How to Create Realistic Materials In V-ray 6 For Sketchup Using PBR Textures

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  • เผยแพร่เมื่อ 28 พ.ย. 2024

ความคิดเห็น • 33

  • @TN3DStudio
    @TN3DStudio  ปีที่แล้ว +2

    Hey guys, if your interested in the pack from upstairs used in the video, here is the link : gumroad.com/a/523101395/wnqwb

  • @LearnUpstairs
    @LearnUpstairs ปีที่แล้ว +2

    Incredible video as always, Tony! Your tutorials are really in-depth and a must for everyone learning archviz 🙌

    • @TN3DStudio
      @TN3DStudio  ปีที่แล้ว

      I appreciate it Bro, Valeu! always looking forward to your video👊👊

  • @CasyMint
    @CasyMint 3 หลายเดือนก่อน +1

    Legend best video on material settings!!! Took me a while until I got here….. can’t thank enough ❤

    • @TN3DStudio
      @TN3DStudio  3 หลายเดือนก่อน +1

      Thank you 👊🏿👊🏿 welcome to the family 😁

  • @neogeo339
    @neogeo339 ปีที่แล้ว +1

    Great video, especially the surface imperfections which is something not covered nearly enough.

    • @TN3DStudio
      @TN3DStudio  ปีที่แล้ว

      Thank you! I think once we understand material composition you can create anything with v-ray 😊. In depth videos like this is to clarify those little details 😊 glad you enjoyed it.

  • @joxxyyz
    @joxxyyz 7 หลายเดือนก่อน +2

    Great tutorial, very helpful
    Though what's the difference between a directx and opengl normal map.

    • @TN3DStudio
      @TN3DStudio  7 หลายเดือนก่อน +1

      The only difference between OpenGL and DirectX Normal map is the Green channel is inverted (DirectX's first pixel pixel is at the top and Open GL first Pixel is at Bottom), Similar to Roughtness and Glossiness concept :)

    • @joxxyyz
      @joxxyyz 7 หลายเดือนก่อน

      @@TN3DStudio thanks a lot. How does this affect its usage/application because believe I noticed a difference in the bump result when I used the two. And do we still use the transfer function settings for the two

  • @patrickobrien3235
    @patrickobrien3235 ปีที่แล้ว +1

    Great tutorial, thank you so much

  • @JagmeetSingh-mc8md
    @JagmeetSingh-mc8md 3 หลายเดือนก่อน +1

    greate video sir please make a video on how to right way to apply low resulation internet image as bit map without break and repeat.

    • @TN3DStudio
      @TN3DStudio  3 หลายเดือนก่อน

      You mean how to make a seamless texture?

  • @NewmanLozada
    @NewmanLozada 9 หลายเดือนก่อน +1

    What about Ambient Occlusion?

    • @TN3DStudio
      @TN3DStudio  9 หลายเดือนก่อน +1

      If you have ambient occlusion texture, you combine it with the diffuse texture using mix operator text map. 👍🏿 I've show this in other material videos 😊

    • @NewmanLozada
      @NewmanLozada 9 หลายเดือนก่อน +1

      @@TN3DStudio mix operator in multiply A x B mode?

    • @TN3DStudio
      @TN3DStudio  9 หลายเดือนก่อน +1

      Yessir, mix operator multiply 👍🏿, but depends on the AO texture, sometimes if it's inverted you have to try other options. But look at how the textures blend together, because AO texture adds shadows and highlights back to diffuse/albedo texture 😊

  • @n-architechrenderkhmer
    @n-architechrenderkhmer 3 หลายเดือนก่อน

    Nice thank you ❤❤

  • @jskup
    @jskup 7 หลายเดือนก่อน +1

    thnanks, but you go too fast about mix operator for imperfections

    • @TN3DStudio
      @TN3DStudio  7 หลายเดือนก่อน

      I normally use Mix operator when i have to combine 2 textures in the same slot (this would be the same for Albedo and Ambient Occlusion), Because i had roughness the mix operator blends the two so you can get the right results. :)

    • @jskup
      @jskup 7 หลายเดือนก่อน

      @@TN3DStudio thanks for your answer

  • @triumfdula8830
    @triumfdula8830 ปีที่แล้ว +2

    I never understood the differences between roughness and glossines, can't we reduce the glossines by darkening the b&w texture map, and generate roughness, i just don't get the difference

    • @TN3DStudio
      @TN3DStudio  ปีที่แล้ว +1

      Yes, rougness and glossiness are the same (just opposites). Where glossiness gives you sharp reflection roughness will give you matte surface ( and vice-versa) works the same with the texture, the secrete is in the contrast of your texture. I always adjust my roughness (in vray or photoshop) Trust me, it's not that complicated. Thanks for your comment 😊

    • @triumfdula8830
      @triumfdula8830 ปีที่แล้ว

      @@TN3DStudio I just adjust the gain, gama and lift of texture, at color correction, wrap in, in the glossines texture slot and i get matte reflection, sharp reflection, all i need, still don't know the use of roughfness, anyway thanks for the comment

  • @EvilizedDead_EVL_DED
    @EvilizedDead_EVL_DED 5 หลายเดือนก่อน +1

    Thank you for such an informative video BUT Audio in this video is just Treble. It’s pinching my eardrums so bad man.

    • @TN3DStudio
      @TN3DStudio  5 หลายเดือนก่อน

      I'm glad the content was still useful :). The Audio as been much better since this video. so Hopefully this wont happen again :)

    • @EvilizedDead_EVL_DED
      @EvilizedDead_EVL_DED 5 หลายเดือนก่อน +1

      I’m always appreciative of your videos and responses ! Thank you for making them such great and helpful TN !

    • @TN3DStudio
      @TN3DStudio  5 หลายเดือนก่อน

      @@EvilizedDead_EVL_DED thank you! I really appreciate the feedback. 🙏🏿

  • @lovellebalo7150
    @lovellebalo7150 9 หลายเดือนก่อน +1

    Thank you for these tips. It helps a lot

    • @TN3DStudio
      @TN3DStudio  8 หลายเดือนก่อน

      Thank you 🙏🏿👊🏿