They way you sculpt is insane, I just started 3D modeling and I'm wondering how you started implementing that process into your sculpts? Taking a bunch of objects and forming each individual piece of the sculpt?
Thanks for the kind words. Yes, I often use separate shapes to create more complex elements and then combine them into one, smoothing out the gaps between them-for example, body parts. If you pay attention to anatomy, you'll see that each muscle is a separate element, so this approach can be applied in sculpting :) It depends on which software you're using for sculpting, but it probably looks similar in all of them. At the beginning of your artistic journey, you might think everything has to be sculpted from one piece, but that's not true :)
fajne
They way you sculpt is insane, I just started 3D modeling and I'm wondering how you started implementing that process into your sculpts? Taking a bunch of objects and forming each individual piece of the sculpt?
Thanks for the kind words. Yes, I often use separate shapes to create more complex elements and then combine them into one, smoothing out the gaps between them-for example, body parts. If you pay attention to anatomy, you'll see that each muscle is a separate element, so this approach can be applied in sculpting :) It depends on which software you're using for sculpting, but it probably looks similar in all of them. At the beginning of your artistic journey, you might think everything has to be sculpted from one piece, but that's not true :)