I finished highschool, college, medical school, residency, and got married since Skyrim first released. I'm probably going to have grandkids by the time ES6 releases
Bethesda knows what they are doing. They're taking every shortcut they can to put in minimal effort and scam ignorant buyers into purchasing their next game. Same thing they did with FO76 and Starfield.
The people involved in their best games aren’t there anymore it’s not a company name or brand that makes these games legendary it’s the people responsible for making them.
Dude it’s probably never going to come out, it’s literally more likely to never come out than for it to come out. All bethseda wants to do is update starfield and fallout 76 and cash in on that 🗑️ tv show
@@jad1920 I don’t think that’s the case. I think it comes from culture shifts in the tech space at large. The suits certainly support all that stuff but it really comes down to a shift away from making good products to virtue signaling and managerialism. The creative guys who made the elder scrolls good are all gone because they hated that culture shift and have been replaced by untalented uppity hacks.
The fact that it’s gonna take Bethesda almost 20 years to release a new Elder Scrolls game for one is insane but also you already know that the day 1 launch will be filled with bugs and glitches . Bethesda has lost a lot of credibility the last few years.
"Unlike Starfield, TES6 is going to be a long-time investment for the company and they're looking at a 10-year lifespan" I can say adios to any hope I've had regarding that IP. I disagree with you, Zio, they want to milk it the same way they milked Skyrim, but they'll also create it explicitly with that vision in mind. I don't think anyone wants that.
A few bug fixes here and there? Sure, but you just KNOW they're gonna monetize the f out of it through Creation Club, It could even go full on live service as far as we know
That’s fair. I agree with you on that concern. Personally I was thinking more along the lines of DLC and fixes which we know will be inevitably needed. But you’re absolutely right that the track record isn’t great
I just want fallout 5 or es6 i suppose with RPG elements good ones.. and give me 4/5 awesome dlc’s like fallout 3 and vegas had. Never played es tbh so prob kinda had same dlc’s. Mods do the rest and make ur next damn game XD
Ironicaly, that's the one thing they want to remove, instead of, you know, giving us very detailed interiors and cool dungeons, no instead they'll allocate an absurd amount of ressources to remove loading screen when we enter buildings (which I really don't care about, ER on my computer has 4s loading screens, and it takes a better PC to do no loading screens at all instead of short ones).
Bethesda is cooked. Starfield is such a huge disappointment and they know it. They will keep milking what they can out of it and Skyrim until they sell to another corporation who will make cheap mobile games out of all their IPs
I think everyone is too quick to throw them under the bus. They are not Bioware... yet Starfield still has good Bethesda DNA. It's just that their new ideas didn't jive with their formula as well as it could have.
@ I'm negative towards a lot of corporations making video games these days, and you have a point, but I'm trying to stay positive on this one... We will see
Gonna be blunt I don't think Bethesda still has the required talent to produce a game that would meet the expectations set on a main line Elder Scrolls title. Their track record these past few years have made that clear.
I agree completely and also they really need to think about changing their Graphics engine. For god sakes somebody please put the creation engine out of its misery but unfortunately they're still using it so you know the Elder Scrolls 6 is going to be a another load screen nightmare.
the only reason bethesda ever put out that ES6 "teaser" 7 years ago was because they wanted to distract from the massive fallout of fallout 76, how shit the game was, the banning of people, the broken promises of merch, etc. they literally had nothing planned for ES6 at that time and just said "fuck it, throw something out there"
As long as Emil Pagliarulo, Will Shen, and other devs that worked on Fallout 4, Skyrim, and Starfield are in any creative role for this game. It will be terrible. I absolutely dread this game, because I know just how shallow the RPG aspects, quests, writing, and factions will be. Already Emil has been talking about how "fiddly character sheets" are not something they want in the game, just moronic handling of one of the best RPG franchices ever made. I pray I am wrong.
@@non-applicable3548 It's not like Elder Scrolls character sheets were very complex to begin with, people can handle more complex rpgs just fine, i'm sick of the streamlining
@rickhapstley3866 same. I want DND 3.5 with ALL the splat books. INT based Melee bruiser who also trains animals? Go for it. Dex based off tank with summons? Sure! Easy! Wisdom based unarmed swordsman? It's samurai time!
Untalented nobodies that were allowed to ooze into the gaming industry used their privilege ensure Soule was ran out. He hasn't been heard from since 2019. Hopefully Gamergate 2 will see the return of actual talented GAME DEVELOPERS and composers that put talent ahead of their own ambitions.
we have had hammerfell in daggerfall, just not all of it. i crossed the alik'r desert myself without using fast travel. it would be cool to see some places like cairou or sentinel in modernized forms.
My criteria for Elder Scrolls games is simple: Let me wander, let me get lost, let me get fully immersed, and never ever tell me what I should do. I am very concerned about ES6.
Skyrim was truly Bethesda's last great game. Everything after has been mediocre at best and an embarrassment at worst. Plus after a lot of other AAA studios that used to release gold have lost so much luster, Elderscrolls 6 will probably follow the trend and just be another joke to laugh at.
I still think Fallout 4 was great too, but I will admit that its when Bethesda started to really fall behind. The voiced protagonist really hurt the game because it was the main root to its problems with the dialogue and roleplaying. Then they went WAY downhill with 76 and Starfield.
@@Michelle-kc8ht Skyrim is their best game, no contest. They'res a reason why its the one that got tons of remasters and rereleases and its because it was objectively Bethesda at its peak because it was the time when they were most beloved and its easily their most recognizable and iconic game. If anything Morrowind and Oblivion fans have the rose-tinted glasses. Especially Morrowind. Still good games but they have tons of problems that Skyrim doesn't have.
@claystedman6923 ok, it was their best game, and vanilla was still really jank and wouldn't fly at all today. And yeah, morrowind and oblivion were also jank, which contributes to the point I'm making, Bethesda has always been kinda ass. Remember everyone begging them to just give fallout to obsidian? They haven't been getting worse, the standards, for better or worse, have changed
Skyrim is great because of mods and is a ok-ish "my first action-RPG" title, but it's far from being great, almost every aspect of the game is underwhelming once you remember it's supposed to be a RPG.
High End Graphics. I'm getting sick of Studios putting too much effort on realistic rendering instead of concentrating on real game play. Artistic Visual >>> High End Graphics.
they act like we didn't love the diablo 2's and final fantasys for their story telling and depth, not because they looked like hellblade because they absolutely didn't. Are our standards as gamers higher now? Yes but that doesn't mean we want to trade substance for trivial visual aspects. Thats far more FPS genre demands than RPG.
ugh........... not even excited for sand. No thank you. It's been 13 years since skyrim, THIRTEEN! and I get desert......... I need trees. My god bethesda.
Same I'm so sick of deserts, I want my fantasy world to be lush and interesting. It's partially why I'm not big into fallout. I don't wanna explore a shithole
I guess we’ll always have Skyrim and Skyrim VR and Skyrim Anniversary Edition and Skyrim Enhanced PS5 Pro version and Skyrim 50th Anniversary Augmented Reality version “you’ll really FEEL the arrow in your knee!!”
Man, I'm beginning to doubt the standard mode of AAA development is feasible. I just saw a video about BioWare struggling to staff appropriately for all hands being on deck for one big game and wrestling with whether to loan out staff elsewhere in EA while they're at development stages those people aren't suited for. Now this with Bethesda. Things sounded much less... bleak back in the day when you could reasonably expect a studio where things are going well to be in production on one game, pre-production on the next couple of games, supporting the most recent release with patches and DLC simultaneously. These days, working to the standards of modern AAA sounds like you just need so many people working on production for the current project that the studio as a whole and their flagship series suffer. I know it's a meme, but the more I hear about modern AAA game development, the more I too want shorter games with worse graphics made by people who are paid more to work less, and I'm not kidding.
That man thinks simple is good, sadly. If something is even remotely complex or requiring of thought he thinks "it's fiddly", which he said in regard to Elder Scrolls character sheets which are already simple.
The fact is there's almost no way they have anyone left who really made Skyrim what it is, and with Bethesdas track record lately I doubt any legacy dev wants to be there.... the only thing we can hope for is some young upstart devs with something to prove get on the project and start their careers as legends in the industry
Any new developers, no matter how ambitious or skilled, are screwed if they apply their talents at Bethesda. It is such a clusterfuck of organization that Emil has bragged about how they don't update their Game Design Document throughout the process. The GDD is a central hub of everything that the team has worked and created: it's the complete record of all of their collective work. So here's an example of how that plays out: Alan is an animation modeller, specializing in combat animations. In his spare time, he creates a small library of high quality, specialized animations that could be used during possible boss fights. Now, Greg is a game designer. His job is to put all the pieces together to create the experience. He sees the final draft of a boss fight cross his desk and signs off on it. HOWEVER, because the GDD is not updated, Greg doesn't see that Alan's boss fight animations exist and therefore they are unused, turning a potentially impactful, engaging encounter into the usual slop that are Bethesda boss battles. That flaw goes into every single aspect of the game, from writers not knowing that a script or animation exists that they could work into the story, to level designers not being clued in on some awesome 3D models that could really spice up their worldspaces. It's honestly a miracle that Bethesda games ever worked at all, but as games get larger and more complicated to make, that couldn't last.
I hope they build in some of the most common skyrim QOL stuff like having multiple multiple starts, one being the cannon story line start, but a bunch of 'I'm just a random bandit' or 'i'm a random vampire in a cave' starts
I think Zenimax diverging their attention onto live service games like ESO and Fallout 76 has been the #1 reason why Bethesda’s in-house output has dropped off a cliff. We would already have TESVI if Skyrim hadn’t convinced their parent company that they’re untouchable.
I'm about as excited for Elder Scrolls 6 as I am for: Skyrim Remastered 15 year anniversary REMASTERED game of the year supersaiyan God supersaiyan, my husband Bersi will be the death of me EXTENSIVELY REMASTERED ultra instinct please give us more money edition.... Which is pretty freakin excited if I do say so myself! -Average Bethesda Fan in 2025
If TES VI never comes out or turns out bad, I wouldn’t be surprised in the slightest. Skyrim set the bar so low for what you can get away with in AAA gaming, that Bethesda has only really strived to never go above it. So much so, they can’t even be bothered to actually fully fix Skyrim, FO4, or Starfield since that would require them actually doing anything EXCEPT the bare minimum. I’ve always been of the opinion that the last great game that Bethesda ever made was Fallout 3, so it’s been a loss I already processed while they still exist.
I’m pumped to see Hammerfell but I hope they also include the province of High Rock which would serve as a contrast to the desert. We’ve waited so long, that Bethesda needs to over-deliver.
if they remaster oblivion, they're giving a massive middle finger to the mod developers who have been working on Skyblivion for years, who were forcedd to recreate every single asset because bethesda made that the rule if the mod team wanted to do it legally. They literally said "okay, recreate the entire world then with your own much smaller team" and the team did it in spite of the stupid arbitrary restriction, and now bethesda's just giving them a massive fuck you if they make an oblivion remake. like.... it's ridiculous if this happens, I'll just play the mod and tell bethesda to suck it for making three bad games in a row without any redemption inbetween. they want to be a small indie studio but they act like a big corporation with how they treat everyone who isn't a hired official game dev.
Yeah, crazy thing is Todd always talking about how he wants to give jobs to modders because he thinks it's so groundbreaking what they do. Why wouldn't he just give jobs to the skyblivion team, take the skyblivion project and just release it officially as the oblivion remake? They already did the majority of the work of remaking the game, but now he's gonna spend more company assets and money to put out his own remake when the money has literally been there the whole time. Todd could literally solve this in a few phone calls, but his ego is what is killing his franchises
when Bethesda say "support", they actually mean the ability to push useless updates that break the games and all their mods, years after they stopped doing any sort of bugfixing for their games. They love taking content from modders to sell or add as unrelated "add ons" that ruin the immersion of their games, but they won't ever implement bug fixes from the ubiquitous "Unofficial game patch" mods that come out for every single one of their games. I bet they'll release Oblivion again, with new shaders but all the same bugs still there, so you need to install bugfix mods on day 1.
It's incredible how in the span of time between two mainline elder scrolls games, Bethesda has gone from being a reasonably well-liked company that releases games filled with tons of quirky bugs, to being such a hated company who's major milestone releases I don't even give half a shit about anymore.
Ngl, I am not very optimistic about this next installment. Bethesda hasn’t been exactly inspiring confidence that they will shake things up and knock it out of the park.
GTA VI’s release is an entire meme in it of itself so idk what you mean. Also you have to consider red dead 2 came out in 2018 and was able to tide people over longer considering how well it was received.
The Elder Scrolls can join Duke Nukem and Grand Theft Auto in having fifteen or more years between mainline releases. Fallout is going to wind up there, too.
@@cartergreer8913 the joke is, there has been a longer period of time between tes5 and tes6 (and still counting) than there was between gta5 and gta6 Gta5 came out in 2013 Skyrim came out in 2011
Bethesda has made billions of dollars since it was founded. Every single person working on these games are more successful than you in every way. There's no reason to call them useless online.
Bethesda is still capable of making great games and implementing innovations successfully in worthy sequels DOOM is living proof and gives me hope for ES6.
Although i think what will really help with immersion for ES6 is that it won’t have mandatory menu hopping to do mission. It should have the same as Skyrim and fallout where if you see it you can go to it style open world map. I hope they innovate on their radiant quests and create algorithms that create a variety of quests with multiple step quest lines. I would also love to see the ability to kill “required” npcs again and just have another npc take the job of the one that died. Idk could just be their kid, brother, sister, cousin, father, close friend, apprentice, teacher. And if all those people die welp the game will let you know and as if you want to reload before the npc died. Or have some sort of in game ability to bring people back from the dead not as the living dead but putting their souls back in their bodies.
Outside of final fantasy, the elderscrolls was my favorite series! Man, they just threw me into a world of wonder. I was so excited for the elderscrolls 6... now it has just been to long. I have no excitement anymore. Bethesda took my joy and casted it into a sea of disappointment and broken expectations.
I wish I can be hype for ES6 but after starfield, fallout 76. And even to a smaller degree fallout 4 that disappointed a bit. I don’t have much confidence in Bethesda anymore, especially how they tried to say starfield was amazing and we just didn’t understand. How arrogant.
I predict we will get ElderScrolls 6: Etherius and it will feature the dwemer returning to reality after flying their spaceships out into etherius and there will be 11 bajillion planets full of randomized locations that you can visit after a brief 2 minute wait in three different loading screens.
Everyone keeps talking about how the "Bethesda formula" just doesn't work nowadays, but I kind of feel like it totally would work, if done properly. The previous TES/FO titles were so awesome, because there was a huge world with lots of things to explore. Starfields biggest issue is that everything is procedurally generated, empty and lifeless. There was just no point in exploring, because (except for some random encounters in space) there's just nothing to be found.
I LOVED Morrowind. It was a top 3 gaming experience for me. But Elden Ring has more than scratched the Elder Scrolls 6 itch. It is phenomenal. The story and lore is confusing and FOK, but it is smooth and exciting. Bethesda likely saw Elden Ring and p00ped their pants. The bar has been raised.
Things I'd ;ike to see include: a similar enchanting system to Skyrim (with being able to scale them up to equal or better than the enchanrted gear you learned them from), any enemy you kill can be looted for everything they had on them and were using, keep some cheese strats in the game (speedruns are pretty great and I'd like there to be good methods of doing so), and ways to get some major perks granted after tough or important quests.
I thought that Starfield was the exact same thing as Skyrim but set in space. The same game elements the same loop etc. with a different skin. That, maybe we were looking upon Skyrim with rose tinted glasses and in fact Bethesda have always been like this. But no. I am currently doing a playthrough of Skyrim with a few immersive and minor graphical mods - the heart of the game is very much intact - and it is incredible... the amount of love an detail that went into that game is simply unreal, it reminds me of the level of detail and attention youd find in baldurs gate 3. The attention to the little things, the tiny details that add so much are what counts in a game that is meant to immerse you in its world - starfield had none of that and it suffered hard for it, the game felt rushed and half baked and half hearted. When given enough time, games can make space for the little things, so I am still hopeful for ES6.
I was just searching for any new info for Elder scrolls 6 yesterday. Now this vid pop up. Edit: didnt daggerfall take place in part of hammerfell as well high rock? Imagine they went with daggerfall direction but it include the 2 whole country. It will feel like drsgon dogma 2, one region is desert and another is island.
I dont have the highest hopes for Elder Scrolls 6, but part of me feels they are going to take inspiration from Elden Ring and that may help out in its playability. I also am happy for the remaster of oblivion, although I think a remaster of Morrowind with modern combat would be the best. using unreal I think is smart since their engine is trash.
I’m pumped to see Hammerfell but I hope they also include the province of High Rock which would serve as a contrast to the desert. We’ve waited so long, that Bethesda needs to over-deliver. Especially without Jeremy Soul gone.
I'm only correcting you on this, because it leads into a grievance I have with the upcoming Elder Scrolls. Half of Elder Scrolls 2's map was Hammerfell, the other half being High Rock. I WANT that to be the case here; because the only way Bethesda is gonna make up for another entry that dumbs down the series even more, is for them to go with the Aldmeri conspiracy, where they need to tear down the 6 (I think?) towers that hold up Mundus, and tower zero is the Admantine Tower off the coast of High Rock, on the Isle of Balfiera- home to the last of the Direnni elves (the progenitors of the Bretons). Now, if they go that route, then maybe they will just have Hammerfell and that island... but that kind of does a disservice, if you don't get those thematic ties of ancestry, like how the Elves are descendants of the Aedra (who feel responsible for the mortal lives) and look down on man, juxtaposed against the Direnni, who are responsible for siring the further diluted elven blood of the Bretons. But, I'm not holding my breath for anything. Todd used to be so passionate and ballsy with innovation. Not saying that he's not anymore, but he just doesn't seem to create games write with that same strength of writing as Kirkbride. I just hope they learn from other RPGs, bring back stats, and let us SEE OUR FUCKING STATISTICS. No more of this, "do increased damage to armor," with not a single explanation of how much damage.... Anyway, before this becomes a rant- hope and pray it's good.
The thing about that original teaser for the elder scroll 6 was they were pressured by all of us fans and I think they released that way too early and now they're trying extra hard not to say anything crazy
Man Jeremy Soule, is such a legend. And the Skyrim soundtrack isn't even my favorite work of his. The Icewind Dale "Kuldahar Theme" is one of the most magical tracks of video game music I've ever heard. Sad he won't be contributing to the next Elder Scrolls game.
What I want to know is, what does long term support mean to him? Cause the Skyrim model was release, special release, another special release with dlc, and then a very soft remaster, and then just a free bundle of official mods (a few are great, to be fair). If that's "long term support", I'm afraid they're going to intentionally release it in a worse state than they would otherwise. Cause you know, they can just release it again 🙄 with a few tweaks
Oblivion and Morrowind were life changing games for me personally. Being a console kid, I had no concept of large open world, do whatever kind of games until my dad and I were watching Toonami one day, and they did a feature on Morrowind. Like literally that day, my dad and I went to GameCrazy (throwback) and picked up the Xbox version,and the PC version guide book lmao. I vividly remember searching through stores for games that looked like Morrowind because that was all I wanted as a kid. My favorite genre ever. TBH I'm salty the rumors of a remake are for Oblivion and not Morrowind. But I love Oblivion as well. Just felt really dumbed down compared to the stuff in Morrowind. Particularly in the high fantasy art design. I'll keep waiting for ES6 even tho I have no faith in Bethesda anymore. Starfield should have been A Morrowind 2.0 for me. Yet I didn't even finish the campaign. Dropped it and said I'll come back after the DLC and do it in one go. TBH I hope Mod support ramps back up for it one day, because the potential is there man. Starfield is literally edging on being the perfect game for me. But it falls apart as soon as the game loads up. :/
They only announced it so early because they had such insanely bad press from the launch of fallout 76, that their PR team rushed something together to please consumers.
They probably thought Starfield was going to be a success and made TES 6 as a Starfield in Tamriel, now they're probably on the fence between restarting from scratch and doubling down...
I don't think you can talk about elder scrolls 6 without talking about Lorerim and other modlist, I knew you could do a lot with Skyrim mods, but I had no idea how much people have actually done. Lorerim literally feels like a Skyrim remake, the bones of Skyrim are still there and sometimes I'm not even sure if something was in vanilla Skyrim or not. TES6 needs to use a lot of the ideas the modding community has added in.
I do have high hopes for ES 6, they know this universe in and out, and it's a series they know they can't fuck up, or else they're pretty much fucked. It's their biggest and best franchise and one of the best franchises ever made.
I think the difference between starfield and skyrim is, simply put, with starfield, they made a game, and with skyrim, they built a world. In skyrim, it feels like the world and characters will exist without you. Things will happen. Stories will be told. In Starfield, there's very little sense that anything would ever happen without the player, so there's nothing to draw you to explore, because you know the only story you'll find is the one you're telling yourself.
So weird to see 2 of my fandoms collide like this. I'm big into the modding side of Skyrim and I have to say that I personally am not hopeful about the quality of what we'll get for TES:VI. It's going to look beautiful, but the game itself will be as soulless as Fallout 4, Fallout 76, and especially Starfield. More and more we're seeing Bethesda shifting game production to independent contractors instead of in-house, releasing half-baked games, and then looking to 3rd party mod authors via paid mod add-ons to bring the game to where it should've been to begin with. This is really apparent in Starfield's modding scene, which is being flooded with these paid mods that add QoL stuff that should have been the game from launch. But enough people still buy them, as well as paid mods for Skyrim, that there's no reason to think that Bethesda won't keep moving in this direction. Watching mod authors making paid mods to make pocket change while ignoring that shifting the gaming scene to 3rd party paid content is killing the industry has been painful to watch. When TES: VI comes out a bland mess and is quickly followed by a hundred paid mods to make it playable everyone's going to ask how it happened and the authors who jumped on the paid mods train are going to have to accept they were part of what made it happen. Another part being the people who paid for those mods instead of pushing back against Starfield being a boring shallow bowl of clear broth. It's a shame, because Hammerfell is a gorgeous setting and the assets are going to be really wonderful stuff modders will want to work with, but Bethesda's writing has become sheer garbage. The drop in writing quality from Oblivion onward is also painful to watch. FWIW, I would play the hell out of a remastered Oblivion that makes the NPCs look actually tolerable to look at. The graphics choices for the character/NPCs are Oblivion's weakest point by far. So I hope that's in the works and will be moddable. It'd probably be better than whatever TES: VI is going to wind up being. Edit: Jeremy Soules not composing for Bethessda anymore isn't a big deal if they look for someone with a similar vibe. You'd be surprised how many music addition mods there are for Skyrim made by 3rd party composers who nail Soules' style quite well. There's plenty of starving musicians out there who'd kill to compose for Bethesda. They just have to choose Soules' replacement wisely. Which means they probably won't but...
My best hope for the reason for the delay is that Micro$oft is forcing them to do actual testing and fix bugs before the game comes out. I'm not going to hold my breath on that one, but at least it's a hope.
I finished highschool, college, medical school, residency, and got married since Skyrim first released. I'm probably going to have grandkids by the time ES6 releases
You can just say it was 14 years ago we get it
@@shadypielover no this was better. Really sets in how much life has passed since the last ES installment.
It’s rediculous
@@ShadowProject01That’s too many words for a TikTok brain to read.
This hit hard 😅😂
And the game will be released buggy, broken, boring and looks like a 2011 game 😂
I can't be optimistic about ES 6 no more, I don't think Bethesda knows what they are doing anymore.
Bethesda knows what they are doing. They're taking every shortcut they can to put in minimal effort and scam ignorant buyers into purchasing their next game. Same thing they did with FO76 and Starfield.
They never did.
The people involved in their best games aren’t there anymore it’s not a company name or brand that makes these games legendary it’s the people responsible for making them.
@@Darren_117 bros always just winged it, stood afar, said "looks good", and hoped for the best.
I have ZERO faith in ES6, considering the Starfield debacle. It’s likely gonna be half-baked slop.
Facts
Dude it’s probably never going to come out, it’s literally more likely to never come out than for it to come out. All bethseda wants to do is update starfield and fallout 76 and cash in on that 🗑️ tv show
Same here. I feel that way about Mass Effect too.
After Fallout 76 initial launch and Space Fallout I lost all hope in Bethesda
Fr, their new games feel like the people making them are super out of touch
@ they are because the suits are calling the shots
@@jad1920 I don’t think that’s the case. I think it comes from culture shifts in the tech space at large. The suits certainly support all that stuff but it really comes down to a shift away from making good products to virtue signaling and managerialism. The creative guys who made the elder scrolls good are all gone because they hated that culture shift and have been replaced by untalented uppity hacks.
Space Fallout is too generous of a name, Starfield was just bad
@ 😂
The fact that it’s gonna take Bethesda almost 20 years to release a new Elder Scrolls game for one is insane but also you already know that the day 1 launch will be filled with bugs and glitches . Bethesda has lost a lot of credibility the last few years.
Are you kidding , they lost it a decade ago
bugs and glitches are not even in top 20 of the problems with current bethesda games
Don't forget that the modding community will have to finish their game for them too.
Well Skyrim is going to be hard to match let alone top. They probably should just end it on a high note
@@sethjones6711they can't do that, they still need to milk a lot from the player base. Skyrim was the last Bethesda game that I'll be buying.
"Unlike Starfield, TES6 is going to be a long-time investment for the company and they're looking at a 10-year lifespan"
I can say adios to any hope I've had regarding that IP.
I disagree with you, Zio, they want to milk it the same way they milked Skyrim, but they'll also create it explicitly with that vision in mind. I don't think anyone wants that.
A few bug fixes here and there? Sure, but you just KNOW they're gonna monetize the f out of it through Creation Club, It could even go full on live service as far as we know
That’s fair. I agree with you on that concern. Personally I was thinking more along the lines of DLC and fixes which we know will be inevitably needed. But you’re absolutely right that the track record isn’t great
I totally agree with this take, they need to stop thinking in 10 years, this is not what made skyrim great
I just want fallout 5 or es6 i suppose with RPG elements good ones.. and give me 4/5 awesome dlc’s like fallout 3 and vegas had. Never played es tbh so prob kinda had same dlc’s. Mods do the rest and make ur next damn game XD
Elder scrolls video isn’t what I was expecting here but I’m all for it
Don’t have any positive expectations from Bethesda but that Skyrim soundtrack…after all these years later. I’m still listening to it.
Even that composer isn’t doing ES6. It’s destined for failure
Elder Scrolls VI: Loadscreenia
Ironicaly, that's the one thing they want to remove, instead of, you know, giving us very detailed interiors and cool dungeons, no instead they'll allocate an absurd amount of ressources to remove loading screen when we enter buildings (which I really don't care about, ER on my computer has 4s loading screens, and it takes a better PC to do no loading screens at all instead of short ones).
Ur saying that like it's a bad thing. It's good that they're aware of how many loading screens starfield and fo4 had@@dearcastiel4667
Bethesda is cooked. Starfield is such a huge disappointment and they know it. They will keep milking what they can out of it and Skyrim until they sell to another corporation who will make cheap mobile games out of all their IPs
I think everyone is too quick to throw them under the bus. They are not Bioware... yet
Starfield still has good Bethesda DNA. It's just that their new ideas didn't jive with their formula as well as it could have.
@@jessemiller3108 those exact same people with those "new ideas" are currently developing TESVI...
@ I'm negative towards a lot of corporations making video games these days, and you have a point, but I'm trying to stay positive on this one...
We will see
Bethesda already makes cheap mobile games of their own franchise. xD
@@LandStrider23 The new ideas belonged to a completely new IP. They won't risk releasing a bad TES, its what made them.
"Supported" = continually sabotaged by an annual update for fuck-all reason, so the mods can stay segmented.
Gonna be blunt I don't think Bethesda still has the required talent to produce a game that would meet the expectations set on a main line Elder Scrolls title. Their track record these past few years have made that clear.
I agree completely and also they really need to think about changing their Graphics engine. For god sakes somebody please put the creation engine out of its misery but unfortunately they're still using it so you know the Elder Scrolls 6 is going to be a another load screen nightmare.
the only reason bethesda ever put out that ES6 "teaser" 7 years ago was because they wanted to distract from the massive fallout of fallout 76, how shit the game was, the banning of people, the broken promises of merch, etc. they literally had nothing planned for ES6 at that time and just said "fuck it, throw something out there"
Yep, this is 100% correct
Not to mention the phone game that came out around the same time.
No because Fallout 76 and The Elder Scrolls 6 were announced at the same time.
As long as Emil Pagliarulo, Will Shen, and other devs that worked on Fallout 4, Skyrim, and Starfield are in any creative role for this game. It will be terrible. I absolutely dread this game, because I know just how shallow the RPG aspects, quests, writing, and factions will be. Already Emil has been talking about how "fiddly character sheets" are not something they want in the game, just moronic handling of one of the best RPG franchices ever made. I pray I am wrong.
The longer the character sheet the better, makes character building more modular
@@non-applicable3548 It's not like Elder Scrolls character sheets were very complex to begin with, people can handle more complex rpgs just fine, i'm sick of the streamlining
@rickhapstley3866 same. I want DND 3.5 with ALL the splat books. INT based Melee bruiser who also trains animals? Go for it. Dex based off tank with summons? Sure! Easy! Wisdom based unarmed swordsman? It's samurai time!
@@non-applicable3548 preach fam.
IF Jeremy Soule isn't doing the music it's going to suck
It's going to suck either way.
He won’t be due to accusations. Rip
free jeremy
Untalented nobodies that were allowed to ooze into the gaming industry used their privilege ensure Soule was ran out. He hasn't been heard from since 2019. Hopefully Gamergate 2 will see the return of actual talented GAME DEVELOPERS and composers that put talent ahead of their own ambitions.
we have had hammerfell in daggerfall, just not all of it. i crossed the alik'r desert myself without using fast travel. it would be cool to see some places like cairou or sentinel in modernized forms.
We had Hammerfell in Arena also
My criteria for Elder Scrolls games is simple: Let me wander, let me get lost, let me get fully immersed, and never ever tell me what I should do.
I am very concerned about ES6.
Skyrim was truly Bethesda's last great game. Everything after has been mediocre at best and an embarrassment at worst. Plus after a lot of other AAA studios that used to release gold have lost so much luster, Elderscrolls 6 will probably follow the trend and just be another joke to laugh at.
You and everyone that thinks like you has insane rose tinted lenses about vanilla skyrim
I still think Fallout 4 was great too, but I will admit that its when Bethesda started to really fall behind. The voiced protagonist really hurt the game because it was the main root to its problems with the dialogue and roleplaying. Then they went WAY downhill with 76 and Starfield.
@@Michelle-kc8ht Skyrim is their best game, no contest. They'res a reason why its the one that got tons of remasters and rereleases and its because it was objectively Bethesda at its peak because it was the time when they were most beloved and its easily their most recognizable and iconic game. If anything Morrowind and Oblivion fans have the rose-tinted glasses. Especially Morrowind. Still good games but they have tons of problems that Skyrim doesn't have.
@claystedman6923 ok, it was their best game, and vanilla was still really jank and wouldn't fly at all today. And yeah, morrowind and oblivion were also jank, which contributes to the point I'm making, Bethesda has always been kinda ass. Remember everyone begging them to just give fallout to obsidian? They haven't been getting worse, the standards, for better or worse, have changed
Skyrim is great because of mods and is a ok-ish "my first action-RPG" title, but it's far from being great, almost every aspect of the game is underwhelming once you remember it's supposed to be a RPG.
High End Graphics. I'm getting sick of Studios putting too much effort on realistic rendering instead of concentrating on real game play. Artistic Visual >>> High End Graphics.
they act like we didn't love the diablo 2's and final fantasys for their story telling and depth, not because they looked like hellblade because they absolutely didn't. Are our standards as gamers higher now? Yes but that doesn't mean we want to trade substance for trivial visual aspects. Thats far more FPS genre demands than RPG.
❤
2:40 im sure someone already said it but like half of the Daggerfall map is Hammerfell. You can definitely visit it in a major title in the series.
I feel like a good chunk is going to be hammerfell and the other half something else
ugh........... not even excited for sand. No thank you. It's been 13 years since skyrim, THIRTEEN! and I get desert......... I need trees. My god bethesda.
Same I'm so sick of deserts, I want my fantasy world to be lush and interesting. It's partially why I'm not big into fallout. I don't wanna explore a shithole
Doesn't stop you at your home.... 🤣
@@johnnyringo35 I mean I live in North Scotland. But outside is scary. I need game trees. 😆
Might just end up feeling like another random Starfield moon
There’s a lot of different biomes in hamerfell. Honestly I’m glad that’s the likely region I’ve always looked forward to a game there
TES6 being still in the game engine as Starfield doesn't fill me with hope at all
I'm personally hyped to experience the most soulless corporate slop ever created
I guess we’ll always have Skyrim and Skyrim VR and Skyrim Anniversary Edition and Skyrim Enhanced PS5 Pro version and Skyrim 50th Anniversary Augmented Reality version “you’ll really FEEL the arrow in your knee!!”
4:48 That switch from Zio's deep-bass to Tom Howard's soprano voice is so jarring 😂
Yeah I noticed the same thing! I thought Todd's voice was a woman's at first lol
Todd probably has those heavenly golden pipes@@Thomahawk1234
Man, I'm beginning to doubt the standard mode of AAA development is feasible. I just saw a video about BioWare struggling to staff appropriately for all hands being on deck for one big game and wrestling with whether to loan out staff elsewhere in EA while they're at development stages those people aren't suited for. Now this with Bethesda. Things sounded much less... bleak back in the day when you could reasonably expect a studio where things are going well to be in production on one game, pre-production on the next couple of games, supporting the most recent release with patches and DLC simultaneously. These days, working to the standards of modern AAA sounds like you just need so many people working on production for the current project that the studio as a whole and their flagship series suffer.
I know it's a meme, but the more I hear about modern AAA game development, the more I too want shorter games with worse graphics made by people who are paid more to work less, and I'm not kidding.
Amen!!
Skyblivion will probably work out better then an actual Bethesda game
You can thank the bland story in Starfield to Emil Pagliarulo. Long rabbithole to go down for him
That man thinks simple is good, sadly. If something is even remotely complex or requiring of thought he thinks "it's fiddly", which he said in regard to Elder Scrolls character sheets which are already simple.
@@smithynoir9980 bro doesn’t want an RPG, he wants a linear schlockfest
they should keep Emil in the desert untill the game comes out
The fact is there's almost no way they have anyone left who really made Skyrim what it is, and with Bethesdas track record lately I doubt any legacy dev wants to be there.... the only thing we can hope for is some young upstart devs with something to prove get on the project and start their careers as legends in the industry
All the new hires are nosering bluehairs.
Any new developers, no matter how ambitious or skilled, are screwed if they apply their talents at Bethesda. It is such a clusterfuck of organization that Emil has bragged about how they don't update their Game Design Document throughout the process. The GDD is a central hub of everything that the team has worked and created: it's the complete record of all of their collective work. So here's an example of how that plays out:
Alan is an animation modeller, specializing in combat animations. In his spare time, he creates a small library of high quality, specialized animations that could be used during possible boss fights. Now, Greg is a game designer. His job is to put all the pieces together to create the experience. He sees the final draft of a boss fight cross his desk and signs off on it. HOWEVER, because the GDD is not updated, Greg doesn't see that Alan's boss fight animations exist and therefore they are unused, turning a potentially impactful, engaging encounter into the usual slop that are Bethesda boss battles.
That flaw goes into every single aspect of the game, from writers not knowing that a script or animation exists that they could work into the story, to level designers not being clued in on some awesome 3D models that could really spice up their worldspaces. It's honestly a miracle that Bethesda games ever worked at all, but as games get larger and more complicated to make, that couldn't last.
Sees certain mods the size of the base game of Skyrim. "We'll make our own TES6 WITH BLACKJACK, AND ARGONIAN HOOKERS."
I hope they build in some of the most common skyrim QOL stuff like having multiple multiple starts, one being the cannon story line start, but a bunch of 'I'm just a random bandit' or 'i'm a random vampire in a cave' starts
If they were smart they'd borrow from modders. SkyUI, immersive camera, dual wield block, etc
I think Zenimax diverging their attention onto live service games like ESO and Fallout 76 has been the #1 reason why Bethesda’s in-house output has dropped off a cliff. We would already have TESVI if Skyrim hadn’t convinced their parent company that they’re untouchable.
I'm about as excited for Elder Scrolls 6 as I am for: Skyrim Remastered 15 year anniversary REMASTERED game of the year supersaiyan God supersaiyan, my husband Bersi will be the death of me EXTENSIVELY REMASTERED ultra instinct please give us more money edition.... Which is pretty freakin excited if I do say so myself!
-Average Bethesda Fan in 2025
Holy shit that Bersi reference sent me to the grave lol 😹
I have ZERO faith in Bethesda. It's most like more dumbed down . More creation engine 🤮
Lol it turns into veilguard
We should be getting the skyblivion mod this year if you want a Oblivion remake
If TES VI never comes out or turns out bad, I wouldn’t be surprised in the slightest.
Skyrim set the bar so low for what you can get away with in AAA gaming, that Bethesda has only really strived to never go above it. So much so, they can’t even be bothered to actually fully fix Skyrim, FO4, or Starfield since that would require them actually doing anything EXCEPT the bare minimum.
I’ve always been of the opinion that the last great game that Bethesda ever made was Fallout 3, so it’s been a loss I already processed while they still exist.
I’m pumped to see Hammerfell but I hope they also include the province of High Rock which would serve as a contrast to the desert.
We’ve waited so long, that Bethesda needs to over-deliver.
if they remaster oblivion, they're giving a massive middle finger to the mod developers who have been working on Skyblivion for years, who were forcedd to recreate every single asset because bethesda made that the rule if the mod team wanted to do it legally. They literally said "okay, recreate the entire world then with your own much smaller team" and the team did it in spite of the stupid arbitrary restriction, and now bethesda's just giving them a massive fuck you if they make an oblivion remake. like.... it's ridiculous if this happens, I'll just play the mod and tell bethesda to suck it for making three bad games in a row without any redemption inbetween. they want to be a small indie studio but they act like a big corporation with how they treat everyone who isn't a hired official game dev.
Yeah, crazy thing is Todd always talking about how he wants to give jobs to modders because he thinks it's so groundbreaking what they do. Why wouldn't he just give jobs to the skyblivion team, take the skyblivion project and just release it officially as the oblivion remake? They already did the majority of the work of remaking the game, but now he's gonna spend more company assets and money to put out his own remake when the money has literally been there the whole time. Todd could literally solve this in a few phone calls, but his ego is what is killing his franchises
when Bethesda say "support", they actually mean the ability to push useless updates that break the games and all their mods, years after they stopped doing any sort of bugfixing for their games. They love taking content from modders to sell or add as unrelated "add ons" that ruin the immersion of their games, but they won't ever implement bug fixes from the ubiquitous "Unofficial game patch" mods that come out for every single one of their games. I bet they'll release Oblivion again, with new shaders but all the same bugs still there, so you need to install bugfix mods on day 1.
It's incredible how in the span of time between two mainline elder scrolls games, Bethesda has gone from being a reasonably well-liked company that releases games filled with tons of quirky bugs, to being such a hated company who's major milestone releases I don't even give half a shit about anymore.
Ngl, I am not very optimistic about this next installment. Bethesda hasn’t been exactly inspiring confidence that they will shake things up and knock it out of the park.
No Jeremy Soule = no TES
This is the greatest Elder Scrolls VI situation of all time
Everytime Emil Pagliarulo appears in a video, an alarm sounds in my mind
and People complain about how long it took for GTA VI to be announced and released.
Cute..
GTA VI’s release is an entire meme in it of itself so idk what you mean. Also you have to consider red dead 2 came out in 2018 and was able to tide people over longer considering how well it was received.
The Elder Scrolls can join Duke Nukem and Grand Theft Auto in having fifteen or more years between mainline releases. Fallout is going to wind up there, too.
@@cartergreer8913 the joke is, there has been a longer period of time between tes5 and tes6 (and still counting) than there was between gta5 and gta6
Gta5 came out in 2013
Skyrim came out in 2011
*Laughs in Perfect Dark* 😅
If you've ever felt useless, think of the people at bethesda.
Bethesda has made billions of dollars since it was founded. Every single person working on these games are more successful than you in every way. There's no reason to call them useless online.
Bethesda is still capable of making great games and implementing innovations successfully in worthy sequels DOOM is living proof and gives me hope for ES6.
We just need to make sure our voices are heard give us the next new and improved Elder Scrolls and you already have lightening in a bottle.
More fleshed out Main/Side Quests,more variety in weapons and magic,and stay faithful as possible to the world and lore we fell in love with.
The problem with Starfield and Fallout 76 are they are games that nobody asked for they were poorly executed and they didn't follow the formula.
In a mainline game from their very strongest IP they will HAVE to deliver or face annihilation and I don't think they will let us down.
Bethesda didnt make doom
The guy who got the Nintendo switch 2 reveal day spot on has also corroborated the oblivion remaster talk.
Although i think what will really help with immersion for ES6 is that it won’t have mandatory menu hopping to do mission. It should have the same as Skyrim and fallout where if you see it you can go to it style open world map. I hope they innovate on their radiant quests and create algorithms that create a variety of quests with multiple step quest lines. I would also love to see the ability to kill “required” npcs again and just have another npc take the job of the one that died. Idk could just be their kid, brother, sister, cousin, father, close friend, apprentice, teacher. And if all those people die welp the game will let you know and as if you want to reload before the npc died. Or have some sort of in game ability to bring people back from the dead not as the living dead but putting their souls back in their bodies.
Outside of final fantasy, the elderscrolls was my favorite series! Man, they just threw me into a world of wonder. I was so excited for the elderscrolls 6... now it has just been to long. I have no excitement anymore. Bethesda took my joy and casted it into a sea of disappointment and broken expectations.
I wish I can be hype for ES6 but after starfield, fallout 76. And even to a smaller degree fallout 4 that disappointed a bit. I don’t have much confidence in Bethesda anymore, especially how they tried to say starfield was amazing and we just didn’t understand. How arrogant.
I predict we will get ElderScrolls 6: Etherius and it will feature the dwemer returning to reality after flying their spaceships out into etherius and there will be 11 bajillion planets full of randomized locations that you can visit after a brief 2 minute wait in three different loading screens.
ES6 won’t come out till 2035 and that’s a big MAYBE, fallout will never have another video game ever again. Mark my words.
Bathesda doesnt get my money anymore on launch, maybe ill pick it up after launch if its not a broken mess
Everyone keeps talking about how the "Bethesda formula" just doesn't work nowadays, but I kind of feel like it totally would work, if done properly.
The previous TES/FO titles were so awesome, because there was a huge world with lots of things to explore. Starfields biggest issue is that everything is procedurally generated, empty and lifeless. There was just no point in exploring, because (except for some random encounters in space) there's just nothing to be found.
The only thing worse than desert levels are ice levels…but Skyrim turned out alright so 🤷♂️
I LOVED Morrowind. It was a top 3 gaming experience for me.
But Elden Ring has more than scratched the Elder Scrolls 6 itch. It is phenomenal. The story and lore is confusing and FOK, but it is smooth and exciting.
Bethesda likely saw Elden Ring and p00ped their pants. The bar has been raised.
Things I'd ;ike to see include: a similar enchanting system to Skyrim (with being able to scale them up to equal or better than the enchanrted gear you learned them from), any enemy you kill can be looted for everything they had on them and were using, keep some cheese strats in the game (speedruns are pretty great and I'd like there to be good methods of doing so), and ways to get some major perks granted after tough or important quests.
After Starfield and its DLC it's hard to have faith in them. Even more so after seeing how they handled the negative criticism.
We need more videos like this, different games
in april/march this year comes out Tainted Grail the fall of Avalon its a skyrim like game. there is a demo version on steam try it out its fun
Can't wait to have a loading screen whenever I enter a new area on the map
I was a sophomore in HS when Skyrim came out. I am now 30 years old.
Same engine since 2002 held together with paper clips and bubblegum. Hard pass for me. 15 years since skyrim for mediocrity and the same thing.
GTA 6 and Elder Scrolls 6 in the same year would be crazy
I thought that Starfield was the exact same thing as Skyrim but set in space. The same game elements the same loop etc. with a different skin. That, maybe we were looking upon Skyrim with rose tinted glasses and in fact Bethesda have always been like this. But no. I am currently doing a playthrough of Skyrim with a few immersive and minor graphical mods - the heart of the game is very much intact - and it is incredible... the amount of love an detail that went into that game is simply unreal, it reminds me of the level of detail and attention youd find in baldurs gate 3. The attention to the little things, the tiny details that add so much are what counts in a game that is meant to immerse you in its world - starfield had none of that and it suffered hard for it, the game felt rushed and half baked and half hearted. When given enough time, games can make space for the little things, so I am still hopeful for ES6.
Seeing you not picking up potions and alchemy ingredients is unnerving
i remember some years ago, people were speculating for the game to release in 2020, at most 2022... lol
I was just searching for any new info for Elder scrolls 6 yesterday. Now this vid pop up.
Edit: didnt daggerfall take place in part of hammerfell as well high rock? Imagine they went with daggerfall direction but it include the 2 whole country. It will feel like drsgon dogma 2, one region is desert and another is island.
I dont have the highest hopes for Elder Scrolls 6, but part of me feels they are going to take inspiration from Elden Ring and that may help out in its playability.
I also am happy for the remaster of oblivion, although I think a remaster of Morrowind with modern combat would be the best. using unreal I think is smart since their engine is trash.
I’m pumped to see Hammerfell but I hope they also include the province of High Rock which would serve as a contrast to the desert.
We’ve waited so long, that Bethesda needs to over-deliver. Especially without Jeremy Soul gone.
I'm only correcting you on this, because it leads into a grievance I have with the upcoming Elder Scrolls. Half of Elder Scrolls 2's map was Hammerfell, the other half being High Rock. I WANT that to be the case here; because the only way Bethesda is gonna make up for another entry that dumbs down the series even more, is for them to go with the Aldmeri conspiracy, where they need to tear down the 6 (I think?) towers that hold up Mundus, and tower zero is the Admantine Tower off the coast of High Rock, on the Isle of Balfiera- home to the last of the Direnni elves (the progenitors of the Bretons). Now, if they go that route, then maybe they will just have Hammerfell and that island... but that kind of does a disservice, if you don't get those thematic ties of ancestry, like how the Elves are descendants of the Aedra (who feel responsible for the mortal lives) and look down on man, juxtaposed against the Direnni, who are responsible for siring the further diluted elven blood of the Bretons.
But, I'm not holding my breath for anything. Todd used to be so passionate and ballsy with innovation. Not saying that he's not anymore, but he just doesn't seem to create games write with that same strength of writing as Kirkbride. I just hope they learn from other RPGs, bring back stats, and let us SEE OUR FUCKING STATISTICS. No more of this, "do increased damage to armor," with not a single explanation of how much damage.... Anyway, before this becomes a rant- hope and pray it's good.
The thing about that original teaser for the elder scroll 6 was they were pressured by all of us fans and I think they released that way too early and now they're trying extra hard not to say anything crazy
Man Jeremy Soule, is such a legend. And the Skyrim soundtrack isn't even my favorite work of his. The Icewind Dale "Kuldahar Theme" is one of the most magical tracks of video game music I've ever heard. Sad he won't be contributing to the next Elder Scrolls game.
What I want to know is, what does long term support mean to him? Cause the Skyrim model was release, special release, another special release with dlc, and then a very soft remaster, and then just a free bundle of official mods (a few are great, to be fair). If that's "long term support", I'm afraid they're going to intentionally release it in a worse state than they would otherwise. Cause you know, they can just release it again 🙄 with a few tweaks
Technically we have explored at least part of Hammerfell in Daggerfall.
Oblivion and Morrowind were life changing games for me personally. Being a console kid, I had no concept of large open world, do whatever kind of games until my dad and I were watching Toonami one day, and they did a feature on Morrowind. Like literally that day, my dad and I went to GameCrazy (throwback) and picked up the Xbox version,and the PC version guide book lmao.
I vividly remember searching through stores for games that looked like Morrowind because that was all I wanted as a kid. My favorite genre ever. TBH I'm salty the rumors of a remake are for Oblivion and not Morrowind. But I love Oblivion as well. Just felt really dumbed down compared to the stuff in Morrowind. Particularly in the high fantasy art design.
I'll keep waiting for ES6 even tho I have no faith in Bethesda anymore. Starfield should have been A Morrowind 2.0 for me. Yet I didn't even finish the campaign. Dropped it and said I'll come back after the DLC and do it in one go. TBH I hope Mod support ramps back up for it one day, because the potential is there man. Starfield is literally edging on being the perfect game for me. But it falls apart as soon as the game loads up. :/
They only announced it so early because they had such insanely bad press from the launch of fallout 76, that their PR team rushed something together to please consumers.
They probably thought Starfield was going to be a success and made TES 6 as a Starfield in Tamriel, now they're probably on the fence between restarting from scratch and doubling down...
no one is "actively" working on elder scroll 6, we aren't getting another elder scrolls game that isn't an mmo...
🤔 Ehhh how Betthesda act in recent time make me dont have a single expectation about ES 6
I don't think you can talk about elder scrolls 6 without talking about Lorerim and other modlist, I knew you could do a lot with Skyrim mods, but I had no idea how much people have actually done. Lorerim literally feels like a Skyrim remake, the bones of Skyrim are still there and sometimes I'm not even sure if something was in vanilla Skyrim or not. TES6 needs to use a lot of the ideas the modding community has added in.
How many of the original Devs are still around? I always wonder that when q sequel takes a long time to come out..
Essentially none of them. The majority of the talent that made the Elder Scrolls games from 3 to 5 left around 2016 for reasons.
WOW! I can’t believed they announced a return to the classic halo art style, AND a new Elder Scrolls game… what could go wrong!
It will never be like in the old days when Skyrim released. I just have given up the hope that they will ever make a good game again.
I do have high hopes for ES 6, they know this universe in and out, and it's a series they know they can't fuck up, or else they're pretty much fucked. It's their biggest and best franchise and one of the best franchises ever made.
I think the difference between starfield and skyrim is, simply put, with starfield, they made a game, and with skyrim, they built a world. In skyrim, it feels like the world and characters will exist without you. Things will happen. Stories will be told. In Starfield, there's very little sense that anything would ever happen without the player, so there's nothing to draw you to explore, because you know the only story you'll find is the one you're telling yourself.
I'm not eagerly waiting this game since starfield came out lol
I hope Bethesda just... HIRES more people to work on their game.
So weird to see 2 of my fandoms collide like this. I'm big into the modding side of Skyrim and I have to say that I personally am not hopeful about the quality of what we'll get for TES:VI. It's going to look beautiful, but the game itself will be as soulless as Fallout 4, Fallout 76, and especially Starfield. More and more we're seeing Bethesda shifting game production to independent contractors instead of in-house, releasing half-baked games, and then looking to 3rd party mod authors via paid mod add-ons to bring the game to where it should've been to begin with. This is really apparent in Starfield's modding scene, which is being flooded with these paid mods that add QoL stuff that should have been the game from launch. But enough people still buy them, as well as paid mods for Skyrim, that there's no reason to think that Bethesda won't keep moving in this direction. Watching mod authors making paid mods to make pocket change while ignoring that shifting the gaming scene to 3rd party paid content is killing the industry has been painful to watch. When TES: VI comes out a bland mess and is quickly followed by a hundred paid mods to make it playable everyone's going to ask how it happened and the authors who jumped on the paid mods train are going to have to accept they were part of what made it happen. Another part being the people who paid for those mods instead of pushing back against Starfield being a boring shallow bowl of clear broth.
It's a shame, because Hammerfell is a gorgeous setting and the assets are going to be really wonderful stuff modders will want to work with, but Bethesda's writing has become sheer garbage. The drop in writing quality from Oblivion onward is also painful to watch. FWIW, I would play the hell out of a remastered Oblivion that makes the NPCs look actually tolerable to look at. The graphics choices for the character/NPCs are Oblivion's weakest point by far. So I hope that's in the works and will be moddable. It'd probably be better than whatever TES: VI is going to wind up being.
Edit: Jeremy Soules not composing for Bethessda anymore isn't a big deal if they look for someone with a similar vibe. You'd be surprised how many music addition mods there are for Skyrim made by 3rd party composers who nail Soules' style quite well. There's plenty of starving musicians out there who'd kill to compose for Bethesda. They just have to choose Soules' replacement wisely. Which means they probably won't but...
I cannot wait to retrieve farmers sheep AGAIN.
My best hope for the reason for the delay is that Micro$oft is forcing them to do actual testing and fix bugs before the game comes out. I'm not going to hold my breath on that one, but at least it's a hope.
Regarding the whole 10 year plan thing - they didn't do that with Skyrim and it's arguably one of the most successful games of all time.
We may only have one or two more Elder Scrolls games in our lifetime
Cant wait to see ES6 being the final nail in the Bethesda coffin.
When I played skyrim I was a little 6th grader, now Im nearly a certified Architect 😅
I can only hope that recent trends in gaming will inspire Bethesda to not release slop.
My question is why tf did they show that teaser trailer when they hadn't even started development? Just seems heartless.