This game and comand & conquer generals aged so well almost like a good wine, we're in 2022 and the comunity still alive and making great mods making those games better and better
There can be more sound effects for sinking a ship, like how metal groaning while the ship is breaking apart- if there was no technical difficulties of course And awesome work btw
Woah so cool! I think you need to increase the amounts of plumes from all rockets and missiles and let them last longer and then slowly dissipate to make it looks more realistic.
I agree, in previous iteration of your mod (4.4? 4.0?) You had a great amount of smoke from for example MLRS, it was beautiful to fire. Now its less. By alot. There is smoke , but its not as puffy.
I'm not sure as I haven't seen it mentioned anywhere. But are you able to do the mod in the campaign? I'd love to replay it again but with some new flavor to it.
Ciws is only effective against subsonic cruise missile. New russian supersonic and hypersonic missile like oniks or zircon is really hard to be penetrated by 20-30mm rounds of modern CIWS.
hi, i wrote yesterday: bind shift+] py anhCheats.CreateUnits( 'RU_3M55_Oniks','RU_P800','RU_Tos_1' ) in anhCheats i get also the battle ship but it doesnt move or able to fire, i will be grateful if you can tell me why)) also, i will try to write and guess weapons units from reality. thank you for your talent from Russia ^^
@@blahdy21 hi, can you tell me please why World in Conflict - Sierra edition, English Only (4.2 GB) is dangerous? i can install the two fix patches so your Mod playing without ships like in your video ((( thank you for your artwork ^^
3:12 that static crackly noise from the original game always annoyed me. Especially with headphones. Maybe it can be changed to something more pleasing
From www.moddb.com/members/blahdy/blogs/understanding-physics-scaling-in-world-in-conflict-and-mw-mod-60-updates "FLINT (Flexible Interceptor) is the code base and common source library written in Python which provides much of the physics and guidance algorithms for agents acting as projectiles in game. Agents in game using the FLINT system have completely replaced WiC's HomingShooter and BallisticShooter projectile types altogether."
@@blahdy21 this is Good Stuff ™️ Years ago you were the one who taught me about proportional navigation, and to a small degree a bit about calculus, through this mod 🤣
My god bro ,is 2020 and you are still modding this amazing game.
Dude I've stopped playing WIC in like 2010 but I have to say that I very much admire your passion in still putting out new mods. Amazing work.
This game and comand & conquer generals aged so well almost like a good wine, we're in 2022 and the comunity still alive and making great mods making those games better and better
There can be more sound effects for sinking a ship, like how metal groaning while the ship is breaking apart- if there was no technical difficulties of course
And awesome work btw
Woah so cool!
I think you need to increase the amounts of plumes from all rockets and missiles and let them last longer and then slowly dissipate to make it looks more realistic.
It's fine as is. There are technical limits as to why things are the way they are.
@@blahdy21 ah, I forgot this game was released in 2007.
I agree, in previous iteration of your mod (4.4? 4.0?) You had a great amount of smoke from for example MLRS, it was beautiful to fire. Now its less. By alot. There is smoke , but its not as puffy.
You job is awsome, really good work
Fucking spectacular. Outstanding.
I really love this mod❤❤
There will be new updates? I suggest you comment in videos or use youtube ads to share this mod!
Kind of in hiatus for moment, but we will be back soon enough.
1:47 abandon ship abandon ship
This is really cool man
Damn id play this all the time if i got a pc
How to install Mod in world in Conflict game
Holy thats epic
Missiles doing S maneuver before hitting ship?
Yes
any ETA when 6.0 will be released?
I'm not sure as I haven't seen it mentioned anywhere. But are you able to do the mod in the campaign? I'd love to replay it again but with some new flavor to it.
How do you get so much reinforcement points in multiplayer???? i think the original only allows 6000
The CIWS was hitting the missile repeatedly but it was still going?
Ciws is only effective against subsonic cruise missile. New russian supersonic and hypersonic missile like oniks or zircon is really hard to be penetrated by 20-30mm rounds of modern CIWS.
@@I-02 why??? :))
when do you make thos new weapons in mod ?
I wanna play this soon! @.@
hi, i wrote yesterday: bind shift+] py anhCheats.CreateUnits( 'RU_3M55_Oniks','RU_P800','RU_Tos_1' ) in anhCheats
i get also the battle ship but it doesnt move or able to fire, i will be grateful if you can tell me why))
also, i will try to write and guess weapons units from reality.
thank you for your talent from Russia ^^
Wait this mod have naval combat?
Updates to 3M55 Oniks missile???
What updates are you looking for exactly?
@@blahdy21 hi, can you tell me please why World in Conflict - Sierra edition, English Only (4.2 GB) is dangerous? i can install the two fix patches so your Mod playing without ships like in your video (((
thank you for your artwork ^^
i download now Sierra edition and will try to apply Patch 1.010 - 1.011
and install your Mod after that to see if there are additions of units))
@@___-xf5dj Be sure to load the mod under Mod menu in the loading screen
@@blahdy21 is there a list of units name commands for anhcheats ? like K-300P Bastion-P
HOLY F THIS IS INCREDIBLE how can i play this???????
www.wicmwmod.com
Is this an expansion? Where can i download this?
3:12 that static crackly noise from the original game always annoyed me. Especially with headphones.
Maybe it can be changed to something more pleasing
How to downaled this mod?
www.wicmwmod.com
@@blahdy21 Thanks
1:45 москва?
Да
What's FLINT 7?
From www.moddb.com/members/blahdy/blogs/understanding-physics-scaling-in-world-in-conflict-and-mw-mod-60-updates
"FLINT (Flexible Interceptor) is the code base and common source library written in Python which provides much of the physics and guidance algorithms for agents acting as projectiles in game. Agents in game using the FLINT system have completely replaced WiC's HomingShooter and BallisticShooter projectile types altogether."
@@blahdy21 this is Good Stuff ™️
Years ago you were the one who taught me about proportional navigation, and to a small degree a bit about calculus, through this mod 🤣