Root Motion Explained - Unity Tutorial
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- เผยแพร่เมื่อ 6 ก.ค. 2024
- Root motion project repository:
github.com/RoundBearChoi/Root...
I'm using humanoid in this project. If you want generic, check out this project (it's the same idea):
github.com/RoundBearChoi/Gene...
Check out my 2.5D platformer:
• Unity Devlog
Subtle Unity Tips:
• Subtle Unity Tips
Any questions/comments? Join us on discord:
/ discord
Intro: (0:00)
Bake into Pose, Original, Body Orientation: (0:47)
Non-baked, RootMotion: (1:48)
Root transform: (2:34)
Outro: (3:21)
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Channel Memberships:
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#gamedev #indiegame #unitytutorial #devlog
Root motion project repository:
github.com/RoundBearChoi/RootMotionExperiment
I'm using humanoid in this project. If you want generic, check out this project (it's the same idea):
github.com/RoundBearChoi/GenericRootMotionExperiment
Check out my 2.5D platformer:
th-cam.com/play/PLWYGofN_jX5CNMI6tqlxNtTc7v9DkfNbC.html
Subtle Unity Tips:
th-cam.com/play/PLWYGofN_jX5CCC-w0lTJJPAJa64bByHqh.html
Any questions/comments? Join us on discord:
discord.gg/hAFTgcA
i was confused at first when i saw the title since i though that root motion wasn't that complicated of a topic to have a 4 minute on, but i was wrong. i thought there was only one type of root motion which is why i've always avoided it, but this actually seems very useful. thanks!
yes it's quite complex but i hope this video helps :)
i've seen some people ignoring all the options and saying "it doesn't work", which is one of reasons why i made this video. depending on your game design i think root motion can be useful. as for my projects i have limited use cases but it's nice to understand the technical stuff.
Thanks for this .... that motion visual chart is the BEST! Makes it sooooo much easier to understand.
great :) this is an old video but i'm glad it helps!
Very professional explanation
thanks. a version 2 is coming soon :)
Honestly, I saw your notification, I came online!
Love your contents and I hope that you will grow soon enough!
thanks for comin! let's hope it happens :)
Thank you so much for this!
i hope it helps! :)
thanks for sharing!
i hope you enjoy!
thanks for this
youre welcome :)
thanks you beast
Thank you
Thank u so much
have fun :)
thank you
enjoy
I came looking for cooper and found gold!
enjoy! 😂😂😂
@@Roundbeargames Who is Cooper?
@@drr1867 just a guess, but probably a guy named Cooper.
Actually, just found him on Fb. As i expected, he's a Cooper.
You've found me as well dude what's up
I've noticed that when using original root motion, the character slowly drifts to one side. Is there a way to fix this?
that's how the animation is setup. you could control transform values yourself with the other options. or maybe edit the animation. there's multiple ways.
I don't really understand how to use root motion with colliders
My character just goes through walls, is there a way to fix it?
Gotta look into physics settings + you need to write the code
"root contains position and rotation curves". I'm exporting from blender but have it set to locally and instead of globally but i still get this error.Can you help me solve it. Id really appreciate any help you could give me
Depends on what youre trying to do with your project
@@Roundbeargames Do you know how to solve it? So far I’m just testing simple animations and they’ll animate correctly, but they’ll jump position so I know the coordinates or it’s position in space isn’t transferring properly from blender to unity.
Root motion is more realistic than script move, but you need a animations motion matching AAA :/
yes. i'm not a huge fan of root motion myself but it does have its uses :)
That's the best explanation of this topic on TH-cam.
What about Motion matching?
what do you mean
you sound like ads commercial :P
😛
I don't understand anything that you said ...
lulz