Patreon: patreon.com/user?u=70451409 - Consider becoming a Patreon Member and enjoy exclusive perks such as Access to my Game and Expansions with LOADS of content that can aid your Solo or Group campaigns. Which has 1,000s of prompts and keywords in many various settings to guide and inspire your campaigns. Thank you for your support!
This was awesome, thanks for sharing! Makes me excited to try to play with my son soon. Love that map setup too man, super resourceful! Btw, don't forget about that "tip the scales" mechanic when you're not using Mythic. Its somewhere in DB solo book.
Kin: Gnome (v1.1) - Dragonbane Gnomes, diminutive beings of whimsy and wonder, possess an innate affinity for the realm of illusionary magic. Within their very essence flows a subtle enchantment that allows them to manipulate perception and bend reality to their whims. Their connection to illusions runs deep, enabling them to craft intricate and captivating illusions that can deceive even the keenest of observers. Gnomes possess an unmatched talent for creating illusions that engage all the senses, bringing to life vivid sights, sounds, and scents that can mesmerize and bewilder those who encounter them. However, the gnomes' magical prowess extends beyond the realm of illusion alone. These charming creatures possess a remarkable ability to befriend animals and creatures of all kinds. It is as if there exists an unspoken kinship between gnomes and the natural world. Animals are drawn to their gentle presence, sensing their genuine love and respect for all living creatures. Gnomes can communicate with animals effortlessly, forming deep bonds and alliances that transcend language barriers. They are often seen accompanied by a menagerie of loyal animal companions, who aid them in their adventures and provide invaluable assistance with their unique abilities. This combination of illusionary magic and their affinity for befriending animals makes gnomes both enchanting and formidable in equal measure. Their illusions can confound enemies and protect their allies, while their rapport with creatures grants them a network of loyal companions and invaluable sources of knowledge and aid. Gnomes are renowned for their ability to turn the tide of a situation through clever illusions and the support of their animal allies, making them a force to be reckoned with in the realms of magic and adventure. Key Attribute: WIL Illusionist Skills: Illusionism, Evade, Healing, Sneaking, Staves, Bluffing, Acrobatics, Languages - Gnome Abilities Good Luck Willpower Points: 4 Gain a Boon for any dice roll, except for Strength checks in Combat. Animal Friendship (Advanced Companion Heroic Ability) Willpower Points: 3 Gain a Boon to the Hunting & Fishing skill check when trying to gain an animal companion. (Does not work on monsters). Instead of 3 WP, Gnomes can spend 2 additional WP to command their animal companion to attack an enemy (free action for you). The animal companion can scout at no additional WP and can communicate to you if they saw danger (primitive communication). Illusionism Magic Gnomes are the only kin that inherently possess the knowledge of Illusionism spells. Weakness Gnomes have a Bane to all Strength rolls in Combat. Bane is removed once NPCs are under Illusion spells. - Future New Heroic Abilities that can be gained Heroic Ability: Phantom’s Veil Requirements: Sneaking 12, Illusionism School of Magic Willpower Points: 3 The Illusionist becomes completely invisible, making it difficult for enemies to detect or target them. Duration: Stretch (More New Heroic Abilities in progress) - Illusionism Magic As a newly created Gnome Illusionist and due to Gnomes possessing an initial Heroic Ability you can only choose two Rank 1 Spells and two Magic Tricks in character creation. (One less each compared to a newly created Mage) Magic Tricks: Minor Illusion: The caster creates a simple illusory image or sound, such as a small object, a whispering voice, or a flickering light. It can be used for distractions, creating deceptive diversions, or adding atmospheric effects to enhance storytelling. Ghost Sound: The caster can create illusory sounds that emanate from a chosen point within range. It could be anything from footsteps, animal noises, or even eerie whispers. Ghost Sound can be used to create auditory illusions that confuse or misdirect enemies or provide auditory cues to aid stealthy approaches. Dancing Lights: The caster conjures up to four dancing lights that hover within range. The magician can control the lights' movement and color, creating an enchanting display. Dancing Lights can be employed to illuminate dark areas, distract enemies with mesmerizing patterns, or even communicate simple messages using the lights' movements. Mending Image: Allows the caster to repair small cosmetic damages or imperfections on objects, such as cracks, dents, or stains. While not a traditional illusion, Mending Image can be utilized to create the illusion of an object being in perfect condition, potentially fooling or deceiving others. - Spells (In Combat NPCs roll for Perception at the beginning of each round, if successful, the Illusion spell is removed) Silent Image Rank: 1 Prerequisite: Illusionism Requirement: Word, gesture Casting Time: Action Range: 10 meters Duration: Stretch or Until NPC rolls a successful Perception Skill Test Allows the caster to create a more complex illusory image that can move and occupy a chosen space within range. The illusion can be programmed to simulate simple actions and can fool both sight and sound. Silent Image can be used creatively to create illusory cover, decoys, or even mimic the appearance of objects or creatures. Illusory Distraction Rank: 1 Prerequisite: Illusionism Requirement: Word, gesture Casting Time: Action Range: 10 meters Duration: Stretch or Until NPC rolls a successful Perception Skill Test The mirage disorients enemies within its range, causing them to lose focus, accuracy, and coordination. This makes it harder for enemies to land attacks or effectively coordinate their actions against the illusionist and their allies. Illusionary Allies Rank: 2 Prerequisite: Illusionism Requirement: Word, gesture Casting Time: Action Range: 4 meters (sphere) Duration: Stretch or Until NPC rolls a successful Perception Skill Test Create illusory duplicates of themselves or their allies within the mirage, making it seem like a greater force is present. These illusions mimic the appearance and behavior of the real individuals, confusing enemies and diverting their attention away from the true targets. Mirage Manipulation Rank: 2 Prerequisite: Illusionism Requirement: Word, gesture Casting Time: Action Range: 4 meters (sphere) Duration: Stretch or Until NPC rolls a successful Perception Skill Test The caster has limited control over the mirage, allowing them to alter its landscape, weather, or even create illusory hazards such as treacherous terrain or dangerous traps. This ability adds an element of surprise and strategic advantage, catching enemies off guard and forcing them to adapt to the illusionist's ever-changing environment. (More New Illusionism Spells in progress)
Thanks so much for this nice video. You should make a video series explaining "the best way to play games with your son/daughter". My son is now 8yo and I want to start to play with him but I struggle as how to do it and where to start. I would like that we play the game as a 2 characters but how to be the player and the DM at the same time? Anyhow thank you for the great content.
Patreon: patreon.com/user?u=70451409 - Consider becoming a Patreon Member and enjoy exclusive perks such as Access to my Game and Expansions with LOADS of content that can aid your Solo or Group campaigns. Which has 1,000s of prompts and keywords in many various settings to guide and inspire your campaigns. Thank you for your support!
This was awesome, thanks for sharing! Makes me excited to try to play with my son soon. Love that map setup too man, super resourceful!
Btw, don't forget about that "tip the scales" mechanic when you're not using Mythic. Its somewhere in DB solo book.
Completely forgot about Tilting the Scales! Pretty good workaround, but that’s where Mythic shines with Odds and being Chaotic.
Looking forward to your play of the Dragonbane campaign! Thank you for your great videos!
Pretty soon, once Pirate Borg is finished (Season Finale Part 2)
@@wilonascave Great!
Familiar Wars! Haha I love it and love that you are introducing your son to RPGs.
He loves this system!
Kin: Gnome (v1.1) - Dragonbane
Gnomes, diminutive beings of whimsy and wonder, possess an innate affinity for the realm of illusionary magic. Within their very essence flows a subtle enchantment that allows them to manipulate perception and bend reality to their whims. Their connection to illusions runs deep, enabling them to craft intricate and captivating illusions that can deceive even the keenest of observers. Gnomes possess an unmatched talent for creating illusions that engage all the senses, bringing to life vivid sights, sounds, and scents that can mesmerize and bewilder those who encounter them.
However, the gnomes' magical prowess extends beyond the realm of illusion alone. These charming creatures possess a remarkable ability to befriend animals and creatures of all kinds. It is as if there exists an unspoken kinship between gnomes and the natural world. Animals are drawn to their gentle presence, sensing their genuine love and respect for all living creatures. Gnomes can communicate with animals effortlessly, forming deep bonds and alliances that transcend language barriers. They are often seen accompanied by a menagerie of loyal animal companions, who aid them in their adventures and provide invaluable assistance with their unique abilities.
This combination of illusionary magic and their affinity for befriending animals makes gnomes both enchanting and formidable in equal measure. Their illusions can confound enemies and protect their allies, while their rapport with creatures grants them a network of loyal companions and invaluable sources of knowledge and aid. Gnomes are renowned for their ability to turn the tide of a situation through clever illusions and the support of their animal allies, making them a force to be reckoned with in the realms of magic and adventure.
Key Attribute: WIL
Illusionist Skills: Illusionism, Evade, Healing, Sneaking, Staves, Bluffing, Acrobatics, Languages
- Gnome Abilities
Good Luck
Willpower Points: 4
Gain a Boon for any dice roll, except for Strength checks in Combat.
Animal Friendship (Advanced Companion Heroic Ability)
Willpower Points: 3
Gain a Boon to the Hunting & Fishing skill check when trying to gain an animal companion. (Does not work on monsters). Instead of 3 WP, Gnomes can spend 2 additional WP to command their animal companion to attack an enemy (free action for you). The animal companion can scout at no additional WP and can communicate to you if they saw danger (primitive communication).
Illusionism Magic
Gnomes are the only kin that inherently possess the knowledge of Illusionism spells.
Weakness
Gnomes have a Bane to all Strength rolls in Combat. Bane is removed once NPCs are under Illusion spells.
- Future New Heroic Abilities that can be gained
Heroic Ability: Phantom’s Veil
Requirements: Sneaking 12, Illusionism School of Magic
Willpower Points: 3
The Illusionist becomes completely invisible, making it difficult for enemies to detect or target them. Duration: Stretch
(More New Heroic Abilities in progress)
- Illusionism Magic
As a newly created Gnome Illusionist and due to Gnomes possessing an initial Heroic Ability you can only choose two Rank 1 Spells and two Magic Tricks in character creation.
(One less each compared to a newly created Mage)
Magic Tricks:
Minor Illusion:
The caster creates a simple illusory image or sound, such as a small object, a whispering voice, or a flickering light. It can be used for distractions, creating deceptive diversions, or adding atmospheric effects to enhance storytelling.
Ghost Sound:
The caster can create illusory sounds that emanate from a chosen point within range. It could be anything from footsteps, animal noises, or even eerie whispers. Ghost Sound can be used to create auditory illusions that confuse or misdirect enemies or provide auditory cues to aid stealthy approaches.
Dancing Lights:
The caster conjures up to four dancing lights that hover within range. The magician can control the lights' movement and color, creating an enchanting display. Dancing Lights can be employed to illuminate dark areas, distract enemies with mesmerizing patterns, or even communicate simple messages using the lights' movements.
Mending Image:
Allows the caster to repair small cosmetic damages or imperfections on objects, such as cracks, dents, or stains. While not a traditional illusion, Mending Image can be utilized to create the illusion of an object being in perfect condition, potentially fooling or deceiving others.
- Spells
(In Combat NPCs roll for Perception at the beginning of each round, if successful, the Illusion spell is removed)
Silent Image
Rank: 1
Prerequisite: Illusionism
Requirement: Word, gesture
Casting Time: Action
Range: 10 meters
Duration: Stretch or Until NPC rolls a successful Perception Skill Test
Allows the caster to create a more complex illusory image that can move and occupy a chosen space within range. The illusion can be programmed to simulate simple actions and can fool both sight and sound. Silent Image can be used creatively to create illusory cover, decoys, or even mimic the appearance of objects or creatures.
Illusory Distraction
Rank: 1
Prerequisite: Illusionism
Requirement: Word, gesture
Casting Time: Action
Range: 10 meters
Duration: Stretch or Until NPC rolls a successful Perception Skill Test
The mirage disorients enemies within its range, causing them to lose focus, accuracy, and coordination. This makes it harder for enemies to land attacks or effectively coordinate their actions against the illusionist and their allies.
Illusionary Allies
Rank: 2
Prerequisite: Illusionism
Requirement: Word, gesture
Casting Time: Action
Range: 4 meters (sphere)
Duration: Stretch or Until NPC rolls a successful Perception Skill Test
Create illusory duplicates of themselves or their allies within the mirage, making it seem like a greater force is present. These illusions mimic the appearance and behavior of the real individuals, confusing enemies and diverting their attention away from the true targets.
Mirage Manipulation
Rank: 2
Prerequisite: Illusionism
Requirement: Word, gesture
Casting Time: Action
Range: 4 meters (sphere)
Duration: Stretch or Until NPC rolls a successful Perception Skill Test
The caster has limited control over the mirage, allowing them to alter its landscape, weather, or even create illusory hazards such as treacherous terrain or dangerous traps. This ability adds an element of surprise and strategic advantage, catching enemies off guard and forcing them to adapt to the illusionist's ever-changing environment.
(More New Illusionism Spells in progress)
great fun
Glad you enjoyed!
Thanks so much for this nice video. You should make a video series explaining "the best way to play games with your son/daughter". My son is now 8yo and I want to start to play with him but I struggle as how to do it and where to start. I would like that we play the game as a 2 characters but how to be the player and the DM at the same time? Anyhow thank you for the great content.
I will put it on my future video list
@@wilonascave Great and thank you!
Sean's gnome name is genius. Hey! Is that A Raisin's frog? Lol.😅 Where can I find A Raisin? Look in the pantry.
He laughed when I read your comment to him
Cool