I've been trying to find out how to make digital art look so refined and this is the best video I've seen on how u can do it. Especially for the final stages. Thank u so much Trent😃
This was a really good commentary, what a difference those last 10% make! It's cool to have just the insight into a general thought process on what you're doing on the piece to sharpen it up from the already solid base design (which, of course, needs to be there first, can't skip out on fundamentals!). I've never been that into the gradient maps, but the way you apply them in this piece as basically just another "effect paint" layer and use them to punch up the shadows or downplay some louder parts of the design have really made me want to experiment with them! Thanks for all your videos, there's always something new to learn from them!
I'm actually doing something similar now. I'm modifying an older commission work and change the characters almost copletely. The gradiant map and layer modes are really helpful for pretty much changing all the colors of really saturated clothing pieces, thanks for the extra encouragement with this process! :D
Thanks for the video! The gradient maps have been a great tool to ideate and polish. I liken them to glazing in oil painting, and intact when I do oil painting I sometimes use gradient maps over a photo of a work in progress to see which way I want to go.
Solid advice! I've been following your channel for years, it's fun to see how much your channel is growing. You definitly have and keep putting in the work to make it happen!
Thank you for the video. Really interesting hearing all this stuff. I think "rule of thirds" means something else. Large, medium, small is very important in design, but rule of thirds I think is a compositional technique where you place the subject on a frame. You can of course call it whatever you want, but I thought it might get confusing for beginners. 😁 RE: "If you're designing a barbarian, everything should feel like a spike." Hmm, I don't know about that. I get the idea and it's a good thing to keep in mind, but I like designs that are more nuanced than just the lowest common denominator. Think Jayne from Firefly with that goofy wool cap. Doesn't signal danger, but he's still a dangerous dude, and the contrast between his attitude and his attire in my opinion heightens that sense of "this guy is unpredictable and doesn't give a ****". You talk a lot about storytelling with art and blanket statements like "everything should feel like a spike" just make all those characters feel like that's the only level they're capable thinking on. "More spikes, more danger!" But anyway, that's just my take. Still loved the video! That shadow technique at 15:45 is sick! Oh, and crisp/focus stuff, I never thought of it that way, but I definitely will now.
I know how difficult it is to make record and edit your videos while having other irons in the fire. So I understand if you’re done with the artist workout series. That being said, are you going to do more of that series? I’m loving those videos.
I like the souce you are using always "gradient map" ... Me,Trent any solution for a perfectionist digital artist , I tend to ruch to detail before finishing the hole painting... Best regards
I'm an experienced photoshop user and I make art using stock photos aka photomanipulation. Poster type artwork and whatnot. Is there a demand out there for my kind of photoshop work or would i be better off learning digital painting and making my way towards a concept artist sort of career? I'm quite stuck because I don't know if there are alot of opportunities out there for me and what they might be. thanks!
Unfortunately, what you’re describing is something AI can do pretty easily, but without looking at your work, I can’t say how useful it would be in game dev. If you pick up some of my workshops you will learn what concept art for games is all about and may be able to apply what you do by modifying your process.
I have a question: is there an ideal art process for being a concept artist? I don't know if that makes sense... but is there a type of workflow that works better in a professional setting? Also, how rendered does a reference sheet have to be? Does it just need to be lineart with basic colors, or does it need to be fully rendered like a painting? sorry if these don't make any sense :P
It would be cool to have a new perspective of your experience. Basically people would send you some artworks, and then have a sincere and unfiltered opinion about them! Call it: "Art Reviews by Trent" - A.R.T - lol Kidding 😁 Paid or not, it would be nice! Cheers mate!
*Wow this is just fascinating! A wealth of knowledge!* 🔥🔥🖌🖌✅✅
Each and every time I see Trent's video in my feed I know I'm about to learn something new and valuable. Thank you Mr.Kaniuga! 🙏
this content is my jam
This is the "awesomeness" I've been anxiously waiting weeks for 💯! I'm glad you're back at it. 👍
Your art just pops out man. Ur mastery towards ur work shows. The advice u gave while showing us ur process is also the cherry on top.
I LOVE your work.
Awesome character🤩
is this the same Trent? this is a totally different vibe from your normal trent video. im liking it!
Wow! That extra 10% really does make a difference! Thanks for the tutorial, now I wanna draw underwater stuff! 😁👍
Rockin' it Trent! Excellent tips and advice. Thank you!
I've been trying to find out how to make digital art look so refined and this is the best video I've seen on how u can do it. Especially for the final stages. Thank u so much Trent😃
Yes, yes much apresheated life lessons. once again TrentKaniuga you have changed the way I draw, thank you.
This was a very Bob Ross-esque video. The music and Trent's cadence made me feel like it's all going to be ok.
This was a really good commentary, what a difference those last 10% make! It's cool to have just the insight into a general thought process on what you're doing on the piece to sharpen it up from the already solid base design (which, of course, needs to be there first, can't skip out on fundamentals!). I've never been that into the gradient maps, but the way you apply them in this piece as basically just another "effect paint" layer and use them to punch up the shadows or downplay some louder parts of the design have really made me want to experiment with them!
Thanks for all your videos, there's always something new to learn from them!
Hey Trent, I’m a bit of a new comer and have been going through your videos. I love your stuff, super MEGA inspiring.
I'm actually doing something similar now. I'm modifying an older commission work and change the characters almost copletely. The gradiant map and layer modes are really helpful for pretty much changing all the colors of really saturated clothing pieces, thanks for the extra encouragement with this process! :D
Love your videos!, one day ill finnish my animation studies and will try to apply to aquatic moon
you really see the difference these tip can have in the before and after, huge difference!
Thanks for the video! The gradient maps have been a great tool to ideate and polish. I liken them to glazing in oil painting, and intact when I do oil painting I sometimes use gradient maps over a photo of a work in progress to see which way I want to go.
Great tips, Trent! My fave is the chalk mixer brush tip. I'm so trying that out!
this is a super helpful video and an amazing artwork
Solid advice! I've been following your channel for years, it's fun to see how much your channel is growing. You definitly have and keep putting in the work to make it happen!
So much good information. Thanks Trent!
Thank you trent
THANK YOU !
This is a very good lesson 👏👏👏
Good stuff Trent.
Will encourage the Jr. concept artists and 3d artists on my team, to have a look at this. :-)
Super helpful video, thanks Trent!
Thank you for the video. Really interesting hearing all this stuff.
I think "rule of thirds" means something else. Large, medium, small is very important in design, but rule of thirds I think is a compositional technique where you place the subject on a frame. You can of course call it whatever you want, but I thought it might get confusing for beginners. 😁
RE: "If you're designing a barbarian, everything should feel like a spike."
Hmm, I don't know about that. I get the idea and it's a good thing to keep in mind, but I like designs that are more nuanced than just the lowest common denominator. Think Jayne from Firefly with that goofy wool cap. Doesn't signal danger, but he's still a dangerous dude, and the contrast between his attitude and his attire in my opinion heightens that sense of "this guy is unpredictable and doesn't give a ****". You talk a lot about storytelling with art and blanket statements like "everything should feel like a spike" just make all those characters feel like that's the only level they're capable thinking on. "More spikes, more danger!"
But anyway, that's just my take. Still loved the video! That shadow technique at 15:45 is sick! Oh, and crisp/focus stuff, I never thought of it that way, but I definitely will now.
You can use the mixer brush with multiple layers. Just click the "Sample All Layers" check box at the top.
Great tips man
You are my sensei
Svaka čast kako si ovo uradio.
I know how difficult it is to make record and edit your videos while having other irons in the fire. So I understand if you’re done with the artist workout series. That being said, are you going to do more of that series? I’m loving those videos.
Such videos always inspire me to draw more but its for short time and then I am again lazy ughhh
I like the souce you are using always "gradient map" ...
Me,Trent any solution for a perfectionist digital artist , I tend to ruch to detail before finishing the hole painting...
Best regards
I'm an experienced photoshop user and I make art using stock photos aka photomanipulation. Poster type artwork and whatnot. Is there a demand out there for my kind of photoshop work or would i be better off learning digital painting and making my way towards a concept artist sort of career? I'm quite stuck because I don't know if there are alot of opportunities out there for me and what they might be. thanks!
Unfortunately, what you’re describing is something AI can do pretty easily, but without looking at your work, I can’t say how useful it would be in game dev. If you pick up some of my workshops you will learn what concept art for games is all about and may be able to apply what you do by modifying your process.
that thumbnail Zoom in made me Question my life
Do you have a painting fundamentals workshop?
Most of my painting techniques are in my Hearthstone workshop on gumoad. www.gumroad.com/trentk
Yo Trent, what's the track playing over this video?
I'd say Layer Mask day is better than Color Dodge day :D
I have a question: is there an ideal art process for being a concept artist? I don't know if that makes sense... but is there a type of workflow that works better in a professional setting? Also, how rendered does a reference sheet have to be? Does it just need to be lineart with basic colors, or does it need to be fully rendered like a painting? sorry if these don't make any sense :P
i miss the intro
maaa dudes 😄
Dude! Awesome touchups. My question................I struggle with layers and gradient masks. Any photoshop books you recommend?
It would be cool to have a new perspective of your experience. Basically people would send you some artworks, and then have a sincere and unfiltered opinion about them! Call it: "Art Reviews by Trent" - A.R.T - lol Kidding 😁 Paid or not, it would be nice! Cheers mate!
sir, please make a video digital art with your handcam
This one was an old comissionated work???. Defend the EARS! BTW!!!
promosm
Talks about everything being spikes and sharp while playing what sounds like romantic disney music haha.