Ultimate General: American Revolution | The Empire Strikes Back! | Early Access | Part 5

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 39

  • @darrenlaker2030
    @darrenlaker2030 5 หลายเดือนก่อน +14

    In th major tactical battle you had 2 units sitting in the same spot in several places. The result of this is 1 unit can shoot which the 2nd is blocked but they both take casualties from enemy volleys. You end up taking double the casualties. Extend your line and take the opportunity to flank when you can, blobbing up is a bad move.

  • @tomgage2571
    @tomgage2571 5 หลายเดือนก่อน +18

    "Why do they call him the butcher?"
    Oh I see now.

  • @tlip3480
    @tlip3480 5 หลายเดือนก่อน +11

    When any of us gets to name something ''The Empire Strike Back'' you know it'll be good.

  • @thorozar3662
    @thorozar3662 5 หลายเดือนก่อน +12

    Loving the series. Couple of thoughts. During the battle you had several stacks of 250 men sitting behind the lines in the trees. You lost a key position in the middle, and had a 250 man unit right behind that you didnt fill in, and others could have been used to shore up a flank or flank enemy units thus breaking them fast. Was there a reason you were not utilizing these men earlier? Once you got in big trouble only then did you bring them up.
    Second issue is logistics wins wars. Your entire army seems to be very short on ammo. Better that that solved!

    • @fortusvictus8297
      @fortusvictus8297 5 หลายเดือนก่อน +3

      A wagon train was one of the first units I recruited. You don't need to research them, just buy the wagons off the market and make a 1 supply unit. Plenty for early to mid game armies.

    • @kinsmart7294
      @kinsmart7294 5 หลายเดือนก่อน +3

      Most youtubers don't know how to micro. In this types of RTS's with line combat is all about bringing your number superiority to bear by putting all units on the firing line or to flank the enemy. Not by holding back reserves that can't shoot because of the unit in front of them

  • @texoschannel4907
    @texoschannel4907 5 หลายเดือนก่อน +4

    You can produce ammo under "supplies" tag in production menu. But producing it is not enough, youneed to have enough vagons to deliver it to the troops and have a road cleared for it. If your army is head8ng to town like Salem you need to bring "vagon " unit with it with supplies because Boston is not captured yet.
    You screwed yourself logistically when you took Salem

  • @Avines101
    @Avines101 5 หลายเดือนก่อน +1

    Your merged units are routing because multiple units are firing upon them. Keeping the units broken up and merging when the units are close to shattering seems to help with this. Creates more one on one fights where you can flank and have a back line to plug the gaps.

  • @Otto_Bismarck1871
    @Otto_Bismarck1871 5 หลายเดือนก่อน +5

    First battle was a tactical British victory, but a strategical colonial victory. Also I think you should let the ai fight less battles. It was straight up painful watching 500 exhuasted british troops rout around 2000 fresh colonial soldiers.

  • @Avines101
    @Avines101 5 หลายเดือนก่อน

    Prisoners help your workforce I believe, don’t kill them unless you’re going to lose them

  • @Avines101
    @Avines101 5 หลายเดือนก่อน

    You have to produce the ammo with factories, along with arty, wagons, and muskets/rifles, they need mined resources (mining infrastructure) to produce and production points from rental or prod infrastructure.

  • @snoo333
    @snoo333 5 หลายเดือนก่อน

    that was a close call. nicely done.

  • @Avines101
    @Avines101 5 หลายเดือนก่อน

    You have to move production points from the muskets to the ammo (green bars) for it to start producing

  • @Avines101
    @Avines101 5 หลายเดือนก่อน

    You can draw the defensive line with up to 5 regiments at a time, anything else it starts getting weird. This will help with keeping the line even, so you don’t have to micro manage as much

  • @cannibalclown2781
    @cannibalclown2781 5 หลายเดือนก่อน

    The Battle at Boston Market" over the meatloaf and macaroni and cheese special! :... someone said "Butcher!" and all the horse whinnied like in Young Frankenstein when they said "Blucher!" :p

  • @Avines101
    @Avines101 5 หลายเดือนก่อน

    Auto resolve for the colonies is never good unless you have overwhelming odds, tactical battles recommended.

  • @mrhype1616
    @mrhype1616 5 หลายเดือนก่อน +1

    People were trying to tell yah to make ammo instead of civilian muskets I think. Idk tho. Loving the series

    • @thehistoricalgamer
      @thehistoricalgamer  5 หลายเดือนก่อน +2

      Ammo has never been an issue for me so far, while muskets have! Like sure I’ve run out of ammo locally, but the actual stockpile still shows 300+ ammo.

    • @mrhype1616
      @mrhype1616 5 หลายเดือนก่อน

      Gotcha. That makes sense I was just reasoning as to what ur twitch chat was taking about only hearing your side. Thanks for your content!!
      P.S. Actually is there a way to see that chat someway on YT or is it not worth it/unnecessary?

    • @thehistoricalgamer
      @thehistoricalgamer  5 หลายเดือนก่อน +2

      I've thought about recording the chat but since I stream on twitch there's no real clean way to have it without losing part of the game window and I think it would get more annoying than it would help.

    • @KingTurtle1
      @KingTurtle1 5 หลายเดือนก่อน

      ​@@thehistoricalgamer Can you use the wagons to run supply to armies? To prevent running out of ammo in battles? It seems the ai makes use of wagons in this way.

    • @thehistoricalgamer
      @thehistoricalgamer  5 หลายเดือนก่อน

      Yes you can.

  • @tomsmith247
    @tomsmith247 5 หลายเดือนก่อน +5

    That video was why he is called butcher

    • @thehistoricalgamer
      @thehistoricalgamer  5 หลายเดือนก่อน +3

      Silence! *transfers Tom to the front*

    • @mrmax7348
      @mrmax7348 5 หลายเดือนก่อน

      and thats even not winter...winter is really hard, most my troops kill not enemy but winter:) So good logistics and avoid fight in winter is most important in that game.

  • @reevegames7428
    @reevegames7428 5 หลายเดือนก่อน +1

    thanks

  • @timbrown2809
    @timbrown2809 5 หลายเดือนก่อน +2

    Ffs when is this grand strategy game coming to the Ps5.
    the Graphics and game play work on the console as their teaser of Gettysburg is on PSN.
    drums fingers on games lab Hr desk

  • @GrumpyGamerGuy
    @GrumpyGamerGuy 5 หลายเดือนก่อน +2

    Well it's about time sir! jk jk lol I tried twitch, to many click click things while watching.... great for you, not so great for viewer, I'll take my content here I suppose :)

  • @erez87xp
    @erez87xp 5 หลายเดือนก่อน

    are there cavalry?

  • @AdamThePigeon
    @AdamThePigeon 5 หลายเดือนก่อน +5

    Greetings! Very good video, I always enjoy the new historical insights and your soothing voice. The gameplay isn't always top-notch, but I'm mainly here for the interesting historical tidbits and comparisons of how accurately the game represents events. It's extremely fascinating how much you can say off the top of your head.
    I’d also like to use this comment as a review for the game, as there's a chance the developer might read it.
    I understand the game is in beta, but charging €50 for it is ridiculous. It's a beta test from a studio that made a game like Ultimate Admiral: Dreadnoughts, which is borderline non-functional.
    American Revolution has many flaws. Where do I begin?
    Graphics quality is like a 2008 game, which isn't a problem for me, but then why do 200-man units not actually have 200 men? Why do cannons with 100-man crews look like four small cannons? Did you want to save on CPU and GPU? For what, when the game has 2008 graphics? I have a 5.4 GHz CPU, and the game uses 90-100% of it-what the hell, is it mining Bitcoin?
    Gameplay: the game is super slow. I get that it's a simulation, but watching lines of soldiers stand there with each volley killing 8 out of 200 men is extreme. Here's a question for you, Mr. Historical Gamer: is it historically accurate for two 200-man regiments to fire and only 8-10 soldiers die each time? I understand muskets were inaccurate, but this is too much.
    Campaign and rewards: Yes, I definitely want to receive 500 tier 1 rifles when I already have 1,000 tier 3 rifles in stock. I complete a mission, great, thanks for the $200 when I have $50,000 in my account.
    Sound is very "conservative." When I watch films from this period, there are explosions and loud bangs everywhere-not in this game. Here you'll hear the same sound of the same musket 300 times over. Cannons have the same problem. The game literally has three songs and some silent zones, and that's it.
    The game has many other issues, mainly AI, but that could be fixed. My recommendation is as follows: stop what you’re all doing. All designers, all graphic artists, all sound engineers-step away from your computers. Gather in one room and all of you play this game in its current state for 10 hours straight. At the end (if you survive), give feedback.
    Some might say this review is harsh, but after Dreadnoughts, which I think is borderline scam and only moderately successful because it has no competition in its genre, this is a very accurate review.
    Feel free to start a discussion under this post about who agrees and who doesn’t.
    Recommendation for people who are excited about this game: definitely do not buy it. Get Total War: Empire instead, which may not be the best in the Total War series, but it's about 12 times better than this.
    Sorry for my English, it's not my first language and I used a translator to help a bit.

    • @davidstansbury9309
      @davidstansbury9309 5 หลายเดือนก่อน +1

      In answer to your question about the historical accuracy of casualty rates, go look at the actual causality rates in the real battles. There are very few. The battles in these videos have wildly higher rates, for the most part. Most real deaths in the war came disease, not battle...by a mile. Small pox alone probably killed 100 times more soldiers than muskets, maybe 1000. Those things were pretty useless.

    • @simonlancaster1815
      @simonlancaster1815 5 หลายเดือนก่อน +1

      Casualty rates in battles were low compared to other periods. Estimated at about 1 in 40 KIA. Nothing like the Napoleonic period where you could see 40% losses on the battlefield. Weapons and artillery were often ineffective.

    • @thehistoricalgamer
      @thehistoricalgamer  5 หลายเดือนก่อน +1

      I imagine it was more due to the type of battles and nature of the armies than anything which kept battlefield losses lower.

  • @brayden9091
    @brayden9091 5 หลายเดือนก่อน +1

    First