@@andreyrumming6842 It depends on the direction, but not just up or down. Forward and backward accelerations are much more survivable, which is why astronauts are launched into space lying on their backs. Because of this, the record for surviving a sustained g-force is 46G on a rocket sled, while the record peak force survived is 214G, during a major accident during a race at Indianapolis Raceway.
A high speed power boat actually skims the surface of the water with just the props in the water, basically flying above the water when up to full speed. A carefull balance is needed to ensure the boat does not flip backwards.
@@mimzy6067 No, a hydrofoil has fins that lift the boat up above the water. Go and look at any high speed racing boats at speed, you'll see that they have minimal contact between the hull and the water, trying to skim or stay above the water, getting as much air under the hull to lift the boat out of the water, whilst keeping just the props either fully or half in water and trying not to do a backflip. The more the hull is out of the water, the less resistance and fater the craft can go.
Water dynamic? You mean hydrodynamic? Also worth noting: hydrodynamics and aerodynamics are parts of fluid dynamics. Yes, air is a fluid. How fluid dynamic is a Schmichael though?
@@Smileyreal actually it’s Myanmar, Liberia, The USA that use only the imperial system the UK used a weird mix of both systems and in many former commonwealth countries they do use some imperial measurements.
Just for the record, "Water is 800 times the density of air, so the secret of speed on water is to get as much of the boat OUT of the water as possible" That's a direct quote from Ken Warby, the person who's held the World Water Speed Record for the last 43 years (ALMOST ... will be 43 years Next Month)
The reason or explanation pf why i thin it went faster backwards at around 15:00 is because the end comes together like in a raindrop or teardrop, and teardrops are considered the most aerodynamic efficient shapes ever
You'll need some luck to break the sound barrier underwater on account of down there it's over 4 times as fast! Supersonic boat: 750mph, supersonic submarine: 3300mph.
To get better camera angles you should go on free cam (I can't remember wich botton it is, but I believe it is "C"). Also there is a diference betwen water and air in the game in terms of aero/hydrodynamics
FYI: It is better if you make a vertical instead of horizontal with boats, or that is how it has been for me. It is also even better than that if you make a more angled more pointy version
He will great fail on that one he's not the greatest Unless he has learnt programming in his days Edit : Actually the basic programming is easy it's just that he won't do complex stuff
If the game was somewhat realistic in terms of boat speed, power to weight ratio is something I would recommend taking into consideration (not to mention weight in general). Furthermore, propellors blocked by blocks won't be as efficient (IRL). Lastly, a hydrofoil or catamaran structure probably would have been more successful (due to friction) They might be hard to build though, as pontoons are the only pieces creating buoyancy. When making the submarine, check if the hydrodynamics are related to the aerodynamics (if they're not, then the weight will effectively slow it down without helping anything else). It did seem like the aerodynamics were a little overestimated in terms of necessity, as the craft was quicker backwards, where it was less aerodynamic. Most importantly though, don't forget to add a fin or two for stability and steering. Love your videos! Peace, love and nobs.
Do you think maybe if you got more of it higher in the water it might do better? Is there a difference between the drag of the water and the air in the game? Maybe some propellers above the waterline?
The aero orientation stuff does actually matter. Building very tiny, light jets i found that flipping the nose one way or the other changes its handling characteristics.
Fun fact; the speed of sound in water is roughly 4.5x greater than it is in the air (1500 m/s vs 340 m/s). That coupled with the fact that water doesn't really compress make it basically impossible for us to achieve "supersonic" speeds whilst underwater. Similarly, having a boat going supersonic, even if you account for most of it not actually being in the water, is probably not possible IRL. The difference in drag ratio between the parts above and below water would be too great.
Hi so at 1:13 you use the cockpit when you could have used an underwater seat in case things go wrong I mean as a engineer you should be planning for the worst maybe some architects come and flip you then what? But anyway love your vids sorry if this seems like hate mail but yeah great video
I think your buoyancy was to low on the "nose cone" causing it to produce drag on the front... You should try making it more buoyant on the front and less on the rear.
You should revisit this and try to set to water speed record. Not sure what the current record is, but I went 1275 MPH. The only problem is if I have more than 236 power I get a death wobble!
Hey Matt, there's a cool game I found called Sid Meier's Civilization 6, I think they just released or will release their Civ 7, and it's a really cool AI world simulator that you should try out. You can maybe make a Let's Play series or just experiment with challenges. The game has been played on youtube so you can know the basics. Hope you like it :)
well you conqured to top of the sea now try to conqeur the depths below with a super sub perhaps even try to make a sub that can jump in the air and fly away XD seams easy enough
So, if the top of the boat is above the water... make the top a plane with jet engines and the bottom a supersonic boat. Next video is supersonic everything vehicle.
I'm not sure if you can build a proper hydroplane, in Trailmakers, without it turning into a proper plane. You could do something similar with hoverpads, but hovering isn't really the same as hydroplaning. From the Depths is better for that sort of high detail/intricacy building.
**Boat pulls 10gs when trying to stop.**
Engineer: "Take's a while, Not too bad."
Had the same thought lol
As a person whos played flight sims, the place where you usually reach those speeds, that deceleration was actually ridiculous
Positive 10gs is handlable, and you can probably stay awake with a bit of forewarning and training. -10gs however, you are out cold
@@andreyrumming6842 also depends on if your craft is built to handle it. 10gs in a fighter - no problem. 10gs in a cessna - goodbye
@@andreyrumming6842 It depends on the direction, but not just up or down. Forward and backward accelerations are much more survivable, which is why astronauts are launched into space lying on their backs. Because of this, the record for surviving a sustained g-force is 46G on a rocket sled, while the record peak force survived is 214G, during a major accident during a race at Indianapolis Raceway.
Real Civil Engineer is slowly becoming Real Transportation Engineer
At least he isn't turning into a Real Architect Guy
@@bumbobaggins
that is true
kill all the architects
@@fishiersticks maybe not all
he’ll make a robot to replace his job
There's a term that covers both aero and hydro dynamics ....fluid dynamics.
…
hydrodynamics i think also works
I can't tell if our dude is just pulling our collective leg, or if he's really never heard the word "hydrodynamics" xD
14:20 collective leg.
@@the_kraken6549 communist leg
@@fakedoorsfordinner1677 "our leg"
- the cannibal communists
@@the_kraken6549 we don't know if he was pulling our leg or if his brain turned off and he forgot the word for a second.
finally, i needed someone to say this to RCE without getting burried by the comments
A high speed power boat actually skims the surface of the water with just the props in the water, basically flying above the water when up to full speed. A carefull balance is needed to ensure the boat does not flip backwards.
U mean a hydrofoil?
@@mimzy6067 No, a hydrofoil has fins that lift the boat up above the water. Go and look at any high speed racing boats at speed, you'll see that they have minimal contact between the hull and the water, trying to skim or stay above the water, getting as much air under the hull to lift the boat out of the water, whilst keeping just the props either fully or half in water and trying not to do a backflip. The more the hull is out of the water, the less resistance and fater the craft can go.
“Boosh” is not an appropriate transition word when giving a presentation to the company apparently. Learned that today.
lmaoo
There's a mod that allows you to go above the stock complexity limit, and mods are pretty easy for this game because of workshop support.
The complexity mod !
Making it a hydrofoil helps with speed as it minimizes water contact.
Water dynamic? You mean hydrodynamic?
Also worth noting: hydrodynamics and aerodynamics are parts of fluid dynamics. Yes, air is a fluid.
How fluid dynamic is a Schmichael though?
He said air or fluid 6:17 and I thought that same thing
14:22
It’s really unnecessary to brag about your preschool knowledge
For all of you Europeean people out there:
100mph = 160 km/h
500mph = 806 km/h
800mph = 1287 km/h
Edit for al people who aren't idiots still stuck with a very old system
For all you non-American/non-British people out there*
There, fixed it for you.
For everybody else*
@@gamesandspace cry more
@@Smileyreal actually it’s Myanmar, Liberia, The USA that use only the imperial system the UK used a weird mix of both systems and in many former commonwealth countries they do use some imperial measurements.
Yay! i've been waiting for this for Soo long! keep up the endless content Matt!
Just for the record, "Water is 800 times the density of air, so the secret of speed on water is to get as much of the boat OUT of the water as possible" That's a direct quote from Ken Warby, the person who's held the World Water Speed Record for the last 43 years (ALMOST ... will be 43 years Next Month)
The reason or explanation pf why i thin it went faster backwards at around 15:00 is because the end comes together like in a raindrop or teardrop, and teardrops are considered the most aerodynamic efficient shapes ever
You'll need some luck to break the sound barrier underwater on account of down there it's over 4 times as fast! Supersonic boat: 750mph, supersonic submarine: 3300mph.
So, yes, you can break the speed of sound in a boat in Trailmakers…
I think the only logical next step from here is to break the speed of light.
no. the sped of blur
You have just done 420069 subs special and now you have 451k. Congrats! Keep doing videos, I love watching them.
Remember, the speed of sound in water is about 1500 m/s.
Good luck.
easy, just use the zero drag glitch, you can do it with maybe 15 propellors
@@THESLlCKOne UFO engine with the zero drag glitch would be enough (one UFO engine is made out of 2 hoverblocks, 4 steering hinges and some wedges)
Yep, about 3300 mph, give or take, depending on the temperature and/or salinity of the water -- a little over 4 times as fast.
A casual mach 4
@@Palmtop_User very casual
I'll confess, I was waiting for some rocket engines to be strapped on the top
To get better camera angles you should go on free cam (I can't remember wich botton it is, but I believe it is "C").
Also there is a diference betwen water and air in the game in terms of aero/hydrodynamics
FYI: It is better if you make a vertical instead of horizontal with boats, or that is how it has been for me. It is also even better than that if you make a more angled more pointy version
"It's quicker going backwards than forwards!"
Are you only pretending to be a brit, but in reality you are french?
You should play some main assembly. Reid captain made a video on it recently. The programming is really interesting.
He will great fail on that one he's not the greatest
Unless he has learnt programming in his days
Edit : Actually the basic programming is easy it's just that he won't do complex stuff
I got this notification just as I was watching Scott mandell explaining everything about a 1000BHP boat....
also have you tried stormworks?
I would kill to watch him play stormworks
14:28 there's a corner piece, look at the bottom-right qand look for a slim corner
RCE has two sides to him, the engineer and the chaotic god of glitchy builds.
No, that is let’s game it out
1:40 fluid dynamics is what you were looking for, its called aerospace engineering
Yo! Your stuff is being featured by the Trailmakers devs on Steam!
Nifty!
Another trailmakers vid yey!!!!
If you are as fast going backwards as forwards; I call BS on the aerodynamics.
not at all
its because the back of the boat lifted out of the water a bit so there was less drag
@@homelikebrick42 oh really 😂
@12:53 that 13 is majestic!
If the game was somewhat realistic in terms of boat speed, power to weight ratio is something I would recommend taking into consideration (not to mention weight in general). Furthermore, propellors blocked by blocks won't be as efficient (IRL). Lastly, a hydrofoil or catamaran structure probably would have been more successful (due to friction) They might be hard to build though, as pontoons are the only pieces creating buoyancy.
When making the submarine, check if the hydrodynamics are related to the aerodynamics (if they're not, then the weight will effectively slow it down without helping anything else). It did seem like the aerodynamics were a little overestimated in terms of necessity, as the craft was quicker backwards, where it was less aerodynamic.
Most importantly though, don't forget to add a fin or two for stability and steering.
Love your videos!
Peace, love and nobs.
I'm part of the engineer squad.. Or at least I hope to be. I plan to be an aircraft engineer. I love mechanics and the idea of flight so..
You can change 📷 by pressing c
Just got a B&J ad saying "Peace, love and cookie dough"...
Brilliant 🤣
But that was gonna be my outtro for when I play cookie clicker! 😅
Do you think maybe if you got more of it higher in the water it might do better? Is there a difference between the drag of the water and the air in the game? Maybe some propellers above the waterline?
The aero orientation stuff does actually matter. Building very tiny, light jets i found that flipping the nose one way or the other changes its handling characteristics.
Been waiting for this
Shuldn't we call it sonic boosh?
Fun fact; the speed of sound in water is roughly 4.5x greater than it is in the air (1500 m/s vs 340 m/s). That coupled with the fact that water doesn't really compress make it basically impossible for us to achieve "supersonic" speeds whilst underwater. Similarly, having a boat going supersonic, even if you account for most of it not actually being in the water, is probably not possible IRL. The difference in drag ratio between the parts above and below water would be too great.
Wow trailmakers so cool to see how far the game has came since last i played it in 2018
Peace, Love, and Sonic Boosh!
Hi so at 1:13 you use the cockpit when you could have used an underwater seat in case things go wrong I mean as a engineer you should be planning for the worst maybe some architects come and flip you then what? But anyway love your vids sorry if this seems like hate mail but yeah great video
I think your buoyancy was to low on the "nose cone" causing it to produce drag on the front... You should try making it more buoyant on the front and less on the rear.
"is there fall damage?.... No but he farted"
There actually is fall damage but the fear fart came out at the perfect time to cancel out the damage
You should keep the width of the original but make it go deeper!
i love your vids mate, i have a challenge, try building a plane, supersonic plane cause land sea and sky
SUPERSONIC BOAT : 1506 km/h - 296 power cores - 4892 kg.
FASTEST boat for main campaign : 670 km/h - 28/30 power cores - 738 kg.
Just like an Engineer to constantly re-design the pencil.
I woke up at 3:39 am to watch this 😂😂😂 it was worth it
Watching these videos, thinking how I should wishlist this game for the next Steam sale.
"Trailmakers is already in your library." Oh.
You can indeed change cameras, there are quite a few but the button is hidden. it's the right stick click on a controller though I believe.
I've never heard of the word afresh until now. Maybe it's uncommon in the US, but I've never heard it before. I had to look it up, actually.
Now that you have hydrodynamics figured out...
Conquer magneto-hydrodynamic propulsion
Welcome aboard the world’s fastest ship on real civil engineer sea🌊
A saltwater above ground canal all the way from the Atlantic Ocean to the Pacific Ocean. Huge idea.
supersonic boat.... man, I never expected to hear that XD
Am i gonna die when i fall? Let's find out.
.
No? This game is made for well made physics...... HOWWWWWWWWWWW
At 11:51 wow
the 'boosh' keeps me coming back
You should revisit this and try to set to water speed record. Not sure what the current record is, but I went 1275 MPH. The only problem is if I have more than 236 power I get a death wobble!
You should try making a hydro foil
The diving bell is supposed to be used in submarines and makes your thing sink
I love how you can hear him die inside saying "spaceship cockpit"
Some trailmakers!
Hey Matt, there's a cool game I found called Sid Meier's Civilization 6, I think they just released or will release their Civ 7, and it's a really cool AI world simulator that you should try out. You can maybe make a Let's Play series or just experiment with challenges. The game has been played on youtube so you can know the basics. Hope you like it :)
Finally! You said hydrodynamics! Woooo
Vehicles going faster in reverse, reminds me of Big Rigs
that video was funny
well you conqured to top of the sea now try to conqeur the depths below with a super sub perhaps even try to make a sub that can jump in the air and fly away XD
seams easy enough
Play Teams of Fortress 2 as Engineer or Deep Rock Galactic as Engineer and I'll approve of ya
agreeed
Deez what sir
I like how you are just recreating a man called S C R A P M A N
In other news, A Real Civil Engineer specializing in drainage systems refuses to use the word "hydrodynamics."
Grid blocks have the same weight as normal blocks.
You should make an all-terrain vehicle
They got the first part like when u go into air somewhat pretty gud but then the vacuum u create just doesn't exsist
If you listen to this without watching it sounds wrong (example 6:30 like for a while after that is sounds wrong)
I thought this was a Khan video. Pleasantly surprised.
Donald Campbell would be proud!
Name this the sea arrow
Red arrows are cooler
trail makers gave you a shout out
We can't scrap Snake Dog. We must enhance him.
You need a hypersonic car just to get to the front of the boat lol
Wait till he learns of stormworks
So, if the top of the boat is above the water... make the top a plane with jet engines and the bottom a supersonic boat. Next video is supersonic everything vehicle.
there are multiple camera angles to switch through, maybe try that
I think you can put some fins for stabalisation
3:48
That’s what she said.
Very nice 😎
It’s my Boatnado shirt and I need it now
You really should play scrap mechanic, it is a cross between trailmakers and minecraft
RCE: needs alot bouyancy
also RCE: uses small pontoons
The reason he goes as fast may be because in water hydrodynamics are needed on both sides and I think I heard that in a scrap man video
11:50 *turn speed to 0.25 in settings*
Donald? What are you doin here
Love your videos
Aerodynamics under water, can’t see any problems there.
You could have used the bigger grid blocks in some places
YES
You should try making an Ekranoplan :)
if you made it hydroplane, it would effortlessly glide on the water and be essentially frictionless
I'm not sure if you can build a proper hydroplane, in Trailmakers, without it turning into a proper plane. You could do something similar with hoverpads, but hovering isn't really the same as hydroplaning.
From the Depths is better for that sort of high detail/intricacy building.
@@EpsilonRosePersonal it's been done plenty of times
@@THESLlCK Huh.How do you set it up?
Shoulda built a hydrofoil to minimize the contact with water, and have the propulsion above water, as Jets.
Dat background music do