WWK3 #05 Aircraft Carrier & VTOL - World War K in Kerbal Space Program
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- เผยแพร่เมื่อ 19 ธ.ค. 2024
- This week's World War K 3 in Kerbal Space Program we find a MechJeb Battleship headed for the KSC and build an aircraft carrier and VTOL fighters to defend!
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Hey, I'm EnterElysium. I produce gaming content most days covering anything either Sci-Fi, Strategy or Science related! I produce content varying from general gaming news, let's plays, walkthrough, tips, science related and even some storyline-through-emergent-gameplay... er, stuff! Thanks for taking the time to read this and I hope you enjoy the show!
Music: Epidemic Sound, Secession Studios and Incompetech #KerbalSpaceProgram #KSP #EnterElysium
That voice over just made that SOOOO epic. And with cinematic mid that was just amazing.
The control tower on a carrier is usually called the island, presumably because it's the significant protrusion from an otherwise relatively flat deck.
Streaky100001 That's the one! We don't have much of an island going on really though with this one given it's a straight deck rather than an angled landing deck.
EnterElysium Well, if you take a look at the HMS Ark Royal ( the 5th and so far last incarnation) you'll notice that it follows a similar straight deck design, since the angled deck isn't required if you're capable of VTOL. Also I'd like to comment on what you were saying about carriers not being as effective anymore due to them being easy to sink, well you rarely send a carrier out alone, it has a large task force protecting it, and carriers aren't all that easy to sink, the main problem is damage to the flight deck.
The HMS Queen Elizabeth carriers look cool though, don't they?
Drew Elliott Yeah, they do look pretty awesome, but personally I've always preferred the old style of carriers, the sort before we had VTOL aircraft, but that's more because I prefer the aircraft they used to carry, buccaneers and phantoms, I personally think the issue with todays military is it's trying to become too multirole, like having the harriers supposedly as the ground/surface attack and air to air instead of having buccaneers specializing in surface attack supported by phantoms specialising in air to air. They're just becoming a sort of jack of all trades master of none as I see it. As an example of this look at what happened in British Honduras (now called Belize) where a neighbouring nation was looking to invade and started massing troops on the border, thinking the Brits couldn't stop them, but the HMS Ark Royal 4th steamed flat out the massive distance from somewhere in the British channel (if I remember correctly) to launch a pair of buccaneers who over flew the capital city of British Honduras as a show of force, this effectively ended the standoff, the neighbouring nation, not wanting to fight a carrier, backed down. But the HMS Ark Royal 5th would not have managed this, the range of the ship itself would be too short and so would the range of the harriers, there's no way they would have made it in time to prevent the inevitable conflict. (Sorry, if I bored you with this, I'm just interested in these things and can't resist the chance to talk about them, also as you may be able to tell I'm more of an aircraft man than a ship man :)
Streaky100001 I've always thought that having multi-role aircraft like the f35 and its variants simplifies things a lot. With modern missiles and other developments making many specialized fighters seem a little too costly/unnecessary. Plus, with a carrier, you have limited space. Having f35 b's, f35 c's, or other multi role aircraft, in my opinion, would allow you to be more combat effective because all 85-90 of your aircraft can accomplish many roles.
"I see it has a phalanx anti-air system, some howitzers, 30 mm guns, let's fly in for a low pass!"
*Blows Up*
Wow, I sure didn't see that coming!
Pumpkin Pie The most surprising thing was that it was a bloody howitzer that blew it up. That's one hell of a targeting computer.
Revexus Exus I once had a Millennium Cannon destroy a cruise missile. The guy who made BD Armory sure knows how to write targeting algorithms. I'm surprised he doesn't work as a military contractor.
VestedUTuber On another note. When i noticed that he included the Rbs 15 made me (almost) squeal with delight (I'm a swede).
BahamutoD is currently making a mech plat former too!
EE just so you know I really appreciate how much work you put into editing and making these videos, thank you for spending the time on these instead of taking the easy option and just doing gameplay videos, you hard work isn't unnoticed.
Haggisandchip s :3
EnterElysium This episode was probably the best one so far.
EE, can you please make more WWK 3 videos please. Say at least once per week? Well, it's your choice.
Sgt. A lot of effort goes into each episode and per week would be a dick move to push.
I did say that it is his choise. But you are right, a video per week is to much. Still, it's a great series.
AIRCRAFT CARRIERS HAVE MORE AA DEFENSES THAN YOU PROBABLY THINK. THEY ARE ALSO in LARGE GROUPS OF AA SHIPS. A CRUISE MISSILE no MATTER HOW STRONG, WON'T GET THROUGH
A modern american carrier can launch over 100 sorties a day. It has the ability to eliminate all air defenses of a small nation overnight. It might seem like a waste, but remember that in WW2, the USA sunk the largest carrier that japan produced before it had a chance to be used. It highly depends on how the ship is used, and how it's defended. US carriers are under constant surveillance from long range radar planes, helicopters, fighters, and automated AA guns. In the next 10 years you'll probably see laser weapons on the nuclear powered carriers. By all accounts, carriers can be a battle station. Unfortunately, not all nations are very good at making fighter craft or carriers.
I just want to note that missiles can be intercepted and those cruise missiles would typically be intercepted by fighters and destroyed in the air. Also, it's super fun in ksp.
bruh this video is 6 years old chill
@@jonahselwood7017 I was just pointing something out. sorry for the tip. This comment is also 5 months old. Chill.
I'm no military tactitian or theorist, but I think that the best way to take down a battleship is a submarine launching a cruise missile from 1 km under the sea, today's navies use that, no? Also, I think that the power projection of modern carriers is what counts. A nation can easily launch air strikes and marine assaults from a carrier very fast and easy.
Nice video, keep em up (MAKE A FLYING FORTRESS AND A HEAVY FIGHTER).
Daniel Băț No they don't
***** I'm no miltary expert, so please explain. Also, carriers are useless against France. France OP
Correction submarines launch from 10 meters under the sea. besides the battleship most likely has sonar and can launch depth charges.
Everest Sweet my bad
Yeah I agree
Launches an aircraft carrier to defeat a battleship 20 kilometers from the coast
I miss this series greatly.
"kraken kills battleship, blames missile for kill"
Aircraft carriers are basically the single hardest to sink naval vessel in existence at the moment, not the easiest to sink.
Next episode: Design a fractional-orbital bombardment system (with a conventional or kinetic payload, since we all know what happened last time the Elysian Empire started slinging nukes around). Possibly some kind of orbit-capable missile with a warhead consisting of a load of BDA cluster bombs strapped around an I-beam (now that's what I call saturation bombing!).
So like a MIRV? Or something that would be fired from space?
Jonathan Hughes man kinetic dmg dont work on ksp
Guilherme lcb Unless what you're chucking at them is as large as a house
Spazz Tic It's a system that enters orbit and then de-orbits precisely onto a target without completing a full orbit. It's a bit more precise than a purely ballistic missile (since there's no need to actually aim at the target until you're halfway there), and it doesn't reveal who you're attacking until you deorbit it, but it's also considerably more difficult and expensive.
en.wikipedia.org/wiki/Fractional_Orbital_Bombardment_System
And yes, kinetic damage is modeled in KSP, but only for direct hits.
In real life the rods are tungsten and silver. They can decimate an entire city. But in KSP, I'd recommend a MIRV.
One of the best world war k part yet the voices were amazing
Wow, that aircraft fight was amazing.
Nice video, factual commentary and comedic scenes made for a great video.
Thanks!
Welcome to the core!
That was a definitive tactical victory. Since it appears that both groups have only the limits of the game and their home bases to contend with resource-wise, the target being destroyed with 3 survivors is a win.
I love how the naval designs are so classically pre-Dreadnaught with all those little guns bristling out of the ship. You should try using some torpedo boats or torpedo rams, they freaked out Ironclad navies. they would probably be more effective at short ranges like this than an aircraft carrier.
Do more group flights like this! The coolest part was watching the other fighters take hits and start going down. Very majestic XD!
Amazing. Possibly one of my favorite KSP youtube videos to date. That shows talent, EE. Good job, love the voice over :D
Awww... at least you know to add more than one CIWS for the next ship...
I don't know about anyone else, but I really like this naval warfare direction you've been taking things lately, it's good fun. :P
What about having a space station with atmospheric fighters docked to it (of course with RCS to deorbit), that way you could have air support anywhere in the world in a matter of minutes?
EDIT: In the game for EE to make, NOT in real life.
The Storm its not Exiting orbit thats hard...its Entering it.
The Storm Orbital dynamics don't work that way. First, maintenance for such a station would be prohibitively expensive for the capability acquired. Why spend $150 billion a month to keep a flight of fighters in space, when with the same money you can maintain an entire wing at a foreign airbase?
Second, space and combat don't mix, from a systems perspective. Any vehicle that is capable of deorbiting will, almost by definition, be too bulky and unmaneuverable to be viable in modern airspace - to say nothing of the fact that they would have ZERO stealth capacity (which, given that modern air battles are determined by beyond-the-horizon missile locks, would spell doom for the crew).
Third, weaponization of space is pretty much the one thing everyone agrees on when it comes to space jurisdiction. The potential of destroying space access for everyone by risking combat in LEO is too great for anyone to even TOUCH.
xThorGoldx Maybe I didn't make it apparent enough but I 100% meant in KSP for EE to make, not real life. I'm planning on being an aerospace major and trust me I think the militarization of space would be terrible for everyone. My bad that you seemed to misinterpret what I said.
Greyson Darkest Yeah... I know... I don't see what your point is though...
This is a space exploration game. You're using it to fly VTOLs in formation from an aircraft carrier and take on a battleship.
I seriously can't wait for you to take this war to space.
We haven't seen any ground to ground warfare yet. I would love to see a full-on armored battle seeing as the only armor that the Elysian empire has produced were the light afvs produced in wwk1 ep18. Great series. Was not expecting but loved the radio voice by the kerbal pilot. Thanks for making this!
Awesome work!
Quality over Quantity is the name of the game here, and I must say, the Quality part of that is amazing.
When you were talking about the Battle of Taranto, I couldn't help but think "I played that mission in Blazing Angels." :D
Can we have a mod list?
You should totally do this series more often
EnterElysium
I had no idea Alvin the Chipmunk knew how to fly naval jets, and is able to maintain a flight with his other brothers!
Could you consider making a low orbit fortress, like a futuristic aircraft carrier. Acts as a castle in the sky no fighters can target, and with an extensive enough anti-missile system/heavy armour it could be nigh invincible. The only way to get through? A manned stealth ship that carries knights with swords charge the castle, infiltrate it and sword fighting commences! Sounds like a good idea to me.
Sam Williams well sharp pieces of steal beats everything any day even armor designed to deflect it (knights armor actually) can be pierced at a specific angle
+Liverepus Genicide
*steel, a compound of iron and carbon.
Amazing! Wwk is like a well done AAA tv show! Love the series!
I can imagine moments in Dark Multiplayer like 13:00 where they're synchronized, and the enemy is piloted too. It'd be so cool.
The battle was really cool in this episode. I watched it twice.
Wow, The assault scene were your aircraft were attacking the battleship is one of the most beautiful things I'v ever seen in KSP. WWK exists for moments like that :P
Lol the airplanes are huge against the carrier.
Oh and the editing especialy in battle is AMAZING.
I have an idea for the next battle. Just a suggestion: MechJeb (probably) decides to send a supply convoy with a small escort (a few corvettes, maybe) to the other island with the runway. You (probably) decide to build a high altitude carpet bomber to send the cargo to Davy Jones' Locker or plant offshore defenses onto the island to prevent the landings.
Saw this plane being built in the stream. Sure is a beauty.
Construct a squadron of those VTOLs and attack a mechjeb weapons depot/factory, protected by 4-6 SAM launchers. Turn that into a cinematic for bonus points.
Corrections, the Japanese had already committed to the Pearl Harbour attack before Taranto and while they did send observers to find out what lessons could be learnt from it, they were already deep in planning their own attack. The Fairey Swordfish did not enter service until 1936, not 1918 and it was never a fighter. While it may have been obsolete by the outbreak of war, it was still a good torpedo bomber that could take a lot of punishment from flack before going down.
An interesting side note is that as far back back as the first world war there were proposals to launch torpedo bomber attacks on the German fleet in harbour using Sopwith Cuckoo torpedo bombers.
If you ever do one of these again, I recommend using squid wheels that can be used to stick aircraft together with other crafts
Hey EE, I found that I can build very raider/bandit looking vehicles for some sort of independent/bandit faction for a possible battle of plot thing!
I found out that they are glass cannons, a single 30mm can destroy my heavy tank but they are loaded down with weapons and are very maneuverable. Thank you for reading.
If Macey Dean taught me anything, it's that the best weapons in KSP are missiles made using rocket parts, because the impact of the parts deals stupidhigh damage and there is no way that it could end up outside load distance.
your carrier is big hollow has no armor and is practically an egg shell waiting to be broken
Holy shit that was epic! I am amazed by how awesome the engagement was with the aircraft. And it looked so awesome! Even when the 2 planes went down it looked epic, and the kerbal voice saying "red 3 down". EE, you have blown my mind :D
Elysium, this series always gets me excited plus you know all the facts!
very, very neat little aircraft you have there
Great, if deadly, episode. Not often get to see a fighter aircraft >sink< itself....
More naval stuff please, it is really fun to watch.
When red 3 went down, I was so sad he looked away! I looked like it was going to be one of those awesome plane crashes where it spirals down all the way, then explodes brilliantly...
You should have the kerbals speaking more in the heat of the battle
...and that is why a carrier never leaves port without a huge support fleet to provide a defensive screen.
a nimitz class aircraft carrier has very little armour because it has missile defence systems, a fleet defending it. there is a lot that anything would have to go through to get to it.
I'd suggest a stronger focus on ground superiority and supply lines for next time.
What we know is that Mechjeb tanks require heavy missile attacks to be destroyed, and they have the same AA guns as your carrier does. Having both a heavy tank and a light armored car meant to flank and attack while the heavy distracts could work.
Your supplies are also quite vulnerable to random Mechjeb tanks moving about. I'd either suggest a small, DC-3 style prop plane (with a turret of course to make dogfights exciting) or even a supply TRAIN, an AA wagon blazing away at any Mechjeb units puttering nearby.
Im gonna say no on the easy to destroy carriers. Us carriers have two seperate air chambers at any spot to be filled with water and not penetrate the inner hull, if you puncture one there is a backup up down left right and behind to maintain seaworthiness
Kerbals sound so cute!
Also, rest in peace, Reds 2 through 4.
In the begging getting closer like that is like asking to be shot by the ship or "HEY I'M A ENEMY SHOT ME"
I almost cried when I thought you had forgot that Britain was the first nation to launch an attack from an aircraft carrier :L
i love this season of wwk
great job elysium
keep it up :)
I have a big question, can you make an orbital bombarder? Probably not realistic but can you make a satelite which can drop kinetic loads and also bombs? (Which have their own propellent btw) I just want to see it happen in KSP and i am not ksp smart enough today do it myself :(
You would have to build a Tug to deorbit the bomb, and either atmospheric steering or a VERY precise calculations mod.
Scott Manley has done a few videos involving orbital bombardment in ksp, look up his "rods from the gods" video.
Lvl89wrlk but it dont work in KSP
I like having satellites in various orbits carrying four payloads, each being a probe controlled thing with 8 or so 500lb bombs on them that I release a kilometer or so above the target.Its a pain to reload, but pretty accurate if you have the atmosphere trajectories mod in.
CaptainLemurOfTheSeventhLemurBattalionOfTheWarAgainstSloths What usually happens with highspeed kinetic projectiles in KSP is that they are moving too fast to register hits on anything.
If you use the boat parts mod,you can make massive carriers with a massive aircraft storage capacity.
You really should use Squid landing gears if you build another of these. Squid gears stick to surfaces and I believe its toggleable, so it might be cleaner than just putting up the front gears
Dude absolutely love this series keep it up!
You and penguin are my favourite in the war, maybe Tape too.
EE Try Ubio Zur's Welding Mod Continued for your chassis! I made a 968 part aircraft carrier, then welded it all together into a single 243 ton part. Of course, damage might be funky, but having a 68 part aircraft carrier (I added weapons separately) is totally worth it.
The Swordfish first flew in 1934. It wasn't that old.
You say that aircraft carries are ineffective in superpower warfare but its unlikely they will ever be used against other aircraft carries. This is because of M.A.D (mutually assured destruction) two nuclear/superpowers would not go to death-con 1 (all out war) as the damage and destruction inflicted by the war would be an absolute deterrent.
Just an idea for another plane, Something that resembles the soviet Yak9T But with Jet propulsion, It had One 37mm cannon (So basicly a Bd Howitzer) And a 12.7 mm Machine gun (and yes, you can make something like this fly in ksp, with and without FAR) And was designed to take out Large planes like heavy bombers or Light ground targets (like troop transports)
Only 1 critique on your schpeal on aircraft carriers and that is they are far from easy to sink. C-Ram anti missile systems, whose bursts tend to be a little more accurate and longer than your own were, are pretty good (since they're radar guided). Then there is the amazing damage control of the worlds navies that would keep the ship afloat in the case of actually taking damage. And that's not going into the mention of having to get past the defensive screen of fighters and ships but that's already known. But just about everything else you've said on the topic is true. Although the entire point of a carrier is projection of power.
Leif Eriksen In terms of money, logistics or even by most standards boats are easy to sink. $1.5M per cruise missile, chuck 20 at a supercarrier and it'll likely be oversaturated and that's just $30M for several billion $ return. Not to mention the logistical and deployment costs of replacing and covering it in an active warzone.
Now of course it doesn't tend to work *exactly* that way, but you see the one sided dilemma? The navy operates as a type of 'glass cannon' in terms of force multipliers in modern conventional war. They can project some real power and in some theatres might be totally necessary - but supercarriers especially make very large and very easy (for an equivalent naval power) targets.
Don't get me wrong they are pretty damn useful but the insane _cost_ of one supercarrier in every regard is something that cannot be protected enough.
EnterElysium That is true.
And just to play devils advocate here, the over saturation would not be 100% effective because they sail in a battle group which even if the carrier goes down is operable on it's own while also greatly decreasing the likely hood of such a thing ever occurring. Add in the fact that we're (the USA) are supposed to have 11 carriers operable at the same time (currently have 10) means that one of them can be pretty effectively replaced in a war zone with a "simple" movement. And I, again, point out the damage control of the navy being good enough that breaking of the keel of any ship is almost the only way to physically sink it and put it out of commission for good and anything else can be fixed. I point to USS Cole in Yemen and USS Yorktown at the battle of midway as examples. Now I will admit those are exemplary cases but they were also exemplary attempts at sinking them I don't have other nations examples as I was trained by the US Navy and not something like the Indian Navy.
EnterElysium Ciws Radar computer quided miniguns, machine guns that shoot down incoming missiles they are also supported by (in USA) SM2 MR Block 2 anti aircraft missiles and ECMs (electronic counter measures. Plus the escort that has too these Ciws MGs and AA missiles and ECMs and the carriers fighter screen. I don't believe that it is that easy especialy now with the new laser Ciws.
Would it possibly be an idea to increase survivability with decoy drones? In much the same way that your squadron of fighters provided multiple targets for the enemy to pick from, you could slap together a deployable rocket/plane/probe (cubic octagonal strut, couple of fins for stabilisation, tweakscaled-SRB/separatrons to kick it out ahead of you and a weapons manager for IFF and make sure the enemy shoots at it).
If nothing else it may well save Kerbal lives. And hell, if there's sufficient power to run it, you could even mount a light weapon on it (the pop-up .50, perhaps?), for point defence or possibly actual attacks (depending on the profile you set it up for before launch).
12:59 Most awesome scene! this is a highlight!
A correction: The Fairey Swordfish was from the 1930s, not 1918. The "stringbag" design definitely harkens back to the biplanes of the 1910s, though.
Jonathan Hughes Ah! I must have got muddled up, sorry! Definitely an old design - wood and canvas biplanes? Eugh, c'mon UK!
EnterElysium Quick Question, are you going to do any more space born battles?
EnterElysium P.S Thanks i love this series :)
It was what hit the Bismarck's rudder and jammed it eventually leading to its sinking so it seems that old things still work
Isaac Doggart Correct. After the 'Marck sank the HMS Hood, it sustained a torpedo hit to the rudder from a Swordfish launched from the HMS Ark Royal, which crippled it and allowed the British forces to catch up to it and sink it.
If you are engaging a target with anti-aircraft that is on the ground, you generally want to fly low and fast, or make erratic movements.
YES thank you elysium ive been using that quiztech mod but my install crashed and got corrupted and i couldnt remember what the mod i didnt have the second time was and now i do. thank you.
You should get the KerbalOS mod. It lets you write your own "autopilot" using really simple "code". For example, to lock your steering to 45 degrees down, you type "LOCK STEERING TO UP + R(45,0,0)." It's really simple, and unlike MechJeb it's not "cheaty" as you have to write it yourself.
Pretty sure you could also use it to control parts like guns and missiles, but I'm not entirely sure. You would just have to give the missile part a nametag, then set your target to whatever you want to blow up. Then, you lock your heading/steering to the target's direction, and then fire the missile. All using KerbalOS.
'Hmm this battleship has AA. Let's fly a bit closer so we can get a better look.' Seems like a good idea to me too.
Marijn Zwitserloot Oh wel, 10 seconds later, seems I'm right.
cant wait till WWK 3 takes the war to space again but with space battleships using B9s huge parts
Keep uploading these i love this series so much
I love this and I want more, also can you make a mod list in the description
EnterElysium: Building aircraft carriers not to do their job, but to talk about them.
next episode do a huge naval battle with cruisers, destroyers, battlecruisers,
submarines, missile boats and aircraft carriers. ive been wanting to see that, like if you want this
Best wwk3 episode ever so worth the wait. On a side note EE you should check out fractured space
I’ve been on a US aircraft carrier. Uss wasp. Beautiful craft
Dude what took so long I waited a few weeks for this video
Noooooooo the CIWS on the battleship was a Goalkeeper, not a Phalanx! Phalanx guns are compact and single-barreled. The Gatling-type rotary gun with the large mount and tracking antenna is a Goalkeeper.
Fredrick Everson Phalanx's use the m61 vulcan gatling gun...
sharpshooter740 Yes, but I think we both know what I'm talking about here.
A very lovely episode. Good job!
show the kerbals and look through the cockpit from time to time just for the effect
looking at the horizon from the cock pit in the aircraft carrier would have been cool
The us navy has so many countermeasure systems its scary. First off, jamming makes it pretty difficult to get a decent lock with a missle if you can get past the sentries at all. Long range dummy fire would be ineffective since a CVN can actually move like a speed boat so if the rocket takes more than 2 or 3 minutes of flight time, it can actually dodge. Then there is decoy systems, both thermal and radar. Next is the phalanx system where computer controlled radar targeting long range miniguns just spray bullets at it to shread the missile. As to its durability, its compartmentalized in case of explosions. No one shot can sink a CVN. They are far from invincible and they rely on escorts but thats what its fighters are for. Not to mention the new laser and rail gun systems. By 2030 our entire surface navy can be converted into 2 big mobile missle intercept shields.
I reckon that the mechjeb destroyer would probably run out of ammo after it's first salvo with that many guns on it
I would just like to say that the swordfish aircraft was never really a fighter but was instead a torpedo bomber. Besides that I enjoyed this video immensely.
Im impressed by the plane design, but what about an armed maverick osprey? It is much more versatile in my opinion. But the thing would be build around the guns then, and the engines would be hard to do...
13:22 Alvin and the Chipmunks join the Navy: Coming to cinemas nowhere near you.
4 carriers in pearl harbor, Also Essx class carriers can stand in as DDs in a Line of Battle
Artemis Fowl Nimitz and Gerard R. Ford Class Carriers have 4+ Palanx Defence systems 4+ RIM-7 Sea sparrows launchers for defence some later Gerard R. Ford Class Carriers may have Palanx switched out for THEL defence systems as well as Ageis ABM launchers
A Space Rod Launcher would be cool.
I would love to see a second carrier design with more armor and aircraft. And guns. Lots of guns
That "PHALANX" was actually a Goalkeeper CIWS.
An idea for next episode:you should make a prop-powered strike aircraft capable of carrying a lot of ordinance,like the ad-2 sky raider,or something with a prop AND a jet.cause props give low speed flight capabilities in KSP,which makes for much more stable firing platforms.also,I would love to see if someone would make a ww2 version of wwk,tha would be awesome,with p-51's,b-17s,.....haha,it would be so cool,especially with burn together,you could have huge bomber formations.
As far as Carriers go, I'd have to settle for the Akagi and Soryu class carriers of the Imperial Japanese Navy.
Then again, I am quite the fan of WW2 Japanese wargear.
That giant explosion reminds me of Japanese carriers being wrecked and sunked one after the other.....I don't like being reminded of my favorite ships,especially Taihou.
You do make a good point though with carriers being really really easy targets on the modern battlefield. Maybe a hint to the fall of the Age of Aircraft Carriers?
dude upload these more often!! they are so awesome i don't get why they are made so slowly :(
You should make an episode where they have a ginormous space laser in orbit and they are threatening to shoot the KSC with it. They want a bribe: Jedediah. You probably decide to hide some weapons in it and you try to destroy the laser before it hits the KSC and kills hundreds of innocent Kerbals. If you fail, you'll probably send a big brigade of space craft to their base hidden around the moon of Tylo. Sound good for the final episode?