It's really interesting. Even after 2 weeks of trying we still don't quite know how strong the faction is, because we don't know how to optimally play it. I am tempted to say that they are somewhat weak compared to other factions in JO/Duel. But likely I'm still a noob
Notes about bounty hunters/gunslingers: They are using their own shots to preemptively retaliate, which means if you don't have ammo cart, they are technically preemptively shooting limited amount of times. Also shooters that are attacking twice such as crossbows and grand elves only take one shot, not two. Gunslingers also are unaffected by spell Counterstrike. Lastly - if you block them, they act like a real shooter; if you don't have sharpshooters' bow they cannot preemptively shoot the attacker if there is an enemy blocking that option.
@@niewpisze7493 depends. If you put your bounty hunter as the only stack in the battle against shooters you can technically resurrect them keeping them equally as long as they are shooting up until they lose all of the ammo. fighting against shooters splitted to 6 stacks makes your hunters retaliate for only 3 turns, if 7 stacks its even less since you can also shoot. in reality in a fight against titans with high defense shield (e.g. +12d/-3a) + EoL + mass slow + air shield, reaching 0 ammo with them is really easy.
I see factory as town of duality, there is a beast/nature path and tech and robots one, when you look at their units like that it makes a lot of sense, ther is no tier 4 and 6 only two types of 3 and 5 and double 7
Definitely nit powerful, it's underwhelming. Sacrifice only occurs in like 1 in 7 games, and it pretty much only appears in late game or mid-late game, in which Olgois aren't a very preferred powerstack. And even then, you are still sacrifcing the turn of the Olgois, and also the opponent is above 100 elo, he can play around the fact that Olgois can do that, and even if it works, even then it's not that powerful.
7:37 He meant no retaliation ofc., not no melee penalty. They also get really nice speed boost. Engineer + Sentinel combo saved my ass in early Utopia I did not think I could beat. But beware... the AI knows :D
Great video as always. One cool thing to add would be to take screenshots of tierlists of other factions you already did, and comment on where Factory stands in terms of unit power level distribution compared to other factions.
Main difference is growth. Gremlins have the lowest AI value in the game so you get so many more per box than Halflings. It's very easy to have 200-300 Master Gremlins 117, with Halflings you'll usually only have half that amount
@@vismundcygnus01i think amount of units you get in box shouldn't be accounted for unit strength... Take for account duel template they set boxes manually
@pokermonik Lexi mostly plays Duel, so his tier lists are always based on that. Also Duel doesn't set the number of creatures in a box, it is based on their AI value, and they don't limit the number of T1 boxes either
Not saying I agree with his ranking btw, I just understand his reasoning. I think if he was rating them against other T1 units he would put them in the same tier as Master Gremlins
Another point when it comes to Automatons/ Sentinel Automatons is that they're also one of the best Clone targets in the game, as you can blow the clones up as well, which can deal insane amount of damage.
@@carlmariavonweber9875 I don't know the exact dmg so I'll trust you. But if it's cloned stack of 100 Auromatons, it's counting as 100 units. So it will blow up 100 of them, not 1. Idk if it's 870 or 8700 tho 😂
Unupgraded couatl can be used as an arma trap, thats his main pro. Hes not super strong, but strong enough to kill the rest of units on the battlefield that survived ggdon. Also Factory can get this spell from mage guild meaning that Couatl is decent even though his stats and ability makes them seemingly pretty useless.
I would put juggernauts and dreadnoughts a bit higher as their ability have another small niche - not triggering fire shield. I saw many games where it was only factor of lose game due to Ogre fist (or whatever set is being called) casting fire shield. And yeah I think up version should have 8 speed.
Thank you for the tier list Lexiav! Armadillos could find their place in D tier, but they do a decent job of blocking for halflings early game I suppose.
@@RabianskiT But also fatter. I have found that sometimes combat map obstacles get in the way of moving their one-stacks to protect shooters. Tactics becomes almost necessary
Eovacius unironically makes Factory S tier. They have so many units that benefit insanely from Cloning. I think the only 'bad' clone option are the Armadillos, no?
Nice list, can’t say I really disagree with anything strongly. I really like the factory town. I do wish they would have made the dreadnaught’s dwelling cost mercury or something besides Crystal to make it more of an alternative choice which would force me to use them on maps without crystal.
This is what I thought. There was very even distribution of resources between factions for tier 7 units but there were 2 resources that were under represented slightly. I don't remember which ones.
With the couatl ability also gives them all magic immunity, or at least from mass spells. This is great when the enemy wants to cast mass slow and the couatl goes first.
A Crimson Couatl backed by Eovacius would be devastating. Water Magic, and Fire Magic are also higher in the tier list of secondary skills under Factory.
armadillos have speed 4/6, compared to dwarfs or ents or golems the upgraded stack is much better in my opinion, speed affects movement as you all know so they're a stronger c tier in my opinion.
the best t1 unit in the game and that dude puts them in B tier, they almost outstat centaur chieftains, unubgraded, and are range with permanent positive luck, and they get even better after the upgrade. factory has the best very early game because of them and dont even start with boxes, the only way 300 master gremlins beat 140 halfling grenadiers is if you put both stacks in an skeleton converter.
09:40 it goes even further than that, you can possibly eat TWO corpses on the same turn, if they lie side by side and attack THREE times in one move. Absolute insanity :D
I agree completely with Halfling Grenadiers. I see a lot of people calling them S or even S+ tier, but the reality is, they're not that amazing. Yes, with Henrietta they can pack a punch, but that's hero specific and 20% armor reduction in the early game, while their stack isn't all that big yet, isn't as significant as people think. My pov at least
@@Yuri_Yslin I dug up and it looks like he made that tier list 3 years ago. I don't agree with that pick either, and he should probably remake all of those tier lists. My personal pick for S tier would be Centaurs(high HP and Speed) and Sprites (Great Speed, very good growth)
You need exp water magic to be able to clone tier 7s, mercenaries cannot learn water magic so no Henrietta/Dury for you, Artificers can but they are pretty bad heroes. I guess a cool idea would be to use the frenzy specialist with Crimson Couatls but then again, if you want to cast frenzy on it, you won't need/use clone.
When you put armadillos in D tier i thought i would put them in C just because they roll. I'm glad that you did that eventually, they're so cute and cool, they can afford being useless :D
Upg automatons ha no retaliation, not no melee penalty(that's something for archer units). Honestly I feel like you underestimate the halfling grenadiers. Unlike master gremlins they have 24 shots and even higher speed/damage. Halfling grenadiers on Henrietta are amazing taking xp shops graveyards(most of the time they 1 shot 15 zombies) of even consas due to their special ability. They can really make your game going on week 1.(they have the same weakness as marksmen or master gremlins though they are not very good against archer units and moral also can hurt them). They are really at least A tier unit(also this is not only my opinion I also heard the same for other pvp players)
Halfling grenadiers are crazy good for the early game because their average damage goes way up, but just like master gremlins you'll eventually bleed them until they're no longer useful. The best feature of the armadillo is that the AI basically ignores them which means they're not going to bleed like the rest of your units will (especially halflings and mechanics) so you end up getting a side stack of them as a result of their mediocrity. Bounty hunters are such a weird upgrade. They get almost no stats, unlimited ranged retal which is honestly kind of useless, and a cost increase of 300g per unit? They're not worth upgrading unless you're rich or if you absolutely need them to be at 8 speed. Honestly I would swap their rating around just because its 800g for a T6 that doesn't need to be upgraded. One thing about the automatons is their attack skill and damage is actually quite high just because they don't have a minimum damage, but when compared to other t4 units they don't really do anything special to raise them up besides the no enemy retal. No double attack, range, or flying. When I first used them I felt like they were kind of weak and underwhelming, but looking over their stats it almost shouldn't be the case?
Probably true about Bounty Hunters, but to be honest you could say the same thing about Cyclop Kings, where effectively all you get for 300g increase is 2 speed.
Having only just recently experienced HotA, it is somewhat remarkable how much less powerful this faction feels compared to Cove. Granted, I'm a super casual player but other than their shooter units, I've yet to be able to really appreciate Factory. However, it's brand new and will likely see some balance.
Yeah, its rather Odd to have the nature loving beings be a part of the industrial faction. It would have fitted more for them to be part of Conflux or Rampart.
Play the campaingn. They were invaded by the inferno. In LOTR they were like in pre industrial England. So industrial age would come eventually being after a war in the age of man.
good tier list. i think factory will be best in Duel when playing a different faction and they end up as the middle town so you can focus on getting boxes of worms and birds.
HOTA team tried to balance this town too much and because of this some units end up quite disappointing. I followed the development news/ saw creature stats screenshot and a lot has changed from development to release. For example: Halflings grenadiers where suppose to have a bomb attack similar to Magogs and Liches. Gunslingers (from a screenshot) where suppose to have 60 HP witch is still the lowest of a tier 6 town unit but still higher than the end product, also their damage range was 20-24, now its 14-24 (same maximum, larger range). Juggernaut had higher stats. 25 att, 30 def, 8 speed, still slow for a tier 7 but with higher stats. Also, I think Armadillos where supposed to be faster but even then they were a filler unit. But beside that I like some of their unit, its just that the hype was too high, and for the balance sake they needed to made changes. Hell, Olgoi an CC were rumored to have higher HP. Olgoi could have had the highest tier 5 HP (75 but now is 60), and CC could had 250HP (and 22 att&def).
Its good hota team decided that olgois have current amount of hitpoints. They are second fastest t5 unit in a game currently and have third highest hitpoint pool from t5s in the game and have really solid damage pool. They have too great stats to be even stronger making them feeling less meta(?) for midgame. T4s are actually kinda viable too, but you have to spend more time on battles which is huge disadvantage. Its good armadillos have current amount of speed. Factory heroes are relatively strong and have great talent chances now. I'd be bad if they decide to buff it since starting hero speed is slow just because of them. Halfling gren isn't fine just because regular halfling is so strong. The ability is fine though and it was great that they reworked this ability to partially ignoring defense of targets. if thats the case about gunslinger it really sucks they nerfed them to the ground. About juggernaut im actually fine with current state of them. Since hota released many artefacts that affects morale/luck of opponents' side, they are really good since they are unaffected by such thing. I get it juggernaut is really slow and difficult to be placed higher in current meta. but laser mechanic is pretty nice thing and their speed kinda balances their main strength of being this tanky. Although CC being considered as really weak im concerned that they would be too strong if their old stats would stay. 50 HP change is huge in synergy with EoL, -1 a/d is kinda whatever though.
I think they can be interesting as a solo stack going against any solo-ranged mobs. Imagine breaking stacks of liches with a solo stack of these guys without losing any units. They are pretty niche though otherwise, ngl.
@@darksunDS Against Liches specifically it doesn't actually work. The AI Liches just use the AoE attack and the Bounty Hunters don't pre-emptive shot against that. Same with Magogs. Against any other shooter it works.
@@Cecekcz well that kinda sucks. I guess the theory still applies to everything else, but magogs and liches tend to be some of the more annoying ranged to deal with. It would've been nice if the AI would have defaulted to direct attack in that specific instance of a single stack.
Automatons and Juggernaut power stack + mechanics + bounty hunters: everything in the corner and let them come, infinite machine wall while shooting them down. Occasionally resurrection on mechanics or hunters that get caught by spells or ranged units and repeat the process.
You mentioned Heroes 5. Are any of the later games worth playing? I never moved beyond 3. 2 was way worse than 3, later versions looked rough in comparison to 3 as the battle etc just looked more...fake idk
Automatons detonate deals 70 damage, not 30. Crimson Couatl are great for meditation+Frenzy combo, but they are the weakest t7 unit, weaker than Phoenix and much slower too. And without Frenzy they deal incredibly low dmg. I hate that Juggernaut can't use Lazer if they move before that. And its extremely easy for player opponent to spread units so only 1 unit gets hit by lazer anyway. Halfing bombardiers are surprisingly strong with Elixir of life, i've seen someone almost win finalka with huge Halfing bombadier power stack vs Gluhammer. Gunslinger deal most dmg of all ranged units in the game (except Titan), but 2 dmg over cyclops is not worth -25 life/unit... They need HP buff. Factory needs a little buff. HP for gunslinger, dmg+speed for Couatl, HP+speed for Juggernaut (and let him use Lazer when moving), and anything for Armadillo.
I do think crimson couatls are winning 1v1 against phoenix on niche cases when slow/haste matters (one side is able to slow phoenix down being slower than them) and on really small pops that phoenix can't raise again. AI Value-wise Crimson Couatls are way more mesmerising. They are harder to deal with than Phoenix and even Titans. This unit needs a little tweak in that term definitely. RMGs spawns really lots of them. About gunslinger there is also a catch - hes got fairly big damage gap between minimum and maximum damage. Might heroes cannot get water magic, Magic have fairly low chance for that - meaning that their chance for blessing them is relatively low. If opponent got aotd or even expert fire curse, their biggest strength becomes noticably weak. Also on average gunslinger only has 1 dmg more than cyclops (cyclops has 16-20 ~18, gunslinger 14-24 ~19). Not to mention cyclopses are way easier to powerstack only because of pickets being everywhere on most of rmg template maps. About Juggernaut here is similar case to Ancient Behemoths and sorta Archdevil - you don't want to fight them on meele distance since this laser ability basically gives no retaliation. Opponents' suffer if has low morale against them. Jugs are unaffected by morale, hits like a truck thanks to their strong minimum and maximum damage and are healthy due to 300 hp. Small buff to speed might be placable, but i wouldn't personally implement that. I do claim that factory needs a nerf on tier 1 units, they are guaranteeing way too much tempo day1. Factory can get bless day1 - 3 dmg peak on high pop and high attack SHOOTING tier1 is unbalanced. Furthermore they CANNOT get unlucky! Finding arties that affects luck week1 is pretty common and many people doesn't realise that! However numerous speed buffs to uptier2, tier4, tier5 and tier7a and uptier7b are also seemingly required. Factory is the SECOND SLOWEST faction in the early game having access to fastest units for secondary heroes week 1 to light up being speed 7 (up2). You can technically use up5 having speed 10 units, but this is most likely a powerstack and its really unefficient to use them that way besides your main hero. Tier4s are accessible day2 as well as up2, up4 is accessible day3, but you are forced to find mercury for upgrade and for up5 youre not forced to find anything other than wood, stone and some gold. Also for up5 you need to build dwelling for tier3... So many buildings to create early, so little time to enhance secondary heroes' speed. Definitely and infinitely I am AGAINST damage buff on couatls! Meditation is such a strong ability. Speed 15 is seemingly low, but Crimson Couatl is seemingly accessible early! Mostly on Jebus/Firewalk Opponent can get Archangel and thats pretty much what is building that is faster than that. Red tower also guarantees speed 15 firebird. Only what I think should be buffed or be changed in this unit is AI Value and/or receive +1 speed to be faster than firebird (making Meditation ability way more significant on the battlefield being defenders' side). I would also remove requirement of Mage guild lvl2 from up. Serpentarium, because this is messing access to this building week1 (up. catacombs is kinda gamechanger and is rather needed to be built). About Armadillos... I don't even know what to think. I know this unit sucks a... at basically everything - have no special ability, they have similar stats to royal griffin with lower speed, no fly and no unlimited retaliation. It is just this bad it looses to almost everyone pop-wise besides golems and wraiths. However this is the unit that every town needs - a meatshield for creature banks such as dragonfly hive or dragon utiopia. And they are perfect in that term. They soak up damage greatly due to their high defense. What i wouldn't mind is +1 pop from horde building or +5-10hp for upgraded stack... This unit is horrific, don't get me wrong, but its their fate at the battlefield. Speed buff could be usable for unupgraded unit, but it would affect way too much since its the slowest unit for most heroes in tavern. And its kinda important to keep them that way since many heroes from this faction are really strong. They are similar to dwarves and walking deads, there are some units that its just their fate to be rather worse than better. So i think defensive buffs could be more efficient and affect a bit less on balance.
@@RabianskiT right now Factory is weak in Duel, most streamers dont want to play it, even though its brand new, so creative, and gives lots of views. I think a few buffs are needed for it to be competetive. Like, how can tier6 shooter be almost D tier?
Mostly agree, but not everything Juggernaut laser still works with teleport, so that's high investment-high reward. I like it. If they could laser on the same turn, they would be essentially the same as chaos hydra. They may need need extra movement speed or other stats, but design is good IMHO. CC is weird. It is somewhat hard to keep alive because of low HP, so the Olgoi-CC build path is doomed to bleed more units than other factions. I agree that they need something extra, not sure what exactly.
@@ArgumentumAdHominem it almost never will be high reward. If player opponent sees big Juggernaut power stack, he will split his units. They need to improve something. Either lower cost, or higher speed, or more life, something to make Juggernaut worth it in PVP.
You say the upgraded snakes can attack the same turn they devour, that doesn't seem to work for me, you devour and it uses your turn, the next turn you get 2 attacks. So it takes 2 turns to get 2 attacks... The only time I've been able to attack same turn is if I get moral.
@@janci1054 Oh shit, so it is. It seemed like such an obvious Dune reference I didn't even think to look into whether it could even be something else instead xD
I would have the 1 2 tier units higher because early in factory is very good thanks to these units, and I would place the gunslinger in the D tier that unit is unplayable, no hp, so expensive, you dont need to build them if you want the coutl, and they are only helpful in imaginary scenarios when all your enemies are shooters... And then you need to only play gunslinger because if not they will shoot your other units. Pure trash
@@averagelizard2489 you can't attack them with range, their health is irrelevant because they shoot first, you either need eferti or pegasus to go there and attack instantly
@@Petar120 Very easy to spell them down, and even if the opponent doesn't have fast units he can still Haste. They are definitely worse than Cyclops in my opinion because they have much less HP. It depends on the opponent, if the opp has something like Archangels, Black Dragons, or has a high spell power with good spells, they are quite awful in those situations and are very fragile. In other situation, like if you see 90 nagas guarding a good Artifact they are really good in those types of situations, but in terms of fighting against an actual opp, they aren't good in most of those situations. Either they have good spells or fast army. What you didn't mention in the Titan comparison is that Titans will start because have a higher Speed, and they can straight up walk up to them and hit them, basically defeating them in one hit. them before they even get a turn.
@@averagelizard2489 true about titans but that's was an example for just attacking them without hero, bigger problem is if you have black dragons already or archangels you will definitely go for Crimsons because of their skip attack effect, especially if they are cloned
@@Petar120 You are assuming everything is perfect, but that really is almost never the case. In conclusions in my opinion they are a little below average tier 6 unit.
I love the fact that they resisted making an OP new faction (like most fan made projects do) and instead made an interesting faction!
It's really interesting. Even after 2 weeks of trying we still don't quite know how strong the faction is, because we don't know how to optimally play it. I am tempted to say that they are somewhat weak compared to other factions in JO/Duel. But likely I'm still a noob
Notes about bounty hunters/gunslingers: They are using their own shots to preemptively retaliate, which means if you don't have ammo cart, they are technically preemptively shooting limited amount of times. Also shooters that are attacking twice such as crossbows and grand elves only take one shot, not two. Gunslingers also are unaffected by spell Counterstrike. Lastly - if you block them, they act like a real shooter; if you don't have sharpshooters' bow they cannot preemptively shoot the attacker if there is an enemy blocking that option.
Yeah, but they have 24 bullets. I don't think ammo will end before enemy or you are dead.
@@niewpisze7493 depends. If you put your bounty hunter as the only stack in the battle against shooters you can technically resurrect them keeping them equally as long as they are shooting up until they lose all of the ammo. fighting against shooters splitted to 6 stacks makes your hunters retaliate for only 3 turns, if 7 stacks its even less since you can also shoot.
in reality in a fight against titans with high defense shield (e.g. +12d/-3a) + EoL + mass slow + air shield, reaching 0 ammo with them is really easy.
@@jakubmalinowski1474 If you put unit in worst scenario for them, they looks bad? Im shocked :O
I see factory as town of duality, there is a beast/nature path and tech and robots one, when you look at their units like that it makes a lot of sense, ther is no tier 4 and 6 only two types of 3 and 5 and double 7
Great comment! 🏆
Hell no.
Automatons are pretty good t4 when armadillos are just nerfed griffons.
But yep, gunslingers look more like t5.5 than t6.
Dont forget that Olgois can eat corpse, so your Opp cannot revive his powerstack with sacrifice or something else. Really powerful in pvp
Definitely nit powerful, it's underwhelming. Sacrifice only occurs in like 1 in 7 games, and it pretty much only appears in late game or mid-late game, in which Olgois aren't a very preferred powerstack. And even then, you are still sacrifcing the turn of the Olgois, and also the opponent is above 100 elo, he can play around the fact that Olgois can do that, and even if it works, even then it's not that powerful.
@@averagelizard2489 They can also eat and attack in the same turn if they attack from the square the corpse is on iirc
@@LoLaSn Didn't know that p. Doesn't make a big difference anyway.
They are a good unit. But they don’t roll when hasted so meh
They are a good unit. But they don’t roll when hasted so meh
Olgoi Khorkhoi is like a mythical huge worm in Mongolia. Sorry if somebody mentioned that already. I just love the name refference.
also known as Mongolian death worm!
7:37 He meant no retaliation ofc., not no melee penalty. They also get really nice speed boost. Engineer + Sentinel combo saved my ass in early Utopia I did not think I could beat. But beware... the AI knows :D
Happy birthday, Lexiu!
How old? :D
Great video as always. One cool thing to add would be to take screenshots of tierlists of other factions you already did, and comment on where Factory stands in terms of unit power level distribution compared to other factions.
Armadillos are a higher tier units than mighty gorgon. Let that sink in
Well they should've rolled better
So Master Gremlins got S rank and Halfling Grenadiers B? Interesting
Main difference is growth. Gremlins have the lowest AI value in the game so you get so many more per box than Halflings. It's very easy to have 200-300 Master Gremlins 117, with Halflings you'll usually only have half that amount
Yes thats weird. Halflings should be S tier. Better dmg, stats, speed, luck bonus than gremlins
@@vismundcygnus01i think amount of units you get in box shouldn't be accounted for unit strength... Take for account duel template they set boxes manually
@pokermonik Lexi mostly plays Duel, so his tier lists are always based on that. Also Duel doesn't set the number of creatures in a box, it is based on their AI value, and they don't limit the number of T1 boxes either
Not saying I agree with his ranking btw, I just understand his reasoning. I think if he was rating them against other T1 units he would put them in the same tier as Master Gremlins
Another point when it comes to Automatons/ Sentinel Automatons is that they're also one of the best Clone targets in the game, as you can blow the clones up as well, which can deal insane amount of damage.
9 damage..only useful when they die
Do they full stack dmg? Like if i clone 100, this clone stack dies, deal they 870 dmg?
@@carlmariavonweber9875Yes
Wait they do 8700 dmg then? Quick maths
@@carlmariavonweber9875 I don't know the exact dmg so I'll trust you. But if it's cloned stack of 100 Auromatons, it's counting as 100 units. So it will blow up 100 of them, not 1. Idk if it's 870 or 8700 tho 😂
Unupgraded couatl can be used as an arma trap, thats his main pro. Hes not super strong, but strong enough to kill the rest of units on the battlefield that survived ggdon. Also Factory can get this spell from mage guild meaning that Couatl is decent even though his stats and ability makes them seemingly pretty useless.
I would put juggernauts and dreadnoughts a bit higher as their ability have another small niche - not triggering fire shield. I saw many games where it was only factor of lose game due to Ogre fist (or whatever set is being called) casting fire shield. And yeah I think up version should have 8 speed.
Thank you for the tier list Lexiav! Armadillos could find their place in D tier, but they do a decent job of blocking for halflings early game I suppose.
And the upgraded ones are FASTER than Dwarves for example…
@@RabianskiT But also fatter. I have found that sometimes combat map obstacles get in the way of moving their one-stacks to protect shooters. Tactics becomes almost necessary
@@ArgumentumAdHominem i actually like that they take 2 spaces, it means you only need 2 to protect your halfings
@@FourthFloorParkour I can't stand them at 4 speed, coupled with wasteland start it makes you so damn slow.
Also dragons seem to love killing them which makes them useful in topes.
Finally, a tier list where we can see everyone's heads!
Happy birthday! Keep up the good work, your videos make my train rides to university much better
Eovacius unironically makes Factory S tier. They have so many units that benefit insanely from Cloning. I think the only 'bad' clone option are the Armadillos, no?
Lexiav, please release a t-shirt saying "Graduate of the Conflux university of magic"
Why halfling at B and master gremlin at S?
It is necessary to strengthen the Clints of the Eastwood, remove the melee penalty, or +20hp.
They are the weakest, but they look cool.
Nice list, can’t say I really disagree with anything strongly. I really like the factory town. I do wish they would have made the dreadnaught’s dwelling cost mercury or something besides Crystal to make it more of an alternative choice which would force me to use them on maps without crystal.
This is what I thought. There was very even distribution of resources between factions for tier 7 units but there were 2 resources that were under represented slightly. I don't remember which ones.
With the couatl ability also gives them all magic immunity, or at least from mass spells. This is great when the enemy wants to cast mass slow and the couatl goes first.
AOTD counter finally found :D:D:D
I don't care if bounty hunters are bad, I love them. Making a one map campaign around them.
A Crimson Couatl backed by Eovacius would be devastating. Water Magic, and Fire Magic are also higher in the tier list of secondary skills under Factory.
that guy is already pretty insane, let alone if you can get that hero in a Factory tavern
armadillos have speed 4/6, compared to dwarfs or ents or golems the upgraded stack is much better in my opinion, speed affects movement as you all know so they're a stronger c tier in my opinion.
the best t1 unit in the game and that dude puts them in B tier,
they almost outstat centaur chieftains, unubgraded, and are range with permanent positive luck, and they get even better after the upgrade. factory has the best very early game because of them
and dont even start with boxes, the only way 300 master gremlins beat 140 halfling grenadiers is if you put both stacks in an skeleton converter.
09:40 it goes even further than that, you can possibly eat TWO corpses on the same turn, if they lie side by side and attack THREE times in one move. Absolute insanity :D
I agree completely with Halfling Grenadiers. I see a lot of people calling them S or even S+ tier, but the reality is, they're not that amazing. Yes, with Henrietta they can pack a punch, but that's hero specific and 20% armor reduction in the early game, while their stack isn't all that big yet, isn't as significant as people think. My pov at least
Their weekly population is literally twice as powerful (damage wise) as a full pop of Master Gremlins, which Lexiav put in S tier
@@Yuri_Yslin I dug up and it looks like he made that tier list 3 years ago. I don't agree with that pick either, and he should probably remake all of those tier lists. My personal pick for S tier would be Centaurs(high HP and Speed) and Sprites (Great Speed, very good growth)
Crimson couatl with clone will be amazing. It is a clone that is guaranteed to survive a turn.
You need exp water magic to be able to clone tier 7s, mercenaries cannot learn water magic so no Henrietta/Dury for you, Artificers can but they are pretty bad heroes. I guess a cool idea would be to use the frenzy specialist with Crimson Couatls but then again, if you want to cast frenzy on it, you won't need/use clone.
Olhoi-Horhoi is a Mongolian mythical worm, lives in sands. Kinda like "Duna" creature.
Is this ------ a TIER LIST?? OH BOI WE BACK
When you put armadillos in D tier i thought i would put them in C just because they roll. I'm glad that you did that eventually, they're so cute and cool, they can afford being useless :D
Upg automatons ha no retaliation, not no melee penalty(that's something for archer units). Honestly I feel like you underestimate the halfling grenadiers. Unlike master gremlins they have 24 shots and even higher speed/damage. Halfling grenadiers on Henrietta are amazing taking xp shops graveyards(most of the time they 1 shot 15 zombies) of even consas due to their special ability. They can really make your game going on week 1.(they have the same weakness as marksmen or master gremlins though they are not very good against archer units and moral also can hurt them). They are really at least A tier unit(also this is not only my opinion I also heard the same for other pvp players)
Halfling grenadiers are crazy good for the early game because their average damage goes way up, but just like master gremlins you'll eventually bleed them until they're no longer useful.
The best feature of the armadillo is that the AI basically ignores them which means they're not going to bleed like the rest of your units will (especially halflings and mechanics) so you end up getting a side stack of them as a result of their mediocrity.
Bounty hunters are such a weird upgrade. They get almost no stats, unlimited ranged retal which is honestly kind of useless, and a cost increase of 300g per unit? They're not worth upgrading unless you're rich or if you absolutely need them to be at 8 speed. Honestly I would swap their rating around just because its 800g for a T6 that doesn't need to be upgraded.
One thing about the automatons is their attack skill and damage is actually quite high just because they don't have a minimum damage, but when compared to other t4 units they don't really do anything special to raise them up besides the no enemy retal. No double attack, range, or flying. When I first used them I felt like they were kind of weak and underwhelming, but looking over their stats it almost shouldn't be the case?
Probably true about Bounty Hunters, but to be honest you could say the same thing about Cyclop Kings, where effectively all you get for 300g increase is 2 speed.
Having only just recently experienced HotA, it is somewhat remarkable how much less powerful this faction feels compared to Cove. Granted, I'm a super casual player but other than their shooter units, I've yet to be able to really appreciate Factory. However, it's brand new and will likely see some balance.
Did we think that Cove was strong when it was released? E.g. I did not realize nixes were any good I watched Lexiav.
Halflings in factory is crime against hobbits.
Yeah, its rather Odd to have the nature loving beings be a part of the industrial faction. It would have fitted more for them to be part of Conflux or Rampart.
It's a Heroes 2 reference, they were in the wasteland there
@@KonfluxGames yeah, but they are hobbits, and the point of hobbits is being anti industry
Those are sand halflings. They build their huts out of sand and shit, rather then dirt and shit.
Play the campaingn. They were invaded by the inferno.
In LOTR they were like in pre industrial England. So industrial age would come eventually being after a war in the age of man.
Happy Birthday Lexi!!! ❤️
Happy birthday, Lexiu
good tier list. i think factory will be best in Duel when playing a different faction and they end up as the middle town so you can focus on getting boxes of worms and birds.
HOTA team tried to balance this town too much and because of this some units end up quite disappointing. I followed the development news/ saw creature stats screenshot and a lot has changed from development to release.
For example: Halflings grenadiers where suppose to have a bomb attack similar to Magogs and Liches. Gunslingers (from a screenshot) where suppose to have 60 HP witch is still the lowest of a tier 6 town unit but still higher than the end product, also their damage range was 20-24, now its 14-24 (same maximum, larger range). Juggernaut had higher stats. 25 att, 30 def, 8 speed, still slow for a tier 7 but with higher stats. Also, I think Armadillos where supposed to be faster but even then they were a filler unit.
But beside that I like some of their unit, its just that the hype was too high, and for the balance sake they needed to made changes. Hell, Olgoi an CC were rumored to have higher HP. Olgoi could have had the highest tier 5 HP (75 but now is 60), and CC could had 250HP (and 22 att&def).
Its good hota team decided that olgois have current amount of hitpoints. They are second fastest t5 unit in a game currently and have third highest hitpoint pool from t5s in the game and have really solid damage pool. They have too great stats to be even stronger making them feeling less meta(?) for midgame. T4s are actually kinda viable too, but you have to spend more time on battles which is huge disadvantage.
Its good armadillos have current amount of speed. Factory heroes are relatively strong and have great talent chances now. I'd be bad if they decide to buff it since starting hero speed is slow just because of them.
Halfling gren isn't fine just because regular halfling is so strong. The ability is fine though and it was great that they reworked this ability to partially ignoring defense of targets.
if thats the case about gunslinger it really sucks they nerfed them to the ground.
About juggernaut im actually fine with current state of them. Since hota released many artefacts that affects morale/luck of opponents' side, they are really good since they are unaffected by such thing. I get it juggernaut is really slow and difficult to be placed higher in current meta. but laser mechanic is pretty nice thing and their speed kinda balances their main strength of being this tanky.
Although CC being considered as really weak im concerned that they would be too strong if their old stats would stay. 50 HP change is huge in synergy with EoL, -1 a/d is kinda whatever though.
Halfling grenadiers were supposed to counter gunslingers? They are already very strong, giving them fireball would be too much.
You underestimate the power of Automatons.
Are Unupgraded T1 Halfings the same stat line as Neutral T1 Halfings?
I think so. They looked the same when I last checked. Even in price and growth.
Mechanics exist only to repair, unless you Bless them, in which case they suddenly do a lot of dmg, assuming they live long enough.
What do you think of the Luna nerf?
factory heroes can't roll into water magic, that's horrible to me because you can't tp dreadnoughts to aoe half of opponent's army with laser
I'd say halfling grenadiers are S tier in pve adventure maps. Have 1k powerstack of them and that final fight against the big bad boss is a breeze.
I actually think the bounty hunter upgrade is almost WORSE. Just because they are so much more expensive for so little benefit
They probably should be buffed to 60 hp or so.
I think they can be interesting as a solo stack going against any solo-ranged mobs. Imagine breaking stacks of liches with a solo stack of these guys without losing any units.
They are pretty niche though otherwise, ngl.
@@darksunDS doesnt work on liches :( but otherwise I do love giving them to side hero to break some ranged guards.
@@darksunDS Against Liches specifically it doesn't actually work. The AI Liches just use the AoE attack and the Bounty Hunters don't pre-emptive shot against that. Same with Magogs. Against any other shooter it works.
@@Cecekcz well that kinda sucks. I guess the theory still applies to everything else, but magogs and liches tend to be some of the more annoying ranged to deal with. It would've been nice if the AI would have defaulted to direct attack in that specific instance of a single stack.
Happy Birthday!
Thanks for tier list. Will you make town tier list in duel S?
Automatons and Juggernaut power stack + mechanics + bounty hunters: everything in the corner and let them come, infinite machine wall while shooting them down.
Occasionally resurrection on mechanics or hunters that get caught by spells or ranged units and repeat the process.
Arent engineers and mechanics only heal machines once per battle?
@@Kylada-o5t Doesn't the upgraded one heal each round? God the real questions here lol
great review as always
armadillos' ability to roll when hasted makes them S tier... surely
Thanks for this video!
can you make an Jebus Cross guide for the new faction I struglle to figure it out
any synergy for koatls and armmageddon?
Yes.
With facotry units its hard to tell which unit is the upgraded version
I think I can get used to automatons and Big Robots but Sand worms and Olgois look a lot alike.
@@karpai5427 don't talk about dendroids... don't talk about dendroids... don't talk about dendroids...
You mentioned Heroes 5. Are any of the later games worth playing? I never moved beyond 3. 2 was way worse than 3, later versions looked rough in comparison to 3 as the battle etc just looked more...fake idk
YEAHHHHH TIER LIST!!!!!!!
Хорош! Такого контента (тир листы по хоте) нету!
Wouldn't even compare them to Golems or Dwarves. At least they have magic resistance
So unlucky to say " no melee penalty" instead of no retal on sentinel automatons!
lexiu pls fix
YEEEAAA TIER LIST !!!! POG
Just for the rolling armadillos are Stier for me :D
Automatons detonate deals 70 damage, not 30.
Crimson Couatl are great for meditation+Frenzy combo, but they are the weakest t7 unit, weaker than Phoenix and much slower too. And without Frenzy they deal incredibly low dmg.
I hate that Juggernaut can't use Lazer if they move before that. And its extremely easy for player opponent to spread units so only 1 unit gets hit by lazer anyway.
Halfing bombardiers are surprisingly strong with Elixir of life, i've seen someone almost win finalka with huge Halfing bombadier power stack vs Gluhammer.
Gunslinger deal most dmg of all ranged units in the game (except Titan), but 2 dmg over cyclops is not worth -25 life/unit... They need HP buff.
Factory needs a little buff. HP for gunslinger, dmg+speed for Couatl, HP+speed for Juggernaut (and let him use Lazer when moving), and anything for Armadillo.
With all the buffs you mentioned Factory would be the new (vanilla) Necropolis 😡
I do think crimson couatls are winning 1v1 against phoenix on niche cases when slow/haste matters (one side is able to slow phoenix down being slower than them) and on really small pops that phoenix can't raise again.
AI Value-wise Crimson Couatls are way more mesmerising. They are harder to deal with than Phoenix and even Titans. This unit needs a little tweak in that term definitely. RMGs spawns really lots of them.
About gunslinger there is also a catch - hes got fairly big damage gap between minimum and maximum damage. Might heroes cannot get water magic, Magic have fairly low chance for that - meaning that their chance for blessing them is relatively low. If opponent got aotd or even expert fire curse, their biggest strength becomes noticably weak. Also on average gunslinger only has 1 dmg more than cyclops (cyclops has 16-20 ~18, gunslinger 14-24 ~19). Not to mention cyclopses are way easier to powerstack only because of pickets being everywhere on most of rmg template maps.
About Juggernaut here is similar case to Ancient Behemoths and sorta Archdevil - you don't want to fight them on meele distance since this laser ability basically gives no retaliation. Opponents' suffer if has low morale against them. Jugs are unaffected by morale, hits like a truck thanks to their strong minimum and maximum damage and are healthy due to 300 hp. Small buff to speed might be placable, but i wouldn't personally implement that.
I do claim that factory needs a nerf on tier 1 units, they are guaranteeing way too much tempo day1. Factory can get bless day1 - 3 dmg peak on high pop and high attack SHOOTING tier1 is unbalanced. Furthermore they CANNOT get unlucky! Finding arties that affects luck week1 is pretty common and many people doesn't realise that!
However numerous speed buffs to uptier2, tier4, tier5 and tier7a and uptier7b are also seemingly required. Factory is the SECOND SLOWEST faction in the early game having access to fastest units for secondary heroes week 1 to light up being speed 7 (up2). You can technically use up5 having speed 10 units, but this is most likely a powerstack and its really unefficient to use them that way besides your main hero. Tier4s are accessible day2 as well as up2, up4 is accessible day3, but you are forced to find mercury for upgrade and for up5 youre not forced to find anything other than wood, stone and some gold. Also for up5 you need to build dwelling for tier3... So many buildings to create early, so little time to enhance secondary heroes' speed.
Definitely and infinitely I am AGAINST damage buff on couatls! Meditation is such a strong ability. Speed 15 is seemingly low, but Crimson Couatl is seemingly accessible early! Mostly on Jebus/Firewalk Opponent can get Archangel and thats pretty much what is building that is faster than that. Red tower also guarantees speed 15 firebird. Only what I think should be buffed or be changed in this unit is AI Value and/or receive +1 speed to be faster than firebird (making Meditation ability way more significant on the battlefield being defenders' side). I would also remove requirement of Mage guild lvl2 from up. Serpentarium, because this is messing access to this building week1 (up. catacombs is kinda gamechanger and is rather needed to be built).
About Armadillos... I don't even know what to think. I know this unit sucks a... at basically everything - have no special ability, they have similar stats to royal griffin with lower speed, no fly and no unlimited retaliation. It is just this bad it looses to almost everyone pop-wise besides golems and wraiths. However this is the unit that every town needs - a meatshield for creature banks such as dragonfly hive or dragon utiopia. And they are perfect in that term. They soak up damage greatly due to their high defense. What i wouldn't mind is +1 pop from horde building or +5-10hp for upgraded stack... This unit is horrific, don't get me wrong, but its their fate at the battlefield. Speed buff could be usable for unupgraded unit, but it would affect way too much since its the slowest unit for most heroes in tavern. And its kinda important to keep them that way since many heroes from this faction are really strong. They are similar to dwarves and walking deads, there are some units that its just their fate to be rather worse than better.
So i think defensive buffs could be more efficient and affect a bit less on balance.
@@RabianskiT right now Factory is weak in Duel, most streamers dont want to play it, even though its brand new, so creative, and gives lots of views.
I think a few buffs are needed for it to be competetive. Like, how can tier6 shooter be almost D tier?
Mostly agree, but not everything
Juggernaut laser still works with teleport, so that's high investment-high reward. I like it. If they could laser on the same turn, they would be essentially the same as chaos hydra. They may need need extra movement speed or other stats, but design is good IMHO.
CC is weird. It is somewhat hard to keep alive because of low HP, so the Olgoi-CC build path is doomed to bleed more units than other factions. I agree that they need something extra, not sure what exactly.
@@ArgumentumAdHominem it almost never will be high reward. If player opponent sees big Juggernaut power stack, he will split his units. They need to improve something. Either lower cost, or higher speed, or more life, something to make Juggernaut worth it in PVP.
i feel like the spiders having a set damage is worth a mention
He did
Great list! Can you do the same with H7 7.5 mod 12 factions? 1.35 update now. 11 creatures per faction.There is a possibility.
lexiavOiled
Happy birthday!!
crazy video!
TIER LIST
Can worms eat your own stacks?
yes. Watch Lexi's showcase, where he sacks one-stacks to deal double-damage early game
Can they eat any corpse? Even if it's a robot?
Putting robots on C and B tier have consequences. Now you will be cursed by ABUBU ROBOTS mark my words
Armadildos > Gorgon's confirmed!!! ;)
You say the upgraded snakes can attack the same turn they devour, that doesn't seem to work for me, you devour and it uses your turn, the next turn you get 2 attacks. So it takes 2 turns to get 2 attacks... The only time I've been able to attack same turn is if I get moral.
Try attacking on the hex with the corpse instead of just walking to it. It should consume it automaticly and then attack.
@@karpai5427 I've been clicking the corpse to devour...
@@Delfontes Yeah, you should click on enemies instead.
@@DelfontesIt turns out you gotta land with their head facing the corpse. It is not very intuitive.
Sometimes they
just won't eat.
The upgraded sandworms having a strange name is definitely a reference to the Shai-Hulud, the OG sandworms from Dune.
Nope, it's from a mythical worm in the Gobi desert with the same name
@@janci1054 Oh shit, so it is. It seemed like such an obvious Dune reference I didn't even think to look into whether it could even be something else instead xD
halflings and grenadiers easy S tier!
halflings, olgois, upg automatons, upg coalts are the only good units. The rest is pretty bad unfortunately
You talk about cool teleport and clone strategies but Mercenaries can't get water magics! Axaxaxaxa😂!!
artificers can!
@@coldspine2490 But artificers are pretty bad heroes sadly
❤
Sprawiedliwość dla ROBOTA! 😡
I would have the 1 2 tier units higher because early in factory is very good thanks to these units, and I would place the gunslinger in the D tier that unit is unplayable, no hp, so expensive, you dont need to build them if you want the coutl, and they are only helpful in imaginary scenarios when all your enemies are shooters... And then you need to only play gunslinger because if not they will shoot your other units. Pure trash
Cmon dude, why you're not wearing that gorgeous troglodyte costume anymore?
сможешь хоть один стрим на русском провести?) обожаю твои видосы
Bounty hunters are not balanced at all, you can literally kill 100 titans without taking any damage before your turn even begins...
They have no HP.
@@averagelizard2489 you can't attack them with range, their health is irrelevant because they shoot first, you either need eferti or pegasus to go there and attack instantly
@@Petar120 Very easy to spell them down, and even if the opponent doesn't have fast units he can still Haste. They are definitely worse than Cyclops in my opinion because they have much less HP. It depends on the opponent, if the opp has something like Archangels, Black Dragons, or has a high spell power with good spells, they are quite awful in those situations and are very fragile. In other situation, like if you see 90 nagas guarding a good Artifact they are really good in those types of situations, but in terms of fighting against an actual opp, they aren't good in most of those situations. Either they have good spells or fast army. What you didn't mention in the Titan comparison is that Titans will start because have a higher Speed, and they can straight up walk up to them and hit them, basically defeating them in one hit. them before they even get a turn.
@@averagelizard2489 true about titans but that's was an example for just attacking them without hero, bigger problem is if you have black dragons already or archangels you will definitely go for Crimsons because of their skip attack effect, especially if they are cloned
@@Petar120 You are assuming everything is perfect, but that really is almost never the case. In conclusions in my opinion they are a little below average tier 6 unit.
They should add every 2/3 Months a new faction. This would be so nice!
Maybe they will... if You work for them for free 18 hours a day 😂
Yeah. Make Forge and some Good faction please.
There are too many neutrals.
ROBOTY NOT S TIER WTF?
I deeply disappointed in this tierlist, you dude have zero sense of realizing the real potential these unts are capable of.
how would you rate those units?
Happy birthday!!!