Normals Adjustment (Affinity Photo)

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  • เผยแพร่เมื่อ 8 พ.ย. 2024
  • Modify normal map texture passes and also re-light 3D renders using Affinity Photo's Normals Adjustment.

ความคิดเห็น • 13

  • @pepi9429
    @pepi9429 2 ปีที่แล้ว +13

    How about creating normal maps from height maps and mixing normal maps?

  • @damianreed193
    @damianreed193 2 ปีที่แล้ว +4

    This is fantastic! Here's to hoping Serif brings more tools to Affinity Photo for game development!

  • @bclaus0
    @bclaus0 2 ปีที่แล้ว +8

    Affinity Photo is becoming a great companion to 3D apps, love it. Any plans for a short video on OCIO? Over on the Blender side, people are building a new Transform called AgX, the successor to Filmic. I've used your Filmic macros extensively to develop my Blender renders non-destructively.

    • @JamesRitson
      @JamesRitson 2 ปีที่แล้ว +5

      Hey, OCIO videos will be coming-at the moment, we still need to implement OCIO v2 (the new version didn't make it for our release date this time around), but I'll keep an eye on AgX as it sounds like I'll need to make some new macros ;)
      I'm planning some post-release content which will include handling OpenEXR documents (sans OCIO), I hope to get around to that area before Christmas time...

  • @javierrivero7
    @javierrivero7 ปีที่แล้ว

    I congratulate you for the new tutorials where the image of the person who is explaining does not appear, since this image distracts and covers part of the program's interface. Congratulations!

  • @elliottcobin1468
    @elliottcobin1468 ปีที่แล้ว +2

    How can a texture normal map be created from a texture image? Thanks very much.

    • @watchandproduce
      @watchandproduce 6 หลายเดือนก่อน

      Exactly this would be a more likely use case for a tutorial. Though this was an interesting video.

  • @autodidact7127
    @autodidact7127 2 ปีที่แล้ว

    Please never move to subscription PLEASE remain AWESOME!

  • @timetorelaxfocus9642
    @timetorelaxfocus9642 2 ปีที่แล้ว +1

    Normals must be new to 2.0, not in my version.

  • @ptst19
    @ptst19 2 ปีที่แล้ว +2

    Did not understand it, you must excuse me my ignorance

  • @КонстантинСабуров-б2й
    @КонстантинСабуров-б2й ปีที่แล้ว

    Please, add something except rotation. Dot-lighting at least, Intensity-trick is obscure and miserable

    • @JamesRitson
      @JamesRitson ปีที่แล้ว +1

      We already have this via Procedural Texture (Layer>New Live Filter Layer>Colour>Procedural Texture). You can convert normals to greyscale bump map lighting using a dot product function and use it with a blend mode for lighting purposes. There's already a preset called Simple Bump Map Lighting to help with this.

    • @КонстантинСабуров-б2й
      @КонстантинСабуров-б2й ปีที่แล้ว

      @@JamesRitson i know - you can also rotate normals here too (instead of adjustment) and replace half of adjustments with formulas, actually. But Live procedures are not convenient way of doing this. To be convenient they need to have normal text editor box for easy copy-pasting (single, not per-channel), color inputs, layer inputs for sampling and additional gismos to setup useful custom workflows.
      Dedicated adjustments are more usable and MUCH faster, in fact. And regarding "normal adjustment" with the only feature to rotate a vector... its just plain useless except some simple cases that rarely happen in real tasks // imho