What's New in Twinmotion 2023.2.2?!?!

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  • เผยแพร่เมื่อ 26 ก.พ. 2024
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    In this video, you will learn all about what is new in Twinmotion 2023.2.2. I am impressed by how much is packed into such a small update. See the link below to check out the full release notes:
    dev.epicgames.com/documentati...
    Please leave comments and questions below and I will get back to you!
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ความคิดเห็น • 9

  • @jamesmorrall
    @jamesmorrall 3 หลายเดือนก่อน

    I had no idea you could hack the decals to make your own or that you could use them to do bump mapping. This is very useful indeed. I’m definitely going to be doing panel lines and rivets and other sci-fi detail asap. Super informative video, I would have missed a lot of this if it wasn’t for you so thanks very much. Like button smashed.

  • @Jase_natto
    @Jase_natto 3 หลายเดือนก่อน

    Would make more sense if TM added a ‘sort by - alphabetical order’ and a search function to quickly find materials in the project, rather than relying on filtering by the few types that they have grouped together

  • @amerta-dw6mj
    @amerta-dw6mj 4 หลายเดือนก่อน

    can you mention your hardware? because you create dense forest and dense grass

  • @natishmaac
    @natishmaac 4 หลายเดือนก่อน

    When I create dense area with foliage tool, it's getting disappear when camera goes far away from that particular area.. any solution

    • @captureinsidethesound
      @captureinsidethesound 3 หลายเดือนก่อน

      This might be due to hardware limitations and/or used to keep your projects from freezing. You can't expect real-time photorealism without sacrificing performance. This isn't the full Unreal Engine, so it puts performance above fidelity for obvious reasons.

  • @2dbaddiepostedonmybed
    @2dbaddiepostedonmybed 4 หลายเดือนก่อน +1

    What's the point in using twinmotion? I mean you have a whole UE5 at your service... for free

    • @skystink
      @skystink 4 หลายเดือนก่อน +2

      Faster learning curve and in general much more easier to use. TM is perfect for still picture rendering whereas UE is for anything else.

    • @ArchitectureVanguard
      @ArchitectureVanguard  4 หลายเดือนก่อน

      I agree with @skystink , well said!

    • @ArchitectureVanguard
      @ArchitectureVanguard  4 หลายเดือนก่อน

      Totally agree, well said!