Depends what you want to make, if you want to make a large game it takes a lot of time and work. However if you wanted to make something small like this or something a bit bigger like a mobile game, there has never been an easier time to do it. That is what I meant by "insanely easy to make", it was just too many words lmao
I’m sure he is more talking about the tooling. There hasn’t been an easier time to make these things as all the built in components handle all the common problems.
Yeah, I mean it is a lot easier and more accessible these days, but not exactly "Insanely Easy" without a programming language or prior coding experience.
Interesting and simple. I'm trying to learn Godot, but I have a particular problem. Once I learn how to do something one way, it's difficult to unlearn it. So far I have not found a single tutorial out there that doesn't do this. It's so frustrating and confusing to learn something only to be told 3 hours later "Okay, remember this thing you beat your head for an hour to learn? Throw it out the window. I have a better way to do it" Or worse, "Do this, but I will not explain AT ALL why you're doing it" Do you have any recommendations for tutorials for simple minded people?
I wouldn’t worry so much on specific implementation. If you learn something try to understand why it works outside of the code. For example, if you wanted to make an inventory system you might be told to use a dictionary. But why? If you think about it an inventory is just slots that correspond to an item (or no item). So a dictionary would be perfect for this purpose, since a dictionary just has a key (slot) that is associated with some item. If you think of what the code actually does it is easier to combine multiple things you learn. This is not easy though especially if you’re new, I recommend following tutorials and messing with the code, not just copy pasting it. See what happens if you try to make the inventory a list or something else. As for specific tutorials I don’t know, it’s more of a way of thinking. Nobody is making your exact game so some of the problems you face do not have an exact tutorial. I would recommend studying basic programming data structures like list, dictionaries, sets, etc. And trying to think of when you should use them. Then break your feature down into these smaller problems (I tend to write on physical paper my ideas). This was a long response and I tried to include everything I could think of. However if you have more questions or just want to chat I have discord and Twitter just lmk
@@JoeCoup1 thank you for your response. I appreciate that you took the time to give a detailed explanation (Maybe you should do tutorials). I "learned" both c# and python from watching videos online and while I was able to put it into practice and make a simple random art prompt suggestion app for my artsy daughter, I'm struggling when it comes to anything past the bare basic stuff.
While the code you write is deterministic, the right way to write it is not. Coding not just a science, but also an artform. There are always multiple ways to do everything, with different pros and cons. The only right way is the ones that makes your code do what you want it to, the only wrong way is when your code doesn't work. Don't fix what isn't broke. You can try different ways in different projects, but don't just keep rewriting things expecting to get it perfect. Just make your game and don't let tutorials rule your process. Use them for answers when you need them, otherwise just keeping working on your game and solving problems.
dude games have not become easy u made an easy game+ it doest take tht long to write 3 lines and adding the collider to the coin so it gets destryoed and then add a random function for x and y which will give random values and u can instantiate the coin prefab to make the new coin spawn in ,good work tho
Hey this is an interesting video but you should really work on the thumbnail. You're probably not going to attract many viewers if it looks that uneventful.
they are still nowhere near "insanely easy to make".
Depends what you want to make, if you want to make a large game it takes a lot of time and work. However if you wanted to make something small like this or something a bit bigger like a mobile game, there has never been an easier time to do it. That is what I meant by "insanely easy to make", it was just too many words lmao
I’m sure he is more talking about the tooling. There hasn’t been an easier time to make these things as all the built in components handle all the common problems.
he’s not wrong, back when you had to write assembly 😂
Yeah, I mean it is a lot easier and more accessible these days, but not exactly "Insanely Easy" without a programming language or prior coding experience.
What I meant was easier than most people think :)
yo yo nice vid (btw new subscriber)
thank you !
really easy to make on godot tbh
godot is really easy to get used to
also super underrated video
Thank you! :)
bro made a better game in an hour than I did in a lifetime. Sub and like!
The game I made sucks! I bet you can do better :)
@@JoeCoup1 :)
Interesting and simple. I'm trying to learn Godot, but I have a particular problem. Once I learn how to do something one way, it's difficult to unlearn it. So far I have not found a single tutorial out there that doesn't do this. It's so frustrating and confusing to learn something only to be told 3 hours later "Okay, remember this thing you beat your head for an hour to learn? Throw it out the window. I have a better way to do it" Or worse, "Do this, but I will not explain AT ALL why you're doing it"
Do you have any recommendations for tutorials for simple minded people?
I wouldn’t worry so much on specific implementation. If you learn something try to understand why it works outside of the code.
For example, if you wanted to make an inventory system you might be told to use a dictionary. But why?
If you think about it an inventory is just slots that correspond to an item (or no item). So a dictionary would be perfect for this purpose, since a dictionary just has a key (slot) that is associated with some item.
If you think of what the code actually does it is easier to combine multiple things you learn.
This is not easy though especially if you’re new, I recommend following tutorials and messing with the code, not just copy pasting it. See what happens if you try to make the inventory a list or something else.
As for specific tutorials I don’t know, it’s more of a way of thinking. Nobody is making your exact game so some of the problems you face do not have an exact tutorial. I would recommend studying basic programming data structures like list, dictionaries, sets, etc. And trying to think of when you should use them. Then break your feature down into these smaller problems (I tend to write on physical paper my ideas).
This was a long response and I tried to include everything I could think of. However if you have more questions or just want to chat I have discord and Twitter just lmk
@@JoeCoup1 thank you for your response. I appreciate that you took the time to give a detailed explanation (Maybe you should do tutorials). I "learned" both c# and python from watching videos online and while I was able to put it into practice and make a simple random art prompt suggestion app for my artsy daughter, I'm struggling when it comes to anything past the bare basic stuff.
While the code you write is deterministic, the right way to write it is not. Coding not just a science, but also an artform. There are always multiple ways to do everything, with different pros and cons. The only right way is the ones that makes your code do what you want it to, the only wrong way is when your code doesn't work.
Don't fix what isn't broke. You can try different ways in different projects, but don't just keep rewriting things expecting to get it perfect. Just make your game and don't let tutorials rule your process. Use them for answers when you need them, otherwise just keeping working on your game and solving problems.
@@ohiasdxfcghbljokasdjhnfvaw4ehr thank you. That means a lot.
Just got to keep practicing :) I code almost everyday and still learn new things all the time
dude games have not become easy u made an easy game+ it doest take tht long to write 3 lines and adding the collider to the coin so it gets destryoed and then add a random function for x and y which will give random values and u can instantiate the coin prefab to make the new coin spawn in ,good work tho
My statement was more so that games have become easier to make. A lot of people seem annoyed at me saying “easy to make”, I really just meant easier
Present
You are growiiiing
Yup! Very exciting
amazing
Thank you for the support :)
Hey this is an interesting video but you should really work on the thumbnail. You're probably not going to attract many viewers if it looks that uneventful.
hey :) I am testing out a couple thumbnails and you may of just got one that was not as good, I am curious which one you saw? What did it look like?
I DISAGREE!! As someone who isn't even a coder that thumbnail was insanely creative, it made me click immediately!
Which one did you get lol
@JoeCoup1 The print impossible one
I really liked how simple it was made me curious.
meow
Meow