Doom Console Ports #1 (32X/SNES/GBA) | Punching Weight [SSFF]
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- เผยแพร่เมื่อ 26 ส.ค. 2024
- A game that needs no introduction, it's Doom! This is the first of many possible episodes of Punching Weight covering Doom and 90's FPS'.
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You can never have enough versions of Doom. Doom is love. Doom is life.
Tiger Electronics DOOM! Can you have enough of that?
Doom is Eternal.
Titties are temporary. Doom is eternal
Doom is all. All is doom. All hail doctor doom.
your mom is love,
The disappearing corpses would make the levels much harder to navigate.
+civilwarfare101 Not really. The guys the level designers put landmarks on their levels so that you can navigate them easily. Once you know where everything is, you can run around with "NO MONSTERS" on and still be able to navigate.
jazzmaster909
Seems easier for first time players but that's just me. They aren't anything too complicated overall.
@Starscream91 lol, "you you're saying..." XD.
The Super Nintendo port was my personal first taste of this amazing game. The nostalgia for me is high, because my grandpa was an avid gamer with a large collection of NES games and a small collection SNES games, one of which was DOOM. If it wasn't for my grandpa, I may not be the DOOM fan that I am today, so I continue to honor his memory by saying "HAIL DOOM"
People are so harsh on the SNES doom port. It's a 32 bit PC game running on a system never designed for it. You can always say "Just cos you can, shouldn't mean you should" but tell that to the kid in 1995/early 96 who only owns a SNES, doesn't have the means to buy a PS1 or PC (yet) and craving some FPS action. Hindsight is always 20/20.
True, very true, and SNES doom is still lots of fun anyways
True but even as a kid the game looked blurry on a 86cm TV
There's only a limit to how much things can be excused with hardware limitations before you think "okay, this is just not good". I don't understand how people could possibly play Doom at 10FPS. Just give me the 32x version and a Pantera CD to play instead of that version's soundtrack and I'm all set.
@@THENAMEISQUICKMAN, because it’s literally all we had. I didn’t notice FPS as a kid, I didn’t know it had “bad controls”, I didn’t think about how pixelated the enemies were etc. I had never played it on a PC, and if I had, I still wouldn’t have cared. I had Doom in some form on something, and I loved it.
Well, you'd be harsh on it too, if you paid $50 for the worst looking, worst running home console doom. It's a case of it being admirable that they could do it in the first place, but just like Mortal Kombat Game Boy, they shouldn't have done it. They just wanted munny.
When people talk about SNES Doom, no one ever mentions the great sound quality. The fight with the Cyber Demon at the end of the first episode has a killer version of Pantera's Mouth For War.
+stonerdemon didnt he said "Incredible renditions on the iconic soundtrack" (3:35)
+lionid Didn't notice, dude. In that case, I'm glad he mentioned it.
everyone claims the music on snes doom is great....I disagree. I think the 32x doom music is closer to the original pc music. and the jaguar version with NO music should have never been released. or they could have at least mailed people a free copy of the soundtrack....
Derfel Cadarn Williams published some good games for the SNES, near the end of its life cycle. Personally, I enjoyed the hell out of Doom for SNES. It's one of those games that, despite the console you play it, you'll always have a good time with it. By the way, remembering Williams made me remember Acclaim. That company reached the top of the world with their green screen technology, they were everywhere but soon enough they failed and went bankrupt. I'd love to see a documentary video about that.
Derfel Cadarn Mortal Kombat console versions made Acclaim swim on money. Shortly after that, they developed "green screen", an update over the blue screen digitalization technology. That made them even richer, and the technology was used on movies like Batman Forever and games like Stargate. They were part of the N64 "dream team" and released Turok, which sold hundreds of thousands of units. They performed relatively well during the PS2/Xbox/GameCube era, releasing games like Burnout, Extreme G 3 or Aggressive Inline. But all of a sudden they went downhill. Don't really know why, though.
I've got a soft spot for Doom SNES, as I've managed to finish this game even if it was unresponsive, hard as hell and that the SNES port is the only version (to my knowledge) not to have any cheat code. Finishing this version is one of my best video games achievment of my life.
Always cool to beat a hard game.
I think a lot of people’s first exposure to Doom was the SNES. I had played the shareware version of Doom at a friends house but the SNES version was my first “proper” time with the game. I’ll admit, the game had so many compromises on the SNES it kind of soured me on Doom. But I can see someone having a special place in their heart for this edition.
If you think of the SNES DooM as a survival horror game it's actually more bearable, imo.
The Xbox 360 version doesn't have cheats.
@@leeartlee915 That's me for sure. I recognize it has a lot of flaws (outside of a great rendition of the soundtrack) but I can't help but sorta love it. My first time playing the game it was. Been a huge fan ever since.
Have so much nostalgia for the 32x port. I remember going to my cousin's house back around '94. He had a 60" projection TV with a full surround system and the Genesis with the Sega CD and 32x. The setup blew me away as did the Doom port, especially for a kid like me who only had a 92 PowerMac growing up. Sure it isn't great, but at least it runs surprisingly smooth.
Great vid as always
A thing to note is that most of the console ports of Doom (including the PS1/Saturn ones) were all derivates of the Jaguar version, which was the first developed of the console ports, and was the only one made by id themselves. It's also why they all feature the same simplified level geometry. The only exception is the SNES version, which unlike all the other ports, has the full level geometry from the PC original (with simplified textures) and some of the bigger enemies that the Jag/32X/3DO versions lacked. It was also the only console port that was licensed by id *after* it started development; it was coded as a side project by members of Sculptured Software, who later took it to id for approval. Sure enough, they said yes (or, according to a blogpost by John Romero, "oh hell yeah!") and it got released to market.
The 32X version was also gonna feature the original PC level geometry, but then they realized it took a toll on performance and so changed it to the simplified Jaguar levels.
Also, hell yeah on the Zero Tolerance mention, that game was great.
SNES port may not be the best but It's the most impressive. The graphics aren't great but they're decent considering this is on a 16-bit console, though the emulator you used made it look worse. Most of the levels from the first 3 episodes were left intact and weren't changed, in fact it has more levels than the 32X, Jaguar and 3DO ports. Also it was the first console version that could be played online via X-Band.
The GBA version of Doom "maxes out" at the Baron of Hell, with regards to enemies, so the subsequent boss levels don't have the proper bosses, just lots of Barons. The port of Doom 2 has more of the enemies.
Really? That's interesting. I wonder why that is? Graphical limitations maybe?
@@Bubbabyte99 I'm guessing the Spider Mastermind was too hard to implement at the time
Joshua Wood
They ported it over from the Jaguar version, which presumably lacked those enemies due to very limited Jaguar cartridge space. Obviously, Doom II proves it wasn’t a limitation of the GBA.
doom jaguar rom size:roughly 3mb
doom gba rom size:roughly 8-10mb
what the hell happen here?
Doom Memory: When I was in middle school when learning about Mars and it's two moons I pointed out them be the bases of operations for the UAC. XD Everyone was like oooh yeah. lol
+Lieutenant Yoshi James Rolfe said the same thing.
That's fuckin' awesome.
samus vikerness That's the ironic thing I just saw that the other day and was like well small world? XD this was back in good old 1997. Hard to believe it has been almost twenty years since then?
Damn makes me feel old.
Operation Bases of the Unnamed African Country?! oh my god!
For my Doom memory, as a kid I use to pretend to be Doom Guy fighting alien demons on Mars.... I was kind of a dork.
I did too so you aren't alone. I even had a toy double barrel shotgun.
Hah I still do that. I don’t judge.
hey atleast you picked a cool video game character to pretend as, i used to pretend to be Abe from the oddworld series, oh boy now THAT was embarrasing :/
Same....
I think the Doom port for SNES was incredibly ambitious, but didn't exactly execute it very well. Wolf 3D on the SNES in my opinion was actually a pretty good port minus the censorship. It ran pretty well for the most part, controls were tighter and responded much quicker than Doom, and it actually ran pretty well too.
Since you talked about the GBA port of Doom, it's worth mentioning that the GBA port of Doom II is incredible. All 32 levels are there and are completely unedited, except for the fact that two of the larger levels, Industrial Zone and The Chasm, are split into two smaller levels. It's gotten pretty rare to find nowadays, though.
For me the SNES version is on par with Zero Tolerance, which I liked.
If you want a better bloody game for SNES, try Doom Troopers.
SA-1 chip, it should have ran on the SNES SA-1 Chip but it came out a little too late for the peak of the SNES life!
Doom II for the GBA is Also the Least broken of All Doom games... nobody's been able to break it yet!
Wolfenstein 3-D was a horrible SNES/NSFC port. Moreover, Super Noah's Ark 3-D was ironically a better example of potential of what Wolfenstein 3-D could have been on that console.
I loved Doom on 32X. Yeah it wasn't as good as the PC version, but at the time I couldn't afford a PC at the time. It was my first experience with Doom as well. Despite some issues with it, I still love it today.
While Doom will always excel most on the PC, there were some surprisingly decent ports for the consoles. Thanks for sharing!
You forgot to mention how the SNES version has the Cyberdemon and Spider Mastermind, while the other two versions covered here do not. That's a big draw for that version IMO.
Runie549 And not only that but much more levels as well as more complete maps from the pc version
However you cant circle strafe, meaning the game suffers a lack of movement controls..
and let's not forget laggy controls and framerate of 12fps
@@Demonanimator , that is going to be fixed soon, per what was said at QuakeCon this year (2024). Also, please check my other posts for more information on the topic.
I had SNES Doom as a kid and I liked it and played it a lot, I actually beat it. I didn´t have PC until -97.
Did you rent it at Blockbuster Video? "Wow what a difference!"
I would like to see the unreleased Port of Half-Life on the Sega Dreamcast
TheNintendoFanatic I have this one in my collection. Brilliant version. Very good graphics, framerate and smooth controls. Only thing is that with every save its taking more and more storage space on vmu so after like 10- 15 saves you have no space on it, but they provided code system for every level, so you can save few times on each level and, as you progress to the next one, delete it and start level with code. You always getting set of the weapons according to the progress with about 30- 70% of ammo capacity for all of them (depends on type of the weapon) on the beginning. This way, on one hand, you can't conserve your ammo but on the other, you don't have to. You can drain your mags and on the next level you got it again. :) Weird, but works perfectly. Capacity of ammo is well balanced and it's probably very close to what average player would have left, after previous level. :)
@@martinezbhx can you rip the CD? That ISO would be a huge contribution to the internet
@@martinezbhx please rip it
Its basically: Loading Screen: Half Life Edition.
@@elflordyt6830 Yeah lol, I've played through and beaten it now
One interesting thing to note about the SNES version is that, to my knowledge, it was the only home console port of Doom at the time that wasn't based off the Jaguar port.
animegamingdude It was based on the Jag port. They just changed more than the 32x port.
Crimson Ghost no not true. The GBA versions were. SNES Doom was and needed to be built from the ground up.
@@brpadington Nope, the SNES until 2005 was the only console port that had the original PC layouts
@@PeruvianPotato it was based even more stripped down than the jag layouts.
Doom on the SNES was my first experience. I was 14 and really stoned at my friends house. A few of the guys there were playing it; as soon as I saw it I had to play it. My first time, it was the most amazing experience I had ever felt. It felt like you were there. The graphics were incredible in how you were able to move smoothly and the shotgun!! Ooooh the shotgun was fast and effective while being loud and resonating. Being swarmed by demons from hidden doors that open up when you grab the key... led to some incredible tense moments. I bought the game a couple days later and didn't put it down for months. So much fun looking for all the secrets.
>"I was 14 and super stoned"
Dude what
@@channingcheese2 When do you think people first try pot? I know for me, I tried it as a high schooler, at 15 or so. Pretty normal.
@@fshoaps , I never tried it, for only morons do drugs and booze.
Awesome stuff! The topic of DOOM never, ever gets old. After playing through each of the games in this episode recently, I can safely say the GBA version is likely based on the Atari Jaguar version. The level count is pretty much the same and all the same cuts are there to the level structure (not counting all the censored stuff, that's another issue all together).
Yep, GBA Doom 1 is mostly a copy-paste of the Jaguar game, but with music during play, expanded and more stable multiplayer, and some other minor tweaks.
The Snes version is probably one of, if not, the choppiest port but it's also made for the slowest of the ports. There are many things you failed to mention in the differences:
1. The SNES version had real-time light brightness variation like the pc version, which virtually only a few ports actually did.
2. The SNES has the closest texture palette to the PC version, as if you compare the first episode, you will immediately see the texture difference.
3. The SNES had more levels than the 32x (i believe it was around 18 levels for 32x, while it was 21-23 on the SNES, it actually had 3 episodes)
4. The SNES had all of the artifacts of the PC version compared to most other ports (nightvision goggles, invisibility, rad suit, etc, etc)
5. The SNES actually had the red text to tell you when you picked items up, and needed a key like the PC version
6. The SNES version actually had a boss, which the 32x version did not.
7. The SNES actually had a map screen like the PC version, which updated as you progressed thru game.
8. The SNES had all of the traps of the PC version unlike many other ports.
Both versions are good, but the SNES in my opinion outdoes itself on a 16 bit console. It took the 32x for the Genesis to be able to run it, and even then, it still didn't have the content it should've because it was cartridge. The 3do version isn't as bad as some people make it out to be, frame wise. Back when these games came out, the frame rate wasn't as noticeable as most people who had PC's couldn't even run doom at full speed (1993 to 1995).
You did not mention the fact that Doom 2 GBA doesn't actually use the original doom engine. It uses the Southpaw engine. I thought that was an interesting fact.
almi popp idk if you know, sprites don't move when you stray to far from them in the GBA version, however, cacodemons are the only ones that will no matter what, only if you damage them.
Glad to see you are still producing excellent vids. Thanks for your efforts!
I remember reading once years ago that 32X Doom was rushed to make the 1994 Holiday, which would certainly explain why there's so much unused code hidden in that port, why the screen is slightly windowed, & why the music is so terrible. Fans have since created much better Genesis renditions of Doom's music, showing that the official music was likely composed at the last second in order to make the Holiday release yet not be music-less like the Jaguar port wound up being (which I think was also rushed for the Holiday, but was at least ported by id themselves, making it the only port done by the original developers).
It was rushed to meet the launch of the 32x.
Keep in mind the 32x only had 3 games on launch Doom, Star Wars Arcade and Virtua Racing.
I would not be suprised if SEGA rushed ID to made Doom a launch title so they can sell more consoles.
This takes me back, the first Skeletons/HVGN video i watched was Doom64. Good times.
It's worth noting that most console ports of Doom were based on the Atari Jaguar port of the game, which was developed by id themselves, it explains the cut-down levels in most ports (except the SNES one, which oddly was based directly off the PC version).
The 32x port had the potential to be pretty decent, but it was rushed becaused SEGA wanted the game as a launch title for the system.
Favorite Doom memory... talking to the leader of our Quake clan and casually mentioning one of my favorite Doom deathmatch levels and discovering he was its author. It was the day I learned how small the internet made the world.
Quality content as usual.
Thanks Derek.
Killing Time, Po’ed, & Space Hulk, all for the 3DO; are console FPS’s that are weird/unnecessary/ambitious that I’d like to see in future episodes.
Po'ed looks interesting, though I might play the PS1 version, which is cheaper
Loved Space Hulk on the 3DO.
Any love for Powerslave? The difference between the Console versions and PC, almost makes them completely different. Like the arcade versions of Ninja Gaiden and Rygar, 100% different on Console (minus the Lynx ports), and arguably better on the NES.
The 32X version probably has the most interesting history of these. The developers didn't have enough time to even properly code it. They only used a single SH-2 core to perform the raycasting calculations. There were plans to use the 2nd core, even worse was the situation with the music. They had fully intended to use the ADPCM channels for music or as they call it "Q-Sound". It was supposed to have all 3 episodes however they only got so far before someone said "quick, get it out the door". We were left with something fairly competent, but it could have been better.
Perfect timing with the video!
+Plasma3Music Remixes well, thats the point...
Zero Tolerance, nice throwback there. That was the first FPS on a console I ever played. Had Doom and Doom 2 on PC thankfully. Can't wait to kill some hell in the new one this weekend! Keep up the good work!
Bro you gotta talk about Doom on the Atari Jaguar, it had multi system lan link for death match.
I kinda want to get the Doom games on GBA. But my fave port of doom was the PS1 damn that was a great version imo :p
The second game goes for a pretty penny nowadays if I'm not mistaken. Though I'm pretty sure the first game isn't NEARLY as expensive, so that's good.
Loved this episode and I'm hyped to see more like it.
A lot of PC franchises had some odd ports going on I'd be interested in hearing about.
Like the Sims had a million console versions that were all unlike the PC one.
Keep up the fantastic work.
the PS1 version of Diablo is pretty well-done and was also made by Climax (the people behind Contra 4)
I've officially watched every episode on your channel and this was my favorite, I love you and grace and all you do thank you
I always liked the Jaguar ports of Doom because they are the most faithful and have the least censorship
This was mindblowing when it came out. Playing a real FPS on a 16 bit console felt like magic, almost like a mid-gen upgrade. Plus the SNES version's music was really good and atmospheric.
I actually kinda liked the 32X music.
you have two option of reason to choose:
A.you kinda felt the tingly or nonstalgia sensation.(kinda like me)
B.you have fart fetish
C.your own reason.
There is a cool video by Rebecca Heineman about her 3DO port. Crazy stories about what she had to go through.
+SegaCDUniverse Just checked it. That's a fascinating story
+FinalBaton Cool man, I liked it!
Wow what a cool episode of Punching Weight! This is my second favorite next to the Gameboy Color Episode.
A secondhand copy of DooM II for GBA was actually my introduction to the franchise, and I've been a massive fan for over a decade since.
Holy shit that soundtrack. Great episode bro!
I played Doom 2 with a friend using the modem connection. Thank you for bringing this memory back.
You've earned yourself a sub. Enjoying the channel.
Great episode as usual. Every year once or twice in elementary school we were allowed to play coop Doom. Man, it was so awesome.
I love how many old doom videos there are since the remake came out!
Just finished GBA DOOM today, it's as excellent as described here! Really enjoyed it!
Great video, Derek! Love this series!
Derek, you most definitely have to cover Duke Nukem Advance in a future episode. Out of all the GBA first person shooters, this one is probably the most impressive.
Great episode. Can't wait for more Doom!
Derek, I was one of those who had a Worm Light and beat "Castlevania: Circle of the Moon" without using it, so thanks for the props at 5:53, man. :D
Oh, and I have semi-fond memories of playing Doom when I was a kid. I say "semi-fond" because my older brother somehow hacked the game so I could play it without any monsters to kill. The plan was to change the enemy sprites so that it looked like they turned to stone and crumbled into dust when killed, but it wasn't good enough to pass the "Mom Inspection", so the monsters were omitted altogether.
"Wolfenstein 3D" fared better in that department, in that instead of seeing bloody corpses when I shot someone, my brother hacked it so that their bodies vaporized, leaving a pair of smoking boots behind. This passed the "Mom Inspection" with flying colors. But enough rambling from me. Keep up the brilliant work, Derek!
This reminds me of that time you guys played all those GBA FPS games on stream. That was something special. It was a look at games I never thought of being interested in. Cannot wait to see them more in this official format.
Your GBA fps livestream is one of my favorite things you've ever done
My fondest memory was when the game was super fresh and I saw it running on my friend's computer and I thought "man, the virtual reality is here, this is amazing!". This feeling was only dwarfed by seeing Mario 64 running in front of my eyes the first time.
Doom on 32x, along with Mortal Kombat 2, have fond memories for me because I played both games on the 32x with my cousin many many times.
Dang I miss playing games with him.
The 32X version was my first introduction to Doom and one of my first video game experiences. My cousins had it so when I'd go over to their house they'd let me play it. I remember that dying used to scare me so I always begged my cousins to put on God Mode for me.
I had no idea Doom actually had rad music until much, much later in life.
Ahhh, I remember I used to play Doom on GBA a lot. It was one of my fav game on GBA back then. Also, We played many hrs in DM via link cable. Thx, for the episode. :)
Everyone knows that the best version fo DOOM in on the TI-84 Plus. It runs at a silky smooth 15 FPS in full 64p.
This man knows what he is talking about.
@@SurpriseNerf this comment is from 2 years ago (._.)
@@gamingnubs7628 and yet you couldn't help but point it out and comment back. I thought I was bored.
Gba doom is one of my favorite games! Its just so wacky seeing something so complex work on something so small. And it's fun! The music slaps and the action is fast, I love it!
GBA player for gamecube was the invention of the century for me. Nothing comes close to how great that was.
As for Doom, I think the first time I played it was the Playstation version at my aunts house when I visited from 300 miles away. It was crazy but I barely remember it.
It wasn't until just a couple years ago that I made sure to play the game, on PC, in full. Worth it.
thanks for pointing out the difference between the emulated snes version and the real thing - subscribed
All things considered, I think the SNES Doom port is pretty solid.
The fact that they managed to keep most of the content, sound quality and controls on a 16-bit console is impressive.
Lots of doom videos out there atm with The new game.
This was one of The good ones! Good job 👍🏼 mister hvgn
yeah but then we make a video about the new doom!
Doom in 3DO presents the most fantastic sound of the consoles, your tracklist is composite for one band. awesome sound
1. American macgee made an official multiplayer map. 2. The gba version has 24 levels, not 26
As someone who see a lot of performance art, the term 'performance art levels of bad' really resonates with me.
The music in the 3DO version of doom was the best out of all the ports, maybe even better than the original. But man, that gameplay on the 3DO suckkeddd
You should talk about the Game.Com port of Duke Nukem 3D
haha thats a good one
A port of Duke 3D on the WHAT?
The SNES version of Doom was my first Doom experience back as a kid after renting it from blockbuster. Good memories.
I still remember walking into my local Stores back in the 90's and seeing all the demo kiosk for gaming consoles. The 3DO, Sega 32X, and the Atari Jaguar. At one point all three kiosk had Doom running on them. That was my first time playing Doom. It was glorious.
GBA Doom 1 is actually the Atari version, mostly. But the real kicker is that GBA DOOM 2 is full featured. Every gun, every monster, every sprite, every angle of the sprites, it's all IN! Also, the music is authentic and probably MOD files. DOOM 2 on the GBA is the most faithful DOOM Port on those consoles.
lol, i was soooo torn on watching this, but good video man...
i'm one of those doom 32x modders you mentioned. XP
you should really try some of the 32x mods sometime...
my xmas video has dl links to my xmas map and an
ultimate doom based ep-1 mod that adds more enemies,
more secrets, better lighting, missing rooms/geometry,
and a ton more. hopefully you can enjoy those as much
as i enjoyed this video. =P
Fun fact: In the Super Nintendo and Sega 32X versions, monsters often appear to be walking backwards, or "crab-walking" sideways, because artwork is supplied only for their forward surfaces; No artwork is included to give monsters the appearance of turning or facing away from the player, In all other Doom ports monsters can turn and/or move in any one of at least 8 lateral directions.
Hmm, that's from a FAQ I wrote in the 90s. :)
The footage for the SNES version you are showing is emulated, it didnt look as bad on the actual snes. yes, I know its still the worst version in terms of visuals, but I played the shit out of it. In fact, It was my favorite game on the system, and I had not experienced anything better at the time, so from that perspective, it was beyond amazing, expecially considering that it was on a 16 bit console. I used to shut the lights off, block out the sun, and turn up the stereo system, and I was in heaven.
SNES Doom was actually the first port of the game that I played. Being a MASSIVE SNES dork at the time, I thought it was really awesome that it could run on the system at all, but yeah, playing the DOS port years later, and then getting ZDoom just a few weeks ago, it's hard looking back now.
ok now this is the type of content i like. Very well made interesting video @Stop Skeletons From Fighting.
The first version of Doom I ever played when I was a kid was the SNES port. At the time, I didn't know any better, so for me Doom on the SNES's flaws weren't apparent. But of course after playing the original version, I found out how much had been changed. Although, in this video I learned a few things about the changes for the SNES port that I didn't know at the time.
I remember playing the snes version at my cousins place that was soooo long ago i always thought it was terrifyingly awesome i remember encountering the caco demon for the first time n thinking that thing floats wth but the thing that really gave me chills was the soundtrack witch was by far the best on snes imo adrians pen... i remember how obsessed i was about finding a way to get that super charge not having a clue as to what it was or how to get it i think the pasma rifle was cool on this one too sounded waaay more powerful and the blasts were huge!!! wasnt untill my bro n my older cuz took over and i found the BFG!! Went nuts for it our parents told us to shut up gotta say tho worst part about this port besides what u mentioned was the inability to save!!! Grrrr well i still play it to this day only for the soundtrack n nostalgia gotta love rgb scart pvm and surround sound!!! Nice video dude
The red SNES cart was badass. Plus the sound was so good. Sure the graphics were crappy but the game was solid for a 16- bit port.
Always interesting to see old games ported to gba and see how good they really are :D
Going off the book "Game Engine Black Book: Doom", John Carmack was personally involved in the 32X port of Doom, to the extent that he camped out at the Sega of America building to get it done. The reason for all the cut content was because Sega forced him to rush it so it could be ready for the launch of the 32X. Not to mention the 32X only had 512Kb of RAM, so cutting content had to be done anyways regardless of deadlines.
"I liked the 32X--it was basically two decent 32-bit processors (SH2) and a framebuffer, so you programmed it like on a PC, but with SMP long before it was mainstream on PC. It was still pretty underpowered compared to even a 386, so resolution was low."
--John Carmack
I think a cool Punching weight could be one dedicated to the most ambitious and noteworthy Doom mods. As we've established, Doom modders are the real heroes, so dedicating an episode to the WADs that went for the stars like the Mecha mod for Doom II or Metroid: Dreadnought and just other crazy things like nuts.wad.
This was in June of 2020. I was at my best friend's house and I had my Switch on me and she wanted to see how bad "Go 2 It" is. During this, I managed to beat the infamous map! We both cheered like mad
aaaaaaaaayyy thanks for the shutout! beat circle of the moon when i was 12 with my downstairs lamp and a bunch of determination :P
Your mention of Circle of the Moon in the GBA Doom segment made me laugh because I ended up beating it once I got a Gameboy Player. Never had an SP, and external lights never seemed to work well for me.
I've recently gave Doom a fair shot for the first time on the GBA, and you know what? It's fun! It looks the part, it feels good to play, it pulls off 3D pretty well on a dedicated 2D machine which is impressive and I'm especially fond of the controls, I know most people prefer to play 1st person games with either a keyboard and mouse or dual analogue sticks, but I never got used to either, but playing Doom with a D-pad and 2 buttons plus shoulder buttons just felt right to me...
I remember being amazed at the SNES port, specially the music and I had my console attached to my Sony CD player and it was even better.
The holy trinity of ports that every video game consoles get:
-Skyrim Port
-Resident Evil 4 Port
-Doom Port
My favorite Doom memories were in playing the Brickyard WAD online, in the '90s, with a modem, against numerous other people. Lots of mods allowed dialup multiplayer gameplay in an era of the BBS and it was amazing at the time! Nothing else like it! Also played occasional dialup directly with friends.
You guys done a Mega Drive FPS special? Zero Tolerance, Bloodshot and Duke 3D come to mind. And there is also an honorary mention for toy story as it has a first person perspective.
Have you heard of overclocked versions of the SNES Doom? I actually own one. It definitely feels smoother. I personally think the SNES version is better than the 32X version.
Is it playable I want to get one?
Most people who have played both versions tend to agree, although in my opinion out of all the console ports I think the PS1 version is the best of the bunch.
I overclocked my copy of SNES Doom. It still runs like ass, you still get stuck on walls, the visuals are still absolutely retched, and now sound effects desync so consistent weapon firing has extremely random and inconsistent sound effect timings, but it is actually a fair bit more responsive to control which is pretty nice and the framerate is noticeably improved though still pretty terrible.
To be honest though I'd play the 32X port over the SNES one still if I wanted to enjoy my time and had to pick one. Just the fact that you don't get randomly glued to walls is enough for me not even considering the higher resolution and more responsive controls. I go back to the SNES one more though because if I want to play Doom I'm just gonna play it on PC but the SNES port is one hell of a technical marvel.
Thank you for mentioning Zero Tolerance. I rented it quite a few times as a kid, and couldn't remember the name.
I picked up the DOOM shareware shortly after it was released. Played the hell out of it. Wanted to play the other episodes, so I rented it on the SNES. Such excitement turned into such disappointment almost immediately. Keep these going!
Favorite Doom memory:
Getting Doom on the GBA (my first Doom game), ordering some pizza and marathoning that shit.
Ahh, such memories. I grew up on the 32X and PSOne ports of the game, and didn't get my hands on the PC version until my mid-twenties.
If you ever poke your head in the import oddities, maybe you could take a look at some of the Japanese-only console ports of American PC games, such as Darkseed, Phantasmagoria (called "Phantasm"), and Ultima Underworld.
The snes port was my first. It's a bit hard to go back to but I still love it!
THOSE GAMEBOY COLOR BOOKLIGHTS!
Good times from my childhood gaming past bedtime XD
Doom is on almost every console/handheld imaginable. There are a plenty of fan made ports for: The DS, the Commodore 64, the Zx spectum, and i think there's even one for THE ATARI 2600!
MrMikehunt87 Yeah, and do you know what an ATM is? Because a guy made a Doom port for one, which is not *as* impressive as the printer one, given how ATMs have similar components to those of an old PC, but impressive nonetheless.
you can put it on a dslr
The 2600 port was a prank but it would be neat if someone got it running on there in some capacity.