Hey magic cat in your old cuphead videos you made a joke about being Satanist and they're now they're a real people saying hail Satan in your comment section you should probably get that regulated because you have people in modern day thinking that you're healing Satan and that's not a good thing you should probably get that checked Love your content though
I just want to say that your takes on almost everything are great that's why your my favorite souls youtuber watching democracies video ranking elden ring rememerence bosses just made me want to say thank you for making quality content that i might disagree at times but you give valid reasons. Can't wait for the next video
Regarding the teleport to Enir-Ilim, I think they shouldn't have done that at all. I don't think it's too hard to realize where you have to go next after burning the sealing tree, but if they were really that worried that players wouldn't be able to figure that, they should had teleported us to the base of Belurat, change the enemy placement, maybe add some of the inquisitors and divine bird Warriors and make us fightour way through Belurat again, similar to what they did with Ashina Castle.
Actually that would’ve been a perfect way to add in a bit more legacy dungeon content without creating a whole new one. Plus I’ve always felt Belurat had a good layout and side content, but its big issue really is the enemies being forgettable.
It’s confusing like I doubt they’re scared the player won’t figure it out given how hidden the dlc entrance is. Maybe they didn’t have dev time to have a second scaled up Belurat and they didn’t want to make the player bored with what are basically low level enemies if the missed Belurat originally. Then again they have all those pointless messages for the super tanky enemies unique to the forges (I think they’re called golems) that hint very obviously towards their weak spot.
Belurat is genuinely my favourite area in the DLC and top 3 in the whole game. Shadow Keep is certainly better on a technical level, but I'm just in love with Belurat. The music is so good at setting the tone (for the whole DLC really, not just the area) and gives the vibe of a great and proud civilization crushed by an unspeakable tragedy (which is a trope but a great one), and that cool suffocating feeling only deepens when you learn about the sins of the hornsent later on. And it has so many secrets that are really satisfying to find, which is great because it's the first area of the DLC and as such it still had me in my "completionist" mood upon exploring it. It's still no Stormveil but it feels a lot like it, and I remember feeling so delighted when I learned I actually managed to find basically everything in the area. It's everything I want out of a Souls level.
Leyndell pre-shattering would be great for a vacation. I would also love Liurnia. Also, you are probably the first person I've seen who doesn't dislike Finger Ruins.
I will always have a soft spot for the Abyssal woods, i love how oppressive the atmosphere is, the aging untouchables were personally quite tense for me as i committed to the stealth entirely, the fact that torrent was shit scared has me unnerved, the buildup for Midra helped me love that boss even more. Idk, while its a bit of a walk in subsequent playthroughs, i can’t say it has lost its charm for me
You sound like such a goober. If that area made you “TenSe aNd UneRveD” get a grip. That area is horrible and just missed potential, so much so it makes me upset when people defend it. It reminds me of demon ruins from ds1, super cool in theory but empty and horrid in practice.
abyssal wood are goted when paired with invasions, being invaded in this creepy forest and trying to beat invader without alerting winter lanterns in the fog is extremely enjoyable
This is a good idea, I ran TT while there as well but I also took out the aging untouchables because I have a bad compulsive need to fight anything no matter how tedious it is. I suck at parrying, BTW so each untouchable took me 4 or 5 tries lol
My vacation spot would be shaman village. About the shadowpeople across the scadu plains; while it’s true they’re nothing more than a fly in terms of threat level, I also don’t think that’s their point. I believe they’re supposed to represent the brutal aftermath of Messmer’s conquest, people burned and unable to move on to a true afterlife. So I view them more as environmental storytelling
Thematically sure, but that doesn't change how they're spammed in every single crevice of the world to do nothing but fill space, while being both unthreatening and disruptive
Love this video man! I like bosses and all, but it’s getting exhausting seeing a million videos online about “bosses ranked,” followed by “bosses ranked by difficulty,” “bosses ranked by lore,” “bosses ranked by height,” etc. I always love a discussion about areas, level design, atmosphere… it feels like judging art. Ancient Ruins of Rauh at #2 is a great pick and I agree completely, might even consider it at #1. On my first run through I thought it was good but didn’t think much of it, probably would’ve ranked it 6th or so on this list. On my second run, I realized how perfect it was. The layout is amazing, the way it connects, and the side paths are extensive. There was a whole divine beast fight I didn’t know existed, and I probably spent a full 3 hours going through the area and finding things despite having just finished the DLC a few weeks prior to that run. Rauh may be in my top 5 areas for the whole game. I would probably put Enir-Ilim lower though. It is beautiful and all, but the divine frost warrior is complete BS and at the end of a brutal stretch after the spammy birds, not to mention those magic spammers as you’re running up the stairs are basically pure luck to dodge. Also I think the area is way too short. But I did love the side path to Belurat, one of the coolest moments in the game, and again, it is absolutely beautiful. The other divine warrior fights were decent besides the Frost.
The Abyssal Woods really, really needed one more boss like a Frenzied Divine Beast Warrior or a Frenzied Divine Beast Dancing Lion right at the base of the waterfall after the aging untouchable or in the field in front of the manor.
I'm so glad to see that Enir Ilim>Belurat. I like both. But I feel like Enir Ilim is downplayed a lot because of that annoying stair path. The enemy designs are so good, and the aesthetics, as well as the interesting side paths, make it one of my favorite levels in all souls games. Also it's not too long or short. It's the perfect length for an end level imho
35:50 I second this so hard. I really dreamed of legacy dungeons akin to Brume Tower and Shulva the Sunken Temple for Shadow of the Erdtree - vastly different unique major dungeons to outmatch the main game without being too similar. I can't say I'll remember the aesthetics of most places that aren't named Enir Ilim, Ruins of Rauh, Dragged Peak or Stone Coffin Fissure. But the level design of the Shadow Keep and the verticality of Gravesite Plain and especially Scadu Altus was a VERY welcome addition to Elden Ring! I just don't think they "really" outdid themselves with a preceding roster of Leyendell, Stormveil, Ringed City, Research Hall, Cainhurst Castle, Shulva, Brume Tower, Anor Londo etc. Ancient Ruins of Rauh, Enir Ilim, and Dragged Peak probably got the closest to the variety and "freshness" I hoped for.
SOTE took the map design of DS1 and Bloodborne and scaled it way up. For me it feels like one giant dungeon layered with a bunch of smaller dungeons and SOTC vibes in between. The vibes and views really contrast the desperate and desolate bosses very well. Also Castle Ensis is very underrated, it's my favorite minor dungeon in the whole game alongside Deeproot and SSG.
When I first reached Shaman Village, it was night, and glowing minor Erdtree was even more prominent and beautiful. Great view, relaxing scenery, but not enough for BnB stay
The Abyssal woods should have made a huge Untouchable watching over a large portion of the abyssal woods which you need to hide from, like the frenzied tower in the base game
The lack of more new enemies is my criticism. Because i think this is what makes the game interesting for me. It makes the zone feel unique and disitinct. Abyssal woods could have more new frenzied enemies. Charo and Cerulean coast could have new ancient dead enemies. Since Jagged Peak is supposed to be a parallel to farum azula they could have made new beast men or a dragon like cult enemies. Stone Coffin Fissure could have enemies like Murkmen from Ringed City dlc or just a unique putrescent type enemies. They could have gone crazy with it. But i guess they ran out of budget.
Yes, it is without a doubt the biggest flaw of the DLC. You meet 90% of the new enemies in Gravesite Plain, that has a real negative impact on exploration. The base game was so enchanting partly because you fight through this already extremely varied roster of enemies in Limgrave, and then you enter Liurnia and there's a bunch more new enemies! Then you go to Caelid, and there's a bunch more new enemies. No other open world game does that, its kind of insane. SOTE doesn't reach anywhere near that bar unfortunately. I think they prioritised bosses too much, and it would've been better if they cut like 3 of them and put those resources towards enemy diversity. 11 remembrance tier bosses in a DLC is very impressive in its own right but the open world is where you spend most your time and seeing the same 5 enemy types populate most of it sucks.
Rauh felt too empty for me. Enir elim and belurat felt too short and lacked enemy variety. Shadow keep was the only DLC location that could compete with Leyndell, Volcano manor, The Haligtree and Stormveil castle.
I am curious to see how convergence will rework the differents area, and also, I want to point a big flaw of elden ring and it's dlc : balance between elements, let me explain : how many areas, bosses and ennemies do we have around scarlet rot? Caelid, kindred of rot, lake of rot, malenia, romina, scorpion, putrid avatar... How many areas, bosses and ennemies do we have around sleep? Stone coffin, but not really because it's ennemies are reskins and putrescent knight, even if I love him isn't sleep type because he was supposed to be tied to the gloam eyed queen. And for the madness, we have areas and bosses, but not enough ennemies, truly fromsoft could've done something like the bloodborne forest in order to make it better, maybe one or two field bosses based of madness (I like the drakes, even if they're reused, so a madness dragon could've been funny) That's one the biggest issues I have with elden ring, there's some ideas and concept so overutilized to a point where it's not worth it and for some cases (radahn in particular, love him in base game, hate him in dlc due to lore) is just boring and worthless, when it shouldn't be the case because some concepts are not correctly utilized, ghostflame isn't used well and there's many copy paste, which is sad because it's a cool idea. But shadow keep best dlc dungeon/area, definitely
Just a little info for you. 😊 Torrent being afraid of the abyssal woods is explained in lore. I don't remember what it was exactly, but there's apparently something that can kill spirits for good. Like, no-resummoning-kill. Just... erase them. And what is Torrent? A spirit creature. Damn, I need to rewatch a vid on it, I forgot. Couldn't be the flame of frenzy, Torrent had no problem with that in the base game (you could ride him in that frenzied village).
You should also play Nine Sols. Most of the bosses are either ok or great, but Eigong is imo the best 2D boss of all time. Even better than Pure Vessel.
@DamianSamson-t8rAgree. Darius also used to be mu favorite boss in POP the lost crown, but has now been dethroned by Artaban in the DLC. I know most people even forgot the DLC came out, but Artaban is great because he has no filler animations, short phase transitions, no yellow attacks, and instead of gaining new moves in each phase, he just gains mix-ups, something which actually makes the 3 phase structure of this game’s bosses more engaging instead of a slog. But Eigong IS imo the best 2D boss ever. Great lore, atmosphere, arena, OST, and fight. She has a huge and varied move-set, where each and every attack requires an unique response. She also has a ton of mix-ups. I love that Eigong doesn’t have a single «boring» or «useless» attack. Though phase 3 gets a bit tedious on replays, as she just repeats the same 2 attacks in that phase, though I don’t mind too much and the attacks are indeed cool. The only other flaw I have with Eigong are the flames which can spontaneously appear beneath her during some of her attacks, which isn’t lethal, but is frustrating when you’re trying to beat her hitless. I even think Eigong is better than Isshin the sword saint and even inner owl, but they’re all close. An easy 10/10 fight. Do find any flaws or issues in Eigong? Sorry for long text lol.
@zigsynx5364 no butt I haven’t done her third phase literally working on it now butt yeah I agree on Artaban he is the inner owl of pop the lost crown with his mix-ups and how much understanding of the games mechanics he requires out of you
@DamianSamson-t8rI am glad somebody else actually played through the POP dlc lol. I think it was worth the 5 dollars and has good platforming, 2 good bosses, but a mediocre story which gives Radjen a deliberate backstory, only for her to die in the most anticlimactic way possible. The game really has a weak story ngl. Radjen was a good boss, but at that point I was tired of the blatant 3 phase structure where each phase is just a harder version of the previous one. The desperation drags on too long, and only needed to happen once. Darius is still better than her tbh. Artaban IS, however, this game’s inner owl though. Also, good luck with Eigongs third phase. Don’t give up, and remember that phase 3 Eigong has less HP (5000 hp) than phase 2 Eigong (7500). Phase 3 may seem daunting, but it’s actually not that bad. Blasphemous 2 also released it’s DLC recently, but has a story which retcons B1 for no reason (Mea Culpa), costs 13$, but has around the same content as POP DLC. Also, the added NG+ was horrible at launch. B2 still hasn’t added a boss rush mode, something POP added a long time ago. Extremely rare Ubisoft W.
I wish they would: - Add more armour to the shadow keep and make it feel more like a war house rather than a library. - Add more winter lanterns to the abyssal woods. - Replace the bird boss in Charo's hidden grave with something like another Lichdragon Fortissax fight. - Make putrescent knight do sleep damage.
The Shadow of the Colossus influence on this DLC is alot, like alot alot. That game is quite literally empty and yet is extremely highly rated which begs the question, Is emptiness an inherent flaw , a product of Bandai Namco refusing to let FS finish anything ,or an artistic decision. Should the land where all manner of death washes up be 'lively' or dead? Nier Automata's desert area is empty and is highly rated. Is the way empty areas are rated related to the ones personal feelings about a game? I dont know how FS couldve better communicated the atmosphere other than ditching open world completely.
The emptiness in Shadow of the Colossus is there to build up atmosphere and heighten the surrealism of The Forbidden Land. The combat of SotC is not the focus of the game. The comparison to Elden Ring, and the attempt to use one of the most artistic games ever created to justify the lack of content in the DLC, are laughable.
@orlando5789 except the art direction of elden ring is imo even better than sotc but unlike sotc art direction and music isn't everything the game has going for it
@@jan-ep7lm I can appreciate your opinion, but, again, justfying the emptiness in Shadow of the Erdtree by comparing it to Shadow of the Colossus is laughable.
@orlando5789 It isn't, tho? What I felt while exploring those areas in the DLC is really similar to what I felt with SOTC. If it weren't for all the Fromsoft haters that say that they are slowly "turning into ubisoft", the general agreement would literally be that the areas work perfectly as a way to set the tone and as build up for the bosses. In fact, its even more efective in Elden Ring because of the lore. Going into another colossus in SOTC felt pretty similar, but what you feel when you are in Cerulean Coast/Stone Coffin Fissure is 100% diferent to what you feel with Midra's Manse and the Abyssal Woods. Anyone that was at least A BIT interested in the lore enjoyed those areas. Its even hard to describe how magical and cool my first time with CC/SCF felt thanks to Saint Trina's lore and me noticing how they were actually going to show me who the fuck she was, how she looked, etc. PK is also a fantastic boss
Great video, am glad ur back :D My favorite area would have to be jagged peak, just because of the buildup for Bayle. Tbh though i kind of felt pretty meh about shadowkeep though.
This order is really solid. The only thing I'd change is Ancient Ruins of Rauh, which I might drop down a tier since I don't love the dullness of the underground sections. Also, completely agreed on the access to Enir-Ilim. So underwhelming to teleport there, and it clearly feels like they intended to have it accessed through the Dancing Lion's arena, then changed it randomly last minute. Great video, as always.
@@Jbswe nah I don’t think so - if it was all one interconnected dungeon it would but it’s just lots of small dungeons technically connected to eachother but not accessible between them. Not to mention the church district promising something cool but not delivering.
@@christopherlyndsay8611 It's two paths that are way too easy to run through and don't have many memorable things to offer outside of the ballista main entrance. It has nice secrets, but I much prefer the main paths of almost all the other dungeons.
I love abyssal woods and the manse, but I do wish they were designed a bit differently. The woods needs to be empty aside from infected wildlife due to lore implications, so I think it should've concentrated more on the stealth segments and been less open. The manse is quite well designed, it's just too short. Perhaps it could also have more stealth segments, hiding between bookshelves and cramped corridors could've been interesting.
Charo's hidden grave is named after Charon/kharon - ferryman of the underworld. It's pronounced with a k sound and not ch like cheese. Not that it really matters but like how Scadu has the soft c as well I think it sounds nicer
Since Shadow Keep is accessed multiple times and have separated sections, I think it's fair to consider Belurat and Enir-Ilim two parts of a whole. If you do, then I think they can join the big 3 legacy dungeons of Elden Ring aka Stormveil, Leyndell and Shadow Keep.
I wouldn't because again Belurat is early DLC, Enir-Ilim is late dlc. Different aesthetics, different music, different enemies and so on. Shadow Keep is varied but doesn't change it's theme and it's all scaled around the same point.
It feels like they removed the padding and tried to focus on improving the quality of the mini dungeons but there wasn’t much in place of the padding especially when they went quality over quantity with the newer mini dungeons leading to there being a smaller number of them.
Great video! Off-topic, but I hope you've played the recent update to Black Myth: Wukong, the updated Gauntlet bosses are genuinely amazing and making a video on them seems like a good idea
I published it 1 minute ago so I mean thanks but you haven't seen it yet. Or maybe you have foresight. But yeah I played the update and I'm with you, it's pretty awesome and I'm planning on making a video on it
@@magicat7356 Would you believe me if I said I have faith that the video would be great no matter what? I've watched your other videos a bunch, really liked them, your criteria for judging is really similar to my own
@@Oknahidwin Tiger Vanguard was probably my favourite overhaul out of all of them. His moveset basically doubled and got a lot more variation. Wasn't a big fan of Erlang's change since they removed his phase transition attacks but at least the bow is cool
Charo's Hidden Grave and Cerulean Coast r so disappointing. I was excited to eventually get to them but when I got there, it was just trash. Forget about finding loot, the reused base game enemies in Cerulean is the most disappointing. Not a single new enemy. Instead, just a shitty dragon and skeletons. The areas r beautiful but that's not enough for me, the place needs to feel somewhat alive and have unique mobs at least. Abyssal Woods is just as bad.
I don’t like how they handled the abyssal woods. There is no real danger, the enemies are reused and the winter lanterns are cool but not enough. As a horror fan I get that a slow build up is important but in a game where you travel so so much I don’t think it needed even more of that. I wanted huge spider like monsters, slowly roaming around the woods. Huge gaping mouths hanging from the trees. Just something thats actually threatens the player. Same goes for Midras Manse and also Midra himself. All of them lack something . Especially with Midra going into phase 2 at 2/3 HP I expected something big at the end. Like the arena completely succumbing to the frenzied flame, fire raining down etc. Like if Midras body wasnt able to keep up with the flame itself. In the end hes probably the coolest boss in the game but only has very basic attacks without the chaos in it the soundtrack and the lore bring with them.
I wish there were more winter lanterns and more challenging stealth. But the thing is, I've seen streamers unable to get past 1 winter lantern; if there were more, they would have rage quit.
Whenever the enemies there grab me I just exit to menu I don’t got patience for the impossible to escape one shot enemies in that utterly boring area. I just generally dislike stealth sections in non stealth games though.
Nothing actually…happens in Abyssal Woods. Midra’s Manse is ok. It’s very small. Midra is the only redeeming thing. Repeat playthroughs are a slog to Midra unless you love cookbooks.
@@Budd631 atmosphere was scary, if you let yourself get immersed the stealth sections are very thrilling. Different strokes though, if it wasn’t for you that’s fine, though other people did like it.
Just like in the base game, most areas suck hard, except for the legacy dungeons. They're empty, tedious with garbage loot and reused mobs just to lengthen the game
The DLC is sooo good, but it could have been so much better. I agree with you on many points, especially the boring shadow enemies everywhere. Maybe I just had too high hopes. It was still great though.
21:13 This can be said about pretty much every area in the entire game tbh. When the “sun” is up and is casting its rays across the landscape, this game looks absolutely stunning and reminds me a lot of watercolor paintings. At times it really looks damn near photorealistic and very eye catching. But when there’s no light in the open world, everything in the environment looks extremely flat and boring. It’s a damn shame because DS3 and Bloodborne looked pretty acceptable in areas with very little outdoor light sources, but ER is somehow worse in that department.
There are exceptions to that, like I think Cerulean Coast looks good any time of day since most of the color comes from the flower fields anyway. Some of the snow areas too, and points where you have massive vistas. But generally the open world relies a lot on the lighting and the skyboxes, which aren't always on its side.
While I wouldn't call the jagged peak the worst, I would call it the most disappointing. Seeing this towering mountain from a distance and hearing about the monster waiting there builds a picture of a pretty exciting area, or even dungeon, but then traversing it proves to be but a short walk filled with repeated and underwhelming enemies. Seeing how big this place was on the map, and then how little was actually traversable was quite pathetic.
Your list made me thinking about the DLC as a whole and for me the Highlight are Clearly the Bosses. I lost interest after like 40 hours but didnt defeating every boss (i fought all of them except radahn because i was stuck on the NPC fight before but i just never got back to SotE). I was heavily interested in the Lore, but it was a bit underwhelming for me. Elden Ring is by the Bosses my favorite soulsborne Game but for example the Areas even if i really like the Open World, im not to sure. I think there were more potential and i would have wished for a bit more of enemy variety. But i still love it. Im very excited for Neightrein.
Honestly, I'm a little let down by most of the zones. Dunno why I don't really care for Belurat or Enir Ilim. It's not that they're poorly designed, but maybe it's just the tone of the place, and the enemies. Castle Ensis was a highlight for me. Shadow Keep is obviously a great legacy dungeon, but the fact that the first half is mostly outside the keep, and the majority is the Storehouse, which I just don't really love. Doesn't really FEEL like a keep in the way Stormveil did. Probably I like the back half the best. Obviously having multiple bosses gives it a nice bonus. Midra's Mance is a neat feel and design but it's way too short. Otherwise, both finger ruins areas are just a total waste, almost no reason to even explore there. Terrible enemies. Rauh gets tiresome fsr, too labyrinthine. The climb to Bayle is...alright. I dunno, just recycled dragon fights, which get tiresome. Abyssal Woods is terrible. It's aesthetically okay, but I wish it felt more like Forbidden Woods. Having all that hype to be afraid of something you haven't seen yet was a little neat the first time, but ultimately disappointing that it's just Winter Lanterns that you can parry. Not that scary. I don't think anything in the DLC matches the highlights of the basegame.
You should do the KH3 remind DLC data battles. The main game sucks hard, we all know, yet I still think it’s worth it for 14 whole superbosses. They are unique in the sense that they have puzzle like openings that are hard yet rewarding to find. Tough their biggest weakness is the lack of mix-ups, but I think their unique puzzle-esque design makes up for it. Also, Yozora is one of the toughest (while still being fair) boss fight of all time. I’d love to see you rank them, as you are really great at analyzing boss design. I have never seen boss fight with higher skill expression than these data battles, as some openings are incredibly obscure and difficult to consistently achieve. Good luck.
@@magicat7356 yeah I ended up seeing the original. I thought it was pretty funny although I understand that some people might take it the wrong way, so I'd say you're off the hook
I loved shadow of the erdtree but I started to have my doubts when I went through the finger ruins. I started to feel bored and not rewarded. It del bond and lacking in storytelling and this one of a few places I felt that. I hope going forward with DLCs less is more is taken into account. I’d have fathered less places but more intricacy and more to do. ❤
I don’t like inir ilim. There is almost no build up to miquella like there was with every other boss bar the putrescent knight. But that’s my biggest problem with the DLC Miquella is the big bad but the only way to know he is the bad guy of the DLC is Ansbach’s and thiollier’s quests. And then to actually get some exposition is to die 4-7 times by st trina.
am i crazy for thinking that every area in this dlc is mediocre? i like shadow keep a lot but its a mish mash of previous ideas. but the rest are all just so unmemorable/ wasted potential imo
@@xEcuador1 idk man they all look gorgeous but they are so boring gameplay wise , so muc of the same shit you see in the base game but worse. abyssal woods and the manse is a collossal dissapointment and just underbaked
I respect your opinion but I don't agree or really understand it. Abyssal Woods just doesn't have enough gameplay elements, or interesting level design. Atmosphere can only take you so far.
I have never seen that horrifying image of Asmongold's Lair. I guess we should expect no less from the mf that literally used a dead rat as an alarm clock. He has more money than god he can pay for a weekly maid cleanup while he's asleep, there is absolutely no excuse for that.
@@magicat7356 I love him now, he is 100% in my top 5 bosses now, tbh i think i enjoyed him more than messmer (i never fought him pre nerf and i still died 80+ times)
That wasn't my point, though. My point is that it's too easy with heavy weapons, and in Fire Knights' case, too hard with light weapons. The balance is weird and I wish there was a middle ground. The horned warriors for example work with all weapon classes.
@@magicat7356 It's like saying bosses being weak to holy damage is unbalanced. They choose that weakness in order to encourage using holy damage on the boss. You choose what to use, and they design some enemies to be easier to beat with specific weapons or tools.
@@caldera11 Holy damage is very specific, though, usually limited to faith builds. But every build has access to medium weight weapons, and they make up about half of the entire game's weapon roster. You can split the entire game's weapon list into two categories: lighter weapons, heavier weapons. If half of those makes an area super easy and the other half make them super difficult, I think it's a poor balance. Sure you can go into it with a light weapon and then figure out you're better off with something heavier, but it's such a night and day difference and you basically just skip the mechanics of these enemies that could have made them great.
In my opinion, the worst area BY FAR is the Abyssal Woods. They're somewhat interesting on a first playthrough, but, if you ever want to replay the DLC and fight Midra, it is the most boring, repetitive, and draining experience in the entirety of Elden Ring. As someone who has played every single souls game (including DS2), it is probably within my bottom 3 areas in any of these games.
The abyssal woods sucked ass but Midras manse is just S tier. It did make up for it, the destination was great. But the journey wasn’t anything great. If your making me not use torrent don’t give me a big empty Forrest.
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@@bourne. ...what the hell
Hey magic cat in your old cuphead videos you made a joke about being Satanist and they're now they're a real people saying hail Satan in your comment section you should probably get that regulated because you have people in modern day thinking that you're healing Satan and that's not a good thing you should probably get that checked Love your content though
@@cypressautoflippers he has already made a video years ago addressing this and it's honestly a funny situation, nothing serious
I just want to say that your takes on almost everything are great that's why your my favorite souls youtuber watching democracies video ranking elden ring rememerence bosses just made me want to say thank you for making quality content that i might disagree at times but you give valid reasons. Can't wait for the next video
Regarding the teleport to Enir-Ilim, I think they shouldn't have done that at all. I don't think it's too hard to realize where you have to go next after burning the sealing tree, but if they were really that worried that players wouldn't be able to figure that, they should had teleported us to the base of Belurat, change the enemy placement, maybe add some of the inquisitors and divine bird Warriors and make us fightour way through Belurat again, similar to what they did with Ashina Castle.
That would’ve been awesome, maybe they could’ve even played with the layout with ash from the sealing tree
Actually that would’ve been a perfect way to add in a bit more legacy dungeon content without creating a whole new one. Plus I’ve always felt Belurat had a good layout and side content, but its big issue really is the enemies being forgettable.
That would have been an awesome idea!
It’s confusing like I doubt they’re scared the player won’t figure it out given how hidden the dlc entrance is. Maybe they didn’t have dev time to have a second scaled up Belurat and they didn’t want to make the player bored with what are basically low level enemies if the missed Belurat originally.
Then again they have all those pointless messages for the super tanky enemies unique to the forges (I think they’re called golems) that hint very obviously towards their weak spot.
At least, I wish the player was teleported to the giant door after dancing lion instead.
Belurat is genuinely my favourite area in the DLC and top 3 in the whole game. Shadow Keep is certainly better on a technical level, but I'm just in love with Belurat. The music is so good at setting the tone (for the whole DLC really, not just the area) and gives the vibe of a great and proud civilization crushed by an unspeakable tragedy (which is a trope but a great one), and that cool suffocating feeling only deepens when you learn about the sins of the hornsent later on. And it has so many secrets that are really satisfying to find, which is great because it's the first area of the DLC and as such it still had me in my "completionist" mood upon exploring it. It's still no Stormveil but it feels a lot like it, and I remember feeling so delighted when I learned I actually managed to find basically everything in the area. It's everything I want out of a Souls level.
also the scorpions are awesome
Leyndell pre-shattering would be great for a vacation. I would also love Liurnia. Also, you are probably the first person I've seen who doesn't dislike Finger Ruins.
I will always have a soft spot for the Abyssal woods, i love how oppressive the atmosphere is, the aging untouchables were personally quite tense for me as i committed to the stealth entirely, the fact that torrent was shit scared has me unnerved, the buildup for Midra helped me love that boss even more.
Idk, while its a bit of a walk in subsequent playthroughs, i can’t say it has lost its charm for me
You sound like such a goober. If that area made you “TenSe aNd UneRveD” get a grip. That area is horrible and just missed potential, so much so it makes me upset when people defend it. It reminds me of demon ruins from ds1, super cool in theory but empty and horrid in practice.
@ damn lmao its not that deep, i just liked the area and build up and it was a spooky vibe, i don’t see whats wrong with that lmao
@@HeinzBeanz2002 Sorry brev, did I make you UnNerVed 👹👹👹 horrid
@@DreyfusLagooninsufferable comments
@@Eagle_SFM looks like I spooked you too, bum
abyssal wood are goted when paired with invasions, being invaded in this creepy forest and trying to beat invader without alerting winter lanterns in the fog is extremely enjoyable
This is a good idea, I ran TT while there as well but I also took out the aging untouchables because I have a bad compulsive need to fight anything no matter how tedious it is.
I suck at parrying, BTW so each untouchable took me 4 or 5 tries lol
We are so magiback
“The area looks cool and is fun to discover the first time” That is the entirety of Eldrn Ring not just the DLC.
A good vacation spot for me would be either the shaman village or perhaps leyndell
Cerulean Coast is my favorite by far lol. It looks so beautiful.
Best area is the scadutree blessings we missed along the way
My vacation spot would be shaman village.
About the shadowpeople across the scadu plains; while it’s true they’re nothing more than a fly in terms of threat level, I also don’t think that’s their point. I believe they’re supposed to represent the brutal aftermath of Messmer’s conquest, people burned and unable to move on to a true afterlife. So I view them more as environmental storytelling
They're essentially like the wandering nobles from the base game.
Thematically sure, but that doesn't change how they're spammed in every single crevice of the world to do nothing but fill space, while being both unthreatening and disruptive
Love this video man! I like bosses and all, but it’s getting exhausting seeing a million videos online about “bosses ranked,” followed by “bosses ranked by difficulty,” “bosses ranked by lore,” “bosses ranked by height,” etc. I always love a discussion about areas, level design, atmosphere… it feels like judging art.
Ancient Ruins of Rauh at #2 is a great pick and I agree completely, might even consider it at #1. On my first run through I thought it was good but didn’t think much of it, probably would’ve ranked it 6th or so on this list. On my second run, I realized how perfect it was. The layout is amazing, the way it connects, and the side paths are extensive. There was a whole divine beast fight I didn’t know existed, and I probably spent a full 3 hours going through the area and finding things despite having just finished the DLC a few weeks prior to that run. Rauh may be in my top 5 areas for the whole game.
I would probably put Enir-Ilim lower though. It is beautiful and all, but the divine frost warrior is complete BS and at the end of a brutal stretch after the spammy birds, not to mention those magic spammers as you’re running up the stairs are basically pure luck to dodge. Also I think the area is way too short. But I did love the side path to Belurat, one of the coolest moments in the game, and again, it is absolutely beautiful. The other divine warrior fights were decent besides the Frost.
- Here to check if Shadowkeep places in number 1
- It is indeed number 1
*Opinion validated*
Do you really even need to check?
But how come lowkey horrid?
The Abyssal Woods really, really needed one more boss like a Frenzied Divine Beast Warrior or a Frenzied Divine Beast Dancing Lion right at the base of the waterfall after the aging untouchable or in the field in front of the manor.
I'm so glad to see that Enir Ilim>Belurat. I like both. But I feel like Enir Ilim is downplayed a lot because of that annoying stair path. The enemy designs are so good, and the aesthetics, as well as the interesting side paths, make it one of my favorite levels in all souls games. Also it's not too long or short. It's the perfect length for an end level imho
35:50 I second this so hard.
I really dreamed of legacy dungeons akin to Brume Tower and Shulva the Sunken Temple for Shadow of the Erdtree - vastly different unique major dungeons to outmatch the main game without being too similar.
I can't say I'll remember the aesthetics of most places that aren't named Enir Ilim, Ruins of Rauh, Dragged Peak or Stone Coffin Fissure.
But the level design of the Shadow Keep and the verticality of Gravesite Plain and especially Scadu Altus was a VERY welcome addition to Elden Ring!
I just don't think they "really" outdid themselves with a preceding roster of Leyendell, Stormveil, Ringed City, Research Hall, Cainhurst Castle, Shulva, Brume Tower, Anor Londo etc.
Ancient Ruins of Rauh, Enir Ilim, and Dragged Peak probably got the closest to the variety and "freshness" I hoped for.
Asmongold's Lair is is the worst Poison swamp in Fromsoft history tbh
The cockroaches are so annoying to deal with and all the area leads to is a Midra reskin!
SOTE took the map design of DS1 and Bloodborne and scaled it way up. For me it feels like one giant dungeon layered with a bunch of smaller dungeons and SOTC vibes in between. The vibes and views really contrast the desperate and desolate bosses very well. Also Castle Ensis is very underrated, it's my favorite minor dungeon in the whole game alongside Deeproot and SSG.
Balatro bosses ranked when
When I first reached Shaman Village, it was night, and glowing minor Erdtree was even more prominent and beautiful. Great view, relaxing scenery, but not enough for BnB stay
This is uncanny! I was just watching your other area ranking from previous souls titles!
SAME!
Yes, more Shadow Keeps and Enir-Ilims, less fucking caves and catacombs, please.
Igons voice actor showed up to work and delivered absolute masterpiece voice lines
The Abyssal woods should have made a huge Untouchable watching over a large portion of the abyssal woods which you need to hide from, like the frenzied tower in the base game
Abysmal woods is visually pleasing.
31:18 Oceloooooooooottttttt!!!!!!
The lack of more new enemies is my criticism. Because i think this is what makes the game interesting for me. It makes the zone feel unique and disitinct. Abyssal woods could have more new frenzied enemies. Charo and Cerulean coast could have new ancient dead enemies. Since Jagged Peak is supposed to be a parallel to farum azula they could have made new beast men or a dragon like cult enemies. Stone Coffin Fissure could have enemies like Murkmen from Ringed City dlc or just a unique putrescent type enemies. They could have gone crazy with it. But i guess they ran out of budget.
Yes, it is without a doubt the biggest flaw of the DLC. You meet 90% of the new enemies in Gravesite Plain, that has a real negative impact on exploration. The base game was so enchanting partly because you fight through this already extremely varied roster of enemies in Limgrave, and then you enter Liurnia and there's a bunch more new enemies! Then you go to Caelid, and there's a bunch more new enemies. No other open world game does that, its kind of insane. SOTE doesn't reach anywhere near that bar unfortunately. I think they prioritised bosses too much, and it would've been better if they cut like 3 of them and put those resources towards enemy diversity. 11 remembrance tier bosses in a DLC is very impressive in its own right but the open world is where you spend most your time and seeing the same 5 enemy types populate most of it sucks.
I wish |Shadow Keep had more open air areas. I preferred those areas much more than the dull insides of the castle.
Rauh felt too empty for me. Enir elim and belurat felt too short and lacked enemy variety. Shadow keep was the only DLC location that could compete with Leyndell, Volcano manor, The Haligtree and Stormveil castle.
I am curious to see how convergence will rework the differents area, and also, I want to point a big flaw of elden ring and it's dlc :
balance between elements, let me explain :
how many areas, bosses and ennemies do we have around scarlet rot?
Caelid, kindred of rot, lake of rot, malenia, romina, scorpion, putrid avatar...
How many areas, bosses and ennemies do we have around sleep?
Stone coffin, but not really because it's ennemies are reskins and putrescent knight, even if I love him isn't sleep type because he was supposed to be tied to the gloam eyed queen.
And for the madness, we have areas and bosses, but not enough ennemies, truly fromsoft could've done something like the bloodborne forest in order to make it better, maybe one or two field bosses based of madness (I like the drakes, even if they're reused, so a madness dragon could've been funny)
That's one the biggest issues I have with elden ring, there's some ideas and concept so overutilized to a point where it's not worth it and for some cases (radahn in particular, love him in base game, hate him in dlc due to lore) is just boring and worthless, when it shouldn't be the case because some concepts are not correctly utilized, ghostflame isn't used well and there's many copy paste, which is sad because it's a cool idea.
But shadow keep best dlc dungeon/area, definitely
Just a little info for you. 😊 Torrent being afraid of the abyssal woods is explained in lore. I don't remember what it was exactly, but there's apparently something that can kill spirits for good. Like, no-resummoning-kill. Just... erase them. And what is Torrent? A spirit creature. Damn, I need to rewatch a vid on it, I forgot. Couldn't be the flame of frenzy, Torrent had no problem with that in the base game (you could ride him in that frenzied village).
You should also play Nine Sols. Most of the bosses are either ok or great, but Eigong is imo the best 2D boss of all time. Even better than Pure Vessel.
he said that the loves king darius fron pop the lost crown butt I think eigong is indeed even better than him so I agree
he said that the loves king darius fron pop the lost crown butt I think eigong is indeed even better than him so I agree
@DamianSamson-t8rAgree. Darius also used to be mu favorite boss in POP the lost crown, but has now been dethroned by Artaban in the DLC. I know most people even forgot the DLC came out, but Artaban is great because he has no filler animations, short phase transitions, no yellow attacks, and instead of gaining new moves in each phase, he just gains mix-ups, something which actually makes the 3 phase structure of this game’s bosses more engaging instead of a slog. But Eigong IS imo the best 2D boss ever. Great lore, atmosphere, arena, OST, and fight. She has a huge and varied move-set, where each and every attack requires an unique response. She also has a ton of mix-ups. I love that Eigong doesn’t have a single «boring» or «useless» attack. Though phase 3 gets a bit tedious on replays, as she just repeats the same 2 attacks in that phase, though I don’t mind too much and the attacks are indeed cool. The only other flaw I have with Eigong are the flames which can spontaneously appear beneath her during some of her attacks, which isn’t lethal, but is frustrating when you’re trying to beat her hitless. I even think Eigong is better than Isshin the sword saint and even inner owl, but they’re all close. An easy 10/10 fight. Do find any flaws or issues in Eigong? Sorry for long text lol.
@zigsynx5364 no butt I haven’t done her third phase literally working on it now butt yeah I agree on Artaban he is the inner owl of pop the lost crown with his mix-ups and how much understanding of the games mechanics he requires out of you
@DamianSamson-t8rI am glad somebody else actually played through the POP dlc lol. I think it was worth the 5 dollars and has good platforming, 2 good bosses, but a mediocre story which gives Radjen a deliberate backstory, only for her to die in the most anticlimactic way possible. The game really has a weak story ngl. Radjen was a good boss, but at that point I was tired of the blatant 3 phase structure where each phase is just a harder version of the previous one. The desperation drags on too long, and only needed to happen once. Darius is still better than her tbh. Artaban IS, however, this game’s inner owl though. Also, good luck with Eigongs third phase. Don’t give up, and remember that phase 3 Eigong has less HP (5000 hp) than phase 2 Eigong (7500). Phase 3 may seem daunting, but it’s actually not that bad. Blasphemous 2 also released it’s DLC recently, but has a story which retcons B1 for no reason (Mea Culpa), costs 13$, but has around the same content as POP DLC. Also, the added NG+ was horrible at launch. B2 still hasn’t added a boss rush mode, something POP added a long time ago. Extremely rare Ubisoft W.
I wish they would:
- Add more armour to the shadow keep and make it feel more like a war house rather than a library.
- Add more winter lanterns to the abyssal woods.
- Replace the bird boss in Charo's hidden grave with something like another Lichdragon Fortissax fight.
- Make putrescent knight do sleep damage.
the fuck is sleep damage
Happy new year Magicat!
The Shadow of the Colossus influence on this DLC is alot, like alot alot. That game is quite literally empty and yet is extremely highly rated which begs the question, Is emptiness an inherent flaw , a product of Bandai Namco refusing to let FS finish anything ,or an artistic decision.
Should the land where all manner of death washes up be 'lively' or dead? Nier Automata's desert area is empty and is highly rated. Is the way empty areas are rated related to the ones personal feelings about a game? I dont know how FS couldve better communicated the atmosphere other than ditching open world completely.
The emptiness in Shadow of the Colossus is there to build up atmosphere and heighten the surrealism of The Forbidden Land. The combat of SotC is not the focus of the game. The comparison to Elden Ring, and the attempt to use one of the most artistic games ever created to justify the lack of content in the DLC, are laughable.
@orlando5789 except the art direction of elden ring is imo even better than sotc but unlike sotc art direction and music isn't everything the game has going for it
@@jan-ep7lm I can appreciate your opinion, but, again, justfying the emptiness in Shadow of the Erdtree by comparing it to Shadow of the Colossus is laughable.
@orlando5789 It isn't, tho? What I felt while exploring those areas in the DLC is really similar to what I felt with SOTC. If it weren't for all the Fromsoft haters that say that they are slowly "turning into ubisoft", the general agreement would literally be that the areas work perfectly as a way to set the tone and as build up for the bosses. In fact, its even more efective in Elden Ring because of the lore. Going into another colossus in SOTC felt pretty similar, but what you feel when you are in Cerulean Coast/Stone Coffin Fissure is 100% diferent to what you feel with Midra's Manse and the Abyssal Woods. Anyone that was at least A BIT interested in the lore enjoyed those areas. Its even hard to describe how magical and cool my first time with CC/SCF felt thanks to Saint Trina's lore and me noticing how they were actually going to show me who the fuck she was, how she looked, etc. PK is also a fantastic boss
@orlando5789 yeah 40+ hours worth of content but let's discredit that because god forbid a open world game has an empty field sometimes
Great video, am glad ur back :D My favorite area would have to be jagged peak, just because of the buildup for Bayle.
Tbh though i kind of felt pretty meh about shadowkeep though.
This order is really solid. The only thing I'd change is Ancient Ruins of Rauh, which I might drop down a tier since I don't love the dullness of the underground sections. Also, completely agreed on the access to Enir-Ilim. So underwhelming to teleport there, and it clearly feels like they intended to have it accessed through the Dancing Lion's arena, then changed it randomly last minute. Great video, as always.
I still think none of the dungeons in the dlc reach the heights of Stormveil
Shadow keep does
@@Jbswe nah I don’t think so - if it was all one interconnected dungeon it would but it’s just lots of small dungeons technically connected to eachother but not accessible between them. Not to mention the church district promising something cool but not delivering.
Stormveil is meh
@@janogabor7697 worst take I’ve seen
@@christopherlyndsay8611 It's two paths that are way too easy to run through and don't have many memorable things to offer outside of the ballista main entrance. It has nice secrets, but I much prefer the main paths of almost all the other dungeons.
Impossible! A Magicat's list that I fully agree with? HOW????
I seriously think shadow keep is my new favorite area in the entire from soft catalogue.
31:17 the madness got to him
charo's hidden grave is a nothing area. the only incentive to go there is the hippo that drops a scadutree fragment.
So many of the areas in sote have legitimately just nothing in them which sucks because the visuals are all pretty good
Nice video as always, cheers from Germany
I love abyssal woods and the manse, but I do wish they were designed a bit differently. The woods needs to be empty aside from infected wildlife due to lore implications, so I think it should've concentrated more on the stealth segments and been less open. The manse is quite well designed, it's just too short. Perhaps it could also have more stealth segments, hiding between bookshelves and cramped corridors could've been interesting.
Charo's hidden grave is named after Charon/kharon - ferryman of the underworld. It's pronounced with a k sound and not ch like cheese. Not that it really matters but like how Scadu has the soft c as well I think it sounds nicer
Since Shadow Keep is accessed multiple times and have separated sections, I think it's fair to consider Belurat and Enir-Ilim two parts of a whole. If you do, then I think they can join the big 3 legacy dungeons of Elden Ring aka Stormveil, Leyndell and Shadow Keep.
I wouldn't because again Belurat is early DLC, Enir-Ilim is late dlc. Different aesthetics, different music, different enemies and so on. Shadow Keep is varied but doesn't change it's theme and it's all scaled around the same point.
I like going into abyssal woods with the beast repellant torch and befriending all the rats
It feels like they removed the padding and tried to focus on improving the quality of the mini dungeons but there wasn’t much in place of the padding especially when they went quality over quantity with the newer mini dungeons leading to there being a smaller number of them.
If you go get the Scadutree fragment near the frost warrior and stand in the doorway he'll stomp and then walk off the ledge
Surprised people haven’t made more of these before
Great video! Off-topic, but I hope you've played the recent update to Black Myth: Wukong, the updated Gauntlet bosses are genuinely amazing and making a video on them seems like a good idea
I published it 1 minute ago so I mean thanks but you haven't seen it yet. Or maybe you have foresight. But yeah I played the update and I'm with you, it's pretty awesome and I'm planning on making a video on it
@@magicat7356 Would you believe me if I said I have faith that the video would be great no matter what? I've watched your other videos a bunch, really liked them, your criteria for judging is really similar to my own
@@pltchamp7240 I choose to believe you sir, and thank you
@magicat7356 the new tiger vanguard boss is actually s tier imo. Especially with the bindings to limit you. Also great video
@@Oknahidwin Tiger Vanguard was probably my favourite overhaul out of all of them. His moveset basically doubled and got a lot more variation. Wasn't a big fan of Erlang's change since they removed his phase transition attacks but at least the bow is cool
Charo's Hidden Grave and Cerulean Coast r so disappointing. I was excited to eventually get to them but when I got there, it was just trash. Forget about finding loot, the reused base game enemies in Cerulean is the most disappointing. Not a single new enemy. Instead, just a shitty dragon and skeletons. The areas r beautiful but that's not enough for me, the place needs to feel somewhat alive and have unique mobs at least. Abyssal Woods is just as bad.
Epic vid
I don’t like how they handled the abyssal woods. There is no real danger, the enemies are reused and the winter lanterns are cool but not enough. As a horror fan I get that a slow build up is important but in a game where you travel so so much I don’t think it needed even more of that. I wanted huge spider like monsters, slowly roaming around the woods. Huge gaping mouths hanging from the trees. Just something thats actually threatens the player. Same goes for Midras Manse and also Midra himself. All of them lack something . Especially with Midra going into phase 2 at 2/3 HP I expected something big at the end. Like the arena completely succumbing to the frenzied flame, fire raining down etc. Like if Midras body wasnt able to keep up with the flame itself. In the end hes probably the coolest boss in the game but only has very basic attacks without the chaos in it the soundtrack and the lore bring with them.
I wish there were more winter lanterns and more challenging stealth. But the thing is, I've seen streamers unable to get past 1 winter lantern; if there were more, they would have rage quit.
Whenever the enemies there grab me I just exit to menu I don’t got patience for the impossible to escape one shot enemies in that utterly boring area.
I just generally dislike stealth sections in non stealth games though.
Abyssal Woods is my favorite area. 🎃
Nothing actually…happens in Abyssal Woods. Midra’s Manse is ok. It’s very small. Midra is the only redeeming thing. Repeat playthroughs are a slog to Midra unless you love cookbooks.
@Budd631 For me, it's the foreboding atmosphere of the area. Love how spooky it feels.
@@craigauclair4026yeah, I agree. That’s all I has going for it. And there is nothing actually foreboding in it, sadly.
@@Budd631TH-cam commenter hasn't heard about opinions, shocking
@@Budd631 atmosphere was scary, if you let yourself get immersed the stealth sections are very thrilling. Different strokes though, if it wasn’t for you that’s fine, though other people did like it.
Finally a video with the correct pronunciation of Ancient Ruins of RAUH 😂😂😂
Dusk hd first episode is the perfect forest level, give it a shot
Just like in the base game, most areas suck hard, except for the legacy dungeons. They're empty, tedious with garbage loot and reused mobs just to lengthen the game
Who
stone coffin fissure is amazing man come on
I need convergence mod to go HAM in abyssal woods and the coastal areas
7 dislikes to 334 likes.. goes to show how contentious the DLC level design is.
The DLC is sooo good, but it could have been so much better. I agree with you on many points, especially the boring shadow enemies everywhere. Maybe I just had too high hopes. It was still great though.
Most of the areas in this list would be 2x better if it had more new unique enemy types
The areas would be better if there were more open fields and revenants in them. Some more furnace golems would be nice too
The goat is back
21:13 This can be said about pretty much every area in the entire game tbh. When the “sun” is up and is casting its rays across the landscape, this game looks absolutely stunning and reminds me a lot of watercolor paintings. At times it really looks damn near photorealistic and very eye catching.
But when there’s no light in the open world, everything in the environment looks extremely flat and boring. It’s a damn shame because DS3 and Bloodborne looked pretty acceptable in areas with very little outdoor light sources, but ER is somehow worse in that department.
There are exceptions to that, like I think Cerulean Coast looks good any time of day since most of the color comes from the flower fields anyway. Some of the snow areas too, and points where you have massive vistas. But generally the open world relies a lot on the lighting and the skyboxes, which aren't always on its side.
Magicat would you do a video on your favorite games?
Maybe I’m more down on this dlc than everyone else but I’d put all these areas 1 tier lower except for shadow keep.
I’d rate them all 1-2 tiers higher but I’m also a huge Elden Ring glazer
While I wouldn't call the jagged peak the worst, I would call it the most disappointing. Seeing this towering mountain from a distance and hearing about the monster waiting there builds a picture of a pretty exciting area, or even dungeon, but then traversing it proves to be but a short walk filled with repeated and underwhelming enemies. Seeing how big this place was on the map, and then how little was actually traversable was quite pathetic.
Yeah I think Bayle should have been hunting you throughout, Similar to Midir in the Ringed city
Your list made me thinking about the DLC as a whole and for me the Highlight are Clearly the Bosses. I lost interest after like 40 hours but didnt defeating every boss (i fought all of them except radahn because i was stuck on the NPC fight before but i just never got back to SotE). I was heavily interested in the Lore, but it was a bit underwhelming for me. Elden Ring is by the Bosses my favorite soulsborne Game but for example the Areas even if i really like the Open World, im not to sure. I think there were more potential and i would have wished for a bit more of enemy variety. But i still love it. Im very excited for Neightrein.
13:54 Behold: Korea Manor
Stormveil castle is the best area ever imo
Enir ilim in top 3 is absolute lunacy.
What drags it down?
Agreed. Worst legacy dungeon in Elden Ring next to Castle Ensis.
Honestly, I'm a little let down by most of the zones. Dunno why I don't really care for Belurat or Enir Ilim. It's not that they're poorly designed, but maybe it's just the tone of the place, and the enemies. Castle Ensis was a highlight for me. Shadow Keep is obviously a great legacy dungeon, but the fact that the first half is mostly outside the keep, and the majority is the Storehouse, which I just don't really love. Doesn't really FEEL like a keep in the way Stormveil did. Probably I like the back half the best. Obviously having multiple bosses gives it a nice bonus. Midra's Mance is a neat feel and design but it's way too short. Otherwise, both finger ruins areas are just a total waste, almost no reason to even explore there. Terrible enemies. Rauh gets tiresome fsr, too labyrinthine. The climb to Bayle is...alright. I dunno, just recycled dragon fights, which get tiresome. Abyssal Woods is terrible. It's aesthetically okay, but I wish it felt more like Forbidden Woods. Having all that hype to be afraid of something you haven't seen yet was a little neat the first time, but ultimately disappointing that it's just Winter Lanterns that you can parry. Not that scary. I don't think anything in the DLC matches the highlights of the basegame.
I love shadow keep but the red cloaked battle mages made me rage too many times to forgive.
You should do the KH3 remind DLC data battles. The main game sucks hard, we all know, yet I still think it’s worth it for 14 whole superbosses. They are unique in the sense that they have puzzle like openings that are hard yet rewarding to find. Tough their biggest weakness is the lack of mix-ups, but I think their unique puzzle-esque design makes up for it. Also, Yozora is one of the toughest (while still being fair) boss fight of all time. I’d love to see you rank them, as you are really great at analyzing boss design. I have never seen boss fight with higher skill expression than these data battles, as some openings are incredibly obscure and difficult to consistently achieve. Good luck.
Cerulean Coast was my favourite, such a brethtaking view...
For some reason I despised Rauh with all my heart and Enir Ilim was kinda meh
I’m worried as to what “The Rakshasa Incident” could be considering the ignorant behavior present on that server
I was exaggerating it a bit. I just told everyone to kys but everyone knew i wasnt being serious
@@magicat7356 yeah I ended up seeing the original. I thought it was pretty funny although I understand that some people might take it the wrong way, so I'd say you're off the hook
I swear Charo's only exists as a lore dump lol.
Even then there’s barely any significant lore
I loved shadow of the erdtree but I started to have my doubts when I went through the finger ruins. I started to feel bored and not rewarded. It del bond and lacking in storytelling and this one of a few places I felt that. I hope going forward with DLCs less is more is taken into account. I’d have fathered less places but more intricacy and more to do. ❤
Still not over how disappointing the legacy dungeons were in this DLC. They were the main thing I was looking forward to
I don’t like inir ilim. There is almost no build up to miquella like there was with every other boss bar the putrescent knight.
But that’s my biggest problem with the DLC Miquella is the big bad but the only way to know he is the bad guy of the DLC is Ansbach’s and thiollier’s quests. And then to actually get some exposition is to die 4-7 times by st trina.
am i crazy for thinking that every area in this dlc is mediocre? i like shadow keep a lot but its a mish mash of previous ideas. but the rest are all just so unmemorable/ wasted potential imo
L take.
@@xEcuador1 idk man they all look gorgeous but they are so boring gameplay wise , so muc of the same shit you see in the base game but worse. abyssal woods and the manse is a collossal dissapointment and just underbaked
@@xEcuador1Refute what he wrote
Where’s the reaction video to night reign magicat?
Ah, the abyssal woods hate saddens me. For me it’s on par with, if not better than shadow keep and leyndell
I respect your opinion but I don't agree or really understand it. Abyssal Woods just doesn't have enough gameplay elements, or interesting level design. Atmosphere can only take you so far.
I have never seen that horrifying image of Asmongold's Lair. I guess we should expect no less from the mf that literally used a dead rat as an alarm clock. He has more money than god he can pay for a weekly maid cleanup while he's asleep, there is absolutely no excuse for that.
I would to see him play metal gear rising revengence it takes like 7 hours to beat and has sekiro like parrying
What was the music used during the Belurat segment?
Divine Beast dancing lion
So radanh is S tier now?
yep
@@magicat7356 I love him now, he is 100% in my top 5 bosses now, tbh i think i enjoyed him more than messmer (i never fought him pre nerf and i still died 80+ times)
Finger ruins are the worst like holy shit
If you want a good forest level indie game forgive me father area 3 lvl 1 will give you great content
Why don't you just change which weapon you're using if the enemy is harder with a light weapon or heavy weapon? It's called using the tools you have.
That wasn't my point, though. My point is that it's too easy with heavy weapons, and in Fire Knights' case, too hard with light weapons. The balance is weird and I wish there was a middle ground. The horned warriors for example work with all weapon classes.
@@magicat7356 It's like saying bosses being weak to holy damage is unbalanced. They choose that weakness in order to encourage using holy damage on the boss. You choose what to use, and they design some enemies to be easier to beat with specific weapons or tools.
@@caldera11 Holy damage is very specific, though, usually limited to faith builds. But every build has access to medium weight weapons, and they make up about half of the entire game's weapon roster. You can split the entire game's weapon list into two categories: lighter weapons, heavier weapons. If half of those makes an area super easy and the other half make them super difficult, I think it's a poor balance. Sure you can go into it with a light weapon and then figure out you're better off with something heavier, but it's such a night and day difference and you basically just skip the mechanics of these enemies that could have made them great.
wtf is stone coffin fissure doing there 😭 it's like top 2
In my opinion, the worst area BY FAR is the Abyssal Woods. They're somewhat interesting on a first playthrough, but, if you ever want to replay the DLC and fight Midra, it is the most boring, repetitive, and draining experience in the entirety of Elden Ring. As someone who has played every single souls game (including DS2), it is probably within my bottom 3 areas in any of these games.
shadow keep? more like shadow PEAK
🎉🎉
The abyssal woods sucked ass but Midras manse is just S tier. It did make up for it, the destination was great. But the journey wasn’t anything great. If your making me not use torrent don’t give me a big empty Forrest.
Cerulean Coast that low? Marigga pls…