Wargame Expectation vs Reality

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  • เผยแพร่เมื่อ 28 พ.ย. 2024

ความคิดเห็น • 201

  • @jetkwan2935
    @jetkwan2935 6 ปีที่แล้ว +868

    I wasted 8 minutes of my life watching 2 fleets shoot at each other like musketeers from the bloody 18th century

    • @doctordakka5930
      @doctordakka5930 6 ปีที่แล้ว +41

      Jet Kwan 2 welcome to the internet

    • @TarsonTalon
      @TarsonTalon 6 ปีที่แล้ว +25

      Huh...I guess with technology, everything came full circle...

    • @fegaline638
      @fegaline638 6 ปีที่แล้ว +11

      I have 2 g internet and I just waisted a half an hour of waiting for it to buffer

    • @dimitribaihaqi6831
      @dimitribaihaqi6831 6 ปีที่แล้ว

      Yeah what do u expect

    • @chuqqyx
      @chuqqyx 6 ปีที่แล้ว +2

      Thanks you saved me 8 min

  • @Archer89201
    @Archer89201 6 ปีที่แล้ว +188

    If CIWS was that effective , navies would scrap their guided missile destroyers and rebuild battleships

    • @phucprice6698
      @phucprice6698 4 ปีที่แล้ว +4

      I guess Wargame is not advance enough to included interceptor missiles...

    • @AaaBbb-kw5em
      @AaaBbb-kw5em 4 ปีที่แล้ว +17

      @@phucprice6698 Pretty sure they are in the game already

    • @ofbaran
      @ofbaran 4 ปีที่แล้ว +5

      the game does have interceptor missiles and different types of CWS

    • @megodsta2256
      @megodsta2256 3 ปีที่แล้ว +1

      Does that mean Close In Weapons Suport (like Close in Air Supprt - CiAS)

    • @Archer89201
      @Archer89201 3 ปีที่แล้ว +5

      @@megodsta2256 close in weapon system, last ditch point defense stuff which is basically a hail Mary after the SAMs have been overwhelmed

  • @redengineer4380
    @redengineer4380 6 ปีที่แล้ว +137

    So basically instead of cool, neat battles you get a slugfest straight out of the first world war involving towns that you're supposed to capture being hit by enough long range artillery to change the orbit of the planet?
    Sign me up!

    • @carrotedsquare
      @carrotedsquare 6 ปีที่แล้ว +7

      red engineer playing against AI is just seeing a swarm of tanks rushing a zone and then enemy Arty lighting you up with smoke and HE rounds

    • @timur5241
      @timur5241 4 ปีที่แล้ว +3

      This is called "realism" :)

  • @EduEnYT
    @EduEnYT 6 ปีที่แล้ว +246

    -Sir, we have to secure this small city to [something strategic]
    0:40
    -WHAT CITY?

    • @thenetor471
      @thenetor471 6 ปีที่แล้ว +8

      World in Conflict in a nutshell too

  • @aldraw
    @aldraw 7 ปีที่แล้ว +240

    Watching the naval in wargame is so tedious......

  • @cobmistersanchez4826
    @cobmistersanchez4826 10 ปีที่แล้ว +367

    Music: MURICA..........
    Anti air: GOT FUCKED!!!!!!!!!

    • @noobacc8219
      @noobacc8219 6 ปีที่แล้ว

      the Anti air didn't know it was invisible :p

    • @lfraser7128
      @lfraser7128 6 ปีที่แล้ว

      Anti Air: Uz Maršala Tita

  • @TheJason434
    @TheJason434 10 ปีที่แล้ว +228

    I was expecting the reality of the naval battle to be a load of anti ship planes coming in and wrecking all the helpless ships

    • @KorianHUN
      @KorianHUN 10 ปีที่แล้ว +20

      Sounds good in cocnept but CIWS says otherwise.

    • @alloy299
      @alloy299 7 ปีที่แล้ว +8

      Yeah, for example an AEGIS equipped destroyer would be overrun with just ~40 simultaneous AShMs.

    • @TheTrueAdept
      @TheTrueAdept 7 ปีที่แล้ว +11

      Actually, not exactly. The AEGIS is loaded with ESSMs (Enhanced Sea Sparrows) and Standard 2s with a handful of Standard 3s in the VLS cells. In an actual combat situation, the crew can literally switch the system from manual firing mode to automatic mode (which is essentially MACROSS MISSILE MASSACRE in real life). They haven't had used that mode however... YET.

    • @ApocGuy
      @ApocGuy 6 ปีที่แล้ว +1

      so its basically just a prototype? neat :p

    • @aepicgamer
      @aepicgamer 6 ปีที่แล้ว +3

      Depends on the range. Quadpacked ESSMS in even just 20 of the cells gives you 60 targets killed with US WRA.
      Automatic mode is there but there was never a reason to use it, so no, not just a prototype. AEGIS equipped DDGs/CGs can easily stop 80, even 100 threats

  • @v.t.o.l.friedchicken6973
    @v.t.o.l.friedchicken6973 6 ปีที่แล้ว +42

    pretty realistic how the aa only opened up when the f117 opened its bomb bay doors

  • @Chrischi4598
    @Chrischi4598 6 ปีที่แล้ว +60

    The point of having a stealth plane gets lost when it gets fucking spotted by every fucking aa in the entire fucking game

    • @Exodon2020
      @Exodon2020 6 ปีที่แล้ว +18

      As the name suggests the Nighthawk was only really usable at night. Stealth Technology doesn't prevent the enemy from getting visual on you

    • @Sarfanger
      @Sarfanger 6 ปีที่แล้ว +11

      Yep,but it dosen't matter if enemy can see you.Because its all about making it really hard to get lock-on stealth plane. I think there is not a single AA missile that is using visual guidance to track plane.
      Missiles use radar or infrared to lock plane.

    • @jimpai3371
      @jimpai3371 6 ปีที่แล้ว +9

      Incorrect. There are many missiles that have optical backup or primary guidance systems. British Rapier, French Crotale, French/German Rolands, Russian 2K22 Tunguska, etc.

    • @Sarfanger
      @Sarfanger 6 ปีที่แล้ว +2

      I didnt mean Line-of-sight guidance. Yes Line-of-sight guidance is common,but missile it self using visual guidance is really rare and many cases it only used in final phase.Before that you still need to get lock for those missiles.

    • @jimpai3371
      @jimpai3371 6 ปีที่แล้ว +5

      Sarfanger FIN All 4 of the missiles I mentioned have an optical tracker to lock on to the target, albeit not on the missile itself. Most SAM systems apart from MANPADs rarely leave the lock on and tracking to the missile only, it's cheaper, more accurate, and more effective to guide the missile from the launcher.

  • @842wolves
    @842wolves 10 ปีที่แล้ว +208

    To be honest, they should have just left out the naval aspect. They probably started it and thought "this is going to be awesome," by the truth is that modern naval combat has troubles living up to the romanticism of old WWII or 18th century battles. However, it probably would have been a bigger loss if they abandoned the idea half-way through the development of the game. The community would have felt lied to and it would wonder why eugen took out what seemed like such a good idea on paper. Plus, the wargame development team might have taken a big productivity and financial loss if they scrapped all of their old work on ships.

    • @bengacris
      @bengacris 9 ปีที่แล้ว +52

      The biggest problem is how ridiculous it looks because of the way ranges are handled in WG for gameplay sake. Most of modern ships can shoot up to 60km++ but in wargame you must be at like 4 - 5km to shoot the other ships. So you have very modern ships looking at each others at 6km, being all huge and stuff, easily seen from away but not able to shoot each other lol.
      Also the cannons shooting everywhere is hilarious.

    • @NBblowyouup71
      @NBblowyouup71 9 ปีที่แล้ว

      It'd be nice if they added the us arleigh Burke class destroyer

    • @csotter
      @csotter 9 ปีที่แล้ว

      NB lowyouup71 the Kongo is the Burkes' japanese version

    • @dorzhidorzhiev892
      @dorzhidorzhiev892 9 ปีที่แล้ว +3

      +842wolves nay, they thought "we need money so we have to come up with something that can justify making another steam title"; Naval combat is out of scale with the rest of wargame, period.

    • @RomanHistoryFan476AD
      @RomanHistoryFan476AD 7 ปีที่แล้ว +1

      in the second Korean war I think the French had to big a presence in the campaign I mean they nearly took over the campaign from the US and south Koreans. also leading a task force is a bit of stretch as the Americans would have probably have sent ships and carriers to take over the command role of that force.

  • @Extraordinarylurker
    @Extraordinarylurker 7 ปีที่แล้ว +46

    That ship battle was oddly entertaining, it could have made for a great menu background.

    • @andybreadley429
      @andybreadley429 4 ปีที่แล้ว +3

      Reminds me of endless battles in Generals menu.

  • @kastro4460
    @kastro4460 6 ปีที่แล้ว +85

    1:38 "Sorry, we didn't know it was invisible, greetings from Serbia"

    • @ausintune9014
      @ausintune9014 6 ปีที่แล้ว +1

      no matter what fucking magic stelath you use. the bottom of that plane is flat as fuck and any radar can see it.

    • @SirCheezersIII
      @SirCheezersIII 6 ปีที่แล้ว +18

      I’ve always been amused at how enthusiastic Serbs are to tell this story: they may have gotten the snot bombed out of them, and most of their former federation is now independent of Serbian control, but at least they shot down ONE of those planes their American adversaries kept bragging about. I guess that’s enough to turn months of devastating losses to a glorious victory akin to the Battle of Kolubara. Oh, and there’s usually a “Kosovo je Srbjia” thrown in the story some where. It’s enough to brighten my day.

    • @SirCheezersIII
      @SirCheezersIII 6 ปีที่แล้ว

      Full disclosure though: I do love my 18th Proletarian Motorized Brigade deck, so tons of respect to those JNA rascals ❤️
      I still swear by F-117’s in this game though

    • @РалеС
      @РалеС 5 ปีที่แล้ว +6

      @@SirCheezersIII a missile from the 60s shot down a modern US Plane. Plane that was shot down was taken to the Chinese embassy and then to china for research. That is why USA bombed the Chinese embassy in Belgrade. China now has stealth technology that USA spent billions to develop.

    • @temistogen
      @temistogen 5 ปีที่แล้ว

      @@SirCheezersIII month of devastating loses?Boy we had devastating loses in ww1 and ww2 and still pose a far more threat to the enemy than your army did.90s were a schooltrip for us.Your involvment in the illegal bombing of a soverign state will not be forgoten and reparations will follow.

  • @olschoolgamer1869
    @olschoolgamer1869 7 ปีที่แล้ว +93

    Nothing says push button battles like modern naval warfare.

    • @antred11
      @antred11 4 ปีที่แล้ว +2

      In this game maybe. In real life, it is FAR more complicated than that. I'd say that compare to the age of battleships, things have actually become more complex, not less.

  • @henrikknudsen8125
    @henrikknudsen8125 6 ปีที่แล้ว +8

    I never conquer a city that is above knee height

  • @Talamd83
    @Talamd83 10 ปีที่แล้ว +251

    Really drove that RD navel fail home :P
    So sad wish they had figured out that adding amphibious would have been enough :(

    • @26Rudders
      @26Rudders 6 ปีที่แล้ว +15

      I don't know why people rag on the navy in the game so much? That is kind of what it is like in real life except of course it would be over the horizon not seeing each other.

    • @EPsuperFan
      @EPsuperFan 6 ปีที่แล้ว +18

      26Rudders ships will be moving and doing evasive maneuvers... Rather than engaging each other in stationary and practically in mooring position. I understand that the map and game mechanism is limited so it'll be impossible to implement but in a game otherwise striking for realism (and the audience being primarily military fans) this requires a very major case of suspension of disbelief, killed the immersion really.

    • @26Rudders
      @26Rudders 6 ปีที่แล้ว +2

      I guess they can add a bit of forward momentum for the ships at all times to add a bit more realism. Manoeuvring would only help against the main gun fire. Not sure ships can dodge missles, they go to far.

    • @txsnowman
      @txsnowman 6 ปีที่แล้ว +4

      This is pretty much modern naval combat. You aint gonna out maneuver a or hull tank an ASM. Thats why battleships became obsolete. Its basically who can overpower the other navies missle defense first

    • @dionp38
      @dionp38 6 ปีที่แล้ว +1

      yeah, ships should be moving but by that token so should helicopters. Would be more "realistic" if helis could do targeted CAS strikes and the pull away or orbit a location

  • @alvaricoke41
    @alvaricoke41 6 ปีที่แล้ว +17

    1:30 [Crni bombarder intensifies]

  • @simplethunder
    @simplethunder 10 ปีที่แล้ว +80

    I lost it at Pirates of the Carribean xD

    • @ayuwoki453
      @ayuwoki453 6 ปีที่แล้ว

      simplethunder
      Me too xDDD

  • @prestongarvey4396
    @prestongarvey4396 2 ปีที่แล้ว +2

    Did anyone notice how at 1:36 the anti air missile launches were sort of in sync with the guitar?

  • @talinpeacy7222
    @talinpeacy7222 6 ปีที่แล้ว +3

    In naval battles you forgot hiding behind islands and hoping the other guy pushes forward first, that guy who sits in back with a ton of MLRS boats and thinks he's helping by occasionally plinking 1 rocket out of every 50 off an enemy hull due to sheer number of rockets fired and wasting all the supply, and then there is the guy who spams air and tends to coin flip on whether or not that works.

  • @kireta21
    @kireta21 6 ปีที่แล้ว +2

    0:55 "Hey, remember that village you told us not to bomb, no matter what? Hypothetically, what would happen if it doesn't exist anymore? No, no, no, I'm just curious."

  • @CarlGGHamilton
    @CarlGGHamilton 9 ปีที่แล้ว +24

    That's neither how you play wargame, nor is it what I expected. Though the ship combat made me laugh.

  • @animeturnMMD
    @animeturnMMD 6 ปีที่แล้ว +6

    0:49 that is how a modern battlefield looks like, what else can you expect?

  • @timur5241
    @timur5241 4 ปีที่แล้ว +4

    Expectation - generic action movie
    Reality - realistic strategy
    I like "reality" more than the "expectation"

  • @a05odst62
    @a05odst62 6 ปีที่แล้ว +30

    To be honest I prefer the realism to all the cinematic stuff...

    • @timur5241
      @timur5241 4 ปีที่แล้ว

      Realism can be cool and interesting too :)

    • @antilarge7860
      @antilarge7860 2 ปีที่แล้ว +1

      nothing about wargame is realism lmao

  • @raven800plays
    @raven800plays 6 ปีที่แล้ว +1

    0:04
    well you COULD bum-rush the enemy like that, OR use mortars to throw smoke in their face to allow IFV's to push in an deploy infantry to engage in CQB.
    you COULD send in a massive air-strike and bombard it with artillery but you run the risk of getting your aircraft shot down by well-placed AAA and your Artillery guns taken out by Counter-Artillery Units. Just throwing that out there.

  • @AlphaWhiskey1996
    @AlphaWhiskey1996 6 ปีที่แล้ว +4

    At least all of the “reality” clips were actually realistic.

  • @goganii
    @goganii 6 ปีที่แล้ว +6

    Man 75% of this vid is thhe naval battlr

  • @TheValentineEnemy
    @TheValentineEnemy 6 ปีที่แล้ว +7

    lol naval battle. The bigger fleet almost lost. XD

    • @calliberjoe
      @calliberjoe 6 ปีที่แล้ว +4

      Pickleman I don't understand why NATO has shitty atgm

  • @13thSystem
    @13thSystem 6 ปีที่แล้ว +1

    Never mind cruise missiles, I'm surprised neither side dropped bombs and artillery at those ships, with how tightly packed they were that would've caused chaos to those plebs.

  • @Arhatu
    @Arhatu 6 ปีที่แล้ว +1

    Most of them were realistic, yet vaval battles could be more technical.Arming them with various equipments would help.

    • @jurajsintaj6644
      @jurajsintaj6644 ปีที่แล้ว

      The scale simply doesn't work.😊

  • @elements1168
    @elements1168 6 ปีที่แล้ว +1

    Naval battle expectation this is like when you play high tier on world of warships

  • @yomaster12345
    @yomaster12345 6 ปีที่แล้ว

    The Naval fights are why I built up as many heavy ships as I can and bum rush their capital ships in swarms

  • @kendog84bsc
    @kendog84bsc 6 ปีที่แล้ว +7

    Except that ships in reality won't just stop and sit still during fights..
    wait... never mind, I read the title wrong. Sorry!

  • @nicholasfricke
    @nicholasfricke 10 ปีที่แล้ว +4

    this was amazing loved the fire bombing

  • @marcksman7896
    @marcksman7896 6 ปีที่แล้ว +2

    this video was longer than necessary

  • @ccollalto
    @ccollalto 6 ปีที่แล้ว +1

    You know what's funny.. people complain about how tedious and boring naval battles are in this game, when in fact, naval battles as depicted in this video - surface ships vs surface ships, as most battles happen to be in the game - used to take from hours to weeks up until very recently, so 8 minutes is not that bad. Real problem here is that naval battles like this are actually extremely unlikely to happen today. Modern navies would actually avoid this particular scenario at all costs - SS vs SS, no carriers and barely air support, if any at all - so this is not depicting modern naval warfare in any way. So we can either ignore this aspect of the game completely, or live with it.

  • @ancaplanaoriginal5303
    @ancaplanaoriginal5303 6 ปีที่แล้ว +1

    I hate that F-117 stealth doesn't work, that plane is useless without that feature

    • @freddy67h
      @freddy67h 6 ปีที่แล้ว +1

      It does if you don't fly it right at the aa. I'll normally fly it way outside the edge of the map and strike arty in the starting cap no problem.

  • @teoteous
    @teoteous 6 ปีที่แล้ว +1

    The one time where tutorial missions would have helped.....

  • @wizard380
    @wizard380 10 ปีที่แล้ว +4

    song selection excelent !

  • @bluenewmakerrrrrr9423
    @bluenewmakerrrrrr9423 6 ปีที่แล้ว

    At the beginning Johnny Cash never lets down perfect for Vietnam

  • @verniy4087
    @verniy4087 6 ปีที่แล้ว +2

    when Naval battles in Asia are completely different and is filled with ramming.
    like How do U do this? its not fun if you arent playing the game as a game. . .

  • @leonodonoghueburke4276
    @leonodonoghueburke4276 3 ปีที่แล้ว

    Virgin Wargame naval salvo fire vs Chad Battlefleet Gothic Broadsides

  • @steamnamebbderinvade__
    @steamnamebbderinvade__ 3 ปีที่แล้ว

    3:29 totally accurate expression

  • @preoximerias7366
    @preoximerias7366 6 ปีที่แล้ว

    Somehow Right wiped out Left.

  • @mariofan191101
    @mariofan191101 6 ปีที่แล้ว

    1:35 missed opportunity to play crni bombarder

  • @georkemp
    @georkemp 10 ปีที่แล้ว

    You got that right!
    Well done thank you.

  • @BlakeOneOne82
    @BlakeOneOne82 6 ปีที่แล้ว

    Whats interesting is the radar signature of a F-117 is similar to that of a teaspoon; very difficult to achieve radar lock. Yet they scored 6 direct hits? Right......

    • @Archer89201
      @Archer89201 6 ปีที่แล้ว

      BlakeOneOne82 well the Serbs shot one down with a pechora, must have got some radar lock. stealth means difficult to detect not invisible

    • @ApocGuy
      @ApocGuy 6 ปีที่แล้ว

      invisible to radar, perhaps, quite visible to ground stations and forward observation posts...

    • @willcrouch8194
      @willcrouch8194 6 ปีที่แล้ว

      visible from fixed ground high freq stations? which you just fly around as they cant be moved

  • @nenad632
    @nenad632 6 ปีที่แล้ว

    i didn t sew submarines in videos why?

    • @RANGROO
      @RANGROO  6 ปีที่แล้ว

      because they were underwater

  • @CallsignYukiMizuki
    @CallsignYukiMizuki 6 ปีที่แล้ว

    Supreme Commander naval battles looks a lot more interesting .-.

  • @50calM82A1
    @50calM82A1 6 ปีที่แล้ว

    1:38 Crni Bombardera intensifies

  • @rexi1414
    @rexi1414 6 ปีที่แล้ว

    You realy got the point nice one.... But well ig uess that was ment by the devs

  • @KyrgyzstanYT
    @KyrgyzstanYT 6 ปีที่แล้ว

    0.38
    USA-gaddafi's libya 2011 war in 5 seconds

  • @phairecouchpotato3912
    @phairecouchpotato3912 6 ปีที่แล้ว +1

    seems legit

  • @sniper7373
    @sniper7373 10 ปีที่แล้ว +1

    Great video :)

  • @VictorianTimeTraveler
    @VictorianTimeTraveler 6 ปีที่แล้ว

    wargame should have a sanareo editor man

  • @dkelrk1
    @dkelrk1 6 ปีที่แล้ว

    Man. War would suck balls.

  • @W4V3Thunder
    @W4V3Thunder 10 ปีที่แล้ว

    Great video!

  • @TocTeplv
    @TocTeplv 6 ปีที่แล้ว

    Master trolling.. but I skipped

  • @harbinger200
    @harbinger200 6 ปีที่แล้ว +7

    F-117 sure did went realistic :)... it happened exactly as it did in 1999 in Clinton(NATO) aggression on Serbia where old soviet AA rockets destroyed F-117. It was the best, no one bought F117 after that :D Very nice memories.

    • @AMX0009
      @AMX0009 6 ปีที่แล้ว +1

      Yeah he used a off the wall tactic that was a shot in the dark, 65%luck 35%skill. Impressive none the less

    • @CaptainSpacedOut
      @CaptainSpacedOut 6 ปีที่แล้ว +7

      They couldn't track it so they made their radars track everything instead. They eventually got lucky. Old story. Most successful plane to date. Only 1 ever shot down. Also, no one bought the f-117. It was never for sale. Like the F-22 it's not on sale.

  • @TheBlueSafyre
    @TheBlueSafyre 6 ปีที่แล้ว

    yes navy combat is lol larger than that hehe

  • @milesdydo7068
    @milesdydo7068 6 ปีที่แล้ว

    What games is used in the video?

    • @ty4750
      @ty4750 6 ปีที่แล้ว

      Wargame Red Dragon

  • @AdamLop314
    @AdamLop314 6 ปีที่แล้ว

    THIS IS TRUE

  • @davidherron9151
    @davidherron9151 6 ปีที่แล้ว

    shit maps shit decks, pay to win bullshit dlc, broken wasted navy scenarios ,
    war game ALB was and is the best RTS ever thus far.
    a true 1 to 1 scale of earth with this engine and city building would be epic

  • @EvoSwatch
    @EvoSwatch 8 ปีที่แล้ว +13

    tbh Wargame Red Dragon Naval Battle is realistic, this is Modern Warfare not WW2 with big Deck Guns and close quarters engagements

    • @antred11
      @antred11 7 ปีที่แล้ว +25

      "tbh Wargame Red Dragon Naval Battle is realistic" LOL wut??
      Naval warfare as depicted in WG RD has absolutely nothing to do with reality.

    • @robertlombardo8437
      @robertlombardo8437 6 ปีที่แล้ว +4

      If it were a truly modern depiction, the ships likely wouldn't even see each other at all during the engagement. They'd have guided missiles, drones, aircraft, radar, GPS satellites, you name it. All things that widen the divide. Heck, the navies never personally engaged at Midway, and that was WW2.

    • @AAhmou
      @AAhmou 6 ปีที่แล้ว +1

      Half of these boats would sink from long range missiles.

    • @EvoSwatch
      @EvoSwatch 6 ปีที่แล้ว

      antred11 then i rephrase it, its Immersive, there are game engine limitations, you need to understand, if you want Ships have realistic range go play DCS

    • @AAhmou
      @AAhmou 6 ปีที่แล้ว +1

      That Person Seriously, that could easily be fixed with optimization. It's more of a gameplay decision.

  • @manu_spawn
    @manu_spawn 6 ปีที่แล้ว

    probably one If the most unfair and boring games i've played. At least the AI.

  • @dominikkotlewski5306
    @dominikkotlewski5306 6 ปีที่แล้ว

    Name of the game?

  • @Reavershadow
    @Reavershadow 6 ปีที่แล้ว

    Brrrrrt brrrrrrrrrt

  • @andrziv
    @andrziv 9 ปีที่แล้ว +2

    Sir, your a genious :)

  • @zoune1144
    @zoune1144 6 ปีที่แล้ว +1

    the brrrrrrrrtttttttttt

  • @karagothshlomidabush3727
    @karagothshlomidabush3727 4 ปีที่แล้ว

    yeaa pretty much lol

  • @karagothshlomidabush3727
    @karagothshlomidabush3727 5 ปีที่แล้ว

    Loooool so true

  • @boxman9033
    @boxman9033 6 ปีที่แล้ว

    LOL

  • @SpecialGoat
    @SpecialGoat 6 ปีที่แล้ว

    >F117
    Yugoslavia stronk

  • @chrisdelzell8467
    @chrisdelzell8467 6 ปีที่แล้ว

    00:01-11:45: What kind of crappy wargame is this? It looks like it mixes all the tedium of simulationist games with all the mindless rock paper scissors grind of RTS games.