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Dude your titles are getting angrier, lol.
ROFL
@@dungphan8041cry.
Thank you for actually playing the game Dr3ad we love you 🙏
This channel is my trusted news source for all things last epoch.
Turning this on as I go to mow. Lead me through it, man!
I do the same thing🤣🤣
wait my favorite POE content creater coments on my favorite LE content creator, my life is complete now
I can't wait to use that unique axe that's also a shield to dual wield shield FG my way to infinite survival
What unique is that?
Dread, I know we don't say this enough BUT, Thank You for all your hard work good Sir. Love your videos, and very much appreciate you! Looking forward to your 1.1 content
You are very welcome
Had to get the notes from the goat
my wife near me and she heard the repeated HUUUUUUUUUGE HUGE NERF she Saied what the hell is happening 😂
Agreed on the Keen change to idols. I've been sitting on my Hammerdin at the Arena and against single targets, it's fine. Against multiple enemies, it's a massive nerf. I mean, it'll make it more consistent and lift it up for lower throwing attack speed builds, but it's deep endgame viablilty is going to suffer if you wanna stack a bunch of throwing attack speed. This is a nerf that I didn't think needed to be made. I'm low key upset as Hammerdin was my favorite build. Might make Smite Novadin a thing though.
i think it's nerf for single target. smite already has lightning tendrils.
@@methone4771 Right, you're talking about the traditional Smite Hammerdin. I've been doing a Smite Ignite hammerdin, so that makes sense. I ultimately think it will be a nerf to the way that we play Hammerdin as we play it now. We'll adapt
Can't freaking wait. Time to play cpl hundred more hours in this game
Amazing video, looks like it's Sorc Season
dancing strikes shadow cascade shadow daggers... ok damn
Hell yeah! I will finally play dancing strikes shadow cascade ❤
I'm excited for mana stack sorcerer!
Waiting for that forge guard review
Healing hands divine bolts seems safe
Surely not? That build is insane.
Healing Hands has much less ward now, but damage should be fine still
Unbroken Prayer no longer states that it prevents mana regeneration while channeling (it did not actually prevent mana regeneration). Channel cost is now 10 (from 8).
Healing Hands’s base up front healing is now 50 (from 100)
Divine Barrier now converts 20% of Healing Hands’s healing to ward (from 100%) when affecting an ally with missing health gained as ward per second. It still does not restore health for that player.
Urgent Healing now grants +20 up front healing per point (from 35)
(Bug Fix) Fixed a bug where Vow of Restoration was not providing additional healing over time
(Bug Fix) Fixed a bug where Divine Barrier did not convert the healing over time into ward when the affected ally had a source of missing health gained as ward per second
(Bug Fix) Fixed a bug where Bane of Evil’s effect was ignoring healing effectiveness from Attunement
(Bug Fix) Removed incorrect Electrify alt text on various nodes.
(Bug Fix) Adds a fire tag when enabling damage or taking the Skyfall node
(Bug Fix) No longer removes the spell tag when taking the melee node if you also have the Skyfall node
(Bug Fix) Fixed a bug where the Sky Beam from Healing Hands’s Skyfall was not affected by other nodes in the Healing Hands tree, such as Virtue of Patience, Cleric’s Wrath, Bane of Evil, and Blessed Parish
I'm playing a Lightning Blast + Static Orb (main mana spender + boss killer) Sorcerer build so I hope you can make an update for it soon especially seeing how much changed they are toward the mana direction!
Anxious to try your recommended shield throw forge guard build
sadge wanted to hear more about avalanche and shaman
that will be later
Healing hands? Seemed like it took a huuuge hit
Maybe one change that I think you didn't talk about it (maybe I miss it on the video??) is the health buff on necro minions. I hope that will allow to play finally mor ewith skele and mages!
its a good buff but its not like its going to make a gigantic change or anything, but it should be good!
@@Dr3adful yes agree but as a necro pet lover this is all that I get so I will take it :)
Its impressive this video has less than 30 min lol
Boom Boom zombie build dead ?
What are you thinking for the best active skills to use with the new manifest armor?
huge huge huuuuuuge huge TLDR
HUUUUGE patch notes
anyone ever say you sound like Jello Biafra?
Lol yes omg you are right
Are there descriptions for the new uniques or am I trippin?
We have the best nerfs. The biggest nerfs. They’re Yuuuuge. I guarantee you that. I guarantee it.
Love the title 😆 ❤️
Hi! I thinking start playing cycle 2 warlock bleed build. But now I think of shaman, should I gave him a try?
today I am uploading an avalanche shaman, id watch that video before choosing!
@@Dr3adful I will see it! =}
What build is being showcased from 1:59->2:40?
And link to guide?
Lightning Stormbear, just look through my uploads, it was this week!
@@Dr3adful hmmm lightning werebear looks different than the showcase 1:59-2:40
@@adamsanders6935 oh thats stygian coal warlock, I also posted that recently
They gave every other class hella changes and just barely touched ranger im so sad man why do they hate bow builds?? I hope im wrong.
You didn't touch on the thousands of falconer nerfs, or did i miss it?
I mean it was carrying hundreds of people and now it has been brought back into reality. I'd rather people like Trickster give the deets than someone who does not play the class.
Huuuuuuuuuge changes 😂
Any nerfs on fire minions?
void beams?
Honestly, disappointed you didn't bother covering Sorc and FG. Hope you get around to it soon, instead of seemingly dismissing the notes.
I planned on covering them in full at a later date as otherwise it would be a long set of patch notes.
@@Dr3adful
Ow, like giving them their own dedicated video's. Cool cool.
Personally, I am hyped for the entirety of FG and Sorc, and some form of Viper Strike.
Crit Javelin, mana-stacking Disintegrate, crit/poison+forstbite Swarmblade, spark charge Static Orb/Static, no cooldown bleed Forge Strike, the wall dual shield Shield Bash/Rush, fire DoT Fireball/Volc. Orb/Disintegrate/Fire Aura...
This patch is insane for build variety xD.
holy meteor nerf w
meteor nerf? its been buffed to the moon. Yeah I just checked the patch notes, it was not listed once, but Sorcerer has been giga buffed.
lock got nerfed...the only class that was actually fun to play
maybe the only class fun for you, but not for me... And lots of players love playing different classes. As they say, what's fun for you may not be fun for someone else.
Interesting how different ppls taste are. Warlock is the only class im not interested in playing
@@down-the-rabbit-hole 100% agreed m8. im sorry. i just meant for ME
i think nerfs are the wrong way. nerf something, but give us something different back.
i LOVE playing dots.
ever since my first arpg i wish there would be one which allows us like world of warcraft LOCK gameplay. just by dotting and let them rot away slowly. love that type of gameplay. its not even about speed. i was more like an average player ever since.
then last epoch came with the warlock and i had my most 460 hours of fun playing an arpg season.
now its nerfed again, i just hope its still viable. and by viable i mean as strong as the meta builds