The level 3 minigun does around 931 DPS, while the level 3 laser does around 1261and the level 4 laser over 1500, so taking the minigun does lower your DPS especially with so few enemies.
I remember you when i played Brotato back a while ago, i found you again because of your Baldurs Gate build vids. Solid videos overall - helped me much in both games. Ty.
Jack + Mutant + Loud sounds like a really good combo as you are getting more money/XP from the enemies and with the mutant's ability to 3x level ups it could be fun
1. Renegade, engineer, explorer with the wrench as a weapon. Day 2 2. King, multitasker, renegade with the crossbow as a weapon but you must turn them into snipers when you see any in the shop. Day 2 3. Lich, Masochist, sick, with the shotgun or ghost sceptre as a weapon.
I tried this last night lol. There’s some great 3mo challenges! I tried sick, golem, and masochist, which is a great challenge run. Unfortunately the mod might’ve broke again with the new dlc beta!
A challenge run i came up with is of 2 sets one easier one harder. Ghost-Knight-Pacifist is the hard run and Ghost-Masochist-Knight is the slightly easier run. For added difficulty run stone hammer, for easier run either torch or cacti club. Furtherest ive made it with these runs is wave 15.
-198% xp gain causes you to need a negative amount of xp for every level so you would gain an infinite amount of levels when you pick up a single material. That’s why it crashes.
So, my question is now this: now that you've done triple Jack, do you plan to do the inverse: Triple Loud? more enemies than you even know what to do with?
Is a triple-Jack critmonger run viable? Obviously, once you have damage dealing under control it's a reasonable strategy, but the purchases you will have to not make in exchange for building crit chance seem like they could be crippling, even with triple-Jack's broken economy. Would ignoring Harvesting in favor of Crit Chance be a viable way to do the run?
Tried cryptide and explorer earlier and even though they both have -50% materiel drop I still got materials from ennemies … guess gmo has changed a few things or might be the game. Also, the game has a bug that is if you restart with a character that « starts » with something’ you get double of it. For example 4 turrets technomage, 2 knives crazy’ …
You missed a hilarious opportunity my friend: “…so grab your party horns.” When you hit 69 damage, you should have followed that up with “…and start blowing!” 😂
I guess Ceph blundered there a bit, but you are wrong too. Penetration damage calculates multiplicatively and have to be rounded down after each penetration, and next damage instance will be based on that rounded down damage from previous instance. For example if there was 69 damage from the first shot, there will be 69*0.85 = 58.65 = 58 damage of the third shot and 58*0.85 = 49.3 = 49 damage on the third one
Multitasker+vagabond+gladiator
add baby just to make it hilarious
I think instant access to the weapon slots would be better
@darteganindrieri8271 it would but it might be too easy no?
One run that sounds super strong is: Mutant + Apprentice + Baby
Just sqeezing Maximum value out of levels and having a ton of levels
Oh I thought of it today, mutan and baby’ so you get to the 24th level super quick than get stats. Not sure it.d be broken but might be super fun
I
The level 3 minigun does around 931 DPS, while the level 3 laser does around 1261and the level 4 laser over 1500, so taking the minigun does lower your DPS especially with so few enemies.
Yeah, the minigun in this case is almost always a bad idea unless you are using it as quick way to finish an enemy that is low on health.
One arm + Bull + Masochist is a fun one. trying to manage damage taken to build out of a -200% damage hole while only being able to explode
This mod's author woke up one day and chose chaos.
9:33 69 damage on the laser guns. Nice!
I remember you when i played Brotato back a while ago, i found you again because of your Baldurs Gate build vids. Solid videos overall - helped me much in both games. Ty.
Jack + Mutant + Loud sounds like a really good combo as you are getting more money/XP from the enemies and with the mutant's ability to 3x level ups it could be fun
day 2 of suggesting Baby+Vagabond+Gladiator
1. Renegade, engineer, explorer with the wrench as a weapon. Day 2
2. King, multitasker, renegade with the crossbow as a weapon but you must turn them into snipers when you see any in the shop. Day 2
3. Lich, Masochist, sick, with the shotgun or ghost sceptre as a weapon.
the Old (K)night Watchman, Knight, Loud and Old but only using torches as a weapon might be interesting to deal with
The bag paid for most of itself.
I tried this last night lol. There’s some great 3mo challenges! I tried sick, golem, and masochist, which is a great challenge run. Unfortunately the mod might’ve broke again with the new dlc beta!
OH MY GOD I COULD NOT THANK YOU MORE!!!
A challenge run i came up with is of 2 sets one easier one harder. Ghost-Knight-Pacifist is the hard run and Ghost-Masochist-Knight is the slightly easier run. For added difficulty run stone hammer, for easier run either torch or cacti club. Furtherest ive made it with these runs is wave 15.
Now we need triple loud
Multitasker-Vagabond-Loud
Or
Vagabond-Baby-Mutant/Entrprenuer
Can you do Streamer and Saver and Engineer? I think that would be a fun combo as they all work together in some way.
Multitasker + engineer and explorer
Suggestion: Lich + Masochist + Bull
You get tons of regeneration, and all you have to do is take as much damage as possible.
Lich is replaceable, other options include loud, sick, etc.
You should do explorer + lucky
Engineer + cyborg + apprentice
Engineer, Streamer, Demon
Triple mutant may crash you if not I would like to see that it crashes me
-198% xp gain causes you to need a negative amount of xp for every level so you would gain an infinite amount of levels when you pick up a single material. That’s why it crashes.
I remember that the GMO one armed with one armed was busted. I wonder how triple one armed would play
It would play with more attack speed, and damage growth.
A bit too one-note for a video, IMO
so i tried it and dont know if i did something wrong but a had no weapons :D
@@Klorolllio during the double one armed, no weapons spawned in the shop.
@@daveaustin4609 yeah but i also didn't start with one
baby mutant apprentice + midevil stick
9:47 nice 👌👌
Demon bull artificer.
Is the enemy reduction reducing each spawn event to one enemy each?
One armed baby is probably busted, but you might need a few levels to reap the benefits.
One armed baby starts with no weapons since one armed is -5 weapon slots in the code
@@placeheld9232 You would still start with a weapon and eventually get to 19 weapons.
@@LowinBayrod I'm telling you in full confidence that you don't start with a weapon because baby is also -5 weapon slots
I wanted this lol thank you
So, my question is now this: now that you've done triple Jack, do you plan to do the inverse: Triple Loud? more enemies than you even know what to do with?
Saver+farmer+loud, please. Day 3
Other suggestions generalist+famer+amrs dealer
Or engineer+apprentice+farmer.
Thinking about Lich + Masochist + Bull
Local custom suppose to celebrate 69 points of damage by spelling NICE! in comment section.
Thus NICE!
They removed the hidden passive of Jack on the beta... :(
What
Is a triple-Jack critmonger run viable? Obviously, once you have damage dealing under control it's a reasonable strategy, but the purchases you will have to not make in exchange for building crit chance seem like they could be crippling, even with triple-Jack's broken economy. Would ignoring Harvesting in favor of Crit Chance be a viable way to do the run?
Triple renegade starts at 1600 damage lol
🎉🎉🎉
If it was 5% damage evety 3 seconds it would be fire
Tried cryptide and explorer earlier and even though they both have -50% materiel drop I still got materials from ennemies … guess gmo has changed a few things or might be the game. Also, the game has a bug that is if you restart with a character that « starts » with something’ you get double of it. For example 4 turrets technomage, 2 knives crazy’ …
Do hunter+ranger+baby/multitasker Request 3
Celebration comment
Jack ranger renegade
Saver×3
Please do triple entrepenuer
You missed a hilarious opportunity my friend: “…so grab your party horns.” When you hit 69 damage, you should have followed that up with “…and start blowing!” 😂
18:27 I don't get the maths isn't the 2nd 85% dmg and the third 70% ?
I guess Ceph blundered there a bit, but you are wrong too.
Penetration damage calculates multiplicatively and have to be rounded down after each penetration, and next damage instance will be based on that rounded down damage from previous instance.
For example if there was 69 damage from the first shot, there will be 69*0.85 = 58.65 = 58 damage of the third shot and 58*0.85 = 49.3 = 49 damage on the third one
@@sinner5452 ok thanks a lot, that clears it up
Next 3 king