7:56 To fix something like that instead of getting how the monster is looking use the chip that you use for the rotation and make it local, then even though the monster isn’t looking at him the vector dot will work like it is
As i always say, circuits are a lot of knowing what chips exist and what chips dont exist. I never learnt AI (i never had a reason to), but now i can confidently say that i can make AI soley from the circuits at 1:40, because i never knew about the `Vector3 move towards` chip. So thank you for that 😅 btw at 5:20 i see you used a list get first index of to find the index of the local player, there is a chip that does this for you. I think its called `Get player index`
I don’t really play Rec room anymore but I still like watching your tutorials for fun because they’re very interesting and make me learn about stuff like that, that makes me want to play again :>
This is the first time in a rclman video that I didn’t already know how to do, thank you I’ve been trying to do this for months! Also u can just add a role to the player if their looking at the monster so it doesn’t need to much extra stuff 🙃
7:30 instead of a and you could use a I believe it’s called a nor where the are all false, then at the Greator or equal you could use a not, this makes them have it so they change it to false (the bool system is interesting though)
(commenting while watching the video) 5:28 i think something that would be better instead of a predefined amount of chips.. maybe tags? add the tag "cansee" to the player when they see barry, remove when they look away. the authority would check if there are any players with a tag named "cansee", and if there are, stop moving barry. i think this is a better approach cause tags are already synced and are scalable!
7:27 Instead of comparing the monsters forward vector to where the players looking, compare (player position - monster position) to where the players looking, this should fix it!
Yo rcl i just wanted to say you have inspired me in doing rec room cv2 since i started watching you and i have gotten so in to it i made black jack in rec room
@@SwiftDucky maybe that's what I was thinking of. OMG didn't even think of walls, regardless I think it's enough to get ppl started, mainly I wanted to show what the vector dot was, hopefully ppl will be able to apply the chip now when they need it
Hmmm idk about a while tutorial if it gets enough requests, I will tell you you add velocity to the hit player within either the projectile launcher circuit board or the player definition board, my pvp tutorial should help
Hey theRCLman, I absolutely LOVE your videos, and I was wondering how I could make an option hud. Example: In some games when you click Play in the title area, it'll pop up a menu with two options, "Make a server" and "Join a Server" I was wondering if I could make that but when you click an option, it spawns an item. (I'm making Jim's Computer in RR btw)
Ive been trying to get an AI to work similarly to this, but every tutorial I do just ends up being too complicated to modify or just breaks for some reason, and I can never figure out why, all I want it to do is freeze when its in lights but there are no tutorials for that so ive been trying to improvise, idk if you could maybe help me figure out how to get it to work, im still kinda new to rec rooms circuits so yeah-
@theRCLman I tried it. I got it to partly work, but now it's just stuck in place. I tried to set the spherecst's radius to a lower level, but that didn't work at all. Are there specific things I didn't hook up correctly, or am I missing something?
Hey rcl! I’m the guy who made the cross communication text screen interface! I have a question, so, in this you can see if you’re looking at the monster right? Is there a way for you to see which player you’re looking at too?
Can you please make a tutorial on a guns spawner *when a player walks up and hit the button they are teleported to somewhere and given a custom weapon*
@theRCLman it's a lot, but I'll try to explain it. Get the position of Barry and the player subtract Barry's position by the player's normalize it with a vector 3 normalize and get a local camera forward, get a Vector3 Dot put the normalize into Lhs and the camera forward into Rhs. Put the result of the vector 3 dot into A on a greater or equal and with B customize it to your liking.
Now that that's set up, get a raycast and have the start position be the local player's position and the direction the camera forward (make sure the raycast ignores players) get Barry's tag and put it into an equals chip with the object hit then put both of those into an and chip and that's all I got for tn
@@Cheerfulgoat4610 I had the idea of a raycast also, but I think because it's just a beam going straight it might miss him if he is like in the far left or right of the camera, I thought sphere cast might work, but the corners are still vulnerable, petitioning rr for an is on screen chip, jk, either way I think where I u stopped was good, enough to get ppl started without being overly complicated. ... I hope
I love making these goofy ai’s that can hear your voice.
7:56 To fix something like that instead of getting how the monster is looking use the chip that you use for the rotation and make it local, then even though the monster isn’t looking at him the vector dot will work like it is
As i always say, circuits are a lot of knowing what chips exist and what chips dont exist. I never learnt AI (i never had a reason to), but now i can confidently say that i can make AI soley from the circuits at 1:40, because i never knew about the `Vector3 move towards` chip. So thank you for that 😅
btw at 5:20 i see you used a list get first index of to find the index of the local player, there is a chip that does this for you. I think its called `Get player index`
Same, oh yeah I forgor that one existed lol
I don’t really play Rec room anymore but I still like watching your tutorials for fun because they’re very interesting and make me learn about stuff like that, that makes me want to play again :>
Awesome and if you ever do physics classes it will help you there also
This is the first time in a rclman video that I didn’t already know how to do, thank you I’ve been trying to do this for months! Also u can just add a role to the player if their looking at the monster so it doesn’t need to much extra stuff 🙃
tru, the only issue is no roles in 2.0 but i guess tags could work
7:30 instead of a and you could use a I believe it’s called a nor where the are all false, then at the Greator or equal you could use a not, this makes them have it so they change it to false (the bool system is interesting though)
@@SwiftDucky honestly I was just gonna keep the single player one but then I came up with that, thing
y’a…..
That thing is uhh interesting to say the least
(commenting while watching the video)
5:28 i think something that would be better instead of a predefined amount of chips.. maybe tags? add the tag "cansee" to the player when they see barry, remove when they look away. the authority would check if there are any players with a tag named "cansee", and if there are, stop moving barry.
i think this is a better approach cause tags are already synced and are scalable!
OMG yes I think that's so much better, good call man
Bro… thanks to you I’m gonna create a badass horror game. Thanks RLC ✌️
Glad it helped
Hey theRCLman I had fun playing RR with you last night. I was JB. Hope to see you again. When's your next video?
Hopefully will be out Friday, maybe Saturday, also sorry I didn't have headphones
seeing the notification has given me motivation to make rec room games once more, I thank you RCLman 🙏🙏
glad it helps, thanks for watching :)
Do you know how you can make the monster have sounds while walking or running
Attach an audio player to the monster
How do you make it so the monster doesn’t look up or down but looks at you sideways based on where you are
you have to lock the rotation, idk how to do this off my head but could probably figure it out with enough time
7:27 Instead of comparing the monsters forward vector to where the players looking, compare (player position - monster position) to where the players looking, this should fix it!
ill have to try this
Thank you man
Thanks for watching :)
Yo rcl i just wanted to say you have inspired me in doing rec room cv2 since i started watching you and i have gotten so in to it i made black jack in rec room
That's awesome man, congratulations on your progress
For the player can’t you use get head forward vector or whatever the chip is called and it has a input for a player 2:50
(But also it is also cool if it gets if everyone is looking at the monster just make sure they can’t look through walls)
@@SwiftDucky maybe that's what I was thinking of. OMG didn't even think of walls, regardless I think it's enough to get ppl started, mainly I wanted to show what the vector dot was, hopefully ppl will be able to apply the chip now when they need it
I do like the vector dot I might have to make a game with this function
When you talk about the vector dot in the beginning of the video, does the vector dot outputs the average of the two inputed vectors.
I don't believe so, to my knowledge it just spits out a number comparing the 2 vectors
Ok, thank you for telling me. 🫡🫡🫡
This is great, now I can make a Pico Park rip-off game!
Can you do a tutorial on making a nock back projectile?
Hmmm idk about a while tutorial if it gets enough requests, I will tell you you add velocity to the hit player within either the projectile launcher circuit board or the player definition board, my pvp tutorial should help
Do you know how to make sounds while the npc or whatever its called is walking or even running (im trying to make a detailed rec room game)
Hey theRCLman, I absolutely LOVE your videos, and I was wondering how I could make an option hud. Example: In some games when you click Play in the title area, it'll pop up a menu with two options, "Make a server" and "Join a Server" I was wondering if I could make that but when you click an option, it spawns an item.
(I'm making Jim's Computer in RR btw)
You are looking for prompt player multiple choice
The handy dandy notebook 😂
handy dandy barry notebook
could you make a tutorial on how to make something rotate upwards (like a pool floatie in water)
I got a question how do you get the top player of all time on a leader board? With cv2
Oh no the weeping angels
I thought about putting that in the title but was unsure how many ppl would get the reference
@@theRCLman oh haha 😂
@@theRCLman I’d probably be like 1 of the 4 others
Scp map makers are about to have a field day
😂😂😂
yes i am
Don’t blink.
don't breath
@@theRCLman or you are gonna die
@@theRCLman will it phase through walls when moving?
We boutta cook with this one 🔥
😂😂😂
Bro cooked up again🥶🥶🥶
😂
I like how this video is way higher quality
Glad you enjoyed, thanks for watching th
No problem I love you watching your videos:D
you’re subscribe to MrBeast?
Hi Rcl I quite didn’t understand how it works could you make tutorial from scratch
th-cam.com/video/7LbvmYPaocc/w-d-xo.html
th-cam.com/video/5oNw8xEOnSo/w-d-xo.html
th-cam.com/video/3wPlcva17rc/w-d-xo.html
i LOV berry
Goated sometimes
Yes👍
awsome
Ive been trying to get an AI to work similarly to this, but every tutorial I do just ends up being too complicated to modify or just breaks for some reason, and I can never figure out why, all I want it to do is freeze when its in lights but there are no tutorials for that so ive been trying to improvise, idk if you could maybe help me figure out how to get it to work, im still kinda new to rec rooms circuits so yeah-
You may want to try a spherecast starting at where the light is and if the monster is in the spherecast it stops
@theRCLman I tried it. I got it to partly work, but now it's just stuck in place. I tried to set the spherecst's radius to a lower level, but that didn't work at all. Are there specific things I didn't hook up correctly, or am I missing something?
Thanks, I’m just thinking what character to use this on in my horror game 😂
😂
Hey rcl! I’m the guy who made the cross communication text screen interface! I have a question, so, in this you can see if you’re looking at the monster right? Is there a way for you to see which player you’re looking at too?
Could you make this an invention please?
Not a free one
@@theRCLman yeah I know I’ll def buy it
SCP-173 fangames finna pop off 💀
fr fr
can you make a moveset ui that also changes what moves you do. (not the actual moves)
Tank you so much for this amazing video im making a backrooms game i will use this so much
Word, glad it helped
Also could you make a tutorial for advanced goblin ai
What does this mean exactly?
It quite hard to explain
Can you please make a tutorial on a guns spawner
*when a player walks up and hit the button they are teleported to somewhere and given a custom weapon*
I believe there is an equip object chip, but 2.0 might be different
We love your creations, RCL ❤❤
thanks man :)
My biggest flex is that we are friends
😂
do you know how so it won’t noclip through the walls?
1:33 i just want to tell you that you didn't link the videos
Oops my bad, they r there now, thanks
hey do you know how to make a system so you can send room currency to someone else
Now I can make Scp 173😈
Word,glad it helped
Hey can you make a hiding system for a horror game(add the seat thing too)
Can you make one where, the monster teleports in different spots, I can't walk btw
so essentially scp 173?
I was going to say that
to many scps, idk if that is one lol
I think so
It's kinda like a weeping angel
yes exactly
You should probably make it that you blink
Oooooo finally I can make a scp game 😆
So many scp in comments I should have put in title
Yeah that would’ve been a good idea
I might know how to fix it
let me know ur ideas
@theRCLman it's a lot, but I'll try to explain it. Get the position of Barry and the player subtract Barry's position by the player's normalize it with a vector 3 normalize and get a local camera forward, get a Vector3 Dot put the normalize into Lhs and the camera forward into Rhs. Put the result of the vector 3 dot into A on a greater or equal and with B customize it to your liking.
Now that that's set up, get a raycast and have the start position be the local player's position and the direction the camera forward (make sure the raycast ignores players) get Barry's tag and put it into an equals chip with the object hit then put both of those into an and chip and that's all I got for tn
(Rn
@@Cheerfulgoat4610 I had the idea of a raycast also, but I think because it's just a beam going straight it might miss him if he is like in the far left or right of the camera, I thought sphere cast might work, but the corners are still vulnerable, petitioning rr for an is on screen chip, jk, either way I think where I u stopped was good, enough to get ppl started without being overly complicated. ... I hope
Now i can make teste from Baldi basic
Word, glad it helped
You really helped me and others alot _i hope rec room is proud of you_
hi rcl
Hello fay the on
Will u release the code?
???
Like publish the circuits and stuff as an invention
You should make a vector path finding ai
What is this?
@@theRCLman a path finding ai made with vectors/nodes basically it has to walk around walls
Do You Know How To Make Abilities If You Do Can You Make A Tutorial ?
Abilities is to general
@@theRCLman oh ok
Bro try to make scp 096 so when u look his face it will only come after u
(Sorry for my yap ses)
Nah I get it, ur one of the ppl I consider that knows what they are doing circuits wise, so I value when u see something I don't
:p
I’ll try my best to
I’m only 16 minutes late
thanks for watching :)
I was in it 🎉🎉 friend me in rec room I am BUCKET
will accept next time on
4:57 RCL face reveal
5th!
early
@@theRCLman Thanks!
Do one where if you look at it
27th VIEWER IM A BIG FAN
thanks man :)
311 likes? lemme fix that.
also i just realized you can just get the forward vector of the players head and then use that vector for the vector3 dot
Fnaf