For the buffers to work at your train stations you need both belts connected between the buffer and the station. This way the buffer can double time after the train leaves to make up for the time it was paused.
This is legitimately better than most videos on here right now. I wish you could make a more in depth video about drones. Me and my cousin are having trouble right now with them, due to the batteries we never used them before, and our test setup showed some limitations, appearently, but we´re not sure if we did something wrong, or if the drones are not working to well. We wanted to use them for distances and terrains that Trains would be overkill or impossible due to terrain but too long for belts.
I could do that, no problem :P People do like some deep dives so why not? Just keep in mind, like you said there might be limitations regardless, because all vehicles has some inefficiencies that just won't happen to belts
Another nice tip for early transport logistics: you can use your Explorer to plot routes, no need to ride the Tractor or the hulking Truck, and it's faster. Just remember to make turns wide and smooth.
@@jorijndg I havent loaded routes since update 8 so Idont even know if it still works in 1.0 if its a different veichle, but you should be able to click "save route" and then hop into a different veichle and click "load route"
I finished the game a few days ago only with belts... or, to be more precise, with one long single sushi belt bringing in mostly finished products to my main base. Playing without a graphics card, previous attempts with huge factories, and bus systems with dozens of belts, had been cut short by more and more graphics glitches. In my next play-through, I'll play with all the transport options, just for the fun of it.
>when is it best to use drones, trucks and trains? For low volume end product items like computers, etc. NEVER Most times. I personally in 1.0 have been playing with regional distribution offices. That is each major biome (a la dune/rocky desert) or cluster of smaller biomes (a la bamboo forest/craters/jungle or titan forest/swamp/blue crater) has a single large rail complex with several small unload stations of about 2 car lengths each that unload into the facility and are then sorted into a few loading stations at 10 cars length for like iron, copper, limestone, and other. So, there are little loading stations around clusters of nodes that just have anything fed into them, the regional short trains pull in and grab a mixed load of whatever, they take it to the regional station where it is sorted out into the large bulk stations for the really long trains, the really long trains take it to bulk factories like the copper processing plant, the steel foundry, etc. then second tier bulk trains will move stuff like wire/plastic/steel pipes/whatever to secondary facilities. Drones are better for the stuff like (super)computers, motors, radio units, etc so they do that. It all works better than anything else I’ve ever done which is just having main rail lines and trains on a cycle picking up from clusters. I still have the oil, nitrogen, bauxite and uranium trains riding the main lines back to their facility given the fact bauxite is in a geographical line and only has one processing plant, that oil and nitrogen require fluid cars and stations which are unique to only those processes and the uranium train is self explanatory.
@@jackblade281 I played updated 8 in March and June so logically used Trucks in that playthrough, but for 1.0 I had a much better idea and plan for my logistics systems.
You will NEVER get 2400ppm per train station, due to the pause in load/unload you mentioned. With properly set up buffers you can get more than 1 belt, but it is impossible to get 2 full belts per car. There is a balance of belt speed vs stack size vs round trip time vs the loading pause. Train round trip times can be too long, where you need to add a second train or more cars. But train lines can actually be too short as well, where the stations spend too much time paused and even a buffer cannot help. Typically the larger the stack size the longer the train line can be. If the item has a small stack size, then more cars or more trains might be needed. (Stack size affects trucks and drobes as well)
I believe this falls into the "inefficiencies" I was talking about before, it is the danger of me making shorter videos, I can't fit all the explanations and all the details in thee no matter how I try
I built a sprawling highway across biomes powered by trucks and turbo fuel. I reason this because. [A] Trucks do not require additional power as I scale up transport of materials. And [B] Trucks could start off with a terrible pathing and be guaranteed to make its destination, even when they happen to crash, trains need manual intervention if they crash. And [C] Opinion, Its a game about exploitation. Why not go to the dark side and follow what planet earth has done by giving all the infrastructure to the car and fossil fuels? We're not here to do the right thing by using clean fuels transported by train. What are we, commies?!
Even a basic train network will provide a much easier means to increase throughput by plonking down another 4 carriage train, rather than constantly running new belts into your factories.
Belting resources from every becomes expensive very quickly, and they only travel in 1 direction. Trains are essentially like a mega belt around the entire world where u can send resources to multiple places, while reusing the same track.
For the buffers to work at your train stations you need both belts connected between the buffer and the station. This way the buffer can double time after the train leaves to make up for the time it was paused.
good point!
This is legitimately better than most videos on here right now.
I wish you could make a more in depth video about drones.
Me and my cousin are having trouble right now with them, due to the batteries we never used them before, and our test setup showed some limitations, appearently, but we´re not sure if we did something wrong, or if the drones are not working to well.
We wanted to use them for distances and terrains that Trains would be overkill or impossible due to terrain but too long for belts.
I could do that, no problem :P People do like some deep dives so why not? Just keep in mind, like you said there might be limitations regardless, because all vehicles has some inefficiencies that just won't happen to belts
Another nice tip for early transport logistics: you can use your Explorer to plot routes, no need to ride the Tractor or the hulking Truck, and it's faster. Just remember to make turns wide and smooth.
Yes, and to save your routes!
How do you load it the route into a Tractor or Truck? The game doesn't let me.
@@jorijndg I havent loaded routes since update 8 so Idont even know if it still works in 1.0 if its a different veichle, but you should be able to click "save route" and then hop into a different veichle and click "load route"
I finished the game a few days ago only with belts... or, to be more precise, with one long single sushi belt bringing in mostly finished products to my main base. Playing without a graphics card, previous attempts with huge factories, and bus systems with dozens of belts, had been cut short by more and more graphics glitches. In my next play-through, I'll play with all the transport options, just for the fun of it.
always cool to hear how people solve problems!
>when is it best to use drones, trucks and trains?
For low volume end product items like computers, etc.
NEVER
Most times. I personally in 1.0 have been playing with regional distribution offices. That is each major biome (a la dune/rocky desert) or cluster of smaller biomes (a la bamboo forest/craters/jungle or titan forest/swamp/blue crater) has a single large rail complex with several small unload stations of about 2 car lengths each that unload into the facility and are then sorted into a few loading stations at 10 cars length for like iron, copper, limestone, and other. So, there are little loading stations around clusters of nodes that just have anything fed into them, the regional short trains pull in and grab a mixed load of whatever, they take it to the regional station where it is sorted out into the large bulk stations for the really long trains, the really long trains take it to bulk factories like the copper processing plant, the steel foundry, etc. then second tier bulk trains will move stuff like wire/plastic/steel pipes/whatever to secondary facilities. Drones are better for the stuff like (super)computers, motors, radio units, etc so they do that. It all works better than anything else I’ve ever done which is just having main rail lines and trains on a cycle picking up from clusters. I still have the oil, nitrogen, bauxite and uranium trains riding the main lines back to their facility given the fact bauxite is in a geographical line and only has one processing plant, that oil and nitrogen require fluid cars and stations which are unique to only those processes and the uranium train is self explanatory.
For 1.0 I never used truck transport. Only trains and drones.
understandable XD trucks and tractors are a bit janky with their pathing XD
@@jackblade281 I played updated 8 in March and June so logically used Trucks in that playthrough, but for 1.0 I had a much better idea and plan for my logistics systems.
@@sheldonpetrie3706 nice! in my Lets Play I am building cities, the first city runs almost entirely on tractors XD
You will NEVER get 2400ppm per train station, due to the pause in load/unload you mentioned.
With properly set up buffers you can get more than 1 belt, but it is impossible to get 2 full belts per car.
There is a balance of belt speed vs stack size vs round trip time vs the loading pause.
Train round trip times can be too long, where you need to add a second train or more cars.
But train lines can actually be too short as well, where the stations spend too much time paused and even a buffer cannot help.
Typically the larger the stack size the longer the train line can be. If the item has a small stack size, then more cars or more trains might be needed. (Stack size affects trucks and drobes as well)
I believe this falls into the "inefficiencies" I was talking about before, it is the danger of me making shorter videos, I can't fit all the explanations and all the details in thee no matter how I try
I built a sprawling highway across biomes powered by trucks and turbo fuel. I reason this because. [A] Trucks do not require additional power as I scale up transport of materials. And [B] Trucks could start off with a terrible pathing and be guaranteed to make its destination, even when they happen to crash, trains need manual intervention if they crash. And [C] Opinion, Its a game about exploitation. Why not go to the dark side and follow what planet earth has done by giving all the infrastructure to the car and fossil fuels? We're not here to do the right thing by using clean fuels transported by train. What are we, commies?!
lol, yea its always fun with the bumper cars and sugar cubes going crazy :P
Why ever use train over just bringing the belt to your factory? Easier to build a belt than train track in my mind.
it is a subjective choice, as long as you have fun, do what you want ^^
Even a basic train network will provide a much easier means to increase throughput by plonking down another 4 carriage train, rather than constantly running new belts into your factories.
Belting resources from every becomes expensive very quickly, and they only travel in 1 direction. Trains are essentially like a mega belt around the entire world where u can send resources to multiple places, while reusing the same track.
@@Milkym0o personally I agree with you, but some people wanna belt, some people I have seen do 100% drones XD