@@BuvesaGameDevelopmenthey bro how would you go about implementing a voice over to a key binding for example you press f and the voice over says get on the floor
how did you actualy m,ake the sounds themselves i wanna make a bunch of my own unique sounds for a sci fi game as well as like record voices and stuff ive heard of daw are theyre any ones you use ?
Can you please help me on how to import mixamo character and replace mannequin character. Basically replacing mannequin with any other character i want as per the game? . Thanks again for this ambience sound tutorial sir
Won't this make the sound play even if you're not jumping? So if i spam the G key it'll play a bunch of sounds even if it doesn't result in more jumps?
I need another help sir. I added two different sounds(each one a bit long music) in a sound cue with random node connected to output so that the sound cue picks randomly from the two music. and i assigned to play this cue when F is pressed using play sound 2D node. and while playing game when i press F key first music is playing and when i hit f again second music is also playing ,but first music is not ending, so both musics are playing simulatneously. Is there anyway to fix this issue , basically i want to switch between the two sounds by pressing F, like a radio by pressing R in GTA vice city for example? Thanks again sir :)
I’m making a cw flash fan game , can you please do a video on how to add sound effects on the trails , so when I start and stop running it does the sound effect I want
@@BuvesaGameDevelopment You mean I can just add the sound node , without a character , inside the BP ? That would be helpful ;) As in G key demonstration ?
I feel like if there was any other person who did this the video would be 10 minutes long thanks for making it short and easier to understand
You deserve a monument, people need more laconic tutorials like this one
I appreciate your tutorial very much. Thank you!
Thx! You're welcome.
oh god that looping jump sound at the end 😂 Thanks for the video, right to the point and easy to follow! 👌
thank you verey much, i respect you for making it so simply to understand
Thanks for the video! It helped me a lot! I‘m waiting for more especially Niagara would be cool!
Nice! Might be future video ;)
@@BuvesaGameDevelopmenthey bro how would you go about implementing a voice over to a key binding
for example you press f and the voice over says get on the floor
Thank you!
how did you actualy m,ake the sounds themselves i wanna make a bunch of my own unique sounds for a sci fi game as well as like record voices and stuff ive heard of daw are theyre any ones you use ?
My sound cue does not have radius?
Can you please help me on how to import mixamo character and replace mannequin character. Basically replacing mannequin with any other character i want as per the game? . Thanks again for this ambience sound tutorial sir
Won't this make the sound play even if you're not jumping? So if i spam the G key it'll play a bunch of sounds even if it doesn't result in more jumps?
You could also use booleans / delay nodes to be sure ;)
@@BuvesaGameDevelopment how do i do this? I want to do that and the problem he stated happened for me too
I need another help sir. I added two different sounds(each one a bit long music) in a sound cue with random node connected to output so that the sound cue picks randomly from the two music. and i assigned to play this cue when F is pressed using play sound 2D node. and while playing game when i press F key first music is playing and when i hit f again second music is also playing ,but first music is not ending, so both musics are playing simulatneously. Is there anyway to fix this issue , basically i want to switch between the two sounds by pressing F, like a radio by pressing R in GTA vice city for example? Thanks again sir :)
I’m making a cw flash fan game , can you please do a video on how to add sound effects on the trails , so when I start and stop running it does the sound effect I want
Might do one in the future ;)
How do you make a custom sound? (When you made a custom jumping sound)
im here (very late) you can find one online or make one outside of unreal, and then you can import the file into the content browser
what file format do i need ? i have mp3's but unreal is not detecting them.
not sure if you got your answer already or not but you need your sound files to be .wav
How do i add a custom slund effect on to unreal
nvm i fixed
I do not have 3rd person characteed pre loaded, what then ? Make a copy and make alteration, and link to new copy ?
You can also do this without a 3rd person character. You can reference anything :)
fixed, andyes I just made a copy, and chose that for the character under world settings. EASY, thx for the motivation.
@@BuvesaGameDevelopment You mean I can just add the sound node , without a character , inside the BP ? That would be helpful ;) As in G key demonstration ?
ty
The sound repeating during the entire jump,