Firestarter is one of those mechs that you can almost run stock and still do well in. I agree that up armoring it is incredibly helpful though, and the nerves of steel required for getting super close to any mech bigger than a medium is definitely on point. I mean really there isn't much to say you didn't already. The FS9-H is just really common, incredibly useful, and just plain FUN
Yeah, it's one of the Mechs that is surprisingly solid in its stock settings. I could be because there isn't too much wiggle room in the design though.
Yeah, I try to teach the basics in the game so people can stretch out and find their own playstyle with a solid foundation. I appreciate the compliment!
It feels like some kind of glitch. Sometimes the flamers shoot in a jet that doesn't blind you. Other times it feels like aiming a firehose into your face and just blinds you constantly.
Very good build for increasing ease of use for the new player. Even for advanced players that build will work more than well. I would say when need some flamers added on when starting to push into heavy mechs. But by that stage, the potential new player will hopefully be a more advanced pilot!
I just bought a Hero Firestarter DS9-FS and it's a bit different to these ones wth 2 less energy mounts but 2 extra ballistic mounts. Inspired by your guide I put 4 heatsinks, 2 gun ammos, will see how it fares in battle.
Yeah most of the Firestarters are pretty similar to each other, so what matters in the video is mainly the technique of piloting them more so than the weapons loadouts between the different models.
Did anyone else notice OSHI-1's reticule hover briefly over the greenhouses, and instead turn to attack a supply tower over the potentially unharvested foodstuff? I like to think this is another one of those rare moment's where RP took precedence over speedily completing the objective, tho subtle.
I put a time limit on a series to see if I get enough support for it which was about 6 months, and I didn't get enough support on the guides, so I moved onto another idea.
thanks for the video, i'm new to the game too! what was your rationale for the armor values, as if it was a battleship? why less on head than on legs, why just 10 in back (is it low/bad/fair? (i don't know)
The choice of armor is specific to MechWarrior 5. If you play other games in the Battletech universe, you might not use this specific distribution of armor. For the legs: in MechWarrior 5, specifically, the AI tends to not attack your legs. The Veteran / Elite AI will if you get an armor breach as they're programmed to prioritized armor breaches, but your legs will generally not get breached. That doesn't mean remove too much armor from the legs though. For the rear armor: any armor value varies between weight class. Like 50 armor could be a lot for a medium Mech but is practically nothing to an assault Mech. 10 rear armor is pretty light, but you can drive your Mech in such a way that your enemies don't get behind you very much, and you need as much forwards armor as possible. About armor value: armor is your most important equipment, specifically in MechWarrior 5, because you are vastly outnumbered int his game compared to other Battletech games. It's rarely worth it to trade 1 ton of armor for something else. You can round your armor down and be fine, but unless you know why you are removing 1 ton of armor or more, I wouldn't do it. My rationale for armor: this is a difficult question because I have played the game so much that I just have a sense for how much armor is a lot etc. You should just run fully armored Mechs most of the time as a general rule. There are some specific Mechs that I am so intimately familiar with that I may remove 1 ton of armor or maybe more from because I know the precise balance I like on that Mech, but even those Mechs are far and few between. There might only be 3 or 4 models I'd do that to.
Ultimately, you want to run fully armored Mechs until you are familiar enough with the game to trim some armor. Rounding armor down is always fine like if your Mehc is 49.97 tons out of 50 tons. It would be fine to round down to 49.50 and put on like a half ton of ammo or a half ton weapon like a small laser etc.
Signing in... you're accessing [Beginner Level] training manuals for the [Firestarter] [FS9-H]... loading... [Document 1] Instructor's Comments: "Let me tell you something: setting things on fire is fun. I'd almost run missions pro bono to set things on fire. Don't do that by the way. Right so the FS9-H. Nobody wants a Firestarter on them. Even pilots in the largest Mechs will shriek the moment they realize a Firestarter has ambushed them and is overloading their heat banks. The main snag is that it takes a lot of nerve to be in kissing range of an Atlas in a 35-ton chassis." Instant Action Code: MDkzNDUwOTQwMTIzMmsyMDEw [End Document 1] Remember: Dragon's Gambit comes out this month! Follow me on Twitch and TH-cam (both are Git Gud Fox)! I don't know which platform I'll be streaming it on yet. 🦊Join the Fox Republic🦊 💻TH-cam VODs: www.youtube.com/@gitgudfoxvods 🎮Twitch: www.twitch.tv/gitgudfox ⌨Discord: discord.gg/GitGudFox 🎥Tiktok: www.tiktok.com/@gitgudfox 📷Instagram: instagram.com/gitgudfox/ 🐤Twitter: twitter.com/GitGudFox 📘Facebook: facebook.com/GitGudFox
I found a hero firestarter in the federated suns campaign and had to give up looting a grasshopper for it. Still worth it though, its leagues better than the FSH-9A I was using as a scout
Yeah, they typically can't reactivate either since the flamers will add heat faster than the heatsinks can dissipate them. They also can do surprising amount of damage. The downside is that you won't be able to see because when the jets of fire hit the target, the flames wash all over it, and your screen will be 1 huge fireball.
@@GitGudFox thanks for the reply. thats awesome. i kinda ignored flamers and machine guns due to how weak they seem in practice and i assumed that the AI was immune to status effects like heat and never ran out of ammo as in games like this that kinda thing is common. i'll have to try it out. do the PPC side effects do anything to the AI? i dont think i every noticed them missing a shot due to PP
One of the things that makes flamers and MGs good is that their tier5 high quality models are much more available than other weapons allowing you to use extremely high quality guns more easily.
@@GitGudFox i did notice that actually. easier to find and still cheap. i use a hero spider in my demo missions i'll prob try to get a over heat on a AI mech next time i play. im not super far in the game at the moment im just getting things like the ultra 5s and the ac 10 x.
Thanks!
A fourth donation from Mr. Cromwell? You're the man! The Firestarter is one of my favorite BattleMechs too.
@@GitGudFox Firestarters are my go-to mech in light duels (35T). Not the flamer version...IDNR the version.
Firestarter is one of those mechs that you can almost run stock and still do well in. I agree that up armoring it is incredibly helpful though, and the nerves of steel required for getting super close to any mech bigger than a medium is definitely on point.
I mean really there isn't much to say you didn't already. The FS9-H is just really common, incredibly useful, and just plain FUN
Yeah, it's one of the Mechs that is surprisingly solid in its stock settings. I could be because there isn't too much wiggle room in the design though.
Binging your vids brother. Your easily my fav mw5 merc creator and i vibe with your takes on mech loadouts.
Yeah, I try to teach the basics in the game so people can stretch out and find their own playstyle with a solid foundation. I appreciate the compliment!
That corpse launch on the enemy Firestarter was great!😂
Normally I expect it from Phoenix Hawks.
One of the rare mechs that I just play it in 3rd person. Then you get to flamer all mission long without view being so obstructed.
It feels like some kind of glitch. Sometimes the flamers shoot in a jet that doesn't blind you. Other times it feels like aiming a firehose into your face and just blinds you constantly.
there are mods for that =)
Very good build for increasing ease of use for the new player. Even for advanced players that build will work more than well. I would say when need some flamers added on when starting to push into heavy mechs. But by that stage, the potential new player will hopefully be a more advanced pilot!
Probably my favorite light Mech. Easy to get and just cuts through enemies. I do prefer the flamers too yeah.
I just bought a Hero Firestarter DS9-FS and it's a bit different to these ones wth 2 less energy mounts but 2 extra ballistic mounts.
Inspired by your guide I put 4 heatsinks, 2 gun ammos, will see how it fares in battle.
Yeah most of the Firestarters are pretty similar to each other, so what matters in the video is mainly the technique of piloting them more so than the weapons loadouts between the different models.
I look forward to each new drop......of these videos and missions
I'm glad you enjoyed it. I enjoy researching the Mechs too. TRO3039 has a lot of interesting information in it.
Another fantastic video
Thank you very much!
Did anyone else notice OSHI-1's reticule hover briefly over the greenhouses, and instead turn to attack a supply tower over the potentially unharvested foodstuff?
I like to think this is another one of those rare moment's where RP took precedence over speedily completing the objective, tho subtle.
I try to play the role where I can.
Mortal Kombat guy be like
*TOASTY*
It's the Mech that Scorpion would pilot.
A pirate harpoon launcher...
Love these videos!
You ever drop light rifles in the machine gun slots? Makes for a crazy sniper at light mechs.
One of my friend uses them, but I never took a shine to them.
Why did you stop with the deep dive guides?
I put a time limit on a series to see if I get enough support for it which was about 6 months, and I didn't get enough support on the guides, so I moved onto another idea.
@@GitGudFox well it might grow that big big soon
thanks for the video, i'm new to the game too! what was your rationale for the armor values, as if it was a battleship? why less on head than on legs, why just 10 in back (is it low/bad/fair? (i don't know)
The choice of armor is specific to MechWarrior 5. If you play other games in the Battletech universe, you might not use this specific distribution of armor.
For the legs: in MechWarrior 5, specifically, the AI tends to not attack your legs. The Veteran / Elite AI will if you get an armor breach as they're programmed to prioritized armor breaches, but your legs will generally not get breached. That doesn't mean remove too much armor from the legs though.
For the rear armor: any armor value varies between weight class. Like 50 armor could be a lot for a medium Mech but is practically nothing to an assault Mech. 10 rear armor is pretty light, but you can drive your Mech in such a way that your enemies don't get behind you very much, and you need as much forwards armor as possible.
About armor value: armor is your most important equipment, specifically in MechWarrior 5, because you are vastly outnumbered int his game compared to other Battletech games. It's rarely worth it to trade 1 ton of armor for something else. You can round your armor down and be fine, but unless you know why you are removing 1 ton of armor or more, I wouldn't do it.
My rationale for armor: this is a difficult question because I have played the game so much that I just have a sense for how much armor is a lot etc. You should just run fully armored Mechs most of the time as a general rule. There are some specific Mechs that I am so intimately familiar with that I may remove 1 ton of armor or maybe more from because I know the precise balance I like on that Mech, but even those Mechs are far and few between. There might only be 3 or 4 models I'd do that to.
Ultimately, you want to run fully armored Mechs until you are familiar enough with the game to trim some armor. Rounding armor down is always fine like if your Mehc is 49.97 tons out of 50 tons. It would be fine to round down to 49.50 and put on like a half ton of ammo or a half ton weapon like a small laser etc.
#Uglygang is here!!!! Firestarter let's goooooooo
It lives up to its name! Well, I guess I didn't include flamers on this one.
Signing in... you're accessing [Beginner Level] training manuals for the [Firestarter] [FS9-H]... loading...
[Document 1]
Instructor's Comments: "Let me tell you something: setting things on fire is fun. I'd almost run missions pro bono to set things on fire. Don't do that by the way. Right so the FS9-H. Nobody wants a Firestarter on them. Even pilots in the largest Mechs will shriek the moment they realize a Firestarter has ambushed them and is overloading their heat banks. The main snag is that it takes a lot of nerve to be in kissing range of an Atlas in a 35-ton chassis."
Instant Action Code: MDkzNDUwOTQwMTIzMmsyMDEw
[End Document 1]
Remember: Dragon's Gambit comes out this month! Follow me on Twitch and TH-cam (both are Git Gud Fox)! I don't know which platform I'll be streaming it on yet.
🦊Join the Fox Republic🦊
💻TH-cam VODs: www.youtube.com/@gitgudfoxvods
🎮Twitch: www.twitch.tv/gitgudfox
⌨Discord: discord.gg/GitGudFox
🎥Tiktok: www.tiktok.com/@gitgudfox
📷Instagram: instagram.com/gitgudfox/
🐤Twitter: twitter.com/GitGudFox
📘Facebook: facebook.com/GitGudFox
I found a hero firestarter in the federated suns campaign and had to give up looting a grasshopper for it. Still worth it though, its leagues better than the FSH-9A I was using as a scout
You pretty much can't go wrong with any of the Firestarters. Some are even better as you mentioned, but there is no bad one.
do flamers shutdown AI mechs?
Yeah, they typically can't reactivate either since the flamers will add heat faster than the heatsinks can dissipate them. They also can do surprising amount of damage.
The downside is that you won't be able to see because when the jets of fire hit the target, the flames wash all over it, and your screen will be 1 huge fireball.
@@GitGudFox thanks for the reply. thats awesome. i kinda ignored flamers and machine guns due to how weak they seem in practice and i assumed that the AI was immune to status effects like heat and never ran out of ammo as in games like this that kinda thing is common. i'll have to try it out. do the PPC side effects do anything to the AI? i dont think i every noticed them missing a shot due to PP
One of the things that makes flamers and MGs good is that their tier5 high quality models are much more available than other weapons allowing you to use extremely high quality guns more easily.
@@GitGudFox i did notice that actually. easier to find and still cheap. i use a hero spider in my demo missions i'll prob try to get a over heat on a AI mech next time i play. im not super far in the game at the moment im just getting things like the ultra 5s and the ac 10 x.