The Future of Unity’s Game Engine

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  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 323

  • @samyam
    @samyam  11 หลายเดือนก่อน +23

    i have a bundle with the code to my unity tutorials on sale for a limited time, happy holidays! sam-yam.itch.io/samyam-full-source-code-to-all-videos
    Wishlist my new game on Steam! store.steampowered.com/app/2862470/BUMBI/

  • @michaelsleeman2443
    @michaelsleeman2443 9 หลายเดือนก่อน +7

    I'm glad that Unity is not only walking back that terrible policy, but hired a guy that knew what went wrong. I'll return to Unity in a while, I got started on other projects and the Unity controversy took a lot of motivation for learning about Unity. I hope Unity will continue the comeback and improve.

  • @jaxterity
    @jaxterity 11 หลายเดือนก่อน +87

    I personally will be using Godot personally going forward.
    Seems like a much better engine for for my projects, 2D is good, very fast, good support and open source, and lots of new love because of the Unity stuff.
    Here's hoping Unity keeps going in a good direction though!

    • @scotmcpherson
      @scotmcpherson 11 หลายเดือนก่อน +4

      Same here but for 3d. 3d support in Godot 4 is SOOO good.

    • @Sylfa
      @Sylfa 10 หลายเดือนก่อน

      @@scotmcpherson The few things that I've noticed that are missing are being actively worked on, like multi pass, stencil buffer access and such. And mostly you can do workarounds with Viewports or the RenderEngine if you need it.

    • @raisnaix
      @raisnaix 10 หลายเดือนก่อน +1

      Godot4Life

    • @142vids
      @142vids 10 หลายเดือนก่อน +1

      Yeah exactly. But nice try Unity for putting their influencer soldier on the job. Not gonna happen.

    • @sasdasu00dfsdfardo
      @sasdasu00dfsdfardo 10 หลายเดือนก่อน +4

      >I will be using godot from now on
      >never made a commercial game
      godot is the year of linux on pc all over again...

  • @CrossCoderDev
    @CrossCoderDev 11 หลายเดือนก่อน +60

    I’m still cautiously optimistic. I think a lot of us are waiting to see how everything pans out. I’ll still use the engine but I don’t think it’ll be for any serious projects in the future. Can’t promise anything though. 😅

    • @blo0m1985
      @blo0m1985 10 หลายเดือนก่อน

      look what they did with electronic arts, raped games, stopped to develop them, made them expensive as hell. CEO is gone his disease is now inside Unity.

  • @drinkwwwaterrr
    @drinkwwwaterrr 11 หลายเดือนก่อน +162

    Im cautiously optimistic for Unity, I REALLY wish they forgot about AI and used their resources on more key features

    • @ligofleyens9131
      @ligofleyens9131 11 หลายเดือนก่อน +4

      Probably they will not just forget about AI as it is -the next thing everybody has to jump into- but I agree that more key features might come too. And will be more than welcome.

    • @NihongoWakannai
      @NihongoWakannai 11 หลายเดือนก่อน +8

      Unity will never change, it's all about adding random new features which they will immediately abandon

    • @DigitalCanineGames_
      @DigitalCanineGames_ 11 หลายเดือนก่อน +6

      why forget about AI? tools like Muse will be really helpful for people who aren't intrested in the artistic side of things, so it's a key feature we NEED

    • @MichaelGGarry
      @MichaelGGarry 11 หลายเดือนก่อน +10

      @@DigitalCanineGames_ Then work with an actual artist.

    • @DigitalCanineGames_
      @DigitalCanineGames_ 11 หลายเดือนก่อน +6

      That works but it can get expensive to hire other people for the job, AI tends to be cheaper to work with, and it's just gonna get better and better, we're probably gonna get high quality art from AI in the near future, so it's definately worth investing into for Unity

  • @dudemannxs
    @dudemannxs 11 หลายเดือนก่อน +17

    I have used Unity since it first started. I have been able to do great things with it for years but noticed over the years that it got bloated. Hopefully, it will be able to "right the ship". Godot feels like Unity 20 years ago at a fraction of the install size. Unity came to be because there was a desire for "Flash 3D." Godot may be the new Flash and rightly so.

    • @MangaGamified
      @MangaGamified 10 หลายเดือนก่อน +1

      I've kept saying this like a broken records in other talks, that Java did a similar stunt and was phased out by Unity.
      It was such a simple but not forgotten story . We should continue the tradition of losing trust to these kind of moves.

  • @Hossimo
    @Hossimo 11 หลายเดือนก่อน +22

    Thanks for your honest comments on unite, I personally moved to unreal for my non gaming projects after the whole fiasco and I don't see myself going back yet, but it's good to see maybe they will be taking the release schedule more seriously.

  • @CibuYT
    @CibuYT 11 หลายเดือนก่อน +6

    I don't care about unity anymore to be honest, I'm waiting for godot 5 !

  • @zohanrock
    @zohanrock 11 หลายเดือนก่อน +3

    I don't know man, the board that allowed all that to happen didn't change right? So in the future, it's possible that they might try again, one way or another. Remember when horse armour came out for Elder scrolls? There was an uproar and look where we are now.

    • @doodoo2065
      @doodoo2065 10 หลายเดือนก่อน

      Thats what i was thinking
      That kind of moves aint just made by a ceo by itself, i suppose

  • @Gulpy3
    @Gulpy3 11 หลายเดือนก่อน +25

    I feel like Unity's leadership is blind to what their target client is. They want to compete with Unreal and be on the cutting edge, but in reality, they are an engine for smaller studios and indie devs. The way unity works makes it easy to quickly iterate on ideas (in relative game dev terms) and is really approachable since C# is the language of choice. I just hope the new CEO sees this and steers the engine in the right direction.

    • @DigitalCanineGames_
      @DigitalCanineGames_ 11 หลายเดือนก่อน +4

      Unity is definately a competitor to Unreal, sure it has advantages for smaller studios but there have been many good looking triple AAA games made in Unity and some very Ugly AAA games made in Unreal, Unity has many tools that Unreal doesn't, so which has the most "cutting edge" technology is subjective

    • @tsanyqudsi
      @tsanyqudsi 11 หลายเดือนก่อน +5

      @@DigitalCanineGames_ it used to be one. Now the market is moving away from each other.
      And I wonder what kind of "tools" that Unreal doesn't have.

    • @containedhurricane
      @containedhurricane 11 หลายเดือนก่อน

      Adobe/ Autodesk enforced their subscription-based monetization models to please their stockholders and slow down their technological development after going public on the stock market. I wouldn't be surprised if Unity will follow suit, after making bad billion-dollar acquisitions

    • @blo0m1985
      @blo0m1985 10 หลายเดือนก่อน

      look what they did with electronic arts, raped games, stopped to develop them, made them expensive as hell. CEO is gone his disease is now inside Unity.

    • @MangaGamified
      @MangaGamified 10 หลายเดือนก่อน

      @@DigitalCanineGames_ What's that got anything to do with trust? Doesn't matter if they got the best magic in the world, those are made pointless if they made you go bankrupt

  • @mikeluna2026
    @mikeluna2026 11 หลายเดือนก่อน +1

    I don't get why so many people dunk on Generative AI, as a solo dev in a third world country I HAVE learned how to do everything on my own (from game design to coding to 3D modeling, texturing, animation, music composition, etc) but I AM ONE MAN, and 99.9% of the time I can't pay other people or buy assets, so I think generative AI is a godsend to speed up work. Similar to using premade assets, if you just use them as they are you are likely to end up with some cookie cutter asset flip stuff. If you are not lazy you will use AI to create material you can further edit/customize to what you really need (and in some cases you'll have tools like ControlNet available which can mitigate randomness if you have some technical skills). There are also official models made with only free/MIT content. It's honestly really annoying that there's always people really rude to you just for getting excited for new tools.

  • @mlntdtechbae
    @mlntdtechbae 3 หลายเดือนก่อน

    As someone who's learning Unity with no game design experience, I really appreciate this feedback!

  • @anashamid5347
    @anashamid5347 11 หลายเดือนก่อน +3

    The Runtime Fee does not apply to any games created with any currently supported Unity versions. It only applies to games created with or upgraded to the LTS version releasing in 2024 (currently referred to as the 2023 LTS) or later. : copied

    • @Therealcourse
      @Therealcourse 3 หลายเดือนก่อน

      ​@glitch6107 it's not about that it's about trust which they broke. What if they lower it

  • @pietro0games
    @pietro0games 11 หลายเดือนก่อน +11

    Cool projects, but would be better if they focus more on the core things unfinished, like the new UI system, the new input system being more intuitive and improve the new sprites features or at least better documentation

    • @LuanaSouza-fw1iz
      @LuanaSouza-fw1iz 11 หลายเดือนก่อน +1

      I think that fixing things don't make money or serve as marketing. So why bother?
      Instead Unity be like: "Look! A new shiny feature! Give us you money!"

    • @blo0m1985
      @blo0m1985 10 หลายเดือนก่อน

      it will be done, in 45 years (and same for DOTS)

    • @MangaGamified
      @MangaGamified 10 หลายเดือนก่อน

      Telling investors they're following the new trends every time brings more money. CEO's and board directors doesn't even bother checking up with the old features they bragged about last year.

  • @_sIash
    @_sIash 11 หลายเดือนก่อน +3

    didn't know we had so many unity developers who make 1 million dollars each year

  • @tonyartz
    @tonyartz 11 หลายเดือนก่อน +5

    Great video! keep it up

  • @teemupulkkinen5382
    @teemupulkkinen5382 11 หลายเดือนก่อน +14

    Great video! I am not sure if you are interested in Unreal Blueprints but I would love to see you do a Unreal Engine 5 Blueprints video. And to hear your thoughts about the feature.
    I have been trying to learn more about Blueprints myself as I am more of a game designer than a programmer and the visual node system has been a bit easier to wrap my head around than writing things in C++. Although I hope to learn C++ eventually as well.

    • @samyam
      @samyam  11 หลายเดือนก่อน +8

      Thanks! Yes I’ve tried them before they are awesome 😄 Maybe something for the future!

    • @deniskamenski
      @deniskamenski 10 หลายเดือนก่อน

      I started learning C++ because Unity made that mistake and I have to say, Unreal is really Unreal, for one MetaHuman you need 2GB space, if you are going to create a Game do it on a new drive with 1TB or more.
      Blueprints are nice and easy going but I had sometimes the feeling, when you create a recoil or CameraShaker it's not the same, a explosion for a Barrel or Earthquake, Motionsickness.
      Yes you can adjust it but it feels somehow weird for me.

  • @ColeWithAGoal
    @ColeWithAGoal 11 หลายเดือนก่อน +3

    Great video, thanks Sam

  • @adhdGameDev
    @adhdGameDev 11 หลายเดือนก่อน +6

    Unity could be everything i wanted.
    But ever since i started using it a short while back they have made such drastic damned changes (not to the engine itself, but monetisation and those things) and honestly, its a dickrning amount of drama.
    I really like Unity engine and the Unity community, but regardless of their new (and i kinda like the guy) Ceo. But imma use Godot & other engines for the coming year(s) intill i feel i can be confident that Unity wont screw people over & then walk back when they get called out. Stability comes in many forms, i request proof of a stable business model for users from the company.

    • @mikicerise6250
      @mikicerise6250 11 หลายเดือนก่อน +2

      Yeah. Unity engine is great, but the company has turned banana republic. It seems stable now but you don't know when the next Riticello will pop up and start the crazy back up. Then again, that describes OpenAI too these days. xD

  • @harribarri1141
    @harribarri1141 11 หลายเดือนก่อน +4

    Thanks Samyam for the video, Unity seems like it has a better future but i feel like its been going down hill for too long for it to be able to catch up.

  • @tsanyqudsi
    @tsanyqudsi 11 หลายเดือนก่อน +3

    I've only came back to Unity for a year since like Unity 3 when I was in college. To be honest, I was excited with the improvements along the way. Until I found out that Unity is full of half-baked solutions. Sadly, the game I've been working on with my team is already 80% and to switch towards other game engines means we have to redo everything.
    I was pretty disappointed with Unity 6 announcement, was expecting better UGS and UI Toolkit and yet they are promoting Muse and Sentis.

  • @dprazo
    @dprazo 2 หลายเดือนก่อน +1

    Make a video on UNITY removing their runtime fee :)

  • @MrFrostCA
    @MrFrostCA 11 หลายเดือนก่อน +2

    Im still finishing my current commissioned works in Unity but already porting all my tools to Flax, Stride and Godot. Mainly because the tech for the runtimefee is already in place deep into the game engine files. Which makes me wonder, what other things beside counting installs, is doing. Looking back to Unity's recent history, it wouldn't surprise me if in the next 1 to 3 years, players or devs start discovering that games made with Unity are collecting data to sell to ad companies. Like I said, the tech of the runtime to count installs is already in place. God Knows what other things do that we devs don't know and don't have control over it.
    Unity 6 looks... somewhat solid. But like I said, the runtime fee repercussions is beyond the licensing. And I don't want any more drama.

    • @MangaGamified
      @MangaGamified 10 หลายเดือนก่อน

      Have you heard of the story Java was phased out by Unity and Java lost devs over time(not saying they all transferred to unity, that would be presumptuous ), Cause Java did the exact same stunt. For noble reasons or not they can't just change ToS fees as an afterthought. Cause for many that's 99% of the reason why they used something.

  • @clewis4744
    @clewis4744 11 หลายเดือนก่อน +1

    I am grateful to unity for all the free training courses and i have a stack of assets off the unity store. For now I am enjoying learning godot and trying to write a game. I may return to unity sometime In the future.

  • @ksl-988
    @ksl-988 11 หลายเดือนก่อน +2

    So, just a small point, Red Hat Linux isn't totally open source. It is the enterprise version of Linux and requires an enterprise license and then you can request the code and are not allowed to share it with anyone. I only point this out because Unity's scandals have been about their enterprise license pricing and it is interesting that the new CEO comes from Red Hat. I don't know a lot about him but it might be interesting to look into.

    • @samyam
      @samyam  11 หลายเดือนก่อน

      Gotcha, thanks for the clarification!

  • @medhue
    @medhue 11 หลายเดือนก่อน +2

    Unity still hasn't fixed their money issue. Unity has around 7000 employees. Unreal, which is doing more, has less than half that. Why do they need more than double the staff of Epic? This tells me that they aren't serious yet. When they start firing all their cousins, nephews and nieces that they hired in 2021, then I'll start taking them serious again.

  • @haunterdaunted
    @haunterdaunted 11 หลายเดือนก่อน +13

    I'm cautiously optimistic, as well. As an inspiring game dev who loves the Unity game engine, I really hope that things turn around for the better. Thanks for providing such an informative video!

    • @blo0m1985
      @blo0m1985 10 หลายเดือนก่อน

      look what they did with electronic arts, raped games, stopped to develop them, made them expensive as hell. CEO is gone his disease is now inside Unity.

  • @lightness7670
    @lightness7670 11 หลายเดือนก่อน +2

    Th sprite generator has nothing on Bing Image generator but the Muse chat and material creator was really good from my experience

  • @xr.melissa
    @xr.melissa 11 หลายเดือนก่อน +2

    I'm particularly excited about Sketch (for UXR purposes) and the WebGPU stuff!

  • @joejane9977
    @joejane9977 11 หลายเดือนก่อน +2

    i wont use a new unity product for at least 2 years and then see after this if they really have changed

  • @BloodArioch
    @BloodArioch 9 หลายเดือนก่อน

    I'm very optimistic right now, really hope that the new CEO will push the future of Unity in the right direction, considering his past experience.

  • @TriggerlyDev
    @TriggerlyDev 11 หลายเดือนก่อน +12

    Not gonna lie, pretty excited for Unity's future now

  • @elpathdigital4391
    @elpathdigital4391 9 หลายเดือนก่อน

    I do really hope they put attention on Mixed Reality platforms and more tools for beginners and non-coders. probably this could help them gather more users.

  • @KojiKazama
    @KojiKazama 11 หลายเดือนก่อน +3

    Its going to be difficult to go from Unreal back to Unity now. They still don't even offer as much as Unreal and putting too much focus on AI. I'd rather them put that on advancing the tools that we've complained about. I just miss C#.

    • @pockpicket9360
      @pockpicket9360 11 หลายเดือนก่อน

      Unity is still better in 2D and mobiles games.

    • @Spyboticer
      @Spyboticer 9 หลายเดือนก่อน

      If you like unreal engines blueprints for coding then there are some very good ones for unity that are very similar toe blueprints

  • @SuppenhansLP
    @SuppenhansLP 9 หลายเดือนก่อน +1

    the dog is so cute i cannot look somewhere else in this video

    • @samyam
      @samyam  9 หลายเดือนก่อน

      😂

  • @R4venshore
    @R4venshore 11 หลายเดือนก่อน +4

    Bottom line, it was a very underwhelming update. Really almost nothing caught my eye. A couple of interesting things, but they are still behind the curve even if they get them in time.

  • @tabuuforte8546
    @tabuuforte8546 11 หลายเดือนก่อน +2

    Well I'm sticking for my current game. If I decide to make more, we'll see.

  • @Aye_Sid
    @Aye_Sid 11 หลายเดือนก่อน +2

    Merry Christmas and happy new year 🙂🎉

  • @matthewschneider8075
    @matthewschneider8075 6 หลายเดือนก่อน +2

    I don’t want to use Unreal if they are going to force me to censor myself and games/films. I hope Unity doesn’t do the same

  • @puttiputt2461
    @puttiputt2461 11 หลายเดือนก่อน +1

    Really nice overview. I died at the end because it was too cute, awawawa. Enjoy the holidays/New Year's~

    • @samyam
      @samyam  11 หลายเดือนก่อน +2

      Thank you happy holidays ❤️

  • @jasonabc
    @jasonabc 10 หลายเดือนก่อน +7

    They flew you out there so I don't think you can make an unbiased review

    • @doomnotron
      @doomnotron 7 หลายเดือนก่อน

      Yup.

  • @KDSBestGameDev
    @KDSBestGameDev 10 หลายเดือนก่อน +1

    We moved to unreal, but I hope Unity will become better. They still have runtime fee, which sucks hard.

  • @Nakassaur
    @Nakassaur 11 หลายเดือนก่อน +5

    I really hope the runtime fee going forward doesn't get Unity 6 flagged as malware or something bad due to installcore. I'm having difficulty understanding people say they "walked back" or "reverted" just because it won't apply to previous versions. Eventually you'll have to update if you stick with Unity. So it's not reverted in any capacity. It's just wont bite you... yet. Anyone who focus too much on "wait but you'll wont have to pay a dime until X, Y or Z" is failing to understand there's far more problems with this fee and I really do hope they don't surface.

    • @mikicerise6250
      @mikicerise6250 11 หลายเดือนก่อน +2

      Oh, I get it. I'm still sticking with Godot for the moment.

    • @Nakassaur
      @Nakassaur 11 หลายเดือนก่อน

      @@mikicerise6250 Godot is very promising I have no doubt it will be very mature in the near future

  • @TamilgamingFunnymoments
    @TamilgamingFunnymoments 11 หลายเดือนก่อน

    I have created two canvas in unity the keyboard nav works on the main menu canvas perfectly but When i enter the options canvas no button is selected and i cant nav without mouse. what i should do ?

  • @OGU44
    @OGU44 7 หลายเดือนก่อน

    I did learn unreal after the runtime fee was announced and followed the situation closely, although I only did a few projects with unreal over the course a month, I continued my unity project. Unreal is nice, I can see working with it in the future. But I would really hate to stop using Unity, let's hope the new Unity management takes care of their platform.

  • @VALKRYSA
    @VALKRYSA 11 หลายเดือนก่อน +5

    At the moment I am sticking with Unity because it still has a combination of factors which make it better than Godot or UE5 for me. But the second either A) Godot evolves it's ecosystem or B) UE5 gets first class text based scripting that isn't C++ then Unity is going to start slipping further for me.

  • @Vuhdu
    @Vuhdu 11 หลายเดือนก่อน +1

    curious to see what will happen to unity
    I work professionally with unreal engine, but I like using unity for smaller hobby projects. I hope unity can recover

  • @awzimmer
    @awzimmer 11 หลายเดือนก่อน

    every Samyam video contains some kind of veiled humor, you just have to find it

  • @guitarbuddha74
    @guitarbuddha74 11 หลายเดือนก่อน +2

    I would be amazed if $30 a month for the AI stuff will do well at all. Game devs are very technical and will just use other tools or local models most likely. I do like the engine but there is no way I'm going to pour more time into it.

  • @theplaymakerno1
    @theplaymakerno1 10 หลายเดือนก่อน

    As long as we rely on proprietary software, we will always be at the mercy of the companies. It is not a Unity Game Engine problem, as much as it is a reliance on proprietary engines' problem.
    If people donated to small free software organizations, we would have great alternatives.

  • @md.salmanahmed3903
    @md.salmanahmed3903 11 หลายเดือนก่อน

    I was waiting for your video.

  • @cassieg4486
    @cassieg4486 11 หลายเดือนก่อน +7

    Unity has a habit of moving on to the next big thing while their engine and its users suffer. I think it will always be this way because they have shareholders to appease and new and exciting technologies look a lot better on paper to investors than user experience. I'm not buying their spin.

    • @mikicerise6250
      @mikicerise6250 11 หลายเดือนก่อน +1

      Well, if the shareholders are pleased with the Riticello era, they deserve what's coming to them. 😂

    • @MangaGamified
      @MangaGamified 10 หลายเดือนก่อน +1

      It's always like this, non-investors supports them and made them grow, until investors ROI is the only thing that matters to them.

  • @cookingtravelingmusicandmo2999
    @cookingtravelingmusicandmo2999 11 หลายเดือนก่อน

    Wow , excellent video ! ❤

    • @samyam
      @samyam  11 หลายเดือนก่อน

      Thank you!

  • @anbagames
    @anbagames 11 หลายเดือนก่อน +6

    I'll be honest: a few weeks ago, I didn't think I would be as optimistic about the future of Unity as I am today. Thanks for the video, Sam. Let's hope for the best in 2024 :)

    • @blo0m1985
      @blo0m1985 10 หลายเดือนก่อน +1

      it comes from not wanting to learn other engine

    • @MangaGamified
      @MangaGamified 10 หลายเดือนก่อน

      Those features was already par for the course, John Icci debacle happened or not.
      Also they yet to get ROI for all the company acquisitions they got and investors.

  • @KaustavMajumder
    @KaustavMajumder 10 หลายเดือนก่อน

    I started out making games in Flash ActionScript 2, the Flash AS3, then spent a fair share of time with UDK (Unreal Development Kit or UE3 back in the day). Then I absolutely fell in love with Unity for a good 4 years or so before the following happened:
    Other Game Engines: Here's 5 new jaw-droppingly amazing features for you to check out in this new release.
    Unity: We have finally made dark skin UI accessible to Free users.

  • @leomarques5218
    @leomarques5218 11 หลายเดือนก่อน +1

    I hope for the best for unity, but if it no happen, I am already learning unreal

  • @koni.K
    @koni.K 11 หลายเดือนก่อน +2

    I'm gonna stick with unity 2023 and earlier versions until I get a grasp on how game development works. After that I might switch to Godot if the c# scripting is good or maybe unreal and learn c++

    • @Gnidel
      @Gnidel 10 หลายเดือนก่อน +1

      C# is good and even GDScript tutorials can be useful since the only thing that really changes in the API between the two is capitalization.

  • @shotbyadrone
    @shotbyadrone 11 หลายเดือนก่อน

    I loved it. 😍 Thanks for your great content.

  • @DanielKierkegaardAndersen
    @DanielKierkegaardAndersen 11 หลายเดือนก่อน +1

    Haha, you had to include a clip of my flossing 😂

  • @cernunnos_lives
    @cernunnos_lives 11 หลายเดือนก่อน +1

    I'll be sure never to use companies that i don't like (if i can help it). And since this is about games, yeah.

  • @ddk505
    @ddk505 7 หลายเดือนก่อน

    Thanks to unity for contributing to the open source community (in a special way)

  • @Myustakrakish
    @Myustakrakish 11 หลายเดือนก่อน +5

    Cautious optimism isn't an option for me personally. That whole Unity fiasco revealed Unity to be an Advertising company who started out as a video game engine. (Remember Boo script?) The question to ask yourselves is that if you had known that Unity would be in the business of Advertisement, would you still have chosen it as your engine? Are you making games because games make money or are you making games because you love making games? Unity is the engine to choose if you want to maximize your chances of making as much money as you possibly can. If you just want to make games, pick a different engine.

  • @الستور-رال
    @الستور-رال 10 หลายเดือนก่อน

    I have a question, can I download the Unity drive to my phone, knowing that my phone is Huawei Y9s

  • @TREXYT
    @TREXYT 11 หลายเดือนก่อน +1

    Hi Samyam, can you tell unity team to allow us to emit particle in multiple positions with only 1 particle system please ? If we could edit unity engine components (exemple particle system) it would be awesome! But for now we can't. Nice video btw!

  • @mikwns3722
    @mikwns3722 4 หลายเดือนก่อน

    am just about to purchase Aus Tuf laptop will unity work on it

  • @theblock9221
    @theblock9221 11 หลายเดือนก่อน

    im 16 and i've used unity for about a year until i stopped cu i didn't have much to do and then they announced the pricing system and it made me not want to go back to unity like many other game devs and i started learning unreal but with all the changes i really don't mind going back to unity

  • @TheShelfman
    @TheShelfman 11 หลายเดือนก่อน +3

    Nice summary on Unite! It was great to meet you😁
    (also you have a very cute dog!!!)

    • @samyam
      @samyam  11 หลายเดือนก่อน +1

      nice to meet you as well 😄

  • @RyuDouro
    @RyuDouro 9 หลายเดือนก่อน +1

    As someone who used Unity for 10+ years I no longer trust Unity. It's good but there is no trust.

  • @ghostradiodelete
    @ghostradiodelete 11 หลายเดือนก่อน +1

    I have no faith in Unity as a company and all the best addons are basically not being updated anymore, which was one of the biggest draws to the engine, a community of developers. Without them they have basically nothing.

  • @KostasNostos
    @KostasNostos 11 หลายเดือนก่อน +4

    I think that the moment godot has a better ecosystem and physics, many of us will abandon unity. Godot has its core complete and also starts to resemble blender's growth. I started some TH-cam godot tutorials and the input system had such a small learning curve compared to unity's input system.

  • @AtcVoide
    @AtcVoide 8 หลายเดือนก่อน

    I will never forget what they did with Weta Studio.

  • @MagicStudio-AI
    @MagicStudio-AI 11 หลายเดือนก่อน

    On this new year i had two choice to decide for what i will focus - start game developing or learn to making nice and super picture. Because i had only experience in unity then i definetely decide to not start game developing because of unity. Thanks unity for helping me not choice you. (by the way i made a nice video with AI on my channel)

  • @GingerNingerish
    @GingerNingerish 11 หลายเดือนก่อน

    Wish I could have been there with the rest of the insiders, maybe another time! Great video though, things are certainly looking a bit brighter.

  • @dibaterman
    @dibaterman 11 หลายเดือนก่อน +3

    I just found them mandating online to be annoying more than anything.
    Regardless while it's nice to hear about they are taking the game development side of things seriously this seems to be really superficial. Or rather Unity Engine may be too large for them to maintain?
    It may be good for them to finish parts of the engine completely. For example Cinemachine is very close to being in a near perfect state (Relative to Unity's competition). So tightening up the workflow on that would be the easiest. If they said they were going down the line and wrapping up each one of these different parts to make the work flow faster then I'd say yes they are back on the right track...
    With this it just seems like they are doing the same old but you're doing a good job of presenting it with a smile and optimism that makes me kind of get distracted from that point. I'm going to be working with some small things in godot today at some point XD but man I made this crazy event based state machine that can double as a FSM and triple as a GOAP all with a 0,1 system for data retrieval making it super fast. It even batches goap BB automatically!

    • @samyam
      @samyam  11 หลายเดือนก่อน +2

      Not a fan of the online requirement either, but I do believe it’s previously been 30 days and the new policy is still 30 days offline before needing to log in (Unity Personal only has this limit I believe )

    • @dibaterman
      @dibaterman 11 หลายเดือนก่อน

      @@samyam Yeah it was annoying, I think like others what lit the fire under my arse to learn a different engine was the uncertainty that came with the whole retroactive thing. Right if they were capable of doing that, then what else was possible for them? As Vader once said: "I am altering the deal. Pray I don't alter it any further."

  • @Pluh436
    @Pluh436 10 หลายเดือนก่อน

    Can you make a video about? Displaying inputs. But when the game starts there’s a timer and it shows you when the input was made in game time pls i need it

  • @leonss2356
    @leonss2356 11 หลายเดือนก่อน +1

    RedHat doesn't seem to be as open source friendly anymore

  • @gamergate2.0andbooks
    @gamergate2.0andbooks 3 หลายเดือนก่อน

    Unity competition is also the godot game engine which is free open source mit license software were the developer don't have to pay a fee to use it

  • @Skeffles
    @Skeffles 11 หลายเดือนก่อน

    Good video! It's very interesting to see what Unity does to try and steer itself back. I suspect most devs that left will stay gone as they've put in the effort to move, but for those that stuck around it will hopefully benefit them, assuming they're okay with the new pricing structures and whatnot.

    • @MangaGamified
      @MangaGamified 10 หลายเดือนก่อน

      When Unity was starting they're also not that feature riched or as popular but luckily for Unity Java didn't get a good foundation in the gaming industry, and they were like on par, so it was very simple for people to just jump ship.
      Now it's not too simple cause for some it's been around circa a decade, but I bet they're trying a different engine as a backup plan.

  • @usamatkd4425
    @usamatkd4425 11 หลายเดือนก่อน +1

    Sorry I am a bit confused!! Is unity runtime fee still applicable?

    • @samyam
      @samyam  11 หลายเดือนก่อน +1

      In unity 6 version next year, unity.com/runtime-fee-estimator#

  • @junnparas3727
    @junnparas3727 11 หลายเดือนก่อน +2

    Hey Sam! Will you still be covering Unity engine stuffs in the future or maybe Godot? Hehe

    • @samyam
      @samyam  11 หลายเดือนก่อน +1

      I'll still be using Unity and probably some projects with Godot and Unreal! All of the above haha

    • @IM.AJ.
      @IM.AJ. 8 หลายเดือนก่อน

      ​@@samyamis it possible to make a game like red dead redemption 2 in unity engine.
      Iam really confused what engine to learn unity or unreal?

    • @samyam
      @samyam  8 หลายเดือนก่อน

      @@IM.AJ. I wouldn't make your first game Red Dead Redemption... but you can do anything in both. For 3D open worlds Unreal has more built in features

    • @IM.AJ.
      @IM.AJ. 8 หลายเดือนก่อน

      @@samyam I want to become mobile 3d open world game developer...
      Iam already have experience in c# backend web development so, I already related to c# dotnet.
      Unity have c#... but, unreal don't that's the main problem I have.
      I just want to build mobile high graphics open world 3d games...
      Which one you suggest for me unity or unreal.???

  • @tommylough
    @tommylough 11 หลายเดือนก่อน

    I’ve always loved the vibe but it’s about the journey

  • @EnderElohim
    @EnderElohim 10 หลายเดือนก่อน

    6:20 one think i really need from unity is being able to build windows and linux without changing platform. For example currently i'm developing my first pc game on steam as early access and when i make a update i need to build for windows and linux. But i dont need to stick on either on of them so cant i just stick on windows and order to make it build for both without wait for changing platform time. (Btw my game is called Hell Runner check it out please ^^)

  • @Kaelnorth
    @Kaelnorth 6 หลายเดือนก่อน

    I am a GD, got layoff and I want to learn code either c++ on unreal or c# on unity to increase my value.
    Usually i work on unity so I want to move to unreal, and learn c++, but my friend want to stay in unity to make a new project. What should i do 😢

    • @samyam
      @samyam  6 หลายเดือนก่อน

      Depends on if the project is best suited for unity or not. You can always learn Unreal on the side. I use what’s most flexible to make the current project in.

  • @orangelimesky
    @orangelimesky 11 หลายเดือนก่อน +2

    Unity is too bloated and filled with corporate junkies that have absolutely no idea about video games.
    Was good when starting out but there are much better alternatives now.

  • @CrusaderGabriel
    @CrusaderGabriel 10 หลายเดือนก่อน

    Lol I’m the opposite to most people. I was writing my 2D engine with C++ and SDL but then woke up depressed and said “F it, I want to make a game, not and engine” and went back to Unity (after probably 4 years of not touching it… btw during those 4 years I went hardcore into 3D art and was occasionally working with Unreal which is my default engine for 3D, but wanted to make some classic arcade 2D games which is why I went to write my engine). I’m still a bit skeptical about fully returning to Unity tho, which is why I’m in this video but I’m remembering how stuff works in unity while I decide if I stay there for my 2D stuff or go back to write my own engine

  • @pewpew518
    @pewpew518 11 หลายเดือนก่อน +2

    Been using unreal full time for about a year now after 4 years of full time Unity. The difference between the two engines is night and day. And I don’t mean it just in terms of graphics. Unreal feat happened 2 months ago. They announced done crazy stuff. Brand new foliage rendering system that is currently in R&D. motion matching, new character controller. Animation system overhaul. Machine learning based character deformations. Completely new terrain system for large open worlds and like 100 other things coming at GDC 24 . Compared that to Unity it feels like Unity has nothing. What’s crazy is that Unity has twice the number of developers unreal has.

  • @RobLang
    @RobLang 11 หลายเดือนก่อน

    Brilliant roundup, Sam! Completely agree with your assertions. I think they had nothing engine wise to show at Unite because they hadn't really been working on engine tech. Hopefully the new CEO will rectify that - I have good vibes from him too.
    Happy New Year to you! Let's hope for 2024

    • @samyam
      @samyam  11 หลายเดือนก่อน +1

      Thank you! Hopefully 2024 will mark a turning point for the engine, we’ll see. Happy New Years as well! 😄

    • @MangaGamified
      @MangaGamified 10 หลายเดือนก่อน

      That's very hard, they had to put all ROI to the remaining investors plus they have to get ROI from all the companies they bought. Their "amazing" features of Unity 6 looks like was what's par for the course for their future updates if the John Icci debacle did or didn't happen.

  • @diwakar_tsn
    @diwakar_tsn 11 หลายเดือนก่อน

    Subscribed beautiful game dev 🙂

    • @samyam
      @samyam  11 หลายเดือนก่อน

      Thank you!

  • @RogDolos
    @RogDolos 11 หลายเดือนก่อน +2

    It's nice to see you be direct & blunt about the trepidation & the lack of tact from Unity still. Honestly to me, I don't feel a lot of confidence, because the more 'positive' talk seems just like talk while they're still chasing features more intended to impress investors than give devs actual improvement on our tools.
    I'm installing Godot today.

  • @olavschioett4101
    @olavschioett4101 11 หลายเดือนก่อน

    Sorry for my inpropper english, From a porfessional pov, the way unity has proven to be able to change things first to one extream licenceing situation and then to a entirely different one, makes them unreliable and unpredictable when calculating future financial charts. And for that reason unity is no longer a option for a probaly run buisnes

  • @llehsaderob
    @llehsaderob 11 หลายเดือนก่อน +1

    Ricitiello stepped down, this is the guy from EA that wanted to charge gamers for weapon reloads midgame, and w/o explicitly saying he was the one responsible for the pricing changes in Unity, that he is no longer CEO says plenty. It will take a long time before Unity rebuilds dev trust again but at least they're headed in the right direction. Except for the massive layoffs -_-. Game engine devs: don't nickel and dime us anymore. It's either Unity fixing its issues or Godot making itself better than Unity, but from what I hear Godot as good as it is, it's still lacking when compared to Unity.
    Edit: Commented before watching, I guess it was explicitly mentioned Ricitiello was the one for the install fees.

  • @sourdoughbread952
    @sourdoughbread952 7 หลายเดือนก่อน

    i use unity and i am simply to lazy to learn other engines. Unity has everything i need and i doubt i will be making any great selling games anytime soon. Also have you heard of unity's learn program? If yes, would you recommend it? And if no, could you review it?

  • @jugomebu
    @jugomebu 7 หลายเดือนก่อน

    Gods, the lack of clapping during that Unity 6 reveal is pretty telling. I mean, unless you were just grabbing the very end of it, it sounds pretty lacklustre!

  • @MrSwan-tm5wj
    @MrSwan-tm5wj 9 หลายเดือนก่อน

    Great Engine, arguably the best out there, withs dots, web etc. They're just truly terrible at marketing and telling people how much better they are.

  • @GreenBlueWalkthrough
    @GreenBlueWalkthrough 11 หลายเดือนก่อน +1

    Honestly you did a great job covering this which for me to use unity it would have to be as easy to use as RPG maker and as light yet prenty powerfull like goDot... I bounced off Unity because I could not get anything to work yet can easly in goDot and RPG maker. Which the Runtime fee just made me upset as Press and gamer not that it effected me personally at all out side of those two communities. Still I hope that Unity can make a great comeback and be an engine for everones needs.

    • @MangaGamified
      @MangaGamified 10 หลายเดือนก่อน

      It did tho for the past CEO's and board directors, to the point and beyond that it was now just giving their wants -- more *MONEY*
      Was a home a car and eating 3 meals a day not enough for them?

  • @_NonSense_-mb9jz
    @_NonSense_-mb9jz 11 หลายเดือนก่อน

    good covering of the situation, subscribe added > _

    • @samyam
      @samyam  11 หลายเดือนก่อน +1

      thanks!

  • @ProxyDoug
    @ProxyDoug 11 หลายเดือนก่อน

    I never liked the change to year instead of number and it really made no sense considering how irregular their release schedule is.

  • @MangaGamified
    @MangaGamified 10 หลายเดือนก่อน +1

    what's the point of new features when there's a paywall? that's not a feature it's a donation page with a little reward with it, I can get the texture generation can't be free but the documentation and coding assistant is not? other engines have that for free if not a fraction of a fraction of a fraction of the cost. No one is asking for free they can charge us when we earn enough like UE.

  • @MrMpa31
    @MrMpa31 11 หลายเดือนก่อน +1

    Crazy that people are so easily fooled by people who proved that they can’t be trusted. You all bring it on yourselves.

  • @SoulEngineDev
    @SoulEngineDev 11 หลายเดือนก่อน +1

    The Ai tools sound great, but $30 is a bit much… for me at least…