3:40 My biggest problem with DK for the 2600 is the mindless movement of the fireballs and being stuck on each floor on the rivet stage. It's only 4, so I don't know why they went with doing it this way. They also could have limited them to 2 per scanline, but a better AI would have made up for the flickering that would have resulted from having all 4 fireballs on the same scanline.
Another thing to consider is that there was an adapter to play Atari 2600 games on the Intellivision. Thus, the Intellivision wins hands down, because it was capable of playing Atari games. I think there was a similar adapter for the Colecovision, also.
Yes both the Colecovision and Intellivision had 2600 adapters. But these were essentially complete atari systems that bypassed most of Coleco and INTV electronics to play them. Could you imagine something like that today. Like if Sony came out with hardware device that attached to the PS5 to play switch games. lol They would get their pants sued off. LOL
5:00 One of the youtube podcast people had the programmer of 2600 Kong on his show and he categorically denies Coleco made a conscious decision to make games worse on the competing systems. I think it was on Mike's Gaming Gala. He also claimed that making the ROM bigger wouldn't have helped because he simply didn't have time to add anything. A lot of these games had very short development time, we're talking 8 weeks here. It's really nowhere near enough time.
Intv Pole Position, New to me. Ridiculous that they omitted the white, red checkered border along the roadsides, a feature that gives the sense of speed and the Pole Position "look"
Always awesome. You are great at pacman, that was fun to watch. I just got pitfall 2 for my Atari in the mail today, can't wait to play it finally. I've been working on an intellivision but have yet to fix it😢 but the games look enjoyable too.
Thanks. I'm way better at the arcade version. I have most of the patterns memorized. On a good day I can get at least to the 9th key. Pitfall 2 is such a great game. We'll have to chit chat later about what is wrong with your intelli, Id love to get it up and running again for ya.
You kind of hit on something I've missed in life since the 00s during your Donkey Kong segment when you mentioned "Friends and Family around the living room playing" (I paraphrase). But yeah, sitting in the same living room playing and watching others play games with a cold soda and doritos or, better yet, local split screen multiplayer, is something we're really missing in these days of new consoles with 1-2 controller slots built for online play.
I think that Pac man version for the Intellisvion came out in 83? too bad Atari didn't re-release it, I get it they had the 5200 out with a great version of Pac Man but during those final years like 82 and 83 Atari game developers were using bank switching and we started to see some really solid arcade ports come out, Ptifall 2, Defender II, Phoexix Vanguard etc. would have been cool if they re did Pac man, there is a homebrew Pac-Mam 4K that uses the same memory and size constraints as the original and the result is very very impressive.
The Intellivision is the first console I ever played and the 2600 is the first console I ever owned. Love them both, but I agree, Intellivision is better IMO. I love what they’re doing with both systems in the homebrew community.
I would agree. The Intellivison was the superior system as far as pure power goes. But the Atari made up for that in licensing and marketing to make it the number 1 second gen system. Not too far off from what's still going on today. The PS5 is a beast, but sales are very low compared to the Switch, which let's face it, is well underpowered in comparison. But like back then with Atari, Nintendo has the marketing down with their IP's and 1st party games. Oh yeah Intellivison Homebrew is amazing.
Hey fun vid. The Coleco DK on the Intellivision doesn't seem like purposeful sabotage. It was lack of hardware knowledge and insane deadlines of the time IMO. A newer DK was made by the Homebrew Comunity years later which proves that a great DK port on the Intellivision always was possible. The flicker on Atari Pac-man is due to hardware restraints of the 2600, and had to use "multiplexing" to create more sprites than possible by trading video refresh cycles. I hear it's even worse on emulation for some reason as it's hard to emulate the original. But, I did like the extra horizontal colors Atari can output as per the scanlines (the nice rainbow effect) as opposed to 2 on an 8x8 card for the Intellivision.
I'd agree about them rushing out the DK game. Oh yeah the Intelli Homebrews are amazing. Yep, the 2600 due to its limitations uses bank switching to "flicker" sprites between scanlines so you could have more then 2 on screen at a time. A cool little trick that many games used. But the flicker on pac man was probably one of the worst. Once again, a game that was rushed out in a matter of weeks. Atari did some cool things with its tech. The TIA chip that was responsible for those colors was the predecessor to the ctia and gtia used later in the 8 bit line of computers.
@@RetrogamerGenX Games like 2600 Pac-Man and ET, and even Intellivision DK were the result of poor product due to the deadlines of the day, which hurt the market in general IMO back then. Yeah, the 2600 had cool 70s style hardware, which did indeed extend to their computer lines. I'm sure it was fun to work for them back in the day.
You should check out some of the home brew on it, like Dragon Quest. Some of those games are almost NES quality. It all really comes down to the programing. Impressively, the Intelli had a 16 bit CPU in 1979, albeit on a 8 bit bus.
1:45 You should have thrown in some footage of either Pac Man 8k or Pac Man 4k modern homebrews. The reason for that is it really isn't fair to have a really bad port not being the result of the hardware. Pac Man wasn't bad because the 2600 couldn't do a better version. Part of it was marketing insisting Pac Man be a 2 player game. This dramatically cuts down on the amount of RAM available. Reason being is that the maze (which dots are eaten and which are not) (plus score, level and other things) for player 1 must be in RAM while player 2 is playing. This is part of the reason the homebrews are so much better. No 2 player option. The programmers eventually won this internal battle at Atari and later games often had only 1 player as an option.
Could have, but I wanted to keep it just era released games. But yeah, the homebrews are much better. Amazing what could be done with such limited hardware, when the programmers have to time develop and use tricks.
Why are you stopping after jumping on the first alligator in Pitfall?! Also you don't have to stop and jump in place over each rolling log individually, you can keep running and jump (and jump over the log and the pits at the same time). lol Also, it's really interesting how clunky the scrolling is on the Intellivision (look at Tutankham- but other games that scroll are similar). You should also see the two homebrew versions of Pac Man for the 2600... they're basically arcade perfect (one uses the 4k cart and the other is much larger and includes the intermissions).
I inherited my older brother's 2600 back in the '90s. Not long after, he moved into a duplex, and I found two large crates full of Intellivision stuff. Two Intellivision IIs, probably 100 games, the voice module, and other things. I took it all home but unfortunately neither console worked. This was before the internet was prevalent (some friend's had AOL but that's about it), but I knew from researching at the library and magazines that Sears produced their own version of the Intellivision, so I was naive enough to think that maybe the local repair center could service them. I never did get either working, and I think they got left in my grandmother's house after I moved away, so they're long gone.
Ah man that sucks that they are lost forever. But, on the bright side, they didn't work. It'd be a different story otherwise. 😉 Sucks the games are gone though...😔
The main limitation of the Intellivision back then was that Atari had all the good games and Mattel was largely marginalized in the arcade to home ports. They had Bump n' Jump, Lock N Chase and Burgertime (all Data East) as their best home ports of arcade games. Atari and Coleco helped though with their arcade ports to the Intellivision. Mattel made their programmers use the Exec which slowed the system down a lot from what I can tell. The main benefit of the exec was that it saved ROM space. Worse, Mattel's stupid policy forbade flickering. IMHO, in most cases, minor flickering isn't that big of a deal. With a good engine, flickering can be kept to a minimum while increasing the number of sprites on a scanline. The marketing always bragged about no flickering, but it had nothing to do with better hardware, it was just a constraint put on the programmers. They imposed this same rule on the M-Network games. It's why burgertime for the 2600 is so bad looking. The Intellivision had better graphics and sound, but most of the games are too slow. The background graphics are very low resolution, like 100 or so vertically, IIRC (159x96). This is why parts of pac man maze is missing. The vertical resolution was just too poor. We're talking lynx/gameboy level resolution. They had a tiling system they called cards, which were only 2 color per tile. Even the 2600 was capable of much higher resolution. The sound is great for 1979. Same as the Vectrex and even Gyruss, though Gyruss had more than 1 of them. The modern homebrew scene is great for Intellivision. Some of the games I've seen really push the system, though some push too far.
Yep, once again Atari won with its licensing and marketing agaist a system that out performed it. Oh yeah, the homebrew scene for the Intelli is off the chain. Amazing what they are doing.
@@RetrogamerGenX Yeah, some of the new stuff for intellivision is really good. The Donkey Kong Remix is pretty cool. A kind of unofficial part 2. I think it was originally for the Donkey Kong arcade cabinet.
If my memory is correct, I first got the Atari 2600, then I got a C64, then my grandparents got me an Intellivision II for Christmas, since they were cheap. I tended to avoid getting games for the Intellivision that I already had on the Atari. I preferred games that were exclusive to the console like Sub Hunt, Microsurgeon, etc. As for Pitfall, I was never a huge fan of it. Games with timers always annoyed me, but what really killed its appeal was the fact that the surface level and underground weren't in sync. I didn't like that by traveling on the lower level, you missed some screens on the surface level. If the goal is collect all the treasures, why would anyone think that skipping screens was a good idea?
Nice. I had both the C64 and Atari 2600. Pitfall was never one of my best games. I just never was good at it. But it is still one of the most iconic games of the era. I remember trying to write down a map showing where all the paths take you. I'd have to say Pitfall 2 is a much better game, but seems to be overshadowed by this one.
@@RetrogamerGenX One day I decided that I was going to finally play through Pitfall 2 on the C64. It took me at least a couple hours. I kept getting hit by the birds and sent back to the health stations. By the time I finally finished it, I never wanted to hear that music again!
I wasn't aware of the intellivision until later in life although well aware of the 2600(still have my original 2600jr). The video games war that went to when I was in school in the 80s here in the UK 🇬🇧, was the Sinclair ZX-SPECCY Vs the commodore 64. Both were/are good machines. To this day I'll argue that the speccy had better graphics, whilst the C64 had better colours & sound. Yet as I only had a black & white TV at that time colours weren't an issue 😀.
The speccy had better colors, but the C64 had much better graphics. It's not even close. No sprites. No scrolling hardware. Really bad color clash. Really, I'm surprised the speccy did as well as it did. It was really crap. No sound chip. Awful keyboard. No on/off switch. No joystick ports. Only 48k. A convoluted system for programming in basic. Aside from price, I don't think the spectrum really has any redeeming features. Still, the spectrum does have some very good games for it despite all the shortcomings. Though the basic editor is a crime against programmers, the actual basic it came with was pretty good, especially next to basic 2 on the C64. Brits did get a nice computer with the CPC though.
All around. But around that time Colorado. You know, Showbiz Pizza and the animatronic band the Rock a 'FIre Explosion. It's what Five Nights at Freddy's based off of.
@@RetrogamerGenX I'm in Philly. I don't think they had that around here. There was Chuck E Cheese in the area, still is as of about 5 years ago. Totally different vibe today though. They've become rather infamous for brawls breaking out.
I had both. Intellivision was light years ahead of Atari. In fact, the only reason it was an argument was most people couldn't afford an Intellivision so they defended what they could afford.
True. I only had the 2600, but I knew what the Intelli could do, and knew it was more powerful. But because my family had already invested a ton of money into Atari, we stayed with them until the NES.
The thing about Donkey Kong is on the arcade version it very hard, I would be lucky to ever get past the first level. Atari 2600 is easy but it sucks, still more entertaining because I can accomplish more. The colecovision was my fave because it was good, just as good as the arcade, buy easy to play, I can clear all the levels. The Atari 7800 was better still but it got hard again. Not as hard to play as the arcade but I still prefer the Colecovision because I'm too lazy to get that good at it.
28 วันที่ผ่านมา +1
Pac man versions, on atari today, is the best!, many version much more impressive, and on itv, not have the sound signal on begin game tananananaaaaaa hahahahaha As versões do Pac Man, no Atari hoje, são as melhores!, muitas versões bem mais impressionantes, e no Itv, não tem sinal sonoro no início do jogo tananananaaaaaa hahahahaha
I could not disagree more with you on Donkey Kong. The 2600 version was HORRIBLE. It is the worst arcade port ever on this system, far worse even than pac-man. While the intellivision version was not all that great either, it still was much, much better than this 2600 port where the graphics where abysmal and it was much uglier than intv port except maybe for Mario. Gameplay on the intv was much better too, it was much more challenging with better enemies. Only downside was the controller, especially those painful fire buttons. When you talked about the rumor that Coleco deliberately made a bad port for other systems, you conveniently did not mention that that was mainly about the 2600 port. Seriously, how can you like the 2600 port. Everybody I knew back in the day hated it and often traded it or brought it back for refund. Maybe it is your personal nostalgia.
3:40 My biggest problem with DK for the 2600 is the mindless movement of the fireballs and being stuck on each floor on the rivet stage. It's only 4, so I don't know why they went with doing it this way. They also could have limited them to 2 per scanline, but a better AI would have made up for the flickering that would have resulted from having all 4 fireballs on the same scanline.
You are absolutely right, that game was unchallenging and ugly. Awful port.
Another thing to consider is that there was an adapter to play Atari 2600 games on the Intellivision. Thus, the Intellivision wins hands down, because it was capable of playing Atari games. I think there was a similar adapter for the Colecovision, also.
Yes both the Colecovision and Intellivision had 2600 adapters. But these were essentially complete atari systems that bypassed most of Coleco and INTV electronics to play them. Could you imagine something like that today. Like if Sony came out with hardware device that attached to the PS5 to play switch games. lol They would get their pants sued off. LOL
Those adapters were useless, why not buy the whole other system. The 2600 was often found for a good bargain. Plus you got the appropriate joysticks.
5:00 One of the youtube podcast people had the programmer of 2600 Kong on his show and he categorically denies Coleco made a conscious decision to make games worse on the competing systems. I think it was on Mike's Gaming Gala.
He also claimed that making the ROM bigger wouldn't have helped because he simply didn't have time to add anything. A lot of these games had very short development time, we're talking 8 weeks here. It's really nowhere near enough time.
Oh I know, Atari was the worst offender, pushing theirs programmers to crazy deadlines.
subbed and liked. looking forward to your growth.
Thanks, welcome to the channel. Stay tuned, more retro goodness to come!!
Intv Pole Position, New to me.
Ridiculous that they omitted the white, red checkered border along the roadsides, a feature that gives the sense of speed and the Pole Position "look"
Right. The red and white lines give you that feeling of speed. That's what's missing here.
I never had the flickering.
Always awesome. You are great at pacman, that was fun to watch. I just got pitfall 2 for my Atari in the mail today, can't wait to play it finally. I've been working on an intellivision but have yet to fix it😢 but the games look enjoyable too.
Thanks. I'm way better at the arcade version. I have most of the patterns memorized. On a good day I can get at least to the 9th key. Pitfall 2 is such a great game. We'll have to chit chat later about what is wrong with your intelli, Id love to get it up and running again for ya.
@RetrogamerGenX I would absolutely love the help I have an intelli and coleco right now I've been wanting to get working
You kind of hit on something I've missed in life since the 00s during your Donkey Kong segment when you mentioned "Friends and Family around the living room playing" (I paraphrase). But yeah, sitting in the same living room playing and watching others play games with a cold soda and doritos or, better yet, local split screen multiplayer, is something we're really missing in these days of new consoles with 1-2 controller slots built for online play.
For sure man. Online play pretty much killed all that. The good ol' days.
I think that Pac man version for the Intellisvion came out in 83? too bad Atari didn't re-release it, I get it they had the 5200 out with a great version of Pac Man but during those final years like 82 and 83 Atari game developers were using bank switching and we started to see some really solid arcade ports come out, Ptifall 2, Defender II, Phoexix Vanguard etc. would have been cool if they re did Pac man, there is a homebrew Pac-Mam 4K that uses the same memory and size constraints as the original and the result is very very impressive.
The Intellivision is the first console I ever played and the 2600 is the first console I ever owned. Love them both, but I agree, Intellivision is better IMO. I love what they’re doing with both systems in the homebrew community.
I would agree. The Intellivison was the superior system as far as pure power goes. But the Atari made up for that in licensing and marketing to make it the number 1 second gen system. Not too far off from what's still going on today. The PS5 is a beast, but sales are very low compared to the Switch, which let's face it, is well underpowered in comparison. But like back then with Atari, Nintendo has the marketing down with their IP's and 1st party games.
Oh yeah Intellivison Homebrew is amazing.
Hey fun vid. The Coleco DK on the Intellivision doesn't seem like purposeful sabotage. It was lack of hardware knowledge and insane deadlines of the time IMO. A newer DK was made by the Homebrew Comunity years later which proves that a great DK port on the Intellivision always was possible.
The flicker on Atari Pac-man is due to hardware restraints of the 2600, and had to use "multiplexing" to create more sprites than possible by trading video refresh cycles. I hear it's even worse on emulation for some reason as it's hard to emulate the original.
But, I did like the extra horizontal colors Atari can output as per the scanlines (the nice rainbow effect) as opposed to 2 on an 8x8 card for the Intellivision.
I'd agree about them rushing out the DK game. Oh yeah the Intelli Homebrews are amazing.
Yep, the 2600 due to its limitations uses bank switching to "flicker" sprites between scanlines so you could have more then 2 on screen at a time. A cool little trick that many games used. But the flicker on pac man was probably one of the worst. Once again, a game that was rushed out in a matter of weeks.
Atari did some cool things with its tech. The TIA chip that was responsible for those colors was the predecessor to the ctia and gtia used later in the 8 bit line of computers.
@@RetrogamerGenX Games like 2600 Pac-Man and ET, and even Intellivision DK were the result of poor product due to the deadlines of the day, which hurt the market in general IMO back then.
Yeah, the 2600 had cool 70s style hardware, which did indeed extend to their computer lines. I'm sure it was fun to work for them back in the day.
I like the homebrew 2600 Pacman that was just like the arcade.
@@waltciii3 Yeah, I saw the 4K and 8K homebrews of it. Awesome.
Amazing how today's homebrews are making many wrongs of the past finally right.
Thought the intelvision would look much better. But not much
You should check out some of the home brew on it, like Dragon Quest. Some of those games are almost NES quality. It all really comes down to the programing. Impressively, the Intelli had a 16 bit CPU in 1979, albeit on a 8 bit bus.
1:45 You should have thrown in some footage of either Pac Man 8k or Pac Man 4k modern homebrews. The reason for that is it really isn't fair to have a really bad port not being the result of the hardware. Pac Man wasn't bad because the 2600 couldn't do a better version. Part of it was marketing insisting Pac Man be a 2 player game. This dramatically cuts down on the amount of RAM available. Reason being is that the maze (which dots are eaten and which are not) (plus score, level and other things) for player 1 must be in RAM while player 2 is playing. This is part of the reason the homebrews are so much better. No 2 player option. The programmers eventually won this internal battle at Atari and later games often had only 1 player as an option.
Could have, but I wanted to keep it just era released games. But yeah, the homebrews are much better. Amazing what could be done with such limited hardware, when the programmers have to time develop and use tricks.
Why are you stopping after jumping on the first alligator in Pitfall?! Also you don't have to stop and jump in place over each rolling log individually, you can keep running and jump (and jump over the log and the pits at the same time). lol Also, it's really interesting how clunky the scrolling is on the Intellivision (look at Tutankham- but other games that scroll are similar). You should also see the two homebrew versions of Pac Man for the 2600... they're basically arcade perfect (one uses the 4k cart and the other is much larger and includes the intermissions).
I inherited my older brother's 2600 back in the '90s. Not long after, he moved into a duplex, and I found two large crates full of Intellivision stuff. Two Intellivision IIs, probably 100 games, the voice module, and other things. I took it all home but unfortunately neither console worked. This was before the internet was prevalent (some friend's had AOL but that's about it), but I knew from researching at the library and magazines that Sears produced their own version of the Intellivision, so I was naive enough to think that maybe the local repair center could service them. I never did get either working, and I think they got left in my grandmother's house after I moved away, so they're long gone.
Ah man that sucks that they are lost forever. But, on the bright side, they didn't work. It'd be a different story otherwise. 😉 Sucks the games are gone though...😔
The main limitation of the Intellivision back then was that Atari had all the good games and Mattel was largely marginalized in the arcade to home ports. They had Bump n' Jump, Lock N Chase and Burgertime (all Data East) as their best home ports of arcade games. Atari and Coleco helped though with their arcade ports to the Intellivision.
Mattel made their programmers use the Exec which slowed the system down a lot from what I can tell. The main benefit of the exec was that it saved ROM space. Worse, Mattel's stupid policy forbade flickering. IMHO, in most cases, minor flickering isn't that big of a deal. With a good engine, flickering can be kept to a minimum while increasing the number of sprites on a scanline. The marketing always bragged about no flickering, but it had nothing to do with better hardware, it was just a constraint put on the programmers. They imposed this same rule on the M-Network games. It's why burgertime for the 2600 is so bad looking.
The Intellivision had better graphics and sound, but most of the games are too slow. The background graphics are very low resolution, like 100 or so vertically, IIRC (159x96). This is why parts of pac man maze is missing. The vertical resolution was just too poor. We're talking lynx/gameboy level resolution. They had a tiling system they called cards, which were only 2 color per tile. Even the 2600 was capable of much higher resolution.
The sound is great for 1979. Same as the Vectrex and even Gyruss, though Gyruss had more than 1 of them.
The modern homebrew scene is great for Intellivision. Some of the games I've seen really push the system, though some push too far.
Yep, once again Atari won with its licensing and marketing agaist a system that out performed it. Oh yeah, the homebrew scene for the Intelli is off the chain. Amazing what they are doing.
@@RetrogamerGenX Yeah, some of the new stuff for intellivision is really good. The Donkey Kong Remix is pretty cool. A kind of unofficial part 2. I think it was originally for the Donkey Kong arcade cabinet.
Holy shit....super impressed with the Intellivision PacMan
🤣🤣 Right. Ah man you should check out some of the home brew on the Intelli. I'll blow your mind what it's capable of.
If my memory is correct, I first got the Atari 2600, then I got a C64, then my grandparents got me an Intellivision II for Christmas, since they were cheap. I tended to avoid getting games for the Intellivision that I already had on the Atari. I preferred games that were exclusive to the console like Sub Hunt, Microsurgeon, etc.
As for Pitfall, I was never a huge fan of it. Games with timers always annoyed me, but what really killed its appeal was the fact that the surface level and underground weren't in sync. I didn't like that by traveling on the lower level, you missed some screens on the surface level. If the goal is collect all the treasures, why would anyone think that skipping screens was a good idea?
Nice. I had both the C64 and Atari 2600. Pitfall was never one of my best games. I just never was good at it. But it is still one of the most iconic games of the era. I remember trying to write down a map showing where all the paths take you. I'd have to say Pitfall 2 is a much better game, but seems to be overshadowed by this one.
@@RetrogamerGenX One day I decided that I was going to finally play through Pitfall 2 on the C64. It took me at least a couple hours. I kept getting hit by the birds and sent back to the health stations. By the time I finally finished it, I never wanted to hear that music again!
🤣
I wasn't aware of the intellivision until later in life although well aware of the 2600(still have my original 2600jr).
The video games war that went to when I was in school in the 80s here in the UK 🇬🇧, was the Sinclair ZX-SPECCY Vs the commodore 64.
Both were/are good machines.
To this day I'll argue that the speccy had better graphics, whilst the C64 had better colours & sound.
Yet as I only had a black & white TV at that time colours weren't an issue 😀.
The speccy had better colors, but the C64 had much better graphics. It's not even close. No sprites. No scrolling hardware. Really bad color clash.
Really, I'm surprised the speccy did as well as it did. It was really crap. No sound chip. Awful keyboard. No on/off switch. No joystick ports. Only 48k. A convoluted system for programming in basic. Aside from price, I don't think the spectrum really has any redeeming features.
Still, the spectrum does have some very good games for it despite all the shortcomings. Though the basic editor is a crime against programmers, the actual basic it came with was pretty good, especially next to basic 2 on the C64. Brits did get a nice computer with the CPC though.
One of my next videos will be the next console war I remember growing up, so stay tuned.
@@RetrogamerGenX A video on the home computer wars would be cool.
Where did you grow up? I never heard of showbiz pizza.
All around. But around that time Colorado. You know, Showbiz Pizza and the animatronic band the Rock a 'FIre Explosion. It's what Five Nights at Freddy's based off of.
@@RetrogamerGenX I'm in Philly. I don't think they had that around here. There was Chuck E Cheese in the area, still is as of about 5 years ago. Totally different vibe today though. They've become rather infamous for brawls breaking out.
audio
I had both. Intellivision was light years ahead of Atari. In fact, the only reason it was an argument was most people couldn't afford an Intellivision so they defended what they could afford.
True. I only had the 2600, but I knew what the Intelli could do, and knew it was more powerful. But because my family had already invested a ton of money into Atari, we stayed with them until the NES.
The thing about Donkey Kong is on the arcade version it very hard, I would be lucky to ever get past the first level. Atari 2600 is easy but it sucks, still more entertaining because I can accomplish more. The colecovision was my fave because it was good, just as good as the arcade, buy easy to play, I can clear all the levels. The Atari 7800 was better still but it got hard again. Not as hard to play as the arcade but I still prefer the Colecovision because I'm too lazy to get that good at it.
Pac man versions, on atari today, is the best!, many version much more impressive, and on itv, not have the sound signal on begin game tananananaaaaaa hahahahaha
As versões do Pac Man, no Atari hoje, são as melhores!, muitas versões bem mais impressionantes, e no Itv, não tem sinal sonoro no início do jogo tananananaaaaaa hahahahaha
I could not disagree more with you on Donkey Kong. The 2600 version was HORRIBLE. It is the worst arcade port ever on this system, far worse even than pac-man.
While the intellivision version was not all that great either, it still was much, much better than this 2600 port where the graphics where abysmal and it was much uglier than intv port except maybe for Mario. Gameplay on the intv was much better too, it was much more challenging with better enemies. Only downside was the controller, especially those painful fire buttons.
When you talked about the rumor that Coleco deliberately made a bad port for other systems, you conveniently did not mention that that was mainly about the 2600 port.
Seriously, how can you like the 2600 port. Everybody I knew back in the day hated it and often traded it or brought it back for refund. Maybe it is your personal nostalgia.
dkong atari 2600 worst dkong version ever
100% agreed!! Much worse than intv port!