For those interested, doing a Subathon tomorrow on stream. Divisions with malta, new intro, a bunch of silly challenges, community battles (time to see if anything can beat libertad?), Kleber races etc! Twitter: twitter.com/flamuchz Discord: discord.gg/Flamu Stream: www.twitch.tv/flamuu Insta: instagram.com/flamugram/
"We know submarines and CVs are in a weird spot, we are even looking to rework CVs" Adds Archerfish, Shinano, 3 Soviet subs IJN subs when added will have either steerable torps (Kaiten style) and/or will be hybrids, or at least the standard hybrid premium we can all see coming
The biggest thing that will determine how broken k1 is are the number of loaders. Old devblog says it has 6 bow 4 aft, old info from in game says 3 and 2.
*laughs in Lesta* We have these for a long time... Their acoustic torps are slightly better, but their damage is trash (normal torps also do less damage than offered here)
we gotta slam on the breaks for how maneuverable ships are. its friggin nuts, nothing like some of the Old BBs being like 32 knot top speed and a rudder shift of forever and the new BBs are better turning And speed that old cruisers used to be considered fast on .
Number must go higher. They made their bed when they decided to focus on spreading the playability rather than concentrating on a more hardcore or more niche playerbase. So they have to keep on blitzing themselves too chase the 'new thing' trends. No wonder i quit back in 2020. and world of planks in 2017-2018.
Here how they should make Subs more fun on both sides. -DCP cannot be use while under water. Subs MUST resurface in order to use DCP. Like how real subs suppose to work. -Flooding Damage does twice as much when the Sub is underwater. -Remove Homing Torps and reduce all Torps to less than 10km. -HP of submarines will never exceed 10K -Submarine Make a lot of noises while moving or doing anything. Press 1 to stop everything on the ship. Including reload time. -Submarine noises based on the amount of movment happening inside the ship. This includes, Reloading Torpedoes, Rudder, Dive, Assend and Propulsion. Passive Sonar on DDs are always going to detect you at 10km by default if you keep running at max speed. Reduce the speed = less noise you make. Stop the ship will drop detection to 4km. Stop everything in your ship will makes you undetected. This can counter play with Hydro as well. Where Hydro can detect subs at 15km away. Reduce speed will drop to 8km. While stop the ship will detect you to 5.6km. Stop doing anything = undetected. Even deploying Torpedoes is noise maker. -Depth Charges will does max damage once sub is flooded. Means a single salvo from Depth charges can kill a submarine. To Balance this all Submarines will now have surface guns and AA guns of their own. All Subs will deal 20k damage per hit. (Not including reduction). Submarine Torpedo hits will count as Permanent Damage. Flooding Damage made by Subs also does triple the damage. Basically situation awareness vs stealth.
The best ting Witherspoon a New sub & CV line, is Thatcher i dont havet to watch the video. I Will still give him a like though, because i rate Flamuu as the best source of accurate information abort the video game.
I'm just going to be honest and I'm just going to say this you know with the Soviet subs now coming out you know this is going to be the fourth line of submarines that's come out I can't even begin to imagine what the Japanese submarines are going to be like when they come out and the fact of the matter is too is that I do feel like that wargaming is just going to continue pumping out subs because well yes there's still many surface ships that they can add unfortunately that list is falling short so I do feel that we are going to see more submarines and CVS in the future even against the communities wishes because it will be the only thing that they can pump out because everything else has been used so but that's just my opinion that's just my prediction but who knows
Stat padding in subs ? Surely you're joking. I mean yes, you have exp multiplier. But that's because most players can't do shit in subs. They go in, they die. Sure, if you get Trenlass in a sub, you're in trouble. But average player, or even someone who needs stat padding .. no problem at all.
I wonder how much money comes from Russia, to WG, to build these OP Soviet vehicles? This is just another way of the propaganda that the Kremlin wants to shout out.
ive been playing the game for 8 years now, im so close to uninstaling it, its so annoying to play, even worse with all Shinanos and gifted U190s lately, ive been auto reporting people that plays that shit as soon as i get into the match, even the ones in my team, as bad players, the only thing i can do about it anyway, such bullshit mechanics
For those interested, doing a Subathon tomorrow on stream. Divisions with malta, new intro, a bunch of silly challenges, community battles (time to see if anything can beat libertad?), Kleber races etc!
Twitter: twitter.com/flamuchz
Discord: discord.gg/Flamu
Stream: www.twitch.tv/flamuu
Insta: instagram.com/flamugram/
As long as no TDT creeps in, I'm there.
4:48 stelar blade?
Stalinium hulled, Leninium powered, Stakhanovite built, underwater death-dildos.
Lysenkoism for botes.
but played by ukrainian 35%ers
"We know submarines and CVs are in a weird spot, we are even looking to rework CVs"
Adds Archerfish, Shinano, 3 Soviet subs
IJN subs when added will have either steerable torps (Kaiten style) and/or will be hybrids, or at least the standard hybrid premium we can all see coming
I wouldn't mind them adding just the Kaiten. No guns, no torps - they ram once, then they're out of the game!
Not going to lie. If they introduce the I-400 I will get it just because it is such a unique piece of history.
War Thunder naval is gonna go crazy with flamu
Gotta be honest, Mrs Flamu giving regular Flamu a makeover is more entertaining than these subs.............
Agreed
more submarines, just what the game needed :D
I was thinking about re-instaling wows, but Flamu came and save my time. Thank's Flamu !
The biggest thing that will determine how broken k1 is are the number of loaders. Old devblog says it has 6 bow 4 aft, old info from in game says 3 and 2.
*laughs in Lesta*
We have these for a long time... Their acoustic torps are slightly better, but their damage is trash (normal torps also do less damage than offered here)
Well, at least Warships power creep doesn't mean the new stuff is outright impossible to damage by lower-tier vehicles. **Looks at Tanks.**
Do they keep sinking by themselves, like the real ones?
With these arms race between mobility of ship and speed of armaments. I estimated that Soviet shell could be left in the dust within a few years
Very unique playstyle. Not all like Gato.
we gotta slam on the breaks for how maneuverable ships are. its friggin nuts, nothing like some of the Old BBs being like 32 knot top speed and a rudder shift of forever and the new BBs are better turning And speed that old cruisers used to be considered fast on .
Number must go higher. They made their bed when they decided to focus on spreading the playability rather than concentrating on a more hardcore or more niche playerbase. So they have to keep on blitzing themselves too chase the 'new thing' trends.
No wonder i quit back in 2020. and world of planks in 2017-2018.
I have to admit that I do enjoy WoWs more than Warthunder High-sea Naval. Coastal Fleet is kinda fun.
Here how they should make Subs more fun on both sides.
-DCP cannot be use while under water. Subs MUST resurface in order to use DCP. Like how real subs suppose to work.
-Flooding Damage does twice as much when the Sub is underwater.
-Remove Homing Torps and reduce all Torps to less than 10km.
-HP of submarines will never exceed 10K
-Submarine Make a lot of noises while moving or doing anything. Press 1 to stop everything on the ship. Including reload time.
-Submarine noises based on the amount of movment happening inside the ship. This includes, Reloading Torpedoes, Rudder, Dive, Assend and Propulsion. Passive Sonar on DDs are always going to detect you at 10km by default if you keep running at max speed. Reduce the speed = less noise you make. Stop the ship will drop detection to 4km. Stop everything in your ship will makes you undetected. This can counter play with Hydro as well. Where Hydro can detect subs at 15km away. Reduce speed will drop to 8km. While stop the ship will detect you to 5.6km. Stop doing anything = undetected. Even deploying Torpedoes is noise maker.
-Depth Charges will does max damage once sub is flooded. Means a single salvo from Depth charges can kill a submarine.
To Balance this all Submarines will now have surface guns and AA guns of their own.
All Subs will deal 20k damage per hit. (Not including reduction).
Submarine Torpedo hits will count as Permanent Damage. Flooding Damage made by Subs also does triple the damage.
Basically situation awareness vs stealth.
The best ting Witherspoon a New sub & CV line, is Thatcher i dont havet to watch the video. I Will still give him a like though, because i rate Flamuu as the best source of accurate information abort the video game.
Distinct role lmao. In that case unban then in CBs if they are so balanced
Last week I thought I might install Wows again and try it. Everytime I think about it they release new patch notes and my interest is dissolved.
at this point I demand stealth fire to be brought back just to balance things
Laws of physics? Our people's will powered subs won't bend to those stupid nonsenses
I'm just going to be honest and I'm just going to say this you know with the Soviet subs now coming out you know this is going to be the fourth line of submarines that's come out I can't even begin to imagine what the Japanese submarines are going to be like when they come out and the fact of the matter is too is that I do feel like that wargaming is just going to continue pumping out subs because well yes there's still many surface ships that they can add unfortunately that list is falling short so I do feel that we are going to see more submarines and CVS in the future even against the communities wishes because it will be the only thing that they can pump out because everything else has been used so but that's just my opinion that's just my prediction but who knows
With every update we stray further from God....
I dont like subs
Noone with a functional brain does
And carriers
Bad news. WG don't care and will keep adding them
K19 premium ship coming when?
Stat padding in subs ? Surely you're joking. I mean yes, you have exp multiplier. But that's because most players can't do shit in subs. They go in, they die. Sure, if you get Trenlass in a sub, you're in trouble. But average player, or even someone who needs stat padding .. no problem at all.
Slow homing torps only means they are harder to dodge. What a joke.
subs as DDs is like a DD with a 4 min smoke that you cant use radar on and a 2km spotted range. incredible gameplay.
4 minutes ON DEMAND smoke to be precise
next new thing for sub will be:
WIRE GUIDED TORPS
:D XD :) :P
I really don't like the the title of this video...
You know when something is SOVIET the balance is gonna go away for some time, or even forever
Do they not understand, subs are even more OP when they don't ping to show where they are?? Now they're making alt torps do even more damage??
great, more trash with under 100 base exp
I wonder how much money comes from Russia, to WG, to build these OP Soviet vehicles? This is just another way of the propaganda that the Kremlin wants to shout out.
ive been playing the game for 8 years now, im so close to uninstaling it, its so annoying to play, even worse with all Shinanos and gifted U190s lately, ive been auto reporting people that plays that shit as soon as i get into the match, even the ones in my team, as bad players, the only thing i can do about it anyway, such bullshit mechanics