CORRECTION: Sorry, the Autarchs CAN'T farm CP when off the board, forgot that their rule requires them to be on the battlefield (unlike, say, the T'au Ethereal). It doesn't change where I'd rank them!
Autarchs not being able to join aspect warriors is such a cold move considering that you have to have both experience in every aspect plus be an experienced leader in order to wear the cloak of many colors.
Yeah that's the thing that makes the least sense in the index. They had to go through those paths to become an autarch they should join any aspect with the same movement type.
Its good to see that the Avatar of Khaine has gone up... now if only the lore could treat him as bad ass and not a joke that everyone and their mother have beaten.
That’s kind of the Aeldari in general. They have some of the coolest looking units and lore out of all the factions and yet their recent lore has been treating them like a joke. That’s why I’m making Aeldari my 2nd faction cause I love their aesthetic and design aswell as their background lore despite GW being insistent on never giving them a W.
I play Sisters of Battle and recently started an Aeldari army. OMG! My anti-tank weapons wound of 3’s with re-rolls from across the board rather than wounding on 5’s within 12-18”. It’s literally a different game between my two factions
Funnily enough in 9th they had a similar potency for a time. Both had a lot of super fast, aggressive damage dealers but the durability of paper sitting in the rain for 2 weeks. I got into the game playing against a sisters army with aeldari and it was so much fun trading units on the board!
@@ruas4721when you have datasheets that go into higher tiers I can see why you would say that. For those of us that don’t go above tier 3 barring maybe 1 or two datasheets, more datasheets like that would be awesome.
@@banishedpest115 Sure, many factions have very underwhelming units, but that doesnt make this eldar units any better. They are garbage, not able to do anything significant on the battlefield and with terrible weapon options. There is no reason to compare shit with shit actually. Eldar have the "luck" to have some very overpowered units, thats all.
Doe's anyone else think a path of the artisan Aeldari support unit would be cool? I think an artistic Aeldar that can modify the battlefield with psychic energy or repair vehicles would intresting to field.
Hawks are tier 1 IMO, they are amazing for scoring, if you just keep a unit back you can have them deepstrike in your next turn which is super handy for many secondaries.
Depends on the opponent and terrain a bit. They certainly don't like getting shot at but their mobility is through the roof. Also their offensive capabilities aren't that great but you don't buy them for those.
Fyi, the Autarch doesn't generate CP unless it's both your warlord and on the battlefield. You mention generating CP in reserves which doesn't work. This is why everyone takes the Wayleaper because they can be on the field and still pretty safe.
Globally correct but as said by other players some inferior tier lists units could be much more interesting than what they seem. I hope that GW will not forget to lower the points of some units that are unplayable, and not just hit hard the Tier1 units in the next update. Your remark about the wrightnight with blade and shield is totally right, it's a shame we need to pay 510 pts for this, also hope we will get a separate datasheet when codex will arrive
Given that the last time they failed to even hit all the tier 1 units hard, I'd have zero fear that they will do anything but punish Eldar with no more than two servings of cotton candy a day
As an Eldar player I preferred things the way they were in 9th edition with our codex… sure we are powerful in 10tn but 9th offered much more depth and sub faction variety with all the exarch powers, warlord and sub faction traits, and more. You could really create an army to match your play style and “make it your own” through the customization of rules.
Shadow Spectres need their old Ghostlight weapon rule back, still being describe as being able to do so and being a massive threat to tanks is dumb when they cant and aren't.
@@Whoknows21356 Depending on the edition (4th-5th/6th-7th) they had a Ghostlight special rule with their weapons, the 6th-7th edition rule was that if they land any attacks with a Ghostlight weapon (Prism rifle and Exarch Prism Blaster) they could forgo all the attacks and make a single Ghost light attack using the standard weapon profile Str 6 ap 3. for each hit scored agianst the unit you could either increase the Str of the attack by 1 or reduce the AP by -1 to a max of Str 10 and ap 1 (Same stats as a Tau Railgun at the time), If you translated that to current rules it would be around max Str 12/14 and ap -4 Damage d3+6 (to put it between the Fire prism and the tau rail gun).
I think you under estimated the skyweaver jetbikes. They have always over performed for me (except against tyranids) since almost every army brings at least 2 vehicles and they can reliably kill at least 1 a turn. By the late game if they are still alive they make really good units for skirmishing and finishing off units or doing secondaries. Plus with their invulnerable save they are surprisingly durable and are able to survive a good amount of firepower so they can make a decent distraction carnifex as well.
The Aeldar data sheets are just absolutely stacked. They can do all kinds of stuff and often have ways to bypass their on paper fragile profiles. They’re meant to be glass cannons but end up feeling like just cannons
All Redeploys were homogenized in the rules commentary with added "... but before the first turn begins". Which is the "Resolve Pre Battle Abilities" step. They would need the "Just After" clause to even legally redeploy before first turn roll off.
I would say yes because the unit hit the worse by the fate dice nerf was not units like wraithknights it was the quin Troop Master because now his built in ability useless
Dire Avengers really need to go down a tier with Asurmen, and the Dark Reapers need a bump up. I think Farseer Skyrunner shouldn't be this high, foot farseer is better by quite a way for most lists. Fire prisms could be bumped down, to tier 2, and the night spinner needs it's own tier lmao
Wraithlords i would put them in tier 4. For 160 pts with not enough defence (they die to dedicated antitank as easy as cheaper eldar hulls or other faction's equivalents, so they rarely ever reach melee) and ws/bs 4+ instead of 3+ (they are also mediocre offensively, terribly so if -1 to hit) they are way to expensive Wraithknights also tier 4 IMO. Ok It was fairly undercosted at launch, but know with all the nerfs, too random stats and less defence that a questoris Knight 510 points is way too expensive
Karandras doesn’t give his unit +4 critical hit on the charge, only himself. Sustained Assault: Each time *this model* makes a melee attack, if it made a Charge move this turn, a successful unmodified Hit Roll of 4+ scores a Critical Hit.
@@samwild6630i used 3 at a 1000 points tourney and lost horribly to everybody except the rookie one. They,re too expensive for not enough defence (they rarely ever reach melee to make their points back) and ws/bs 4+ instead of 3+ makes them mediocre offensively
@@victoryanguas6666 while I agree with the premise that they don't excel at anything in particular, having half of your points tied up like that probably doesn't help when war walkers are miles more effective. Their strength is as a cleanup or multi role bruiser as they can deal with both infantry and light vehicles
Comparing the death guard winged Daemon prince to the wraith lord is insane. The wraith lord has a higher toughness, better melee, and better shooting, while being 35 points cheaper.
Cant say I agree in the placement for Harlequin troupes and the shadowseer. Ranking the shadowseer anywhere but the very bottom tier seems odd - without some other support harlequin troupes just do very little damage, so getting them into melee faster is only a marginal benefit and the shadowseer does nothing else. There are better units for objective holding as well, so I dont really see what job troupes with a shadowseer do. Having them in the same tier as the lynx, which is a pretty solid unit, seems bizarre.
Just played a match against them yesterday. Literally had nothing on my list that could deal with Wraithguard at all. Phantasm its way it range for my units, shoot them for free after I target them, Feigned Retreat if I charge them. Plus Spiritseer reviving one of them per turn and giving them access to a free D6 dev would per turn. Warp Spiders free 24' movement destroyed every objective holder I had without much issue after the Wraithguard killed transports. It's really not a matter of points, they simply have unreasonably good special skills.
I'm rebuilding my Eldar/Aeldari army from the past and all my friends want to play Grey Knights, Custodes and "normal" Space Marines. I'm not sure what I want to take infantery-wise against them because specially Grey Knights and Custodes are pretty tough because of mostly sv 2+ rolls. Not sure if stuff like Rangers, Guardians, Dire Avengers etc. will do anything against them...
2+ save infantry can be an issue for Eldar, but the solution is really just to pack an obscene amount of anti tank. Custodes and GK are expensive enough that shooting them with bright lances is usually fine for efficiency. Of the three units you mentioned, here is how I would use them in the meta you discuss: Rangers: these aren't going to be damage dealers, I would use 1-2 units as cheap scoring units. Guardians: the only use for these since the SoF changes is to collect dust on a shelf. Certainly don't play them in competitive games. Dire Avengers: even though they only have ap-1, I still think these can have a place. Vs that much power armour I would consider a unit of 10, used in conjunction with the bladestorm stratagem for some additional ap. Really though, battleline infantry has always been a weakness for Eldar,.more specialised units is typically where it is at. Especially if your opponents are playing grey Knights, with all the teleporting nonsense, keeping your infantry alive will be tricky.
its amazing to hear that GW have nurfed eldar unita, for many years when i played 5th / 6th edition they were very weak but thats what made it good, you had to think more rather than just go space marine pile in
And here i'm thinking give the D-scythes the pistol keyword to balance it against the wraith cannon... fully realizing why the pistol keyword was removed from their rule in the first place
@@varethiustariel if lethal hit triggers, devasting cant be triggered for that one shot with cannon. however, d6 shots -4 ap with auto wound potential is not a bad trade off either.
I would say the Shadowseer was the #1 worst unit right next the the wraithfighter because you only get to use it’s ability turn 3 at the earliest and all it is is a 9 inch leadership debuff also only hits on a 4+ even though the pilot is a spiritseer which gives the +1 to hit for other wraith units
The numbers on eldar guns just seem a bit whack compared to everything else in the game atm. The shift from 9e to 10e really has me feeling like they forgot to nerf ranged lethality, and eldar really show it
Marine weapons have been essentially the same since 8th edition. Eldar weapons have reliably scaled with the edition changes to tank/monster toughness values which is really bad for game balance. Hence why they still have 60% or higher win rates.
idk you dont have that many anti tank, only those wraithlords. also you got banshees and voidscarred which arent really great in this edition as you can see
@@quinnswart9669 That’s where I was going to see what else I should add, probably another Wraithlord at least and probably some Wraithguard. I was hoping to avoid vehicles for now.
something i came up with, alternatively you could delete the voidscarred and 5 banshees for your other wraithlord, but if you are a casual player I think you would like to play with those awesome banshee and voidscarred sculpts So you have the one farseer (warlord) with the defender squad with bright lance on your home objective farming and rerolling fate dice with the enhancement, the other squad is for more mobile capturing in the middle, the banshees should always be completely hidden close to an objective so they can bomb the objective with advance and charge, fight first. The wraithlord should shoot and try to get further up the board, be sure to always have parts of him covered for cover and or just put him behind something so he cant be shot. voidscarred should scout onto objectives and be cannonfodder and annoying, and the bikes should harrass the further objectives and score you primaries. you can also put the banshees in reserve, but if they fail your charge thats a 170 points down the drain. Hope this helped!
I'm still trying to get over my initial reaction of something being trash if it's not A+ tier. I've never been a competitive 40k player but I do like to win sometimes, so these lists are helpful. Also I've got $500 of Eldar kits in my Amazon cart at the moment yall someone please talk me out of this
Will probably have to splash into at least a couple of point scoring units like hawks, spiders or rangers at 2000pt games. At lower points, wraithguard with seers are really hard to stop. You could make blades work in a wave serpent as well.
autarch cant generate cp whilst in reserves as it states he needs to be on the battlefield. where as other cp generaters such as ethereal for tau doesnt state have to be on the battlefield he gets to use the ability on a 4+ to generate 1 CP compared to his which is guaranteed but again only if he is on the battlefield.
hey ppl im trying to find the complete updated points list with exarch point info for Eldar... the sheet on the GW website still listing fire prism at 125pts?
_watches the video_ _looks at own roster_ _thinks about results to date_ Well, shit. That explains a lot...! (I'm a theme player who's never cared about the meta)
At least in 6th & 7th when I played a lot they had access to a lot of customization, great psykers, good range, and good mobility. So you could tailor them vs the meta easily when listbuilding and when you got to the table it was possible (not always easy) to get a lot of your units fighting what they were good at. Add in better psyker support and negating opponents psykers further buffed your best so it looked like you just rolled over things.
It's funny to make eldar units tier list. Most armies are struggling to field units that are at least as strong as "bad" eldar units, some armies can only field units that are at most as strong as "weak" eldars.
Scorpions Tier 3? Thats just a bad joke, they suck completly and the claw is the worst fist in the game. Garbage unit, no better than Banshees. Fire Dragon Tier 2? You need so much work to make them any good and worth their points, not terrible, but definitly not strong. Same for Avengers. They are only playable with Asurmen, without him the unit is garbage. Autarchs have good special rules, but are completly useless in fight (bad profile + no combat units available for them). So they suck, even if you have to play one.
I recently played a game last weekend with my Eldar army and this is what I noticed: 1.Fire Dragons Slap the SHIT OUT OF TANKS 2.Wraithlords are tough and they SLAP 3. Fire Prisms SLAPS 4. Farseers can make your Wraithlord or Fire Prism even more harder to kill thus AGGRAVATING THE OPPONENT!! And that's always funny 🤣🤣🤣
CORRECTION: Sorry, the Autarchs CAN'T farm CP when off the board, forgot that their rule requires them to be on the battlefield (unlike, say, the T'au Ethereal). It doesn't change where I'd rank them!
Autarchs not being able to join aspect warriors is such a cold move considering that you have to have both experience in every aspect plus be an experienced leader in order to wear the cloak of many colors.
Yeah that's the thing that makes the least sense in the index. They had to go through those paths to become an autarch they should join any aspect with the same movement type.
Its good to see that the Avatar of Khaine has gone up... now if only the lore could treat him as bad ass and not a joke that everyone and their mother have beaten.
That’s kind of the Aeldari in general. They have some of the coolest looking units and lore out of all the factions and yet their recent lore has been treating them like a joke.
That’s why I’m making Aeldari my 2nd faction cause I love their aesthetic and design aswell as their background lore despite GW being insistent on never giving them a W.
You should do a video on the history of the 40k meta, could be interesting to see the progression
I play Sisters of Battle and recently started an Aeldari army. OMG! My anti-tank weapons wound of 3’s with re-rolls from across the board rather than wounding on 5’s within 12-18”. It’s literally a different game between my two factions
Funnily enough in 9th they had a similar potency for a time. Both had a lot of super fast, aggressive damage dealers but the durability of paper sitting in the rain for 2 weeks. I got into the game playing against a sisters army with aeldari and it was so much fun trading units on the board!
Most indexes would pay solid cash for the datasheets that are Tier 3 "Usable" in the Eldar index.
Definitly not, Tier 3 is completly underwhelming, even worse than everything Marines have and bad designed af.
Found the eldar player...
@@ruas4721when you have datasheets that go into higher tiers I can see why you would say that. For those of us that don’t go above tier 3 barring maybe 1 or two datasheets, more datasheets like that would be awesome.
@@ToddGrindle I play Eldar, Tau, Space Marines, Custodes, Chaos Space Marines, Tzeentch Deamons, Orks and AdMech :)
Tell me more shitkid
@@banishedpest115 Sure, many factions have very underwhelming units, but that doesnt make this eldar units any better. They are garbage, not able to do anything significant on the battlefield and with terrible weapon options. There is no reason to compare shit with shit actually. Eldar have the "luck" to have some very overpowered units, thats all.
Doe's anyone else think a path of the artisan Aeldari support unit would be cool?
I think an artistic Aeldar that can modify the battlefield with psychic energy or repair vehicles would intresting to field.
Do you mean a Bone singer?
We have that as a legends unit, unfortunately.
Yeah they should bring out a new bonesinger!
@@joesheridan9451 hopefully it there were more in depth psychic rules it could be fun
Bro I dream of that every night
@@samwild6630 I don't play much but I just love the design of that model and the lore concept of it.
I'm building an eldar army now, and this is really handy for prioritising my purchases 👍
Whats your army looking like now? Im looking to building an eldar army. What did you find to be the best
Love to see this!! Very surprised at some of the community picks for lowest tiers! Gives me some ideas 😉
Guys I found him
ProxyHammer would be here lmfao
@@justaguy-i1vlol 😅
@@Freak69Showof course!! 😂
@@ProxyHammer1can we have a reaction Video 😂
Hawks are tier 1 IMO, they are amazing for scoring, if you just keep a unit back you can have them deepstrike in your next turn which is super handy for many secondaries.
Yeah I agree. It has the most broken of the rules of any faction. Hawks are definitely tier 1
Depends on the opponent and terrain a bit. They certainly don't like getting shot at but their mobility is through the roof. Also their offensive capabilities aren't that great but you don't buy them for those.
I believe the way Karandras’ datasheet rule is worded, only HE gets the extra critical hits on the charge.
Yes only he gets the buff he only gives the unit a +1 to hit which is about all the Phoenix lords for their units
@@Trinine9 They're phoenix lieutenants. They're supposed to be primarch-tier and they simply are just lieutenants with pointy ears on the tabletop
Fam, so within the past 48 hours I decided I really wanted to build Aeldari, and had wondered if AT had a video on Aeldari units. Man, you delivered
The Farseers' ability to flip fate dice to a 6 is within 12", not 6".
Flip a dice to a 12 within 6 to make it fair 😂😂
Fyi, the Autarch doesn't generate CP unless it's both your warlord and on the battlefield. You mention generating CP in reserves which doesn't work. This is why everyone takes the Wayleaper because they can be on the field and still pretty safe.
Thanks, will post a pinned correction above. Think I got myself confused with the Tau Ethereal!
Globally correct but as said by other players some inferior tier lists units could be much more interesting than what they seem.
I hope that GW will not forget to lower the points of some units that are unplayable, and not just hit hard the Tier1 units in the next update. Your remark about the wrightnight with blade and shield is totally right, it's a shame we need to pay 510 pts for this, also hope we will get a separate datasheet when codex will arrive
Given that the last time they failed to even hit all the tier 1 units hard, I'd have zero fear that they will do anything but punish Eldar with no more than two servings of cotton candy a day
As an Eldar player I preferred things the way they were in 9th edition with our codex… sure we are powerful in 10tn but 9th offered much more depth and sub faction variety with all the exarch powers, warlord and sub faction traits, and more. You could really create an army to match your play style and “make it your own” through the customization of rules.
I feel like this is just the story of 10th over all. Simple isn't always better.
im new at this warhammer stuff, thanks for all ur vids
Wow this video came out exactly when I needed it
Shadow Spectres need their old Ghostlight weapon rule back, still being describe as being able to do so and being a massive threat to tanks is dumb when they cant and aren't.
They aren’t a massive threat. What’re you talking about? Their main profile is S6
@@Whoknows21356Wounding on 6's isn't a massive threat to tanks.
@@ShadyOakMinistriesI read his comment wrong. I thought he was saying they are a massive threat to tanks. That’s my bad
@@Whoknows21356 Depending on the edition (4th-5th/6th-7th) they had a Ghostlight special rule with their weapons,
the 6th-7th edition rule was that if they land any attacks with a Ghostlight weapon (Prism rifle and Exarch Prism Blaster) they could forgo all the attacks and make a single Ghost light attack using the standard weapon profile Str 6 ap 3. for each hit scored agianst the unit you could either increase the Str of the attack by 1 or reduce the AP by -1 to a max of Str 10 and ap 1 (Same stats as a Tau Railgun at the time), If you translated that to current rules it would be around max Str 12/14 and ap -4 Damage d3+6 (to put it between the Fire prism and the tau rail gun).
I’m that weird guy running Howling Banshees (they need a major buff… make them stealthy at the very least)
Or their old overwatch negation and absurdly good initiative.
I'm just bummed what they did to my boys the Shining Spears
I think you under estimated the skyweaver jetbikes. They have always over performed for me (except against tyranids) since almost every army brings at least 2 vehicles and they can reliably kill at least 1 a turn. By the late game if they are still alive they make really good units for skirmishing and finishing off units or doing secondaries. Plus with their invulnerable save they are surprisingly durable and are able to survive a good amount of firepower so they can make a decent distraction carnifex as well.
The Aeldar data sheets are just absolutely stacked. They can do all kinds of stuff and often have ways to bypass their on paper fragile profiles. They’re meant to be glass cannons but end up feeling like just cannons
All Redeploys were homogenized in the rules commentary with added "... but before the first turn begins". Which is the "Resolve Pre Battle Abilities" step. They would need the "Just After" clause to even legally redeploy before first turn roll off.
someone at GW did smoke something strong when they decided to create the mess the Aeldari index is. Simplified not simple my ÷$@$%
I would say yes because the unit hit the worse by the fate dice nerf was not units like wraithknights it was the quin Troop Master because now his built in ability useless
Dire Avengers really need to go down a tier with Asurmen, and the Dark Reapers need a bump up. I think Farseer Skyrunner shouldn't be this high, foot farseer is better by quite a way for most lists. Fire prisms could be bumped down, to tier 2, and the night spinner needs it's own tier lmao
Wraithlords i would put them in tier 4. For 160 pts with not enough defence (they die to dedicated antitank as easy as cheaper eldar hulls or other faction's equivalents, so they rarely ever reach melee) and ws/bs 4+ instead of 3+ (they are also mediocre offensively, terribly so if -1 to hit) they are way to expensive
Wraithknights also tier 4 IMO. Ok It was fairly undercosted at launch, but know with all the nerfs, too random stats and less defence that a questoris Knight 510 points is way too expensive
Karandras doesn’t give his unit +4 critical hit on the charge, only himself.
Sustained Assault: Each time *this model* makes a melee attack, if it made a Charge move this turn, a successful unmodified Hit Roll of 4+ scores a Critical Hit.
Really surprised to see Storm guardians in Tier 4 they are super good if you know the trick to using them
Wraithlords get a lot stronger in smaller games too!
@@samwild6630i used 3 at a 1000 points tourney and lost horribly to everybody except the rookie one. They,re too expensive for not enough defence (they rarely ever reach melee to make their points back) and ws/bs 4+ instead of 3+ makes them mediocre offensively
@@victoryanguas6666 while I agree with the premise that they don't excel at anything in particular, having half of your points tied up like that probably doesn't help when war walkers are miles more effective.
Their strength is as a cleanup or multi role bruiser as they can deal with both infantry and light vehicles
Would be interested to hear how they're meant to be played then. I've not heard anyone saying anything but bad things about them so far!
Im curious what the trick is supposed to be beyond grabbing a sticky objective and moving on
Comparing the death guard winged Daemon prince to the wraith lord is insane. The wraith lord has a higher toughness, better melee, and better shooting, while being 35 points cheaper.
Cant say I agree in the placement for Harlequin troupes and the shadowseer. Ranking the shadowseer anywhere but the very bottom tier seems odd - without some other support harlequin troupes just do very little damage, so getting them into melee faster is only a marginal benefit and the shadowseer does nothing else. There are better units for objective holding as well, so I dont really see what job troupes with a shadowseer do. Having them in the same tier as the lynx, which is a pretty solid unit, seems bizarre.
Voidscarred better
Just played a match against them yesterday.
Literally had nothing on my list that could deal with Wraithguard at all.
Phantasm its way it range for my units, shoot them for free after I target them, Feigned Retreat if I charge them. Plus Spiritseer reviving one of them per turn and giving them access to a free D6 dev would per turn.
Warp Spiders free 24' movement destroyed every objective holder I had without much issue after the Wraithguard killed transports.
It's really not a matter of points, they simply have unreasonably good special skills.
And to think that they were rarely taken for months, just because there were even better units overshadowing that power.
“Anti-infantry” weapons wreck them. They get wiped by 80 point S3 AdMech infantry because of Anti
I'm rebuilding my Eldar/Aeldari army from the past and all my friends want to play Grey Knights, Custodes and "normal" Space Marines. I'm not sure what I want to take infantery-wise against them because specially Grey Knights and Custodes are pretty tough because of mostly sv 2+ rolls. Not sure if stuff like Rangers, Guardians, Dire Avengers etc. will do anything against them...
2+ save infantry can be an issue for Eldar, but the solution is really just to pack an obscene amount of anti tank. Custodes and GK are expensive enough that shooting them with bright lances is usually fine for efficiency. Of the three units you mentioned, here is how I would use them in the meta you discuss:
Rangers: these aren't going to be damage dealers, I would use 1-2 units as cheap scoring units.
Guardians: the only use for these since the SoF changes is to collect dust on a shelf. Certainly don't play them in competitive games.
Dire Avengers: even though they only have ap-1, I still think these can have a place. Vs that much power armour I would consider a unit of 10, used in conjunction with the bladestorm stratagem for some additional ap.
Really though, battleline infantry has always been a weakness for Eldar,.more specialised units is typically where it is at. Especially if your opponents are playing grey Knights, with all the teleporting nonsense, keeping your infantry alive will be tricky.
Just FYI if you have the Autarch in reserves you dont get the CP, rule says he has to be on the battlefield
It really does make you wonder how the fuck all this bullshit - even after several 'nerfs' - got around the 'balanced at the gate' claim from GW.
its amazing to hear that GW have nurfed eldar unita, for many years when i played 5th / 6th edition they were very weak but thats what made it good, you had to think more rather than just go space marine pile in
iirc lethal hit cancels devastating wound. so, it is anti synergies with wraith cannon, but really good with D scythe instead.
Yeah but the 12" range in D-scythes and the drop in strength and the lack of dev wounds is a huge drop in effectiveness.
And here i'm thinking give the D-scythes the pistol keyword to balance it against the wraith cannon... fully realizing why the pistol keyword was removed from their rule in the first place
@@varethiustariel if lethal hit triggers, devasting cant be triggered for that one shot with cannon. however, d6 shots -4 ap with auto wound potential is not a bad trade off either.
Alot of folks DONT know how to use Eldar.
Yriels redeploy hat's after you know first turn, not before.
I would say the Shadowseer was the #1 worst unit right next the the wraithfighter because you only get to use it’s ability turn 3 at the earliest and all it is is a 9 inch leadership debuff also only hits on a 4+ even though the pilot is a spiritseer which gives the +1 to hit for other wraith units
The numbers on eldar guns just seem a bit whack compared to everything else in the game atm. The shift from 9e to 10e really has me feeling like they forgot to nerf ranged lethality, and eldar really show it
Marine weapons have been essentially the same since 8th edition. Eldar weapons have reliably scaled with the edition changes to tank/monster toughness values which is really bad for game balance. Hence why they still have 60% or higher win rates.
I'm struggling to make a 1000 points army with aeldaris, most of the auto include units are so pricey, I'm not sure it would be viable for 1000 points
500+ points for a wraith knight!!?? that's worse than the last time they over costed it into un playabuillity!!.
over 20% total points for 1-2k games and the changes to titanic units on the whole means its even less worth the huge points sink!.
I got two combat patrol boxes and two boarding patrol boxes when they were available. Thoughts on how I could build that up?
idk you dont have that many anti tank, only those wraithlords.
also you got banshees and voidscarred which arent really great in this edition as you can see
i guess the platforms are also decent anti tank so maybe you could make a 1000 pt list with it
@@quinnswart9669 That’s where I was going to see what else I should add, probably another Wraithlord at least and probably some Wraithguard. I was hoping to avoid vehicles for now.
@@Fortunes.Fool. hsjs (995 points)
Aeldari
Strike Force (2000 points)
Battle Host
CHARACTERS
Farseer (100 points)
• Warlord
• 1x Eldritch Storm
1x Shuriken pistol
1x Singing spear
• Enhancement: Reader of the Runes
Farseer (95 points)
• 1x Eldritch Storm
1x Shuriken pistol
1x Witchblade
• Enhancement: Fate’s Messenger
BATTLELINE
Guardian Defenders (110 points)
• 10x Guardian Defender
• 10x Close combat weapon
10x Shuriken catapult
• 1x Heavy Weapon Platform
• 1x Bright lance
1x Close combat weapon
Guardian Defenders (110 points)
• 10x Guardian Defender
• 10x Close combat weapon
10x Shuriken catapult
• 1x Heavy Weapon Platform
• 1x Aeldari missile launcher
1x Close combat weapon
OTHER DATASHEETS
Corsair Voidscarred (90 points)
• 1x Voidscarred Felarch
• 1x Aeldari power sword
1x Close combat weapon
1x Mistshield
1x Neuro disruptor
• 4x Corsair Voidscarred
• 4x Aeldari power sword
4x Close combat weapon
4x Shuriken pistol
Howling Banshees (170 points)
• 1x Howling Banshee Exarch
• 1x Executioner
1x Shuriken pistol
• 9x Howling Banshee
• 9x Banshee blade
9x Shuriken pistol
Windriders (80 points)
• 3x Windrider
• 3x Close combat weapon
3x Shuriken cannon
Windriders (80 points)
• 3x Windrider
• 3x Close combat weapon
3x Shuriken cannon
Wraithlord (160 points)
• 1x Aeldari missile launcher
1x Bright lance
1x Ghostglaive
2x Shuriken catapult
1x Wraithbone fists
it isnt 2000pt but 995 btw
something i came up with, alternatively you could delete the voidscarred and 5 banshees for your other wraithlord, but if you are a casual player I think you would like to play with those awesome banshee and voidscarred sculpts
So you have the one farseer (warlord) with the defender squad with bright lance on your home objective farming and rerolling fate dice with the enhancement, the other squad is for more mobile capturing in the middle, the banshees should always be completely hidden close to an objective so they can bomb the objective with advance and charge, fight first.
The wraithlord should shoot and try to get further up the board, be sure to always have parts of him covered for cover and or just put him behind something so he cant be shot.
voidscarred should scout onto objectives and be cannonfodder and annoying, and the bikes should harrass the further objectives and score you primaries.
you can also put the banshees in reserve, but if they fail your charge thats a 170 points down the drain.
Hope this helped!
I'm still trying to get over my initial reaction of something being trash if it's not A+ tier. I've never been a competitive 40k player but I do like to win sometimes, so these lists are helpful.
Also I've got $500 of Eldar kits in my Amazon cart at the moment yall someone please talk me out of this
Yvraine with Voidscarred and the visarch in a wave serpent. Do it, do it.
Thoughts on an all wraith army being viable now?
Will probably have to splash into at least a couple of point scoring units like hawks, spiders or rangers at 2000pt games.
At lower points, wraithguard with seers are really hard to stop.
You could make blades work in a wave serpent as well.
autarch cant generate cp whilst in reserves as it states he needs to be on the battlefield.
where as other cp generaters such as ethereal for tau doesnt state have to be on the battlefield he gets to use the ability on a 4+ to generate 1 CP compared to his which is guaranteed but again only if he is on the battlefield.
Keep in mind that the Redemptor is one of the best SM units in the dex.
And yet here we have the Wraithlord at 40 pts less, and its considered mid.
14:29 get inside the robot Shinji!
hey ppl im trying to find the complete updated points list with exarch point info for Eldar... the sheet on the GW website still listing fire prism at 125pts?
If you’re wanting for videos and update on the flyer rankings would be interesting given they still are pretty poor
They might be low tier but I'll be cold and dead in the earth before I stop bringing my Storm Guardians and Howling Banshees!
Autarch Wayleaper only farms CP while on the board
And in strategic reserves
@@Whoknows21356where does it say strategic reserves?
@@Whoknows21356 his ability says he has to be on the battlefield, ergo no CP when hes in reserves
I wish the warlock conclave worked like cryptotralls
Would make them so much more useful
@@darko-man8549 would even make storm guardians more interesting if you could have a unit with three witch blades.
@@dittmar104 that would be very cool. And not unthematic/lore friendly.
I think fire dragons die easily to overwatch, but for unknow some reason I like them
Cobra is terminator destroyer. Not vehicles destroyer
_watches the video_
_looks at own roster_
_thinks about results to date_
Well, shit. That explains a lot...!
(I'm a theme player who's never cared about the meta)
Aeldari and being op every edition. Name a more iconic duo...
I'm new to 40k, but I hear the Aeldari have been really strong for a while. Can anyone tell me why? Never really gets pointed out.
At least in 6th & 7th when I played a lot they had access to a lot of customization, great psykers, good range, and good mobility. So you could tailor them vs the meta easily when listbuilding and when you got to the table it was possible (not always easy) to get a lot of your units fighting what they were good at. Add in better psyker support and negating opponents psykers further buffed your best so it looked like you just rolled over things.
Is it just me or did Special character versions of X used to be X+, now they’re Y. Like if Ventress was an Autarch+ for a + price he’d be better
What about the scorpion h avy grav tank ? Cobra ?
Dangit, most of what I have painted is Tier 3 or below...
Now I see why aeldari win so much this is down right OP
They have unsane ap faction wide
It’s just a few units at the top. Mainly night spinners
Is it just me. or does the Wraithguard head looks like bowlingpins?
i love the ships :D
@48:50 is it foot seer or Farseer?
Footseer is just a shortened way of saying foot farseer.
Uh Fire Prisims aren’t on the list dude. They’re finally back in stock and make a perfect anti vehicle or anti mech unit.
Miller Pine
thanks
3:05 gods those titans and revenants look ugly lmao
they're bionoicles made even more ugly
It's funny to make eldar units tier list. Most armies are struggling to field units that are at least as strong as "bad" eldar units, some armies can only field units that are at most as strong as "weak" eldars.
Abernathy Road
Scorpions Tier 3? Thats just a bad joke, they suck completly and the claw is the worst fist in the game. Garbage unit, no better than Banshees.
Fire Dragon Tier 2? You need so much work to make them any good and worth their points, not terrible, but definitly not strong. Same for Avengers. They are only playable with Asurmen, without him the unit is garbage.
Autarchs have good special rules, but are completly useless in fight (bad profile + no combat units available for them). So they suck, even if you have to play one.
Made even worse by the fact I’m disappointed with the models
18760 Walker Stream
I recently played a game last weekend with my Eldar army and this is what I noticed:
1.Fire Dragons Slap the SHIT OUT OF TANKS
2.Wraithlords are tough and they SLAP
3. Fire Prisms SLAPS
4. Farseers can make your Wraithlord or Fire Prism even more harder to kill thus AGGRAVATING THE OPPONENT!! And that's always funny 🤣🤣🤣
Jones Union
Aeldari are OP AF
Voidscarred = S
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Mercedes Track
Hello
"How to play Eldar?"
1. Show up
2. Win
No effort or skill required.😅
It was pretty dissonant hearing Auspex use he/him when talking about the Autarch while he was displaying a female model.