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I did it by casting rays to every single point, if in between a pixel is found occupied by an object that point is not lit. Was not much of a performance deal, since I was working with lighting pixel art. I had an idea of lighting up concentric circles, (that have center at light source), and if a pixel is found on concentric circle then for rest of concentric circle ( after that) would have a portion of circle (sector) unlit. Didn't explore that.
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Bachware/ . You’ll also get 20% off an annual premium subscription.
I'm not nerdy enough to get it all, but I absolutely love the insight into how you make the game shine! Keep up the good work :D
I knew about shoutcasters but raycasters are new for me. What a cool concept!
I've never heard of shoutcasters, May I ask what that isñ
@@a.j.outlaster1222 Me neither just tried to act cool
interesting stuff
indeed
Love the vid
Really cool!
I did it by casting rays to every single point, if in between a pixel is found occupied by an object that point is not lit. Was not much of a performance deal, since I was working with lighting pixel art. I had an idea of lighting up concentric circles, (that have center at light source), and if a pixel is found on concentric circle then for rest of concentric circle ( after that) would have a portion of circle (sector) unlit. Didn't explore that.
A fellow Dane? I feel right at home 🏡
Core keeper is 3D tho.