We recently returned from our annual 3 day gaming weekend, and I bought this to play in the background. The undercurrent of paranoia this created was amazing. Whenever someone walked away from the table and came back, everyone was on high alert. But, over 2 hours into a game of Terraforming Mars, getting someone to play Rock, Paper, Scissors to determine where the asteroid landed and who's plants were destroyed but in reality getting a mission complete created this amazing moment where everyone cheered at the mental fortitude of being able to patiently wait and stalk his prey, and more importantly remember, to attempt his mission while still being attentive to the game in front of him. This game is all about knowing when to go for it and when to sit back and wait. It sounds ready to constantly all everyone all the time "Is this for the game?" But in reality, you get engrossed in other moments making you a prime target. And if you're like our group, you start doing strange things that aren't for the game so people get sick of asking all the time and then they get got.
My first impression of this as Quinns was explaining it was that it sounded like an amazingly good time. ... And then I started thinking about how just one person can really undermine the fun of this by starting every single interaction they have with someone with "Is this for the game?"
Yeah, that was my immediate thought as soon as he described the fail mechanic. I was honestly surprised that there apparently is no penalty for a wrong callout (a la many other bluffing games).
With enough persistence, all board games can be destroyed by someone trying to undermine the fun. What a world! (The trick is to hand out wallets to people who aren't jerks...)
@@ScherFire I'm not sure that would work either. Otherwise you'd have someone obviously trying to get people to do something odd, just to get them to make an incorrect call-out. This seems to be a game with a particular spirit that it needs to be played in, and violating that spirit is just going to ruin it for everyone.
Just like a game my friends and I used to play we called "the curse". Write "the curse" on a small piece of paper and give it to one person. Agree that at some specified time, whoever has the curse loses. Could be a day, a week, whatever. The rule is you can only acquire the curse if you willingly accept it. It could be in a book, a hat, or in perhaps in your ravioli.
Big Potato Games I have been singing the praises of this game for a few months now. Love it. Played with the family on a snow day (school was canceled) with no power at our house. My 8 year old won.
If I were to play this game, I would add Poker Chips and give every player say 5. If you ask someone "Is this for the game" and you are wrong, you have to Pay a Poker chip. If someone gets X Poker chips they win. I feel like in a party situation with people I know, they will just sit there and keep saying "Is this for the game" because their is no cost involved in saying that all the time, I think its a bit of a design flaw to leave out a cost for saying "Is this for the game".
So then people just keep starting suspicious conversations with you and trying to get you to do weird stuff and you wouldn't be able to tell if it's a real mission or bait to get your chips. That sucks. More fun when you have to be really subtle with your missions.
@@jackchandelier Its about knowing the types of players you have. Most of my group are wargamers. So if you give them this game where they have an unlimited and incredibly powerful resource (asking is this for the game), they will use the hell out of it, its just that type of mindset, so that was what I was seeking to mitigate. I could see my group using that line in every single sentence they say lol.
@@snapperl That's why I think my method addresses it. Not an alternate win condition, and doesn't cause a huge issue. You lose some chips and fail one mission, people are going to be failing missions anyway.
@@snapperl well he did address this in the video, after about an hour people tend to forget. But really, if they just want to game the system this isnt the game for them.
I mean, at that point it's as simple as grinning at him and going "look inside the hat," and unless he's quick-witted enough to immediately say "is this part of the game?" and not just assume he's already been got (which he isn't, he's drunk), then you've got him.
@@jaxelt1 The obvious thing to say would be "is this about the game?" while you remove the hat to look into it. In my mind Quinns cheated and actually failed the mission.
Got this game for my News Year's Eve party and it didn't really work with my friends. They're so incredibly competitive, that every single person just machine gunned every scenario, and within 15 minutes several of the players were out and someone got 3 . One of my friends actually said, "We didn't play it correctly, did we?). No. No you didn't. And then, because it was a drunken party, half the people left without returning their wallets and now i have half a game (the current version of which, only has 8 bloody wallets!). I love the idea of the game but wow, it REALLY didn't work for us. Also super annoyed that they cheaped out even further by reducing the number of wallets. I love the idea of this game. The reality is, it makes me angry just thinking about it.
Thanks for this, I purchased a copy before Christmas and had everyone deeply paranoid by time it came to carving up the Turkey... by the evening my Mother simply refused to interact with anyone... hilarious stuff
This reminds me of that recent movie "Tag," where the game is constantly going, whether or not you're aware of what's going on around you and who's trying to get you.
I have an older micro-game version of this idea called Pretense, but it suffers from only having a handful of tasks.This looks like it's dialed up to 11, which is a good thing. Would love to try it at a party. Nice review!
I think this could have some really fun potential for like big group trips out to places, or to a convention, you start the day giving everyone their cards and then at lunch or the end of the day count up your stuff and switch over if needed
@@CWReace there is a penalty? MILD SPOILERS! Don't read on if you want 0 spoilers! There is a mission to get someone to call you out. But you can house rule.
Immediately bought this game after watching the review and played at Thanksgiving. The whole family enjoyed it. You can't find a better party game for only $20. I highly suggest it.
I'm trying to figure out where to play this. If it's a one night event then it doesn't seem like it would work. At work would be cool (and potentially more fun to keep it from your boss(es)). I wish I had this when I was in college...
Ben Puckett my exact thought. An evening with 5 or 6 friends doesn’t seem like it would work. Every time something slightly unusual happens, you would say “is this part of the game?” Larger parties like highschool or college might work, but after you are 26?
It seems like the kind of thing you'd hand out to someone at the start of the day and play throughout the day whilst doing other things. Like, if the family is all coming over for Christmas, give everyone a wallet as they arrive and play throughout the day.
Watched the review, showed it to my partner, she started laughing almost as soon as your described what the game was and said we had to have this game for our NYE party. Not cheap to get this in Australia, but really looking forwards to using this as an ice breaker at the party.
When I first heard about this game, I thought it sounded a lot like a game my old boss played at Uni in the 80's called Killer: The Game of Assassination by Steve Jackson.This one sounds like its a lot safer mind, since my boss said back at uni they had cases of of drunken students climbing drainpipes to take out there targets.
Birthday party edition. 1. Only the birthday boy/girl doesn't now that the game is being played. 2. Double points for compleating a mission on the the BDB/G, but no telling. 3.
Great work. This game feels like it has the potential to be quite fragile with the wrong crowd. What's stopping people from saying 'Is this for the game?' At the start of all conversations? I think I'd add a penalty for false guesses, like maybe they flip an objective to 'failed it', or better yet, have Beanboozled set up in the corner and when they guess falsely they have to spin and partake of the beans.
I was wondering about the whole asking "is this for the game?" thing. On the surface, it looks like the easiest way to break the game, but the whole point of the game is to be more cunning than your opponents. In Quinn's example, he misdirects Chris and never overtly refers to the task, so even if Chris pointed at the hat and said "is this for the game," Quinn could honestly say "no" because the hat isn't the mission. The mission is getting Chris to put the hat on. I can see this being a brilliant game to play at work (assuming you've a few colleagues who're up for it). You start on Monday and then set an end date, like a week. There's no way anyone would be able to keep their guard up long enough, and you could get completely elaborate with setting people up. And here's the best bit about that- you don't announce you've completed the task until the end of the game itself. You point to a colleague and say "remember on tuesday when you did xyz? Well, that was for the game." at which point you show them the card. Person with the most completed missions wins.
@@stefanopaolini6117 No need to be a jerk about it. Just asking a simple question that I'm sure many other people have as well about a game I know nothing about.
@@stefanopaolini6117 - If someone is doing something that is both the optimal move, and fully within the rules of the game, and your first instinct is to belittle and ostracize them, instead of reconsider the rules of the game, then there's probably something deeply worrisome about who you are as a person.
Nothing. Except refusing to play with that person, because they're a dick. Any and all board games can be ruined by being "that guy". Besides, if you do that, you won't be talked to for the rest of the evening, and everyone else will be having fun without you
True. I don't know if there is, but there should be some kind of rule about punishing calling someone out and being wrong. Like, you have to auto fail a random mission of yours.
Basically, if no one tries to target you, they can complete their goals with someone else. However, if you try to make yourself appear like a target, then catch people, you can fail that goal forever. Asking if it's a game first thing is not an effective strategy because you won't be able to eliminate players that way.
This specifically reminds me of the "X-Man" stuff they'd have in korean game shows. And so I'm totally in, because I'm not creative enough to come up with those challenges on my own and it's much easier to get friends to go along with a thing if it's a game instead of me wanting to do some weird thing.
That actually... sounds fantastic and terrible at the same time. Could be the best! Could be a disaster! Won't know until you try! Having this as a background game while playing other board games is probably the best way to do it.
Off topic sorry, but I have to comment about something. Matt has the same Ikea knives that I do. (I've also spotted some bowls in past videos that I also have). Game looks fun. I might introduce it at my work.
It's a fun game but, with the need for the 8 pouches, it limits the fun to 8 people when it could potentially be a good activity for medium-sized gatherings. They should either selk extra packs of wallets or have rules for people to take a card each and maybe catch 3 people out with it?
Given how difficult the challenges are 8 pouches is too many. If 8 people out of 12,000 are trying this they're not going to be able to score 3 points in 60 years.
All these boring spoilsports talking about the strategy of constantly trying to call out people when all that would mean is that other players stop interacting with you entirely. The actual winning spoilsport strategy is to get a partner and have each of you agree to do whatever the other says without question. (But also, just don't? Both of these options make for very boring games, and the likely end result of the "good" strategy is that other players ignore your victory and keep playing without you.)
I don't think it's about being a spoilsport. It's just that it's a game, and people have to be hyper-willing to allow themselves to become almost completely complacent in playing the game. It definitely requires some creativity, like the social event being long, and totally unrelated to the game to work. It would also be a good thing to combine with playing other party or drinking games to create naturally atypical social interactions.
I've been considering this game, but I'm not sure when I'd actually play it. I can imagine my gaming friends loving it, but it wouldn't work on a regular gaming night as it would be too contrived during a long Euro game about efficient coal mining or some bollocks to suddenly produce an elaborate hat or to start discussing which way North is. It would have to be more of a social gathering with different people, it would be great at a party, but these days I don't really go to "parties" as such and it would require all of the people wanting to play the game to be at the same party outside of our regular gaming night, stay relatively sober (drink would make the game funnier, up to a point, then it would just get messy and at least one idiot will lose their objectives wallet). And also; if it carries on until a set number of objectives have been met, or whatever, it could spill out past a game night and go over the weekend until the next one, and how can we know that someone isn't lying about having achieved one of the goals unless it was aimed at one of the other players to verify that it did in fact happen, and if you don't see them until the next game night most people will have forgotten about it and again it would be too contrived as per the first week, and if, say, one of the other players was my girlfriend then we'd have plenty more opportunities than the other players who might not see anyone from the group for another week... Perhaps I'm overthinking it. I really would enjoy this game, and I think it's a great idea, but it kind of requires frequent interaction with the other players. So if you have several housemates, this is the game for you (definitely students). Perhaps you work in a small office with quite fun colleagues that you obviously see every week day. If you get together for days/nights out with the same people regularly, this could be a laugh, but I don't see it working for me often enough to warrant getting it. I dunno, maybe. I feel like it would be something my girlfriend would find hilarious (and be terrible at in equal measure) so it could be a laugh for the two of us to have, but at 2 player it probably wouldn't work as you're constantly suspicious of the other person
The first thing I'd like to say is the amount of cruelty in the comments section for this one really made my heart sink. It's a game. If I ever caught people in my game group bullying someone for how they play a GAME, they'd never be invited again. Ever. Anyway, for the actual human beings down here, this game is obviously extremely open to variants. I've found that instead of having a simple unlimited phrase be the defensive maneuver, the person attempting the mission MUST succeed or fail on a chosen target before trying another. Has Anjali figured you out? Is she never going to give you a thumbs-up like your mission requires? Probably better to fail this mission and try another one. This way, the only way to avoid getting got is to, well, not get got. I'm legit still recoiling from some of the garbage I've read down here. Totally spine chilling that those people are part of SU&SD's community.
Another variant if you want to be able to back out and try again on someone else, is to require the callout phrase to be specific. "Are you trying to get me to flex my bicep" is much trickier to guess than "Is 'this' part of the game," a nebulous and all-encompassing phrase that you could shout to the whole room at a random time and likely get 1 or 2 people completely at random.
I do like the idea for this game, I've played a similar party game before. But, I will point out things like "marker a persons skin without them knowing" veers into some pretty shitty territory.
Is there any penalty for asking if something is part of the game and it isn't? Just saying because otherwise there is always that prick who literally stands there and second guesses everyones actions aloud, making sure that anyone nearby fails missions if they attempt any of them.
Is... is this video review part of the game..?
it probably is! HA you got got!
Arrruuggggggg
Ultimate task complete
We recently returned from our annual 3 day gaming weekend, and I bought this to play in the background. The undercurrent of paranoia this created was amazing. Whenever someone walked away from the table and came back, everyone was on high alert. But, over 2 hours into a game of Terraforming Mars, getting someone to play Rock, Paper, Scissors to determine where the asteroid landed and who's plants were destroyed but in reality getting a mission complete created this amazing moment where everyone cheered at the mental fortitude of being able to patiently wait and stalk his prey, and more importantly remember, to attempt his mission while still being attentive to the game in front of him. This game is all about knowing when to go for it and when to sit back and wait. It sounds ready to constantly all everyone all the time "Is this for the game?" But in reality, you get engrossed in other moments making you a prime target. And if you're like our group, you start doing strange things that aren't for the game so people get sick of asking all the time and then they get got.
My first impression of this as Quinns was explaining it was that it sounded like an amazingly good time.
... And then I started thinking about how just one person can really undermine the fun of this by starting every single interaction they have with someone with "Is this for the game?"
Yeah, that was my immediate thought as soon as he described the fail mechanic. I was honestly surprised that there apparently is no penalty for a wrong callout (a la many other bluffing games).
@@guiltriple Agreed, my gut instinct is our group of friends would need to instate something like a "5 incorrect call-outs maximum" rule.
With enough persistence, all board games can be destroyed by someone trying to undermine the fun. What a world!
(The trick is to hand out wallets to people who aren't jerks...)
@@ScherFire I'm not sure that would work either. Otherwise you'd have someone obviously trying to get people to do something odd, just to get them to make an incorrect call-out. This seems to be a game with a particular spirit that it needs to be played in, and violating that spirit is just going to ruin it for everyone.
@@shutupandsitdown or be forced to turn one of your own missions to a failed state for an incorrect challenge
Just like a game my friends and I used to play we called "the curse". Write "the curse" on a small piece of paper and give it to one person. Agree that at some specified time, whoever has the curse loses. Could be a day, a week, whatever. The rule is you can only acquire the curse if you willingly accept it. It could be in a book, a hat, or in perhaps in your ravioli.
Should have written that you can only GET RID of the curse if another player willingly accepts it.
@@Drewkas0 But the other player doesn't willingly accept the curse, when he willingly accepts a book? Or is this a "DOBBY IS FREE" kind of thing?
@@rvervuurt I assumed the latter was the case.
Thanks for the incredible review lads!
Big Potato Games I have been singing the praises of this game for a few months now. Love it. Played with the family on a snow day (school was canceled) with no power at our house. My 8 year old won.
@@jessicaside Thanks for the love
@@BaneWilliams Sorry Bane, not at the moment, we're still looking for a distributor who will take it over there.
If I were to play this game, I would add Poker Chips and give every player say 5. If you ask someone "Is this for the game" and you are wrong, you have to Pay a Poker chip. If someone gets X Poker chips they win.
I feel like in a party situation with people I know, they will just sit there and keep saying "Is this for the game" because their is no cost involved in saying that all the time, I think its a bit of a design flaw to leave out a cost for saying "Is this for the game".
If you lose all your chips you autofail a mission and get your chips back (minus one).
So then people just keep starting suspicious conversations with you and trying to get you to do weird stuff and you wouldn't be able to tell if it's a real mission or bait to get your chips. That sucks. More fun when you have to be really subtle with your missions.
@@jackchandelier Its about knowing the types of players you have. Most of my group are wargamers.
So if you give them this game where they have an unlimited and incredibly powerful resource (asking is this for the game), they will use the hell out of it, its just that type of mindset, so that was what I was seeking to mitigate. I could see my group using that line in every single sentence they say lol.
@@snapperl That's why I think my method addresses it. Not an alternate win condition, and doesn't cause a huge issue. You lose some chips and fail one mission, people are going to be failing missions anyway.
@@snapperl well he did address this in the video, after about an hour people tend to forget. But really, if they just want to game the system this isnt the game for them.
But did he look inside the hat?
I mean, at that point it's as simple as grinning at him and going "look inside the hat," and unless he's quick-witted enough to immediately say "is this part of the game?" and not just assume he's already been got (which he isn't, he's drunk), then you've got him.
I thought that was going to be the gag at the end, that he had brushed over it as if it was complete but ultimately was foiled at the last minute...
@@jaxelt1 The obvious thing to say would be "is this about the game?" while you remove the hat to look into it. In my mind Quinns cheated and actually failed the mission.
@@NahrAlma you don't know that for certain as he does not mention whether he looked inside or not
Damn. That is the question. I totally forgot about that.
Matt's mission is, "Get a player to correct you about a professional wrestler"
Ace Rumble are you saying you’ve never heard of Stone Cold ‘Steven’ Austin? He’s the hottest wrestler out there right now!
@@ariellee2329 Oh he has, but Matt was holding a figure of Dwayne "The Rock" Johnston...
I would watch a whole series of Dont Get Got reenactments with tiny wrasslin mens
Scoring rules on party games should always be "when the fun's winding down and it's time to start something new"
Got this game for my News Year's Eve party and it didn't really work with my friends. They're so incredibly competitive, that every single person just machine gunned every scenario, and within 15 minutes several of the players were out and someone got 3 . One of my friends actually said, "We didn't play it correctly, did we?). No. No you didn't. And then, because it was a drunken party, half the people left without returning their wallets and now i have half a game (the current version of which, only has 8 bloody wallets!). I love the idea of the game but wow, it REALLY didn't work for us. Also super annoyed that they cheaped out even further by reducing the number of wallets. I love the idea of this game. The reality is, it makes me angry just thinking about it.
1:40 I don't know why this cracks me up so much...
It would be hilarious if they just randomly reviewed some generic board game like Monopoly or Chess
They've reviewed crockinole before.
@@sebh2957 yeah, but it's crokinole
Thanks for this, I purchased a copy before Christmas and had everyone deeply paranoid by time it came to carving up the Turkey... by the evening my Mother simply refused to interact with anyone... hilarious stuff
7:29 is pure SU&SD gold.
This reminds me of that recent movie "Tag," where the game is constantly going, whether or not you're aware of what's going on around you and who's trying to get you.
I have an older micro-game version of this idea called Pretense, but it suffers from only having a handful of tasks.This looks like it's dialed up to 11, which is a good thing. Would love to try it at a party. Nice review!
I think this could have some really fun potential for like big group trips out to places, or to a convention, you start the day giving everyone their cards and then at lunch or the end of the day count up your stuff and switch over if needed
Oh my lord, Matt's face at the beginning was brilliant. "We have to destroy it!"
you have really muscular friends who weirdly wear very little out
How did you get Steve Austin to record that outro doing a bad The Rock impression? That's a good get!
I was thinking the same thing.
If Stone Cold does a Rock impression, does that make him a Cold Rock?
That was clearly supposed to be Andre the Giant.
So what if people just keep asking if this is part of the game?
You ruin your evening?
No one would ever try to get them. However, they will loose thier guard and stop asking, then they will be the most vulnerable for one trick.
That's what I was wondering. Maybe there should be a penalty for asking when it's not?
@@CWReace there is a penalty? MILD SPOILERS! Don't read on if you want 0 spoilers! There is a mission to get someone to call you out. But you can house rule.
Lotta people asking this. Seems like a penalty rule would be simple to implement and not too complicated.
A coworker just got this to play in his flat share over the course of a week. Thanks for reminding me to check in with him to see how it goes!
Anyone know where I can get the mug Quinns is using at 3:28? With the penguins on it
- Chris, put this hat on
- Wait, is this part of the g...
- It's part of the Wallfacer plan
- As you wish
Thank you for introducing me to this game but also Documental! I watched the first episode straight after this review. It's hilarious!
Immediately bought this game after watching the review and played at Thanksgiving. The whole family enjoyed it. You can't find a better party game for only $20. I highly suggest it.
I'm trying to figure out where to play this. If it's a one night event then it doesn't seem like it would work. At work would be cool (and potentially more fun to keep it from your boss(es)). I wish I had this when I was in college...
Ben Puckett my exact thought. An evening with 5 or 6 friends doesn’t seem like it would work. Every time something slightly unusual happens, you would say “is this part of the game?” Larger parties like highschool or college might work, but after you are 26?
Played similar games on work training/team building weekends
It seems like the kind of thing you'd hand out to someone at the start of the day and play throughout the day whilst doing other things. Like, if the family is all coming over for Christmas, give everyone a wallet as they arrive and play throughout the day.
"Which is a movie... for old people" lol
eXistenZ isn't THAT o-.... Oh...
I’m really looking forward to trying this game out...if I’m ever in a place with a bunch of other people again
What a perfect Steve Austin impression. I swear, it's uncanny.
I'd put this in the same category as Sneaky Cards, except where Sneaky Cards is PvE, this is PvP, and seems absolutely amazing!
Big up the Oatly at 2:22
Watched the review, showed it to my partner, she started laughing almost as soon as your described what the game was and said we had to have this game for our NYE party. Not cheap to get this in Australia, but really looking forwards to using this as an ice breaker at the party.
When I first heard about this game, I thought it sounded a lot like a game my old boss played at Uni in the 80's called Killer: The Game of Assassination by Steve Jackson.This one sounds like its a lot safer mind, since my boss said back at uni they had cases of of drunken students climbing drainpipes to take out there targets.
Going to add "Don't come in, I'm doing drugs" to my repertoire. Thanks for the help!
Just ordered it. Cannot WAIT to run this game while we play Mice & Mystics. :)
Birthday party edition.
1. Only the birthday boy/girl doesn't now that the game is being played.
2. Double points for compleating a mission on the the BDB/G, but no telling.
3.
Sounds like that episode of MASH where Hawkeye and BJ have a Practical joke war.
Aaaaaaand instantly purchased. This will make an AMAZING work holiday party game. Let the friendly dicketry commence!
How did it go?
Great work. This game feels like it has the potential to be quite fragile with the wrong crowd. What's stopping people from saying 'Is this for the game?' At the start of all conversations?
I think I'd add a penalty for false guesses, like maybe they flip an objective to 'failed it', or better yet, have Beanboozled set up in the corner and when they guess falsely they have to spin and partake of the beans.
Will this be produced again? Can’t find it anywhere.
What is the song at 7:30?
I was wondering about the whole asking "is this for the game?" thing.
On the surface, it looks like the easiest way to break the game, but the whole point of the game is to be more cunning than your opponents.
In Quinn's example, he misdirects Chris and never overtly refers to the task, so even if Chris pointed at the hat and said "is this for the game," Quinn could honestly say "no" because the hat isn't the mission. The mission is getting Chris to put the hat on.
I can see this being a brilliant game to play at work (assuming you've a few colleagues who're up for it). You start on Monday and then set an end date, like a week.
There's no way anyone would be able to keep their guard up long enough, and you could get completely elaborate with setting people up.
And here's the best bit about that- you don't announce you've completed the task until the end of the game itself. You point to a colleague and say "remember on tuesday when you did xyz? Well, that was for the game." at which point you show them the card. Person with the most completed missions wins.
Are there rules that prevent you from just asking "does this have to do with the game?" all the time? Some kind of penalty?
No. You isolate that person. Ouch, if you are asking this you probably are that person. Then... Sorry :/
@@stefanopaolini6117 No need to be a jerk about it. Just asking a simple question that I'm sure many other people have as well about a game I know nothing about.
@@stefanopaolini6117 - If someone is doing something that is both the optimal move, and fully within the rules of the game, and your first instinct is to belittle and ostracize them, instead of reconsider the rules of the game, then there's probably something deeply worrisome about who you are as a person.
What stops anyone from constantly saying 'Is this from the game?' so you don't have any chance of doing anything?
Nothing. Except refusing to play with that person, because they're a dick. Any and all board games can be ruined by being "that guy". Besides, if you do that, you won't be talked to for the rest of the evening, and everyone else will be having fun without you
True. I don't know if there is, but there should be some kind of rule about punishing calling someone out and being wrong. Like, you have to auto fail a random mission of yours.
Exactly my thoughts. Anytime one of my friends did something odd, all I would have to do is ask if it's part of the game.
he mentions this in the review, he said that people will do this, but people relax and chill out after a while. thats when it gets good
Basically, if no one tries to target you, they can complete their goals with someone else. However, if you try to make yourself appear like a target, then catch people, you can fail that goal forever. Asking if it's a game first thing is not an effective strategy because you won't be able to eliminate players that way.
This specifically reminds me of the "X-Man" stuff they'd have in korean game shows. And so I'm totally in, because I'm not creative enough to come up with those challenges on my own and it's much easier to get friends to go along with a thing if it's a game instead of me wanting to do some weird thing.
House rule 10 "is this for the game?" s, and if someone uses all 10, people just don't try get that person
Most excellent. Sounds right up the alley for my family. Wait, is my family mad? Which timeline is this?
There's a similarly themed game, with a much smaller box , called "Gameception" Great wee game to play alongside other games on a gamenight.
What is the music at 7:29? is it public domain? Because THAT would make a great ring tone.
This review and Dwayne the stone cold austin rock cameo made me subscribe.
Game looks amazing! Gonna pick it up.
Also, greatly appreciated the Rock hatting Macho Man Randy Savage.
I mean, I can totally see that as a legitimate match outcome.
I have seen more bizarre stuff. Rasslin' is wild.
They should play this game while playing Blood on the Clocktower
That actually... sounds fantastic and terrible at the same time. Could be the best! Could be a disaster! Won't know until you try!
Having this as a background game while playing other board games is probably the best way to do it.
I love those little die cast wrestlers.
Sounds kinda cool, but I don't know that many people, generally don't go to parties and some of those cards I don't particularly like
How do you make the box smaller?
Off topic sorry, but I have to comment about something. Matt has the same Ikea knives that I do. (I've also spotted some bowls in past videos that I also have). Game looks fun. I might introduce it at my work.
It's a fun game but, with the need for the 8 pouches, it limits the fun to 8 people when it could potentially be a good activity for medium-sized gatherings. They should either selk extra packs of wallets or have rules for people to take a card each and maybe catch 3 people out with it?
You can easily just give 6 other objectives to people without pouches and just have them keep track of what they do
You could just buy two copies (you'd risk getting a couple of the same objectives, though)
Given how difficult the challenges are 8 pouches is too many. If 8 people out of 12,000 are trying this they're not going to be able to score 3 points in 60 years.
Wow, how did you manage to get the Hulkster's endorsement at the end there? Well played, guys... ;)
All these boring spoilsports talking about the strategy of constantly trying to call out people when all that would mean is that other players stop interacting with you entirely. The actual winning spoilsport strategy is to get a partner and have each of you agree to do whatever the other says without question. (But also, just don't? Both of these options make for very boring games, and the likely end result of the "good" strategy is that other players ignore your victory and keep playing without you.)
I don't think it's about being a spoilsport. It's just that it's a game, and people have to be hyper-willing to allow themselves to become almost completely complacent in playing the game.
It definitely requires some creativity, like the social event being long, and totally unrelated to the game to work. It would also be a good thing to combine with playing other party or drinking games to create naturally atypical social interactions.
Step 5 made me laugh out loud in a somber waiting room. Thnx
Putting on a hat? I'd fall for that even if you told me it was part of the game.
Hats are great!
The lighting on this review is tasty.
Just bought it 5 mins into the review, cheers lads :)
How did it go?
Wait.... you bought it before the dance?
@@AndreaForlani Yeah was quite good, 6 of us played, took about a week to get a winner.
@@rbp7ooz255 I did, I wish I had bought 2 after the dance.
there should be some sort of penalty for asking if its part of the game if it isn't. maybe a 3 strikes system?
What board game is the wrestler from?
Would fucking love to watch Derren Brown play this game
OK but where did you get those wrestler figures?
I've been considering this game, but I'm not sure when I'd actually play it. I can imagine my gaming friends loving it, but it wouldn't work on a regular gaming night as it would be too contrived during a long Euro game about efficient coal mining or some bollocks to suddenly produce an elaborate hat or to start discussing which way North is. It would have to be more of a social gathering with different people, it would be great at a party, but these days I don't really go to "parties" as such and it would require all of the people wanting to play the game to be at the same party outside of our regular gaming night, stay relatively sober (drink would make the game funnier, up to a point, then it would just get messy and at least one idiot will lose their objectives wallet). And also; if it carries on until a set number of objectives have been met, or whatever, it could spill out past a game night and go over the weekend until the next one, and how can we know that someone isn't lying about having achieved one of the goals unless it was aimed at one of the other players to verify that it did in fact happen, and if you don't see them until the next game night most people will have forgotten about it and again it would be too contrived as per the first week, and if, say, one of the other players was my girlfriend then we'd have plenty more opportunities than the other players who might not see anyone from the group for another week...
Perhaps I'm overthinking it. I really would enjoy this game, and I think it's a great idea, but it kind of requires frequent interaction with the other players. So if you have several housemates, this is the game for you (definitely students). Perhaps you work in a small office with quite fun colleagues that you obviously see every week day. If you get together for days/nights out with the same people regularly, this could be a laugh, but I don't see it working for me often enough to warrant getting it. I dunno, maybe. I feel like it would be something my girlfriend would find hilarious (and be terrible at in equal measure) so it could be a laugh for the two of us to have, but at 2 player it probably wouldn't work as you're constantly suspicious of the other person
My friends and I just have ours at all game nights, and it goes throughout multiple weeks. been so fun.
Omg I have the same orange shirt. Never have I felt such a connection with Quinn!!
s
"NYAAAH!" --Matt Lees
I'd play this game but I barely leave the house, lol
10:41 that’s the rock
Your box is different to my box?! No fancy drawers for me... Got it lined up for the last week of pre-xmas party at the office.
ExistenZ is awesome
And you should feel...
awesome for mentioning it.
The first thing I'd like to say is the amount of cruelty in the comments section for this one really made my heart sink. It's a game. If I ever caught people in my game group bullying someone for how they play a GAME, they'd never be invited again. Ever.
Anyway, for the actual human beings down here, this game is obviously extremely open to variants. I've found that instead of having a simple unlimited phrase be the defensive maneuver, the person attempting the mission MUST succeed or fail on a chosen target before trying another. Has Anjali figured you out? Is she never going to give you a thumbs-up like your mission requires? Probably better to fail this mission and try another one. This way, the only way to avoid getting got is to, well, not get got.
I'm legit still recoiling from some of the garbage I've read down here. Totally spine chilling that those people are part of SU&SD's community.
Another variant if you want to be able to back out and try again on someone else, is to require the callout phrase to be specific. "Are you trying to get me to flex my bicep" is much trickier to guess than "Is 'this' part of the game," a nebulous and all-encompassing phrase that you could shout to the whole room at a random time and likely get 1 or 2 people completely at random.
I think like the game Mafia you should do this on a entire day.
I bought the game the same evening, looking forward to it.
My favorite part was the mug.
I do like the idea for this game, I've played a similar party game before. But, I will point out things like "marker a persons skin without them knowing" veers into some pretty shitty territory.
You could also curate the list of potential tasks beforehand, but then you would know all of the possible tasks...
Can't wait till Corona is over so I can play this
This sounds like my perfect game honestly. Wonderful review too
I've got this game being delivered today, only thing is, couldn't someone ask "is this part of the game to everything you say?"
I only watched a minute and a half of this review before I ordered the game.
That's The Rock, not Stone Cold Steve Austin! You deserve a People's Elbow for that!
Picked this up at a charity shop for £3 about a month ago, feeling smug now!
Is there any penalty for asking if something is part of the game and it isn't?
Just saying because otherwise there is always that prick who literally stands there and second guesses everyones actions aloud, making sure that anyone nearby fails missions if they attempt any of them.
Lol immediately my first thought but I guess you could just do it to other people and question everything they do until they stop/lose
An extremely group dependent game, by which I mean I can't see a group in my environment where this would work. Then again, I just got an idea.
That is exactly what Chris Bratt looks like
I love Stone Cold Steven Austin.
ive never been to a party were this would have worked! :-)
This review was fantastic! And the game looks great :)
It's me! Stone Cold Sean Astin.
Where did you get those wrestler minis? Asking for a friend.
Is this part of the game? ;-)
This is very similar to Deer Lord.
We need some more recipes from Matt
Imagine if Bethesda reviewed their own games.
It would probably be like this.
"IT JUST WORKS"
Is that Dwayne 'the Rock' Johnson as a plastic figurine?
@@Possi_ball Not for any board game I know of, but it's obviously the Rock, the tattoo is a clear giveaway.
That's The Rock not Stone Cold Steven Austin lol