So this was recorded last night before Mr. 2's announcement, so obviously conjecture about a potential fix is going to be off. I did post my thoughts about it on twitter and I'll talk more about it next stream. Still the 5th append has a bit more to it than meets the eye. It's going to be useful for 5 turn CD 20 and 30% buster chargers, units with 7 turn cooldowns, allowing units to change how fast they get their steroids online, and for more protracted challenge fights. Beyond that though it will see minimal usefulness. Who do you see yourself getting the 5th append on and why? Thanks for watching as always and I hope you found this informative. If you did don't forget to like and subscribe for more guide content! 👍
my first thought was rather silly and impractical, because not everyone has a cracked out Regend, but Sasaki Kojiro's 2nd skill where he inflicts quick resistance down on attacks now has no downtime for six turns
So on NA should we consider not using our coins, for example on a Np1 Gil not using coins for thec2nd append, or what will happen in the case of having, for example in my case, used the coins for Arc 1st and 2nd skill, but for the future want on to the 5th...?🤔
41:12 This is also a good time to clarify one thing, as a new player who still has to learn a lot: when you pull up Np damage those are basicaly ST damage or total damage per wave?
@@antonionatale6473 Most np damage spreadsheets are how much damage the np does per enemy per wave, so if it says 120k wave 1 it means 120k damage per enemy (so 3 enemies would be 360k total).
Summer Ibuki and Summer Ereshkigal can get their batteries back with just Atlas mystic code. This lets them loop extremely irregular nodes without plugsuit.
Even though single core looping is falling off, the fact that more Buster loopers can black grail or just 0% CE is terrific. Buster loopers needed some help
Dobrynya's np gives 10% charge, she was able to loop with double Koyan-Oberon since her np upgrade. If anything, the cd append allows her to cast s2 on turn 2 instead of 3 for some consistency. -T1: Same start as your explanation, 60% starting np with mana loading and her s3. -T2: 50% from each Koyan for 100% -T3: 10% from np, 20% from her s3 again, 70% from Oberon Unfortunately, she can't loop with a 50% starter and double Koyan-Oberon, but at least she has another option.
Mysterious Alter Ego Λ also seems like someone who would benefit a ton from 5th thanks to her 1st Skill just being 4 CD, with the CD reducing Mystic Code, you can give her an extra 20% Arts buff for Waves 2 and 3
In a perfect world, more append skills would be nothing but welcome new mechanics. The problem is we are not in a perfect world--we are in Lazagna's world, where some required secondary features still don't exist. As I understand, so I could be wrong, even the most recent announced "fix" still essentially required whaling? Also, the planned timeline is too slow.
No it won't. Low spenders with NP1 or NP2 are better off now as they can get more coins for appends and grails. NP1 can even 120 now which is amazing. But yes the timeline is slow af.
The fix is basically going back to the old system where you need NP 6 for maxed out servant. So it's not worse or better for completionists. For F2P and low spenders it's a lot better since we can get 3 append skills at NP1 now which is nice. Or 1 append + Lv120. Which wasn't possible before. It doesn't really "fix" the coins system but it is an improvement. Being able to swap arround append skills is also a nice bonus compared to before. I am hopeful though now. Since they mentioned that those who got above NP 6 in the last few days can use those coins on any other SSR. So it means blank/ universal coins system is already functional. So it's possible they will add them soon and make them rare like gold fous or something
@@crypto66 I’m not sure what you mean by “other servants” but in general SSRs give 90 coins each and Bonding them to level 15 gave 180 coins before but now its increased to either 270 or 420 we dont know for sure as of this moment. Appends require 120 per copy, there are 5 of them but practically Append 2 and Append 5 are the important ones. On top of all that you need 300 coins to level a servant to 120. Its a bit complicated but the main takeaway is NP1 level 120 is now an option and at NP2 you can go for level 110 with 2 Appends or 120 with 1 Append. Mind you this is a conservative estimate and the real situation could be better. It will take months to know for sure tho.
@@akshatkumar7938 I meant the feature where you can supposedly use one servant's coins on someone else of the same rarity; I read somewhere that was planned, or was that wrong?
Me too I went np5 arc instead of np5 ibuki but still got ibuki to np1 so im super glad with my choice. Next 2 np5 target is beast Draco and beast Eresh
having 5th append unlocked on Nero Caster is huge when it comes to farming! This enables her to activate her third skill on Turn 3 which gives her extra 50% Attack UP buff! of course there's diminishing returns as she gets a total of 160% Attack Up but you get what you can take.
I also formulated some general rules when this first came out if it's helpful for others (assuming 3 turn cadence with 2 koyan 1 oberon): • If at 7 cooldown before, can now use this skill turn 1 and turn 3 • If at 6 cooldown before, can now buff second turn wave o If the buff happens to be for 1 turn, this can be considered to NOT be a benefit potentially since wave 3 usually has higher HP values (i.e. Jeanne Alter’s third skill of a 1 turn buster buff) • If at 6 cooldown with delayed effect (i.e. Penth with NP gauge per turn), can now take advantage of 2 stacks after turn 2 (1 stack after turn 1, 2 stacks after turn 2) • If at 4-5 cooldown, no difference (could always buff second turn if used turn 1) • If at 3 cooldown, can use once turn 1, and then Koyanskaya to reduce cooldown to make it active again, and use it immediately again. Can then be used again on turn 2 after using Koyanskaya again • If at greater than 7 cooldown, no change
No, because the whole thing with Oberon is you use the two 20% batteries turn 1 to get to 50% with mana append so she can use her 2 to fire off an NP. She needs to use her 50% battery turn 1 so it gets 2 turns of natural cooldown, 2 turns of CD off Koyan's battery, then the last two turns of cooldown come from append 5 and her first skill. If she refunded 10% on her NP effects you could start with Koyan out over Oberon, but she doesn't.
Servants with 5T cooldown on their NP Charge skill (at least 30%) can now use VOO setup with 50% charge CE. This setup significantly increases T3 damage Example; Gilgamesh and Arjuna Alter Gilgamesh can now get a total of 260% NP Damage buff instead of 200% from the usual VVO setup.
double Oberon+ Koyan. Key is that she can now double up on her battery with only a single koyan, meaning Oberon gives that missing 10% charge a 50% charger needs to loop turn 1: Mana loading+40% charge (both Oberons) +50% charge self turn 2: 50% charge koyan+50% charge Oberon turn 3: 50% charge self+50% charge Oberon.
In case of Ozy you could just unlock append 5 and leave it at lvl 1, so when you use his charge skill first it’s cooldown would match up with his Imperial Privilege skill after using it and you don’t need to wait another turn to get the buff success rate up for (only) the second casting of his Imperial Privilege. Not sure how helpful this really is but it’s an interesting thing I noticed.
@@nevisysbryd7450 I believe @chimmychonga4795 is referring to this: Before without append 5 and trying to use a 50% split charger (Reines): Turn 1 Melu third skill 100%, NP wave 1; Melu skill 1 30%, Koyan 50%, switch for Reines 20%, NP wave 2; -> can't do wave 3 since Melu skill is on cooldown at 1 turn with remaining Koyan Now with append 5 and using a 50% charger (Reines): Turn 1 same as before; Melu skill 1 30% at 5 turn CD, Koyan 50% to put Melu skill 1 at 3 turn CD, switch for Reines 20%, NP wave 2; Koyan 50% and reduce Melu skill 1 to 0 CD, Melu skill 1 for 30%, 20% remaining from Reines, NP wave 3 Still might be best to run Oberon due to his skill damage increase, but it's at least possible to do this kind of setup now
Best option now for Global Arcueid single-core looping is to use 2n Append to use 2 Oberons and Koyanskaya with MLB Black Grail and then switch it to Append 5 when option arrives to use 2 Koyanskayas and Oberon.
Only at the beginning of the video so far. Other characters where the 5th append is helpful are units with 6 turn delayed effect skills. Edit: This is for a 2x Koyan and Oberon team, rather than a 2 Oberon Koyan team which already worked previously. Penthe and ChaCha's delayed charge skills allow them to loop now with a MLB K Scope, since I believe their delayed charges gives them 20% per stack. Someone mentioned quests where you can only bring 1 Koyana (no support) means 5 turn cooldown skills would benefit from append 5 in that case too.
@@rdwn1999 Thanks for your reply. Would you be able to explain how ChaCha can do that with a 2 koyan and Oberon team please, as I may be missing something. I see her upgraded skill 1 gives 20% charge per turn. So I see the flow without append 5 as: Skill 1, MLB K scope turn 1, NP wave 1, get 20% Koyan 2x, NP wave 2, get 20% Oberon 70%, missing 10%?
@@Grey0King That makes sense, and I noticed here I didn't mention my premise of being with a 2x Koyan and Oberon team with append 5 like I did in another comment on this video. So to be clear, Penthe and ChaCha can now loop with a 2x Koyan and Oberon team with append 5 due to their charge per turn skills having 2 stacks before the end of turn 2. This leaves them with 40% charge for wave 3 to use with Oberon's 70%.
I see you use Lord rameses to trap me into watching your 40 minute video will jokes on you I want to build my Lord Ramses so I would watch it regardless! Nice try Mr K! 😂
my kuku can now get her S3 on aka 30% more buster and 30% more(also 50% crit but that don't matter for farming that much) and in some ceases having means i can clear wave 2. like with the bleached earth coins node,my np3 120 kuku sorta struggle to clear the 300K on T2, now it would be much easier i think. barghest on solos will get online even faster with her CD down memes. also 30% crit in some casese is quit big of a buff. if i take the example of soloing with barghest again giving her 30% crit up when she has no crit buff, it's quit a nice buff. summer BB can now farm/her battery was on 7 CD and it also let her cycle her faceless moon faster.
@30:42 & basically the whole vid in general. Hehe, sounds and feels like I am getting financial advice from an expert on how to spend my Servant duplicate coins lol. Docktor Professor Khadroth does it again~♡🗿👍
So this was recorded last night before Mr. 2's announcement, so obviously conjecture about a potential fix is going to be off. I did post my thoughts about it on twitter and I'll talk more about it next stream. Still the 5th append has a bit more to it than meets the eye. It's going to be useful for 5 turn CD 20 and 30% buster chargers, units with 7 turn cooldowns, allowing units to change how fast they get their steroids online, and for more protracted challenge fights. Beyond that though it will see minimal usefulness. Who do you see yourself getting the 5th append on and why? Thanks for watching as always and I hope you found this informative. If you did don't forget to like and subscribe for more guide content! 👍
my first thought was rather silly and impractical, because not everyone has a cracked out Regend, but Sasaki Kojiro's 2nd skill where he inflicts quick resistance down on attacks now has no downtime for six turns
So on NA should we consider not using our coins, for example on a Np1 Gil not using coins for thec2nd append, or what will happen in the case of having, for example in my case, used the coins for Arc 1st and 2nd skill, but for the future want on to the 5th...?🤔
41:12 This is also a good time to clarify one thing, as a new player who still has to learn a lot: when you pull up Np damage those are basicaly ST damage or total damage per wave?
@@antonionatale6473 Most np damage spreadsheets are how much damage the np does per enemy per wave, so if it says 120k wave 1 it means 120k damage per enemy (so 3 enemies would be 360k total).
@@nyanchie Ok, thanks. Now that's really, 100%, clear for me.
Summer Ibuki and Summer Ereshkigal can get their batteries back with just Atlas mystic code.
This lets them loop extremely irregular nodes without plugsuit.
Even though single core looping is falling off, the fact that more Buster loopers can black grail or just 0% CE is terrific.
Buster loopers needed some help
meanwhile quick drowning. cant even get a 50% charge half the time
Dobrynya's np gives 10% charge, she was able to loop with double Koyan-Oberon since her np upgrade. If anything, the cd append allows her to cast s2 on turn 2 instead of 3 for some consistency.
-T1: Same start as your explanation, 60% starting np with mana loading and her s3.
-T2: 50% from each Koyan for 100%
-T3: 10% from np, 20% from her s3 again, 70% from Oberon
Unfortunately, she can't loop with a 50% starter and double Koyan-Oberon, but at least she has another option.
Mysterious Alter Ego Λ also seems like someone who would benefit a ton from 5th thanks to her 1st Skill just being 4 CD, with the CD reducing Mystic Code, you can give her an extra 20% Arts buff for Waves 2 and 3
ok but at that point swap to a xu fu or asclepius or even paracelsus
In a perfect world, more append skills would be nothing but welcome new mechanics. The problem is we are not in a perfect world--we are in Lazagna's world, where some required secondary features still don't exist. As I understand, so I could be wrong, even the most recent announced "fix" still essentially required whaling? Also, the planned timeline is too slow.
No it won't. Low spenders with NP1 or NP2 are better off now as they can get more coins for appends and grails. NP1 can even 120 now which is amazing. But yes the timeline is slow af.
The fix is basically going back to the old system where you need NP 6 for maxed out servant. So it's not worse or better for completionists.
For F2P and low spenders it's a lot better since we can get 3 append skills at NP1 now which is nice. Or 1 append + Lv120. Which wasn't possible before.
It doesn't really "fix" the coins system but it is an improvement. Being able to swap arround append skills is also a nice bonus compared to before.
I am hopeful though now. Since they mentioned that those who got above NP 6 in the last few days can use those coins on any other SSR. So it means blank/ universal coins system is already functional. So it's possible they will add them soon and make them rare like gold fous or something
@@akshatkumar7938 Can you explain how using coins for other servants work? Can you do it whenever you want?
@@crypto66 I’m not sure what you mean by “other servants” but in general SSRs give 90 coins each and Bonding them to level 15 gave 180 coins before but now its increased to either 270 or 420 we dont know for sure as of this moment. Appends require 120 per copy, there are 5 of them but practically Append 2 and Append 5 are the important ones. On top of all that you need 300 coins to level a servant to 120. Its a bit complicated but the main takeaway is NP1 level 120 is now an option and at NP2 you can go for level 110 with 2 Appends or 120 with 1 Append. Mind you this is a conservative estimate and the real situation could be better. It will take months to know for sure tho.
@@akshatkumar7938 I meant the feature where you can supposedly use one servant's coins on someone else of the same rarity; I read somewhere that was planned, or was that wrong?
all I gotta say is I'm super glad I went np5 arc.. being able to double koyan + oberon with her is going to be great
Me too
I went np5 arc instead of np5 ibuki but still got ibuki to np1 so im super glad with my choice.
Next 2 np5 target is beast Draco and beast Eresh
I stopped at np3 so I would have enough sq for likely odds at getting summer Skadi :/
having 5th append unlocked on Nero Caster is huge when it comes to farming! This enables her to activate her third skill on Turn 3 which gives her extra 50% Attack UP buff! of course there's diminishing returns as she gets a total of 160% Attack Up but you get what you can take.
avicebron is gonna go so hard once this update drops
NA player
His battery is 8 turn cooldown. Nothing gonna happen to him
@@rdwn1999 you are limited in your thought. I'm not talking about conventional teams. 8 to 7 is huge
@@MrZacdeathswitch to JP lil bro, u can play the official translations with easy to install mod
I also formulated some general rules when this first came out if it's helpful for others (assuming 3 turn cadence with 2 koyan 1 oberon):
• If at 7 cooldown before, can now use this skill turn 1 and turn 3
• If at 6 cooldown before, can now buff second turn wave
o If the buff happens to be for 1 turn, this can be considered to NOT be a benefit potentially since wave 3 usually has higher HP values (i.e. Jeanne Alter’s third skill of a 1 turn buster buff)
• If at 6 cooldown with delayed effect (i.e. Penth with NP gauge per turn), can now take advantage of 2 stacks after turn 2 (1 stack after turn 1, 2 stacks after turn 2)
• If at 4-5 cooldown, no difference (could always buff second turn if used turn 1)
• If at 3 cooldown, can use once turn 1, and then Koyanskaya to reduce cooldown to make it active again, and use it immediately again. Can then be used again on turn 2 after using Koyanskaya again
• If at greater than 7 cooldown, no change
With the devs letting you kinda switch your append coins, Finally your Okitan can now Be free from the extra attack finese append
Thanks for the informative video but I’m still a little confused. Can people like Shingen and Eresh BG loop with Oberon as a plug?
No, because the whole thing with Oberon is you use the two 20% batteries turn 1 to get to 50% with mana append so she can use her 2 to fire off an NP. She needs to use her 50% battery turn 1 so it gets 2 turns of natural cooldown, 2 turns of CD off Koyan's battery, then the last two turns of cooldown come from append 5 and her first skill. If she refunded 10% on her NP effects you could start with Koyan out over Oberon, but she doesn't.
Im definitely sticking this on Castoria when it comes to NA
Servants with 5T cooldown on their NP Charge skill (at least 30%) can now use VOO setup with 50% charge CE. This setup significantly increases T3 damage
Example; Gilgamesh and Arjuna Alter
Gilgamesh can now get a total of 260% NP Damage buff instead of 200% from the usual VVO setup.
Someone can explain me how Lancer Ereshkigal can BG loop now with the append? What skill order do I have to do?
double Oberon+ Koyan. Key is that she can now double up on her battery with only a single koyan, meaning Oberon gives that missing 10% charge a 50% charger needs to loop
turn 1: Mana loading+40% charge (both Oberons) +50% charge self
turn 2: 50% charge koyan+50% charge Oberon
turn 3: 50% charge self+50% charge Oberon.
Double Oberon + Koyan
Lancer Eresh with append 2 unlocked and 5 max.
1st turn
Eresh 10% from 2nd append, 2x 20% Oberon S1, Eresh S2 > S1, 100% charge
2nd turn
2x Oberon S2, 100% charge
3rd turn
Koyan swap, Koyan S1, Eresh S2, 100% charge
It's important to remember to use Eresh's S1 AFTER S2, otherwise you'll be short 1 turn for skill cooldown.
same i am confused
@@BDVinci Ah thanks alot
Watched this live and it was incredibly helpful thank you for the complete analysis
In case of Ozy you could just unlock append 5 and leave it at lvl 1, so when you use his charge skill first it’s cooldown would match up with his Imperial Privilege skill after using it and you don’t need to wait another turn to get the buff success rate up for (only) the second casting of his Imperial Privilege. Not sure how helpful this really is but it’s an interesting thing I noticed.
imagine a buffer who give a bigger dmg amp than oberon but have no battery. Arcueid will be over the moon.
Before melusine with BG need oberon to loop. Now with append 5, she could loop with split 50% charger
How? She would still be limited to 30% from her 1st skill on wave 3.
@@nevisysbryd7450 I believe @chimmychonga4795 is referring to this:
Before without append 5 and trying to use a 50% split charger (Reines):
Turn 1 Melu third skill 100%, NP wave 1; Melu skill 1 30%, Koyan 50%, switch for Reines 20%, NP wave 2; -> can't do wave 3 since Melu skill is on cooldown at 1 turn with remaining Koyan
Now with append 5 and using a 50% charger (Reines):
Turn 1 same as before; Melu skill 1 30% at 5 turn CD, Koyan 50% to put Melu skill 1 at 3 turn CD, switch for Reines 20%, NP wave 2; Koyan 50% and reduce Melu skill 1 to 0 CD, Melu skill 1 for 30%, 20% remaining from Reines, NP wave 3
Still might be best to run Oberon due to his skill damage increase, but it's at least possible to do this kind of setup now
Best option now for Global Arcueid single-core looping is to use 2n Append to use 2 Oberons and Koyanskaya with MLB Black Grail and then switch it to Append 5 when option arrives to use 2 Koyanskayas and Oberon.
Only at the beginning of the video so far. Other characters where the 5th append is helpful are units with 6 turn delayed effect skills.
Edit: This is for a 2x Koyan and Oberon team, rather than a 2 Oberon Koyan team which already worked previously. Penthe and ChaCha's delayed charge skills allow them to loop now with a MLB K Scope, since I believe their delayed charges gives them 20% per stack.
Someone mentioned quests where you can only bring 1 Koyana (no support) means 5 turn cooldown skills would benefit from append 5 in that case too.
Chacha can always loop with MLB Kscope tho
@@rdwn1999 Thanks for your reply. Would you be able to explain how ChaCha can do that with a 2 koyan and Oberon team please, as I may be missing something.
I see her upgraded skill 1 gives 20% charge per turn. So I see the flow without append 5 as:
Skill 1, MLB K scope turn 1, NP wave 1, get 20%
Koyan 2x, NP wave 2, get 20%
Oberon 70%, missing 10%?
@@arashikagehayabusa2910it was double Oberon+Koyan, though. Because t2 20+20+20+50 and on t3 20+50+50
@@Grey0King That makes sense, and I noticed here I didn't mention my premise of being with a 2x Koyan and Oberon team with append 5 like I did in another comment on this video.
So to be clear, Penthe and ChaCha can now loop with a 2x Koyan and Oberon team with append 5 due to their charge per turn skills having 2 stacks before the end of turn 2. This leaves them with 40% charge for wave 3 to use with Oberon's 70%.
I see you use Lord rameses to trap me into watching your 40 minute video will jokes on you I want to build my Lord Ramses so I would watch it regardless! Nice try Mr K! 😂
THIS CHANGES EVERYTHING.
my kuku can now get her S3 on aka 30% more buster and 30% more(also 50% crit but that don't matter for farming that much)
and in some ceases having means i can clear wave 2.
like with the bleached earth coins node,my np3 120 kuku sorta struggle to clear the 300K on T2, now it would be much easier i think.
barghest on solos will get online even faster with her CD down memes.
also 30% crit in some casese is quit big of a buff.
if i take the example of soloing with barghest again giving her 30% crit up when she has no crit buff, it's quit a nice buff.
summer BB can now farm/her battery was on 7 CD and it also let her cycle her faceless moon faster.
We treating this shit like the 5th magic
Wait a minute. Aesc is pronounced like Ace? 😅
Gaelic spelling has a lot of pronunciation differences from English. Aesc is Gaelic for ash tree.
I just call her Tonelico still.
wowowowow
Khad make a good vídeo, MR2 giving information a couple of hours later 😅😢
@30:42 & basically the whole vid in general. Hehe, sounds and feels like I am getting financial advice from an expert on how to spend my Servant duplicate coins lol. Docktor Professor Khadroth does it again~♡🗿👍
:o
Eresh fans winning so hard! Love to see it 🥹