Shadowkeep was super overhyped and just underdelivered after the absolute hit that was forsaken. Season of undying was one of the most forgettable seasons ever. Funny to think how people complain about the lost sectors reused in plunder when the final boss for undying was a reused boss with little changes to the activity. Happy that dawn happened afterward though we definitely needed it
@@bannedmann4469 Yet Nessus remained, with an awful planetary vendor and shit-tier strikes. ONLY good strike there is Proving Grounds, and it's *quite new.*
@@saverofthehumens nessus is the core of destiny 2, it was in the beta. It basically the stability of destiny 2. But inverted spire is a way better strike than proving grounds
I feel shadowkeep failed it’s story where season of the haunted succeeded by not being able to use the nightmares as effectively as haunted it felt more like they we’re just there as old enemies than actual deeply traumatic pasts and visions of the greatest threats to guardians
Shadowkeep is when the game started to go downhill for me. Some things were good like armor 2.0, but this is when core activities were abandoned, eververse got worse, and the grindy parts of the game became much grindier
It got grindy and bloated for the sake of being grindy and bloated. Like I literally don’t have time to play it and it’s also just not fun to play for an extended period of time because of how repetitive it is.
i really never got the eververse complaints, i'd play like a few times a week each season and could still buy everything i wanted for free in the bright dust section
Exactly, I've never seen a game where battle pass wouldn't destroy the game for me. Battlefield, Destiny, World of Warcraft got it's own but luckily it was very different there, being able to return to battle pass even years later. The only game where I enjoy battle pass is SWTOR and that's just because you get shit tons of store currency and I can still tell that I'll soon hate that system too. Days before battle passes were better. I prefer an in game subscription to play over battle pass and a store full of microtransactions. It's always painful to see as a completionist player.
Just wanna point out that shadowkeep also changed the way comp worked and also changed comp to what it is today instead of the old charge based game mode. It was because of this change that I was able to get recluse the first week of SK
Really love these kinds of videos, tracking the history of a game and it’s development and reception at the time that it released is something I love remembering and reliving. Great video sir!
One thing that its a really nice touch that I only noticed recently is that, the unknown "clone" does the same exact hand gesture(8:22) that the witness does in the witch queen but way before it was revealed to us who he was
The idea for the artifact power level is to pad out when you have bad RNG when grabbing pinnacles. They should just level up the slot rather than each individual gear piece
i started destiny 2 randomly during this period, the game was free to play and there was so many content to a newcomer that i felt lost, i didn't even know what a season was, and the most funny thing about this is i came to the game on the same day they launched de season, but i was new at the game and was completely lost, for veterans, shadowkeep was very underwelming, but for a newcomer like me was paradise, i've never seen so much free content to play. in fact, i only got completely engaged in destiny 2 because a friend of mine buyed for me shadowkeep deluxe edition, and guys, people need to understand this, there is not a game like destiny, he is indeed expensive to play, but the raids in destiny are very unique, unique mechanics i've never saw in other game, its my favorite game since then. 3800+ hours in destiny 2 since shadowkeep, i really love this game
I fully disagree with claiming that what happens following the final mission of the campaign "was basically nothing, as far as story goes." the entire quest line about helping Eris through mountains of trauma and letting go of her past that has haunted her since she escaped the hellmouth was loaded with character development for Eris as a character and backstory on each of her 5 fireteam members.
To be fair. In the grand scheme of the story that’s really just filler. Doesn’t really add anything substantial. If people skipped those missions (I actually just finished them last month lol) they really wouldn’t be missing much.
thats great and all, but most people that have been playing destiny for 8+ years dont really care about the story. shadowkeep is one of the worst DLC's in video game history.
Yeah I agree, honestly even though it doesn't fit in the grand scheme of things, this is still part of the story that shadowkeep wanted to tell. Regardless if you did it or not, just because it's at this point entirely optional, shouldn't downplay the story of shadowkeep. I still think Shadowkeep is the weakest DLC but the main story and post campaign story kinda sets up what we see now with seeds of who the witness is, the darkness as a whole, all that jazz.
The issue is shadowkeep was supposed to be the end of Destiny 2. We would see the entire game end at season of arrival’s and destiny 3 would be beyond light, the final chapters in the story.
I just want to point out that TTK was made without any backup studios AND that ROI was made by the B TEAM at Bungie so it was only around 30%-40% of the development team. That is what super disappointing to me, not that they don't have the extra help but that they don't care anymore.
Honestly, Shadowkeep is 100% the worst major Destiny DLC, but at the same time I feel bad for it. For those who don’t know, just like Rise of Iron, Shadowkeep was never meant to be made. To make it worst, Rise of Iron had about a year of Development, Shadowkeep had about 5 months. Just for context, Curse of Osiris and Warmind both had almost 15 months
I really enjoyed Shadowkeep, specifically the pyramid and the lore provided in the expansion, and the dungeon. Still some of my favorite stuff in the game. Relighting of the world and the differences added were also welcome for someone who loves exploring patrol areas. And while garden can be frustrating because people really like to fuck up the mechanic, it’s such a mysterious and fascinating raid. There is such a ridiculous amount of world building that went right over everyone’s heads when all you really had to do was look. Still in my top 5 because of it. Weapons also had a really cool aesthetic between the moon and garden. Also the pyramid reveal was fucking insane. Only wish we did more with the pyramid in the last mission or beyond, but admittedly the lore did literally flip the world on its head, and in a very good way. Overall as someone who bought every expansion in season of arrivals, it was my favorite of the bunch. It felt like everything I wanted in d1 was finally coming to a head and I loved every moment of it. Was it perfect? Hell no. But I certainly liked it more than forsaken.
This is a great video! But I personally wish there was more coverage on the new light experience as this is when I jumped into D2. B/c before D2 felt expensive to get into, you needed PS Plus or XBLG and pay an additional $60 to get the game with all the expansions on console, which would be $120. But now you didn’t need those services and it was completely free, plus you got all year 1 content and some year 2 content completely free! It was such a good deal for someone like me who hadn’t played any of Destiny since Rise of Iron where we now had access to everything except the Forsaken campaign and raid and the Shadowkeep campaign and raid. Plus the Halloween event was free so there was just a TON of content for new light players at no cost. I think Bungie realized this and is probably one of the major reasons new light now a days doesn’t offer as much content so you’re encouraged to spend more money. But in 2019 New Light was actually such a great experience and I have fond memories of playing the Year 1 campaigns for free and getting my first ever exotic, Sunshot during the Red War campaign. The first ever season I ever bought was Season of Arrivals b/c the armor looked cool, the story seemed to be picking up, and Ruinous Effigy was sick.
Shadowkeep to me felt like the weakest Expansion (via Content) we've had thus far, it felt more like A UI rework patch. When the trailer came out i was so excited to go back to the moon.
Most expansions have there fuckups, even TK, RoI, and even forsaken did have some issues on launch. Shadow keep is the one expansion that D2 is still trying to recover from. The restrictive nature of champions, the abandoning of core playlist activities, power leveling system, etc. These are all things the game is still trying to fix today over 3 years later which is really concerning.
Finally someone who recognizes Shadowkeep was the worst large expansion. They billed it as being the size of Rise of Iron but it felt like it had much less especially with all the reskinning going on.
I hate myself for not getting the Phenotype placidity ornament set. This set IMO is one of the best Vex themed armor sets, and I pray to God that Bungie brings it back
Keep up the good work on these Destiny history videos! Shadowkeep (and Season of Undying) was my breaking point with Destiny. The basic solo activities just felt like a reskin of things we'd already done in game. The grind was absolutely grating on me at that point, especially on the Season Pass pre-seasonal challenges. Plus, the performance on consoles was abysmal. During one run of the Haunted Forest my framerate dropped lower than 15 FPS. I shut off the game that was it until Witch Queen launched. QoL has improved massively since then, but every once in a while I get the same feeling that Shadowkeep gave me.
Shadowkeep is where I really started losing interest in destiny. It killed all the momentum forsaken and menagerie built up. The constant 1 step forward, 2 steps backwards and all of the recycled content / enemies took its toll.
18:45 I think the best way they could go about Champions, without restricting load outs is giving us a certain amount of Champion mods and we get to choose on which weapons they go on. Like 3 Overload mods 2 anti barrier and 1 Unstoppable. We choose which type of our weapons unlock those anti champion mods. Then next season switch it, 3 unstoppable, 2 overload 1 anti barrier etc. That way we can choose which of our weapons get the mods or even to out abilities.
This was kind of a low point but I was a new player back then so I actually didn’t play any of the Y3 content until 2 or 3 days before season 9 launched lol
I came back to the game sometime after this DLC/season after I finally built my own PC in early 2020, but yeah I hadn't seen much that was drawing me back in during my hiatus from the game unfortunately. Really I just wanted to try the game out and see how it ran on my PC. I was lured back into the game after meeting some people and joining a guild, and now unfortunately I'm feeling that burn out again.
Wait a minute. The FoTL Skeleton skins… i remember getting them, aren’t those supposed to be ordaments due to having them unlocked? I dont see them as a option anywhere.. I don’t have them anymore either.. due to whatever reason (maybe they were ass rolls but just looked cool) but.. Where they at in my inventory?? Or am I just dumb?
lore wise Shadowkeep was so interesting with what has been going on with the Hive, the Witness (or at the time, "The Darkness") speaking to us directly, and a return to the Black Garden but Man did they fuck up with the delivery and while the ending was great...it was abrupt like bam youre now back at the spawn point with Eris, nothing of her bringing you back with Ghost returning to normal and the main quests being essentially teaching you the new grind Armour 3.0 was great and finishers remain a fun addition but man was the loss of the support studios felt this year the following two years dont have such a bad feeling at least
I will admit as a vet shadow keep was meh but I will give the raid the dungeon and the exotics some credit. I always consider shadow keep the dlc that was a placeholder to hold off until beyond light and I'm sure you will do the seasons after undying cause those especially arrivals I enjoyed can't wait to hear about the best season pass exotic ever witherhoard
7:18 Actually there was a holo-projection in the Queens Court on the last visit (Forsaken Dreaming City world quest), ghost even references it when you first see the Pyramid on the moon
The thing I loved about Shadowkeep was the ending mission, I rewatched it on youtube many times. "Don't you recognize us? We're not friends nor foe. We are your... salvation." in EXO voice obviously, no other race has better voice acting for this line. And then we carried on thinking pyramids will come, end of the world and later basically nothing happend. One would expect some culmination but no, pyramids have come and they just sit there and look around our solar system. It's really not intriguing story anymore, even Witch Queen's story isn't anything big. Campaign is good mix of difficulty and fun + rewards are dope but I feel like other than us realizing Witch Queen was brought back to life by Traveler nothing crazy happend in the campaign. Something that would make me want to replay it. The ending boss fight was too long and I never want to play it again. Forsaken campaign was easily better while Destiny 2 base game campaign is all time best campaign.
Please do a video covering Season of Arrivals. It was one of my favorite seasons alongside Season of the Chosen and Season of the Splicer. I especially loved the concept of Splicer and with the aesthetic that came with it will sort of return in Lightfall
working on a video now that will cover season of dawn, worthy, and arrivals. Also, i have a video discussing Black Armory, Season of the Drifter, and Season of Opulence to check that one out on the channel!
MMO’s don’t have seasons and don’t get boring 2 weeks into every season. When I think mmo I think Wow and eso. You cant even compare destiny to those games. They are on a totally different level
I'm a bit mad with how battle passes work. The shadow keep error was a time where I did not invest as much as I did now in the game and I and I missed out on cosmetics I paid for. Just because you don't finish the battle past does not mean you should be locked out of content you bought.
I was a very active player of D2 before ShadowKeep dropped and can easily say it nearly killed D2 for me. I played SK for a week, before dropping it completely. I felt how New lights feel in current D2, Confused and had no idea wtf to do. The fact i had to grind to play the story missions put me off doing the story, mods were confusing and the champion system alienated me to my fun shooty looty game. I nearly came close to never playing again after paying for the expansion and the season passes felt like i wasted my money on game i don't recognise anymore.
Shadowkeep kinda set up everything that is an issue in the game right now. XP grinding, repetitive seasonal loop, champions, umbral engrams, and a lack of new strikes and maps. All these issues aside it was the best year for f2p and new lights. I wish Bungie could do with Shadowkeep what they did with year 1 of Destiny 2. Bungie for the most part has strayed away from any of the year 1 philosophies and ideas people didn’t like. Yet we have so many mistakes from Shadowkeep people didn’t like that Bungie still hasn’t changed or have repeated multiple times.
The story “missions” where you had to grind out dumb shit to finish your first dreambane armor set killed the campaign for me. It was such obvious padding when we could’ve had another actual mission or two and made replaying it on my other characters to be annoying.
Shadowkeep was SO HYPED like just listen to the TRAILER SONG its was cool but not a 40 dollar expansion tho its more of a 20 dollar expansion liked the vex season the hallowen spooky dlc was fun till halloween ended
It was trash and felt like half of the content was D1 recycle because thats exactly what it was.. Maybe you enjoyed it but it was probably one the worst expansions in the franchise if not the worst.
I don't think people really seem to appreciate cross-save as much as they should. Bungie's REALLY spoiled us with that, considering how few other games do it.
theres really not much reason to complain about the expansion, imo. the lore was AMAZING the visuals were AMAZING and, the nightmares, even people thinking its lazy to do HAVE to admit it's smart. like, for new players you're also fighting an ENTIRELY new boss with crota. and as for the "anticlimactic ending" or whatever, i thought it was obvious that the darkness was flexing saying "oh yeah i can bring your worst nightmares back to life, and there's NOTHING you can do about it!" the darkness doesnt even make you finish off any of the bosses, it was just making a point. trying to pursuade you to join their team; so why WOULD the darkness kill you or hurt you or anything else? of course the darkness would put you back at safety (probably not even safety, it was using like 0.000001% of its power idot it could still get you there ez) TLDR; the main storyline and campaign of Shadowkeep isnt actually that bad.
The year of reskins always happens after the 3rd dlc. Rise of iron was a great but reskined dlc of the cosmodrome and fallen. The same happened that year except this time it was done way worse. Lets hope the final shape doesn't suffer the same fate.
Looking at the Shadowkeep vidoc is a really good way to hear all of Bungie's corporate speak. They are a video game company, one that has completely shown to be interested in predatory game design, play hours over fun and one that is notorious for treating their artists like absolute garbage. No one should be viewing them as "the last good gaming company" or "more like us" because in the end they are not.
Although Shadowkeep gets a bad rap I still real enjoyed it. The aesthetic of the moon and red hive chitin is just absolutely brilliant! When I played the first mission and saw the pyramid ship my jaw dropped. This was the expansion that I started getting into the lore. Season of the Undying was not the best season by far but it was still a lot of fun. I’m disappointed that the weapons didn’t get their time in the sun.
Bungie is always overselling and misleading with their content other than the WQ campaign, Last Wish, VOW, Dreaming City. Those are the only thing were hype has been met. And i guess Kings fall too but that old content. I'm speaking strictly D2
They really did pitch this like it was gonna be the chainsaw a new era but all it did was make the game more expensive and worse in the long run. $100 for the new annual expansion?
A lot of people don’t feel too strongly one way or the other about shadowkeep but I truly believe this is one of the worst expansions in destiny history and it took the game down a trajectory that it never should have gone
I’m so fucking tired of the artifact giving us power levels. They aren’t even real levels, they just disappear when a new season comes out. So damn stupid
Shadowkeep was super overhyped and just underdelivered after the absolute hit that was forsaken. Season of undying was one of the most forgettable seasons ever. Funny to think how people complain about the lost sectors reused in plunder when the final boss for undying was a reused boss with little changes to the activity. Happy that dawn happened afterward though we definitely needed it
Totally agree with you there.
Tbh I still like Undying's pve mode the most. There was a *lot* of fodder to shoot on the screen at once.
True but I do forgive them because it was their first expansion without activison on their side and they lost a lot of resources and money
I really enjoyed shadowkeep
@@HydraTower yh imma be honest, that was really the only seasonal activity I actually enjoyed doing. Until I did it 500 times
the Festering Core strike needs to make a comeback. it was out for such a short time and is a pretty cool strike imo
Yeah, but it was IO and that had to go for some stupid reason.
@@bannedmann4469 Yet Nessus remained, with an awful planetary vendor and shit-tier strikes. ONLY good strike there is Proving Grounds, and it's *quite new.*
They should have kept all strikes imo
@@saverofthehumens nessus is the core of destiny 2, it was in the beta. It basically the stability of destiny 2. But inverted spire is a way better strike than proving grounds
@@Stuntlyd4 wdym
Our true nightmare was the lack of content released. Thankfully, Seasons of Dawn and Arrivals were really good.
I feel shadowkeep failed it’s story where season of the haunted succeeded by not being able to use the nightmares as effectively as haunted it felt more like they we’re just there as old enemies than actual deeply traumatic pasts and visions of the greatest threats to guardians
Shadowkeep is when the game started to go downhill for me. Some things were good like armor 2.0, but this is when core activities were abandoned, eververse got worse, and the grindy parts of the game became much grindier
It got grindy and bloated for the sake of being grindy and bloated. Like I literally don’t have time to play it and it’s also just not fun to play for an extended period of time because of how repetitive it is.
3.0
Armor 3.0 really makes up for a lot of that imo
i really never got the eververse complaints, i'd play like a few times a week each season and could still buy everything i wanted for free in the bright dust section
Exactly, I've never seen a game where battle pass wouldn't destroy the game for me. Battlefield, Destiny, World of Warcraft got it's own but luckily it was very different there, being able to return to battle pass even years later. The only game where I enjoy battle pass is SWTOR and that's just because you get shit tons of store currency and I can still tell that I'll soon hate that system too. Days before battle passes were better. I prefer an in game subscription to play over battle pass and a store full of microtransactions. It's always painful to see as a completionist player.
Just wanna point out that shadowkeep also changed the way comp worked and also changed comp to what it is today instead of the old charge based game mode. It was because of this change that I was able to get recluse the first week of SK
Really love these kinds of videos, tracking the history of a game and it’s development and reception at the time that it released is something I love remembering and reliving.
Great video sir!
Haha yes, finally Shadowkeep allowed me to get some stuff from competitive mode. I was stuck at 3600-4100 rating before that.
One thing that its a really nice touch that I only noticed recently is that, the unknown "clone" does the same exact hand gesture(8:22) that the witness does in the witch queen but way before it was revealed to us who he was
The idea for the artifact power level is to pad out when you have bad RNG when grabbing pinnacles. They should just level up the slot rather than each individual gear piece
I think another way is have you focus your pinnacle piece to be a certain slot
Next pinnacle that drops is in that slot
@@Sekironprime Yes! Or this but for some reason Bungie haven't done that
i started destiny 2 randomly during this period, the game was free to play and there was so many content to a newcomer that i felt lost, i didn't even know what a season was, and the most funny thing about this is i came to the game on the same day they launched de season, but i was new at the game and was completely lost, for veterans, shadowkeep was very underwelming, but for a newcomer like me was paradise, i've never seen so much free content to play.
in fact, i only got completely engaged in destiny 2 because a friend of mine buyed for me shadowkeep deluxe edition, and guys, people need to understand this, there is not a game like destiny, he is indeed expensive to play, but the raids in destiny are very unique, unique mechanics i've never saw in other game, its my favorite game since then. 3800+ hours in destiny 2 since shadowkeep, i really love this game
I can smell you from here and you stench of new light and its gross
Really enjoying the videos in this series. It's exactly what I was looking for after a 3 year hiatus. Keep it up!
I fully disagree with claiming that what happens following the final mission of the campaign "was basically nothing, as far as story goes." the entire quest line about helping Eris through mountains of trauma and letting go of her past that has haunted her since she escaped the hellmouth was loaded with character development for Eris as a character and backstory on each of her 5 fireteam members.
To be fair. In the grand scheme of the story that’s really just filler.
Doesn’t really add anything substantial. If people skipped those missions (I actually just finished them last month lol) they really wouldn’t be missing much.
it was filler for the most part, serves no real importance in the grand scheme
thats great and all, but most people that have been playing destiny for 8+ years dont really care about the story. shadowkeep is one of the worst DLC's in video game history.
Yeah I agree, honestly even though it doesn't fit in the grand scheme of things, this is still part of the story that shadowkeep wanted to tell. Regardless if you did it or not, just because it's at this point entirely optional, shouldn't downplay the story of shadowkeep.
I still think Shadowkeep is the weakest DLC but the main story and post campaign story kinda sets up what we see now with seeds of who the witness is, the darkness as a whole, all that jazz.
@@chromeheartsonme no you don’t care about the story streamers don’t count most destiny players I know and play with do
19:50 wasn’t season of the undying free with shadowkeep, I don’t recall ever having to purchase it
Loving the history vids, makes me relive the old days
love seeing them talk about creative freedom and such, now they're owned by Sony :)
Bungie is kind of the whore of game developers, first being used by Microsoft then immediately selling their "services" to activision and now to Sony.
The issue is shadowkeep was supposed to be the end of Destiny 2.
We would see the entire game end at season of arrival’s and destiny 3 would be beyond light, the final chapters in the story.
I just want to point out that TTK was made without any backup studios AND that ROI was made by the B TEAM at Bungie so it was only around 30%-40% of the development team. That is what super disappointing to me, not that they don't have the extra help but that they don't care anymore.
Honestly, Shadowkeep is 100% the worst major Destiny DLC, but at the same time I feel bad for it. For those who don’t know, just like Rise of Iron, Shadowkeep was never meant to be made. To make it worst, Rise of Iron had about a year of Development, Shadowkeep had about 5 months. Just for context, Curse of Osiris and Warmind both had almost 15 months
Beyond light was just the DLC of reused campaign assets. The empire hunts were just campaign missions. The DLC really didn't add anything of value
I really enjoyed Shadowkeep, specifically the pyramid and the lore provided in the expansion, and the dungeon. Still some of my favorite stuff in the game. Relighting of the world and the differences added were also welcome for someone who loves exploring patrol areas. And while garden can be frustrating because people really like to fuck up the mechanic, it’s such a mysterious and fascinating raid. There is such a ridiculous amount of world building that went right over everyone’s heads when all you really had to do was look. Still in my top 5 because of it. Weapons also had a really cool aesthetic between the moon and garden. Also the pyramid reveal was fucking insane. Only wish we did more with the pyramid in the last mission or beyond, but admittedly the lore did literally flip the world on its head, and in a very good way. Overall as someone who bought every expansion in season of arrivals, it was my favorite of the bunch. It felt like everything I wanted in d1 was finally coming to a head and I loved every moment of it. Was it perfect? Hell no. But I certainly liked it more than forsaken.
well i feel kinda stupid now. i didnt know they wanted to go full on mmo. makes sense all the terrrible decision making now.
Wanted to go full mmo but haven’t committed to that you mean
shadowkeep was more of of system update expansion rather than a content expansion when you compare it to other expansion
This is a great video! But I personally wish there was more coverage on the new light experience as this is when I jumped into D2. B/c before D2 felt expensive to get into, you needed PS Plus or XBLG and pay an additional $60 to get the game with all the expansions on console, which would be $120. But now you didn’t need those services and it was completely free, plus you got all year 1 content and some year 2 content completely free!
It was such a good deal for someone like me who hadn’t played any of Destiny since Rise of Iron where we now had access to everything except the Forsaken campaign and raid and the Shadowkeep campaign and raid. Plus the Halloween event was free so there was just a TON of content for new light players at no cost.
I think Bungie realized this and is probably one of the major reasons new light now a days doesn’t offer as much content so you’re encouraged to spend more money. But in 2019 New Light was actually such a great experience and I have fond memories of playing the Year 1 campaigns for free and getting my first ever exotic, Sunshot during the Red War campaign.
The first ever season I ever bought was Season of Arrivals b/c the armor looked cool, the story seemed to be picking up, and Ruinous Effigy was sick.
Still need ps plus to play the game on ps4 outside of walking around the tower/planets it's crazy
Shadowkeep to me felt like the weakest Expansion (via Content) we've had thus far, it felt more like A UI rework patch. When the trailer came out i was so excited to go back to the moon.
Most expansions have there fuckups, even TK, RoI, and even forsaken did have some issues on launch. Shadow keep is the one expansion that D2 is still trying to recover from. The restrictive nature of champions, the abandoning of core playlist activities, power leveling system, etc. These are all things the game is still trying to fix today over 3 years later which is really concerning.
Finally someone who recognizes Shadowkeep was the worst large expansion. They billed it as being the size of Rise of Iron but it felt like it had much less especially with all the reskinning going on.
11:38 Didn't Shattered Throne had some secret bosses (or mini-bosses) and a "secret area" too?
Even if it didn’t it still was probably better. Pit of heresy just kind of felt like a longer strike to me.
They were also meant for the exotic just like Xeno as well
It was quite evidently that scene at the end of shadowkeep was an teaser for the garden of salvation raid .
I hate myself for not getting the Phenotype placidity ornament set. This set IMO is one of the best Vex themed armor sets, and I pray to God that Bungie brings it back
Keep up the good work on these Destiny history videos! Shadowkeep (and Season of Undying) was my breaking point with Destiny. The basic solo activities just felt like a reskin of things we'd already done in game. The grind was absolutely grating on me at that point, especially on the Season Pass pre-seasonal challenges. Plus, the performance on consoles was abysmal. During one run of the Haunted Forest my framerate dropped lower than 15 FPS. I shut off the game that was it until Witch Queen launched.
QoL has improved massively since then, but every once in a while I get the same feeling that Shadowkeep gave me.
I remember being a new light and seeing this portal getting build and then one day just disappears I had no idea what was goin on for the longest
Shadowkeep is where I really started losing interest in destiny. It killed all the momentum forsaken and menagerie built up. The constant 1 step forward, 2 steps backwards and all of the recycled content / enemies took its toll.
In retrospect there are plenty of things I’m against in this expansion but I appreciated the new areas and season of the undying area.
18:45 I think the best way they could go about Champions, without restricting load outs is giving us a certain amount of Champion mods and we get to choose on which weapons they go on. Like 3 Overload mods 2 anti barrier and 1 Unstoppable. We choose which type of our weapons unlock those anti champion mods. Then next season switch it, 3 unstoppable, 2 overload 1 anti barrier etc. That way we can choose which of our weapons get the mods or even to out abilities.
This was kind of a low point but I was a new player back then so I actually didn’t play any of the Y3 content until 2 or 3 days before season 9 launched lol
Shadowkeep had me wishing for the Destiny 1 art style.
I came back to the game sometime after this DLC/season after I finally built my own PC in early 2020, but yeah I hadn't seen much that was drawing me back in during my hiatus from the game unfortunately. Really I just wanted to try the game out and see how it ran on my PC. I was lured back into the game after meeting some people and joining a guild, and now unfortunately I'm feeling that burn out again.
Ignoring everything and everyone and sticking to my own opinion, I didn't think shadowkeep was that bad.
Wait a minute. The FoTL Skeleton skins… i remember getting them, aren’t those supposed to be ordaments due to having them unlocked? I dont see them as a option anywhere..
I don’t have them anymore either.. due to whatever reason (maybe they were ass rolls but just looked cool) but.. Where they at in my inventory??
Or am I just dumb?
lore wise Shadowkeep was so interesting with what has been going on with the Hive, the Witness (or at the time, "The Darkness") speaking to us directly, and a return to the Black Garden but
Man did they fuck up with the delivery
and while the ending was great...it was abrupt
like bam youre now back at the spawn point with Eris, nothing of her bringing you back with Ghost returning to normal
and the main quests being essentially teaching you the new grind
Armour 3.0 was great and finishers remain a fun addition but man was the loss of the support studios felt this year
the following two years dont have such a bad feeling at least
Man, the Shadowkeep Seasons had some wild moments, even if they were easily the worst of the bunch.
Season of dawn was great, as well as Season of arrivals
@@lordbuntcake yeah true, but I absolutely vibed with the Undying stuff myself
@@DragonfireVEVO said no one ever
@@anunusualname5344
the gardening looked pretty
Your Destiny history videos are the best.
Thank you!
@@NovemberHotel well deserved mate. Clicked on it instantly when I saw it in my feed
"A vision that isn't dictated by a commercial model, or a business plan"
So that was a fuckin lie lmao
yep lmao
New video idea: faction rallies: destiny’s forgotten event
I will admit as a vet shadow keep was meh but I will give the raid the dungeon and the exotics some credit. I always consider shadow keep the dlc that was a placeholder to hold off until beyond light and I'm sure you will do the seasons after undying cause those especially arrivals I enjoyed can't wait to hear about the best season pass exotic ever witherhoard
Their old vidocs and streams have aged like milk. "I SWEAR IT"S NOT A SUBSCRIPTION GUYS!!!"
7:18 Actually there was a holo-projection in the Queens Court on the last visit (Forsaken Dreaming City world quest), ghost even references it when you first see the Pyramid on the moon
Shadowkeep was quite literally the equivalence to anime filler
Shadowkeep and Beyond Light was Boruto level filler
Shadowkeep angered me most because the champion and raid scripting were soooo damn buggy. They caused more wipes than I wish to remember.
The thing I loved about Shadowkeep was the ending mission, I rewatched it on youtube many times. "Don't you recognize us? We're not friends nor foe. We are your... salvation." in EXO voice obviously, no other race has better voice acting for this line. And then we carried on thinking pyramids will come, end of the world and later basically nothing happend. One would expect some culmination but no, pyramids have come and they just sit there and look around our solar system. It's really not intriguing story anymore, even Witch Queen's story isn't anything big. Campaign is good mix of difficulty and fun + rewards are dope but I feel like other than us realizing Witch Queen was brought back to life by Traveler nothing crazy happend in the campaign. Something that would make me want to replay it. The ending boss fight was too long and I never want to play it again. Forsaken campaign was easily better while Destiny 2 base game campaign is all time best campaign.
And then shit happened
this series is godly
Altars of sorrow is still great fun, be awesome if they redid the loot pool for it
Please do a video covering Season of Arrivals. It was one of my favorite seasons alongside Season of the Chosen and Season of the Splicer. I especially loved the concept of Splicer and with the aesthetic that came with it will sort of return in Lightfall
working on a video now that will cover season of dawn, worthy, and arrivals. Also, i have a video discussing Black Armory, Season of the Drifter, and Season of Opulence to check that one out on the channel!
Sometimes I wonder what's going to happen to the game when the story of destiny is done
We will see in time, soon. It’ll happen before you know it !
Was this the expansion we go in a pyramid for the first time? I don't remember that well.
Nvm XD
Hey man keep up the good work. I love your content 👌
Thank you!
The Shadowkeep Tower was originally an Enceladus concept asset.
No way? Where’d you find that piece of info
@@NovemberHotel Destiny 2 concept art of the icy Jupiter Moon featuring it. Hive architecture and all.
@@BungieStudios interesting
Sorry, TH-cam hates some links.
MMO’s don’t have seasons and don’t get boring 2 weeks into every season. When I think mmo I think Wow and eso. You cant even compare destiny to those games. They are on a totally different level
I'm a bit mad with how battle passes work. The shadow keep error was a time where I did not invest as much as I did now in the game and I and I missed out on cosmetics I paid for. Just because you don't finish the battle past does not mean you should be locked out of content you bought.
Shit expansion played for 1 week and quit a whole year.
I was a very active player of D2 before ShadowKeep dropped and can easily say it nearly killed D2 for me. I played SK for a week, before dropping it completely. I felt how New lights feel in current D2, Confused and had no idea wtf to do. The fact i had to grind to play the story missions put me off doing the story, mods were confusing and the champion system alienated me to my fun shooty looty game. I nearly came close to never playing again after paying for the expansion and the season passes felt like i wasted my money on game i don't recognise anymore.
loving your content, but the video in the clips aside from your voice is really quiet. just a heads up
Shadowkeep kinda set up everything that is an issue in the game right now. XP grinding, repetitive seasonal loop, champions, umbral engrams, and a lack of new strikes and maps. All these issues aside it was the best year for f2p and new lights. I wish Bungie could do with Shadowkeep what they did with year 1 of Destiny 2. Bungie for the most part has strayed away from any of the year 1 philosophies and ideas people didn’t like. Yet we have so many mistakes from Shadowkeep people didn’t like that Bungie still hasn’t changed or have repeated multiple times.
5:04 the best 🤣🤣🤣
Shadowkeep , the expansion that caused a max exodus for my clan from PS4 to PC. (Cross Save was introduced and Destiny moved to Steam)
I always saw Shadowkeep as the pinnacle of mediocrity. The expansion didn’t have much of an impact and the seasons were mainly low points
and to add on top of this, no one could get into the game for hours, it took me 8 hours after launch to finally get into the game
I liked it over all. I liked how we essentially got tricked into killing savathuns enemies.
The story “missions” where you had to grind out dumb shit to finish your first dreambane armor set killed the campaign for me. It was such obvious padding when we could’ve had another actual mission or two and made replaying it on my other characters to be annoying.
Bungie: Destiny 2 is now an MMO
*Removes character levels*
Good stuff. Can't wait to see more
Shadowkeep showed what independent bungie meant to destiny 2: reskins, free to play and microtransactions
When it's the next video ?
This week
Shadowkeep was SO HYPED like just listen to the TRAILER SONG its was cool but not a 40 dollar expansion tho its more of a 20 dollar expansion liked the vex season the hallowen spooky dlc was fun till halloween ended
I loved Shadowkeep. It was amazing and felt different but great
It was trash and felt like half of the content was D1 recycle because thats exactly what it was.. Maybe you enjoyed it but it was probably one the worst expansions in the franchise if not the worst.
How tf does anyone love shadowkeep.
@@bandanna2388 🤓
@@bandanna2388 🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓🤓
@@bandanna2388 Can't imagine getting mad over an emoji.
Keep Doing vids like this
I don't think people really seem to appreciate cross-save as much as they should. Bungie's REALLY spoiled us with that, considering how few other games do it.
theres really not much reason to complain about the expansion, imo.
the lore was AMAZING
the visuals were AMAZING
and, the nightmares, even people thinking its lazy to do HAVE to admit it's smart.
like, for new players you're also fighting an ENTIRELY new boss with crota.
and as for the "anticlimactic ending" or whatever, i thought it was obvious that the darkness was flexing saying "oh yeah i can bring your worst nightmares back to life, and there's NOTHING you can do about it!" the darkness doesnt even make you finish off any of the bosses, it was just making a point. trying to pursuade you to join their team; so why WOULD the darkness kill you or hurt you or anything else? of course the darkness would put you back at safety (probably not even safety, it was using like 0.000001% of its power idot it could still get you there ez)
TLDR; the main storyline and campaign of Shadowkeep isnt actually that bad.
The fact that this campaign is in the game but forsaken isn’t 😢
Forsaken is realy old do
The year of reskins always happens after the 3rd dlc. Rise of iron was a great but reskined dlc of the cosmodrome and fallen. The same happened that year except this time it was done way worse. Lets hope the final shape doesn't suffer the same fate.
The editing 😂
Whats a dildtto?
Looking at the Shadowkeep vidoc is a really good way to hear all of Bungie's corporate speak.
They are a video game company, one that has completely shown to be interested in predatory game design, play hours over fun and one that is notorious for treating their artists like absolute garbage. No one should be viewing them as "the last good gaming company" or "more like us" because in the end they are not.
As much as shadowkeep was pretty boring, when I came around that corner and saw the pyramid for the first time I legit yelled into my mic “OH SHIT”
I liked a good amount of shadow keep. But yeah, definitely wasn’t the best by a good amount
All the talent left bungie mid - towards the end of D1
Was this fall 2020?
2019
Although Shadowkeep gets a bad rap I still real enjoyed it. The aesthetic of the moon and red hive chitin is just absolutely brilliant!
When I played the first mission and saw the pyramid ship my jaw dropped. This was the expansion that I started getting into the lore.
Season of the Undying was not the best season by far but it was still a lot of fun. I’m disappointed that the weapons didn’t get their time in the sun.
3 years later....It's still not an MMO lmao
If anything it’s less of one 😂
Getting rid of Luke was the best thing to ever happened ever since we’ve actually been getting the things we want
If you believe in yourself and with a tiny pinch of magic, all your dreams can come true
Shadowkeep and Beyond Light have been the worst fall expansions for the franchise
Garden of Salvation was a special raid helt back by a shit/boring boss fight. Prob my fav raid destination tho
I can’t believe they deleted forsaken and kept utter garbage like shadowkeep in.
What are you talking about!? The shattered throne had multiple hidden bosses tied to the wish ender! You are no Evenf1997, that's for sure!
There were some hidden bosses but they didn’t have unique boss rooms really or unique mechanics. But yes, I could’ve mentioned them
Bungie is always overselling and misleading with their content other than the WQ campaign, Last Wish, VOW, Dreaming City. Those are the only thing were hype has been met. And i guess Kings fall too but that old content. I'm speaking strictly D2
They really did pitch this like it was gonna be the chainsaw a new era but all it did was make the game more expensive and worse in the long run. $100 for the new annual expansion?
The worst and the most overhyped dlc in destiny history
It's definitely the worst
More than Curse of Osiris?
@@snakeboy1912 that was a season pretty much
A lot of people don’t feel too strongly one way or the other about shadowkeep but I truly believe this is one of the worst expansions in destiny history and it took the game down a trajectory that it never should have gone
Yeah. I was and still am very disappointed with the content after Forsaken
Moons Haunted
I’m so fucking tired of the artifact giving us power levels. They aren’t even real levels, they just disappear when a new season comes out. So damn stupid