RizomUV: Multiple UV Sets & Partial Export

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  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 20

  • @MrAlbertinho176
    @MrAlbertinho176 ปีที่แล้ว +1

    Amazing tutorial with all possible problems explained. Thank you!

  • @marcelodeniz3932
    @marcelodeniz3932 ปีที่แล้ว +2

    Thanks for share your knowledge

  • @CGDreamsTutorials
    @CGDreamsTutorials ปีที่แล้ว +1

    Thanks for the video, very helpfull. Im using R25 and have already unfolded and packed my Uvs in RizomUV as individual objects. Now seeing your video I would like to take all my single objects, all 5 of them, and export them as one single file, but retain their Uvs. I was hoping that when I loaded this new file into RizomUV it would detect that I have 5 different UV sets, but it doesn't. Iv since found the only way to make this happen is to use the copy command, select the islands that belong in that new created set. invert the selection and Unflattern with "Flats" enabled. It would have been nice for Rizom to detect the Uv set from C4D as they do have their own unique names. Secondary to that it would have nice to be able to cut and paste islands between created UV Sets in RizomUV.

    • @RizomUV
      @RizomUV  ปีที่แล้ว

      Can you check your spelling and correct that last sentence? it doesn't make sense.

    • @CGDreamsTutorials
      @CGDreamsTutorials ปีที่แล้ว +1

      @@RizomUV Sorry was in a rush, I rewritten it again.

    • @RizomUV
      @RizomUV  ปีที่แล้ว

      How are you exporting from C4D? Using the bridge?

    • @CGDreamsTutorials
      @CGDreamsTutorials ปีที่แล้ว

      @@RizomUV No, Im exporting it via fbx from C4d own dialog save options.

    • @RizomUV
      @RizomUV  ปีที่แล้ว

      Could you join our discord? it would make it much easier to deal with your issue there, as we can share screenshots and files.

  • @3d_Nik__
    @3d_Nik__ ปีที่แล้ว

    help, if I go to Ryzom through the plugin, do a scan there, save and close the program, I have a new object with a new scan in the cinema, how do I do the same thing, but so that the scan is on the old object, without a new object? on the old one there is already animation and so on

    • @RizomUV
      @RizomUV  ปีที่แล้ว +1

      By "Scan" I'm guessing you mean unwrap?
      You need to change your Bridge plugin settings, turn "History" off.

  • @Igor369
    @Igor369 9 หลายเดือนก่อน

    Is it possible to move already unfolded and/or packed islands between uv sets?

    • @RizomUV
      @RizomUV  9 หลายเดือนก่อน

      Yes 🙂
      th-cam.com/video/hvKUZzcQyYA/w-d-xo.html

  • @kostyayaskevich6920
    @kostyayaskevich6920 ปีที่แล้ว

    Hello. And if I deployed the entire model to one UV set, how can I transfer part of the model to another UV set? Do I need to re-deploy everything?
    P.S. Sorry for my English )

    • @RizomUV
      @RizomUV  ปีที่แล้ว

      No, you can just create a new UV Set

  • @MiniMightyMike
    @MiniMightyMike 11 หลายเดือนก่อน

    What I am shocked is that there is not an option to make an object not to be in a channel, so let's say both object have been flattened, how do you avoid one of them being in one channel?

    • @RizomUV
      @RizomUV  11 หลายเดือนก่อน

      By "Unflattening" it. Did you watch the entire video?

  • @carlhdz8201
    @carlhdz8201 ปีที่แล้ว

    How to select by angle?

    • @RizomUV
      @RizomUV  ปีที่แล้ว +1

      I'm guessing your question has nothing to do with this video?
      What are you trying to "select by angle"?