i use the WHIP, Rhino, and Saiga. I also like bullpups in RL, so I have a soft spot for the DNIpro/sotnyk. I might swap in the bullpup for a change of pace. Dnipro in 7.62 is my fav
I like Kharod M203, M701 Holemaker, Rhino. Gives every type of range and damage, kinda like having 5 weapons in only 3. Can also do holemaker on both Kharod and M701 so your shotgun is always quick access for panic situations
@@TheSuperSpud Reminds me of the 4chan greentext story of Jetfire Jim, where the guy inherits a literal pallet of .25 auto and is told to purchase a ton of Beretta 950 jetfire pistols with a chest rig to hold them all.
Thanks for all the good vids! You have the most extensive combat related videos on stalker 2! Everytime I wonder something for a build, you release a video on it ^^.
One more that I've caught myself using for Duga was M701 Super, APSB and Streloks AKSu (forgot the name of it). The reason for that is that it hold 40 rounds in one mag, shoots super fast but pretty controlable, can mount open colimator. Also 2 more reasons which are the main ones - it weighs almost nothing and you can find ammo for it anytime. Took 400+ AP rounds and like 150 regular ones just in case, was left with 150 AP in the end but was finding all regular ones on monobros I could say that you should also consider weight in your builds cuz we're all loot goblins here XD
By the time you reach the mid to end game, even in veteran you're stocked with enough money weapons and armor to make you be able to have the freedom to do whatever you want to.
as soon as i leave the lesser zone and right after the detention center and getting the ecologist suit..i go get the ram 2 shotgun and kharon from under the overhanging bus then head to yaniv station and prypiat where the best techs and merchants are with all top tier attatchments and upgrades...thats early game..i don't really play most open world games for the questlines.. and waiting till the main quest is 90% done to have high level gear is a choice some people make..the game doesn't have to be played like that...i ignore most of the main story and once i get to the icarus base thats usually where i stop.
@@odie2763 750k at end game all weapons and armor i want maxed out food and meds for a 100 more playthroughs stopped picking up weapons just get ammo if i can be bothered
The best end game combo would be Main gun=Dnipro7.62 with extended mag OR Kharod with extended mag + holemaker. Second gun=SAIGA with extended mag Pistol=Rihno and SVU as a backup gun in your backpack
i found a pipe that was full of electro anomalies and no matter what i couldnt get thru with a falcon and spamming healthkits so im gonna make a electric resist seva suit and stack some elec resist artifacts. im going to find whats at the end of that pipe. once i find the pipe again...
my fav early build is to run to yaniv and grab a rhino. grab a vintar. those 2 guns will one tap any npc before the exos arrive. it uses one ammo type which is just chefs kiss. shoutout to the extended mag for vs vintar in the far east swamp❤
You don't have to travel to Yaniv to buy a Rhino. I bought mine in Garbage in the early game. At that time I hadn't heard about how good it was - just liked the stats
Skif's pistol is my spam gun - the gun number 4 that is used on rare occasions I actually have to fight shit mutants. If I don't have to fight them, I use my energy drinks to run away. My three main guns are Saiga, Rhino and Whip. Rhino is a complimentary weapon, which can compliment both Saiga at short ranges and Whip at long ranges. Usually it compliments Saiga in meat grinders, where Saiga reload times can get too slow for a short time.
I stopped using the m701 once I got the Whip. It's fantastic, although not as powerful. Weighs less too. Plus 7.62 was easier for me to stock than .308
I'm running unique weapons rebalance and unique weapons customization mods, and im using sofmod with clusterfuck scope for change for range fights plus deadeye. Its so damn role-playing. When I find acog I'll get rid of big clusterfuck optics
My endgame loadout I like to run with 2 Kharods. One with 2x scope and holemaker, regular ammo on full-auto, the other with Acog and M203, AP ammo on single fire. All bases covered with 2 weapons. Pistol doesn't get use in end game.
I would advise changing 1 kharod to clusterfk. Can still have m203 but with 8x scope, 2 ap shot exosuit. Convert kharod to 545 for versatility. Rhino is really good as backup when 5 shells of m26 mass won't finish a mutant. Convert it to 12 gauge too.
@@hiephiep12 Both my Kharod's are 5.45 so I only carry 5.45 regular and AP, shot and slugs, and a little ap for Skif's pistol. They are set to configurations that allow for quick swaping with no ajustments needed, such as switching ammo type, fire mode, or attachments. Longer range scopes aren't very useful as most targets pop-in at a distance that's perfect for a 4x with draw distance at epic. And since mobs/npcs always close distance the 4x provides a better sight picture for a longer time/closer distance. Also, I use this loadout for the convenience of soviet block ammo, which is plentiful, unlike nato 5.56, .308, 7.62. As far as unique weapons, I either sell them or toss them into storage. Replacement Kharods are plentiful, and I often find enough with suitible durability to save coupons.
Rhino is a great gun, with great damage, AP, accuracy and rather efficient, but ammo capacity and reload speed can be a problem. Thus! x3 Rhinos - "Revolver" Ocelot in the Zone. Fooling around with that one had very few cases when 18 shots were not enough... And if you need more - you can always do a quick tactical reload by swapping equipped Rhinos with a few extras from the inventory :D
*GUNSLINGER:* 3x Rhino The Competitor unscoped for CQB just coz it looks the coolest. Rhino 2 with scope and AP ammo for sniping. Rhino 3 with caliber conversion to buckshot for mutant hunting. You won't need anything else, the Competitor just carried me through the shitshow that was the endgame waves of Granite.
Just saw the second stream where they wouldn't let you in noontiders base..so basically if you side with the ward they give you a badge to show there but since you decided to stick Scar spark gives you a side quest to collect a shipment which is very close to wild island and when you do it then they will let you in the base, it's kind of dumb to display it as a side quest even though it's what you need to do in order to progress but yea. Good hunting, Stalker
@IcedCoffeeGaming yeah I saw the rest, imagine the poor noontiders speaking within themselves,, I'm telling you man, stalkers are a bad omen, first Richter, now that guy that walks through walls"
im walking around with an integral-a, whip and saiga. i only pull out the saiga for mutants, so i carry a small amount of expansive ammo for it. it might look to heavy to carry three primary weapons, but the whole kit + all my consumables nets little more than 40kg (i only started using this kit after fully upgrading the diamond exosuit tho, so weight ceased to be an issue).
Mine is similar, running saiga in backpack if needed then clusterfuck and veteran with the extended mag it works well cus the main weapons im using have good damage thats similar to both weapons it can tap heads w cluster and veteran can spray down w it and saiga is for switching to for mutants or labs/cqc
Hey dude quick lore dump here, I was watching the forst episode of your third vet run and you asked ,,is scar crazy?" but since the comments are turned of there I'll write it here, so in the corridor before your (spoiler alert) boss fight with scar on of the screen is showing that Scar got trasnfered some other dudes memories and personality, I think his name was Marshal so maybe he has his memories and the marshal stuff in him, I imagine that would be quite overwhelming, the second part if the comment is just a specualtion though, maybe he has just Marshal's memory now
Currently running 7.62 Dnipro for exo killing, Saiga for mutants and an APSB for rats and other random stuff to not waste dnipro ammo. Next playthrough i wanna use console commands and spawn a RPD, ruby exosuit, give myself a stash full of ammo and just start throwing bullets at my problems until they fix themselves 😂 after that...idk... the solo Kharod + holemaker for the "1 weapon vs the zone" vibe but the SVU + Texan + APSB loadout looks juicy! 👀
You can get more than enough coupons from grabbing artifacts across the map (there are a few farming routes for this) and by just grabbing loose guns from enemies. So long as the weapon has "Yellow" or higher durability you can just sell it to pretty much every vendor, just be sure to check the sell price, some vendors will buy artifacts and gear for less than usual (typically bar owners). If it's at "Red" durability you'd have to sell it to some very specific vendors, the only one that I know of is at Rostock. Something else I recommend is to only get upgrades for your gear that will actually boost its performance, getting random mods for the sake of just having them will severely increase the items repair costs. Be sure to get your repairs done and do your restocking at vendors that show up "Green" on your map. You'll get a discount at these locations. That's kind of about it honestly.
You repair it early. The prices become progressively higher the worse the shape of your equipment is. Haul all loot to strategic locations, so you could sell it all. Ragman at Rostok buys red guns, so don't throw them away. Make sure not to sell anything else to him, as he doesn't pay much If you are coming from a meat grinder fight, it might be cheaper to travel to a green repairman at any base (make sure to do quests to make them green) Invest in good anomaly detectors to hunt for artifacts. You can sell them for good prices. Leave the best ones for yourself. Every emission regenerates all non-unique artifacts, so you can farm them again
i use the WHIP, Rhino, and Saiga. I also like bullpups in RL, so I have a soft spot for the DNIpro/sotnyk. I might swap in the bullpup for a change of pace. Dnipro in 7.62 is my fav
I like Kharod M203, M701 Holemaker, Rhino. Gives every type of range and damage, kinda like having 5 weapons in only 3. Can also do holemaker on both Kharod and M701 so your shotgun is always quick access for panic situations
The rhino is just too good no matter what other guns I use I'll always have the iron on my hip.
Run the rhino and no other guns for vibes
Get 3 Rhino's and use one in each weapon slot.
@ switching to your pistol is faster than reloading, switching to your other other pistol is even faster
Diabolical@@JF-vz1ju
@@TheSuperSpud Reminds me of the 4chan greentext story of Jetfire Jim, where the guy inherits a literal pallet of .25 auto and is told to purchase a ton of Beretta 950 jetfire pistols with a chest rig to hold them all.
Kharod + grenade launcher, 2x scope and holo to swap, m701 with shotty underbarrel and deadeye coz i like the look of it x)
Thanks for all the good vids! You have the most extensive combat related videos on stalker 2! Everytime I wonder something for a build, you release a video on it ^^.
Fun fact weird water can allow you to equip 4 maximum radiation artifacts
Diamond exosuit with 4 lead containers does that as well
@@sentient.t-5522 I wish u could get 4 lead containers for psz-9 falcon..
One more that I've caught myself using for Duga was M701 Super, APSB and Streloks AKSu (forgot the name of it). The reason for that is that it hold 40 rounds in one mag, shoots super fast but pretty controlable, can mount open colimator. Also 2 more reasons which are the main ones - it weighs almost nothing and you can find ammo for it anytime. Took 400+ AP rounds and like 150 regular ones just in case, was left with 150 AP in the end but was finding all regular ones on monobros
I could say that you should also consider weight in your builds cuz we're all loot goblins here XD
By the time you reach the mid to end game, even in veteran you're stocked with enough money weapons and armor to make you be able to have the freedom to do whatever you want to.
as soon as i leave the lesser zone and right after the detention center and getting the ecologist suit..i go get the ram 2 shotgun and kharon from under the overhanging bus then head to yaniv station and prypiat where the best techs and merchants are with all top tier attatchments and upgrades...thats early game..i don't really play most open world games for the questlines.. and waiting till the main quest is 90% done to have high level gear is a choice some people make..the game doesn't have to be played like that...i ignore most of the main story and once i get to the icarus base thats usually where i stop.
I'm junk hoarder and explorer just like in fallout games. I sell guns, I keep artifacts.
@@odie2763 750k at end game all weapons and armor i want maxed out food and meds for a 100 more playthroughs stopped picking up weapons just get ammo if i can be bothered
The best end game combo would be Main gun=Dnipro7.62 with extended mag OR Kharod with extended mag + holemaker. Second gun=SAIGA with extended mag Pistol=Rihno and SVU as a backup gun in your backpack
i found a pipe that was full of electro anomalies and no matter what i couldnt get thru with a falcon and spamming healthkits so im gonna make a electric resist seva suit and stack some elec resist artifacts. im going to find whats at the end of that pipe. once i find the pipe again...
If its at yaniv near tornado, youre not meant to go through it, its quest regulated
@@sentient.t-5522 im gonna go look there later it might be the one.
There is a little tiny stash there but it's a story related spot a little after mid game
Would love to see some early game and mid game builds. Love the stalker content keep it up.
my fav early build is to run to yaniv and grab a rhino. grab a vintar. those 2 guns will one tap any npc before the exos arrive. it uses one ammo type which is just chefs kiss. shoutout to the extended mag for vs vintar in the far east swamp❤
You don't have to travel to Yaniv to buy a Rhino. I bought mine in Garbage in the early game. At that time I hadn't heard about how good it was - just liked the stats
Skif's pistol is my spam gun - the gun number 4 that is used on rare occasions I actually have to fight shit mutants. If I don't have to fight them, I use my energy drinks to run away. My three main guns are Saiga, Rhino and Whip. Rhino is a complimentary weapon, which can compliment both Saiga at short ranges and Whip at long ranges. Usually it compliments Saiga in meat grinders, where Saiga reload times can get too slow for a short time.
Is there a reason why i dont see many people use the whip?Ive used the whip all the way to endgame
It's possibly the best gun in the game until you get the Gauss Gun. It didn't leave my inventory a single time from the moment I got it.
Whip is good
I stopped using the m701 once I got the Whip. It's fantastic, although not as powerful. Weighs less too. Plus 7.62 was easier for me to stock than .308
These are some very good loadout suggestions. Personally I carry the Whip, D-12 Grach and an APSB, wearing a Diamond exo.
For the first loadout you could slot in a shotgun by bringing a rechambered rhino instead of skifs pistol
I'm running unique weapons rebalance and unique weapons customization mods, and im using sofmod with clusterfuck scope for change for range fights plus deadeye. Its so damn role-playing. When I find acog I'll get rid of big clusterfuck optics
Ratkiller Gaussrifle Rhino because shits and giggles
My endgame loadout I like to run with 2 Kharods. One with 2x scope and holemaker, regular ammo on full-auto, the other with Acog and M203, AP ammo on single fire.
All bases covered with 2 weapons. Pistol doesn't get use in end game.
I would advise changing 1 kharod to clusterfk. Can still have m203 but with 8x scope, 2 ap shot exosuit. Convert kharod to 545 for versatility. Rhino is really good as backup when 5 shells of m26 mass won't finish a mutant. Convert it to 12 gauge too.
@@hiephiep12 Both my Kharod's are 5.45 so I only carry 5.45 regular and AP, shot and slugs, and a little ap for Skif's pistol. They are set to configurations that allow for quick
swaping with no ajustments needed, such as switching ammo type, fire mode, or attachments. Longer range scopes aren't very useful as most targets pop-in at a distance that's perfect for a 4x with draw distance at epic. And since mobs/npcs always close distance the 4x provides a better sight picture for a longer time/closer distance.
Also, I use this loadout for the convenience of soviet block ammo, which is plentiful, unlike nato 5.56, .308, 7.62.
As far as unique weapons, I either sell them or toss them into storage. Replacement Kharods are plentiful, and I often find enough with suitible durability to save coupons.
Rhino is a great gun, with great damage, AP, accuracy and rather efficient, but ammo capacity and reload speed can be a problem.
Thus! x3 Rhinos - "Revolver" Ocelot in the Zone.
Fooling around with that one had very few cases when 18 shots were not enough... And if you need more - you can always do a quick tactical reload by swapping equipped Rhinos with a few extras from the inventory :D
*GUNSLINGER:* 3x Rhino
The Competitor unscoped for CQB just coz it looks the coolest.
Rhino 2 with scope and AP ammo for sniping.
Rhino 3 with caliber conversion to buckshot for mutant hunting.
You won't need anything else, the Competitor just carried me through the shitshow that was the endgame waves of Granite.
Just saw the second stream where they wouldn't let you in noontiders base..so basically if you side with the ward they give you a badge to show there but since you decided to stick Scar spark gives you a side quest to collect a shipment which is very close to wild island and when you do it then they will let you in the base, it's kind of dumb to display it as a side quest even though it's what you need to do in order to progress but yea. Good hunting, Stalker
Good to know lol, we just noclipped through the gate hahha
@IcedCoffeeGaming yeah I saw the rest, imagine the poor noontiders speaking within themselves,, I'm telling you man, stalkers are a bad omen, first Richter, now that guy that walks through walls"
Yaniv, the guide marker is active but the guide is not here anymore? If I go to pripyat is there a fast travel there?
I have experienced this bug as well
@IcedCoffeeGaming I'm assuming there's a base in pripyat with a guide?
im walking around with an integral-a, whip and saiga. i only pull out the saiga for mutants, so i carry a small amount of expansive ammo for it. it might look to heavy to carry three primary weapons, but the whole kit + all my consumables nets little more than 40kg (i only started using this kit after fully upgrading the diamond exosuit tho, so weight ceased to be an issue).
Mine is similar, running saiga in backpack if needed then clusterfuck and veteran with the extended mag it works well cus the main weapons im using have good damage thats similar to both weapons it can tap heads w cluster and veteran can spray down w it and saiga is for switching to for mutants or labs/cqc
Hey dude quick lore dump here, I was watching the forst episode of your third vet run and you asked ,,is scar crazy?" but since the comments are turned of there I'll write it here, so in the corridor before your (spoiler alert) boss fight with scar on of the screen is showing that Scar got trasnfered some other dudes memories and personality, I think his name was Marshal so maybe he has his memories and the marshal stuff in him, I imagine that would be quite overwhelming, the second part if the comment is just a specualtion though, maybe he has just Marshal's memory now
I didn't realize comments were disabled on my lives, I will change that
Can u Test all 3 RPM’s ? Which is the best ?
I’m ur fan btw. Ur laugh is intoxicating 😂😂
M701 Super, Saiga, and the Rhino
Yo, new to stalker, have maybe 70 hours into it. I killed a monolith just now and I looted bread armor? Lol?
Currently running 7.62 Dnipro for exo killing, Saiga for mutants and an APSB for rats and other random stuff to not waste dnipro ammo.
Next playthrough i wanna use console commands and spawn a RPD, ruby exosuit, give myself a stash full of ammo and just start throwing bullets at my problems until they fix themselves 😂 after that...idk... the solo Kharod + holemaker for the "1 weapon vs the zone" vibe but the SVU + Texan + APSB loadout looks juicy! 👀
Where do you get money to repair armour now they patched the vendor bug. The economy is so harsh
You can get more than enough coupons from grabbing artifacts across the map (there are a few farming routes for this) and by just grabbing loose guns from enemies. So long as the weapon has "Yellow" or higher durability you can just sell it to pretty much every vendor, just be sure to check the sell price, some vendors will buy artifacts and gear for less than usual (typically bar owners). If it's at "Red" durability you'd have to sell it to some very specific vendors, the only one that I know of is at Rostock.
Something else I recommend is to only get upgrades for your gear that will actually boost its performance, getting random mods for the sake of just having them will severely increase the items repair costs.
Be sure to get your repairs done and do your restocking at vendors that show up "Green" on your map. You'll get a discount at these locations.
That's kind of about it honestly.
Lift weights, koupons will no longer matter. What I meant was, sell guns, be the lord of war, keep ur artifacts for black hour.
You repair it early. The prices become progressively higher the worse the shape of your equipment is. Haul all loot to strategic locations, so you could sell it all. Ragman at Rostok buys red guns, so don't throw them away. Make sure not to sell anything else to him, as he doesn't pay much
If you are coming from a meat grinder fight, it might be cheaper to travel to a green repairman at any base (make sure to do quests to make them green)
Invest in good anomaly detectors to hunt for artifacts. You can sell them for good prices. Leave the best ones for yourself. Every emission regenerates all non-unique artifacts, so you can farm them again
doesnt the holemaker have like 1 range? why not run a regular shotgun
It isn’t as heavy, plus it’s infinite durability
@nathanspreitzer6738 yeah but I'd rather delete mutants like nobody's business than save 4 kilos and 2k per outing
Сву мк 3 -Плетка, сайга д-12 и автоматический пистолет счечкина . Мой билд
Am I the only one that runs 5 weapons?
probably LOL. what kinda of fuckery are you even doing around the zone that requires 5 different weapons???
If you got the weight artifacts then yeah ill run like 4 its better to not be overweight though
@ I run an exo, an artifact and the weird bottle
we need flash bangs and smoke also in this game