Silverwing Quick-Tip: UV-Unwrapping Workflow - Using Rizom UV

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  • เผยแพร่เมื่อ 14 ก.ค. 2024
  • Silverwing Quick-Tip: UV-Unwrapping Workflow - Using Rizom UV
    MESSAGE:
    As we are exploring things with UVs in last weeks video I am following up with this small video about my Rizom UV workflow when it comes to UV-Unwrapping.
    This is a small video about my rather simplistic workflow of getting good UVs in a short period of time.
    So as always I hope you like it and you find something worthwhile.
    DOWNLOAD:
    ---------------------------------------------------
    Blender Downloads:
    Download the Node Wrangler Octane Version:
    github.com/AiSatan/node_wrang...
    Download the Shortcut file from my Google Drive. Blender small scene preset scene file as well as a list of Shortcuts I often use:
    drive.google.com/open?id=17yR...
    PATREON:
    ---------------------------------------------------
    You can support me and the community by becoming a PATREON.
    This helps me to keep all my content free and accessible to everyone.
    / silverwingvfx
    Thank you so much for all my existing PATREONs for your generosity 🙏
    FOLLOW ME ON SOCIAL MEDIA:
    ---------------------------------------------------
    Twitter: / raphaelrau
    Instagram: / silverwingvfx
    Behance: www.behance.net/silverwing-vfx
    TRAINING:
    ---------------------------------------------------
    If you want to learn Shading / OSL, I also offer 1:1 training. Contact me, if you are interested.
    VIDEO RELATED LINKS:
    ---------------------------------------------------
    Rizom-Labs Official Website:
    www.rizom-lab.com/
    Rizom C4D Bridge Github:
    github.com/EJ72/RizomUV-Bridg...
    Rizom Blender Bridge on Gumroad:
    titus.gumroad.com/l/B2RUVL?la...
    Maxons Official Website:
    www.maxon.net/
    Octane C4D Otoy Official Website:
    render.otoy.com/forum/viewfor...
    Blender Foundations Official Website:
    www.blender.org/download/
    Blender Octane Otoy Official Website:
    render.otoy.com/forum/viewfor...
    CHAPTERS:
    ---------------------------------------------------
    00:00 Intro
    00:36 PCB Project Update
    01:13 What is Rizom UV
    03:00 Rizom UV Bridge in C4D
    04:23 Rizom UV Bridge in Blender
    05:07 Rizom UV Preferences
    06:00 Small C4D Unwrapping Example
    07:19 Small Blender Unwrapping Example
    08:20 Patreon Shoutout
    08:51 Syringe Unwrapping Gotcha
    09:34 Selection Mode
    09:44 Selecting Edges / Cut Edges
    10:24 Auto Seams
    10:45 Refining Cuts
    11:37 Welding Edges
    12:37 Unfolding
    13:03 Further Cleanup
    13:53 Rectangularize
    14:14 Straighten Objects / Constraints
    15:11 Optimize Iterations
    15:39 Packing
    17:12 Watching the Result in C4D
    17:26 Conclusion
    18:06 Patreon Thanks

ความคิดเห็น • 43

  • @RizomUV
    @RizomUV หลายเดือนก่อน +16

    It great to see you using RizomUV!

    • @SilverwingVFX
      @SilverwingVFX  หลายเดือนก่อน +2

      Ohhh, of course I do. It made my UVing so much easier in so many situations 🙏🙌
      Thank you for making such great software🙇

    • @RizomUV
      @RizomUV หลายเดือนก่อน +1

      @@SilverwingVFX - Thank you! we're glad that it makes UV mapping a happier experience 🙂

    • @gv0zdysh0k
      @gv0zdysh0k หลายเดือนก่อน +1

      your app is outstanding!

    • @RizomUV
      @RizomUV หลายเดือนก่อน

      @@gv0zdysh0k - Thank you so much! That great to hear 😍

  • @MrBrainsquash
    @MrBrainsquash หลายเดือนก่อน +1

    Definitely interested in some more in depth of Rizom, thanks Raphael!

    • @SilverwingVFX
      @SilverwingVFX  27 วันที่ผ่านมา

      Thank you very much for your comment. Note taken ✅

  • @0zaidi
    @0zaidi หลายเดือนก่อน +1

    hello hello, nice nuggets of knowledge scattered there haha, rizom is my go-to UV tool in my tool-📦, I have nothing to add other than using this makes the UV process fun (for me) even with bad topo (CAD stuff) just by using the automated tools, of course, you have to manually get in close and refine, I used to be scared of uvs before finding out about rizom, but yeah I should stop fanboying now 😂
    wish you a great week ahead Raph 🌟

    • @SilverwingVFX
      @SilverwingVFX  หลายเดือนก่อน +1

      Hey hey 🤗
      It's a joy seeing your comments every week. I always am looking forward seeing them.
      You are probably more experienced then I am in Rizom. I use it mostly the way I use it in the tut. There are a few other tricks I know but e.g. I never worked with UDIMs. But as you also say, it made the process fun and taught me that software and the UI plays a big factor in how fun your tasks can feel.
      A great Monday and fantastic week to you too! And thank you for the ✨📦✨ You are one of the only ones this time that caught it 😇

  • @nicolasmanrique6964
    @nicolasmanrique6964 หลายเดือนก่อน +3

    As I've tried to learn Rizom UV from tutorials, I've found them to be super long and complex. This tutorial was short and straight to the point with very valuable tips and tools. Just what I needed. Your tutorials are the best. Thanks Raphael!

    • @SilverwingVFX
      @SilverwingVFX  หลายเดือนก่อน +1

      Thank you for your great comment. I was a little bit afraid this video was too basic. Your comment therefore made my Day. Thank you for that 🤗🙌✨

  • @dbmd_uk
    @dbmd_uk หลายเดือนก่อน +1

    Great, yes please....more of RizomUV! :)

  • @gv0zdysh0k
    @gv0zdysh0k หลายเดือนก่อน +2

    Raphael, it's almost 3 o'clock! take care of yourself! thank you for the video

    • @SilverwingVFX
      @SilverwingVFX  หลายเดือนก่อน +5

      Thank you very much for caring 🙏
      Yeah the last couple of Days were long with very little sleep. I am going to take you by the word and sleep in tomorrow 🙌 😴

  • @yassinrupp146
    @yassinrupp146 หลายเดือนก่อน +1

    quick explained, like it! thank you 📦

    • @SilverwingVFX
      @SilverwingVFX  หลายเดือนก่อน +1

      Hey hey Yassin, great to hear that 🙌

  • @WayneBilton
    @WayneBilton หลายเดือนก่อน +1

    Thank you so much Raphael for producing another great tutorial. I picked up a few nifty tricks from it as well so very much appreciated!

    • @SilverwingVFX
      @SilverwingVFX  หลายเดือนก่อน +1

      Oh, super nice to hear that. I was not sure if people actually fond something interesting or could even learn from it. So I am stoked to hear that you learned a few new tricks from it 🙌

  • @leonhardakinbiyi5373
    @leonhardakinbiyi5373 หลายเดือนก่อน +1

    🙌🙌🙌

  • @Oldyellowbrick
    @Oldyellowbrick หลายเดือนก่อน +1

    It’s incredible. I used to only use it for complex stuff but since the C4D bridge came out I use it pretty much exclusively now. The way you just press a button and it opens your model, then you just hit save and sends it straight back to c4d makes it feel seamless👌

    • @SilverwingVFX
      @SilverwingVFX  หลายเดือนก่อน +1

      Yes, exactly my thoughts. I was using C4D for the longest time. Before they had updated their UV tools!
      And it was like night and day. An average complex UV model would take me 30min to 1h to unwrap. With Rizom I could to it in 5-10 minutes. And not only that. It was cleaner and much more flexible. Back then C4D had no way to average your UV islands to give them the same texel size. So it all had to be done manually. In Rizom it was just, as you said, one button press. Marvelous piece of software 🙌

  • @joemoak
    @joemoak หลายเดือนก่อน +1

    Great tutorial!

    • @SilverwingVFX
      @SilverwingVFX  หลายเดือนก่อน +1

      Hey hey and thank you very much for your comment. Appreciate that you liked it 🙌

  • @NastEdits
    @NastEdits หลายเดือนก่อน +1

    ❤️‍🔥❤️‍🔥❤️‍🔥

    • @SilverwingVFX
      @SilverwingVFX  หลายเดือนก่อน

      🙏✨🙏✨🙏

  • @samoxinvik
    @samoxinvik หลายเดือนก่อน +1

    📦Great video as always! 📦

    • @SilverwingVFX
      @SilverwingVFX  หลายเดือนก่อน

      Ha super nice 🌟📦🌟
      You are one of the few this time who watched until the Box 🙏🙏🙏
      Much appreciated!

    • @samoxinvik
      @samoxinvik หลายเดือนก่อน

      @@SilverwingVFX I really appreciate what you're doing for the 3d community. Thank you.

  • @lombaseggl666
    @lombaseggl666 6 วันที่ผ่านมา +1

    Hey Raphael! Thank you for that tutorial. I haven't use RizomUV yet but one thing caught my attention. Is there a reason for RizomUV to create a normal tag of the unwrapped object in cinema 4D? (On a second thought, maybe it is because the bridge uses *.obj format to convert this back and forth?) In my opinion, normal tags are bad. At least if you dont use converted CAD-Models. But i guess you can just delete the tag, since it does nothing to your unwrapped object, right? Anyway, keep on going with the tutorials. I really like them!

    • @SilverwingVFX
      @SilverwingVFX  6 วันที่ผ่านมา

      Hey Patzi,
      I think you hit the nail on it's head. The normal tag does not have any reason other then C4D giving it one if you have set your importer to do so (mine is set this way because I usually import CAD data)
      You can either simply delete it, or take the UV tag, and apply it to the original object (that should work as long no point order was changed... it works for me in most cases, but I always check if it really worked with a UV map right after)
      Deleting the Tag also works wonderfully. No harm done (unless, as you said, the data belongs to CAD files)
      I really appreciate that you enjoy the tutorials ✨🙌🙏
      Cheers and a great beginning of the week to you!

  • @HassanAhmed-dm6by
    @HassanAhmed-dm6by หลายเดือนก่อน +1

    Insane!

  • @user-sz2nv2uq5i
    @user-sz2nv2uq5i หลายเดือนก่อน +1

    @17:58 you're splitting the long mesh section into 3 separate UV islands, making them non-continuous. Does this have any repercussions later when texturing either procedurally or by hand in e.g. substance? I mean, will there be any visible edges on those borders?

    • @SilverwingVFX
      @SilverwingVFX  หลายเดือนก่อน +1

      Very good catch.
      Yeah it really depends on what you have in mind with the texturing afterwards. You are absolutely right that in many workflows it would not be a good idea doing this.
      I just wanted it to cover more of the UV space. When baking down 3D noise to 2D, you still get a continuous pattern through the islands. And in Substance, if you are not triplanar for the source of grunge / dirt textures it also would look off. In terms of painting / decaling with substance that should be fine if you are doing it in the 3D view then the strokes / decals should continue on to the right place on the UV island. (At least I think so, since I have not used Painter in a longer time)
      It really depends on what you opt for. Either continuous UVs with a lot of wasted space, or more hassle when texturing but better use of the provided pixels.
      Hope this answers your question.

    • @user-sz2nv2uq5i
      @user-sz2nv2uq5i หลายเดือนก่อน

      @@SilverwingVFX It does, thank you! :)

  • @Rayko-GFX
    @Rayko-GFX 25 วันที่ผ่านมา +1

    📦

    • @SilverwingVFX
      @SilverwingVFX  24 วันที่ผ่านมา

      Thank you very much Rayko 🙏🙌
      ✨📦✨

  • @1Bujbuj
    @1Bujbuj หลายเดือนก่อน +1

    youtube version? What did he say now?
    Is there a better youtube out there??

    • @SilverwingVFX
      @SilverwingVFX  หลายเดือนก่อน

      TH-cam is rolling out a new layout. I think it's already area wide across the US.
      Here in Europe they are AB testing. This changes the layout in a way so that the comments are to the right and new Videos are suggested at the bottom. (I am talking desktop use in a browser)
      If you google "New TH-cam Layout 2024" then you will see what I am talking about 😇

  • @nordskill.design
    @nordskill.design หลายเดือนก่อน +1

    hm... Cinema 4D has all those tools available too: cutting on selected edges, automatic unwrapping, straigtening, unfolding polygons to a regular grid, packing... The whole workflow looks the same but without leaving C4D.

    • @SilverwingVFX
      @SilverwingVFX  หลายเดือนก่อน +2

      True, C4D offers most of the tools talked about in the video. For me it's mostly about the subtle differences.
      There are a lot of areas where C4D just offers you one button where you can tweak settings in Rizom.
      A couple of examples are:
      Relaxation Iterations.
      Orientation settings while Packing.
      Averaging Texel Size on UV Islands.
      Boundaries between Islands.
      Also other features as:
      Welding UV Islands together tries to keep the layouts intact.
      Constraining sections to the Axis or just constraining them without axis which is a feature I use quite often.
      Also notice how when I rectangularize the meshes Rizom takes the proportions with the least stretch. C4D just straightens out the lines.
      One big Factor definitely also was that when I started using Rizom most of the tools were not present in C4D. I might be biased. While unwrapping in C4D from time to time I always have the better experience in Rizom.
      Luckily it's a free choice that everyone can make for themself 🙌