"Impressively, it is actually really accurate zero-g physics" As far as software and programming is concerned, zero-g is easier than having gravity, so on a technical level having accurate zero-g physics is less impressive than having accurate physics with gravity. It just seems weird because we're not used to it.
Ok how about this, forward into dawn is a small frigate at the end of halo 3 but it's absolutely massive in the start of halo 4 even after getting split in half.
For Halo 4, they modelled a new class of post-war frigate, the Strident-Class, for use in mission backgrounds and cutscenes (mostly towards the very end of the game, when the Didact attacks Earth). To save on time, and probably assuming no-one would notice, they just modified that model for the opening cutscene, rather than building a faithful recreation of the real Forward Unto Dawn as seen in Halo 3. The level itself isn't even faithful to the Strident-Class itself, since the distance we travel inside the ship and the part outside when we launch the missile suggest a far larger ship than the canon Strident-Class is supposed to be. Of course, Halo has often fudged the details for gameplay's sake (Halo 1's Warthog run, for instance, needs a much bigger ship than the Autumn's canon size) but if they weren't going to match the level's size with the new frigate, why not use Halo 3's version? Halo 3's Forward Unto Dawn, like all frigates in that game, was a Charon-Class, and if you compare images of these two classes of frigate (Charon and Strident), they're quite different in overall shape, proportions and size, especially towards the rear, where the bridge, nacelles and lower hull hangar (which the Dawn lowers tanks from in Halo 3) look nothing alike. The Strident-class is far more like the Infinity in its shape and style, being noticeably smoother and more compact compared to older games' frigates, which had the various sections (engines, bridge, hangar) extend away from the main hull, rather than squash it all in together as one mostly-continuous piece. I can sort of understand why, from a gameplay perspective, they wanted a larger ship, but it's still a change that left a bad taste in my mouth, especially since Halo 4's opening mission doesn't make use of the larger size very well and isn't particularly exciting or fun. There are so many missed opportunities with that opening mission: no zero-g combat, an exterior and interior that make no attempt at being faithful to the ship we're supposed to be on, an interior that's bigger than the real Dawn could have been but is too linear to explore and never really makes good use of that size, a series of underwhelming locations that don't even have nostalgia going for them... the list goes on. Personally, I think the game should have opened in a faithful Dawn, in zero-g, and made use of the verticality of the ship, since it obviously doesn't have that much length to use. In the Halo 3 ending cutscene, both when we see the outside of the ship and when we see Chief inside the cryopod room, it's clear that the Dawn is actually surprisingly big, even with only half of it left. The corridors look about as wide as the ones on the Pillar of Autumn in the original Halo, and we see the Dawn has multiple floors (at least five) below the bridge. Why not treat the opening like a 1st-person vehicle section, using the same controls as flying a Hornet or Falcon (plus the ability to use your crouch button to reorient with the floor), and then later have Chief put the gravity back online and go back to walking? That trailer promised such a cool first mission, but the reality was really meh.
@@evangelionaddict8212 Bungie could change their OWN canon. THEY created it. Besides, what 343 did was totally redesign a world fans have grown to love. Certain things are expected to look and sound and behave a certain way. Either way, I stand by my coment and I know others out there will back me up. Also, Reach us awesome and we all know it.
It really bothers me how the layout of the Dawn is so different in 4. The teaser trailer had John wake up in the right pod and he basically retraced the route he took to it. Then in Halo 4 he's in a pod that wasn't there and everything on the dawn looks different, even the ship itself. I get that they needed to make it a whole level but they could've kept it a frigate, albeit bigger, and had John get out of the right pod
i think it may be attributed to them trying to shift the art style/whatever. The new way they design the ships now makes them look like every other space related game out there. Sleek/futuristic/stylish. Not the nitty gritty hulk of metal forcing their way through space like the original bungie halo games :(
3:22 After a UNSC frigate becomes fully matured they will emerge from their underground cocoon, watch carefully as the new adult frigates rise from their subterranean homes and fly off to start their incredible journey through life. Truly majestic creatures they are. Sadly many of them will be severely damaged and even killed by the predatory covenant ships. Only a select few will get the chance to mate.
@@blxckdxnte I'm kinda glad they went with halo reach, simply because it's one of the darkest takes on Halo. While Halo 4 from bungie would be cool, it would be the exact opposite of what halo reach was or maybe they would somehow add an even worse element to the franchise, but that doesn't seem likely.
@@zachzavelsky8302 I feel like the warthogs were supposed to be smashed up/destroyed when they fell or maybe blown up by AA wraith flak, but Bungie either forgot to animate this or ran out of time.
I like how at 14:10 The warthogs are actually troop transport hogs but when they are viewed later when they are destroyed they are ones that have the gunner on them
These really aren't 10 things you NEVER noticed before in cutscenes, these are almost entirely CAN'T notice or even see in a cutscene. There's a pretty big difference there, and the list left me a little underwhelmed. I figured it would be a bunch of small details that are fully present and visible in the cutscenes but are minute things that most viewers wouldn't pay attention to. Don't get me wrong, these are all still really interesting little details and tricks that Bungie used, but that title isn't close to accurate with what's in the video.
Layne, that’s a pretty pedantic argument. Unless you’re saying you’ve seen them before, then the statement made in the title holds true. You’ve never seen them. Just because you don’t like that isn’t his fault. You also must be new to his channel as this is a vast majority of what his videos do, use a mod to explore the parts of the games we couldn’t otherwise. Your lack of understanding is no one’s fault but your own.
For the warthogs, tactically speaking, it would make sense for the covenant to destroy them before Chief and his forces reached them, therefor denying them transportation.
This game has been out for over a decade and we're still finding out more and more things we've never seen or thought about. That last one with the cave blew my mind. I always thought for so long that Bungie put it there for shits & gigs, but it always had its reason and it was there in front of our eyes the whole time!
I miss old Bungie. Having cutscenes actually rendered in-engine so everything blends perfectly. Now we are stuck with 343 and the cutscenes made by third-party studios. Not saying they're not pretty, but something is lost when you have 2 completely different styles and qualities between cutscenes and gameplay.
Technically most of Halo 4's cutscenes ARE in engine, the only pre rendered ones are at the beginning and end of the game. And idk about Halo 5, it looks to be in engine but I could be mistaken. And now with Infinite, with the Cutscenes we've seen they're all rendered in engine, so idk what you're talking about lmao
@@dominickperez2952 Anniversary Game* CEA also has in game cutscenes (pretty jank but they are in engine) Halo Wars also uses pre rendered cutscenes, but those are spin off titles
Something I noticed about number nine is that in the cutscene, the Warthogs we see are troop transport ones, but in gameplay they somehow turn into Warthogs with turrets on the back rather than the transport thing
As a space engineer, I can say that the movements of every object in this is correct! Bungie were smart and used actual 0G in their cutscene (and great physics, impressively) to have you feel perfectly in space.
Dude, that isn't cool at all. Think about all the people on those pelicans who lost theirs lives and you just think it's for your entertainment? You make me sick.
Quir whining over a video game crash, you have to be kidding me... Destruction just satisfies me, not like the characters in that pelican were relevant to the story
With #9, I’d like to imagine that the warthogs survived the fall- like they did in the Forward Unto Dawn’s crash on Requiem- but that the Covenant blew them up before you get to them. I know that’s not actually the case, but it would’ve been funny if it was. And it would’ve reinforced their reputation as robust, hard to break workhorses of a vehicle. God I love those things.
Part 1: Apparently I'd say. There's The Oracle from Halo 2. For a short time, when cutting all the cables and the structure starts falling down, you actually are in 0 m/s^2; using the elevator glitch, there's a chance that you'll not get any G before Mr. Arbiter gets his feet on the other part of the structure.
13:43 on, the warthogs are also two completely different models... The pristine ones during the cutscene are passenger transport types, the destroyed ones in gameplay are weaponized types
For those that played halo reach do you all remember when you loaded up the game and the overture started playing and you saw a galaxy then the bungie logo? The galaxy on the right at 6:22 looks like the one from reach
14:28 The warthogs are actually Troop Hogs, but in game play they were armed with LAAG's instead of the troop section of the hog. They used the wrong damaged warthog models! I noticed that when I first played Halo 3 on the Xbox 360.
one thing you forgot or missed in #9 the warthogs are different. in the cutscene the are the personal transports, in the gameplay they are the minigun versions.
My question is... You seem to be able to interact with the areas in the cut scenes and control the flow of it at the same time... Is this possible when loading up a multiplayer match in theater mode? Like to interact with recorded data and such?
13:52 they used normal MG mounted exploded warthogs too, when they are actually troop transport warhogs. they have the models in the game for both, must have been an oversight.
I noticed the chieften bug and the cave of a thousand faces being the cave in the cinematic cutscene of the first mission. And this is rather diffrent than what you pointed out, but, the troop hogs in the cutscene of The Covenant magically turn into destroyed turret hogs. That has bugged me for over 10 years. But that's about it. All the behind the smoke and mirror stuff I never noticed, understandably.
"2 Things You Never Noticed Before In Cutscenes & 8 Things You Couldn't Possibly Have Seen Or Known Without Editing Software" Rolls off the tongue, doesn't it?
I dunno how I didn't remember that! There was a planet in the Legendary ending!? That just makes me really wonder how "Requiem" might have been in Bungie's Halo 4, if we ever got that... if we even went on that planet in their non-existent version of Halo 4
I knew about the warthogs. That one always annoyed me, the destroyed ones also have turrets. Is 6 actually a glitch? I'm pretty sure the Brute Minor is there but the Chieftain takes over. And I have been to the Cave of a Thousand faces. I knew that's where the cutscene takes place because you can see the rock formation in the cutscene as well as the trees
I can explain #9 easily. ALL studios cut corners in places where the player would never notice them unless they actively went looking for them. The models in the cutscene are in perfect condition because they were obviously modeled that way. From the time that the Warthogs hit the ground, to the time that you approach them, they're replaced and re-rendered as the damaged versions. Again, this is something that every artist in the industry does.
Hey General heed on halo ce can you see if you can save all the marines with low health in the small room with the energy bridge from the flood with or without mods on the mission 343 guilty spark.
for ur fist clip, i believe you fail to remember the customization settings for gamemodes to alter certain speeds of movement and jump. This was a feature in halo 3 for players to customize and tweak to their hearts content :)
If Master Chief rode a Forerunner door down from the ship, that means that he got onto Truth's ship at some point and then was removed in a fashion that allowed him to catch a ride on the way out. That makes me think of him using his hijacked ship to approach it and managing to fling himself into an airlock, then they try to vent him out but he grabs the inner airlock doors and rips them off so he goes flying out but so do the guards and he's the only one with a heat shield.
How funny. I never knew about the brute in the cut scene change but when you were showing the secret hallway glitch right before I saw it within the background and noticed it then and there ! Then it was the very next glitch you showed lol.
A lot of cutscenes are live somehow. I dont know anything about it, but once i was using a banshee to speed through The Control Room to the end. Well the game kicked Chief out of the banshee and he begins his Cut-scene walk into the Control Room. Apparently, another banshee followed me in and literally splattered Chief DURING the cut-scene. It was hilarious PLUS it didn't prevent me from that having been a completed legendary mission. I did think quick enough to have my xbox go back and record that. 😁
In-game engine cutscenes utilizing the inherent models and associated values (It would be more interesting if this was all under prerendered cut scenes, as each item would be accounted for by design as apposed to following a story board and placing each item, then having the game do everything for you)... should be a good indication of how everything interacts (Or expect to). Adding models outside of frame so they may enter the view of your perspective isn't really amazing, what is interesting is adding a whole new corridor just for MC to run through for a scripted scene to play out.
It actually makes sense for everything in the first scene to not be scripted. That would take more work than just setting the engine gravity setting to zero.
Not only were the warthogs perfect and pristine, but they didn’t have a gun, they were transport variants whereas in the actually mission, they had broken guns on them
In the covenant cut seen the warthog attach to the pelican are troop warthog but the explode warthog on the ground are normal warthog with Gatling gun.
about the 'hogs, First they change type. Secondly why they don't get damaged in drop is that Bungie never modeled fall damage to vehicles (except maybe dustcaps blowing off but even pebbles do that)
#5 I wonder if that entire part was supposed to be one of those "events" they had that look like cutscenes, but you can actually break out of and continue playing while they're happening, like when Johnson gets kicked by the brute at the end of the first level. Something I noticed way back when I played the Halo 3 campaign almost weekly was that Truth pops up on the monitors before the cutscene actually starts.
now on number 8 you said that there was no master chief but what you don't understand is that master chief has to be behind the door or he would die not only from the heat but also the door crushing him on impact with the ground
08:29
Its not a glitch, the Brute Minor gained exp after punching Johnson and got a promotion.
Lol
He leveled up to Hero and used the CR to buy new armor
Lmfao
One helluva promotion
It’s like the shit mafia ads like punch someone and gain armor and level up to 100
That forward onto dawn zero g seems like a terrifying flood map
More terrifying would be dealing with gravity failing on a halo ring infested with the flood.
emulators can make miracles happen
Yeah Deadspace is a really good game
Skunky waffle *Forward Unto Dawn, not to be rude, it just slightly annoyed me
Maybe they could be evolved to attach to and Jump from walls
“We can actually see them running through this hallway...” *chief faceplants into the floor*
It's funny 😂😆😆
@@SomeTH-camr199 😂😂😂😂😂😂😂😂😂
Lol
“WAIT UP ARBITER!”
*smack*
“AHHHHHHH”
*phases through the floor*
I like how in the Covenant intro both warthogs are troop transport warthogs but in gameplay they are destroyed machine gun warthogs.
and he never says a word about that
Halo 3: 10 things HiddenXperia didn’t notice in cutscenes.
"Impressively, it is actually really accurate zero-g physics"
As far as software and programming is concerned, zero-g is easier than having gravity, so on a technical level having accurate zero-g physics is less impressive than having accurate physics with gravity. It just seems weird because we're not used to it.
If the grenades actually lose some momentum per bounce then that would be pretty well done. I highly doubt it though.
@@areebmasoodi8932 They do that regardless, as you can see in the video, but that has nothing to do with gravity (or the lack thereof).
@@harbingerdawn yeah true. Thats got nothing to do with 0g.
Huh?? Accurate, but Master Chief doesn't experience zero G nor moments?
Andy Gygi I think he’s mentioning halo 4 but I’m not so sure
I miss when you could go off the map without dying in 10 seconds
“Wake me, when you need me”
As chief yeets like 30 plasma nades around the room
Ok how about this, forward into dawn is a small frigate at the end of halo 3 but it's absolutely massive in the start of halo 4 even after getting split in half.
They didn't even use the same class model to represent it. Halo 3 was a Charon-Class, Halo 4 was a Strident-Class
343 crapped all over Bungie's canon and totally disregarded everything they built. Personal opinion btw.
For Halo 4, they modelled a new class of post-war frigate, the Strident-Class, for use in mission backgrounds and cutscenes (mostly towards the very end of the game, when the Didact attacks Earth). To save on time, and probably assuming no-one would notice, they just modified that model for the opening cutscene, rather than building a faithful recreation of the real Forward Unto Dawn as seen in Halo 3. The level itself isn't even faithful to the Strident-Class itself, since the distance we travel inside the ship and the part outside when we launch the missile suggest a far larger ship than the canon Strident-Class is supposed to be. Of course, Halo has often fudged the details for gameplay's sake (Halo 1's Warthog run, for instance, needs a much bigger ship than the Autumn's canon size) but if they weren't going to match the level's size with the new frigate, why not use Halo 3's version?
Halo 3's Forward Unto Dawn, like all frigates in that game, was a Charon-Class, and if you compare images of these two classes of frigate (Charon and Strident), they're quite different in overall shape, proportions and size, especially towards the rear, where the bridge, nacelles and lower hull hangar (which the Dawn lowers tanks from in Halo 3) look nothing alike. The Strident-class is far more like the Infinity in its shape and style, being noticeably smoother and more compact compared to older games' frigates, which had the various sections (engines, bridge, hangar) extend away from the main hull, rather than squash it all in together as one mostly-continuous piece.
I can sort of understand why, from a gameplay perspective, they wanted a larger ship, but it's still a change that left a bad taste in my mouth, especially since Halo 4's opening mission doesn't make use of the larger size very well and isn't particularly exciting or fun. There are so many missed opportunities with that opening mission: no zero-g combat, an exterior and interior that make no attempt at being faithful to the ship we're supposed to be on, an interior that's bigger than the real Dawn could have been but is too linear to explore and never really makes good use of that size, a series of underwhelming locations that don't even have nostalgia going for them... the list goes on.
Personally, I think the game should have opened in a faithful Dawn, in zero-g, and made use of the verticality of the ship, since it obviously doesn't have that much length to use. In the Halo 3 ending cutscene, both when we see the outside of the ship and when we see Chief inside the cryopod room, it's clear that the Dawn is actually surprisingly big, even with only half of it left. The corridors look about as wide as the ones on the Pillar of Autumn in the original Halo, and we see the Dawn has multiple floors (at least five) below the bridge. Why not treat the opening like a 1st-person vehicle section, using the same controls as flying a Hornet or Falcon (plus the ability to use your crouch button to reorient with the floor), and then later have Chief put the gravity back online and go back to walking? That trailer promised such a cool first mission, but the reality was really meh.
@@christopherhawkins1770 You mean just like Bungie did with Reach?
@@evangelionaddict8212 Bungie could change their OWN canon. THEY created it. Besides, what 343 did was totally redesign a world fans have grown to love. Certain things are expected to look and sound and behave a certain way. Either way, I stand by my coment and I know others out there will back me up.
Also, Reach us awesome and we all know it.
It really bothers me how the layout of the Dawn is so different in 4. The teaser trailer had John wake up in the right pod and he basically retraced the route he took to it. Then in Halo 4 he's in a pod that wasn't there and everything on the dawn looks different, even the ship itself. I get that they needed to make it a whole level but they could've kept it a frigate, albeit bigger, and had John get out of the right pod
Completely different ship because fuck bungie...
Cortana must have made some adjustments while he was in cryo
DavidtheWavid THANK YOU. SOMEONE NOTICES IT
i think it may be attributed to them trying to shift the art style/whatever.
The new way they design the ships now makes them look like every other space related game out there. Sleek/futuristic/stylish.
Not the nitty gritty hulk of metal forcing their way through space like the original bungie halo games :(
DavidtheWavid they turned a fuckin charron class into a god damn strident thats way more advanced and has shields.....
earth is actually a flat semi circle confirmed by bungie
Its actually requiem not earth...
Also earth is not flat....
Catboy Hell Nitrogen655 earth is flat bro it’s 2019 get with the program
No it’s a tennis ball
@@atlienn2566 it is pretty flat
Are y'all on crack?
The "Perfect" Warthogs also change variants. In cutscene they are troop transport hogs and in gameplay they are chaingun hogs
So what about the unedited pictures of earth by NASA and spacex.
Did anyone else notice that the warthogs changed type?
Ye they are troop ones right?
@@VeryRealLeslie they turn into the machinegun hogs
I did
Yep
Yes
Me: Mom, I want Requiem!
Mom: we have Requiem at home
Requiem at home: 6:10
3:22 After a UNSC frigate becomes fully matured they will emerge from their underground cocoon, watch carefully as the new adult frigates rise from their subterranean homes and fly off to start their incredible journey through life. Truly majestic creatures they are. Sadly many of them will be severely damaged and even killed by the predatory covenant ships. Only a select few will get the chance to mate.
I love how they don't change the name on the Frigates from all being Forward Unto Dawn, but truths ship is actually under the fireball
Am i the only one who would like to see how Bungie would have made Halo 4 and 5’s story
No, we all do
i feel like the story would be very similar, the only real differences being art design and gameplay mechanics (more balanced)
@@stewart7228 they confirmed themselves that they would've went in a completely different direction
Are you guys glad Bungie made Halo Reach or should they have continued to Work on their version of Halo 4 instead
@@blxckdxnte I'm kinda glad they went with halo reach, simply because it's one of the darkest takes on Halo. While Halo 4 from bungie would be cool, it would be the exact opposite of what halo reach was or maybe they would somehow add an even worse element to the franchise, but that doesn't seem likely.
An actual 'top 10 things you've never noticed' without having 9/10 of them being things I already knew
For glitch 9, I guess they destroyed the warthogs because they didn't want the player to skip the fight and just drive all the way to the first tower
Sinji it makes sense they were destoyed, it’s just they didn’t feel like they needed to show them blow up in the cutscene
Also they switched the warthog model. In the cutscene they're TroopHogs, and in game they have gun mounts.
@@zachzavelsky8302
I feel like the warthogs were supposed to be smashed up/destroyed when they fell or maybe blown up by AA wraith flak, but Bungie either forgot to animate this or ran out of time.
I like how at 14:10 The warthogs are actually troop transport hogs but when they are viewed later when they are destroyed they are ones that have the gunner on them
These really aren't 10 things you NEVER noticed before in cutscenes, these are almost entirely CAN'T notice or even see in a cutscene. There's a pretty big difference there, and the list left me a little underwhelmed. I figured it would be a bunch of small details that are fully present and visible in the cutscenes but are minute things that most viewers wouldn't pay attention to. Don't get me wrong, these are all still really interesting little details and tricks that Bungie used, but that title isn't close to accurate with what's in the video.
Can't, and didn't.
Fr I was gonna test my halo 3 knowledge
Stay whelmed Layne
Layne, that’s a pretty pedantic argument. Unless you’re saying you’ve seen them before, then the statement made in the title holds true. You’ve never seen them. Just because you don’t like that isn’t his fault.
You also must be new to his channel as this is a vast majority of what his videos do, use a mod to explore the parts of the games we couldn’t otherwise. Your lack of understanding is no one’s fault but your own.
@@zebdawson3687 correct
that Fan/AC sound in the background
Lol in the middle of November. Probably a pc or something
I feel sleepy cause of it
Its so soothing
For the warthogs, tactically speaking, it would make sense for the covenant to destroy them before Chief and his forces reached them, therefor denying them transportation.
Chief trips at 7:54
Hahahahah wtf
Lol
even the best trips up sometimes
I'll take a guess, Chief was the camera POV, when the camera teleports to the elevator the Chief model drops.....
Well that suit is pretty heavy
This game has been out for over a decade and we're still finding out more and more things we've never seen or thought about. That last one with the cave blew my mind. I always thought for so long that Bungie put it there for shits & gigs, but it always had its reason and it was there in front of our eyes the whole time!
Bungie Halo truly are special games
Dude can you imagine how fun it would be to have zero gravity to everything? We would be able to play infection: dodgeball with plasma grenades!
the closest we got to that in halo is jet pack grifball in reach
On #9, the warthogs also go from being troop warthogs when they're dropped to being regular warthogs
The earth isn't flat!!
It's semi-circle & flat.
Illuminati : Don't move, stay where you are.
Now that i can get behind
@@IDoABitOfTrollin won't you fall off??
I miss old Bungie. Having cutscenes actually rendered in-engine so everything blends perfectly.
Now we are stuck with 343 and the cutscenes made by third-party studios. Not saying they're not pretty, but something is lost when you have 2 completely different styles and qualities between cutscenes and gameplay.
Technically most of Halo 4's cutscenes ARE in engine, the only pre rendered ones are at the beginning and end of the game. And idk about Halo 5, it looks to be in engine but I could be mistaken. And now with Infinite, with the Cutscenes we've seen they're all rendered in engine, so idk what you're talking about lmao
Shut the fuck up, the Blur Studio cutscenes in Halo 2A are amazing.
@@MapleLeafAce h2a has some fucking phenomenal cutscenes
Besides the Anniversary games the rest use the In Game Engine.
@@dominickperez2952 Anniversary Game* CEA also has in game cutscenes (pretty jank but they are in engine)
Halo Wars also uses pre rendered cutscenes, but those are spin off titles
Something I noticed about number nine is that in the cutscene, the Warthogs we see are troop transport ones, but in gameplay they somehow turn into Warthogs with turrets on the back rather than the transport thing
Try and save the pelican on glassed halo 5
Like to see that
Fudgey21 itd be hard due to all the kill boundaries and death barriers.
As a space engineer, I can say that the movements of every object in this is correct! Bungie were smart and used actual 0G in their cutscene (and great physics, impressively) to have you feel perfectly in space.
Am i the only one who was satisfied by the pelicans that crashed each other carrying the warthogs... it looked so cool
Dude, that isn't cool at all. Think about all the people on those pelicans who lost theirs lives and you just think it's for your entertainment? You make me sick.
Quir whining over a video game crash, you have to be kidding me... Destruction just satisfies me, not like the characters in that pelican were relevant to the story
@@JacobBite They're characters in a video game. Quit acting like they where national heros. People like you make me sick.
USSC __ exactly, not like they even pertain to the story of the game
@@jrlgarage seems like a bait to me tbvh
ONI's symbol is a triangle, generalkidd symbol has three triangles,Illuminati's symbol is also a triangle,coincidence i think not!
Darth Vader dun dun dun!!!!!!!!!
Yes
Your mouth is a triangle.....
Is so much more funnier when I read that in Vader’s voice. XD
Darth Vader shut your bubble gum dumb dumb ass up
With #9, I’d like to imagine that the warthogs survived the fall- like they did in the Forward Unto Dawn’s crash on Requiem- but that the Covenant blew them up before you get to them. I know that’s not actually the case, but it would’ve been funny if it was. And it would’ve reinforced their reputation as robust, hard to break workhorses of a vehicle. God I love those things.
Part 1: Apparently I'd say. There's The Oracle from Halo 2. For a short time, when cutting all the cables and the structure starts falling down, you actually are in 0 m/s^2; using the elevator glitch, there's a chance that you'll not get any G before Mr. Arbiter gets his feet on the other part of the structure.
I always wondered how come Chief turned so sharply while falling in the beginning cutscene.
On #9 I'd like to point out that the warthogs change from recon (in the cutscene) to regular machine gun turret worthogs (in actual game play)
My favorite part about Kidd’s videos his that he doesn’t list them as goofs or things wrong with the game, but simply things you didn’t notice.
13:43 on, the warthogs are also two completely different models... The pristine ones during the cutscene are passenger transport types, the destroyed ones in gameplay are weaponized types
For those that played halo reach do you all remember when you loaded up the game and the overture started playing and you saw a galaxy then the bungie logo? The galaxy on the right at 6:22 looks like the one from reach
14:28 The warthogs are actually Troop Hogs, but in game play they were armed with LAAG's instead of the troop section of the hog. They used the wrong damaged warthog models! I noticed that when I first played Halo 3 on the Xbox 360.
*9:22** "I used a glitch to fix a glitch."*
can you save the warthog in tip of the spire from the banshee's?
I would like to see that
Seven likes Bungie Easter egg
@The Four Horsemen Oh, sorry.
That's no cave, that's the Gamerhole!
Hey guys, welcome to the gamerhole!
It's the gamerhole!
Get in the gamerhole guys!
Would you like to see my gamerhole?
@Souper Effective That's a no, then.
@Souper Effective ❤
DonkeyMan USA good reference, good reference
one thing you forgot or missed in #9 the warthogs are different. in the cutscene the are the personal transports, in the gameplay they are the minigun versions.
My question is... You seem to be able to interact with the areas in the cut scenes and control the flow of it at the same time... Is this possible when loading up a multiplayer match in theater mode? Like to interact with recorded data and such?
13:52 they used normal MG mounted exploded warthogs too, when they are actually troop transport warhogs. they have the models in the game for both, must have been an oversight.
I noticed the chieften bug and the cave of a thousand faces being the cave in the cinematic cutscene of the first mission. And this is rather diffrent than what you pointed out, but, the troop hogs in the cutscene of The Covenant magically turn into destroyed turret hogs. That has bugged me for over 10 years. But that's about it. All the behind the smoke and mirror stuff I never noticed, understandably.
"2 Things You Never Noticed Before In Cutscenes & 8 Things You Couldn't Possibly Have Seen Or Known Without Editing Software"
Rolls off the tongue, doesn't it?
Yeah the "didn't notice" is a straight up lie. Most of this it isn't even possible to notice because it occurs outside the camera view.
This game will never gets old!!!!
The warthogs in the Covenant cutscene are also the multi-passenger warthogs rather than the turreted ones you see when you actually play in the level
It would be amazing if someone could turn the zero g part on the forward unto dawn into a multiplayer map.
I dunno how I didn't remember that! There was a planet in the Legendary ending!? That just makes me really wonder how "Requiem" might have been in Bungie's Halo 4, if we ever got that... if we even went on that planet in their non-existent version of Halo 4
I knew about the warthogs. That one always annoyed me, the destroyed ones also have turrets. Is 6 actually a glitch? I'm pretty sure the Brute Minor is there but the Chieftain takes over. And I have been to the Cave of a Thousand faces. I knew that's where the cutscene takes place because you can see the rock formation in the cutscene as well as the trees
Number 6 wasn't a mistake The brute just got promoted really fast
8:46 Level 1 Crook
8:57 Level 100 Boss 👌
With the wrong brute one i actually just realised it when he was talking aboit the unused hallway
Sadly I did not receive my daily dose of pun. I need 20CCs, stat!
The nostalgia has been getting to me. Got a PS4 after my 360 years ago... thinking of picking up an xbox this Black Friday :)
The aa wraith is one of my favorite glitches to do, 343 should put them in infinite.
Number 1: I haven't noticed - The cutscene as I literally haven't played H3 get, still working on Legendary H2A. Lol.
I can explain #9 easily. ALL studios cut corners in places where the player would never notice them unless they actively went looking for them. The models in the cutscene are in perfect condition because they were obviously modeled that way. From the time that the Warthogs hit the ground, to the time that you approach them, they're replaced and re-rendered as the damaged versions. Again, this is something that every artist in the industry does.
Generalkidd: Top 10 things you never noticed in cutscenes.
(Aka) things you will never unsee
10 Things You Never Noticed = 10 Things You Need to Mod to See
and for the 9# this is not the same warthog the 2 that are destroyed have turrets
Hey General heed on halo ce can you see if you can save all the marines with low health in the small room with the energy bridge from the flood with or without mods on the mission 343 guilty spark.
I did this on easy difficulty back in the day, not managed it on any harder difficulties though
for ur fist clip, i believe you fail to remember the customization settings for gamemodes to alter certain speeds of movement and jump. This was a feature in halo 3 for players to customize and tweak to their hearts content :)
If Master Chief rode a Forerunner door down from the ship, that means that he got onto Truth's ship at some point and then was removed in a fashion that allowed him to catch a ride on the way out.
That makes me think of him using his hijacked ship to approach it and managing to fling himself into an airlock, then they try to vent him out but he grabs the inner airlock doors and rips them off so he goes flying out but so do the guards and he's the only one with a heat shield.
11:20 - next video fly up to it please
Ya he should
The key ship = The Dreadnought
this is epic
In #9 there is also the fact that the warthogs of the cutscene are different from the gameplay ones
The Warthogs in the opening cutscene of The Covenant are Troop Transports, but magically become Chain Turrets in gamellay
*hits blunt*
aliens man
How funny. I never knew about the brute in the cut scene change but when you were showing the secret hallway glitch right before I saw it within the background and noticed it then and there ! Then it was the very next glitch you showed lol.
the way requiem lights up at the end of h3 suggests it has an atmosphere ON the shell
A lot of cutscenes are live somehow. I dont know anything about it, but once i was using a banshee to speed through The Control Room to the end. Well the game kicked Chief out of the banshee and he begins his Cut-scene walk into the Control Room. Apparently, another banshee followed me in and literally splattered Chief DURING the cut-scene. It was hilarious PLUS it didn't prevent me from that having been a completed legendary mission. I did think quick enough to have my xbox go back and record that. 😁
This is awesome, keep doing ur hard work general heed!
Kidd: there’s actually a hallway that we never get to see in the cutscene
Chief: **falls through the floor** 7:54
In-game engine cutscenes utilizing the inherent models and associated values (It would be more interesting if this was all under prerendered cut scenes, as each item would be accounted for by design as apposed to following a story board and placing each item, then having the game do everything for you)... should be a good indication of how everything interacts (Or expect to). Adding models outside of frame so they may enter the view of your perspective isn't really amazing, what is interesting is adding a whole new corridor just for MC to run through for a scripted scene to play out.
I thought the first brute was beating on Johnson but the the Chieftain was like "let me take a crack at him"
It actually makes sense for everything in the first scene to not be scripted. That would take more work than just setting the engine gravity setting to zero.
Another one is in reach where the first cut-scene mountain is different that the one in the final cut-scene
Notice how the warthogs in #9 are troop transports in the cutscene, but in gameplay, they are default warthogs
My god, the size difference between 3 and 4 i never really thought about just how different it is it's rediculous
With number nine out of game they were also only transport warthogs, however in game they had machine guns on them
One of the warnings on 9 also transformed from a Transport to a Chaingun
Always thought the fireball from truths ship looked ridiculous. Nothing like a re-entry.
Not only were the warthogs perfect and pristine, but they didn’t have a gun, they were transport variants whereas in the actually mission, they had broken guns on them
I always thought it was cool that at 7:08, Chief's arm is the wrong way around.
Bungie went to the trouble of rendering a ship in reentry, that wouldn't be seen normally, but made it face the wrong direction.
In the covenant cut seen the warthog attach to the pelican are troop warthog but the explode warthog on the ground are normal warthog with Gatling gun.
Windows 2000 Professional Startup Intro tune? I see you are a man of culture.
Did you also notice perfect Warhog intro the Warhogs that crash were troop transportation but when in hit game play their gun Warhogs?
I love the heart warming "heh" you make
#9 the cutscene hogs are Troop Hogs but in the gameplay they are Machinegun.
about the 'hogs, First they change type. Secondly why they don't get damaged in drop is that Bungie never modeled fall damage to vehicles (except maybe dustcaps blowing off but even pebbles do that)
#5 I wonder if that entire part was supposed to be one of those "events" they had that look like cutscenes, but you can actually break out of and continue playing while they're happening, like when Johnson gets kicked by the brute at the end of the first level. Something I noticed way back when I played the Halo 3 campaign almost weekly was that Truth pops up on the monitors before the cutscene actually starts.
now on number 8 you said that there was no master chief but what you don't understand is that master chief has to be behind the door or he would die not only from the heat but also the door crushing him on impact with the ground
Also,in some cut scene I believe the brute holding johnson Is green in a certain shot.Maybe they change positions?