These "Basics" tutorial videos are ideal for those of you just getting started in the world of Trials Evolution track editing. This video covers Triggers and Events.
Triggers, events, and filters provide endless possibilities in the editor, you just need to learn how to use them properly. Its fun, you shoud definitely keep practicing
Ah, I see. I never knew about the Physics Bubble. There's alot to learn with this editor. Anyway, since I already published the track, I can use it for my next one. Thanks buddy. ;)
It was simpler, but when you needed to do advanced things it was hard to do. Now you can chain many things together and activate sounds, physics, and effects at once soooooo basically its a little bit harder to do basic things but a lot easier to do harder things.
Use hit trigger select object 1 the barrel or bomb select object 2 the bike. Then point impulse from hit trigger to break event. Then from break event to the barrel or bomb. The hit trigger will send impulse when the bike touches the barrel or bomb and activate break event. Which will make the barrel or bomb explode. Also make sure PHYSICS is checked on the barrel or bomb. Sorry for long comment.
I need some serious help here with triggers and events, I see it in one of the games I played and even in a tutorial, but no description on "HOW TO" do it. The trick I saw was a catapult built using a box and a telephone pole. I wanted to get more information. Any way you can make cool tutorials involving basic item constructs?
I'm having this problem. I set 3 trigger boxes to show a c4 effect. Break objects. And turn physics on. I do this to blow up a bridge. When I turn game physics on (back button), it displays the bridge blowing up correctly. When I test run the game however, only the c4 and the object break works. The physics won't turn on. Can anyone help!?
*more a question to the general public* So I have my basic track concept down and what I want to do with it, however I'm having some issues that I'm not sure how to resolve. The main issue is that I have a piece of ramp that I want to blow up and have fly off into the distance (half spectacle and half get-out-of-the-tracks-way) however, it just flops to the ground when I blow it up. I tried a move object trigger, but it just jumps is, and looks...awkward. help would be appreciated...
i have made a rope bridge and i am trying to make the physics enabled before the player reaches the bridge but the physics wont enable before i get close to it even when im using a trigger and a physics enabler please help
plz tell me where i've been looking all yesterday in objects i looked and i still can't find any thing, i want to make a map what has things i need to break the only thing i can find is glass
THIS is why I can't wait for backwards compatibility on the One.
Yes, if you go to the example presets in the item select menu, go across to the more advanced presets and there is a car and a car with moving wheels.
Triggers, events, and filters provide endless possibilities in the editor, you just need to learn how to use them properly. Its fun, you shoud definitely keep practicing
Ah, I see. I never knew about the Physics Bubble. There's alot to learn with this editor. Anyway, since I already published the track, I can use it for my next one. Thanks buddy. ;)
You may need to extend your physics bubble. Click the icon in front of your rider, then adjust the parameter.
It was simpler, but when you needed to do advanced things it was hard to do. Now you can chain many things together and activate sounds, physics, and effects at once soooooo basically its a little bit harder to do basic things but a lot easier to do harder things.
Use hit trigger select object 1 the barrel or bomb select object 2 the bike. Then point impulse from hit trigger to break event. Then from break event to the barrel or bomb. The hit trigger will send impulse when the bike touches the barrel or bomb and activate break event. Which will make the barrel or bomb explode. Also make sure PHYSICS is checked on the barrel or bomb. Sorry for long comment.
5% complete! woohooo soon it´s trials time baby yaaaaayaaah!
nice tutorial guys, this helps alot.
please do a fusion tutorial!!
Sure you should watch part 24~30 and check out the video about the Dark City track
I need some serious help here with triggers and events, I see it in one of the games I played and even in a tutorial, but no description on "HOW TO" do it. The trick I saw was a catapult built using a box and a telephone pole. I wanted to get more information. Any way you can make cool tutorials involving basic item constructs?
on an object such as train set wich is hanging add i want it to fall when triger activated
at sixth form but just found out that im free for the rest of the day as our teachers ill,he's probably bunking to play it aswell ;D
All I want to know is when I place an explosive barrel or a big bomb, how do I make it explode when I I touch it with the bike
THANK YOU!!!
I'm having this problem. I set 3 trigger boxes to show a c4 effect. Break objects. And turn physics on. I do this to blow up a bridge. When I turn game physics on (back button), it displays the bridge blowing up correctly. When I test run the game however, only the c4 and the object break works. The physics won't turn on. Can anyone help!?
Nice!!!!!
OH MY GOD I MUST GET THIS GAME
*more a question to the general public* So I have my basic track concept down and what I want to do with it, however I'm having some issues that I'm not sure how to resolve.
The main issue is that I have a piece of ramp that I want to blow up and have fly off into the distance (half spectacle and half get-out-of-the-tracks-way) however, it just flops to the ground when I blow it up. I tried a move object trigger, but it just jumps is, and looks...awkward. help would be appreciated...
nice i didnt know how to explode explosives
i have made a rope bridge and i am trying to make the physics enabled before the player reaches the bridge but the physics wont enable before i get close to it even when im using a trigger and a physics enabler please help
i have set the trigger far from the bridge but it seems the game is not letting me activate any physics objects unless the player is present
i had to do a workaround and have the player drive past it to enable physics first and then come back later lol :/
Thanks!
how can we add physics by a trigger
how do ppl get fireworks?
Reminds me of LBP 2 now
i just dont get all the mass and physics options and stuff. someone explain?
How could u use explosives to move a car
Thanks! :)
This was made exactly 2 years ago. :O
Now how do you teleport the rider
Downloading right now! 68% :D
its hard but if you get good at it ITS FUCKING SICK
Plz do a fusion tutorial series it's different from Evolution so much plZzzzz
Yea, I found out you couldn't because it was a bridge that was built in to the game :/ Still a fun game though.
THank you Soooo much ::::DDD
3:09 Not what you did with Frontier
yes ^^
I can't find anything like a wooden plank in fusion
There is.... Just look more :3
plz tell me where i've been looking all yesterday in objects i looked and i still can't find any thing, i want to make a map what has things i need to break the only thing i can find is glass
General > Planks and plates and you will find some wooden stuff there.
Why didn't you guys leave the Triggers.... That was so much simpler...
hmm i know there is a way but im not sure how
I just want to set explosive crash mines. It shouldnt be so hard :P
what a cooool kid
you need internet to download the game, but once you've got it, you can play it without
haha same thing happened to me today. weird
Lol I already got gold on all tracks, even expert D:
oh i see
...Look I wanna blow up a fucking bridge. This game is fucking amazing, but doing some of this crap is hard.
i don't think you can blow up a bridge, you can't blow everything up
why don't u add me, then we can beat each other
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