Root Motion Explained - Unity Tutorial

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  • เผยแพร่เมื่อ 6 ก.ค. 2024
  • Root motion project repository:
    github.com/RoundBearChoi/Root...
    I'm using humanoid in this project. If you want generic, check out this project (it's the same idea):
    github.com/RoundBearChoi/Gene...
    Check out my 2.5D platformer:
    • Unity Devlog
    Subtle Unity Tips:
    • Subtle Unity Tips
    Any questions/comments? Join us on discord:
    / discord
    Intro: (0:00)
    Bake into Pose, Original, Body Orientation: (0:47)
    Non-baked, RootMotion: (1:48)
    Root transform: (2:34)
    Outro: (3:21)
    Social
    twitter: / roundbeargames
    facebook: / roundbeargames17
    hive: peakd.com/@roundbeargames/posts
    linkedin: / jangwon-choi-roundbear...
    Patreon:
    / roundbeargames
    Channel Memberships:
    th-cam.com/users/roundbeargamesjoin
    #gamedev #indiegame #unitytutorial #devlog

ความคิดเห็น • 42

  • @Roundbeargames
    @Roundbeargames  4 ปีที่แล้ว +4

    Root motion project repository:
    github.com/RoundBearChoi/RootMotionExperiment
    I'm using humanoid in this project. If you want generic, check out this project (it's the same idea):
    github.com/RoundBearChoi/GenericRootMotionExperiment
    Check out my 2.5D platformer:
    th-cam.com/play/PLWYGofN_jX5CNMI6tqlxNtTc7v9DkfNbC.html
    Subtle Unity Tips:
    th-cam.com/play/PLWYGofN_jX5CCC-w0lTJJPAJa64bByHqh.html
    Any questions/comments? Join us on discord:
    discord.gg/hAFTgcA

  • @albingrahn5576
    @albingrahn5576 4 ปีที่แล้ว +6

    i was confused at first when i saw the title since i though that root motion wasn't that complicated of a topic to have a 4 minute on, but i was wrong. i thought there was only one type of root motion which is why i've always avoided it, but this actually seems very useful. thanks!

    • @Roundbeargames
      @Roundbeargames  4 ปีที่แล้ว +3

      yes it's quite complex but i hope this video helps :)
      i've seen some people ignoring all the options and saying "it doesn't work", which is one of reasons why i made this video. depending on your game design i think root motion can be useful. as for my projects i have limited use cases but it's nice to understand the technical stuff.

  • @jeremycointin1996
    @jeremycointin1996 3 ปีที่แล้ว +3

    Thanks for this .... that motion visual chart is the BEST! Makes it sooooo much easier to understand.

    • @Roundbeargames
      @Roundbeargames  3 ปีที่แล้ว

      great :) this is an old video but i'm glad it helps!

  • @rafarodriguez4765
    @rafarodriguez4765 3 ปีที่แล้ว +3

    Very professional explanation

    • @Roundbeargames
      @Roundbeargames  3 ปีที่แล้ว +1

      thanks. a version 2 is coming soon :)

  • @sankha6920
    @sankha6920 4 ปีที่แล้ว +1

    Honestly, I saw your notification, I came online!
    Love your contents and I hope that you will grow soon enough!

    • @Roundbeargames
      @Roundbeargames  4 ปีที่แล้ว

      thanks for comin! let's hope it happens :)

  • @PascalAchermann
    @PascalAchermann 4 ปีที่แล้ว +1

    Thank you so much for this!

  • @vrfxrealtime
    @vrfxrealtime ปีที่แล้ว +1

    thanks for sharing!

  • @yusufhabib3507
    @yusufhabib3507 3 ปีที่แล้ว +1

    thanks for this

  • @SozINh
    @SozINh 3 หลายเดือนก่อน +1

    thanks you beast

  • @HaniSharif
    @HaniSharif 2 ปีที่แล้ว +1

    Thank u so much

  • @aliakdogan9426
    @aliakdogan9426 ปีที่แล้ว +1

    thank you

  • @BarcelonaMove
    @BarcelonaMove 4 ปีที่แล้ว +4

    I came looking for cooper and found gold!

    • @Roundbeargames
      @Roundbeargames  4 ปีที่แล้ว +3

      enjoy! 😂😂😂

    • @drr1867
      @drr1867 4 ปีที่แล้ว +1

      @@Roundbeargames Who is Cooper?

    • @bruhSaintJohn
      @bruhSaintJohn 3 ปีที่แล้ว

      @@drr1867 just a guess, but probably a guy named Cooper.
      Actually, just found him on Fb. As i expected, he's a Cooper.

    • @SassyPantsy
      @SassyPantsy 3 ปีที่แล้ว

      You've found me as well dude what's up

  • @decestia
    @decestia 2 ปีที่แล้ว

    I've noticed that when using original root motion, the character slowly drifts to one side. Is there a way to fix this?

    • @Roundbeargames
      @Roundbeargames  2 ปีที่แล้ว +1

      that's how the animation is setup. you could control transform values yourself with the other options. or maybe edit the animation. there's multiple ways.

  • @pavret4663
    @pavret4663 14 วันที่ผ่านมา

    I don't really understand how to use root motion with colliders
    My character just goes through walls, is there a way to fix it?

    • @Roundbeargames
      @Roundbeargames  14 วันที่ผ่านมา

      Gotta look into physics settings + you need to write the code

  • @therefinedapple9210
    @therefinedapple9210 11 หลายเดือนก่อน

    "root contains position and rotation curves". I'm exporting from blender but have it set to locally and instead of globally but i still get this error.Can you help me solve it. Id really appreciate any help you could give me

    • @Roundbeargames
      @Roundbeargames  11 หลายเดือนก่อน

      Depends on what youre trying to do with your project

    • @therefinedapple9210
      @therefinedapple9210 11 หลายเดือนก่อน

      @@Roundbeargames Do you know how to solve it? So far I’m just testing simple animations and they’ll animate correctly, but they’ll jump position so I know the coordinates or it’s position in space isn’t transferring properly from blender to unity.

  • @keeping4435
    @keeping4435 4 ปีที่แล้ว +2

    Root motion is more realistic than script move, but you need a animations motion matching AAA :/

    • @Roundbeargames
      @Roundbeargames  4 ปีที่แล้ว

      yes. i'm not a huge fan of root motion myself but it does have its uses :)

    • @pm_ranj
      @pm_ranj 4 ปีที่แล้ว +1

      That's the best explanation of this topic on TH-cam.

  • @NoobMaster-we6ll
    @NoobMaster-we6ll 3 ปีที่แล้ว

    What about Motion matching?

  • @rizamifthahusyifaudin7234
    @rizamifthahusyifaudin7234 3 ปีที่แล้ว +1

    you sound like ads commercial :P

  • @jussirautiainen7772
    @jussirautiainen7772 2 ปีที่แล้ว

    I don't understand anything that you said ...