@@TokinoSora10thApostle i didn't use her cause myrtle ely bagpipe combo is too broken. Basically with those combo i can deploy all my unit early cause bagpipe talent (all VG unit have +8 initial sp) put myrtle instant first skill lol, thats why i don't even need crowd control when i can put my overpower Operator in early round lol
Yeah man, I played Arknights because I like her design character. But I never got her on Headhunt, instead HG give a 5* recruitment on AK's 2nd anniversary. in one day Lappy got her E2, and yeah she's still great 😁
Also got her from the 2nd anni certs, and currently getting ready to farm materials to E2 her Even though she isn't as useful as she was back then, she still helped me in A LOT of stages
@@mayonnaisejake7191 she definitely still is amazing, the fact that she was "on par" with SA during her prime just proves how strong she is. Unfortunately they indirectly nerf her because of how strong her silence was
Probably hinting of how Tectone spreads half truth about Arknights EN and it's community He got half things right and half things wrong which gives wrong impression about Arknights, despite as someone who play in the first week of it's release, I'm well aware of the game's Server favouritism problems
@@ohamatchhams didnt tectone leave due to the toxicity in the community? Granted Tectone is not an angel and definitely has faults but that is what I got from his video.
Just one correction, Liskarm at S2M3 doesn't increase her block count, its only the attacks that targets 4 enemies as opposed to 3. Also she only restores 1sp to herself and 1 adjacent ally, not 2, even at Elite 2. Also I've seen some common mistake that says Liskarm doesn't give sp from that talent when her skill is active, which is false
@@TheOmniBlade I mean its still a skill, SA blocks 2 but his schwing scwhing attacks 6, not that weird right. And yes with her extra range she can hit approaching enemies even before they're blocked. I mean she uses a gun afterall
One way to utilize liskarm's S2 is by placing another operator behind her, it could be chen or even Lappland, which actually works even better in my opinion. Lappland will keep 2 enemies blocked when Liskarm is stunned. And when Liskarm's up there will be mobs stacked in between her and the extra blocker. With liskarm, Lappland is still one of the best stable, high damage dealer, because how her range and skill works. Liskarm can't utilize her talent to full extent with operators that have infinite duration skills like Thorns S3 and Blaze's S2. Since they're up all the time after activation. Liskarm+Lappand is a superb arts damage duo. Another combination is Liskarm, Saria with skill 3 and then Lappland. Liskarm will supercharge Saria's skill, Saria will heal liskarm, hence charges her skill as well, and Lappland can still reach enemies with her range. You can use their skills interchangeably, or use all of them at once as arts damage burst
My favorite 5* is Executor. His skin is honestly reason enough, but then there's just the absolutely stupid amount of ass-kicking he dishes out with his second skill. Watching him Akimbo-style shotguns while absolutely melting everything in his path is beyond satisfying. Also, I know it's not relevant to gameplay, but his lore is super heart-breaking. To sum it up, his name isn't a reference to how he kills people - but how he _executes_ orders without question. He's essentially a tool for the Laterano government, and the cost of that was his emotions and free will. Even other Rhodes Island operators are scared of him, and he's trying desperately to feel happiness again, but he literally doesn't understand it. Makes you really feel for him.
Blue Poison actually got slightly undersold here. S1 level 7 activates every 3 shots, while at M3 it activates every 2, and from my experience with her it *very* noticeably adds up. She was the first operator I actually M3’d a skill for and I regret nothing.
I started Arknights a week ago so I have something to play while waiting for Resin in Genshin now it's the other way around 🤣🤣🤣 this game is so much fun I regret not playing it sooner
what is also cool about warfarin is that her first skill will instantly pop when they fall below 50% so even if you don't have e1, *E Z* sustainability
Wasn't expecting an Arknights video from you, glad to hear you enjoy the game! As for my favorite 5-Star, it's Zima no question. My favorite and first 6-star is Siege so I always liked having them deploy together and tank their way through the beginning of stages. Unfortunately challenge content tends to favor quick DP generators like Myrtle so lately I've needed to bench Zima, but when I'm able to I still enjoy deploying Zima and Siege together. Also, Zima's Marthe Series skin is great and has some cool visual effects during gameplay.
@@blackhero3934 Zima is useful when used in conjunction with other powerful Vanguards, since she (1) makes them cheaper, so you can deploy them faster, and (2) gives them insane buffs for about a dozen seconds at a time on her own, though, she's not that useful. She's useful as a supporting unit, not as a stand-alone unit.
15:50 -> correction also caused by the bad translation... aoe guards can attack a number of enemies equal to their block count. It does not matter if they block them.
Dude you were my favorite FE youtubers when I played FEH. I dropped it for Arknights a year ago now and it made me light up like a Christmas tree when I saw this in my recommenced. This game lives in a limbo where it’s popular but not popular at the same time. Just great to see good content creators cover it. Also love the genshin slander
This was a pretty good list. minus the ranking I agree with your picks. my favorite is Texas. she's never not on my team and the extra starting dp talent is useful when the game throws in reduced cost generation and there's fast dogs rushing your base at the start. works best with Zima in those situations to drop her deploy cost down and get her up ASAP.
Imo, beeswax is also probably one of the best characters, or at least fairly early game. She has basically been my entire win condition throughout episode 01 and 02. Her ability is incredibly useful for every tank and she wipes every normal character. Even bosses like in the last level of 02 don't stand much of a chance against her ability when you pair her with a healer and defender.
Correction: at 3:56 ,her s1 is charged by healing your ally, she doesn't get sp per second so when your team is fully healed she can't get sp. Nice video btw, looking forward for you to make more arknights content
just to clarify, there is a difference between dodge and resist, though they are fairly circumstantial. 1. resist can ignore pure damage, as long as there is no damage type specified (try using hoshiguma in a poison mist map and see what happens) 2. resist ignores effects that come along with the instance of damage, like debuffs or elemental damage 3. effects that are based off of dodge are not triggered when damage is resisted, and vice versa (like if you tried using croissant and flametail/jackie together) 4. resist also still triggers defensive charge or activation effects (ie. liskarm passive) in lappland's case, the issue isn't that they have two words for the same thing, but that they used "resist" when her s1 is a dodge
For Silence, in addition to being healing outside of her range, the drone is useful for being an aoe heal, which, while not always useful, I personally found useful against Pompeii. Myrtle was my first E2, ever. And she's also one of only two operators I have E2'd (though I have the resources needed to E2 either Weedy or SilverAsh, once I get the battle records and LMD, and I'm not sure which to go for first). I have Elysium too, with a few potentials, but I've not invested in him because, well, Myrtle. Interestingly, my sibling does actually sometimes use Myrtle's S2, because sometimes healing is just nice to have. I don't, I began to Mastery her S1 the moment I E2'd. Anyways, all of that is irrelevant: Myrtle's S1 takes less time to charge than Ely's, but the 4 extra DP still outweighs Myrtle in overall DP/s. Texas... I got her quite late in the game, from a recruitment 10 days ago. Meanwhile, Siege was my first 6 star, and I got Chiave back when he first appeared. In my opinion, Texas IS TRA-Okay, not really, but she's not super amazing. Chiave, I feel, probably is relatively overlooked because his S2 is similar enough to Texas with the only major difference (beyond Texas's s2 being a 2-hit, which doesn't matter because of how Arts damage is calculated) being that rather than a stun it's a res debuff (and also there's several minor differences, like slightly more sp cost, dp gain, and damage in Chiave's skill). But his big thing is that Chiave is a damage dealer. His defense is literally 1 point less than Texas's at all levels, and his hp is a little bit worse too, but in exchange he gets more attack than Siege at all levels except for the first 13, plus he makes robots (which admittedly are relatively niche but quite useful for their utility) much more viable and gains stats from their presence. Sure, Texas has an advantage of 2 dp immediately, and stuns are quite useful, but Chiave is, in my opinion, much better if you have even just one robot in your team. Astesia is best girl. I don't use her that much compared to most operators, but she is still quite good. Though I wish Absinthe or Asbestos were on this list, or at least in the Honorable Mentions, as their pure arts power is amazing, especially for Asbestos as effectively a dual-class operator that does excellent in both categories. Ptil good. Anyways, I do get why you wouldn't consider Absinthe, as she's an event operator from Children of Ursus, which was the event I joined in. She's legit one of my favorite operators in the game, and is amazing.
Yeah, Asbestos is so good. Her arts damage decent and combined with someone like Blue Poison barely any enemies get close enough to damage her. Astesia is surprisingly good. I got her and accidentally deployed her in a stage and was surprised by how easily she got rid of the heavy enemies. Totally worth getting her to E1 because she now can block 2 enemies. And last but not least, because she's my waifu. Ptilopsis, I got her in the noob banner and she has carried me through this game. Simply amazing AOE healer.
Ptilopsis outclasses Nightingale in general uses. I never uses Nightingale except in some stages where arts damage is a serious threat or if I need an additional AOE healer, which is quite seldom.
Honestly one of the best AK break-down vids I've seen, and given more some ideas on who to E2 first*! So, much appreciated here :) *after Amiya. She was a no-brainer for me, as she's my go-to ST Caster. Also, c'mon, that E2 art!
@@TheOmniBlade you mean 7 for patriot right? she is one of the more reliable OP to kill patriot, I know that there are other OP that can do it but I am 90% sure that they are all 6 stars. I mean my SA does like a little over 100 damage to him with the mine debuff. Though personally I wouldn't put Elysium on the list as I use the myrtle over him because of the DP cost he is still a really solid pick, especially with the context of no myrtle. haven't spoiled myself with too much chapter 8 content so I don't know if Amiya is needed there too or not I just found that pure damage ( swear the term should be true damage but whatever) is the best way to take down patriot and Amiya is probably the simplest way and the most F2P way. for that reason alone I might have put her on the list as everybody has her. Feedback on the vid since I am replying here anyway, I would agree with ptilopsis being the best 5* unit as she is literally a six star without the level or third ability.(not that she needs it) I would disagree with the point about siege vs texas, as texas ability can also be used to cheat out seige more efficiently so I think that they are both good and are each better in different situations, HOWEVER if you were to argue texas requires less setup (ie a texas passive skill bringing them out earlier) I would 100% agree. Good video and actually informative... unlike another video *flashbacks to tee apple sauce.
lappland was the first 5* i got from the newbie banner and she literally carried my ass early game along with siege, ranged guards are so damn useful when you don't get any snipers for a while lol. also my first e2. the silencing is a godsend even if it isn't as good now, at least they're still using spiders at times like in the newest annihilation map. and even then i still find myself bringing her more often on maps than silverash, the dmg from s2 is so good. idk i'm biased though i love her and besides, just look at her skin animations on the battlefield... so sick edit: i do think it sucks that she gets shafted for her silence though but i understand it takes out a lot of the challenge with enemies, i think it should still be a thing but, instead of completely silencing abilities, it should maybe just make them less effective, like making the exploding guys have a smaller explosion range or something, or the sarkaz casters and defense crushers a shorter duration of their bind/stun. this doesn't apply to everything of course since idk what to do about the agents with their -block for instance
Ptilopsis' Talent is actually a bit better than you think because the normal SP regeneration for Auto-Charging skills is ~0.5 SP per second, making E2 Ptilopsis' Skill Aura roughly a 60% boost to charge rate
It's about Lappland's talent. You know those Sarkaz casters that binds and damages your operators when they're in the caster's range? She can silence that. Including Frost Drones and Defense Crusher's stun skill
yes, but later contents have very little amount of enemies that lapp's talent do well against, since the most annoying enemies are going to be guaranteed to have immunity to skill seal/silence that is what omni meant by the meta shifting against her. not to mention Thorns is now in EN.
"Has this bitch will make everyone shut up, including you and yur like it!" I had to pause the vid for a sec.. was eating my lunch and hooo that part came at a critical moment.
I love Texas but I have to say that while she's good switching her placement with Shamare is more accurate. Texas early into the round is very good but after you finish setting up she's less useful. Her rain of swords has great cc(crowd control) value but the time between skill procs takes too long to be consistently reliable. After getting Myrtle her dp generating isn't as important and most of her usefulness came from her talent and her cc. When you reach your deployment limit Texas likely going to be one you replace, her staying power isn't good enough for me. She's too different from Siege to really make a comparison but Siege you can trust to hold a position even when the tougher enemies pop out, She can even be a main dps with skill 3 but no dp. Shamare is ridiculously good, while being useful from the early/mid to late into a lvl. Her debuff turns challenging enemies into annoyances and can work for entire groups of enemies so she's still useful for cleaning up pretty much any mobs. She's an enabler of brute force that lets everyone do better. Her skill up time is really good so there isnt much time when you arent using her skill. Her skills consistently available for you to use instead of having to save, time, or helidrop Texas skill 2.
I’m only a few months old player, but Lappy was my first E2. I shelled out the cash to get the promotion consumable and since then, she’s never let me down once. The only time she’s failed is when my set up is bad, so it isn’t her fault. She’s my favorite character, and probably always will be. Long Live the Spicy Wolfgirl.
HG: Alright how do we make people use Nightingale more than Ptilopsis Employee 1 and Employee 2: Buff her Employee 3: Chapter 8 Nightingale is the MVP on fighting Talulah needs to max pot her just because
A few random comments: 1) Liskarm. She uniquely is the only defender capable of attacking flying units, though she won't prioritize them over other targets like anti-air snipers will. Still, her 2 range attack gives her more tactical flexibility than most defenders and while she won't perform at Meta-Tier for ultra-hard content like Contingency Contract, she is plenty sufficient for the rest of the game's content. 2) Shamare is better than Pramanix in most situations because of the Attack debuff from her second skill. There aren't many of those, and none of them have the tactical flexibility that Shamare's does. 2b) On the subject of Pramanix: She's rarely used because Res shredding is better handled by other units (Ifrit Passive, S3 Saria) and while strong on paper, Pram is stuck in this awkward position where she's kind of a Caster and a Supporter but without any synergy between the two. (unlike Angelina, who offers the best of both in a Supporter's body) 3) On BP vs Platinum. "Most maps don't last long enough to surpass DP's". This is a pretty common argument against Platinum's S2, and it's largely unfounded. Most maps last around 3-4 minutes, trending towards 5-6 minutes as you get further into the game. (event grinding maps tend to be 3-5 minutes at double speed) Platinum is an anti-air sniper; one of the cheapest roles and one you're most likely to deploy early. I'd say 90% of the time, you can make use of Pegasian Sight, and it's a damned impressive skill. 3b) Funnily enough, both Blue Poison and Platinum end up being better at the anti-air (drone) role than their 6* counterpart, Exusiai, because of how defense works. Exu's raw DPS is incredibly high, but most of it is from her attack rate rather than her attack stat or skills. BP and Platinum both offer consistent high alpha damage which makes them much better at punching through high defense. For that reason, I strongly recommend getting both trained up. 4) The only real drawback to Lappland is the auto-activation on her S2. It has this nasty habit of wasting usage uptime mid wave. Keep a SP battery near her to ensure you don't lose out on her skill when you need it. 5) Specter: In high difficulty content, Specter's role is NOT to kill bosses, but to stall them for other, stronger units to finish. Her damage is solid vs groups, but largely negated by bosses post-Chapter 3. Incidentally, this is the real reason Blaze is super popular; she obliterates entire lanes by herself thanks to the absurd damage buff she gets on her S3; it's much, much higher total damage than Specter's. 6) Texas is a fantastic vanguard, but is nowhere near the "best offensive vanguard in the game". Bagpipe, Siege, Reed and even Vigna (a 4* on-kill vanguard) all out-perform her for damage. Sword Rain is a solid skill, but you're grossly overselling it compared to other skills. (Siege's Aerial Hammer has well over three times the DPS of Sword Rain per target and a similar DP generation rate lacking only the latter's coverage and stun.) Texas' true strengths come from her solid stats, making her good pretty much everywhere and her passive, granting 2 DP just for having her on your squad. That said, almost nobody uses her once they have Bagpipe and Myrtle. 7) Completely accurate, for a change. Ptilopsis is insanely useful since she only does two things (AoE Healing and SP generation) and they're both really good.
Since i have Perfumer, and Nightingale. I find it hard to me to choose Ptilo TBH. You might argue Ptilo has great heal, the best AoE heal rate. Also helps with SP generation. But the thing is my team always built on each operator should be able to hold the battle for a prolonged time without a healer. Not saying they don't need but, they less need the heal. So i opted for Perfumer since shes cheap to deploy, also has global regen. Her S2 global regen potential is severely underrated. She often a solo medic for the entire operation at my service. As for single target medic, i phased out Warfarin for Folinic. Able to dish out damage is more important than being able to buff IMO. As she can operates independently. Whereas you need a partner to be buffed first, to get the benefit of it. If your placement right, Folinic can both heal your operator and damage the enemy at the same time. The damage she deal could potentially equal to the benefit of the buff Warfarin provides. As cherry on top, Folinic is a tougher medic compared to Warfarin with max HP a little less than 1800. My best 5* will be Texas, BP, Red, Specter, Elysium, Folinic, Scene, and Manticore. Sorted from the most used, the last three are situational. The rest of team usually 6* or 4*. Click is my favorite 4* now.
Ptilopsis's SP regen boost, though... that's faster DP off your vanguards, faster charging on key skills like various S3s, and so on. Her talent at E2 is what makes her the best medic operator in the game.
@@Axterix13 I'm aware her charging would be beneficial but if i had to pick less healer on my team. It usually down to Perfumer or Folinic. Because healer doesn't kill the enemy, except Folinic. I know this is a fallacy but, I've been into the game since the game open without Ptilopsis blessing and still able to clear the most content so far. You can clear with Ptilo as well ofc haha. One thing i like from Perfumer and i believe Ptilo can't do the same, is to heal operator where they shouldn't be able to receive such treatment. Either because the terrain restriction, deployment limit, etc. i.e. Do you remember the stage to farm the pink ticket to buy Ethan, Breeze, or the ampoule thing? At the top right corner, theres enemy mortar. I placed Eunectes there and she survived until the end, just by her own regen and Perfumer's.
sometimes I wish Arknights had some kind of XP rollback feature because by god I want to make room for Liskarm but I feel like every time I even think about it, Cardigan and Beagle increase another five levels ,,
My favorite 5* is Hung. After all, seeing his fan art was what caused me to play the game. Needs to be M6'd for more consistent healing from both skills tho.
I personally prefer Flametail over Texas because I find FT more fun and less drab. I still like Texas tho. She’s Spicy Wolfgirl’s not spicy Wolfgirlfriend. I usually run both Flametail and Texas at the same time for a lot of DP and pretty good AoE damage. Then again, I’m not in endgame yet.
I'm practically a veteran player with all the e2s I have and M3 S i l v e r a s h but knowing more or hearing what others have to say doesn't always hurt
I've been kicking myself for months over the fact that I didn't buy Siege in the commendation store despite having enough yellow certs. My logic was "I just pulled Zima and Texas. Siege costs more DP, and vanguards are low-DP units I deploy at the start of the mission. Siege will be worse for situations where I need to squeeze out every DP point I can." This video made me feel better about my choice.
6 months old player now, have all of these at least E2 SL7 except for Shamare, Liskarm and Silence (still can't get her TT ), true enough these 5 stars are really strong in their respective archetype. Good guide here for the new players :)
my favorite 5star is nightmare. All of my favorite characters get trashed by the community, and it makes me sad... Nightmare supremacy!! s1m3 is amazing!!!
I'ma throw hands with whoever thinks Texas is better than Siege, (Stats are at E2, Level 1, not E2 Max, 0% Trust) (If we are including 100% Trust, Siege still has slightly higher attack by 2 points, AND STILL +8% from talent) Siege has higher defence (30 base +8% from talent 1) SIege has higher attack (12 +8% from talent 1) Siege has MUCH higher HP (300 more HP, From about 1.3k Texas to 1.6k) Siege has better DP generation (Assuming both are Skill 2, M3) Thanks to other talent (Siege generates extra SP from nearby enemies dying, But EVEN WITHOUT THAT, They are the same generation, 3DP every 10 seconds for Siege, 12 every 40 from Texas) Passive talents: Texas: 2 more DP at the start of a match Siege Talent1: All vanguards (Including herself) get +8% Attack and Defence buff} Siege Talent2: Siege gets 1SP when an enemy dies in the 4 surrounding tiles (Siege does NOT need to kill them)
I'm surprised you mention Executor while broca is great and can function on every stage except a high resistance stage Executor on the other hand a lil hard to use frequently so it's surprise me you mention my fav operator
I'd LOVE to see another video of this. As someone who started playing Arknights in mid March last year, it's surprising to see how the meta has shifted and which ops still shine. If you are willing to do another video for 4*/6* operators, I would love to see it. Arknights is still a great game and there are still a decent amount that play it even with Genshin Impact out.
Sadly, Warfarin's second skill isn't super useful a lot of the time, due to the randomness of who she buffs, though she herself, of course, always benefits. But that means the more operators you have for her to potentially heal, the less chance the character who would benefit most gets the buff. Also, you can't have an operator solo a map if Warfarin is out as well. That's duo'ing. That said, I quite like her. She's a great healer, and her SP thing is a nice bonus. She's also useful with characters like Mudrock, for while she can't heal Mudrock, she can give her SP (though not for any mobs killed by the S2), which means more hammer time. If I want a ST healer, she's usually my first choice, a fine balance between healing power, utility, and cost, though Shining is used often as well, for her defense buff. Personally, my favorite five star not on this list is Asbestos. High hp, high resists, and her S2 makes her a very potent defender, and she does things six stars can't, because there's no six star arts defender yet. Ranged, AoE arts damage, coupled with a high defense buff, and it lasts for a long time. And when facing arts using enemies, recharges super fast as well. But sadly, she does have her downsides. The big one is her DP cost. It's high, only topped by the unique six stars defenders like Mudrock and Eunectes.25 DP at E2, unless you have her potential boosted. But even at max potential, 23 DP. Though this is often offset due her ability to clear out trash pretty quickly with an early S2 activation, meaning you don't need DPS quite as quickly. Second to that, she's a character that really wants you to invest in her. Her S2 is what makes her great, and that means you need to E1 her, and ideally E2 her, for improving her SP talent and so you can up her S2 to M3. Still, she's my most used defender, alongside Saria. A five star defender that can be used to tank some of the biggest, nastiest mobs in the game, while also being useful to cut through packs of enemies... and swat down the occasional flyer. She competes with the six stars of her class... not too shabby. Also like Nightmare and Absinthe. The former's S2 is a bit of a master class in how not to design a skill, with all sorts of poor decisions, but I still like it. The latter, well, I like her Han Solo blaster, her S1 making her hit like a truck, and her ability to finish off the wounded. Both, though, are not the best, power-wise, and I know it, but regardless, they're favs of mine.
Well I mean we've got to be honest, Savage is definitely weaker than every AOE guard released after her, by a long shot. Now does that mean she's bad? By comparison maybe, but she's definitely viable if invested on so it's not like she's unusable
I like the video, you do a good job of representing some really strong operators that are woefully underrated as well as many that are popular. That being said I do want to call out some misinformation regarding Blue Poison. It's not your fault, this bad information has been spread constantly through the community since launch. First of all, Blue Poison is a good operator, and I have no objections to you putting her on the top 10. However, she is horrendous damage vs high defense enemies, and this idea that she should be used vs high defense enemies is a fallacy that persists in the community. I can explain this better on discord or something with the actual math but Physical/Arts hybrid damage is the worst kind of damage in the game. It would actually be better for her kit overall if her neurotoxin talent dealt physical damage. I also believe that some people think that her neurotoxin damage can stack, but multiple hits just extend the duration. An E2 80 M1S3 Blue Poison with 200% trust and her skill active does as much damage to a high defense enemy as an E0 1 Durin with 0% trust and no skill use. BTW half of that damage comes from her physical attacks, which cannot be reduced below 5% (same as any other sniper). So why does she do so much damage? Because of her real strengths, range and aoe. For 11-13 DP she is by far the cheapest most economical choice for a sustained aoe dps in the game. You can deploy her way earlier than any of her aoe competitors and hit things out of range of most casters and most aoe operators. Because of her range and aoe there are some situations that she can be used against high defense enemies. Like annihilation 3 where multiple enemies come out at once with high defense, out of range of many casters, and stand still for a long time letting her low dps kill them. However, even in this fringe case, she has to be like E2 level 40 to survive vs the drones laser beams because of her low hp. So you could just use an E1 55 greythroat and E1 55 caster to the same effect by rotating them.
I agree... but about the Ptilopsis vs Nightingale thing. While Ptilopsis is more universal than her, I think Nightingale doesn't look that good because we don't NEED her yet. She is most likely better than Ptilopsis in higher lvl cc or ch. 8.... but there is no doubt that NG is niche since she only give res buff. But then again, it's pretty much useless to compare them both since they are so different. What's your thought on this ? ( this reply has nothing to do with your comment btw lol)
In anni 3 my E2 lvl 30 BP is enough to survive the drone and turret damage though I dont know the real minimal lvl to do so. In this stage I prefer her over my lvl 55 E1 Platinum as she struggles to kill some of the later ennemies.
@@lordtartaros3738 That's fair, I was comparing her HP to the equivalent level Grey Throat HP. At E1 55 Grey Throat has 1165 HP. Notice that you're comparing what an E2 lvl 30 BP whom I assume is M1 at least vs an E1 55 Platinum though. Personally I wouldn't use platinum in that position because I prefer an on demand activated skill for burst when I need it.
@@ian59 True, true BP hp is abysmally low. I dont have Greythroat or Exu so I do with what I have. I tried Plat in this position and she is quite good at it since she can snipe the drones from afar. At 340ish I swap her with a caster to dps the crushers and I place her in the back so that she can intercept leaking drones.
@@muazash3712 I think Nightingale is very underrated. Though it's hard to compare her to Ptilopsis who provides offensive support for your whole team. I think a better comparison would be to Specter actually. Both of them suffer from the same problem of being able to out level the content with other operators. When the hardest stage of Ch 7 recommends E2 lvl 30 operators you don't need extreme defenses like Nightingale and Specter provide. People call Nightingale Niche but her "Niche" has been useful in the hardest levels of every non rerun event in the last 6 months meanwhile Specter hasn't had a great use for her Niche since CC Beta. At some point when you use a "niche" in every event, is it still niche? For sake of argument I'll list specific examples: Darknights: Trivializes DM-EX-8 CM, I just had to activate her S3 over SA while he schwing'd and I took out all of the casters at once. In general she made that event trivial since the casters were the main threat. Wolumonde: Her phantoms can take over towers. Extremely useful in TW-EX-6 CM, TW-EX-7 CM and easier stages of course. Ursus: Her phantoms are amazing vs bomb tail drones. Great for SV-7 CC: Great for the bombtails in abandoned high rise (though I typically run that map with no medics). Great vs the ice casters in frost covered ruins. Great vs the acid spitting slugs in Desolate Desert. Great vs the spear thrower leaders in new street. Great vs the casters in barren plaza (though this is another one I rarely use medics). Great vs the arts drones in east armory.
I like Praminix better, because of her S2 ability, she removes enemies's BOTH Defense and Resistance, and by % amount! At M3, she removes def by 55% and Res by 30% combine her with Warfarin's S2. You can kill Patriot with Exusiai! Which is very hilarious!
I’m not sure if this is correct but resist and dodge are different. Some attack have extra effect on them, if you resist it you will still take the effect but if you dodge it you won’t.
Our donkey girl (just kidding) is so underrated. She's the only free 5 star operator that is also free to max potential, her skill set are really powerful if not because of the drawbacks. She's also the only operator that can switch into 2 roles a Caster and a Guard. She's one of the very few units that can deal a ton of true damage making her an ultimate boss killer. For a free operator she's pretty good compared to other gacha games' free characters.
Late to the video, but I feel like people extremely underrate Zima, especially for DP generation risks in CC. Reducing costs of *all* vanguards is amazing, but even better, her second skill buffs all vanguards attack and defense as well as giving all vanguards on-kill dp generation. Texas is amazing, don't get me wrong, but I definitely prefer Zima.
Nice video dude, solid picks all around. One note to make-Blue Poison's S1 has a recharge rate of every three attacks at level 7 and every two attacks at Mastery 3.
Great run through, not quite as good as Watch Mojo's but great nonetheless ;) Main missing operator for me would be Meteorite - but I got her as my first 5-star and have used her extensively since. Not too many maps where you can't find somewhere to make her work. Also always found it a bit strange that people leave out the specialists due to being "situational", I get that Projekt Red is pretty much a heli-dropper but both Manticore and FEater are more than useful through a lot of the later story content (of course almost required for CC runs) For me BP and Texas would probably drop out - I do love both units, I just find I don't seem to use them anymore. BP is so heavily outclassed by Exu and Texas is pretty much just situations where I need her stun - and even then there's Red instead. Made easier for me though because I was lucky enough to get Bagpipe on her banner and both Myrtle and Elysium's dominance recently.
Wow i never expected u to make an arknight content i really like it. For me i really like liskarm and u really tell all of her strong point really well but her second talent isnt bad tho since art dmg deal by percentage and not number. Either way great video =))
My Top Ten in no particolar order: Specter-Ptilopsis-Elysium-Warfarin-La Pluma-Shamare-Red-Blue Poison-Liskarm-Lappland. Lappland Is there cause she got useful again in Dossoholes Holidays. Other good 5 star(Honorable Mentions) Manticore-Meteorite-Guardmiya-Platinum-Bibeak -Scene-Silence-Texas.
I knoe ptilopsis is super STRONG. But... I suffered a LOT during her rate ups (standard banner during cc1 and phantom banner) i got her 3-4 times every banner. Which makes me got her for ALMOST 10 TIMES (including the off banners). I just want to get red and shamare but i ended up broke lol
I just would switch BP with Lappland. Since many ennemies can't be silence in recent content, she has lost a bit of her upside. Smiling proudly at my maxed out BP (the first one)
I'd rather my AOE operators heal rather than provide support. Perfumer and Nightingale outperform Ptilopsis simple due to how you can use them to mitigate damage (Perfumer has a global, but weakish, heal that can heal zombie operators, while Nightingale provides a lot of magic resist and has a skill that can draw enemy fire, which become really useful starting chapter 6 onward). Understandably, though, early stages of the game healing just needs to exist, which was why Ptilopsis was the best AOE healer. She still has the best burst healing in the game, however.
texas is great and all but idk if "best offensive vanguard" isnt too high praise. bagpipe is just so good, and i've personally found siege more useful than texas as well. the stun on texas' skill is nice, and the fact that it hits air helps a lot, but there are a lot of maps where siege can deal with the first couple waves on a position and texas just cant, because her continuous damage output is nowhere near siege s2. edit: also all the 5* specialists are pretty good, aren't they? i thought you'd mention at least one of them.
As a Nightingale user I’m confident that she’s better than Ptilopsis. While I’d bring Ptilopsis on most map once it reaches certain difficulty I’d switch her with Nightingale. Even if the stage doesn’t have magic attack her decoy is still invaluable against dangerous range enemy. Take the current MN-EX-8 for example, the archer boss hit multiple target and could hit something other than your tanks one shoting them without the help from decoy’s taunt.
2 years later, the number of bosses with arts-based nukes and enemies with dangerous ranged attacks that have been added to the game has only made this comment more true.
I'm a 1 old year player. But still watching it anyway
Same
Same
Wow I didn’t know a 1 year old could play games like this
Hi 1 year old. Wow you have already formed a sentence without learning AbC, what a legend!
Same
"Use texas whenever you can"
Me with all E2M3 myrtle, elysium, bagpipe: NO
Texas is universal, i m6 both ely and myrtle and using Texas as my main crowd control
@@TokinoSora10thApostle i didn't use her cause myrtle ely bagpipe combo is too broken. Basically with those combo i can deploy all my unit early cause bagpipe talent (all VG unit have +8 initial sp) put myrtle instant first skill lol,
thats why i don't even need crowd control when i can put my overpower Operator in early round lol
Me with Courier as DP printer and Pramanix as debuffer...
Because we need to maintain a theme and the snow cats of Kjerag deserve some love.
I said fuck that and brought Zima and Texas along with them. DP go brrrr
Why u only use BP myrtle and elysium when u can add Texas, Siege, and Zima...
Wait....this is Vanguardknight then....
Bro Texas was the first 5 star i rolled, been using her ever since, and comes with my team everytime.
Same here. And she’s my very first 5 star and she’s my very first operator I maxed out. From m6 to potential.
Mine is tea apple sis
Same
Ever since I saw Texas, she has been my waifu and she is in my team. She's really useful, her skill 2 is absolutely amazing.
I have Texas then I got Siege when Texas is already E2 lv25, I’d say she’s better than Siege for her quick S2~
Glad to see people still love Lappland and don’t just recognize her for her silence bc her wolfs spirit is insanely powerful
Yeah man, I played Arknights because I like her design character.
But I never got her on Headhunt, instead HG give a 5* recruitment on AK's 2nd anniversary.
in one day Lappy got her E2, and yeah she's still great 😁
Also got her from the 2nd anni certs, and currently getting ready to farm materials to E2 her
Even though she isn't as useful as she was back then, she still helped me in A LOT of stages
@@mayonnaisejake7191 she definitely still is amazing, the fact that she was "on par" with SA during her prime just proves how strong she is. Unfortunately they indirectly nerf her because of how strong her silence was
Lappland my first 5* i use her slot she's quite helpful
She was my first 5 star on my first account still uses her on my newer account as much as ptilopsis wjo is by far the best healerr i have
"To convert more people over to this over Genshin Impact"
Me, who's been playing Arknights since Feb 2020 and Genshin since day one: Hmm, Interesting
Probably hinting of how Tectone spreads half truth about Arknights EN and it's community
He got half things right and half things wrong which gives wrong impression about Arknights, despite as someone who play in the first week of it's release, I'm well aware of the game's Server favouritism problems
@@ohamatchhams didnt tectone leave due to the toxicity in the community? Granted Tectone is not an angel and definitely has faults but that is what I got from his video.
Forte
then what about Zeals?
these content creators come and go, they wanted to maximize profit, simple as that.
@@forte609 well, that's just what he(Tectone) said...
cant say he tells the truth.
Arknights > Genshin. But I play both as well. Both since launch.
Just one correction, Liskarm at S2M3 doesn't increase her block count, its only the attacks that targets 4 enemies as opposed to 3. Also she only restores 1sp to herself and 1 adjacent ally, not 2, even at Elite 2. Also I've seen some common mistake that says Liskarm doesn't give sp from that talent when her skill is active, which is false
@@TheOmniBlade I mean its still a skill, SA blocks 2 but his schwing scwhing attacks 6, not that weird right. And yes with her extra range she can hit approaching enemies even before they're blocked. I mean she uses a gun afterall
One way to utilize liskarm's S2 is by placing another operator behind her, it could be chen or even Lappland, which actually works even better in my opinion. Lappland will keep 2 enemies blocked when Liskarm is stunned. And when Liskarm's up there will be mobs stacked in between her and the extra blocker. With liskarm, Lappland is still one of the best stable, high damage dealer, because how her range and skill works. Liskarm can't utilize her talent to full extent with operators that have infinite duration skills like Thorns S3 and Blaze's S2. Since they're up all the time after activation. Liskarm+Lappand is a superb arts damage duo.
Another combination is Liskarm, Saria with skill 3 and then Lappland. Liskarm will supercharge Saria's skill, Saria will heal liskarm, hence charges her skill as well, and Lappland can still reach enemies with her range. You can use their skills interchangeably, or use all of them at once as arts damage burst
i never thought i would hear angel with a shotgun as a 23 year old adult
"Kills Faster than an Angry Weeb with a Death Note."
To anyone who still can not pronounce "Ptilopsis", there's 2 way to pronounce it:
1. Tea,Apple,Sauce
2.Tilopsis (yes, mute the "P")
*Extra
✨Waifu✨
Tiliopsis
I'm pretty sure the P is "under the table"
@@Necrow_Productions no, the "P" is gone, because she swallow it, huehuehue
@@rachmatzulfiqar HAHA, that makes more sense!
HA! You can't stop the P!
Putilopsis! Take it or leave it!
My favorite 5* is Executor. His skin is honestly reason enough, but then there's just the absolutely stupid amount of ass-kicking he dishes out with his second skill. Watching him Akimbo-style shotguns while absolutely melting everything in his path is beyond satisfying. Also, I know it's not relevant to gameplay, but his lore is super heart-breaking. To sum it up, his name isn't a reference to how he kills people - but how he _executes_ orders without question. He's essentially a tool for the Laterano government, and the cost of that was his emotions and free will. Even other Rhodes Island operators are scared of him, and he's trying desperately to feel happiness again, but he literally doesn't understand it. Makes you really feel for him.
Are you excited in getting his alter?
Blue Poison actually got slightly undersold here. S1 level 7 activates every 3 shots, while at M3 it activates every 2, and from my experience with her it *very* noticeably adds up. She was the first operator I actually M3’d a skill for and I regret nothing.
I started Arknights a week ago so I have something to play while waiting for Resin in Genshin now it's the other way around 🤣🤣🤣 this game is so much fun I regret not playing it sooner
It'll be more interesting once rogue mode comes
So you experienced the full brunt of new player Contingency Contract.
@@xMYx507 lol
@@xMYx507 Contingency Contract? What's that? hmm? The thing I tried 5 times before giving up?
Nope, doesn't ring a bell.
@@xMYx507 i started arknights 3 days ago and cc is so much pain
how do u guys even do it :qiqidead:
what is also cool about warfarin is that her first skill will instantly pop when they fall below 50% so even if you don't have e1, *E Z* sustainability
Wasn't expecting an Arknights video from you, glad to hear you enjoy the game!
As for my favorite 5-Star, it's Zima no question. My favorite and first 6-star is Siege so I always liked having them deploy together and tank their way through the beginning of stages. Unfortunately challenge content tends to favor quick DP generators like Myrtle so lately I've needed to bench Zima, but when I'm able to I still enjoy deploying Zima and Siege together.
Also, Zima's Marthe Series skin is great and has some cool visual effects during gameplay.
Dang I have those two as well, I use zima over texas because I have like 4 potentials for her, but shes also pretty tanky
Hey dude can I ask why zima is Op? I got her randomly and when I use her she's completely trash compared to courier?
@@blackhero3934 Zima is useful when used in conjunction with other powerful Vanguards, since she (1) makes them cheaper, so you can deploy them faster, and (2) gives them insane buffs for about a dozen seconds at a time
on her own, though, she's not that useful. She's useful as a supporting unit, not as a stand-alone unit.
No Bibeak in honourable mentions D; Stun queen~
15:50 -> correction also caused by the bad translation... aoe guards can attack a number of enemies equal to their block count. It does not matter if they block them.
19:05 me who mastered 3 her second skill
Why you looking at me like that?
"Use Texas wherever possible"
My Chiave says NAH
“While the meta has shifted against her”
Tell that to Under Tides, Stultifera Navis, and now Ideal City
Texas alongside any other traditional vanguards, see a significance drop in usage when Mytle, Elysium and Bagpipe were available.
Then there’s people like me who straight up refuse to touch flag bearers.
Dude you were my favorite FE youtubers when I played FEH. I dropped it for Arknights a year ago now and it made me light up like a Christmas tree when I saw this in my recommenced. This game lives in a limbo where it’s popular but not popular at the same time. Just great to see good content creators cover it. Also love the genshin slander
Lappland, Ptilopsis, Platinum. My go to 5 stars I still use. Also waifus.
liskarms talent 1 doesnt get upgraded, its her second one
and her skill 2 doesnt block 4, she attacks up to 4 like a semi aoe
Love that thorns theme began to play on blue poison
I use Siege a bit more than Texas bc of the Dps, but Texas has saved me this CC
Never underestimate the power of stun… If the enemy isn’t hitting you. You can get more damage onto them. Thus killing them faster!
This was a pretty good list. minus the ranking I agree with your picks.
my favorite is Texas. she's never not on my team and the extra starting dp talent is useful when the game throws in reduced cost generation and there's fast dogs rushing your base at the start. works best with Zima in those situations to drop her deploy cost down and get her up ASAP.
Agree. Not sure why he played down her talent but then praised her low cost later on.
Tea apple sauce was my most wanted operator for a while, and I frikin got her from a 5 star recruitment. I was very happy
Imo, beeswax is also probably one of the best characters, or at least fairly early game. She has basically been my entire win condition throughout episode 01 and 02. Her ability is incredibly useful for every tank and she wipes every normal character. Even bosses like in the last level of 02 don't stand much of a chance against her ability when you pair her with a healer and defender.
Yeah… Anyone can be a DPS in the first 2 chapters… When you get to chapter 5. You need a proper DPS.
Correction: at 3:56 ,her s1 is charged by healing your ally, she doesn't get sp per second so when your team is fully healed she can't get sp.
Nice video btw, looking forward for you to make more arknights content
just to clarify, there is a difference between dodge and resist, though they are fairly circumstantial.
1. resist can ignore pure damage, as long as there is no damage type specified (try using hoshiguma in a poison mist map and see what happens)
2. resist ignores effects that come along with the instance of damage, like debuffs or elemental damage
3. effects that are based off of dodge are not triggered when damage is resisted, and vice versa (like if you tried using croissant and flametail/jackie together)
4. resist also still triggers defensive charge or activation effects (ie. liskarm passive)
in lappland's case, the issue isn't that they have two words for the same thing, but that they used "resist" when her s1 is a dodge
3:59 wel *actually* I am using her S1 as main Medic for everything, she keeps shit alive very good.
A surprise but a welcome one for sure
My favourite 5* are Platinum,Ptilopsis,Warfarin
20:18
It restores 12 DP at M3. But M2 still only restores 11.
For Silence, in addition to being healing outside of her range, the drone is useful for being an aoe heal, which, while not always useful, I personally found useful against Pompeii.
Myrtle was my first E2, ever. And she's also one of only two operators I have E2'd (though I have the resources needed to E2 either Weedy or SilverAsh, once I get the battle records and LMD, and I'm not sure which to go for first). I have Elysium too, with a few potentials, but I've not invested in him because, well, Myrtle. Interestingly, my sibling does actually sometimes use Myrtle's S2, because sometimes healing is just nice to have. I don't, I began to Mastery her S1 the moment I E2'd. Anyways, all of that is irrelevant: Myrtle's S1 takes less time to charge than Ely's, but the 4 extra DP still outweighs Myrtle in overall DP/s.
Texas... I got her quite late in the game, from a recruitment 10 days ago. Meanwhile, Siege was my first 6 star, and I got Chiave back when he first appeared. In my opinion, Texas IS TRA-Okay, not really, but she's not super amazing. Chiave, I feel, probably is relatively overlooked because his S2 is similar enough to Texas with the only major difference (beyond Texas's s2 being a 2-hit, which doesn't matter because of how Arts damage is calculated) being that rather than a stun it's a res debuff (and also there's several minor differences, like slightly more sp cost, dp gain, and damage in Chiave's skill). But his big thing is that Chiave is a damage dealer. His defense is literally 1 point less than Texas's at all levels, and his hp is a little bit worse too, but in exchange he gets more attack than Siege at all levels except for the first 13, plus he makes robots (which admittedly are relatively niche but quite useful for their utility) much more viable and gains stats from their presence. Sure, Texas has an advantage of 2 dp immediately, and stuns are quite useful, but Chiave is, in my opinion, much better if you have even just one robot in your team.
Astesia is best girl. I don't use her that much compared to most operators, but she is still quite good. Though I wish Absinthe or Asbestos were on this list, or at least in the Honorable Mentions, as their pure arts power is amazing, especially for Asbestos as effectively a dual-class operator that does excellent in both categories.
Ptil good.
Anyways, I do get why you wouldn't consider Absinthe, as she's an event operator from Children of Ursus, which was the event I joined in. She's legit one of my favorite operators in the game, and is amazing.
Yeah, Asbestos is so good. Her arts damage decent and combined with someone like Blue Poison barely any enemies get close enough to damage her.
Astesia is surprisingly good. I got her and accidentally deployed her in a stage and was surprised by how easily she got rid of the heavy enemies. Totally worth getting her to E1 because she now can block 2 enemies.
And last but not least, because she's my waifu.
Ptilopsis, I got her in the noob banner and she has carried me through this game. Simply amazing AOE healer.
Ptilopsis outclasses Nightingale in general uses. I never uses Nightingale except in some stages where arts damage is a serious threat or if I need an additional AOE healer, which is quite seldom.
I have both Siege and Texas in my squad. I'm very grateful my friend suggested using both as they are so good
Honestly one of the best AK break-down vids I've seen, and given more some ideas on who to E2 first*! So, much appreciated here :)
*after Amiya. She was a no-brainer for me, as she's my go-to ST Caster. Also, c'mon, that E2 art!
@@TheOmniBlade you mean 7 for patriot right? she is one of the more reliable OP to kill patriot, I know that there are other OP that can do it but I am 90% sure that they are all 6 stars. I mean my SA does like a little over 100 damage to him with the mine debuff. Though personally I wouldn't put Elysium on the list as I use the myrtle over him because of the DP cost he is still a really solid pick, especially with the context of no myrtle. haven't spoiled myself with too much chapter 8 content so I don't know if Amiya is needed there too or not I just found that pure damage ( swear the term should be true damage but whatever) is the best way to take down patriot and Amiya is probably the simplest way and the most F2P way. for that reason alone I might have put her on the list as everybody has her. Feedback on the vid since I am replying here anyway, I would agree with ptilopsis being the best 5* unit as she is literally a six star without the level or third ability.(not that she needs it) I would disagree with the point about siege vs texas, as texas ability can also be used to cheat out seige more efficiently so I think that they are both good and are each better in different situations, HOWEVER if you were to argue texas requires less setup (ie a texas passive skill bringing them out earlier) I would 100% agree. Good video and actually informative... unlike another video *flashbacks to tee apple sauce.
I had no interest in Amiya nor E2ing her but guardmiya is a thing and definitely changed my whole perspective.
lappland was the first 5* i got from the newbie banner and she literally carried my ass early game along with siege, ranged guards are so damn useful when you don't get any snipers for a while lol. also my first e2. the silencing is a godsend even if it isn't as good now, at least they're still using spiders at times like in the newest annihilation map. and even then i still find myself bringing her more often on maps than silverash, the dmg from s2 is so good. idk i'm biased though i love her
and besides, just look at her skin animations on the battlefield... so sick
edit: i do think it sucks that she gets shafted for her silence though but i understand it takes out a lot of the challenge with enemies, i think it should still be a thing but, instead of completely silencing abilities, it should maybe just make them less effective, like making the exploding guys have a smaller explosion range or something, or the sarkaz casters and defense crushers a shorter duration of their bind/stun. this doesn't apply to everything of course since idk what to do about the agents with their -block for instance
Ptilopsis' Talent is actually a bit better than you think because the normal SP regeneration for Auto-Charging skills is ~0.5 SP per second, making E2 Ptilopsis' Skill Aura roughly a 60% boost to charge rate
Is it not 1 SP per second??? I counted and that's what I got...
It's about Lappland's talent. You know those Sarkaz casters that binds and damages your operators when they're in the caster's range? She can silence that. Including Frost Drones and Defense Crusher's stun skill
yes, but later contents have very little amount of enemies that lapp's talent do well against, since the most annoying enemies are going to be guaranteed to have immunity to skill seal/silence
that is what omni meant by the meta shifting against her. not to mention Thorns is now in EN.
it's about her high multi target arts dmg
Lappland should be a 6 star tbh, already M3 her 2nd skill.
0:26 There’s really no problem playing both, I do but i still prefer the universe of AK
Well, THIS is something i didn't expect!
Great video! I am proud of myself because i already have all of them even honourable mentions xD
is tea apple sauce a meme for WatchMojo's pronounciation of Ptilopsis?
19:48 ha I remember making a meme about that back then where both durins want to enter a carnival ride
"Has this bitch will make everyone shut up, including you and yur like it!"
I had to pause the vid for a sec.. was eating my lunch and hooo that part came at a critical moment.
I love Texas but I have to say that while she's good switching her placement with Shamare is more accurate. Texas early into the round is very good but after you finish setting up she's less useful. Her rain of swords has great cc(crowd control) value but the time between skill procs takes too long to be consistently reliable. After getting Myrtle her dp generating isn't as important and most of her usefulness came from her talent and her cc. When you reach your deployment limit Texas likely going to be one you replace, her staying power isn't good enough for me. She's too different from Siege to really make a comparison but Siege you can trust to hold a position even when the tougher enemies pop out, She can even be a main dps with skill 3 but no dp.
Shamare is ridiculously good, while being useful from the early/mid to late into a lvl. Her debuff turns challenging enemies into annoyances and can work for entire groups of enemies so she's still useful for cleaning up pretty much any mobs. She's an enabler of brute force that lets everyone do better. Her skill up time is really good so there isnt much time when you arent using her skill. Her skills consistently available for you to use instead of having to save, time, or helidrop Texas skill 2.
I’m only a few months old player, but Lappy was my first E2. I shelled out the cash to get the promotion consumable and since then, she’s never let me down once. The only time she’s failed is when my set up is bad, so it isn’t her fault.
She’s my favorite character, and probably always will be. Long Live the Spicy Wolfgirl.
HG: Alright how do we make people use Nightingale more than Ptilopsis
Employee 1 and Employee 2: Buff her
Employee 3: Chapter 8
Nightingale is the MVP on fighting Talulah needs to max pot her just because
LES GOOOO, LAPPLAND WAS ON HERE. I CAN LEAVE HAPPY.
A few random comments:
1) Liskarm. She uniquely is the only defender capable of attacking flying units, though she won't prioritize them over other targets like anti-air snipers will. Still, her 2 range attack gives her more tactical flexibility than most defenders and while she won't perform at Meta-Tier for ultra-hard content like Contingency Contract, she is plenty sufficient for the rest of the game's content.
2) Shamare is better than Pramanix in most situations because of the Attack debuff from her second skill. There aren't many of those, and none of them have the tactical flexibility that Shamare's does.
2b) On the subject of Pramanix: She's rarely used because Res shredding is better handled by other units (Ifrit Passive, S3 Saria) and while strong on paper, Pram is stuck in this awkward position where she's kind of a Caster and a Supporter but without any synergy between the two. (unlike Angelina, who offers the best of both in a Supporter's body)
3) On BP vs Platinum.
"Most maps don't last long enough to surpass DP's". This is a pretty common argument against Platinum's S2, and it's largely unfounded. Most maps last around 3-4 minutes, trending towards 5-6 minutes as you get further into the game. (event grinding maps tend to be 3-5 minutes at double speed) Platinum is an anti-air sniper; one of the cheapest roles and one you're most likely to deploy early. I'd say 90% of the time, you can make use of Pegasian Sight, and it's a damned impressive skill.
3b) Funnily enough, both Blue Poison and Platinum end up being better at the anti-air (drone) role than their 6* counterpart, Exusiai, because of how defense works. Exu's raw DPS is incredibly high, but most of it is from her attack rate rather than her attack stat or skills. BP and Platinum both offer consistent high alpha damage which makes them much better at punching through high defense. For that reason, I strongly recommend getting both trained up.
4) The only real drawback to Lappland is the auto-activation on her S2. It has this nasty habit of wasting usage uptime mid wave. Keep a SP battery near her to ensure you don't lose out on her skill when you need it.
5) Specter: In high difficulty content, Specter's role is NOT to kill bosses, but to stall them for other, stronger units to finish. Her damage is solid vs groups, but largely negated by bosses post-Chapter 3. Incidentally, this is the real reason Blaze is super popular; she obliterates entire lanes by herself thanks to the absurd damage buff she gets on her S3; it's much, much higher total damage than Specter's.
6) Texas is a fantastic vanguard, but is nowhere near the "best offensive vanguard in the game". Bagpipe, Siege, Reed and even Vigna (a 4* on-kill vanguard) all out-perform her for damage. Sword Rain is a solid skill, but you're grossly overselling it compared to other skills. (Siege's Aerial Hammer has well over three times the DPS of Sword Rain per target and a similar DP generation rate lacking only the latter's coverage and stun.)
Texas' true strengths come from her solid stats, making her good pretty much everywhere and her passive, granting 2 DP just for having her on your squad. That said, almost nobody uses her once they have Bagpipe and Myrtle.
7) Completely accurate, for a change. Ptilopsis is insanely useful since she only does two things (AoE Healing and SP generation) and they're both really good.
Since i have Perfumer, and Nightingale. I find it hard to me to choose Ptilo TBH. You might argue Ptilo has great heal, the best AoE heal rate. Also helps with SP generation. But the thing is my team always built on each operator should be able to hold the battle for a prolonged time without a healer. Not saying they don't need but, they less need the heal. So i opted for Perfumer since shes cheap to deploy, also has global regen. Her S2 global regen potential is severely underrated.
She often a solo medic for the entire operation at my service.
As for single target medic, i phased out Warfarin for Folinic. Able to dish out damage is more important than being able to buff IMO. As she can operates independently. Whereas you need a partner to be buffed first, to get the benefit of it. If your placement right, Folinic can both heal your operator and damage the enemy at the same time. The damage she deal could potentially equal to the benefit of the buff Warfarin provides. As cherry on top, Folinic is a tougher medic compared to Warfarin with max HP a little less than 1800.
My best 5* will be Texas, BP, Red, Specter, Elysium, Folinic, Scene, and Manticore. Sorted from the most used, the last three are situational. The rest of team usually 6* or 4*. Click is my favorite 4* now.
Ptilopsis's SP regen boost, though... that's faster DP off your vanguards, faster charging on key skills like various S3s, and so on. Her talent at E2 is what makes her the best medic operator in the game.
@@Axterix13 I'm aware her charging would be beneficial but if i had to pick less healer on my team. It usually down to Perfumer or Folinic. Because healer doesn't kill the enemy, except Folinic.
I know this is a fallacy but, I've been into the game since the game open without Ptilopsis blessing and still able to clear the most content so far. You can clear with Ptilo as well ofc haha.
One thing i like from Perfumer and i believe Ptilo can't do the same, is to heal operator where they shouldn't be able to receive such treatment. Either because the terrain restriction, deployment limit, etc.
i.e. Do you remember the stage to farm the pink ticket to buy Ethan, Breeze, or the ampoule thing? At the top right corner, theres enemy mortar. I placed Eunectes there and she survived until the end, just by her own regen and Perfumer's.
i didnt know i was sitting on an S-tier healer ptilopsis
Its been a year and yet i dont have Tea Apple Sauce
She appeared the shop twice, didn't she?
Oh my it's like I'm living under a rock. I didn't get why Ptliopsis is called tea apple sauce. So it's actually a meme not a nickname. 😂
sometimes I wish Arknights had some kind of XP rollback feature because by god I want to make room for Liskarm but I feel like every time I even think about it, Cardigan and Beagle increase another five levels ,,
My favorite 5* is Hung. After all, seeing his fan art was what caused me to play the game. Needs to be M6'd for more consistent healing from both skills tho.
Good for you so many people want to murder him lol
I personally prefer Flametail over Texas because I find FT more fun and less drab. I still like Texas tho. She’s Spicy Wolfgirl’s not spicy Wolfgirlfriend. I usually run both Flametail and Texas at the same time for a lot of DP and pretty good AoE damage.
Then again, I’m not in endgame yet.
Lappland was who I got on my first pull, and I immediately looked up to see if I got really lucky
1:45 man why you gotta do my girl like that
I'm practically a veteran player with all the e2s I have and M3 S i l v e r a s h but knowing more or hearing what others have to say doesn't always hurt
Eyy fellow maxed out silverash hahaha
@@airy8509 hello fellow silverash enthusiast
@@Avarice0918 ohh can I add you?
@@airy8509 sure it's Leon#2640
@@Avarice0918 I just requested, I'm Violet#2991
I've been kicking myself for months over the fact that I didn't buy Siege in the commendation store despite having enough yellow certs.
My logic was "I just pulled Zima and Texas. Siege costs more DP, and vanguards are low-DP units I deploy at the start of the mission. Siege will be worse for situations where I need to squeeze out every DP point I can."
This video made me feel better about my choice.
6 months old player now, have all of these at least E2 SL7 except for Shamare, Liskarm and Silence (still can't get her TT ), true enough these 5 stars are really strong in their respective archetype. Good guide here for the new players :)
Haha don't worry. I have been playing for more than one year and is level 72 and still don't have silence.
my favorite 5star is nightmare. All of my favorite characters get trashed by the community, and it makes me sad... Nightmare supremacy!! s1m3 is amazing!!!
I'ma throw hands with whoever thinks Texas is better than Siege,
(Stats are at E2, Level 1, not E2 Max, 0% Trust)
(If we are including 100% Trust, Siege still has slightly higher attack by 2 points, AND STILL +8% from talent)
Siege has higher defence (30 base +8% from talent 1)
SIege has higher attack (12 +8% from talent 1)
Siege has MUCH higher HP (300 more HP, From about 1.3k Texas to 1.6k)
Siege has better DP generation (Assuming both are Skill 2, M3) Thanks to other talent (Siege generates extra SP from nearby enemies dying, But EVEN WITHOUT THAT, They are the same generation, 3DP every 10 seconds for Siege, 12 every 40 from Texas)
Passive talents:
Texas: 2 more DP at the start of a match
Siege Talent1: All vanguards (Including herself) get +8% Attack and Defence buff}
Siege Talent2: Siege gets 1SP when an enemy dies in the 4 surrounding tiles (Siege does NOT need to kill them)
I'm surprised you mention Executor while broca is great and can function on every stage except a high resistance stage Executor on the other hand a lil hard to use frequently so it's surprise me you mention my fav operator
same, I thought he would mention meteorite if anything
I smell a certain favouritism on lappland and tea apple sauce.
All I’m missing is Texas and Spectre then I’ll have the three of this list that I need
In terms of gameplay one is a tower defense and the other is a rpg "openworld" in idk how many years
I'd LOVE to see another video of this. As someone who started playing Arknights in mid March last year, it's surprising to see how the meta has shifted and which ops still shine. If you are willing to do another video for 4*/6* operators, I would love to see it. Arknights is still a great game and there are still a decent amount that play it even with Genshin Impact out.
Sadly, Warfarin's second skill isn't super useful a lot of the time, due to the randomness of who she buffs, though she herself, of course, always benefits. But that means the more operators you have for her to potentially heal, the less chance the character who would benefit most gets the buff. Also, you can't have an operator solo a map if Warfarin is out as well. That's duo'ing. That said, I quite like her. She's a great healer, and her SP thing is a nice bonus. She's also useful with characters like Mudrock, for while she can't heal Mudrock, she can give her SP (though not for any mobs killed by the S2), which means more hammer time. If I want a ST healer, she's usually my first choice, a fine balance between healing power, utility, and cost, though Shining is used often as well, for her defense buff.
Personally, my favorite five star not on this list is Asbestos. High hp, high resists, and her S2 makes her a very potent defender, and she does things six stars can't, because there's no six star arts defender yet. Ranged, AoE arts damage, coupled with a high defense buff, and it lasts for a long time. And when facing arts using enemies, recharges super fast as well. But sadly, she does have her downsides. The big one is her DP cost. It's high, only topped by the unique six stars defenders like Mudrock and Eunectes.25 DP at E2, unless you have her potential boosted. But even at max potential, 23 DP. Though this is often offset due her ability to clear out trash pretty quickly with an early S2 activation, meaning you don't need DPS quite as quickly. Second to that, she's a character that really wants you to invest in her. Her S2 is what makes her great, and that means you need to E1 her, and ideally E2 her, for improving her SP talent and so you can up her S2 to M3. Still, she's my most used defender, alongside Saria. A five star defender that can be used to tank some of the biggest, nastiest mobs in the game, while also being useful to cut through packs of enemies... and swat down the occasional flyer. She competes with the six stars of her class... not too shabby.
Also like Nightmare and Absinthe. The former's S2 is a bit of a master class in how not to design a skill, with all sorts of poor decisions, but I still like it. The latter, well, I like her Han Solo blaster, her S1 making her hit like a truck, and her ability to finish off the wounded. Both, though, are not the best, power-wise, and I know it, but regardless, they're favs of mine.
Ey new video and it's Arknights POG
That comment on Savage makes me angry
Agreed. Savage isn't bad, her power spike is at e2.
@@narumifujishima7504 thank you!!!!
@@narumifujishima7504 nah, not really
unless you're unfortunate enough to not have specter AND blaze, not really :))))))
Well I mean we've got to be honest, Savage is definitely weaker than every AOE guard released after her, by a long shot. Now does that mean she's bad? By comparison maybe, but she's definitely viable if invested on so it's not like she's unusable
Also Broca
I will not be hearing anyone disrespect Nightingale like that.
I like the video, you do a good job of representing some really strong operators that are woefully underrated as well as many that are popular. That being said I do want to call out some misinformation regarding Blue Poison. It's not your fault, this bad information has been spread constantly through the community since launch.
First of all, Blue Poison is a good operator, and I have no objections to you putting her on the top 10. However, she is horrendous damage vs high defense enemies, and this idea that she should be used vs high defense enemies is a fallacy that persists in the community.
I can explain this better on discord or something with the actual math but Physical/Arts hybrid damage is the worst kind of damage in the game. It would actually be better for her kit overall if her neurotoxin talent dealt physical damage. I also believe that some people think that her neurotoxin damage can stack, but multiple hits just extend the duration. An E2 80 M1S3 Blue Poison with 200% trust and her skill active does as much damage to a high defense enemy as an E0 1 Durin with 0% trust and no skill use. BTW half of that damage comes from her physical attacks, which cannot be reduced below 5% (same as any other sniper).
So why does she do so much damage? Because of her real strengths, range and aoe. For 11-13 DP she is by far the cheapest most economical choice for a sustained aoe dps in the game. You can deploy her way earlier than any of her aoe competitors and hit things out of range of most casters and most aoe operators.
Because of her range and aoe there are some situations that she can be used against high defense enemies. Like annihilation 3 where multiple enemies come out at once with high defense, out of range of many casters, and stand still for a long time letting her low dps kill them. However, even in this fringe case, she has to be like E2 level 40 to survive vs the drones laser beams because of her low hp. So you could just use an E1 55 greythroat and E1 55 caster to the same effect by rotating them.
I agree... but about the Ptilopsis vs Nightingale thing. While Ptilopsis is more universal than her, I think Nightingale doesn't look that good because we don't NEED her yet. She is most likely better than Ptilopsis in higher lvl cc or ch. 8.... but there is no doubt that NG is niche since she only give res buff. But then again, it's pretty much useless to compare them both since they are so different. What's your thought on this ? ( this reply has nothing to do with your comment btw lol)
In anni 3 my E2 lvl 30 BP is enough to survive the drone and turret damage though I dont know the real minimal lvl to do so. In this stage I prefer her over my lvl 55 E1 Platinum as she struggles to kill some of the later ennemies.
@@lordtartaros3738 That's fair, I was comparing her HP to the equivalent level Grey Throat HP. At E1 55 Grey Throat has 1165 HP.
Notice that you're comparing what an E2 lvl 30 BP whom I assume is M1 at least vs an E1 55 Platinum though. Personally I wouldn't use platinum in that position because I prefer an on demand activated skill for burst when I need it.
@@ian59 True, true BP hp is abysmally low. I dont have Greythroat or Exu so I do with what I have.
I tried Plat in this position and she is quite good at it since she can snipe the drones from afar. At 340ish I swap her with a caster to dps the crushers and I place her in the back so that she can intercept leaking drones.
@@muazash3712 I think Nightingale is very underrated. Though it's hard to compare her to Ptilopsis who provides offensive support for your whole team. I think a better comparison would be to Specter actually. Both of them suffer from the same problem of being able to out level the content with other operators. When the hardest stage of Ch 7 recommends E2 lvl 30 operators you don't need extreme defenses like Nightingale and Specter provide.
People call Nightingale Niche but her "Niche" has been useful in the hardest levels of every non rerun event in the last 6 months meanwhile Specter hasn't had a great use for her Niche since CC Beta. At some point when you use a "niche" in every event, is it still niche?
For sake of argument I'll list specific examples:
Darknights: Trivializes DM-EX-8 CM, I just had to activate her S3 over SA while he schwing'd and I took out all of the casters at once. In general she made that event trivial since the casters were the main threat.
Wolumonde: Her phantoms can take over towers. Extremely useful in TW-EX-6 CM, TW-EX-7 CM and easier stages of course.
Ursus: Her phantoms are amazing vs bomb tail drones. Great for SV-7
CC: Great for the bombtails in abandoned high rise (though I typically run that map with no medics). Great vs the ice casters in frost covered ruins. Great vs the acid spitting slugs in Desolate Desert. Great vs the spear thrower leaders in new street. Great vs the casters in barren plaza (though this is another one I rarely use medics). Great vs the arts drones in east armory.
Fortunately, Ptilopsis is what I thought of getting. I'm just a new player and I didn't think to watch the reviews first who should I boost. 😊🎉
But......Glaucus...
She can stun all enemies in a large range, she's the best 5 star Slow Supporter.
My favorite op is GreyThroat with Asbestos as a close second. I use Asbestos a crazy amount, as she most of the time outdamages Skyfire.
I like Praminix better, because of her S2 ability, she removes enemies's BOTH Defense and Resistance, and by % amount! At M3, she removes def by 55% and Res by 30% combine her with Warfarin's S2. You can kill Patriot with Exusiai! Which is very hilarious!
Love the Arknights content!! Please make more for your future videos
I've been using the rest of the 5 stars consistently but shamare. gonna give her a try
I’m not sure if this is correct but resist and dodge are different.
Some attack have extra effect on them, if you resist it you will still take the effect but if you dodge it you won’t.
This video is golden, I love BP, but I would say GreyThroat is my favourite operator in the game.
Specter need a update of the advantage to be part of the Abyssal Hunters Squad :)
13:06 What does she have against Silence? XD
Our donkey girl (just kidding) is so underrated. She's the only free 5 star operator that is also free to max potential, her skill set are really powerful if not because of the drawbacks. She's also the only operator that can switch into 2 roles a Caster and a Guard. She's one of the very few units that can deal a ton of true damage making her an ultimate boss killer. For a free operator she's pretty good compared to other gacha games' free characters.
Late to the video, but I feel like people extremely underrate Zima, especially for DP generation risks in CC. Reducing costs of *all* vanguards is amazing, but even better, her second skill buffs all vanguards attack and defense as well as giving all vanguards on-kill dp generation. Texas is amazing, don't get me wrong, but I definitely prefer Zima.
Nice video dude, solid picks all around. One note to make-Blue Poison's S1 has a recharge rate of every three attacks at level 7 and every two attacks at Mastery 3.
Great run through, not quite as good as Watch Mojo's but great nonetheless ;)
Main missing operator for me would be Meteorite - but I got her as my first 5-star and have used her extensively since. Not too many maps where you can't find somewhere to make her work.
Also always found it a bit strange that people leave out the specialists due to being "situational", I get that Projekt Red is pretty much a heli-dropper but both Manticore and FEater are more than useful through a lot of the later story content (of course almost required for CC runs)
For me BP and Texas would probably drop out - I do love both units, I just find I don't seem to use them anymore. BP is so heavily outclassed by Exu and Texas is pretty much just situations where I need her stun - and even then there's Red instead. Made easier for me though because I was lucky enough to get Bagpipe on her banner and both Myrtle and Elysium's dominance recently.
Wow i never expected u to make an arknight content i really like it. For me i really like liskarm and u really tell all of her strong point really well but her second talent isnt bad tho since art dmg deal by percentage and not number. Either way great video =))
My Top Ten in no particolar order: Specter-Ptilopsis-Elysium-Warfarin-La Pluma-Shamare-Red-Blue Poison-Liskarm-Lappland.
Lappland Is there cause she got useful again in Dossoholes Holidays.
Other good 5 star(Honorable Mentions)
Manticore-Meteorite-Guardmiya-Platinum-Bibeak -Scene-Silence-Texas.
I knoe ptilopsis is super STRONG. But... I suffered a LOT during her rate ups (standard banner during cc1 and phantom banner) i got her 3-4 times every banner. Which makes me got her for ALMOST 10 TIMES (including the off banners). I just want to get red and shamare but i ended up broke lol
I just would switch BP with Lappland. Since many ennemies can't be silence in recent content, she has lost a bit of her upside. Smiling proudly at my maxed out BP (the first one)
I guess I‘m lucky that I got Ptilopsis in my very first summon in the game.
I'd rather my AOE operators heal rather than provide support. Perfumer and Nightingale outperform Ptilopsis simple due to how you can use them to mitigate damage (Perfumer has a global, but weakish, heal that can heal zombie operators, while Nightingale provides a lot of magic resist and has a skill that can draw enemy fire, which become really useful starting chapter 6 onward).
Understandably, though, early stages of the game healing just needs to exist, which was why Ptilopsis was the best AOE healer. She still has the best burst healing in the game, however.
texas is great and all but idk if "best offensive vanguard" isnt too high praise. bagpipe is just so good, and i've personally found siege more useful than texas as well. the stun on texas' skill is nice, and the fact that it hits air helps a lot, but there are a lot of maps where siege can deal with the first couple waves on a position and texas just cant, because her continuous damage output is nowhere near siege s2.
edit: also all the 5* specialists are pretty good, aren't they? i thought you'd mention at least one of them.
I’ve literally been playing for like a year and a half and I JUST got Texas
As a Nightingale user I’m confident that she’s better than Ptilopsis. While I’d bring Ptilopsis on most map once it reaches certain difficulty I’d switch her with Nightingale. Even if the stage doesn’t have magic attack her decoy is still invaluable against dangerous range enemy. Take the current MN-EX-8 for example, the archer boss hit multiple target and could hit something other than your tanks one shoting them without the help from decoy’s taunt.
2 years later, the number of bosses with arts-based nukes and enemies with dangerous ranged attacks that have been added to the game has only made this comment more true.
BP is always going to be number 1 in my heart
Saga just watching people argue over whether Texas or Siege is better, knowing her time will soon come.