Halo 3 - 10 Things You Never Noticed Before In Cutscenes

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  • เผยแพร่เมื่อ 8 ก.ย. 2024

ความคิดเห็น • 681

  • @uss_04
    @uss_04 5 ปีที่แล้ว +552

    08:29
    Its not a glitch, the Brute Minor gained exp after punching Johnson and got a promotion.

    • @chiquikris171
      @chiquikris171 4 ปีที่แล้ว +12

      Lol

    • @nobleactual7616
      @nobleactual7616 4 ปีที่แล้ว +25

      He leveled up to Hero and used the CR to buy new armor

    • @yeetin_yeti69
      @yeetin_yeti69 4 ปีที่แล้ว +2

      Lmfao

    • @huwfollantyearl6726
      @huwfollantyearl6726 4 ปีที่แล้ว +4

      One helluva promotion

    • @chakaislife3046
      @chakaislife3046 4 ปีที่แล้ว +14

      It’s like the shit mafia ads like punch someone and gain armor and level up to 100

  • @skunkywaffle3119
    @skunkywaffle3119 5 ปีที่แล้ว +740

    That forward onto dawn zero g seems like a terrifying flood map

    • @ronansmith9148
      @ronansmith9148 5 ปีที่แล้ว +47

      More terrifying would be dealing with gravity failing on a halo ring infested with the flood.

    • @AdventFuentes
      @AdventFuentes 5 ปีที่แล้ว +8

      emulators can make miracles happen

    • @machina5
      @machina5 5 ปีที่แล้ว +16

      Yeah Deadspace is a really good game

    • @lygoozman125
      @lygoozman125 5 ปีที่แล้ว +3

      Skunky waffle *Forward Unto Dawn, not to be rude, it just slightly annoyed me

    • @wearywanderer7018
      @wearywanderer7018 4 ปีที่แล้ว +2

      Maybe they could be evolved to attach to and Jump from walls

  • @xraiderx5555
    @xraiderx5555 5 ปีที่แล้ว +314

    “We can actually see them running through this hallway...” *chief faceplants into the floor*

    • @SomeYoutuber199
      @SomeYoutuber199 4 ปีที่แล้ว +6

      It's funny 😂😆😆

    • @prot07ype87
      @prot07ype87 4 ปีที่แล้ว +3

      @@SomeTH-camr199 😂😂😂😂😂😂😂😂😂

    • @liamthegreat15420
      @liamthegreat15420 4 ปีที่แล้ว

      Lol

    • @engineerbot
      @engineerbot 4 ปีที่แล้ว +8

      “WAIT UP ARBITER!”
      *smack*
      “AHHHHHHH”

    • @KevinIsNice6984
      @KevinIsNice6984 2 ปีที่แล้ว

      *phases through the floor*

  • @adambialy4413
    @adambialy4413 5 ปีที่แล้ว +281

    I like how in the Covenant intro both warthogs are troop transport warthogs but in gameplay they are destroyed machine gun warthogs.

    • @nannik517
      @nannik517 5 ปีที่แล้ว +15

      and he never says a word about that

    • @lastweekslasagna1699
      @lastweekslasagna1699 5 ปีที่แล้ว +26

      Halo 3: 10 things HiddenXperia didn’t notice in cutscenes.

  • @harbingerdawn
    @harbingerdawn 5 ปีที่แล้ว +487

    "Impressively, it is actually really accurate zero-g physics"
    As far as software and programming is concerned, zero-g is easier than having gravity, so on a technical level having accurate zero-g physics is less impressive than having accurate physics with gravity. It just seems weird because we're not used to it.

    • @areebmasoodi8932
      @areebmasoodi8932 5 ปีที่แล้ว +9

      If the grenades actually lose some momentum per bounce then that would be pretty well done. I highly doubt it though.

    • @harbingerdawn
      @harbingerdawn 5 ปีที่แล้ว +26

      @@areebmasoodi8932 They do that regardless, as you can see in the video, but that has nothing to do with gravity (or the lack thereof).

    • @areebmasoodi8932
      @areebmasoodi8932 5 ปีที่แล้ว

      @@harbingerdawn yeah true. Thats got nothing to do with 0g.

    • @fredsas12
      @fredsas12 5 ปีที่แล้ว

      Huh?? Accurate, but Master Chief doesn't experience zero G nor moments?

    • @chakaislife3046
      @chakaislife3046 4 ปีที่แล้ว

      Andy Gygi I think he’s mentioning halo 4 but I’m not so sure

  • @Withoutasoul6
    @Withoutasoul6 5 ปีที่แล้ว +93

    I miss when you could go off the map without dying in 10 seconds

  • @themightyquinnm190
    @themightyquinnm190 4 ปีที่แล้ว +29

    “Wake me, when you need me”
    As chief yeets like 30 plasma nades around the room

  • @Pink-Kiwi
    @Pink-Kiwi 5 ปีที่แล้ว +368

    Ok how about this, forward into dawn is a small frigate at the end of halo 3 but it's absolutely massive in the start of halo 4 even after getting split in half.

    • @TrailRider1200
      @TrailRider1200 5 ปีที่แล้ว +132

      They didn't even use the same class model to represent it. Halo 3 was a Charon-Class, Halo 4 was a Strident-Class

    • @christopherhawkins1770
      @christopherhawkins1770 5 ปีที่แล้ว +155

      343 crapped all over Bungie's canon and totally disregarded everything they built. Personal opinion btw.

    • @PoorFoxface
      @PoorFoxface 5 ปีที่แล้ว +90

      For Halo 4, they modelled a new class of post-war frigate, the Strident-Class, for use in mission backgrounds and cutscenes (mostly towards the very end of the game, when the Didact attacks Earth). To save on time, and probably assuming no-one would notice, they just modified that model for the opening cutscene, rather than building a faithful recreation of the real Forward Unto Dawn as seen in Halo 3. The level itself isn't even faithful to the Strident-Class itself, since the distance we travel inside the ship and the part outside when we launch the missile suggest a far larger ship than the canon Strident-Class is supposed to be. Of course, Halo has often fudged the details for gameplay's sake (Halo 1's Warthog run, for instance, needs a much bigger ship than the Autumn's canon size) but if they weren't going to match the level's size with the new frigate, why not use Halo 3's version?
      Halo 3's Forward Unto Dawn, like all frigates in that game, was a Charon-Class, and if you compare images of these two classes of frigate (Charon and Strident), they're quite different in overall shape, proportions and size, especially towards the rear, where the bridge, nacelles and lower hull hangar (which the Dawn lowers tanks from in Halo 3) look nothing alike. The Strident-class is far more like the Infinity in its shape and style, being noticeably smoother and more compact compared to older games' frigates, which had the various sections (engines, bridge, hangar) extend away from the main hull, rather than squash it all in together as one mostly-continuous piece.
      I can sort of understand why, from a gameplay perspective, they wanted a larger ship, but it's still a change that left a bad taste in my mouth, especially since Halo 4's opening mission doesn't make use of the larger size very well and isn't particularly exciting or fun. There are so many missed opportunities with that opening mission: no zero-g combat, an exterior and interior that make no attempt at being faithful to the ship we're supposed to be on, an interior that's bigger than the real Dawn could have been but is too linear to explore and never really makes good use of that size, a series of underwhelming locations that don't even have nostalgia going for them... the list goes on.
      Personally, I think the game should have opened in a faithful Dawn, in zero-g, and made use of the verticality of the ship, since it obviously doesn't have that much length to use. In the Halo 3 ending cutscene, both when we see the outside of the ship and when we see Chief inside the cryopod room, it's clear that the Dawn is actually surprisingly big, even with only half of it left. The corridors look about as wide as the ones on the Pillar of Autumn in the original Halo, and we see the Dawn has multiple floors (at least five) below the bridge. Why not treat the opening like a 1st-person vehicle section, using the same controls as flying a Hornet or Falcon (plus the ability to use your crouch button to reorient with the floor), and then later have Chief put the gravity back online and go back to walking? That trailer promised such a cool first mission, but the reality was really meh.

    • @evangelionaddict8212
      @evangelionaddict8212 5 ปีที่แล้ว +11

      @@christopherhawkins1770 You mean just like Bungie did with Reach?

    • @christopherhawkins1770
      @christopherhawkins1770 5 ปีที่แล้ว +34

      @@evangelionaddict8212 Bungie could change their OWN canon. THEY created it. Besides, what 343 did was totally redesign a world fans have grown to love. Certain things are expected to look and sound and behave a certain way. Either way, I stand by my coment and I know others out there will back me up.
      Also, Reach us awesome and we all know it.

  • @HarryBillyBobGeorge
    @HarryBillyBobGeorge 5 ปีที่แล้ว +364

    It really bothers me how the layout of the Dawn is so different in 4. The teaser trailer had John wake up in the right pod and he basically retraced the route he took to it. Then in Halo 4 he's in a pod that wasn't there and everything on the dawn looks different, even the ship itself. I get that they needed to make it a whole level but they could've kept it a frigate, albeit bigger, and had John get out of the right pod

    • @Chrinik
      @Chrinik 5 ปีที่แล้ว +47

      Completely different ship because fuck bungie...

    • @devinsymborski5764
      @devinsymborski5764 5 ปีที่แล้ว +37

      Cortana must have made some adjustments while he was in cryo

    • @IDoABitOfTrollin
      @IDoABitOfTrollin 5 ปีที่แล้ว +3

      DavidtheWavid THANK YOU. SOMEONE NOTICES IT

    • @blackwaterunsc
      @blackwaterunsc 5 ปีที่แล้ว +45

      i think it may be attributed to them trying to shift the art style/whatever.
      The new way they design the ships now makes them look like every other space related game out there. Sleek/futuristic/stylish.
      Not the nitty gritty hulk of metal forcing their way through space like the original bungie halo games :(

    • @neko281
      @neko281 5 ปีที่แล้ว +21

      DavidtheWavid they turned a fuckin charron class into a god damn strident thats way more advanced and has shields.....

  • @randomrandom3196
    @randomrandom3196 5 ปีที่แล้ว +793

    earth is actually a flat semi circle confirmed by bungie

    • @catboywinterlyons6554
      @catboywinterlyons6554 5 ปีที่แล้ว +13

      Its actually requiem not earth...
      Also earth is not flat....

    • @atlienn2566
      @atlienn2566 5 ปีที่แล้ว +20

      Catboy Hell Nitrogen655 earth is flat bro it’s 2019 get with the program

    • @catboywinterlyons6554
      @catboywinterlyons6554 5 ปีที่แล้ว +8

      No it’s a tennis ball

    • @Graymenn
      @Graymenn 5 ปีที่แล้ว +2

      @@atlienn2566 it is pretty flat

    • @austinmoreland1250
      @austinmoreland1250 5 ปีที่แล้ว +3

      Are y'all on crack?

  • @yugene-lee
    @yugene-lee 5 ปีที่แล้ว +76

    The "Perfect" Warthogs also change variants. In cutscene they are troop transport hogs and in gameplay they are chaingun hogs

    • @-RedSerpent-
      @-RedSerpent- 5 ปีที่แล้ว

      So what about the unedited pictures of earth by NASA and spacex.

  • @ethangreenhaw128
    @ethangreenhaw128 5 ปีที่แล้ว +436

    Did anyone else notice that the warthogs changed type?

  • @vladislavivanov2334
    @vladislavivanov2334 4 ปีที่แล้ว +20

    Me: Mom, I want Requiem!
    Mom: we have Requiem at home
    Requiem at home: 6:10

  • @BreadApologist
    @BreadApologist 4 ปีที่แล้ว +9

    3:22 After a UNSC frigate becomes fully matured they will emerge from their underground cocoon, watch carefully as the new adult frigates rise from their subterranean homes and fly off to start their incredible journey through life. Truly majestic creatures they are. Sadly many of them will be severely damaged and even killed by the predatory covenant ships. Only a select few will get the chance to mate.

  • @agroelite3318
    @agroelite3318 4 ปีที่แล้ว +3

    I love how they don't change the name on the Frigates from all being Forward Unto Dawn, but truths ship is actually under the fireball

  • @blxckdxnte
    @blxckdxnte 5 ปีที่แล้ว +548

    Am i the only one who would like to see how Bungie would have made Halo 4 and 5’s story

    • @spartanajax1831
      @spartanajax1831 5 ปีที่แล้ว +94

      No, we all do

    • @stewart7228
      @stewart7228 5 ปีที่แล้ว +35

      i feel like the story would be very similar, the only real differences being art design and gameplay mechanics (more balanced)

    • @ChaosReaper426
      @ChaosReaper426 5 ปีที่แล้ว +90

      @@stewart7228 they confirmed themselves that they would've went in a completely different direction

    • @blxckdxnte
      @blxckdxnte 5 ปีที่แล้ว +25

      Are you guys glad Bungie made Halo Reach or should they have continued to Work on their version of Halo 4 instead

    • @ChaosReaper426
      @ChaosReaper426 5 ปีที่แล้ว +48

      @@blxckdxnte I'm kinda glad they went with halo reach, simply because it's one of the darkest takes on Halo. While Halo 4 from bungie would be cool, it would be the exact opposite of what halo reach was or maybe they would somehow add an even worse element to the franchise, but that doesn't seem likely.

  • @rush4g
    @rush4g 5 ปีที่แล้ว +6

    An actual 'top 10 things you've never noticed' without having 9/10 of them being things I already knew

  • @darksinji
    @darksinji 5 ปีที่แล้ว +64

    For glitch 9, I guess they destroyed the warthogs because they didn't want the player to skip the fight and just drive all the way to the first tower

    • @zachzavelsky8302
      @zachzavelsky8302 5 ปีที่แล้ว +16

      Sinji it makes sense they were destoyed, it’s just they didn’t feel like they needed to show them blow up in the cutscene

    • @CxOrillion
      @CxOrillion 5 ปีที่แล้ว +8

      Also they switched the warthog model. In the cutscene they're TroopHogs, and in game they have gun mounts.

    • @spyrothelegendarypurpledra8786
      @spyrothelegendarypurpledra8786 4 ปีที่แล้ว +2

      @@zachzavelsky8302
      I feel like the warthogs were supposed to be smashed up/destroyed when they fell or maybe blown up by AA wraith flak, but Bungie either forgot to animate this or ran out of time.

  • @jacobiebrian6977
    @jacobiebrian6977 4 ปีที่แล้ว +2

    I like how at 14:10 The warthogs are actually troop transport hogs but when they are viewed later when they are destroyed they are ones that have the gunner on them

  • @UncleLayne
    @UncleLayne 5 ปีที่แล้ว +98

    These really aren't 10 things you NEVER noticed before in cutscenes, these are almost entirely CAN'T notice or even see in a cutscene. There's a pretty big difference there, and the list left me a little underwhelmed. I figured it would be a bunch of small details that are fully present and visible in the cutscenes but are minute things that most viewers wouldn't pay attention to. Don't get me wrong, these are all still really interesting little details and tricks that Bungie used, but that title isn't close to accurate with what's in the video.

    • @dystopiamane6411
      @dystopiamane6411 5 ปีที่แล้ว +4

      Can't, and didn't.

    • @Tostilocos.
      @Tostilocos. 5 ปีที่แล้ว +1

      Fr I was gonna test my halo 3 knowledge

    • @jacksonmurdock6231
      @jacksonmurdock6231 5 ปีที่แล้ว +1

      Stay whelmed Layne

    • @zebdawson3687
      @zebdawson3687 5 ปีที่แล้ว +9

      Layne, that’s a pretty pedantic argument. Unless you’re saying you’ve seen them before, then the statement made in the title holds true. You’ve never seen them. Just because you don’t like that isn’t his fault.
      You also must be new to his channel as this is a vast majority of what his videos do, use a mod to explore the parts of the games we couldn’t otherwise. Your lack of understanding is no one’s fault but your own.

    • @isaacsibski8445
      @isaacsibski8445 5 ปีที่แล้ว +1

      @@zebdawson3687 correct

  • @DrGrove
    @DrGrove 5 ปีที่แล้ว +99

    that Fan/AC sound in the background

    • @hordlood
      @hordlood 5 ปีที่แล้ว +13

      Lol in the middle of November. Probably a pc or something

    • @areebmasoodi8932
      @areebmasoodi8932 5 ปีที่แล้ว +7

      I feel sleepy cause of it

    • @iwantcrawfish6110
      @iwantcrawfish6110 5 ปีที่แล้ว +4

      Its so soothing

  • @robertharrison5679
    @robertharrison5679 4 ปีที่แล้ว +4

    For the warthogs, tactically speaking, it would make sense for the covenant to destroy them before Chief and his forces reached them, therefor denying them transportation.

  • @cryomagnum5345
    @cryomagnum5345 5 ปีที่แล้ว +384

    Chief trips at 7:54

    • @wilburforce8046
      @wilburforce8046 5 ปีที่แล้ว +9

      Hahahahah wtf

    • @akabass1012
      @akabass1012 5 ปีที่แล้ว

      Lol

    • @masterchief5417
      @masterchief5417 5 ปีที่แล้ว +7

      even the best trips up sometimes

    • @darthXreven
      @darthXreven 5 ปีที่แล้ว +7

      I'll take a guess, Chief was the camera POV, when the camera teleports to the elevator the Chief model drops.....

    • @samuelr.6046
      @samuelr.6046 5 ปีที่แล้ว +2

      Well that suit is pretty heavy

  • @lolkirbythemesong
    @lolkirbythemesong 5 ปีที่แล้ว +12

    This game has been out for over a decade and we're still finding out more and more things we've never seen or thought about. That last one with the cave blew my mind. I always thought for so long that Bungie put it there for shits & gigs, but it always had its reason and it was there in front of our eyes the whole time!

    • @pierreo33
      @pierreo33 3 ปีที่แล้ว

      Bungie Halo truly are special games

  • @IVOLUKE
    @IVOLUKE 5 ปีที่แล้ว +33

    Dude can you imagine how fun it would be to have zero gravity to everything? We would be able to play infection: dodgeball with plasma grenades!

    • @dookieblossoms2980
      @dookieblossoms2980 4 ปีที่แล้ว

      the closest we got to that in halo is jet pack grifball in reach

  • @ethanreed419
    @ethanreed419 5 ปีที่แล้ว +2

    On #9, the warthogs also go from being troop warthogs when they're dropped to being regular warthogs

  • @adnancharif9296
    @adnancharif9296 5 ปีที่แล้ว +134

    The earth isn't flat!!
    It's semi-circle & flat.

    • @MiniGui98
      @MiniGui98 5 ปีที่แล้ว +4

      Illuminati : Don't move, stay where you are.

    • @IDoABitOfTrollin
      @IDoABitOfTrollin 5 ปีที่แล้ว +1

      Now that i can get behind

    • @moki2093
      @moki2093 3 ปีที่แล้ว

      @@IDoABitOfTrollin won't you fall off??

  • @meffer6
    @meffer6 5 ปีที่แล้ว +29

    I miss old Bungie. Having cutscenes actually rendered in-engine so everything blends perfectly.
    Now we are stuck with 343 and the cutscenes made by third-party studios. Not saying they're not pretty, but something is lost when you have 2 completely different styles and qualities between cutscenes and gameplay.

    • @TylerVanCleve
      @TylerVanCleve 4 ปีที่แล้ว +4

      Technically most of Halo 4's cutscenes ARE in engine, the only pre rendered ones are at the beginning and end of the game. And idk about Halo 5, it looks to be in engine but I could be mistaken. And now with Infinite, with the Cutscenes we've seen they're all rendered in engine, so idk what you're talking about lmao

    • @MapleLeafAce
      @MapleLeafAce 4 ปีที่แล้ว +3

      Shut the fuck up, the Blur Studio cutscenes in Halo 2A are amazing.

    • @TylerVanCleve
      @TylerVanCleve 4 ปีที่แล้ว +1

      @@MapleLeafAce h2a has some fucking phenomenal cutscenes

    • @dominickperez2952
      @dominickperez2952 4 ปีที่แล้ว +1

      Besides the Anniversary games the rest use the In Game Engine.

    • @TylerVanCleve
      @TylerVanCleve 4 ปีที่แล้ว

      @@dominickperez2952 Anniversary Game* CEA also has in game cutscenes (pretty jank but they are in engine)
      Halo Wars also uses pre rendered cutscenes, but those are spin off titles

  • @childintime9121
    @childintime9121 3 ปีที่แล้ว +2

    Something I noticed about number nine is that in the cutscene, the Warthogs we see are troop transport ones, but in gameplay they somehow turn into Warthogs with turrets on the back rather than the transport thing

  • @RealPatBateman
    @RealPatBateman 5 ปีที่แล้ว +44

    Try and save the pelican on glassed halo 5

    • @Y2L276
      @Y2L276 5 ปีที่แล้ว +1

      Like to see that

    • @residentevil2928
      @residentevil2928 5 ปีที่แล้ว +4

      Fudgey21 itd be hard due to all the kill boundaries and death barriers.

  • @space_artist_4real138
    @space_artist_4real138 5 ปีที่แล้ว +2

    As a space engineer, I can say that the movements of every object in this is correct! Bungie were smart and used actual 0G in their cutscene (and great physics, impressively) to have you feel perfectly in space.

  • @jrlgarage
    @jrlgarage 5 ปีที่แล้ว +31

    Am i the only one who was satisfied by the pelicans that crashed each other carrying the warthogs... it looked so cool

    • @JacobBite
      @JacobBite 5 ปีที่แล้ว +7

      Dude, that isn't cool at all. Think about all the people on those pelicans who lost theirs lives and you just think it's for your entertainment? You make me sick.

    • @jrlgarage
      @jrlgarage 5 ปีที่แล้ว +8

      Quir whining over a video game crash, you have to be kidding me... Destruction just satisfies me, not like the characters in that pelican were relevant to the story

    • @USSCYT
      @USSCYT 5 ปีที่แล้ว +5

      @@JacobBite They're characters in a video game. Quit acting like they where national heros. People like you make me sick.

    • @jrlgarage
      @jrlgarage 5 ปีที่แล้ว +2

      USSC __ exactly, not like they even pertain to the story of the game

    • @Stephen-cu8fx
      @Stephen-cu8fx 5 ปีที่แล้ว +6

      @@jrlgarage seems like a bait to me tbvh

  • @darthvader4594
    @darthvader4594 5 ปีที่แล้ว +97

    ONI's symbol is a triangle, generalkidd symbol has three triangles,Illuminati's symbol is also a triangle,coincidence i think not!

    • @oniagent391
      @oniagent391 5 ปีที่แล้ว +5

      Darth Vader dun dun dun!!!!!!!!!

    • @chiefin
      @chiefin 5 ปีที่แล้ว +2

      Yes

    • @acevalle1245
      @acevalle1245 5 ปีที่แล้ว +11

      Your mouth is a triangle.....

    • @goldenqueen7973
      @goldenqueen7973 5 ปีที่แล้ว +3

      Is so much more funnier when I read that in Vader’s voice. XD

    • @brickyboi3594
      @brickyboi3594 5 ปีที่แล้ว

      Darth Vader shut your bubble gum dumb dumb ass up

  • @zakiducky
    @zakiducky 5 ปีที่แล้ว +2

    With #9, I’d like to imagine that the warthogs survived the fall- like they did in the Forward Unto Dawn’s crash on Requiem- but that the Covenant blew them up before you get to them. I know that’s not actually the case, but it would’ve been funny if it was. And it would’ve reinforced their reputation as robust, hard to break workhorses of a vehicle. God I love those things.

  • @marcospampi7154
    @marcospampi7154 5 ปีที่แล้ว +3

    Part 1: Apparently I'd say. There's The Oracle from Halo 2. For a short time, when cutting all the cables and the structure starts falling down, you actually are in 0 m/s^2; using the elevator glitch, there's a chance that you'll not get any G before Mr. Arbiter gets his feet on the other part of the structure.

  • @cobalt2361
    @cobalt2361 4 ปีที่แล้ว +3

    I always wondered how come Chief turned so sharply while falling in the beginning cutscene.

  • @balto2552
    @balto2552 4 ปีที่แล้ว +2

    On #9 I'd like to point out that the warthogs change from recon (in the cutscene) to regular machine gun turret worthogs (in actual game play)

  • @trogo3402
    @trogo3402 4 ปีที่แล้ว +2

    My favorite part about Kidd’s videos his that he doesn’t list them as goofs or things wrong with the game, but simply things you didn’t notice.

  • @stephenbutler4399
    @stephenbutler4399 5 ปีที่แล้ว +2

    13:43 on, the warthogs are also two completely different models... The pristine ones during the cutscene are passenger transport types, the destroyed ones in gameplay are weaponized types

  • @lord-hader5965
    @lord-hader5965 5 ปีที่แล้ว +4

    For those that played halo reach do you all remember when you loaded up the game and the overture started playing and you saw a galaxy then the bungie logo? The galaxy on the right at 6:22 looks like the one from reach

  • @darkbooger
    @darkbooger 5 ปีที่แล้ว +3

    14:28 The warthogs are actually Troop Hogs, but in game play they were armed with LAAG's instead of the troop section of the hog. They used the wrong damaged warthog models! I noticed that when I first played Halo 3 on the Xbox 360.

  • @prot07ype87
    @prot07ype87 4 ปีที่แล้ว +4

    *9:22** "I used a glitch to fix a glitch."*

  • @celeb909h6
    @celeb909h6 5 ปีที่แล้ว +28

    can you save the warthog in tip of the spire from the banshee's?

    • @Y2L276
      @Y2L276 5 ปีที่แล้ว

      I would like to see that

    • @chiefin
      @chiefin 5 ปีที่แล้ว +1

      Seven likes Bungie Easter egg

    • @celeb909h6
      @celeb909h6 5 ปีที่แล้ว

      @The Four Horsemen Oh, sorry.

  • @donkeymanusa6364
    @donkeymanusa6364 5 ปีที่แล้ว +20

    That's no cave, that's the Gamerhole!

    • @wumbosaurus9121
      @wumbosaurus9121 5 ปีที่แล้ว +3

      Hey guys, welcome to the gamerhole!
      It's the gamerhole!
      Get in the gamerhole guys!

    • @SweetDreamsHalo3
      @SweetDreamsHalo3 5 ปีที่แล้ว

      Would you like to see my gamerhole?

    • @SweetDreamsHalo3
      @SweetDreamsHalo3 5 ปีที่แล้ว

      @Souper Effective That's a no, then.

    • @SweetDreamsHalo3
      @SweetDreamsHalo3 5 ปีที่แล้ว

      @Souper Effective ❤

    • @collinreardon8658
      @collinreardon8658 5 ปีที่แล้ว

      DonkeyMan USA good reference, good reference

  • @wartang
    @wartang 5 ปีที่แล้ว +3

    one thing you forgot or missed in #9 the warthogs are different. in the cutscene the are the personal transports, in the gameplay they are the minigun versions.

  • @FelixCatboi
    @FelixCatboi 5 ปีที่แล้ว +2

    My question is... You seem to be able to interact with the areas in the cut scenes and control the flow of it at the same time... Is this possible when loading up a multiplayer match in theater mode? Like to interact with recorded data and such?

  • @Zephyrlicious
    @Zephyrlicious 4 ปีที่แล้ว +2

    13:52 they used normal MG mounted exploded warthogs too, when they are actually troop transport warhogs. they have the models in the game for both, must have been an oversight.

  • @cleanserofnoobs4162
    @cleanserofnoobs4162 5 ปีที่แล้ว +4

    I noticed the chieften bug and the cave of a thousand faces being the cave in the cinematic cutscene of the first mission. And this is rather diffrent than what you pointed out, but, the troop hogs in the cutscene of The Covenant magically turn into destroyed turret hogs. That has bugged me for over 10 years. But that's about it. All the behind the smoke and mirror stuff I never noticed, understandably.

  • @danielarnott9986
    @danielarnott9986 4 ปีที่แล้ว +2

    "2 Things You Never Noticed Before In Cutscenes & 8 Things You Couldn't Possibly Have Seen Or Known Without Editing Software"
    Rolls off the tongue, doesn't it?

    • @MapleLeafAce
      @MapleLeafAce 4 ปีที่แล้ว

      Yeah the "didn't notice" is a straight up lie. Most of this it isn't even possible to notice because it occurs outside the camera view.

  • @WonderMePartyStrip
    @WonderMePartyStrip 5 ปีที่แล้ว +6

    This game will never gets old!!!!

  • @OnlyHumanYT
    @OnlyHumanYT 4 ปีที่แล้ว +1

    The warthogs in the Covenant cutscene are also the multi-passenger warthogs rather than the turreted ones you see when you actually play in the level

  • @batyote3700
    @batyote3700 5 ปีที่แล้ว +7

    It would be amazing if someone could turn the zero g part on the forward unto dawn into a multiplayer map.

  • @dignusdingus3709
    @dignusdingus3709 5 ปีที่แล้ว +1

    I dunno how I didn't remember that! There was a planet in the Legendary ending!? That just makes me really wonder how "Requiem" might have been in Bungie's Halo 4, if we ever got that... if we even went on that planet in their non-existent version of Halo 4

  • @zealotking67
    @zealotking67 4 ปีที่แล้ว +2

    I knew about the warthogs. That one always annoyed me, the destroyed ones also have turrets. Is 6 actually a glitch? I'm pretty sure the Brute Minor is there but the Chieftain takes over. And I have been to the Cave of a Thousand faces. I knew that's where the cutscene takes place because you can see the rock formation in the cutscene as well as the trees

  • @normiesauce9514
    @normiesauce9514 5 ปีที่แล้ว +2

    Number 6 wasn't a mistake The brute just got promoted really fast

  • @darksage1542
    @darksage1542 5 ปีที่แล้ว +1

    8:46 Level 1 Crook
    8:57 Level 100 Boss 👌

  • @Abyscuit
    @Abyscuit 4 ปีที่แล้ว +1

    With the wrong brute one i actually just realised it when he was talking aboit the unused hallway

  • @Runedragonx
    @Runedragonx 5 ปีที่แล้ว +7

    Sadly I did not receive my daily dose of pun. I need 20CCs, stat!

  • @CorpralDunn
    @CorpralDunn 5 ปีที่แล้ว +1

    The nostalgia has been getting to me. Got a PS4 after my 360 years ago... thinking of picking up an xbox this Black Friday :)

  • @BonnersMonsters
    @BonnersMonsters 5 ปีที่แล้ว +2

    The aa wraith is one of my favorite glitches to do, 343 should put them in infinite.

  • @benjaminrobledo5466
    @benjaminrobledo5466 4 ปีที่แล้ว +1

    Number 1: I haven't noticed - The cutscene as I literally haven't played H3 get, still working on Legendary H2A. Lol.

  • @bigtime9597
    @bigtime9597 5 ปีที่แล้ว

    I can explain #9 easily. ALL studios cut corners in places where the player would never notice them unless they actively went looking for them. The models in the cutscene are in perfect condition because they were obviously modeled that way. From the time that the Warthogs hit the ground, to the time that you approach them, they're replaced and re-rendered as the damaged versions. Again, this is something that every artist in the industry does.

  • @oxred9658
    @oxred9658 4 ปีที่แล้ว

    Generalkidd: Top 10 things you never noticed in cutscenes.
    (Aka) things you will never unsee

  • @icebergwalrus7775
    @icebergwalrus7775 4 ปีที่แล้ว +2

    10 Things You Never Noticed = 10 Things You Need to Mod to See

  • @BaKa60gaming
    @BaKa60gaming 5 ปีที่แล้ว +11

    and for the 9# this is not the same warthog the 2 that are destroyed have turrets

  • @randomvideoguy9336
    @randomvideoguy9336 5 ปีที่แล้ว +6

    Hey General heed on halo ce can you see if you can save all the marines with low health in the small room with the energy bridge from the flood with or without mods on the mission 343 guilty spark.

    • @rambo-cambo3581
      @rambo-cambo3581 4 ปีที่แล้ว

      I did this on easy difficulty back in the day, not managed it on any harder difficulties though

  • @pepegaaiim5536
    @pepegaaiim5536 4 ปีที่แล้ว

    for ur fist clip, i believe you fail to remember the customization settings for gamemodes to alter certain speeds of movement and jump. This was a feature in halo 3 for players to customize and tweak to their hearts content :)

  • @rickyroughton8098
    @rickyroughton8098 5 ปีที่แล้ว

    If Master Chief rode a Forerunner door down from the ship, that means that he got onto Truth's ship at some point and then was removed in a fashion that allowed him to catch a ride on the way out.
    That makes me think of him using his hijacked ship to approach it and managing to fling himself into an airlock, then they try to vent him out but he grabs the inner airlock doors and rips them off so he goes flying out but so do the guards and he's the only one with a heat shield.

  • @-FreeMiner-
    @-FreeMiner- 5 ปีที่แล้ว +15

    11:20 - next video fly up to it please

    • @Y2L276
      @Y2L276 5 ปีที่แล้ว +2

      Ya he should

  • @contentsniffer
    @contentsniffer 5 ปีที่แล้ว +6

    The key ship = The Dreadnought

  • @ayylmaotv
    @ayylmaotv 5 ปีที่แล้ว +6

    this is epic

  • @master998117
    @master998117 5 ปีที่แล้ว +2

    In #9 there is also the fact that the warthogs of the cutscene are different from the gameplay ones

  • @fanamatakecick97
    @fanamatakecick97 5 ปีที่แล้ว

    The Warthogs in the opening cutscene of The Covenant are Troop Transports, but magically become Chain Turrets in gamellay

  • @aceofgames4410
    @aceofgames4410 5 ปีที่แล้ว +2

    *hits blunt*
    aliens man

  • @drewskididit996
    @drewskididit996 5 ปีที่แล้ว

    How funny. I never knew about the brute in the cut scene change but when you were showing the secret hallway glitch right before I saw it within the background and noticed it then and there ! Then it was the very next glitch you showed lol.

  • @patrlim
    @patrlim 2 ปีที่แล้ว

    the way requiem lights up at the end of h3 suggests it has an atmosphere ON the shell

  • @kirkh4205
    @kirkh4205 4 ปีที่แล้ว

    A lot of cutscenes are live somehow. I dont know anything about it, but once i was using a banshee to speed through The Control Room to the end. Well the game kicked Chief out of the banshee and he begins his Cut-scene walk into the Control Room. Apparently, another banshee followed me in and literally splattered Chief DURING the cut-scene. It was hilarious PLUS it didn't prevent me from that having been a completed legendary mission. I did think quick enough to have my xbox go back and record that. 😁

  • @natyeeoof6027
    @natyeeoof6027 5 ปีที่แล้ว +2

    This is awesome, keep doing ur hard work general heed!

  • @-Wraith
    @-Wraith 4 ปีที่แล้ว +1

    Kidd: there’s actually a hallway that we never get to see in the cutscene
    Chief: **falls through the floor** 7:54

  • @changlee1196
    @changlee1196 5 ปีที่แล้ว

    In-game engine cutscenes utilizing the inherent models and associated values (It would be more interesting if this was all under prerendered cut scenes, as each item would be accounted for by design as apposed to following a story board and placing each item, then having the game do everything for you)... should be a good indication of how everything interacts (Or expect to). Adding models outside of frame so they may enter the view of your perspective isn't really amazing, what is interesting is adding a whole new corridor just for MC to run through for a scripted scene to play out.

  • @kevingluys3063
    @kevingluys3063 3 ปีที่แล้ว

    I thought the first brute was beating on Johnson but the the Chieftain was like "let me take a crack at him"

  • @georgebaggy
    @georgebaggy 4 ปีที่แล้ว

    It actually makes sense for everything in the first scene to not be scripted. That would take more work than just setting the engine gravity setting to zero.

  • @Alexander_Byrne
    @Alexander_Byrne 5 ปีที่แล้ว +1

    Another one is in reach where the first cut-scene mountain is different that the one in the final cut-scene

  • @trevorwillis6107
    @trevorwillis6107 4 ปีที่แล้ว

    Notice how the warthogs in #9 are troop transports in the cutscene, but in gameplay, they are default warthogs

  • @demandedbog6318
    @demandedbog6318 4 ปีที่แล้ว

    My god, the size difference between 3 and 4 i never really thought about just how different it is it's rediculous

  • @justadeer2660
    @justadeer2660 5 ปีที่แล้ว

    With number nine out of game they were also only transport warthogs, however in game they had machine guns on them

  • @niofalpha
    @niofalpha 5 ปีที่แล้ว

    One of the warnings on 9 also transformed from a Transport to a Chaingun

  • @OC3707
    @OC3707 5 ปีที่แล้ว

    Always thought the fireball from truths ship looked ridiculous. Nothing like a re-entry.

  • @robj1510
    @robj1510 5 ปีที่แล้ว

    Not only were the warthogs perfect and pristine, but they didn’t have a gun, they were transport variants whereas in the actually mission, they had broken guns on them

  • @chrismurray9401
    @chrismurray9401 5 ปีที่แล้ว

    I always thought it was cool that at 7:08, Chief's arm is the wrong way around.

  • @Whitefang8128
    @Whitefang8128 4 ปีที่แล้ว

    Bungie went to the trouble of rendering a ship in reentry, that wouldn't be seen normally, but made it face the wrong direction.

  • @norm4966
    @norm4966 5 ปีที่แล้ว +1

    In the covenant cut seen the warthog attach to the pelican are troop warthog but the explode warthog on the ground are normal warthog with Gatling gun.

  • @2013branth
    @2013branth 5 ปีที่แล้ว

    Windows 2000 Professional Startup Intro tune? I see you are a man of culture.

  • @izaakdamon1979
    @izaakdamon1979 4 ปีที่แล้ว

    Did you also notice perfect Warhog intro the Warhogs that crash were troop transportation but when in hit game play their gun Warhogs?

  • @razerblade2308
    @razerblade2308 5 ปีที่แล้ว

    I love the heart warming "heh" you make

  • @UVAmatsuo
    @UVAmatsuo 5 ปีที่แล้ว

    #9 the cutscene hogs are Troop Hogs but in the gameplay they are Machinegun.

  • @FinALIEN93
    @FinALIEN93 5 ปีที่แล้ว

    about the 'hogs, First they change type. Secondly why they don't get damaged in drop is that Bungie never modeled fall damage to vehicles (except maybe dustcaps blowing off but even pebbles do that)

  • @Capt_Dango
    @Capt_Dango 5 ปีที่แล้ว

    #5 I wonder if that entire part was supposed to be one of those "events" they had that look like cutscenes, but you can actually break out of and continue playing while they're happening, like when Johnson gets kicked by the brute at the end of the first level. Something I noticed way back when I played the Halo 3 campaign almost weekly was that Truth pops up on the monitors before the cutscene actually starts.

  • @benjaminburgess5075
    @benjaminburgess5075 5 ปีที่แล้ว

    now on number 8 you said that there was no master chief but what you don't understand is that master chief has to be behind the door or he would die not only from the heat but also the door crushing him on impact with the ground

  • @kawaiitoast9573
    @kawaiitoast9573 5 ปีที่แล้ว

    Also,in some cut scene I believe the brute holding johnson Is green in a certain shot.Maybe they change positions?