@@TTMR do i need to use splines or is it the bookmarks? im making a Sabaton panzerkampf video using SFM i need my Characters moving their mouths faces and Fingers If you answer or anyone else i would so gladly appreciate the Help
@@localextremist2839 We're always going to be using splines, it's how 3D animation functions in the first place lol In the graph editor, we control the splines using keys (bookmarks). As I showed in the tutorial, any change you make in the 3D space and on the timeline automatically updates the splines, and keys it in place. This applies to the bones of the fingers and the face flexes that make the character's mouth and face move as well, those are all things that can be keyed and animated. For the fingers, just select the bones and key them (M key) where you want the animation to start. For the face/mouth, click on the character's Face group in the animation set editor window (click the plus button next to the character) and key that, which will key every face flex on the character. You can also expand the face group, and it will usually contain groups for the Eyes, Tongue, Upper Face, Mid Face and Lower Face as well, if you want to be specific about which face flexes you key. Sometimes, if it's not a great port you're working with, you'll find face flexes in the Unknown group. hopefully that clears that up for you, have fun animating!
I like it how everytime he does something with his keyboard, it sounds like hes hardcore MASHING it.. "So we're just gonna add a spline here... ***MASHSES KEYBOARD INTENSELY*** there we go that looks nice!"
I've been using SFM for basically 5 years now. I've watched a lot of SFMs before I started, and I really wanted to try my own hand at it. (I was around 10 at the time, now 15) However, as the years went by, I've only barely improved in my animation. I've actually only made a few animations, but that was it. You see, the main thing I used SFM for, was to make renders. Now it's true that I've definitely improved in making renders over time, but I feel as though I could've used that time to start animating. Sadly, I never found anytime to try doing animations, because I was mainly focused on making renders. Renders are cool and all, but I wanna try making animations. I just feel kinda bad that I'm only just now trying to do this. Had I started earlier, I could've already been a good enough animator. Legit kids that were younger than me at the time were making some really good animations, and now they are literal pros. I wish I had started sooner, but instead I had a lack of motivation and procrastinated a bit. Because of this, animations I tried making for some projects ended up being canceled because of my lack of motivation and how it wasn't good enough. But thanks to you and other TH-camrs, I'm gonna take the time to try and learn a thing or two, so that I could finally accomplish my dream goal of becoming an animator. While it still would've been nice if I started earlier, I guess it's better late than never. Plus now that I'm 15 and have a lot more brain power, and we are also in quarantine and nearing summer, I might be able to catch up faster!
@@N3VERB0UND Nah it all good bro I didn't care if anyone saw what I had to say I just had to vent out what I felt at that time Thanks for taking the time to read tho ✌
Found a really cool sfm video got hooked immediately didn’t know how to load a map went to valves tutorial and got confused af and then after quitting for like a month installed sfm again and found this video and actually made your first animation. And that’s the story of everybody watching
This tutorial was absolutely amazing! I've seen and watched so many different tutorials on this stuff and...while they sometimes cover some of the exact same stuff, it just comes out confusing to me. I've always wanted to learn to animate and yet, I've given up countless times over and over...thinking I was never going anywhere. Which is why I've stuck with just making posters, and I already know I'm quite advanced at that already. You explain stuff very clear, and you just show everything off very clear and easy to understand as well! I've just finished a similar basketball animation following BOTH ways that you showed and they both are not as hard as they look! That doesn't mean I'll be a pro at all...not in any means, I'm still a beginner...but I think it's better opened up the window! Can't wait to watch the rest...😁
I'm here to transition from 2D animation to 3D animation. I've been doing 2D animation for around 3 years now and I finally decided that 3D animation is way more appealing. This tutorial helped out a LOT with the basics, so, thank you!
This video has helped me soooo much. In my time messing around with SFM, I have no idea how splines even worked and had no clue why my animations would have weird movements in between. NOW I know. Thank you!
I agree the way that it was explained was strange, I was just left looking at my three "graph" options for a solid 10 minutes before going "this all means nothing" and quitting the last time I tried to follow Steam's guides. I tried to wrap my head around how it would translate to the first exact exercise cause I knew that to be my baseline of how to get the animation to work. I also learned more aboutt he theory behind 3d animation with this than some Ive watched with other programs guides. This is amazing!
Been wanting to get into SFM animating for a long while now, but I'm finally taking the time to learn and figure out what in the world everything here does. Thank you for making this, it's a great start - I just finished the bouncing ball exercise and very excited for learning more!
Yeah, I haven't finished the original SFM tutorial playlist, but I decided to take the time to look at other people's tutorials and it is really helpful.
@@gerbinson The work around I found to work is to use the motion editor to change the orientation of position of the Splines, then go back to the graph editor.
ThePolishDude How would you change the positions of the splines in the motion editor? I tried that, and it didn’t save the motions into the graph editor after I pressed enter. Can you give more details please?
I didn't even finish watching the second official tutorial before I knew how to get a light moving around and changing color. I just finished rendering it and I'm about to put it through Blender to turn it into a TH-cam video.
This guide helped me tremendously, I basically just got into sfm so I’m excited I’m kinda getting there. One question though, how do you make the playback go fast or slow? Basically when done with the setup you play it to see how it looks so how do I slow it down or speed it up?
I don't! playback should remain the same speed as the set frames per second, which is usually 24 or 25fps. If the animation is too fast or too slow, adjust the keyframes until it's more in line with the timing you want. I do, however, step back and forth frame by frame by using the arrow keys, as that lets me see exactly how things are moving and how to improve them.
I was just contemplating on and off with quiting my video and uninstalling SFM And then i saw your video...you gave me the last hope i neeeded thank you
this is much more simpler than blender which is harder and much more difficult and confusing. havent downloaded it but i see why so many people animate with sfm.
when i animate with ragdolls, sometimes it is a "snap" into each pose, like if i move a head it just looks like i have 5 FPS. and sometimes, its really smooth. what, and how do i need to do to fix this or am i missing something? kinda new to SFM.
Hey love the tutorial! 2d vs 3d though, you are limited in 3d animation by technology. The only limitation with 2d is your drawing ability and time to get it done. Try animating a head turning inside out in 3d without turning your own head inside out. 3d is closer to puppetry or stop motion. Once you have the set, the rigs etc you're away but it could be weeks before you animate a frame. 2d is the opposite where you "re-build" the characters and background for each frame but you're animating straight away. Both have their pro's and con's, however, I believe 2d to be the more limitless. Still this is pretty interesting program. Similar controls to unity....Maya is best for 3d though
Yo, i've always wanted to do sfm animations, but i had NO IDEA of how I can move things to look at least smooth, but after watching this video, i think i might know how to bounce a ball at least. also is it this simple to move a human model part?
hey friend, good tutorial I understood what I could, since it is in his native language "English" and well mine is Spanish, so I used the youtube translator and some words did not translate well, well the case is, yes It would interest you and you could see the exercise of the ball that I did, as an opinion. thanks
im trying to make a "music video" for a "rap" my friend did almost a year ago and im using a model from the steam workshop of echo from rainbow six but every time i try to move it for the next frame the model expands into demonic hellspawn.
Can anyone help me with this problem? Every time I try do move the ball it can only move up and down for some reason. I try to move it across the X axis it only goes un and down, I try to move it across the Z axis and the same thing it can only go up and down.
I’ve only recently gotten SFM for my laptop and I’m messing around with posing and stuff, do you have any other tutorials on this? I would love to see that and learn to animate properly, perhaps to the same level as shining nova or maeka enderfox, or poool157, can you help me out please?
I fear no man, but that thing.....
SPLINES
*It scares me.*
the splines are not your enemy. they believe in you
@@TTMR do i need to use splines or is it the bookmarks? im making a Sabaton panzerkampf video using SFM i need my Characters moving their mouths faces and Fingers
If you answer or anyone else i would so gladly appreciate the Help
@@localextremist2839 We're always going to be using splines, it's how 3D animation functions in the first place lol
In the graph editor, we control the splines using keys (bookmarks). As I showed in the tutorial, any change you make in the 3D space and on the timeline automatically updates the splines, and keys it in place. This applies to the bones of the fingers and the face flexes that make the character's mouth and face move as well, those are all things that can be keyed and animated. For the fingers, just select the bones and key them (M key) where you want the animation to start. For the face/mouth, click on the character's Face group in the animation set editor window (click the plus button next to the character) and key that, which will key every face flex on the character. You can also expand the face group, and it will usually contain groups for the Eyes, Tongue, Upper Face, Mid Face and Lower Face as well, if you want to be specific about which face flexes you key. Sometimes, if it's not a great port you're working with, you'll find face flexes in the Unknown group.
hopefully that clears that up for you, have fun animating!
@@TTMR NOW I UNDERSTAND THANKS MY COMRADE!
-JOSEPH STALIN
I like it how everytime he does something with his keyboard, it sounds like hes hardcore MASHING it..
"So we're just gonna add a spline here... ***MASHSES KEYBOARD INTENSELY*** there we go that looks nice!"
17:59 Germans firing at American soldiers in Normandy - *_1944 colourized_*
Dude
That's so funny I'm laughing right now mmmhmm shut up I'm not lying
9/11 was funny breath if you agree
@@PizzaPowerXYZ what the fuck is wrong with you?
Pizza PowerXYZ such a fucking buzzkill
@Pizza PowerXYZ
Guess there’s no more breathing for me.
@@PizzaPowerXYZ yes
As someone who has spent the last three years not having animated a basic ball bounce, I'm mildly concerned as to what else I missed.
you and me both
lmao
Wwtb
Same
Great tutorial! That jump scare at 17:59 lol.
What jump scare? you fearing mat?
"You are changing the values of things over time"
Dude, THAT was precise.
This is probably the clearest explanation of the basics on youtube, really hope you continue with this.
I've been using SFM for basically 5 years now. I've watched a lot of SFMs before I started, and I really wanted to try my own hand at it. (I was around 10 at the time, now 15) However, as the years went by, I've only barely improved in my animation. I've actually only made a few animations, but that was it. You see, the main thing I used SFM for, was to make renders. Now it's true that I've definitely improved in making renders over time, but I feel as though I could've used that time to start animating. Sadly, I never found anytime to try doing animations, because I was mainly focused on making renders. Renders are cool and all, but I wanna try making animations. I just feel kinda bad that I'm only just now trying to do this. Had I started earlier, I could've already been a good enough animator. Legit kids that were younger than me at the time were making some really good animations, and now they are literal pros. I wish I had started sooner, but instead I had a lack of motivation and procrastinated a bit. Because of this, animations I tried making for some projects ended up being canceled because of my lack of motivation and how it wasn't good enough. But thanks to you and other TH-camrs, I'm gonna take the time to try and learn a thing or two, so that I could finally accomplish my dream goal of becoming an animator. While it still would've been nice if I started earlier, I guess it's better late than never. Plus now that I'm 15 and have a lot more brain power, and we are also in quarantine and nearing summer, I might be able to catch up faster!
Alright man keep going👌
@@N3VERB0UND It's funny because even after a year I haven't gotten anywhere because I've been busy with other stuff lmfao
@@Superkirby982 aw man that sucks lmao. I hope you just have a amazing day and night bro.
@@Superkirby982 and literally no one commented on you're comment which was weird given how you took you're time to type down this comment.
@@N3VERB0UND Nah it all good bro I didn't care if anyone saw what I had to say I just had to vent out what I felt at that time
Thanks for taking the time to read tho ✌
Found a really cool sfm video got hooked immediately didn’t know how to load a map went to valves tutorial and got confused af and then after quitting for like a month installed sfm again and found this video and actually made your first animation. And that’s the story of everybody watching
exactly bro like wtf were they even doing they kept on skipping these other processes as if we already learned it ;-;
at 17:56 i was NOT ready for calm music, quietish talking, and then out of nowhere just "DUTDUTDUTDUTDUTDUTDUT"
anyways nice tutorial series :)
This tutorial was absolutely amazing!
I've seen and watched so many different tutorials on this stuff and...while they sometimes cover some of the exact same stuff, it just comes out confusing to me.
I've always wanted to learn to animate and yet, I've given up countless times over and over...thinking I was never going anywhere. Which is why I've stuck with just making posters, and I already know I'm quite advanced at that already.
You explain stuff very clear, and you just show everything off very clear and easy to understand as well!
I've just finished a similar basketball animation following BOTH ways that you showed and they both are not as hard as they look! That doesn't mean I'll be a pro at all...not in any means, I'm still a beginner...but I think it's better opened up the window! Can't wait to watch the rest...😁
I'm here to transition from 2D animation to 3D animation. I've been doing 2D animation for around 3 years now and I finally decided that 3D animation is way more appealing. This tutorial helped out a LOT with the basics, so, thank you!
This video has helped me soooo much. In my time messing around with SFM, I have no idea how splines even worked and had no clue why my animations would have weird movements in between. NOW I know. Thank you!
I agree the way that it was explained was strange, I was just left looking at my three "graph" options for a solid 10 minutes before going "this all means nothing" and quitting the last time I tried to follow Steam's guides. I tried to wrap my head around how it would translate to the first exact exercise cause I knew that to be my baseline of how to get the animation to work. I also learned more aboutt he theory behind 3d animation with this than some Ive watched with other programs guides. This is amazing!
Please continue this series BASICS TO ADVANCED I am looking forward to it.
Thanks
This sfm video is the only one that remotely helped me out. Thank you.
NAILED IT!
So many aspiring animators can learn from you!
Been wanting to get into SFM animating for a long while now, but I'm finally taking the time to learn and figure out what in the world everything here does. Thank you for making this, it's a great start - I just finished the bouncing ball exercise and very excited for learning more!
2:46 "I think I know how sfm works now!"
(example: me) *proceeds to then not understand how sfm works*
Yeah, I haven't finished the original SFM tutorial playlist, but I decided to take the time to look at other people's tutorials and it is really helpful.
Very nice, I'll start working on SFM.
By the way, if there is lag, go to "Render Settings" and turn off "Ambient Occlusion"
The model that I'm using for the soccer ball it is flying away from the spline line. Is there any way to fix this?
I get the same issue, Have you found a fix for it?
@@thepolishdude2194 same issue, any fixes yet?
@@gerbinson The work around I found to work is to use the motion editor to change the orientation of position of the Splines, then go back to the graph editor.
I have the exact same problem, even if I use the Sandman’s ball.
ThePolishDude
How would you change the positions of the splines in the motion editor? I tried that, and it didn’t save the motions into the graph editor after I pressed enter. Can you give more details please?
This is possibly the best tutorial I can watch and understand
Dude thank you so much!!! You basically made take my first step into animating which was something i always wanted but always hesitated to get into.
1:07 "see, if I just grab the pelvis..." and D-Va never complains
Thx man u really derect to the point not other tutorial sfm TH-camr thx
Other tutorials are so bad and hard to understand, but this one is actually good. Thanks for the free lesson!
instant like for the persona music :)
This was SO HELPFUL. thank you!
That one f2p heavy who just found the Brass Beast: 17:59
Yo you meant it when you said from this point on you become a animator. I feel it man.... :' )
I'm used to 2d animation so I was afraid that I would have to do frame by frame.
Thank you man. 😁
ty that will make animations a lot easier to me
"you did that! good job. im proud of you"
me who hasn't even downloaded the program yet:
Amazing tutorial! Really helpful
17:59 Lmao that scared me
You sir has earned yourself a sub
OMG thank you so much! you are really good at explain things!
I didn't even finish watching the second official tutorial before I knew how to get a light moving around and changing color. I just finished rendering it and I'm about to put it through Blender to turn it into a TH-cam video.
i just played this video for a few seconds and made a horrible pyro animation, THANKS you've sealed my fate
Felt like hours to see how to manipulate a ball in sfm. noice.
man I needed this tutorial way back when I started to use sfm
This guide helped me tremendously, I basically just got into sfm so I’m excited I’m kinda getting there. One question though, how do you make the playback go fast or slow? Basically when done with the setup you play it to see how it looks so how do I slow it down or speed it up?
I don't! playback should remain the same speed as the set frames per second, which is usually 24 or 25fps. If the animation is too fast or too slow, adjust the keyframes until it's more in line with the timing you want. I do, however, step back and forth frame by frame by using the arrow keys, as that lets me see exactly how things are moving and how to improve them.
@@TTMR Oh ok I think I got it now thanks man! I feel like after this I’m finally getting things down.
THANK YOU!!!
love the persona 5 music in the background!
1:19
Why did you pick the pelvis then do the Z axis...
You made it make so much more sense! Thanks so much
This was really helpful! Thank you SO much!
Cant wait for the more advanced stuff, im planning to start animating myself lol :p
Nice video!!! This is first tutorial that helped me!
i'm not gonna lie. i clicked on the graph editor and gulped
Great tutorial, good job!
Great tutorial I will use those techniques , thx
I was just contemplating on and off with quiting my video and uninstalling SFM And then i saw your video...you gave me the last hope i neeeded thank you
Honestly splines seems pretty easy, you can readjust an animation if you think it's too quick or too slow and then you can smooth it out.
Once again I am reminded that I could never learn to animate lol
I have used MMD but I feel like its worth trying SFM as it seems to give more control over your animations
this is much more simpler than blender which is harder and much more difficult and confusing. havent downloaded it but i see why so many people animate with sfm.
Thanks, gonna use this for great evil
thanks for telling me how to actually make the poses and stuff show up, now i can make anything horrifying that i want.
This. Is. Great.
wow I might actually start making videos for this stuff and not make excuses to myself to gun down my motivation
Great video, my only fear is not look at the object at one angle, where I only have to focus on the Y value.
2 year i been doing thing on sfm and i finaly learn the ball exercise
17:59 my heart
graph editor is my god
I'm not really sure if I'm gonna get into this. 😩
Hey, i know it's a year, but have you gotten it? If you have, i hope you're still doing it today, would love to hear a reply
@@dexah4842 I started doing it not so long ago.. Do you do it too?
@@ashez002 aghghg ive tried so many times and i just cant :(((
oh boy one day ima animate like this
when i animate with ragdolls, sometimes it is a "snap" into each pose, like if i move a head it just looks like i have 5 FPS.
and sometimes, its really smooth. what, and how do i need to do to fix this or am i missing something?
kinda new to SFM.
this guy sounds like a younger batesee and im digging it
I can't wait to animate, I don't know, Gordon Freeman kicking Scout in the face.
Hey love the tutorial!
2d vs 3d though, you are limited in 3d animation by technology.
The only limitation with 2d is your drawing ability and time to get it done.
Try animating a head turning inside out in 3d without turning your own head inside out.
3d is closer to puppetry or stop motion. Once you have the set, the rigs etc you're away but it could be weeks before you animate a frame.
2d is the opposite where you "re-build" the characters and background for each frame but you're animating straight away.
Both have their pro's and con's, however, I believe 2d to be the more limitless.
Still this is pretty interesting program. Similar controls to unity....Maya is best for 3d though
Yo, i've always wanted to do sfm animations, but i had NO IDEA of how I can move things to look at least smooth, but after watching this video, i think i might know how to bounce a ball at least. also is it this simple to move a human model part?
When putting down key frames, how are you getting your prop movement to have an arc? Mine is just going up and down at sharp angles.
sounds like youve got linear tangents. select all the keyframes and press 3 to spline them
TTMR thank you! you are a legend, can’t wait for the second part.
good tutorial, but what key adds a frame
You earned a sub
Good job. You've obtained a cookie
First video, installing SFM again. Wish me luck fellas
good luck even tho im like a month late :(
@Kaiser Wilhelm II Thanks, Kaiser Wilhelm.
Im using an model for a whole new channel, and i want to make an intro.So thanks!
hey friend, good tutorial I understood what I could, since it is in his native language "English" and well mine is Spanish, so I used the youtube translator and some words did not translate well, well the case is, yes It would interest you and you could see the exercise of the ball that I did, as an opinion. thanks
im trying to make a "music video" for a "rap" my friend did almost a year ago and im using a model from the steam workshop of echo from rainbow six but every time i try to move it for the next frame the model expands into demonic hellspawn.
"SFM- *Absolute Basics* "-
"28 minutes"
Yeah, right, fuck that.
TTMR:YEAH YU DID DAT GREAT JOB IM PROUDU
Me:but im opening the program ;-;
Can anyone help me with this problem?
Every time I try do move the ball it can only move up and down for some reason. I try to move it across the X axis it only goes un and down, I try to move it across the Z axis and the same thing it can only go up and down.
when you select the basketball1 click on body then select Rootransfrom then you can move the ball any where
i have only watched for 6 minutes and my third eye has opened
How are you getting it to curve?
Wait, there are official Source Filmmaker tutorials?
Il actully TRY to do sfm time to search totorials every where. Oh man il prob take me years just to make one thing move
When’s the next one coming? I must know how to animate like you!
thank you so much
God the ball exercise, done it in 2d now I have to do it in 3d too?
I’ve only recently gotten SFM for my laptop and I’m messing around with posing and stuff, do you have any other tutorials on this? I would love to see that and learn to animate properly, perhaps to the same level as shining nova or maeka enderfox, or poool157, can you help me out please?
dva lookin thicc tho
Can I ask a question? Is it animating copyright free?
any tutorial on how to re use animations , costum sequences ?
Hey dude, How do I remove a string which it attached to the green dot thing whenever I spawn a model on SFM
THX MAN :3
Thank you. If im able to make something, Ill credit you with lending a hand xD
I noticed that your graph has values that range from 50 but my graph on mine says values of 1000 how do you shorten your graph?
SCP Pinkamena Mouse wheel
If you're in a hurry the points are just half of the video, the rest are him explaining the *splines*.