@@ArchitectureVanguard great vids bro... In twinmotion and other softwares as well... But i think we can both agree that" twinawesome" is unarguably one if not the fastest growing rendering softwares of our generation .... Keep it up.. Hope that more great additions r on d way... Maybe -snow system affected by car and pedestrian path. -animation rendering with sounds and music. -more dynamic gates system -dynamic windows such as the already existing doors.or maybe doors that can b scaled less than 1.8 -etc😉😎🎯🏆👍🏻 🥂
Can you snap the rotation tool to make sure is in an exact spot or you just go by eye? Also, can the same object have a translator and a rotation applied to it? Perhaps triggered at different times? Finally, I noticed that if I update the model, the objects linked to the animators lose the link and need to be re-linked. What am I doing wrong?
You can put in a specific rotational value per element. You can have multiple animations. Could be hard to manage but you can do it. Might have to add the object with the first translator to your user library before adding the second.
Oh man thank you so much for this video!! I just can't seem to create and exporting a short video that includes these translators and rotators. Maybe I am missing something? Or is Twinmotion missing this feature lol.
You are welcome! That is quick difficult. You can add delays or change the triggers for the animations but the problem is, whatever animations you have will begin (not always be triggered) but start over when you export a video. I had plenty of difficulties when trying to get an animation to export how I want. You might have to add scene states and change lots of visibilities throughout the animation.
I scoured through your videos after I posted the comment and found a video where you where doing a building animation and struggling with this issue, what a nightmare 😂 hopefully it gets better with updates
I think it will to be honest! I will definitely give it another shot as I did come close. I believe now having the option of have animations in phasing changes everything but we shall see.
Oh that's a good one, I would make the translation animation and then make the rotation and try to bind that object to both. I need to try that! I could see it not working though.
Hey, I believe it is but it might not be as easy as you want. I cannot remember this honestly but I may have something like that in my advanced animations video. You might have to link an object with animation to another animation. My guess is you tried that. You might first link an animation to an object then save it to you user library, bring it in and attempt to add a second animation. Hope one of those helps!
You can always make a larger surface that is water so it appears to extend farther. You can also move or animate an object that has a water surface to it!
There are water material options that can make it appear to not be moving. But I would look to use a huge plane or geometry at the edge of your scene for the water.
That will be difficult to impossible in Twinmotion. The best luck you might have is modeling a thin element on top of other elements on the slope that you can apply a water material to so that it would simulate flowing water.
How to adjust the radius of the rotator and the orientation of the axis? Because sometimes the rotation radius of the object will be smaller, and it may not be the standard XYZ axis
It unfortunately stays the same size relative to your screen so zooming in or out wont really help. That is just the way it is. Generally it goes to the base point or some central point. There is not a great way to control that wither unless you created the model yourself.
I am curious if you could choose a decal to animate instead of an object. This would be easy to use an arrow. But if you want a 3D arrow, then You can simply model a 3D arrow, then just add the arrow to your user library. Then you can add that to an animation or even a custom path. After writing this all, you may be better off just adding that arrow to a custom path.
@@ArchitectureVanguard I have just been having a play about with custom paths trying onto a a couple of lengths of pipe running in a few different detections the first problem I have with the pipes only being a couple of inchs in diameter a running a few feet in 1 direct the custom path tool complete surrounds it it is so big the placement tool. then i thought i would try and place mulplite translators running in different directions but that just got very messy, it would be could if you could say draw a translator or if it could attach to say a pipe :) any ideas of what could be a work around? cheers
hey is that true that not every object from twinmotion can gaet tranlated (moved with translator tool) ? in example, i was try to move my bed with translator, and it cant btw follow ur tutorial, its workk, but just for the sanitary batroom only, juast like what u do i cant follow and learn from it
Assuming what you are trying to translate is an object, then it should allow you to link the object to the translator. You may not be able to translate an entire model unless you import it as a single object in the import options.
Are you referring to adding your own "sky dome" or texture for a sky? If that is the case then technically no we cannot. There are some terrible workarounds but I believe a custom sky map is on the Twinmotion roadmap.
@@ArchitectureVanguard no i mean, the sky dorp is just some thing that can make a thing or object can move from the sky, down to the groud, the skydrop is just a name from the lumion feature to make an object move like fall from the sky
@@ArchitectureVanguard Oh nice, thank you for response! I actually still use the direct link have not tried data smith yet. Ill check if you have a video on that. I am also waiting for 2022 direct link but nothing yet unfortunately.
Thank you for the video. They way you explained how the tools work, was spot on !!!
Glad it was helpful!
Great videos bro
Hey thanks, man!!!
Awesome...
Thank you! Cheers!
@@ArchitectureVanguard great vids bro... In twinmotion and other softwares as well... But i think we can both agree that" twinawesome" is unarguably one if not the fastest growing rendering softwares of our generation .... Keep it up.. Hope that more great additions r on d way...
Maybe
-snow system affected by car and pedestrian path.
-animation rendering with sounds and music.
-more dynamic gates system
-dynamic windows such as the already existing doors.or maybe doors that can b scaled less than 1.8
-etc😉😎🎯🏆👍🏻
🥂
NICE
Thanks!
verry usefull and thankyou verry much for ur effort
Happy to help!
Can you snap the rotation tool to make sure is in an exact spot or you just go by eye?
Also, can the same object have a translator and a rotation applied to it? Perhaps triggered at different times?
Finally, I noticed that if I update the model, the objects linked to the animators lose the link and need to be re-linked. What am I doing wrong?
You can put in a specific rotational value per element. You can have multiple animations. Could be hard to manage but you can do it. Might have to add the object with the first translator to your user library before adding the second.
Hello. Today I arrived at your youtube. How do you make the water and the surface of the water that you can see in the back of this video?
Ahh, welcome! Are you talking about seeing the water at the horizon?
@@ArchitectureVanguard yes.
@@ArchitectureVanguard
yes!
Can't I use rotate and tlanslators together?
Oh man thank you so much for this video!! I just can't seem to create and exporting a short video that includes these translators and rotators. Maybe I am missing something? Or is Twinmotion missing this feature lol.
You are welcome! That is quick difficult. You can add delays or change the triggers for the animations but the problem is, whatever animations you have will begin (not always be triggered) but start over when you export a video. I had plenty of difficulties when trying to get an animation to export how I want. You might have to add scene states and change lots of visibilities throughout the animation.
I scoured through your videos after I posted the comment and found a video where you where doing a building animation and struggling with this issue, what a nightmare 😂 hopefully it gets better with updates
I think it will to be honest! I will definitely give it another shot as I did come close. I believe now having the option of have animations in phasing changes everything but we shall see.
I try to rotate and translate object in same time.. possible ?
Oh that's a good one, I would make the translation animation and then make the rotation and try to bind that object to both. I need to try that! I could see it not working though.
Hi man. Is possible to move an object in 2 axis? Before Y Axis and next in X axes. I want move a drower in 3D automatic vertical warehouse. Thank you
Hey, I believe it is but it might not be as easy as you want. I cannot remember this honestly but I may have something like that in my advanced animations video. You might have to link an object with animation to another animation. My guess is you tried that. You might first link an animation to an object then save it to you user library, bring it in and attempt to add a second animation. Hope one of those helps!
How do you move the water? Please give me some advice.
You can always make a larger surface that is water so it appears to extend farther. You can also move or animate an object that has a water surface to it!
Yes. si, si. That's right. The back of the screen. Puddle? river? Why is it moving the surface of the water? I want a comment.
There are water material options that can make it appear to not be moving. But I would look to use a huge plane or geometry at the edge of your scene for the water.
I want to make a simulation of rainfall. It's raining from the sky and the site is slightly sloped, so I want to make a flowing video.
That will be difficult to impossible in Twinmotion. The best luck you might have is modeling a thin element on top of other elements on the slope that you can apply a water material to so that it would simulate flowing water.
How to adjust the radius of the rotator and the orientation of the axis? Because sometimes the rotation radius of the object will be smaller, and it may not be the standard XYZ axis
It unfortunately stays the same size relative to your screen so zooming in or out wont really help. That is just the way it is. Generally it goes to the base point or some central point. There is not a great way to control that wither unless you created the model yourself.
@@ArchitectureVanguard I found that the translator could not link to the model created in Sketchup. Is it not allowed here?
Is there anyway of showing some animations of say an arrow to symbolise flow of water throgh a pipe?
I am curious if you could choose a decal to animate instead of an object. This would be easy to use an arrow. But if you want a 3D arrow, then You can simply model a 3D arrow, then just add the arrow to your user library. Then you can add that to an animation or even a custom path. After writing this all, you may be better off just adding that arrow to a custom path.
@@ArchitectureVanguard I have just been having a play about with custom paths trying onto a a couple of lengths of pipe running in a few different detections the first problem I have with the pipes only being a couple of inchs in diameter a running a few feet in 1 direct the custom path tool complete surrounds it it is so big the placement tool. then i thought i would try and place mulplite translators running in different directions but that just got very messy, it would be could if you could say draw a translator or if it could attach to say a pipe :) any ideas of what could be a work around? cheers
hey is that true that not every object from twinmotion can gaet tranlated (moved with translator tool) ?
in example, i was try to move my bed with translator, and it cant
btw follow ur tutorial, its workk, but just for the sanitary batroom only, juast like what u do i cant follow and learn from it
Assuming what you are trying to translate is an object, then it should allow you to link the object to the translator. You may not be able to translate an entire model unless you import it as a single object in the import options.
So can we make a skydrop effect like lumion in twinmotion ?
Are you referring to adding your own "sky dome" or texture for a sky? If that is the case then technically no we cannot. There are some terrible workarounds but I believe a custom sky map is on the Twinmotion roadmap.
@@ArchitectureVanguard no i mean, the sky dorp is just some thing that can make a thing or object can move from the sky, down to the groud, the skydrop is just a name from the lumion feature to make an object move like fall from the sky
If I build a gate in revit, can I make it open in twin motion?
You are able to animate Revit objects if you import from using the Datasmith Importer!
@@ArchitectureVanguard Oh nice, thank you for response!
I actually still use the direct link have not tried data smith yet. Ill check if you have a video on that. I am also waiting for 2022 direct link but nothing yet unfortunately.
I am waiting for it too. Once you try the datasmith link, you will be hooked!
I wanna have a bulding compnent fall from the sky tobthe ground
You can use that using the translation animation. Add the object to it and just alter the rotation of the animation just like any other object.
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