My minecraft Rainworld Rot mod update!!! :)

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 109

  • @gavitron0610
    @gavitron0610  19 วันที่ผ่านมา +8

    Thanks everyone for the support and ideas for the mod, I don’t know how many I’ll be able to add but I’ll try my best to eventually add as many as I can and again, thank you,

    • @Gront517
      @Gront517 18 วันที่ผ่านมา +1

      The skulk and the rot have a lot in common. it’s a dark blue all consuming mass that works on sound

  • @ramuk1933
    @ramuk1933 19 วันที่ผ่านมา +16

    For the patches idea, it could send out tendrils that act as the dangly rope things and turn whatever block they hit into the Rot, forming a new centre of expansion

    • @kens1094
      @kens1094 16 วันที่ผ่านมา +1

      It should also have AI while the dead tendrils act like a normal rope that doesn’t do anything

  • @Draconicfish2679
    @Draconicfish2679 20 วันที่ผ่านมา +25

    The rot consumes.
    (Seriously though, cool mod, can’t wait to see where it goes in the future!)

    • @Petalb_rry
      @Petalb_rry 20 วันที่ผ่านมา

      the rot consumes

  • @skelegram
    @skelegram 8 วันที่ผ่านมา +1

    This looks amazing! You sorta inspired me to make a similar mod (maybe based on the game Carrion instead).
    Some advice for the spreading behaviour - you could add a chance to spawn an alt texture for alive rot cysts (big cross, small cross, different patterns, brown starved rot like the BLLs, no cross at all) to add some variety. Another way to reduce lag would be to check to see if plants (grass, flowers, mushrooms, etc) are above the target block and if so, turn them to air. Would help a lot with lowering frame rates in grassy plains.
    And maybe to mitigate lag, you could make separate versions of blocks to save on calculations (e.g. instead of performing constant calculations for every dead block, you could make a configurable chance when a rot cyst dies - x% chance to turn into "falling_dead_cyst" or "static_dead_cyst". The falling dead cyst turn into static cysts after they hit the ground, and static cysts have no code. That might leave blocks still clinging to the ceilings though, tweak to taste I guess.)
    Blockbench is a really useful tool for modelling Minecraft creatures if you're still looking for one?
    Anyway rant aside, the mod looks amazing! Good luck :)
    (Sorry if I'm reaping what others like britusgaming said, didn't read the comments before posting lol)

  • @britusgaming
    @britusgaming 22 วันที่ผ่านมา +32

    So i looked at the rot in the actual game and i could make out 3 "types" of rot clumps. Some clumps are just completely dark, no X. smaller Xs that are a bit more clumped up, and then the big, fully grown rot with a large X. Also the rot isn't black by the looks of it, rather a really dark blue. You could also try to use a block similar to vines or creeping vines in order to make hanging rot tendrils. These are just ideas tho.

    • @britusgaming
      @britusgaming 22 วันที่ผ่านมา +14

      I also have one more idea, perhaps a "heart" or "core" that acts as.. the heart of the rot-
      If broken the rot around it begins rapidly dying, and could be a way of getting rid of the rot. If possible you could also try to have it eventually return whatever block it took over return to normal.
      Maybe a rot colony could have a tiny chance of growing a new heart that could either just act as a secondary heart so you gotta break 2 or more to kill the colony or do that *and* increase the speed of which the colony grows?

    • @gavitron0610
      @gavitron0610  21 วันที่ผ่านมา +13

      @@britusgaming that’s a great idea, I just don’t know if I’m good enough to make it lol. But I’ll try.

  • @DanteDMCry34
    @DanteDMCry34 20 วันที่ผ่านมา +22

    The rot consumes.
    The rot consumes.
    The rot consumes.
    The rot consumes.
    The rot consumes.
    The rot consumes.
    The rot consumes.
    The rot consumes.

    • @Funtime32324
      @Funtime32324 19 วันที่ผ่านมา +4

      And so do I (pulls out knife and fork

  • @AxelLeJeff
    @AxelLeJeff 23 วันที่ผ่านมา +53

    Perhaps you could have it deliver damage the same way cactus does? That way it can't block mobs from touching it by growing over itself.

    • @gavitron0610
      @gavitron0610  23 วันที่ผ่านมา +15

      @@AxelLeJeff I could try to make the code work from all sides. But I do want it to be an instant kill to be similar to rain world.

    • @Alpha_mindustry
      @Alpha_mindustry 22 วันที่ผ่านมา +14

      @@gavitron0610 make it deal 1024 damage after coming in contact for 3 seconds and while you're in contact, you gain slowness 10 and levetation 160 (levetation starts to act in reverse after 128th level)

    • @gavitron0610
      @gavitron0610  22 วันที่ผ่านมา +10

      @@Alpha_mindustry that’s a really good idea. I’ll try it and see how well it works with my mod

    • @InsertNameHere741
      @InsertNameHere741 20 วันที่ผ่านมา +4

      @@Alpha_mindustry however levitation increases the height you gain from taking damage, so at levitation 160 if you take damage you'd be sent flying

    • @loj2252
      @loj2252 19 วันที่ผ่านมา +2

      hope you have keepinventory enabled!

  • @Minina_Artika
    @Minina_Artika 22 วันที่ผ่านมา +32

    when you polish this thing i bet it will be the coolest thing ever! great work, dude!

    • @gavitron0610
      @gavitron0610  22 วันที่ผ่านมา +7

      @@Minina_Artika thanks, it’s just hard since I’m still in school and I have 0 experience with 3d modeling. I’m probably going to figure that out next.

    • @JulianStill-n8n
      @JulianStill-n8n 22 วันที่ผ่านมา +3

      yeah it looks great so far

    • @dcelement3959
      @dcelement3959 22 วันที่ผ่านมา +3

      @Minina_Artika you look familiar

    • @Minina_Artika
      @Minina_Artika 21 วันที่ผ่านมา +2

      @@dcelement3959 yooooooooooo, profile pic buddies!

  • @maximeleninja4029
    @maximeleninja4029 19 วันที่ผ่านมา +2

    Everybody gangsta until a DLL starts consuming everyone in the woodland mansion

  • @talcraft1008
    @talcraft1008 21 วันที่ผ่านมา +15

    when you mentioned iterator boots i burst out laughing XD, they never walk anyways and iterators are the best food for the rot lmao.(10:33)
    what about rivulet boots or centishoe (as in centipede idk nothing but time can survive the rot helpp)
    alsoo, I don't know how difficult it'd be to code, but i think you can make the brother long legs orange rot between blue and dead, but it would only spread by eating entities (like how in rw it only feels and doesn't hear). (on that note you could add mother long legs to large af successful rot, butttt it sounds difficult)
    amazing job though! looks very promising!!!

    • @wyattprice9364
      @wyattprice9364 21 วันที่ผ่านมา +1

      same

    • @gavitron0610
      @gavitron0610  20 วันที่ผ่านมา +4

      @@talcraft1008 I’ll try to add it, I just said iterator boots in the moment not really thinking

    • @talcraft1008
      @talcraft1008 20 วันที่ผ่านมา +3

      @@gavitron0610 dw, it's completely valid (I would've done the same XD)

  • @Bubblegum-Cupcake
    @Bubblegum-Cupcake 5 วันที่ผ่านมา

    “This is the coolest (...) mansion I have ever seen!
    I almost feel bad I’m about to take it over with the Rot.”
    _-Five Pebbles’ experimentation wing 2 milliseconds after he gets distracted_

  • @Mushroom38294
    @Mushroom38294 19 วันที่ผ่านมา +3

    the rot consumes the rot consumes the rot consumes
    also, you can definitely pull off the ideas you want! Try to break down what you wanna add into smaller tasks, then figure out the implementation for those. You got it!

    • @gavitron0610
      @gavitron0610  19 วันที่ผ่านมา

      @@Mushroom38294 thx. I kinda broke myself down with all the things I wanted to add. I’ll get started as soon as I can.

  • @heinzmannie6917
    @heinzmannie6917 22 วันที่ผ่านมา +10

    This is an cool idea maybe you could get inspired by infection mods (Sculk horde, from another world etc.) also: there is the hunter Long legs in the original Game, what if you make infected mobs that :
    A. Are Hostie and Hunt like wardens or
    B. Do A and slowly spread the rot
    More ideas : rot tentacles that attack you on hearing
    An way of killing the rot
    => Degenerating rot
    Cool rot items
    Long leg creatures
    This mod has SO mutch potential and i love it!

    • @gavitron0610
      @gavitron0610  22 วันที่ผ่านมา +2

      @@heinzmannie6917 thanks. Im thinking about making the DDL’s spread the rot on death. Great ideas and I’ll think about adding them

    • @heinzmannie6917
      @heinzmannie6917 22 วันที่ผ่านมา

      @@gavitron0610 :D

    • @heinzmannie6917
      @heinzmannie6917 21 วันที่ผ่านมา

      @@gavitron0610 Your´e welcome

    • @heinzmannie6917
      @heinzmannie6917 21 วันที่ผ่านมา

      @@gavitron0610 Structure idea : iterator fragments (Like the ones in Garbage Wastes) With weakend or degenerating rot and iterator Blocks that can be scrapped for iterator debris This works Like netherite but on every armor and Gives you additional armor and rot resistance
      Idea for rot resistance you get killed way slower when in the rot
      (In case of errors in wrighting i am not in an english nation.)

    • @gavitron0610
      @gavitron0610  21 วันที่ผ่านมา +1

      @@heinzmannie6917 I love the idea. I’m probably going to make a google sheets with all the ideas people give me. Also don’t worry about your English, I live in Vancouver Canada which is a majority immigrants and one of my friends are new to Canada so I am use to it.

  • @moon_orchid143
    @moon_orchid143 18 วันที่ผ่านมา +1

    I've always wanted a mod like this and I'm delighted to see that you're working on this, so I'll drop some ideas here if you'd like; I do not expect you to add all of this, I'm just throwing out ideas if you do wanna use 'em! You've probably thought about most of these ideas before anyway.
    It might be a good idea to make the dead rot cysts entirely black or significantly darkened and desaturated, as most stagnant/non-lethal rot in-game lacks the distinctive X marks. It'd also blend better with the rest of the Rot this way, as the gray stands out quite a lot...
    With the idea of rot decaying over time, perhaps it'd decay into orange rot like BLLs before dying completely? On the other hand, the rot could turn violet if it has a high enough amount of food... Maybe each rot block could have a counter of 'food' for itself, gaining or using the food meter depending on what blocks it consumes; the visuals of the rot could convey the amount of food with the markings being orange/blue/violet depending on the counter. Stone-like blocks would take a lot longer/more food to grow over (maybe 2 hunger points to convert a stone block), dirt and other soft blocks would be consumed a bit easier (only 1 point taken), but organic blocks such as moss and trees would be consumed really quickly and raise the food amount rather than depleting it. Consuming a creature would also increase the food counter, the amount depending on the creature.
    Perhaps to counter the possible issue of a specific area of rot having all the food points, it'd evenly spread the food it has with other nearby rot blocks so that it remains consistent? For example, a block of rot with 3 food points would give a point away to a block with 1 food point, evening it out to both having 2 food points. Blocks with lower points would be less likely to spread food out, but blocks with, say, 10+ food points would be a lot more willing to share with blocks with less food.
    A block of rot that is on fire could start quickly losing food, too... An effective, yet dangerous way of purging smaller areas of rot. Though, to prevent all rot from being destroyed by a singular fire block, the more food a block of rot has, the less flammable it is? Rot does seem to get hardier the more mass it has, as TLLs are incredibly difficult to kill... The inverse could be done as well, though; more food = More flammable...
    Since grass and other flora for example will break when the block it's placed on is broken/replaced, perhaps there could be a rot variant for plants that are consumed? Like the tendrils coming off of patches of rot, perhaps... variants for climbable/dangerous tendrils could exist as well, maybe.
    Like sculk, instead of immediately replacing a block when infected, it could just be covered in rot cysts similar to sculk veins? It would make the spread of the rot a little more predictable and linear, too.

  • @EmberOldAccount
    @EmberOldAccount 17 วันที่ผ่านมา +2

    One thing that I think would be cool but also hard to implement is, what if the rot blocks had like varied textures where some were like a bunch of small Xs and others had some bigger Xs and stuff.

    • @EmberOldAccount
      @EmberOldAccount 17 วันที่ผ่านมา +1

      And what would be even cooler is if the blocks actually had a few 3D globs of rot coming out of it as randomly rotated black cubes with Xs.
      This would probably be an absolute pain to make but it would turn out cool.

    • @gavitron0610
      @gavitron0610  17 วันที่ผ่านมา

      @@EmberOldAccount the texture idea is one I had in mind for a while but I never had any idea how to write it. And the 3D one would be torture. Sorry for any typos, I’m writing this at 6 AM right after I woke up.

  • @penultimatechimera7981
    @penultimatechimera7981 19 วันที่ผ่านมา +2

    idk if anyone already suggested something like this, but, some cumulative "Hunger Meter" based on how many Rot Cysts are attached to increase/reduce decay rate locally
    something to know as well - Iterators are almost certainly giant biomechanical constructs, key word: Bio, so within an Iterator, Rot probably has a LOT of food, and potentially water too!

    • @penultimatechimera7981
      @penultimatechimera7981 19 วันที่ผ่านมา

      but for simplicity - could just check surrounding blocks for Dead/Decaying Rot to increase the decay rate based off how much it has already decayed w/o making it unable to infect when first placed!

  • @reneablackheart9563
    @reneablackheart9563 15 วันที่ผ่านมา +2

    this is awesome!! i've been working on a mod that adds rw creatures to the game, but i never thought about how to do this

    • @gavitron0610
      @gavitron0610  15 วันที่ผ่านมา

      @@reneablackheart9563 thanks. I’m right now just having issues with the DLL model not working in MCreate but I’m sure I’ll figure it out

    • @reneablackheart9563
      @reneablackheart9563 15 วันที่ผ่านมา

      @@gavitron0610 are you using geckolib? you have to have the correct version of geckolib for the version of mcreator you're using, it's kinda annoying

  • @Cosplay_Enjoyer
    @Cosplay_Enjoyer 22 วันที่ผ่านมา +9

    The rot consumed.

  • @cell-morninglory
    @cell-morninglory 20 วันที่ผ่านมา +6

    I highly recommend you make the rot block texture have bigger rot cysts due to TH-cam bitrate making this video hard to watch.

    • @gavitron0610
      @gavitron0610  19 วันที่ผ่านมา

      My OBS settings were just not right, I fixed them so my next update video should be better.

  • @generalseal6948
    @generalseal6948 19 วันที่ผ่านมา +1

    you have really good modding potential it would be cool if this mod had it so rot cysts would eventually break off as daddy long legs and over time decay into brother long legs or if they eat enough evolve into mother long legs

  • @Snackeroid
    @Snackeroid 19 วันที่ผ่านมา +1

    Hello! I'm for the first time here, so sorry if i suggest something that's not possible or you thought of before.
    I think that you should add a chance for small rot cysts, that aren't full blocks to grow on the sides of newly grown rot blocks! So far it looks kinda weird, and i think that would add some texture to the rot hahah. Maybe they could work like sea pickles! And every new rot block could generate a couple. Also, if it is not yet implimented, any creature that goes under the effect area pf a rpt block, should get slowed down, maybe somethig like slowness 3 with particles disabled would be interesting.
    I think your idea is very interesting! Will the rot spawn DLLs or other creatures?

    • @gavitron0610
      @gavitron0610  19 วันที่ผ่านมา

      It probably will and I had that thought before so I’ll probably add it eventually.

  • @Thatmedicalscug
    @Thatmedicalscug 20 วันที่ผ่านมา +3

    You should make the dll naturally Spawn from Rot cysts, but only when theres enough in a radius where it could spawn it, and it could go through like size phases (grow upon consuming a set number of mobs) and at the higher size phases it has a chance to spawn Rot cyst gravity blocks. Spreading the rot in more areas than just the first area. The seems smart while I'm saying it but I don't know whether or not it is. I'm not a Minecraft modder

    • @gavitron0610
      @gavitron0610  20 วันที่ผ่านมา +1

      It could work. I’d just need to learn how to 3D model. That’s actually the idea I’m going to use for the DLL’s when I begin working again. (Took the week off for school and Halloween and cause I’m burnt out from the weekend.)

    • @mr_alberto2768
      @mr_alberto2768 19 วันที่ผ่านมา

      ​@@gavitron0610Tried reaching out yourself?

  • @GoofyLilGuy-123
    @GoofyLilGuy-123 19 วันที่ผ่านมา

    Keep us the good work!
    Also, I had an idea. What if when you walk on it it’s like soul soil so you sink in a bit like quicksand and you move slowly as it delivers damage like magma

    • @gavitron0610
      @gavitron0610  19 วันที่ผ่านมา

      @@GoofyLilGuy-123 that’s a good idea but I was going with the way it worked in the game where it pulls you in and doesn’t give you any chance to escape.

    • @GoofyLilGuy-123
      @GoofyLilGuy-123 19 วันที่ผ่านมา

      @ ooooooo

  • @cell-morninglory
    @cell-morninglory 20 วันที่ผ่านมา +1

    16:02 cutting corners is the way to make a well rounded mod!

  • @theloafs2622
    @theloafs2622 20 วันที่ผ่านมา +2

    Is this going to be apart of the huge rainworld in minecraft project?
    I recommend checking it out, its really impressive!

    • @gavitron0610
      @gavitron0610  20 วันที่ผ่านมา

      @@theloafs2622 no it’s not, I’m part of the discord but I’m not affiliated with them. If they reached out, I would work with them.

  • @pixart_king
    @pixart_king 19 วันที่ผ่านมา +2

    Perhaps you should've given yourself some night vision

    • @gavitron0610
      @gavitron0610  19 วันที่ผ่านมา +1

      I thought about doing that I just didn’t cause idk why.

  • @Pug_dragonfire
    @Pug_dragonfire 23 วันที่ผ่านมา +6

    This is very cool but are you planning on making this available in survival?

    • @gavitron0610
      @gavitron0610  23 วันที่ผ่านมา +4

      @@Pug_dragonfire it is, there is a crafting recipe. You can see it by unlocking the recipes or crafting it.

    • @Pug_dragonfire
      @Pug_dragonfire 23 วันที่ผ่านมา +2

      @@gavitron0610 I see it now thank you!

  • @nihel3144
    @nihel3144 20 วันที่ผ่านมา

    it seems like the rot in your mod doesn't spread untill reaching full size while in pebbles, the young rot blobs were pretty much everywhere at the forefront of the spread, and the pattern looks more like sculk if anything

  • @Random.chelik-42
    @Random.chelik-42 22 วันที่ผ่านมา +2

    The rot consumes

  • @NewDays2100
    @NewDays2100 19 วันที่ผ่านมา

    THE ROT CONSUMES

  • @ijusthadaheartattack
    @ijusthadaheartattack 19 วันที่ผ่านมา

    If you get skilled enough to code properly. I suggest that if a clump of rot gets big enough and occupied a specific area of blocks (like a small cube) it becomes a BLL. these rot creatures will wander around and eat other mobs. Gaining mass. If they kill enough. They'll become a DLL. And they will gain a timer to gain more mass and become a TLL. If this timer runs out. They'll explode into smaller rot chunks or simply settle down and become a huge pile of rot

    • @gavitron0610
      @gavitron0610  19 วันที่ผ่านมา +1

      @@ijusthadaheartattack that was my idea actually just a bit different.

    • @ijusthadaheartattack
      @ijusthadaheartattack 19 วันที่ผ่านมา

      @@gavitron0610 oh

  • @XArtificerx
    @XArtificerx 18 วันที่ผ่านมา

    You should add the slug cats :3

    • @gavitron0610
      @gavitron0610  18 วันที่ผ่านมา +1

      I’ll think about it, I just need to finish the rot first

  • @stuka7171
    @stuka7171 19 วันที่ผ่านมา +1

    the rot consumes

  • @eggdogreal
    @eggdogreal 20 วันที่ผ่านมา

    The ROD consumes

  • @Terratomere
    @Terratomere 16 วันที่ผ่านมา

    rainrot rainrot i love rainrot

  • @The_G.2
    @The_G.2 20 วันที่ผ่านมา

    Ngl. The mod is pretty cool but. I think it should have a cap of 50 blocks (or 70)

    • @gavitron0610
      @gavitron0610  19 วันที่ผ่านมา

      I thought about doing that but I didn’t want to make it suddenly stop so I have some other plans on how to slow it down.

    • @The_G.2
      @The_G.2 19 วันที่ผ่านมา

      @@gavitron0610 ok

  • @caf3z1n35
    @caf3z1n35 17 วันที่ผ่านมา

    good

  • @theoshaviolation
    @theoshaviolation 20 วันที่ผ่านมา

    Dont forget to put this on the rain world minecraft map.

    • @gavitron0610
      @gavitron0610  19 วันที่ผ่านมา

      @@theoshaviolation I don’t know if they want my mod but if they do, I’ll be happy to put it on with some edits so it doesn’t destroy the whole world.

  • @danylvolchenko6318
    @danylvolchenko6318 19 วันที่ผ่านมา

    Cool

  • @niaford690
    @niaford690 17 วันที่ผ่านมา

    I was confused
    Then I realized
    Rain world
    not Risk of Rain lmao
    Btw, that 'updates once a tick' thing sounds like it could cause a lot of lag really quickly.
    is it per-block or deciding to spread around any rot block randomly?

    • @gavitron0610
      @gavitron0610  17 วันที่ผ่านมา +1

      @@niaford690 it’s per block, when it has high amounts, it doesn’t really lag unless you set the rot to spread at high speeds. At least from my testing.

    • @niaford690
      @niaford690 17 วันที่ผ่านมา

      @@gavitron0610 fair enough

  • @JulianStill-n8n
    @JulianStill-n8n 22 วันที่ผ่านมา +3

    60%20 is 3 btw

    • @cmmpr111
      @cmmpr111 20 วันที่ผ่านมา

      60%20=0. 60/20=3

    • @gavitron0610
      @gavitron0610  19 วันที่ผ่านมา +1

      Sry, I’m pretty sure I meant 600 cause I did use a calculator off screen to make sure so I didn’t look stupid as I made myself look stupid. Thanks for calling that out.

  • @darkmodeenjoyer3367
    @darkmodeenjoyer3367 20 วันที่ผ่านมา +1

    I can't belive they added cancer to minecarft

  • @ninebit4160
    @ninebit4160 19 วันที่ผ่านมา

    Oh my peak

  • @panickedgrub5624
    @panickedgrub5624 20 วันที่ผ่านมา

    Hmm.
    It seems I could make some better textures of blocks and Item.
    I can't sure when It would be done.. But If I finish.. I give it to you.

    • @gavitron0610
      @gavitron0610  19 วันที่ผ่านมา

      Thanks. I’m not much of a artist

  • @Kison-lp5wg
    @Kison-lp5wg 19 วันที่ผ่านมา

    Will it be bedrock supported?

    • @gavitron0610
      @gavitron0610  19 วันที่ผ่านมา

      @@Kison-lp5wg no probably not unless MCreate has an easy port. If so then there will be other wise there probably won’t.

    • @Kison-lp5wg
      @Kison-lp5wg 19 วันที่ผ่านมา

      @ ok

  • @evil_factory
    @evil_factory 21 วันที่ผ่านมา +3

    The rot consumes