A Truly Unique Single-City Builder! MEMORIAPOLIS Preview Gameplay

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  • เผยแพร่เมื่อ 8 พ.ค. 2024
  • Memoriapolis is an upcoming city-builder where you'll build and expand a single city across multiple ages, balancing resource management, citizen satisfaction, and building construction to ensure your city thrives!
    Memoriapolis on Steam: store.steampowered.com/app/22...
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    A Truly Unique Single-City Builder! MEMORIAPOLIS Preview Gameplay
    • A Truly Unique Single-...
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ความคิดเห็น • 52

  • @HForHavoc
    @HForHavoc  หลายเดือนก่อน +16

    Memoriapolis has some very interesting mechanics, and shows some great promise even in this early phase of development. Thanks for watching, let me know what interested you the most in this preview. If you want to support the game, the best thing to do is wishlist on Steam! store.steampowered.com/app/2228280/MEMORIAPOLIS/

  • @TimeWarp2000
    @TimeWarp2000 หลายเดือนก่อน +160

    Maybe I’m late to the scene.. but I’m fuckin loving this independent game producer streak of medieval games and the like. The pc gaming community needs refreshing.

    • @DeeJy33
      @DeeJy33 หลายเดือนก่อน

      The scene has been monopolized by companies from the early 2000s, and is now just shills and corporations trying to make a business out of people's artwork.

    • @HForHavoc
      @HForHavoc  หลายเดือนก่อน +6

      Ye, I'm pretty excited to see how this one develops!

    • @DeVallaR
      @DeVallaR หลายเดือนก่อน +3

      Agreed i was getting tired of garbage FPS withuot any advancements in RTS for the last decade. Loving the new direction!

    • @ErmikGamesCZ
      @ErmikGamesCZ 18 วันที่ผ่านมา

      same

    • @BoogersAndMilk
      @BoogersAndMilk 6 วันที่ผ่านมา +2

      Yes, but, medieval is anything but refreshing - it’s like everyone’s comfort zone. Sooooooo many medieval games, having creative mechanics is one thing, but the medieval environment is worn out bad

  • @carlosimotti3933
    @carlosimotti3933 หลายเดือนก่อน +54

    This could be a game changer in the city building scene but I really really REALLY hope it doesn't end like their previous release The Architect: Paris. Visionary and ambitious concept, good graphics, clear love for architecture and urbanism, ending in a crash & bug (and I suspect virus) fest, unfinished and ultimately abandoned project. Good that they're making all these playtests but I hope they got their schedule and contracts right (since they had problems of this kind with the previous publisher).

  • @canadian_pagan
    @canadian_pagan หลายเดือนก่อน +13

    Nice video Havoc, I really like how the farm plots spread. Fun fact (which you may already know): 'argile' is clay in French so it may just be a localization quirk.

    • @HForHavoc
      @HForHavoc  หลายเดือนก่อน +1

      Oh I did NOT know that about argile lol, thanks for that! Glad you liked the video :)

  • @MrJabbothehut
    @MrJabbothehut หลายเดือนก่อน +1

    Thanks for this. This game actually looks really intriguing and relaxing.

  • @micbln8967
    @micbln8967 หลายเดือนก่อน +3

    Looks promising. I hope they manage to avoid a big problems many of this multi-ages (eg Universim) games have: have a lot of different ages, but this ages each have very few unique and/or extreme simplified content.

  • @snoo333
    @snoo333 หลายเดือนก่อน +3

    thanks for the preview.

  • @TheIllmatix
    @TheIllmatix 26 วันที่ผ่านมา

    Got me very interested. Lots of cool systems.

  • @pencilpauli9442
    @pencilpauli9442 หลายเดือนก่อน +3

    With that symbol you should have chosen a religious leader to build found the village, as is the christogram, which consists of the Greek letters, chi and rho, the first two letters of Christ.
    Jesus was a carpenter, so I guess it works lol

  • @shw1ner
    @shw1ner หลายเดือนก่อน

    keep bringing more of this game. yu gained a subscriber with it!

  • @ErmikGamesCZ
    @ErmikGamesCZ 18 วันที่ผ่านมา +1

    On some Games its normal that The Low Level is Green and the High Level is Red and I think they should add an a setting for Changing the Colours

  • @nickshamatorazly9666
    @nickshamatorazly9666 หลายเดือนก่อน

    This looks incredible

  • @hristinalazarova6871
    @hristinalazarova6871 หลายเดือนก่อน +3

    this game looks awesome hope you make more videos on this game

    • @HForHavoc
      @HForHavoc  หลายเดือนก่อน

      Next episode out 5 minutes from this comment :)

  • @StephanthePelted
    @StephanthePelted หลายเดือนก่อน

    Interesting game, cycles dictate your city expansion and factions looks refreshing

  • @Kristaliorn
    @Kristaliorn หลายเดือนก่อน +3

    Nice aesthetic

  • @GamingWithBacons
    @GamingWithBacons หลายเดือนก่อน

    Awesome video; really interesting game.

  • @markusschneider629
    @markusschneider629 27 วันที่ผ่านมา

    Nice game. I m interested in more.

  • @CPT_ERBZ420
    @CPT_ERBZ420 หลายเดือนก่อน +2

    The game looks really nice. You have explained the game to you're knowledge well I decently have a good understanding of what the game is all about but might I suggest spending some time zooming into buildings looing at the art watching the NPC's doing their thing not a lot of time just maybe when you build a new building zoom in a bit to showcase the art and assets...and as I'm typing this at 42:44 you have done just that but like I said maybe when ever you build a new building give a little zoom in uno?

  • @lordminerva418
    @lordminerva418 17 วันที่ผ่านมา

    Let's hope they listen your critics (especially the colors) other than that this game is on my radar. Thanks for te presentation.

    • @5pm_studio
      @5pm_studio 17 วันที่ผ่านมา +1

      We did it

  • @HistorianOfVaelris
    @HistorianOfVaelris หลายเดือนก่อน

    It would be cool, but probably too much work for an indie dev, if they could add other architectural styles in the game besides just Roman, with their own set of unique cultural buildings, chosen when starting a new game. Basically, choosing which civilization your city belongs to before starting the game, changing the available buildings. For example, you could choose to build a Chinese city, and the Roman style cultural buildings would be replaced by Chinese ones. An Arabic style that starts out as Mesopotamian (or Persian) in the Antiquity age and becomes Arabic in the medieval age would be pretty neat as well. If they want to get real complex with it they could do branching paths, where when moving into the medieval era, you choose a civilization to belong to depending on your origin (Romans would be able to choose between the major medieval European nations within their historic territory (France, Italy, Spain, Britain, HRE), and maybe Byzantium, Mesopotamian/Persian could evolve into Byzantine or Arabic, Eastern could evolve into Chinese, Japanese, Korean, Indian, etc. Basically, you’d start in the antiquity age with a base regional style (Roman for Europe, Mesopotamian or Persian for Middle East, Eastern for Eastern Asia, then narrow down to a specific culture or culture chain (for example, China remains China through the rest of the ages, but Byzantines would get replaced by Ottomans In Renaissance age) upon reaching medieval era.
    But I doubt this will happen because of time, budget, and manpower limitations of indie developers.
    But maybe, once the base game is feature complete and stable, maybe they could do expansions that add new regional/cultural styles to the game. Or maybe do it the way that one Sim City game did it, where the wonders and cultural buildings you build change the architectural style of the buildings in the surrounding area.

  • @MrMaltavius
    @MrMaltavius 7 วันที่ผ่านมา

    Ameliorate: make (something bad or unsatisfactory) better.
    "the reform did much to ameliorate living standards"

  • @TotallyNotShiny_Stone
    @TotallyNotShiny_Stone 25 วันที่ผ่านมา

    [inhale to yells]
    WHEN IS THIS GAME GONNA BE OUT!?! I WANT TO PLAY IT *NOW* !!!!! (It doens't have a release date yet. Not even estimation.)

  • @georgevan2606
    @georgevan2606 29 วันที่ผ่านมา

    Does this game have campaign/tutorials? I am old-school. I love to play through campaigns/tutorials to learn little things about a building game before starting from scratch myself

  • @tadasbeiga2376
    @tadasbeiga2376 หลายเดือนก่อน

    amazing videop bro

  • @constantinfueg8166
    @constantinfueg8166 หลายเดือนก่อน

    This game looks promising. I know it’s a detail… but I can’t get over the « mountains » of « hills » being designed as rocky fields! Where do you have on heart such rock formations, Appart in some very specific geological spots. Sorry, but it kind of borther me 😅

  • @mellowInventor
    @mellowInventor 21 วันที่ผ่านมา

    Amelioration means improvement or augmentation.

  • @alessiobenvenuto5159
    @alessiobenvenuto5159 หลายเดือนก่อน

    Sad story the one of the architect paris, at least the dev team is still alive

  • @CostaG56
    @CostaG56 6 วันที่ผ่านมา

    When does this come out on steam?

    • @HForHavoc
      @HForHavoc  5 วันที่ผ่านมา

      Unknown at the moment!

  • @diggeroldmate8122
    @diggeroldmate8122 หลายเดือนก่อน

    I hope there's a mode where you can drop the game and just build

  • @Nexus_Hives
    @Nexus_Hives หลายเดือนก่อน +1

    Did you plan on making an upside down Mick Mouse head XD

    • @HForHavoc
      @HForHavoc  หลายเดือนก่อน +2

      LOL no that was in no way international

  • @naapsuvaimne740
    @naapsuvaimne740 หลายเดือนก่อน

    looks like ara

  • @tycondero1647
    @tycondero1647 หลายเดือนก่อน +3

    The green and red also depends on your own interpretation. For chinese green and red are reversed, as in green means loss and red means gains.

    • @HForHavoc
      @HForHavoc  หลายเดือนก่อน +1

      I'd be more understanding of this were it a Chinese developer. However considering 1) It's Western audience & dev team and 2) The Satisfaction mechanic goes from green as positive to red as negative, it's incredibly confusing to have a color mean two complete opposite effects.

  • @bernardvc5820
    @bernardvc5820 หลายเดือนก่อน +3

    those bridges annoy me. Shouldn't be there just like that

    • @Rakhtor
      @Rakhtor 28 วันที่ผ่านมา

      What bridges? Do you have a timestamp?

  • @doltBmB
    @doltBmB 12 ชั่วโมงที่ผ่านมา

    Sorry, no. You're wrong. A heatmap should always have red or black as the highest density, and cooler lighter colors like green, blue, or white as low density. It doesn't have anything to do with whether that density is good or bad, it only has to do with the density or concentration. Green as a high density makes no sense at all.

    • @HForHavoc
      @HForHavoc  4 ชั่วโมงที่ผ่านมา

      Sorry, no, I'm not. I agree that a heat map does trend towards red or black as the highest. In this case though, the map indicates desirability, not density. In strategy games this is ALWAYS defined by green at the highest, and red at the lowest. In this scenario, a flip from the traditional heat map is allowed bc any strategy player who has ever played a game with a desirability filter will immediately recognize a green-to-red rather than a red-to-green.

  • @MehmetAltuntasmehmetcc
    @MehmetAltuntasmehmetcc หลายเดือนก่อน

    Sen

  • @mrk0per
    @mrk0per 19 วันที่ผ่านมา

    no...pleae no...I haven't even finshed playing manorlords yet....
    *sigh*
    *wishlists game*

  • @JR-cm9sh
    @JR-cm9sh 14 วันที่ผ่านมา

    trash