Post Apocalyptic Ruins | Part 12 | Add Trees and Foliage

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  • เผยแพร่เมื่อ 20 ต.ค. 2024
  • ALL LESSONS & PROJECT FILES: www.sidefx.com...
    Trees and other foliage will be added next to show enrich the look of the level. By creating a more complex mask, you will be able to scatter the trees based on occlusion, curvature, direction and noise.

ความคิดเห็น • 6

  • @BruceWillis992
    @BruceWillis992 4 ปีที่แล้ว +6

    Have to say, this is the best houdini & UE4 turtorial I ever seen. thanks a lot.

  • @朱辉-t3z
    @朱辉-t3z ปีที่แล้ว

    太精彩了!

  • @maungmaunghlawin2570
    @maungmaunghlawin2570 4 ปีที่แล้ว

    Really great tutorial. Cheers.

  • @lintaoma7161
    @lintaoma7161 2 ปีที่แล้ว

    11:41 Instead of using [CopyToPoints] Node, why not just plug the tree_placeholder into the Input 3 (Primitives to Instance) of the HF Scatter Node?

    • @MajidKamran
      @MajidKamran 2 ปีที่แล้ว

      place holders are just for visualization. If he replaced points by place holder there was no points to instantiate in unreal.

  • @mila2max
    @mila2max 3 ปีที่แล้ว

    26:11 it is not Houdini, but what is it?