M2S Savage Guide FFXIV Arcadion

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 22

  • @joseluisdossantoscruz1102
    @joseluisdossantoscruz1102 หลายเดือนก่อน +2

    Thanks, mate! I loved you way of showing things.

  • @Ailakftw
    @Ailakftw หลายเดือนก่อน +6

    Thank you for this

  • @VampireNoblesse
    @VampireNoblesse หลายเดือนก่อน +2

    like the Poisen Pop mech explanation here (some other guides don't explain it as well)

  • @spiritedkodama3508
    @spiritedkodama3508 หลายเดือนก่อน +8

    As someone who was there all those years ago progging Coil on content, you just gave me fucking PTSD saying "Mario Kart Strat"

    • @Gharon
      @Gharon หลายเดือนก่อน +2

      I absolutely loved having to spend all my TP as a Dragoon sprinting in a circle to escape Meteors. 😆

  • @AshKujo1
    @AshKujo1 หลายเดือนก่อน +10

    4:11 you can just stack together and move clockwise in the arena

  • @mjkuhnke
    @mjkuhnke หลายเดือนก่อน +1

    the most success i've had with alarm pheremones, still not amazing though, is having the melee take it to one side and the ranged all group up far away so each group is only getting half as many potential dodges.
    the bee spawns and targeting being totally random leads to one group just getting boxed in and massacred sometimes though. Savage is supposed to be structured mechanics, it's kind of super annoying

    • @valentineblaze
      @valentineblaze หลายเดือนก่อน

      I think bees target 4 players at a time going from dps then support or visa versa but no party wants to help me prove

  • @thomasnguyen4427
    @thomasnguyen4427 หลายเดือนก่อน

    so for the uptime strat on melees for Beat 2 Love Me Tender, I am imagining that you can simply follow, CW, the disappearing baited AoEs on one side of the stack pairs, while the unmarked players also do something similar, except they stay ahead of the rotating pairs of stacks. So four direction, 2 dropping baited aoes, and 2 following/leading the stack markers until it is safe/convenient for them to step into to soak the towers.This also means you'll pretty much have all 8 players going in a conga line at max melee around the boss circle lol
    Granted, I'm unsubbed, and will be skipping DT, so I don't have any actual relatable experience to check with in reality.

    • @NabsterHax
      @NabsterHax หลายเดือนก่อน +1

      You just bait the puddles at max melee and have others stand right under the boss.

    • @thomasnguyen4427
      @thomasnguyen4427 24 วันที่ผ่านมา

      @@NabsterHax oh ok thanks! Lol I overcomplicated it so hard

  • @joelvaldes5118
    @joelvaldes5118 หลายเดือนก่อน

    Ugh did u came up with defam clock? Ruined PF. Just run back after dodging.....just run back.

    • @Heroisback92192
      @Heroisback92192 หลายเดือนก่อน

      Eh clock and that one are almost literally the same thing. You should be near your clock for the vast majority of the fight regardless.
      What I don't get is why we have dog water markers in PF that have me 2 colors. As a healer at East, I am yellow and then blue SE....

  • @unixtreme
    @unixtreme หลายเดือนก่อน +3

    4:05 hard disagree its time they bring some mechanics that require you to open your eyes and be able to move around independently.

    • @Kyle-jb7dc
      @Kyle-jb7dc หลายเดือนก่อน

      Not a 2nd fight savage mechanic. 3rd or 4th maybe. Though last time something like that existed it hard walled a lot of groups (snakes last expansion)

  • @VampireNoblesse
    @VampireNoblesse หลายเดือนก่อน +1

    "hardest mechanic in the game" (ment of this fight, no?...)
    ...
    think TOP has one or two of the "hardest".., as an old 2D shooter fan, this M2S mech feels "easy"
    ...
    (personally, I hate memory mechs more xD.., guess the weed doesn't help)

    • @havocwind4442
      @havocwind4442 หลายเดือนก่อน +10

      I believe he said "the worst mechanic in the game"

    • @VampireNoblesse
      @VampireNoblesse หลายเดือนก่อน +2

      ​@@havocwind4442
      I take back what I said.., for melee its ffing hell

    • @kessaranXIV
      @kessaranXIV หลายเดือนก่อน +1

      It's because it's buggy. Sometimes it baits off nothing, so when you try the mario kart strat one of them might just randomly end up baiting incorrectly which can really make it a pain in the ass. It's just a terribly designed mechanic.Think twisters from Ucob, just randomly decides it's gonna fuck you over :)

    • @VampireNoblesse
      @VampireNoblesse หลายเดือนก่อน +1

      best way to get thru, have EVERYONE stack bait as close to the edge as possible while running MKart.., still a huge headache for melee..
      ...
      it is too "RNG"-like.., unless a fully braindead strat comes out later

    • @kessaranXIV
      @kessaranXIV หลายเดือนก่อน

      @@VampireNoblesse This only works if the MT rotates INTO the first baited AoE. If he pulls the boss constantly the same direction during that mechanic the baits will eventually be opposite your team the entire time which forces you away from where you are and everyone will end up YoLOing the mechanic out of pure necessity.