HA! There is, I said it right at the start, with constraints and stuff. But this is more about learning things via an elongated and silly process that can be applied to other situations. Matrices and Cracktransform tend to pop up when doing any sort of serious Houdini work.
This is brilliant , Kev, this is very good for those workhole, space travel kind of animations
Thank you! Yeah it's just handy to have things at SOP level sometimes, and being able to extract and create the euler parameters is good to know too.
@@KevRyanCG Indeed, sir, thank you once again
Thanks!
There MUST be a simpler way! :D
HA! There is, I said it right at the start, with constraints and stuff.
But this is more about learning things via an elongated and silly process that can be applied to other situations. Matrices and Cracktransform tend to pop up when doing any sort of serious Houdini work.