The material or constant3 in this case, can be connected by dragging it onto the geometry node and releasing. You might need to click “use as material” also. This will assign the material to the geometry in that node :)
muchas gracias por el tutorial, pero seria mejor que usted vaya siguiendo los pasos uno por uno, cuando llego a la parte de flaración las particulas estan todas dispersas y no estan sobre los ejes.
@@Felik_s Try setting your recording codec to h264c in the moveFileOut top. Also along the top there's a real-time flag that you can toggle on or off to help render stuff out. Recording and rendering these sort of particle sims can be intense on a computer, but if you have a pretty good pc there might be another issue.
I like the way you explain the tutorial very much and benefited a lot. Thank you very much.
do not understand how to link constant3 and geo1 (at 9:52), can you explain ?
The material or constant3 in this case, can be connected by dragging it onto the geometry node and releasing. You might need to click “use as material” also. This will assign the material to the geometry in that node :)
Amazing
muchas gracias por el tutorial, pero seria mejor que usted vaya siguiendo los pasos uno por uno, cuando llego a la parte de flaración las particulas estan todas dispersas y no estan sobre los ejes.
What did you do to make them work properly? I got lots of little stars, but no rays
you guys are very smart, we cannot play with you...
How to save a file correctly so that the sound does not lag behind the video?
Do you mean when you're playing the file or recording it? :)
@@pjcreated when recording
@@pjcreated like when I try to export movie either the image freezes or the sound freezes for a split second
@@Felik_s Try setting your recording codec to h264c in the moveFileOut top. Also along the top there's a real-time flag that you can toggle on or off to help render stuff out.
Recording and rendering these sort of particle sims can be intense on a computer, but if you have a pretty good pc there might be another issue.
@@pjcreated Thank you very much for your answer!