Thank you so much for this awesome video! I had a blast watching you play it, and you did give me a couple of pretty good ideas for fixes and such. You got a couple of rules details wrong but overall it was fantastic! It's funny you mentioned that it would be cool that magic properties had some sort of tags, I did precisely that with my previous game, Riftbreakers. Maybe I should do it here as well, yeah... I'll see if there's room for it in the tables.
@@MisterWebbI'm afraid not, it would have meant redoing the loot tables, adding pages, and splitting them across several pages, and I wasn't really willing to do that. I'm still thinking of an elegant way to implement them as future content.
Great to see some gameplay on this game, seems very close to D100 dungeon, but with a darker theme, more of it and more interesting character progression
Thanks for making this video! I watched it once, and I was ready to cancel my pledge, as the game feels a lot like D100 Dungeon. And I’m not a big fan of that game, it tends to feel more like D100 Bookkeeping to me. But then I watched the video again, and I felt there’s enough of a difference to give this a chance. This clearly has a lot more theme and flavor than D100 Dungeon, and the character progression and magic seem better as well. So to be honest I’m kind of looking forward to it now. Thanks again for the video 🙏
Glad you decided to stay for the ride! I can really say that the only similarity it has with D100 Dungeon is that both use a D100 ruleset. I'm a huge fan of D100 Dungeon, but it's kind a bit too generic when it comes to its theme, and the character progression is somewhat limited. My main focus when designing Ker Nethalas was to have a strong focus on character development, with lots of options, have a cool random magic item generation system to get that fun Diablo feel, and to have a clearly defined, dark fantasy setting with lots of world-building. As an example, there are lore books (an idea that I might or might have not stolen from The Elder Scrolls series...) that you can find and read to learn about the ancient Vaelorian society and their practices.
Glad it helped! Honestly I'm happy if my videos steers someone AWAY from a game they wouldn't like/need, but helping find things they DO like obviously feels better ^_^ I agree about the similarities to d100 Dungeon, but also the differences. The interesting character options and distinct theming are obviously huge!
Looking into this post-kickstarter. Can you offer your thoughts on the bookkeeping versus the decision making, and in general how it compares to d100? I struggled to enjoy d100 because of the bookkeeping and the lack of choices. Although this looks better than d100, it's also not free... Can you predict whether I will have similar complaints?
@@markstanley4836 the video should give you a good idea of how the game plays. It's a dungeon crawler so of course it has similarities to D100 Dungeon (a game I absolutely adore, by the way), but Ker Nethalas has a more detailed combat, more interesting enemies, and a very fun random magic item generation system. There's some tracking to do (light, food, crafting materials), but I think that's a staple in the genre and if you don't enjoy that then it's probably an issue with this sort of gamestyle.
if you roll under your attack skill and the enemy defends and rolls below their defensive skill + defense roll of enmy > your attack roll = enemy rolls from defensive table always to sum it all up: you only score a hit if: you score a critical hit (enemy has to do critical defsensive reaction to prevent the hit) you roll under attack skill; enemies rolls under their defense skill + enemy roll < your roll you roll under attack skill and anemy rolls over defensive skill
so about opening doors the book says the "Each failed attempt increases successive Athletics checks by 20". does this mean it gets easier each time you, try. and also that you didn't do that here?
Thanks for this video! I’ve heard about this game but the fact it’s like D100 turns me off of it 😅 that game is wayyyyyy tooo fiddly and minutia driven.
Hey, i got a question for you since you seem to understand the game more than me. Can you cast spells out of combat? Like the raise skeleton from the gravedigger line? Thanks in advance.
Thank you so much for this awesome video! I had a blast watching you play it, and you did give me a couple of pretty good ideas for fixes and such. You got a couple of rules details wrong but overall it was fantastic! It's funny you mentioned that it would be cool that magic properties had some sort of tags, I did precisely that with my previous game, Riftbreakers. Maybe I should do it here as well, yeah... I'll see if there's room for it in the tables.
Did you find room for those tags in the end?
@@MisterWebbI'm afraid not, it would have meant redoing the loot tables, adding pages, and splitting them across several pages, and I wasn't really willing to do that. I'm still thinking of an elegant way to implement them as future content.
@@blackoathentertainment Understood! Thanks for replying.
Dude, i've watched so many videos on how to play, but yours actually clicked for me.
Great help when playing the game for the first time :)
I'm glad!
Great to see some gameplay on this game, seems very close to D100 dungeon, but with a darker theme, more of it and more interesting character progression
Fantastic video! I really liked how you explained as you were going, and I agreed with the suggestions you made. Great stuff!
Thank you!
Great coverage! Excited to get my hands on this.
Oh man, I can’t wait to get my hands on this!!
Just got the book this week and excited to get started
Good luck! Ker Nethalas is a dangerous place.
Thanks for making this video! I watched it once, and I was ready to cancel my pledge, as the game feels a lot like D100 Dungeon. And I’m not a big fan of that game, it tends to feel more like D100 Bookkeeping to me. But then I watched the video again, and I felt there’s enough of a difference to give this a chance. This clearly has a lot more theme and flavor than D100 Dungeon, and the character progression and magic seem better as well. So to be honest I’m kind of looking forward to it now. Thanks again for the video 🙏
Glad you decided to stay for the ride! I can really say that the only similarity it has with D100 Dungeon is that both use a D100 ruleset. I'm a huge fan of D100 Dungeon, but it's kind a bit too generic when it comes to its theme, and the character progression is somewhat limited. My main focus when designing Ker Nethalas was to have a strong focus on character development, with lots of options, have a cool random magic item generation system to get that fun Diablo feel, and to have a clearly defined, dark fantasy setting with lots of world-building. As an example, there are lore books (an idea that I might or might have not stolen from The Elder Scrolls series...) that you can find and read to learn about the ancient Vaelorian society and their practices.
Glad it helped! Honestly I'm happy if my videos steers someone AWAY from a game they wouldn't like/need, but helping find things they DO like obviously feels better ^_^
I agree about the similarities to d100 Dungeon, but also the differences. The interesting character options and distinct theming are obviously huge!
Fun fact: “bookkeeping” is the only word in the English language with three consecutive double letters
Looking into this post-kickstarter. Can you offer your thoughts on the bookkeeping versus the decision making, and in general how it compares to d100? I struggled to enjoy d100 because of the bookkeeping and the lack of choices. Although this looks better than d100, it's also not free... Can you predict whether I will have similar complaints?
@@markstanley4836 the video should give you a good idea of how the game plays. It's a dungeon crawler so of course it has similarities to D100 Dungeon (a game I absolutely adore, by the way), but Ker Nethalas has a more detailed combat, more interesting enemies, and a very fun random magic item generation system. There's some tracking to do (light, food, crafting materials), but I think that's a staple in the genre and if you don't enjoy that then it's probably an issue with this sort of gamestyle.
if you roll under your attack skill
and the enemy defends and rolls below their defensive skill
+ defense roll of enmy > your attack roll = enemy rolls from defensive table
always
to sum it all up:
you only score a hit if:
you score a critical hit (enemy has to do critical defsensive reaction to prevent the hit)
you roll under attack skill; enemies rolls under their defense skill + enemy roll < your roll
you roll under attack skill and anemy rolls over defensive skill
Thank you! :D
It also reminds me of Dark Fort. All those dungeon generators have a familiar vibe.
Yeah there's a lot of shared DNA between them. I haven't heard of Dark Fort though! I'll have to look it up…
Got the pdf. Def needs a print friendly edition that saves on some ink. ill wait for a second edition after the avalanche of erratas and corrections.
I've seen that usage die somewhere before and love it! I like the scaled damage, but not the number steps to do it.
so about opening doors the book says the "Each failed attempt increases successive Athletics checks by 20". does this mean it gets easier each time you, try. and also that you didn't do that here?
Thanks for this video! I’ve heard about this game but the fact it’s like D100 turns me off of it 😅 that game is wayyyyyy tooo fiddly and minutia driven.
It is a lot for sure :D
That combat is so confusing......is there a cheat sheet that can help?
The final version did include a "cheat sheet" of tables, but not really a guide for combat procedures, unfortunately.
quick question which is recommended make the map as you go or use a random dungeon creator type app for the map?
French version ? Thanks
You'll have to ask the designer :)
if a French publisher contacts me I'd love to release it in French, but there are no current plans to do so, unfortunately.
@@blackoathentertainmentspanish?
Hey, i got a question for you since you seem to understand the game more than me. Can you cast spells out of combat? Like the raise skeleton from the gravedigger line? Thanks in advance.
I say yes. That’s how I play at least. Pretty sure description says as long as there is a corpse in the room