wehraboos when their ever so loved Tiger doesn't instantly kill every single enemy unit on the battlefield and wins the game as soon as it gets called in:
The whole mod is a wehraboo paradise. It’s like they think every German tank can’t be pend unless from the rear. It’s kinda hilarious how it aims from authenticity but plays into the biggest myths
2 British doctrines (RCA - Roal Canadian Arty , GAD- British Guard Armored Division) are considered as weakest doctrines in mod. Only good British doctrines is Combined operations and Low land infantry. Churchill is extremely good against Panther and Tigers and Pak40. But literally every German doctrine have easy aces to panzer shrecks and panzer Faust that's can easily kill Churchill, also Axis have one of best anti tank mines, so just use mines to detrack and later finish Churchill with panzer Faust or Panzer Shreck
@@serek1237 @Serek 123 on paper I agree but on practice it is hard to get in panzerfaust range and even when the Faust hits, the churchill simply soaks up the damage. I don't know the exact stats but it takes like 3 or max 4 Faust hits to kill a Churchill. Meanwhile most tanks die within 2 hits.
@@contentdeleted6428 Churchill have same amount of HP as Tiger or Pershing. But Churchill have horrible gun. Also again, AT mines are always most effective because they can destroy enemy tank mobility. So start using it
@@serek1237 the AP round can pen pretty much any tank you will face. Mines are situational. A good player keeps the pressure and denies you to even lay mines. You could use mines behind the front line but it requires you to give up territory to lure the enemy into them. Also mines only work once. The enemy won't fall for them again and would use minesweepers in transport vehicles to neutralize them.
@@contentdeleted6428 ,,Churchill ap round pen any tank you will face" Oh bruh........... Yeah medium tanks Vs Churchill yeah it don't have change. Same T34 76 vs Tiger, definitely T34 will have high change killing Tiger. Tiger and Churchill very often struggle penning each other. Even more Churchill struggle with Panther. About mines, this tip about wikinger is not being tell just by me.... Literally all most competent players can say that's one of biggest wikinger players mistakes is not using mines. Not everywhere you can have sweeper, also engineers that's have sweeper should be your main target first. Also mines don't work 1 time. That's entire trouble you not understand this. Also about what exactly type of game you want to talk? Like you more talk about perspective of 1v1 or 2vs2 or more like 3vs3/4vs4? And if yes what doctrines you now talking and what are in your opinion lack at to deal with Churchill
Mod is hella fun but it’s a wehrboo paradise that plays into the myths that all German amour was basically indestructible. Shame some of the modders are also A holes lmao
What are you talking about? Most things can pen the heavy cats asides from the Tiger II's. I've seen the AI lose countless pathers to Shermans with this mod.
Looks low quality. While Blitzkrieg/EaW for CoH 1 had a similar premise, those mods seemed to have polish. Vanilla CoH 2 is less arcadey than 1 so Wikinger/Spearhead are unnecessary IMO
You have ever play it or just watch meme video about best actions from match that's was lost by allies team after first 20 mins of game but was continued to like 50 mins ? Also what here was unbalanced in your opinion in this video
@@serek1237Nah he's right , the whole unit cap limit for german infantry is just stupid , Some doctrines straightout have a total of 4 infantry squads and those are just these useless individual " wunderwuffe " squads that are unlocked from the doctrine and you can have just one or two of each... while the allies can make endless riflemen/conscripts.....
This game was lost by allies, this video show best actions, allies had most of best actions but in general they can't exploit this and they finally lost. In terms of 1vs1 balance one of OKW doctrines (Iron Will) is consider as most broken doctrines for 1vs1 and one of strongest for bigger games, generally in this mod axis doctrines have few strong tools that's must be exploited when Allies have often more tools that's are weaker, if axis use correct tools they should won most games according to most of veterans of this mod
It's realism mod. That's entire point. Range is huge, demage high, hp low. Also you don't know price of units. Like Hetzer for Volks Grenadier doctrine after cost reduction is 38 fuel and 215 manpower, it's being nearly always one shoot if penned but have still good armor and same pak40 as Panzer 4 or Stug. All medium tanks out side of Sherman Firefly is for less than 100 fuel, but super heavy tanks like Konigstiger being for price of 325 Fuel. Also TBH still time to kill is lower than in other mod named Spearhead where infantry dying to single flame thrower burst or dying to unit with STG 44 in few seconds
@@serek1237 it doesn’t look any what so ever realistic. To see some ball rolling around etc. seeing this made me appreciate the TTK in vanilla it’s right on point
@@TokesTv Some people prefer fast some slow. I personally hate vanilla ttk because of being too slow. Also can you give example of moments in video where TTK was too fast ? Because maybe you just saying said for 200 manpower getting fats killed by squad for 600 manpower on high vet
@@serek1237 yea I like low ttk but in FPS not a RTS personally. Part of the enjoyment and reward of the game is building a unit up to be more powerful and being rewarded if you do by virtue of your army being stronger than if your opponent made mistakes and lost vetted units. It’s a long game. Having a vetted unit being taken out instantly with little control over the outcome isn’t fun to me. But different strokes for different strokes if you like it more power to you
@@TokesTv again you haven't played just watched video out of context. For example 4 vet elite units like British commando some times can eat tank shells in this mod if you combine it with officer bonuses. Yes there is benefits of holding long time units in wikinger. For example if you have ace tanks, this tank can reach vet 5 and than it can one shoot any other tanks if it's pen. Example ace tanks are Konigstiger, Sherman Jumbo 76, Volks Grenadier Panther and many more. Also actually wikinger allows you to more build up stronger army than enemy because neealy pop cap limit don't exist. I played few hundred hours wikinger, and never was on pop cap max even building lot's of tanks or spamming many infantry units.
The biggest problem with this mod is the insane handicap on germans , The limit for number of infantry units is just outrageous , Some doctrines have downright a limit of total 4 infantry squads meanwhile your Soviet and US opponents can make endless squads This is just stupid.
wehraboos when their ever so loved Tiger doesn't instantly kill every single enemy unit on the battlefield and wins the game as soon as it gets called in:
meine tiger!! nein!!!!
The whole mod is a wehraboo paradise. It’s like they think every German tank can’t be pend unless from the rear. It’s kinda hilarious how it aims from authenticity but plays into the biggest myths
@@famalam943 but allies still manage to win 80% of games lol
@@wedolphinwilly5952 I wonder why...
the goddamn Wikinger and Spearhead are the most annoying and masochistic ways to play OKW and Wehrmacht, by far
Need to regain my faith with some Horde Defense Mod and Advanced Powers.
just like vanilla coh for allies
Use americans on spearhead, grab Rangers/Airborne, Get an halftrack and equip them with AT. Easy win
@@warfumble12 if you dont know how to play allies lol
Try it against the AI you will get stormed by all 4 of the options
I'm Commander Shepard, and this is my favorite replay on the citadel.
Nothing but the finest memes were used during the making of this film
Fuck, I was so bad in this match...But video is cool.
I am sorry 😅
This mod is well made and fucking bullshit
As a not so much axis main but still enjoy playing them, Playing axis in wikinger is a damn pain in the ass lol, balance is so off.
4:54 that beep beep reverse made me lol
Coud you also do a Video on the Advanced Powers Mod?
Nive video, i really enjoy this mod
It was perfect ! Perfect !!!
what's the setting for Wikinger? same as our WWII?
Time frame of Wikinger is from D day landing to Fall of Berlin, most of doctrines are base on actual used equipment and tactics by WWII units
The moral of the story is "rocket artillery".
Thoughts on COH2 Realism mod?
This is far too high quality for you to have so little subs.
So the commandos have the tiger armor in this mod, ah yes; i prefer to play spearhead then.
Wikinger is kinda too random when it comes to HE and flame
Spearhead has paper thin infantry
Company of heroes 2 blitzkrieg mod
realistic mod?
Wiking. Heroes forever.
What mod is this now? So fucking chaotic like CoH Blitzkrieg mod
I don't know why or how but no matter which mod you play, British are OP. Btw try getting early churchills, they are so hard to kill.
2 British doctrines (RCA - Roal Canadian Arty , GAD- British Guard Armored Division) are considered as weakest doctrines in mod. Only good British doctrines is Combined operations and Low land infantry.
Churchill is extremely good against Panther and Tigers and Pak40. But literally every German doctrine have easy aces to panzer shrecks and panzer Faust that's can easily kill Churchill, also Axis have one of best anti tank mines, so just use mines to detrack and later finish Churchill with panzer Faust or Panzer Shreck
@@serek1237 @Serek 123 on paper I agree but on practice it is hard to get in panzerfaust range and even when the Faust hits, the churchill simply soaks up the damage. I don't know the exact stats but it takes like 3 or max 4 Faust hits to kill a Churchill. Meanwhile most tanks die within 2 hits.
@@contentdeleted6428 Churchill have same amount of HP as Tiger or Pershing. But Churchill have horrible gun.
Also again, AT mines are always most effective because they can destroy enemy tank mobility. So start using it
@@serek1237 the AP round can pen pretty much any tank you will face. Mines are situational. A good player keeps the pressure and denies you to even lay mines. You could use mines behind the front line but it requires you to give up territory to lure the enemy into them. Also mines only work once. The enemy won't fall for them again and would use minesweepers in transport vehicles to neutralize them.
@@contentdeleted6428 ,,Churchill ap round pen any tank you will face"
Oh bruh...........
Yeah medium tanks Vs Churchill yeah it don't have change. Same T34 76 vs Tiger, definitely T34 will have high change killing Tiger.
Tiger and Churchill very often struggle penning each other. Even more Churchill struggle with Panther.
About mines, this tip about wikinger is not being tell just by me.... Literally all most competent players can say that's one of biggest wikinger players mistakes is not using mines. Not everywhere you can have sweeper, also engineers that's have sweeper should be your main target first.
Also mines don't work 1 time. That's entire trouble you not understand this. Also about what exactly type of game you want to talk? Like you more talk about perspective of 1v1 or 2vs2 or more like 3vs3/4vs4? And if yes what doctrines you now talking and what are in your opinion lack at to deal with Churchill
So basically it's more realisitc mod?
Yup
Mod is hella fun but it’s a wehrboo paradise that plays into the myths that all German amour was basically indestructible. Shame some of the modders are also A holes lmao
What are you talking about? Most things can pen the heavy cats asides from the Tiger II's. I've seen the AI lose countless pathers to Shermans with this mod.
@@johndanes2294 lol no. The 76 even bounces off the most the time. Same with the hetzer. And the 75 bounces off the p4 all the time too.
Looks low quality. While Blitzkrieg/EaW for CoH 1 had a similar premise, those mods seemed to have polish. Vanilla CoH 2 is less arcadey than 1 so Wikinger/Spearhead are unnecessary IMO
Pinned simulation
mod name?
It's called Wikinger
this has to be the most unbalanced mod i have ever seen fk that i stay on the vanilla
You have ever play it or just watch meme video about best actions from match that's was lost by allies team after first 20 mins of game but was continued to like 50 mins ? Also what here was unbalanced in your opinion in this video
Try spearhead
Its pretty cool
@@serek1237 It's shit, get over it lol
@@serek1237 A elephant not instantly vaporizing a T34 probably, side armour hit too..
@@serek1237Nah he's right , the whole unit cap limit for german infantry is just stupid , Some doctrines straightout have a total of 4 infantry squads and those are just these useless individual " wunderwuffe " squads that are unlocked from the doctrine and you can have just one or two of each...
while the allies can make endless riflemen/conscripts.....
Uhh cool video but.....i need name music plssss :
In chronological order: 1. Schwarzbraun Ist Die Haselnuss 2. At Doom's Gate (DOOM ost) 3. The Only Thing They Fear Is You (Doom Eternal OST)
Well
So me how to unclock panzer even I’m unlock on the tree line they don’t let me spwn panzer 😢 so I just call this stupid mod Viking 😂
AKA allies OP MOD
This game was lost by allies, this video show best actions, allies had most of best actions but in general they can't exploit this and they finally lost.
In terms of 1vs1 balance one of OKW doctrines (Iron Will) is consider as most broken doctrines for 1vs1 and one of strongest for bigger games, generally in this mod axis doctrines have few strong tools that's must be exploited when Allies have often more tools that's are weaker, if axis use correct tools they should won most games according to most of veterans of this mod
Agreed with op allies mod.
This mod looks terrible. Damage is way too high
It's realism mod. That's entire point. Range is huge, demage high, hp low. Also you don't know price of units. Like Hetzer for Volks Grenadier doctrine after cost reduction is 38 fuel and 215 manpower, it's being nearly always one shoot if penned but have still good armor and same pak40 as Panzer 4 or Stug. All medium tanks out side of Sherman Firefly is for less than 100 fuel, but super heavy tanks like Konigstiger being for price of 325 Fuel.
Also TBH still time to kill is lower than in other mod named Spearhead where infantry dying to single flame thrower burst or dying to unit with STG 44 in few seconds
@@serek1237 it doesn’t look any what so ever realistic. To see some ball rolling around etc. seeing this made me appreciate the TTK in vanilla it’s right on point
@@TokesTv Some people prefer fast some slow. I personally hate vanilla ttk because of being too slow. Also can you give example of moments in video where TTK was too fast ? Because maybe you just saying said for 200 manpower getting fats killed by squad for 600 manpower on high vet
@@serek1237 yea I like low ttk but in FPS not a RTS personally. Part of the enjoyment and reward of the game is building a unit up to be more powerful and being rewarded if you do by virtue of your army being stronger than if your opponent made mistakes and lost vetted units. It’s a long game. Having a vetted unit being taken out instantly with little control over the outcome isn’t fun to me. But different strokes for different strokes if you like it more power to you
@@TokesTv again you haven't played just watched video out of context. For example 4 vet elite units like British commando some times can eat tank shells in this mod if you combine it with officer bonuses. Yes there is benefits of holding long time units in wikinger. For example if you have ace tanks, this tank can reach vet 5 and than it can one shoot any other tanks if it's pen. Example ace tanks are Konigstiger, Sherman Jumbo 76, Volks Grenadier Panther and many more. Also actually wikinger allows you to more build up stronger army than enemy because neealy pop cap limit don't exist. I played few hundred hours wikinger, and never was on pop cap max even building lot's of tanks or spamming many infantry units.
I love playing OKW with germans they are OP
The biggest problem with this mod is the insane handicap on germans , The limit for number of infantry units is just outrageous , Some doctrines have downright a limit of total 4 infantry squads meanwhile your Soviet and US opponents can make endless squads
This is just stupid.