Thanks for the video, very helpfull. Im using R25 and have already unfolded and packed my Uvs in RizomUV as individual objects. Now seeing your video I would like to take all my single objects, all 5 of them, and export them as one single file, but retain their Uvs. I was hoping that when I loaded this new file into RizomUV it would detect that I have 5 different UV sets, but it doesn't. Iv since found the only way to make this happen is to use the copy command, select the islands that belong in that new created set. invert the selection and Unflattern with "Flats" enabled. It would have been nice for Rizom to detect the Uv set from C4D as they do have their own unique names. Secondary to that it would have nice to be able to cut and paste islands between created UV Sets in RizomUV.
help, if I go to Ryzom through the plugin, do a scan there, save and close the program, I have a new object with a new scan in the cinema, how do I do the same thing, but so that the scan is on the old object, without a new object? on the old one there is already animation and so on
Hello. And if I deployed the entire model to one UV set, how can I transfer part of the model to another UV set? Do I need to re-deploy everything? P.S. Sorry for my English )
What I am shocked is that there is not an option to make an object not to be in a channel, so let's say both object have been flattened, how do you avoid one of them being in one channel?
Amazing tutorial with all possible problems explained. Thank you!
Thanks for share your knowledge
Thanks for the video, very helpfull. Im using R25 and have already unfolded and packed my Uvs in RizomUV as individual objects. Now seeing your video I would like to take all my single objects, all 5 of them, and export them as one single file, but retain their Uvs. I was hoping that when I loaded this new file into RizomUV it would detect that I have 5 different UV sets, but it doesn't. Iv since found the only way to make this happen is to use the copy command, select the islands that belong in that new created set. invert the selection and Unflattern with "Flats" enabled. It would have been nice for Rizom to detect the Uv set from C4D as they do have their own unique names. Secondary to that it would have nice to be able to cut and paste islands between created UV Sets in RizomUV.
Can you check your spelling and correct that last sentence? it doesn't make sense.
@@RizomUV Sorry was in a rush, I rewritten it again.
How are you exporting from C4D? Using the bridge?
@@RizomUV No, Im exporting it via fbx from C4d own dialog save options.
Could you join our discord? it would make it much easier to deal with your issue there, as we can share screenshots and files.
help, if I go to Ryzom through the plugin, do a scan there, save and close the program, I have a new object with a new scan in the cinema, how do I do the same thing, but so that the scan is on the old object, without a new object? on the old one there is already animation and so on
By "Scan" I'm guessing you mean unwrap?
You need to change your Bridge plugin settings, turn "History" off.
Is it possible to move already unfolded and/or packed islands between uv sets?
Yes 🙂
th-cam.com/video/hvKUZzcQyYA/w-d-xo.html
Hello. And if I deployed the entire model to one UV set, how can I transfer part of the model to another UV set? Do I need to re-deploy everything?
P.S. Sorry for my English )
No, you can just create a new UV Set
What I am shocked is that there is not an option to make an object not to be in a channel, so let's say both object have been flattened, how do you avoid one of them being in one channel?
By "Unflattening" it. Did you watch the entire video?
How to select by angle?
I'm guessing your question has nothing to do with this video?
What are you trying to "select by angle"?