Minecraft 1.21 is BIGGER than you think! Here's Why.

แชร์
ฝัง
  • เผยแพร่เมื่อ 4 มิ.ย. 2024
  • Really on my "here's why" trend lately.
    Today, I discuss what I think is the single biggest change to Minecraft in actual years, and why it is so sad to see hardly anybody talk about it. Minecraft 1.21 really changes how content will be made for minecraft and I don't think people fully understand the tools Mojang is giving us with this update.
    MCSTACKER: mcstacker.net
    Join this channel to get access to perks:
    / @thegeekfactor_
    SUBSCRIBE: / thegeekfactorftw
    PATREON: / thegeekfactor
    LINK TREE: linktr.ee/thegeekfactor
    PLEASE BE AT LEAST 13+ YEARS OF AGE IF YOU JOIN THE DISCORDS.
    DISCORD: / discord
    Special thanks to YOU for checking out my content!
  • เกม

ความคิดเห็น • 149

  • @TheGeekFactor_
    @TheGeekFactor_  28 วันที่ผ่านมา +30

    Hello all! I am currently working on two video essays! One is about Apex Legends and the other about Stardew Valley! The duality of man, I know.
    This video is a sort of intermediate video to keep you guys watching while I work on these videos. Thanks for being here! Love ya! ❤

    • @ChrisWillem-vl9nv
      @ChrisWillem-vl9nv 28 วันที่ผ่านมา +1

      Nice video!🎉
      I love your content 😊. Can't wait for the next videos!
      I want to ask something about the minecraft updates. Do you think there is not much content for the other dimensions? Like most updates seem to emphasize on the Overworld, whereas the other dimensions are left on the shelf, even though the Nether and End are there own unique worlds to explore. It's the Overworld gets all the attention.

    • @jonahrichard3615
      @jonahrichard3615 27 วันที่ผ่านมา +1

      OOH, if you're leaning a little more into variety content might I suggest Noita or Helldivers?

  • @lazarpetrovic1671
    @lazarpetrovic1671 28 วันที่ผ่านมา +43

    Boggeds look epic af(fun fact: they can even be sheared), we need more mob variants as they give their respective biomes a nice extra layer of challenge

  • @Rubberduckboy123
    @Rubberduckboy123 28 วันที่ผ่านมา +19

    The fact that they also made enchantments data driven in the latest snapshot is insane.

  • @tuxxle8830
    @tuxxle8830 28 วันที่ผ่านมา +18

    People don’t realize 1.21 is probably close to comparable in quality and number of features to 1.14. 1.14’s features were a lot more wide-spread throughout the world and was something you were forced to interact with more while 1.21’s features aren’t that way, which could be a strength or weakness. You could argue 1.14’s texture overhaul was bigger but 1.21’s datapack overhaul is probably comprable. And 1.21 adds more balance to the game rather than breaking it like 1.14 did.

    • @man-ce5iv
      @man-ce5iv 27 วันที่ผ่านมา +1

      Honestly the two updates are really similar when you sit down and think about it. Both are themed entirely around a single structure, they both have their own ominous event that is really challenging but equally rewarding, both expanded the block pools for some really lackluster building blocks, both have new functional blocks can completely change how the games future updates work, etc.

    • @EmperorPenguin1217
      @EmperorPenguin1217 24 วันที่ผ่านมา

      Those two updates aren't even close. A huge portion of 1.21 are just item variants and didn't include a biome and 1.21 didn't have seven mobs.

    • @man-ce5iv
      @man-ce5iv 24 วันที่ผ่านมา +1

      @@EmperorPenguin1217 I'm not comparing the sizes of the update, I'm comparing the updates themselves. Just because 1 added a biome and 2 more mobs doesn't mean they aren't similar.

  • @lephobix
    @lephobix 28 วันที่ผ่านมา +19

    Ok this makes me want to build an adventure map. This is actually sick.

  • @SalehAlmry
    @SalehAlmry 28 วันที่ผ่านมา +58

    Say what you want about this update, But lets all agree that this update is better than 1.20 update.
    Edit: Thank's for the likes & Sorry for the war that i started.

    • @lucashard7374
      @lucashard7374 28 วันที่ผ่านมา +2

      Yea

    • @norman6524
      @norman6524 28 วันที่ผ่านมา +4

      I don't agree, I was pretty disappointed by this update until they added the Ominous Potions and The Mace and all that, I do think these features will have a bigger impact on the future of Minecraft and could be much deeper features but 1.20 just had more features and introduced more new systems, with Archaeology, Smithing Trims, and mob heads playing the mobs audio, and I feel 1.20 offered more options for all types of players while this update is mostly just focused on people who like fighting mobs

    • @hhff8534
      @hhff8534 28 วันที่ผ่านมา +10

      @@norman6524 i actually think the opposite. 1.20 only focused on aesthetic things and builders(no combat, minimal redstone), while 1.21 added stuff for everyone. new tuff set, copper set, paintings, banner patterns and sherds for builders, crafter and copper bulb for redstone, trial chambers, breeze and bogged for people that like combat, mace for pvp, and reworked datapacks for modders

    • @tuxxle8830
      @tuxxle8830 28 วันที่ผ่านมา +3

      I really like 1.20, because it payed the groundwork for some amazing systems like smithing templates and archeology. Even if 1.21 is a larger and maybe more interesting update, I’d feel irreverent talking lowly of 1.20.

    • @norman6524
      @norman6524 28 วันที่ผ่านมา +3

      @hhff8534 1.20 and 1.21 had around the same number of new Redstone Features even if 1.21 will affect the game more; 1.20 also focused a lot on exploration and quality of life changes that made the game more consistent. 1.20 felt like it was introducing features that can affect you at multiple places in the game while 1.21 just focuses on one structure so it feels like it doesn't really affect the game as much. This is probably a better for modders due to the datapack changes but I'm not a modder so those changes don't really affect me.

  • @lasercraft32
    @lasercraft32 27 วันที่ผ่านมา +5

    The data driven enchantments are INSANE! I'm genuinely surprised that _nobody_ is talking about it. You can literally make CUSTOM ENCHANTMENTS with data packs!

    • @kipy_mudkip
      @kipy_mudkip 27 วันที่ผ่านมา +1

      Nobody is talking about it because it hasn’t been a week I got right to developing some cool stuff but because it’s so new nobody has really had time to talk about it

    • @TheEmeraldClan
      @TheEmeraldClan 22 วันที่ผ่านมา

      The majority of the minecraft community seems ignore technical changes

  • @missbarbare9488
    @missbarbare9488 28 วันที่ผ่านมา +5

    Fun fact there's even more that was announced during the creation of your video. Data driven enchantements. (And painting too)

  • @Inspirator_AG112
    @Inspirator_AG112 28 วันที่ผ่านมา +8

    Video aside, and with all due respect, two big weaknesses with the Trial Chambers I noticed are:
    • *They are very easy to cheese with lava buckets; I stumbled this upon myself.* For this reason, I think some of the mobs should get Fire Res on higher difficulties.
    • *Mob infighting, which you have mentioned before;* your solution is a good one.

    • @metalsuccattack
      @metalsuccattack 27 วันที่ผ่านมา +2

      mob fighting is a cool feature taken from doom. but with doom context its because maps have countless numbers of monsters whereas Minecraft being 3d limits the mob count it could have, like quake

    • @thetruetrident
      @thetruetrident 27 วันที่ผ่านมา

      idk what you're yapping about, but lava buckets dont work as well as you thiink they do.

    • @metalsuccattack
      @metalsuccattack 27 วันที่ผ่านมา +1

      @@thetruetrident it would be like uhc lava strats where you place it on their feet to damage id guess

    • @AfroPoPs
      @AfroPoPs 27 วันที่ผ่านมา +1

      That is way more slower and boring way

  • @Chillifire21
    @Chillifire21 28 วันที่ผ่านมา +8

    You are genuinely one of the most underrated TH-camrs I have seen for a while. Please make more videos like this in the future.

  • @damqn4etobg
    @damqn4etobg 27 วันที่ผ่านมา +3

    data driven enchantments and paintings is crazy

  • @Spaghetti0426
    @Spaghetti0426 28 วันที่ผ่านมา +18

    I think vaults shouldn’t be fully locked to make them more replay able, like a 30 minute cooldown on a vault could make them better than going really far just to get the same loot sometimes.

    • @donutstudios6353
      @donutstudios6353 27 วันที่ผ่านมา +3

      this would actually make vault loot a lot worse- lemme explain
      trial chambers are good because vaults give you great loot like diamonds and enchanted golden apples
      but if vaults were renewable those items would be renewable (diamond and notch apple farms)
      of course, this cannot be allowed, that would be overpowered, so mojang would have to severely nerf vaults

    • @Spaghetti0426
      @Spaghetti0426 27 วันที่ผ่านมา

      @@donutstudios6353Actually you need keys, the only way to get keys is Trial spawners and pots and chests. So it still requires a grind / fight or search for the key to open just makes it better so you don’t have to search for multiple structures with the chance of getting the same loot as the one before it. Having a cool down that is understandable would let you use keys you earned kinds like a hub system or a store ig.

    • @thymike7
      @thymike7 27 วันที่ผ่านมา

      ​@@donutstudios6353it also encourages exploration btw

    • @NSP-Animates
      @NSP-Animates 27 วันที่ผ่านมา +1

      I mean, technically, if you have 128 alts, then it is renewable.

    • @AfroPoPs
      @AfroPoPs 27 วันที่ผ่านมา

      Wdym it already does that

  • @crimsonfire6932
    @crimsonfire6932 28 วันที่ผ่านมา +3

    I personally see infinite potential with trial spawners and vaults.
    I’m not sure this would ever come to vanilla, but I can see most of the loot containers in most structures being fully or partially replaced with vaults, and all old monster spawners being replaced with the new trial spawner.
    The trial spawner has a number of properties that makes it intrinsically superior to the regular spawner. It cannot be accidentally destroyed. It cannot be abused as a mob grinder because it has a cool down. It functions as a container with a built in challenge that is never depleted. And it scales its mob spawns to the number of players in multiplayer.
    There’s no reason why every spawner containing structure shouldn’t have its spawners function this way. It’s inherently better game design.
    The only thing that is missing from trial spawners is that it cannot be deactivated by light like the original spawner. This is a somewhat iconic feature of the original spawner and is intuitive as light prevents natural mob spawns.
    But light sensitivity is something that could easily be added and would go good with certain structures where spawners have always worked that way, such as classic mob dungeons or the Mineshaft. It can have the effect of pausing the challenge until the spawner is reactivated by darkness.
    Come to think of it, why not play around with spawner deactivation mechanics too? Some spawners can be impossible to deactivate like the current trial spawner. Other spawners could be light sensitive like the classic mob spawner. Maybe spawners in the nether are temperature sensitive and will not spawn mobs if it’s too cold. Maybe spawners in aquatic dungeons can only spawn mobs in water. Maybe spawners in jungle and desert dungeons are sensitive to redstone power. Maybe there are spawners that are sensitive to vibrations. So many possibilities.

  • @justaguy2183
    @justaguy2183 27 วันที่ผ่านมา +1

    You forgot that we can now create new custom enchantments and custom paintings without using mods

  • @Goomba456
    @Goomba456 27 วันที่ผ่านมา +1

    I think the sheer amount of changes in this version to what you can do in vanilla will lead to a lot of datapacks being genuine replacements for mods, which is awesome because there's so much less hassle in just putting a datapack into your world.

  • @docdapper
    @docdapper 13 วันที่ผ่านมา +1

    I’ve been developing minigames with datapacks for just about 4 years now. MCStacker has both helped me learn how commands are formatted, and has also sped up my development process drastically. Absolutely worth checking out for anyone interested in commands
    I also wanna echo just how huge the item formatting changes have been. It’s simpler, cleaner, and way more dynamic. Same with the enchantment rework, though I haven’t had too much time to mess with that one yet, sadly.
    I think Mojang are currently working towards adding the ability to add your own items with datapacks, which I am beyond excited for. Gone will be the days of retexturing iron horse armor for custom weapons 😆 I really hope I’m right about this, I’m hyping myself up so much over it
    This game has such a bright future, both for vanilla gameplay and for modifying your experience with datapacks and commands. I’m super excited to be along for the ride!

  • @Goomba456
    @Goomba456 27 วันที่ผ่านมา +1

    Another thing that's worth noting is that they are trying a lot harder to make the actual ride towards release consistently hype, which allows them to make almost free marketing. For instance they chose to release the 5 paintings first, get us excited for that, and then add 15 more immediately after. They teased a new music disc and then we got 3. The mace was revealed in advance with a series of small clues, before actually getting to play with it. There has not been many dull snapshots in 2024, as every week they introduce some major new future even closing in on the end. Unlike before, 1.21 really does make me want to play Minecraft in a way some prior updates have failed to for very long.

  • @lasercraft32
    @lasercraft32 27 วันที่ผ่านมา +1

    The wolf and armadillo was actually added in 1.20.5, much to everyone's surprise.

    • @kipy_mudkip
      @kipy_mudkip 27 วันที่ผ่านมา +2

      It really wasn’t a secret at all the 1.21 was still experimental while the wolves were not part of the 1.21 pack and I’m pretty sure they stated a few times before 1.20.5 that they were separate from 1.21

  • @lasercraft32
    @lasercraft32 27 วันที่ผ่านมา +1

    MCStacker is AMAZING. I wouldn't be able to make anything without it.

  • @niicespiice
    @niicespiice 27 วันที่ผ่านมา +1

    dog breeds mean my server gets an insta-update...
    edit: THEY CHANGED *NBT?!?!?!?!?!*

  • @HappyPlaysWasTaken
    @HappyPlaysWasTaken 28 วันที่ผ่านมา +2

    The only bad thing is mojang removing the 1 tick delay for the copper bulb

    • @man-ce5iv
      @man-ce5iv 27 วันที่ผ่านมา

      Which even then, they reverted that change like 3 weeks ago.

  • @kipy_mudkip
    @kipy_mudkip 27 วันที่ผ่านมา +1

    Item components aren’t part of 1.21 they are part of 1.20.5 aka the adored paws drop although 1.21 does add custom enchantments which allows so many cool things that could have never been done before

  • @WallowXD
    @WallowXD 28 วันที่ผ่านมา +1

    I was feeling like the 1.21 update was just gonna be another meh update before watching this video but you actually made me excited for the update and really made the update a whole lot more interesting for me, though I was already happy with the dog variants because they are all cute. Anyways, good job on this video! I really liked the video even though I don't care for NBT tags or commands all that much lol

  • @yumnax
    @yumnax 28 วันที่ผ่านมา +1

    I hope this update helps them create updates easier

  • @GuyllianVanRixtel
    @GuyllianVanRixtel 28 วันที่ผ่านมา +10

    The armadillo and the wolf updates are not part of 1.21, and is its own update known as the Armored Paws update and is 1.20.5-1.20.6.

    • @TheGeekFactor_
      @TheGeekFactor_  28 วันที่ผ่านมา +6

      Yes. That is why I mentioned it at the start of the video.

    • @GuyllianVanRixtel
      @GuyllianVanRixtel 28 วันที่ผ่านมา

      @@TheGeekFactor_ I heard the exact opposite lol. sry

    • @Eqvixity
      @Eqvixity 28 วันที่ผ่านมา +3

      They were announced as a part of 1.21, they were only released earlier because they were easy to add??

    • @HurstonEstep
      @HurstonEstep 28 วันที่ผ่านมา +1

      That's really just a technicality.

    • @GuyllianVanRixtel
      @GuyllianVanRixtel 27 วันที่ผ่านมา +1

      @@HurstonEstep It's straight up an entire different update my guy 💀

  • @noahturner9515
    @noahturner9515 28 วันที่ผ่านมา +3

    I honestly really hope we see inspiration taken from the April Fools update. Having multi phase bosses would be a great addition

    • @donutstudios6353
      @donutstudios6353 27 วันที่ผ่านมา +1

      the wither has 2 phases
      the normal phase, and then at half health it puts on a shield that blocks ranged attacks forcing you to go melee
      and on bedrock it also can spawn wither skeletons at halfway phase

    • @franspacenaspace8141
      @franspacenaspace8141 27 วันที่ผ่านมา

      ​​@@donutstudios6353" *multi* phased bosses"... it means >=2, so even >2.

    • @man-ce5iv
      @man-ce5iv 27 วันที่ผ่านมา

      I mean all the bosses in the game have multiple phases (Dragon has 2 phases, Wither has 2 phases, and you could argue the Elder Guardians technically have 3 phases I guess) but I see your point.

    • @donutstudios6353
      @donutstudios6353 27 วันที่ผ่านมา +1

      ​@@franspacenaspace8141 huh what do you mean? multi means >=2, wither has 2 phases, 2 >= 2

    • @franspacenaspace8141
      @franspacenaspace8141 22 วันที่ผ่านมา

      @@donutstudios6353 yes, but in the first original comment is stated that bosses with >=2 phases (multiphased bosses) should be in the game; your answer being that the wither has 2 phases, which is not the full meaning of multiphased, which is meant to be 2 or more, not just 2... It cannot be seen as a valid point against the first comment, then, 'cause it can always be objected that he's asking for bosses with many more phases than just two...

  • @clasherplayz6158
    @clasherplayz6158 28 วันที่ผ่านมา +1

    They have done a HORRIBLE job marketing this. Like how u gonna add new dogs and not flex that

    • @user-zd2xj9rl2z
      @user-zd2xj9rl2z 27 วันที่ผ่านมา +3

      they released a seperate article for it with its own TRAILER AND NAME, what do you want more?? minecraft monthly talks about it?? also done!

  • @masoncox1248
    @masoncox1248 27 วันที่ผ่านมา

    Complete the monument series of maps really outclasses the trial chambers but it’s nice to see Vanilla Minecraft incorporate more PVE

  • @metalsuccattack
    @metalsuccattack 27 วันที่ผ่านมา

    i just hope they give the crossbow a small buff so that its even more useful and viable without the need of fireworks to explode everything. maybe add some armor penetration to piercing damage so power still has a use but then the crossbow is a good weapon to use against armor instead

  • @icya152
    @icya152 28 วันที่ผ่านมา

    The datapack changes for this update is insane and we’re likely getting a few more before the update is out, it’s showing a lot of promise for future features and I think datapacks will be able to be more accessible for more people and even make modding easier because they’re opening up these things for us to play with this. This is a great update for customization and multiplayer especially because datapacks will let those doing their own servers to curate the experience to be more personal. We are also likely getting custom items and blocks because of current bug fixes and component changes (there was a bug fix from 2014 that was about blocks not retaining enchantments or a rename in an anvil when placed and broken that was marked as won’t fixed and now it’s reopened) this update is good and shows more promise than the previous 2 for future updates. I think mojang has been playing the long game when it comes for updates and these features will be beneficial for Minecraft’s future and longevity

    • @icya152
      @icya152 28 วันที่ผ่านมา

      I’d honestly say this update is game changing but mostly for under the hood things

  • @exotic-gem
    @exotic-gem 27 วันที่ผ่านมา

    I really want them to add keys and vaults to other dungeons already in the game. It would be a lot of fun to go to a bastion or ocean monument on level V and get some cool stuff !
    The ocean monument especially could finally give us a trident, instead of it being an infuriatingly rare drop from drowned. That’s just too mundane of a way to get such a cool item.

    • @user-zd2xj9rl2z
      @user-zd2xj9rl2z 27 วันที่ผ่านมา

      kingbdogz talked about it in x, about the vaults in other structures or dimensions

    • @man-ce5iv
      @man-ce5iv 27 วันที่ผ่านมา

      Big agree. Imagine how much more interesting speedruns would be if vaults were in Nether Fortresses and Strongholds?
      Also on topic with the trident drops, they actually added tridents to the vault lootpool in Trial Chambers, so you'll be able to get one there now. It's not even in the Ominous trial lootpoll, it's in the standard vault loot.

  • @Mondrsyy247
    @Mondrsyy247 28 วันที่ผ่านมา

    Don't forget the new biome ambiences they added

  • @minecraftboy8655
    @minecraftboy8655 27 วันที่ผ่านมา +1

    Liked the old logo better

    • @TheGeekFactor_
      @TheGeekFactor_  27 วันที่ผ่านมา +1

      lol you can still find it on my second channel haha!

  • @minecraftboy8655
    @minecraftboy8655 21 วันที่ผ่านมา

    I didn't know you have a second Chanel (tnx for a reply)

  • @valentai_777
    @valentai_777 27 วันที่ผ่านมา

    Biome exclusive mobs are great. Hope we get more tbh.

  • @mrjack3855
    @mrjack3855 24 วันที่ผ่านมา

    I've wanted proper dungeons for so long so its great to finally get that. Near perfect update.
    Except they ruined the mace and made it near useless in a survival world

  • @ArthurGenius
    @ArthurGenius 28 วันที่ผ่านมา

    if the copper bulb didn't get "fixed" it'd have been the best update ever imo

    • @ZudinGodofWar
      @ZudinGodofWar 28 วันที่ผ่านมา

      ?

    • @ArthurGenius
      @ArthurGenius 27 วันที่ผ่านมา

      Changing it from a 1-tick delay to 0-tick delay

  • @TheBlueWarden2215
    @TheBlueWarden2215 28 วันที่ผ่านมา

    Sadly, I lack redstone skills. 😞😭

  • @marcusupdegraff5870
    @marcusupdegraff5870 28 วันที่ผ่านมา

    I see what you've done with the new profile!

  • @Joesbadatlife
    @Joesbadatlife 27 วันที่ผ่านมา

    Armadillo and wolf variants aren't 1.21 content. They were their own update; 1 20.5

    • @TheGeekFactor_
      @TheGeekFactor_  27 วันที่ผ่านมา

      Yes. Everyone knows this.

    • @Joesbadatlife
      @Joesbadatlife 27 วันที่ผ่านมา

      @@TheGeekFactor_ Your introduction and title imply that they are part of the 1.21 update content.

  • @Wily_Wendigo
    @Wily_Wendigo 28 วันที่ผ่านมา

    The Apex Legends video will be interesting, I hope you mention the rigged matchmaking system! This whole video was nice tho, I liked that you mentioned what the NBT data changes meant for custom map makers & devs, but the explanations of what the changes meant were very confusing.

    • @TheGeekFactor_
      @TheGeekFactor_  28 วันที่ผ่านมา

      Tell me more about this rigged matchmaking system

    • @Wily_Wendigo
      @Wily_Wendigo 28 วันที่ผ่านมา +1

      @@TheGeekFactor_ I remember seeing a study that analyzed their SBMM at some point, but when I try looking for it online I can’t find the one I’m thinking of. You can find quite a few accounts from people online mentioning that there is a clear trend/pattern in their matches that shouldn’t exist if it’s truly skill based

  • @adielperetz
    @adielperetz 28 วันที่ผ่านมา

    Great vid!

  • @AffectionateArcticFox-yl8gs
    @AffectionateArcticFox-yl8gs 27 วันที่ผ่านมา

    Keep cooking! ❤

  • @Korra228
    @Korra228 28 วันที่ผ่านมา +2

    Erm, akchyually item components, attributes, wolf variants/armor and armadillos are in 1.20.5 not 1.21 🤓

  • @A_Surpluss_of_Stupidity
    @A_Surpluss_of_Stupidity 28 วันที่ผ่านมา +1

    Looks better then the nether update tbh. This one wont mess up where mobs can spawn like the nether update did

    • @GuyllianVanRixtel
      @GuyllianVanRixtel 28 วันที่ผ่านมา

      wdym about the spawning thing?

    • @A_Surpluss_of_Stupidity
      @A_Surpluss_of_Stupidity 28 วันที่ผ่านมา +1

      @@GuyllianVanRixtel before the nether update all the unique mobs to the nether spawned everywhere (aside from the fortress specific mobs) like zombie pigmen magma cubes and skeletons spawned everywhere wich means they can make some very interesting combat scenarios. But now magma cubes spawn in basalt deltas and no other mobs spawn there. Endermen only spawn in warped forest and no other mobs spawn there. Skeletons only spawn in soul sand biomes and no other mobs spawn there. Wich means now none of the mobs can combo with each other. Meaning every combat scenario is 10 of the same mobs plus ghasts.

    • @A_Surpluss_of_Stupidity
      @A_Surpluss_of_Stupidity 28 วันที่ผ่านมา

      @@GuyllianVanRixtel how I would fix this problem is to have a pool of mobs that spawn everywhere. Like skeletons Hoglins piglins zombie piglins and ghasts would be good. Then when you enter a a biome with a unique mob like basalt deltas it doesn't take away mobs it simply ads.

    • @Cass0wary_399
      @Cass0wary_399 28 วันที่ผ่านมา

      @@A_Surpluss_of_StupidityNether wastes biome still spawned them and it’s like 90% Zombie Piglins anyways there were never any variation before.

    • @A_Surpluss_of_Stupidity
      @A_Surpluss_of_Stupidity 28 วันที่ผ่านมา

      @@Cass0wary_399 i know nether waste biomes still spawn them but now they spawn Nothing else. Where as before the nether update magma cubes and skeletons would both spawn in nether wastes. Wich isn't much but its far more interesting (combat wise) then what we have now wich is by just wearing a golden peice of armor the only danger in nether wastes is ghasts.