Glorious Ashes of Creation Community - First HUGE thank you to our wonderful PI folks for joining us in this recording. Secondly, thank you all for tuning in and following our development journey. This is just a glimpse into our Node Wars system, and the team has been doing a great job bringing it into an alpha stage. As noted, there is still much work to be done to address VFX, UI, and performance, but the gameplay loop of Node Wars (different from Node Sieges) is what we’d love to gather your feedback on if you have a moment to toss us your thoughts! 💕🥰
Sometime id love to hear Steven talk about Tanks ability to kill, i played wow back in van/bc as a prot pally and killing 1 enemy took over a min because they had 0 dps, i want to be a tank, but i need to be sure i can actually kill thing and not take 10 years to do so
War showcase was fantastic and I will be playing this game! My main feedback for AoC is its art style. Graphically it looks great but it still feels very generic fantasy. I would love to see AoC form a special style which I think is important for making the game stand out amongst others. Examples are the age of exploration/colonization from New World with furs, muskets, hachets etc. World of Warcraft has its warcraft style. Final fantasy has its unique races, chocobos, iconic bosses etc.
I loved this showcase it looked incredibly fun! Have you considered a mayoral combat option likening to ancient instances of 1 on 1 combat by the leaders of nations? Perhaps the winner mayor gains a moderate buff for their team before a node war if they participate in a 1v1 duel prior to the event itself. Opt in/voluntary?
I love that the system treats a war like a dnd session. It creates rails to organize the node war, while leaving all other decisions around the war in the hands of the player.
@@HardHeavySTYLE Without trying to disagree, it's also not running on a server with 10k players online, so more testing is required before that counts as any sort of confirmation. The graphics engine and PC hardware handle the light-weight pretty assets well enough on the client side, but that's expected with the AAA+ engine they're using. The networking is the bigger question. I'm definitely looking forward to them proving it all though, and I won't be disappointed if there are a few failed alpha and beta launches in-between.
I really love me some Margaret. She's bubbly and obviously very sharp. Can't forget the twisted humor. Props to the hubby, she's a keeper! Congrats on the baby.
Stephen leaving that dragon in the middle of the packed battlefield unattended was like someone leaving a 100 dollar bill sitting out in the open on their living room table. To test strict adherence to the rules and loyalty to Stephen xD
I dont know if this is already a thing, but would LOVE to see some specialized roles for players other than Mayor. Like if a node goes to war, it would be nice to have multiple people decide how their side will plan, fight, defend, split up, etc. Like a Tactician that can decide between a number of buffs for their node like speed, damage, gathering speed, whatever. Maybe a Negotiator who can negotiate with the other sides negotiator, almost like a pick/ban for things like siege equipment, defenses, buffs, etc. I know it would be hard to organize, but maybe like a couple days planning phase where they can all get together and talk strategy with the Mayor. Just a thought. I love the idea of a Mayor, it will add some REALLY cool community driven mechanics. Would also be cool to see other people able to be elevated into positions of influence/power, that arent the mayor. Maybe with some cool displayed titles like Tactician of Loserville or something. A cool cape, like an armored mount or something. If theyre killed in battle, maybe their nodes buffs are reduced if they were to die or something. Just thoughts.
I agree with this completely, this suggestion reminds me of commanders in GW2, it allows people to find out how to follows and makes for some really fun game play if you get good commanders going toe to toe.
Would be neat. Have the mayor able to make custom roles and checkmark what functionalities that role is allowed. Able to create different levels of command, management and all that.
Honestly seeing Keenge and Dred play like this, I can tell they have played quite a bit of MMOs in the past and that they love their toons. They both played very well given the conditions!
The TTK seems to be in the middle, not too long but not too short, if you hit all spells then its pretty short, if you miss some then its pretty long, along with if its a tank itll be long no matter what. If they didnt kill the healer on dred then he could stay alive even against a group of 8, so there is a good amount of factors playing into it instead of just straight "press one button.....boom"
@@lukeit7949 I did notice during the channeling that if you place healers on the channelers they legit don't die which is kinda sus cause you should be at a big disadvantage having to channel in the open like that, not an advantage of being the channeler. And three people at a time could channel, so you would have to burst all three....
I love how the dragon isn't just an cool aesthetic way of getting around, it actually has abilities 😮 I don't think I've ever seen that done with mounts in an MMO.
From this alone I love the balancing so far. Don’t need skills able to one shot or do half of a person’s life. Makes the battles lasting and chaotic but fun when they don’t end in 1 second. Looking good
This was freaking awesome! Love seeing the devs actually be players instead of reading from a piece of paper their lines, like every time Blizzard does a PR event. The /nuke on Margaret part was hilarious! xD
With the holds Mayor mounts that don't change with the Mayors. I feel like it should be known as a guardian. That way each hold will have their own guardians and guilds. This way it won't affect the Mayor's personal mounts. That way when a player becomes a major they can acquire a special mount for their personal mounts that can only be unlocked after becoming a Mayor that they can keep afterwards.
You could take some ideas from Lineage 2, which was a game full of good content, such as castle sieges, battles in forts, disputed farm areas that generated pvp between clans, etc...
Really cool to see the progress you made so far, Ashes coming together nicely. Hopes optimization iterations will be successful. Last couple streams have that optimization fog, that hopefully will go away or will be lighter in the future (I know that for MMORPG looks are less important than performance, but that fog killing the vibes for me, sorry) I really put all of my hopes on the Ashes, it's my only hope for MMO at this point
The structured group dynamic using classic archetypes creates amazing pvp/rvr combat. Dark Age of Camelot created this style of play in 2001 and it has been missing from most games for far too long. Modern Daoc freeshards have duel spec mechanics as well and it extends your game play options, say during off peak hours you could change your druid spec from healing to strong pet spec and go out solo in the frontiers. Ashes having these mechanics makes me very excited for this game. great stuff!
1. Cloud finally getting his moment with Sephiroth in Advent Children and 2. Tyrael ripping his wings off in Diablo 3 is the best cut scene I've ever seen. I want to feel it. I want the chills.
I have an idea for some op items that are for artisanship like the Forge of creation, Anvil of creation, and the Hammer of creation. The Forge of creation allows you to combine your favorite materials, armors, weapon while giving the final items the stats and abilities of both items. The anvil can give any item a new powerful ability while also upgrading the stats and abilities on them. The hammer can fix any broken or shatter items while making it brand new with no cool down with just a hit and also upgrading the item with another hit. I got this idea for the hammer from Fix-it Felx Golden hammer from Wreck-it Ralph. You can also give op stats to other artisanship tools in-game for each other profession like.
Great livestream, I really enjoyed it ;) Combat seems to be long range oriented, at least in what you shown. If I make a little calculation, at the end we will have 3x8 melee archetype against 40 others. It seems melee will have a little disadvantage ;)
- Higher ground should have a slight damage buff and resistance, maybe not crazy but something. - think it would be cool to have sabotage questing maybe even an assains guild and leader type of thing that have there own line of questing, attacking efforts and defending, maybe even dethrone their mayor.- - upgrading, leveling up the nodes "mount" defender that the mayor can ride, sweep attacks, fire, blast, defense, ability and strength through nodes questing and resource allocation.
Game looks so so promising but please sort out the rangers RPM of arrows being launched like a machine gun as others have mentioned! You want the feeling of the arrow being deadly, accurate and powerful. A fast rapid skill isnt a bad idea but the animation and amount its used in this showcase is making it look 'arcady'. However the game looks incredible, thank you and keep it up 😊
Not that I totally disagree with you, but it's worth mentioning that keenan was using a short bow, which has a burstier feel in comparison to the long bow. I still think it's too loud and fast though.
Everything is looking so great! I can't wait to contribute my metalworking and armor smithing to my nodes war efforts! The largest point of improvement would be mercenary options; Being able to provide a guilds services to a far off war in exchange for negotiated benefits make the world more immersive imo. Lots of systems to add for this, but beneficial to Guild identity (especially smaller more specialized guilds) and social structures overall.
I am really looking forward to one day trying this out for myself 🙂 The look and feel of AoC just by watching this on YT's compressed quality, still looks smoother and prettier than most other MMOs that I can actually play today hehe. And the overall vibe of the world, feels so much like something that we don't have today, which is that "raw high fantasy feel", that we might get from playing something similar to DnD. I can see myself travel that beautiful world, in a RP style maner, with a group of friends, and just exploring new things.
You know it's Fate in a Grand Way when you hit the "like" button and it just so happens to be the EXACT number for the time of day you were born... "I was born to play Ashes of Creation" couldn't be more truer than now...! Oh... one other mention... LOVE those Ashes capes! HOLY HELL that specific Blue and with the Logo is Poggers!
Seems like there is already some emphasis on gathering during this event. It may already be in the works, but events/objectives that focus on the different crafting skills would be awesome to see. For example, protecting a group of carpenters as they build a bridge to get to the next stage of an event or something. The more skilled you are in that profession, the more you contribute to the progress. Would be an interesting battle to have woodcutters running logs to carpenters to build something in "real time."
YES! Modern MMO's forgot that they're MASSIVE MULTIPLAYER ROLE playing games. You play a ROLE! Whether it's a tank, support, damage dealer and so on... As a healer you don't go to a 1v1 PvP against a dagger class! You fucking HEAL! That's your role! And you will always find a group to play because supports are always in demand! This is why I love Lineage 2 so much. If you're a tank you make a "stop party" with heavy armors, crowd control classes and healers to create a strong frontline! I miss that. You can also make an archer party to flank enemies and take out their support! I've tried almost all MMOS and I'm tired of AIO classes:/ Btw L2 has a great solution for a healer if you really want to solo farm. As a healer you harness a sacred power which allows you to buff and heal your allies but also fight against undead, so if you really want to spend some chill time on a solo farm then you go to some underground crypts, catacombs etc and farm undead mobs. I really love your mindset! Please bring back the golden age of MMO! You're my only hope! I love you all and I can't wait! ❤
@@RX7FDfreak yeah man. I played Lineage 2, Aion, WoW, Archage, Guild Wars 1/2, Tera, ESO, Lost ark, Neverwinter online, Final Fantasy 14... I know what I like about MMOS and it's mass PvP with a strictly designated role.
@@themagicman6078 Yup. All you need is your kickstarter receipt and then contact support. You can get an account set up with the right permissions and then you can upgrade right away.
Looking forward to the finished game, wondering how polished the animations will be (faces of sitting ppl.. strafing of the mount, unmounting animation, etc.). Good animations are sooo important. Nontheleless fantastic job with the game so far!
This could work - I usually hate PvP, but optional events would interest me. New World had a great system where I could flag when I wanted to, and unflag to avoid gankers.
I was wondering if there is a system in place which could help the node which lost in consecutive battles. For example a node lost 3 node wars in a row and then a point of interest would appear in their region which could increase players interest to play in the region of the loosing node. Or maybe they get luckier with their resources in their region. Maybe it is not intended to give the loosing side a „reward“ and they just have to prepare better next time. Overall I really like the idea of these node wars and the reward system which is involved in this. I love that there are PVP events planned that connect the PVE and PVP aspect which makes it a true PVX game (carriages, node wars). Keep up the great work! I Love to follow this development journey.
I wish it had more attacks. flying mounts at release will be like seeing a top tier celebrity irl. in war they should be absolutely OP and a primary target.
@@HalIOfFamer Not only at release, there will be only metropolis mayor and kings/queen of castles, and certain people that dropped an egg from a worldboss that will have flying mount. Also I would like to add that the flying mount you get from the world boss is only TEMPORARY. So flying mount = this dude is the guy
@@ItZMaxo what I meant by at release is as opposed to now where even a village chief will have access to one, also I thought there was a way to have a flying mount for ever unless you lose it in pvp. Maybe they changed their design.
The node wars are looking good. Considering playing in server lockups.....followed by resets, in games that will not be mentioned. Being able to actually complete aims/objectives..without having them snatched away by bugs/software/hardware at the last minute, will be nice.
For those wondering, the gameplay was uploaded separately, as they always do in 4K, before this live stream. I noticed a few people complaining/asking about it.
Looking great, interested to see more content which shows a focus on more roles. Currently it seems to be a range only war. I dislike the enemy player's healthbar going down in quarters. I'd much prefer it to be the same as monsters and traditional mmo health bars and remain consistent with the rest of the game.
What is the incentive for the losing team to continue to go through the phases and events? Is it just the overall payout you can receive individually despite losing the war and multiple phases?
This was Awesome with a capital A, its really beginning to hit home that there's an actual game here! Can't wait to start watching Alpha 2 content from everyone. I was on the fence about getting into A2 and I'm beginning to feel the remorse of not buying a key.
Are there going to be opportunities to have smaller scale skirmishes in random wars? seems like a lot of nodes will drive a lot of attempting to camp resources. Will more organic 1-3 vs 1-3 be something that will be pushed for as you travel around the area? Perhaps not in this event but in the war at large?
So since node war clashes happen in the open world, are you able to customize your caravan wagon with all defensive and offensive modifications and bring it to those zones to be used as a war wagon to contest objectives like that final channel on the godspike?
I'm enjoying this update! Something i hope to see during node wars is things like those giant siege golems or maybe some kind of carriages full of explosives you have to guard to take down a gate or something.
Would be cool to see some abilities that push back enemies, like blinking forward and push back a couple of enemies back to your group. Think azir shuffle from leauge of legends. Can be used offensive or defensive depending how it is used :). I see most damage spells but little tactic CC abilities...
1:17:50 i get that at this point we watching the mages and rangers but what a melee player suppose to do in a situation like that? Engage, hit 3-4 times and disengage or he must have a pocket medic with him all the time? I really hope to get an answer in alpha 2 and after especially with rogue class around cause this felt like Harry Poter battle. Respect to Dred tho and thanks for the footage!
During war can you assigned a officer/general who will be responsible on der own troops... Also can you have NPC also who will defend/attack(npc level and kind of NPC troops must be depends on nodes level or mayor). also can the officer/general can assigned FF (like arrow floating on target) to focus fire! I think its fun🙏
Question on vassal nodes: I know you said the vassal nodes cannot go to war with the parent node, but is there any way to possibly level up your node past your parent node and become the parent and dethrone the parent without exactly going to war?
The mechanic for that will be node sieges, instead of the node wars showcased here. If the parent node loses their node siege, it will be reset to zero, allowing the vassals to race in leveling up and replacing the parent node. Therefore, the way to dethrone your parent node is to arrange for them to lose their node siege.
If I remember correctly, vassal nodes are capped beneath the parent node. Meaning, vassal nodes can only lvl up so far, before they reach a wall. In addition, as vassal nodes gain exp., a portion of that exp flows up to the parent node, helping it to lvl up. Unless something has changed (which is always possible), the only way for a parent node to be taken out, is by outside forces.
Thanks so much for another great development update video! My only comment for now is that I didn't really notice what happened once the channeling of the god spike finished. Like, I know points were rewarded, but was there a visual effect I missed? Was there a mechanical outcome like a buff to the channeling party or massive damage to the other party? There's been a lot of teasing about the god spike but I feel I'm still left in the dark about it's significance within the context of a war. It feels arbitrary, unless I just missed it.
One thing that i am worried about is the city centers and towns made by players not being enough. I know the whole premise of the game is really for the players to create, destroy and take over other player made towns, however, i think having really cool sprawling capitol cities in each zone that are neutral, would be really really cool. Because correct me if im wrong, but players can only make their towns so big. Im thinking like game of thrones city level, stormwind city level. A part of my love for open world games is coming across huge cities, not just landscape. Id be really bummed if there wasnt capitol cities.
100% excited for this cant wait for the Game to Launch - I was in kinder when I first came across AOC now im about to start college.. Im definitely on track for 2030 launch.. I should be able to a afford a full spec PC by then. Silly question , do i keep all the pre order stuff I made for when the game launches I mean if it does launch?
Node Wars look fun, but I absolutely hope that you'll consider adding Battlegrounds to the game so that people can have similar experiences without the need of Node effort. The rewards don't even need to be good, they could be purely cosmetic for instance.
Battlegrounds distract too much from the game! It's counter intuitive. Splitting the player base with mini games such as battlegrounds is a big no , no imo.
@@purgatorysrath4455 "distract too much from the game", then the same applies to Arena, Taverns and anything that doesn't "split the player base". Your argument isn't counterintuitive, it's just as stupid as it sounds.
@@purgatorysrath4455I agree with you battlegrounds kill open world games imo never been a fan of it at all why make such a big world if your just gonna spend it inside instances
When a node completes an objective at a PoI, how much territory is claimed and does this become part of the Node's ZoI? Is this the only way a Node expands their ZoI/borders, or is it just to take territory away from another node?
Visuals: Look good Combat Flow FPS: Looking good Spell Effects: Looking way better but needs a few more polish passes. • Being able to use the mount ability during node wars is epic. • Node War Phases is completely the right direction to take. o Having numerous different objectives, so the repetitiveness of Node wars does not get boring quickly is key. Dynamic not static. PROS: 1. Mayor - War Commissions a. This was great: b. Having the ability to declare war and, even better, to be able to determine the objectives of that war is outstanding. • Having choices is always a win for replayability. • The ability to steal EXP, shut done node trade, take a % of the enemy’s nodes gathering materials, or reduce their ability to gather, and steal their relic as a primary war objective is great. • Meaningful options = Fun - I would like to see this expanded upon. c. Add a Main objective and one or two sub-objectives to war commissions. • It would be nice to know your node failed the main objective but was able to achieve something out of the war via winning a phase sub-objective. d. Add Alliance commissions to Node Wars. 1. You can choose to benefit an ally node by winning the war or some war objectives. • Being able to call upon the aid of your alliance or benefit them by winning the war to gain favor down the road would be awesome. • In Eve Online - Back Room Game of Thrones wheeling and dealing for sector control and power were epic gameplay loops. • Infiltrating organizations/Guilds in Eve Online and bringing down their empire was next-level gameplay. • Example: If I was a Vasal node to the main node and our citizens despised the lord Vasil node ruler and as the mayor I had the option to conspire with a War Node for hire to set up where our node could break away from the Vasal node to possibly join them would be epic. 2. Mayor - War buffs during combat - Great addition • Skill tree this out so there are choices and spec builds for these abilities. b. I would put some of these abilities behind quests, Relics owned, Node Type, Size, etc. • You could even put commissions behind them that citizens must complete to get the number of charges that are available during phases of the war. • War Phases - Spanning 3-7 days would be epic. GW2 WvW events lasted a week. • Might want to explore expanding a War to 4-8 weeks for taking down a metropolis-level node. • A Major power shift in the map. Working your way up to the top node ruling by whipping out the sub-nodes. c. This would allow war nodes to excel at conquest and even be approached by scientific nodes in an Alliance to have them assist in overthrowing a node kingdom. • Mercenary war node for hire situations. • Take it to the next level from guilds to hire to nodes for hire. 3. Overall combat - a. Node War combat looks good. b. I love the ability to wall off choke points and trap zerg lines in kill zones. c. Having multiple objectives to gather resources to channel etc. was great. catchup mechanic spawns were a very nice touch. d. Watching rangers use walls and high ground to position ranged attacks looked good. e. Tank shield abilities were epic. Looked like there were three types of shielding. Transparent, low, and high shielding. Build options = theory crafting = More fun 4. Seems to be missing in the game: a. In GW2 you have 3 builds. Pure DPS, Single target or AOE, and Condition Single target or AOE. 3 build type is balance/celestial. • What is missing: DOTs - Condition damage. • Condi-stacking or Condi-bombing an area. • I need to see more of this. b. I also need to see earlier LV (1-15) or LV (15-30) specific build pathing. c. You should be able to start traveling down the path of Single/AOE Melee/Condition damage earlier in your choices/ game pergression. d. POE and GW2 does this good. You can quickly start choosing paths that start early on in spec points to get you to your ultimate play build. 5. I also would like to see more choice in builds, so a healer is not stuck with Heal spec or DPS spec. More options to narrow focus your build kits. Utility Heal/Utility DPS or augment down a specific DPS/Heal, AOE vs strong single target. Spec into a build that augments melee buffs vs Ranged/Magic buffs. a. All this comes down to options. b. Always going to be min/max and meta but the more options to choose from and mix and match with gear the better. c. I understand that adding more options makes the game a balancing nightmare, but it makes the game fun. d. In GW2 it was often fun to see someone take the time to come up with a completely different build that suddenly took off and became a new meta option. All in all, the game is moving towards a true MMORPG. Please get the Core Tech of the game nailed down and do not release a half-baked game. GW2, POE, WoW, EQ1 and 2, EoS, BDO, Arch Age, Lost Arc, and many other games have a mountain of great ideas to throw into AoC to make this game epic. I would rather have a game that takes 80% of the great ideas from all these games and throws some 20% new on top of that to mix things up than a game searching for the next never-thought-of or tried course. There are not going to be too many new wow that was never thought of before in a game idea left. Keep up the good work. Game is looking like an MMORPG
Awesome update. Question about the node wars: For a node war, if you belong to the controlling guild or an ally guild of the controlling guild, but belong to a different node, can you still help your guild without a scroll, or will you be required to have a scroll of some sort to help out your guild or ally either attack or defend a node?
Will players have the ability to turn down or off the particle effects from casting, damage, etc.? The effects are beautiful, but not very helpful, imo, when in large group combat situations.
@@novercalis4846 For what? To get another dogshit one...that took nearly a decade. I'm wishing for all the best and the more GOOD games the better ofc! but this game will let everyone down. It suffers from a huge identity crisis, it's took criminal amounts of time to still look like shite & there is nothing unique about the game to set it apart. It will get hyped up because of the likes of Asmongimp and it'll be played for 2 months, most people will get bored or not enjoy it as they realise it has 0 longevity so its not worth their time, they'll suffer from a lack of money being made and it wil turn into another casino or fashion store.
Alpha 2 is coming out third quarter this year! Unfortunately they're done selling keys for now, but they've hinted at opening that back up once it's up and running!
Glorious Ashes of Creation Community - First HUGE thank you to our wonderful PI folks for joining us in this recording. Secondly, thank you all for tuning in and following our development journey. This is just a glimpse into our Node Wars system, and the team has been doing a great job bringing it into an alpha stage. As noted, there is still much work to be done to address VFX, UI, and performance, but the gameplay loop of Node Wars (different from Node Sieges) is what we’d love to gather your feedback on if you have a moment to toss us your thoughts! 💕🥰
Art Updates Please. _* big Puppy-Eyes *_
Still loving these monthly Presentations and Development Updates. ❤👍
Game looks miserable guys but mecanics ans pholosiphy look promissing
Sometime id love to hear Steven talk about Tanks ability to kill, i played wow back in van/bc as a prot pally and killing 1 enemy took over a min because they had 0 dps, i want to be a tank, but i need to be sure i can actually kill thing and not take 10 years to do so
War showcase was fantastic and I will be playing this game! My main feedback for AoC is its art style. Graphically it looks great but it still feels very generic fantasy. I would love to see AoC form a special style which I think is important for making the game stand out amongst others. Examples are the age of exploration/colonization from New World with furs, muskets, hachets etc. World of Warcraft has its warcraft style. Final fantasy has its unique races, chocobos, iconic bosses etc.
I loved this showcase it looked incredibly fun! Have you considered a mayoral combat option likening to ancient instances of 1 on 1 combat by the leaders of nations? Perhaps the winner mayor gains a moderate buff for their team before a node war if they participate in a 1v1 duel prior to the event itself. Opt in/voluntary?
This was an incredible update. I'm glad the project is coming together nicely.
This will die like all the MMO kickstarter projects. Look at this the history. Can you name any successful one?
@@jamesd5767well albion?
@@jamesd5767nothings wrong with being optimistic is it. Hope keeps you alive afterall
@@jamesd5767 No other has also gone as far as Ashes so only time will tell. So far, Ashes looks to be doing ok
Albion online?@@jamesd5767
The whole ashes team should be proud. Cant wait to play this game
Через года 3 поиграем.
I love that the system treats a war like a dnd session. It creates rails to organize the node war, while leaving all other decisions around the war in the hands of the player.
Kudos. You are doing this the right way. Hats off to everyone involved in AoC.
Looks promising! I hope optimization will help keep the fps up, Keenge's perspective looks very smooth.
It seems to me that even now, in this video, optimization is better than in many MMORPGs
@@HardHeavySTYLE Without trying to disagree, it's also not running on a server with 10k players online, so more testing is required before that counts as any sort of confirmation.
The graphics engine and PC hardware handle the light-weight pretty assets well enough on the client side, but that's expected with the AAA+ engine they're using. The networking is the bigger question.
I'm definitely looking forward to them proving it all though, and I won't be disappointed if there are a few failed alpha and beta launches in-between.
We are making great strides in the optimization of the game and will continue to do so as we progress further in development!
@@AshesofCreation Wishing good luck to the glorious devs, we're cheering you on as you fight against the pesky bottlenecks!
Amazing work guys, keep it up, Truley exciting to see
I really love me some Margaret. She's bubbly and obviously very sharp. Can't forget the twisted humor. Props to the hubby, she's a keeper! Congrats on the baby.
Amazing update! Ughhh i cant wait! ❤
That was a nice birthday gift! The hype is real
Happy birthday 🎉🎂
Happy B-Day!
Happy birthday! 🥳
Stephen leaving that dragon in the middle of the packed battlefield unattended was like someone leaving a 100 dollar bill sitting out in the open on their living room table.
To test strict adherence to the rules and loyalty to Stephen xD
🐉 👀
I dont know if this is already a thing, but would LOVE to see some specialized roles for players other than Mayor. Like if a node goes to war, it would be nice to have multiple people decide how their side will plan, fight, defend, split up, etc. Like a Tactician that can decide between a number of buffs for their node like speed, damage, gathering speed, whatever. Maybe a Negotiator who can negotiate with the other sides negotiator, almost like a pick/ban for things like siege equipment, defenses, buffs, etc. I know it would be hard to organize, but maybe like a couple days planning phase where they can all get together and talk strategy with the Mayor. Just a thought. I love the idea of a Mayor, it will add some REALLY cool community driven mechanics. Would also be cool to see other people able to be elevated into positions of influence/power, that arent the mayor. Maybe with some cool displayed titles like Tactician of Loserville or something. A cool cape, like an armored mount or something. If theyre killed in battle, maybe their nodes buffs are reduced if they were to die or something. Just thoughts.
I agree with this completely, this suggestion reminds me of commanders in GW2, it allows people to find out how to follows and makes for some really fun game play if you get good commanders going toe to toe.
Great suggestion
Would be neat. Have the mayor able to make custom roles and checkmark what functionalities that role is allowed. Able to create different levels of command, management and all that.
One of the best updates , Ty finally saying all of that Steven,Thats what i wanted to hear all this time .TY !
Was fun to test, can't wait to see what other types of node wars there will be on launch!
Honestly seeing Keenge and Dred play like this, I can tell they have played quite a bit of MMOs in the past and that they love their toons. They both played very well given the conditions!
They have played an MMO or two. 😉
I'm *really* liking the lower time to kill. You get actual battles that last rather than just steamrolling
The TTK seems to be in the middle, not too long but not too short, if you hit all spells then its pretty short, if you miss some then its pretty long, along with if its a tank itll be long no matter what. If they didnt kill the healer on dred then he could stay alive even against a group of 8, so there is a good amount of factors playing into it instead of just straight "press one button.....boom"
Ttk was much too high in this stream. Nearby noone died, they could just ignore damage
Do you mean longer ttk?
@@lukeit7949 I did notice during the channeling that if you place healers on the channelers they legit don't die which is kinda sus cause you should be at a big disadvantage having to channel in the open like that, not an advantage of being the channeler. And three people at a time could channel, so you would have to burst all three....
@@stickyrubb woops you're right longer ttk
I love how the dragon isn't just an cool aesthetic way of getting around, it actually has abilities 😮 I don't think I've ever seen that done with mounts in an MMO.
🙌 🐲
Then you’re really new to mmos if this is the first time you’re seeing something like that
@@philxx100 Fair enough. I haven't played one in ages.
Gw2
gw2 has skills on all mounts
Bravo to you guys, it’s just so exciting 😊
From this alone I love the balancing so far. Don’t need skills able to one shot or do half of a person’s life. Makes the battles lasting and chaotic but fun when they don’t end in 1 second. Looking good
Wow, what a woderful job! Can't wait for start play this game!
Great job, i really like this geopolitical thing, making the game deeper. I hope we will really feel it in the air as we play as citizens
This was freaking awesome!
Love seeing the devs actually be players instead of reading from a piece of paper their lines, like every time Blizzard does a PR event.
The /nuke on Margaret part was hilarious! xD
Thx for making this happen ❤❤❤
Straight 🔥🔥banger🔥🔥
🔥 👌
With the holds Mayor mounts that don't change with the Mayors. I feel like it should be known as a guardian. That way each hold will have their own guardians and guilds. This way it won't affect the Mayor's personal mounts. That way when a player becomes a major they can acquire a special mount for their personal mounts that can only be unlocked after becoming a Mayor that they can keep afterwards.
Best showcase post-Alpha, in my opinion. Please continue the great work!
it's still alpha bro
We love to hear that you enjoyed it! 💪
Oh. Steven. Hope the hangover gets better 😁
This looks like a absolute blast! Can NOT wait to jump into A2!!!
Get well soon to our visually impaired visionary; we'll need him at his full capacity again!
You could take some ideas from Lineage 2, which was a game full of good content, such as castle sieges, battles in forts, disputed farm areas that generated pvp between clans, etc...
I can’t wait for this game to release, been waiting almost 7 years and I’m finally almost able to play!
Really cool to see the progress you made so far, Ashes coming together nicely. Hopes optimization iterations will be successful. Last couple streams have that optimization fog, that hopefully will go away or will be lighter in the future (I know that for MMORPG looks are less important than performance, but that fog killing the vibes for me, sorry)
I really put all of my hopes on the Ashes, it's my only hope for MMO at this point
Loving how this game is coming along. I'll be happy to get back to fantasy themed MMOs.
The structured group dynamic using classic archetypes creates amazing pvp/rvr combat. Dark Age of Camelot created this style of play in 2001 and it has been missing from most games for far too long. Modern Daoc freeshards have duel spec mechanics as well and it extends your game play options, say during off peak hours you could change your druid spec from healing to strong pet spec and go out solo in the frontiers. Ashes having these mechanics makes me very excited for this game. great stuff!
1. Cloud finally getting his moment with Sephiroth in Advent Children and
2. Tyrael ripping his wings off in Diablo 3 is the best cut scene I've ever seen. I want to feel it. I want the chills.
Looking great!
I have an idea for some op items that are for artisanship like the Forge of creation, Anvil of creation, and the Hammer of creation.
The Forge of creation allows you to combine your favorite materials, armors, weapon while giving the final items the stats and abilities of both items.
The anvil can give any item a new powerful ability while also upgrading the stats and abilities on them.
The hammer can fix any broken or shatter items while making it brand new with no cool down with just a hit and also upgrading the item with another hit. I got this idea for the hammer from Fix-it Felx Golden hammer from Wreck-it Ralph.
You can also give op stats to other artisanship tools in-game for each other profession like.
nice job guys looks fun this battle
Great livestream, I really enjoyed it ;)
Combat seems to be long range oriented, at least in what you shown.
If I make a little calculation, at the end we will have 3x8 melee archetype against 40 others. It seems melee will have a little disadvantage ;)
- Higher ground should have a slight damage buff and resistance, maybe not crazy but something.
- think it would be cool to have sabotage questing maybe even an assains guild and leader type of thing that have there own line of questing, attacking efforts and defending, maybe even dethrone their mayor.-
- upgrading, leveling up the nodes "mount" defender that the mayor can ride, sweep attacks, fire, blast, defense, ability and strength through nodes questing and resource allocation.
Yeah I was thinking the same thing about elevation. Just one more avenue of strategy to utilize in a group context.
Game looks so so promising but please sort out the rangers RPM of arrows being launched like a machine gun as others have mentioned! You want the feeling of the arrow being deadly, accurate and powerful. A fast rapid skill isnt a bad idea but the animation and amount its used in this showcase is making it look 'arcady'.
However the game looks incredible, thank you and keep it up 😊
Not that I totally disagree with you, but it's worth mentioning that keenan was using a short bow, which has a burstier feel in comparison to the long bow. I still think it's too loud and fast though.
Pretty cool that you can not only ride mounts but engage in mounted combat in PVP.
Everything is looking so great! I can't wait to contribute my metalworking and armor smithing to my nodes war efforts!
The largest point of improvement would be mercenary options; Being able to provide a guilds services to a far off war in exchange for negotiated benefits make the world more immersive imo. Lots of systems to add for this, but beneficial to Guild identity (especially smaller more specialized guilds) and social structures overall.
I am really looking forward to one day trying this out for myself 🙂 The look and feel of AoC just by watching this on YT's compressed quality, still looks smoother and prettier than most other MMOs that I can actually play today hehe. And the overall vibe of the world, feels so much like something that we don't have today, which is that "raw high fantasy feel", that we might get from playing something similar to DnD. I can see myself travel that beautiful world, in a RP style maner, with a group of friends, and just exploring new things.
Looks nice for sure!🎉
this gaame looks so good already
33:20 "They have NOOOO clue whats about to happen" i cracked up at this idk why ahahaha
You know it's Fate in a Grand Way when you hit the "like" button and it just so happens to be the EXACT number for the time of day you were born... "I was born to play Ashes of Creation" couldn't be more truer than now...! Oh... one other mention... LOVE those Ashes capes! HOLY HELL that specific Blue and with the Logo is Poggers!
Seems like there is already some emphasis on gathering during this event. It may already be in the works, but events/objectives that focus on the different crafting skills would be awesome to see. For example, protecting a group of carpenters as they build a bridge to get to the next stage of an event or something. The more skilled you are in that profession, the more you contribute to the progress. Would be an interesting battle to have woodcutters running logs to carpenters to build something in "real time."
YES!
Modern MMO's forgot that they're MASSIVE MULTIPLAYER ROLE playing games. You play a ROLE! Whether it's a tank, support, damage dealer and so on... As a healer you don't go to a 1v1 PvP against a dagger class! You fucking HEAL! That's your role! And you will always find a group to play because supports are always in demand! This is why I love Lineage 2 so much. If you're a tank you make a "stop party" with heavy armors, crowd control classes and healers to create a strong frontline! I miss that. You can also make an archer party to flank enemies and take out their support! I've tried almost all MMOS and I'm tired of AIO classes:/
Btw L2 has a great solution for a healer if you really want to solo farm. As a healer you harness a sacred power which allows you to buff and heal your allies but also fight against undead, so if you really want to spend some chill time on a solo farm then you go to some underground crypts, catacombs etc and farm undead mobs.
I really love your mindset! Please bring back the golden age of MMO! You're my only hope! I love you all and I can't wait! ❤
L2 had so many great qualities. Happy to see this L2, Archage hybrid come to life.
@@RX7FDfreak yeah man. I played Lineage 2, Aion, WoW, Archage, Guild Wars 1/2, Tera, ESO, Lost ark, Neverwinter online, Final Fantasy 14... I know what I like about MMOS and it's mass PvP with a strictly designated role.
Amazing work
This looks better than all actuals mmos !
I'd rather play this "alpha" than playing eso.
Awesome work, we can feel you have fun crafting this game !!
I’m so freakin excited for this game!
How Steven talks reminds me of Doraleous. Good leader.
upgrading my pack rn
hell yeah \o/
Oh is it not too late to do that? I donated to the kickstarted YEARS ago but I don't even know if I still have the account info
@@themagicman6078 yup! Until they tell you you can’t. If you still have the kickstarter order number just contact support and they’ll help you out!
@@themagicman6078 Yup. All you need is your kickstarter receipt and then contact support. You can get an account set up with the right permissions and then you can upgrade right away.
@@themagicman6078 Yes, apparently if you have a kickstarter pack, you can upgrade it.
Looking forward to the finished game, wondering how polished the animations will be (faces of sitting ppl.. strafing of the mount, unmounting animation, etc.). Good animations are sooo important. Nontheleless fantastic job with the game so far!
This could work - I usually hate PvP, but optional events would interest me. New World had a great system where I could flag when I wanted to, and unflag to avoid gankers.
I was wondering if there is a system in place which could help the node which lost in consecutive battles. For example a node lost 3 node wars in a row and then a point of interest would appear in their region which could increase players interest to play in the region of the loosing node. Or maybe they get luckier with their resources in their region.
Maybe it is not intended to give the loosing side a „reward“ and they just have to prepare better next time.
Overall I really like the idea of these node wars and the reward system which is involved in this. I love that there are PVP events planned that connect the PVE and PVP aspect which makes it a true PVX game (carriages, node wars).
Keep up the great work! I Love to follow this development journey.
The dragon mount dive bomb absolutely blew my mind
Timestamp?
I wish it had more attacks. flying mounts at release will be like seeing a top tier celebrity irl. in war they should be absolutely OP and a primary target.
@@HalIOfFamer Not only at release, there will be only metropolis mayor and kings/queen of castles, and certain people that dropped an egg from a worldboss that will have flying mount. Also I would like to add that the flying mount you get from the world boss is only TEMPORARY. So flying mount = this dude is the guy
@@ItZMaxo what I meant by at release is as opposed to now where even a village chief will have access to one, also I thought there was a way to have a flying mount for ever unless you lose it in pvp. Maybe they changed their design.
This is actually the best showcase of the year so far! Such a great showcase.
The skills looks great
The node wars are looking good.
Considering playing in server lockups.....followed by resets, in games that will not be mentioned.
Being able to actually complete aims/objectives..without having them snatched away by bugs/software/hardware at the last minute, will be nice.
Cutscenes with MY character doing something or cool things is what I would appreciate and not skip.
well i was about to say the same, but alpha 2 is close, we will see plenty of every classes gameplay
it already looks better than World of Warcraft and L2. I wish the developers good luck. And I look forward to the release of the game in beta testing!
Great times ahead for sandbox mmo lovers :D
For those wondering, the gameplay was uploaded separately, as they always do in 4K, before this live stream.
I noticed a few people complaining/asking about it.
i really like the combat
Looking great, interested to see more content which shows a focus on more roles. Currently it seems to be a range only war.
I dislike the enemy player's healthbar going down in quarters. I'd much prefer it to be the same as monsters and traditional mmo health bars and remain consistent with the rest of the game.
What is the incentive for the losing team to continue to go through the phases and events? Is it just the overall payout you can receive individually despite losing the war and multiple phases?
This was Awesome with a capital A, its really beginning to hit home that there's an actual game here! Can't wait to start watching Alpha 2 content from everyone. I was on the fence about getting into A2 and I'm beginning to feel the remorse of not buying a key.
Are there going to be opportunities to have smaller scale skirmishes in random wars? seems like a lot of nodes will drive a lot of attempting to camp resources. Will more organic 1-3 vs 1-3 be something that will be pushed for as you travel around the area? Perhaps not in this event but in the war at large?
So since node war clashes happen in the open world, are you able to customize your caravan wagon with all defensive and offensive modifications and bring it to those zones to be used as a war wagon to contest objectives like that final channel on the godspike?
I'm enjoying this update! Something i hope to see during node wars is things like those giant siege golems or maybe some kind of carriages full of explosives you have to guard to take down a gate or something.
How can I gain access to the game?
looks like wow bgs, very cool!
Would be cool to see some abilities that push back enemies, like blinking forward and push back a couple of enemies back to your group. Think azir shuffle from leauge of legends. Can be used offensive or defensive depending how it is used :).
I see most damage spells but little tactic CC abilities...
Nice to know the combat eye candy is going to prioritise gameplay relevance (need to know), if/when performance degrades.
What is the purpose of the 20 Buffer Nodes, and what is the highest potential Node Stage for the Buffer Nodes?
This looks so good. A2 cant come soon enough!
1:17:50 i get that at this point we watching the mages and rangers but what a melee player suppose to do in a situation like that? Engage, hit 3-4 times and disengage or he must have a pocket medic with him all the time? I really hope to get an answer in alpha 2 and after especially with rogue class around cause this felt like Harry Poter battle. Respect to Dred tho and thanks for the footage!
Steven the Firash! (Sharif almost backwards). :D
During war can you assigned a officer/general who will be responsible on der own troops... Also can you have NPC also who will defend/attack(npc level and kind of NPC troops must be depends on nodes level or mayor). also can the officer/general can assigned FF (like arrow floating on target) to focus fire! I think its fun🙏
Question on vassal nodes: I know you said the vassal nodes cannot go to war with the parent node, but is there any way to possibly level up your node past your parent node and become the parent and dethrone the parent without exactly going to war?
Good question, hope they directly answer this.
The mechanic for that will be node sieges, instead of the node wars showcased here. If the parent node loses their node siege, it will be reset to zero, allowing the vassals to race in leveling up and replacing the parent node.
Therefore, the way to dethrone your parent node is to arrange for them to lose their node siege.
If I remember correctly, vassal nodes are capped beneath the parent node. Meaning, vassal nodes can only lvl up so far, before they reach a wall. In addition, as vassal nodes gain exp., a portion of that exp flows up to the parent node, helping it to lvl up. Unless something has changed (which is always possible), the only way for a parent node to be taken out, is by outside forces.
Thanks so much for another great development update video!
My only comment for now is that I didn't really notice what happened once the channeling of the god spike finished. Like, I know points were rewarded, but was there a visual effect I missed? Was there a mechanical outcome like a buff to the channeling party or massive damage to the other party? There's been a lot of teasing about the god spike but I feel I'm still left in the dark about it's significance within the context of a war. It feels arbitrary, unless I just missed it.
One thing that i am worried about is the city centers and towns made by players not being enough. I know the whole premise of the game is really for the players to create, destroy and take over other player made towns, however, i think having really cool sprawling capitol cities in each zone that are neutral, would be really really cool. Because correct me if im wrong, but players can only make their towns so big. Im thinking like game of thrones city level, stormwind city level. A part of my love for open world games is coming across huge cities, not just landscape. Id be really bummed if there wasnt capitol cities.
so since next month well be in q3 will we get reveal of what month we will get a2
100% excited for this cant wait for the Game to Launch - I was in kinder when I first came across AOC now im about to start college.. Im definitely on track for 2030 launch.. I should be able to a afford a full spec PC by then.
Silly question , do i keep all the pre order stuff I made for when the game launches I mean if it does launch?
Node Wars look fun, but I absolutely hope that you'll consider adding Battlegrounds to the game so that people can have similar experiences without the need of Node effort. The rewards don't even need to be good, they could be purely cosmetic for instance.
I'm pretty sure that's already been planned
Battlegrounds distract too much from the game! It's counter intuitive. Splitting the player base with mini games such as battlegrounds is a big no , no imo.
@@purgatorysrath4455 "distract too much from the game", then the same applies to Arena, Taverns and anything that doesn't "split the player base". Your argument isn't counterintuitive, it's just as stupid as it sounds.
@@purgatorysrath4455you need to Split the pvpers so the fkn casuals dont complain and dev make pvp suck cause nobody ever dies
@@purgatorysrath4455I agree with you battlegrounds kill open world games imo never been a fan of it at all why make such a big world if your just gonna spend it inside instances
When a node completes an objective at a PoI, how much territory is claimed and does this become part of the Node's ZoI? Is this the only way a Node expands their ZoI/borders, or is it just to take territory away from another node?
Does the mount have or will it have a button to sprint?¿
Any mention on next dev update stream?^^ can't remember and im to lazy to look through the full stream again O.o
Visuals: Look good
Combat Flow FPS: Looking good
Spell Effects: Looking way better but needs a few more polish passes.
• Being able to use the mount ability during node wars is epic.
• Node War Phases is completely the right direction to take.
o Having numerous different objectives, so the repetitiveness of Node wars does not get boring quickly is key. Dynamic not static.
PROS:
1. Mayor - War Commissions
a. This was great:
b. Having the ability to declare war and, even better, to be able to determine the objectives of that war is outstanding.
• Having choices is always a win for replayability.
• The ability to steal EXP, shut done node trade, take a % of the enemy’s nodes gathering materials, or reduce their ability to gather, and steal their relic as a primary war objective is great.
• Meaningful options = Fun - I would like to see this expanded upon.
c. Add a Main objective and one or two sub-objectives to war commissions.
• It would be nice to know your node failed the main objective but was able to achieve something out of the war via winning a phase sub-objective.
d. Add Alliance commissions to Node Wars.
1. You can choose to benefit an ally node by winning the war or some war objectives.
• Being able to call upon the aid of your alliance or benefit them by winning the war to gain favor down the road would be awesome.
• In Eve Online - Back Room Game of Thrones wheeling and dealing for sector control and power were epic gameplay loops.
• Infiltrating organizations/Guilds in Eve Online and bringing down their empire was next-level gameplay.
• Example: If I was a Vasal node to the main node and our citizens despised the lord Vasil node ruler and as the mayor I had the option to conspire with a War Node for hire to set up where our node could break away from the Vasal node to possibly join them would be epic.
2. Mayor - War buffs during combat - Great addition
• Skill tree this out so there are choices and spec builds for these abilities.
b. I would put some of these abilities behind quests, Relics owned, Node Type, Size, etc.
• You could even put commissions behind them that citizens must complete to get the number of charges that are available during phases of the war.
• War Phases - Spanning 3-7 days would be epic. GW2 WvW events lasted a week.
• Might want to explore expanding a War to 4-8 weeks for taking down a metropolis-level node.
• A Major power shift in the map. Working your way up to the top node ruling by whipping out the sub-nodes.
c. This would allow war nodes to excel at conquest and even be approached by scientific nodes in an Alliance to have them assist in overthrowing a node kingdom.
• Mercenary war node for hire situations.
• Take it to the next level from guilds to hire to nodes for hire.
3. Overall combat -
a. Node War combat looks good.
b. I love the ability to wall off choke points and trap zerg lines in kill zones.
c. Having multiple objectives to gather resources to channel etc. was great. catchup mechanic spawns were a very nice touch.
d. Watching rangers use walls and high ground to position ranged attacks looked good.
e. Tank shield abilities were epic. Looked like there were three types of shielding. Transparent, low, and high shielding. Build options = theory crafting = More fun
4. Seems to be missing in the game:
a. In GW2 you have 3 builds. Pure DPS, Single target or AOE, and Condition Single target or AOE. 3 build type is balance/celestial.
• What is missing: DOTs - Condition damage.
• Condi-stacking or Condi-bombing an area.
• I need to see more of this.
b. I also need to see earlier LV (1-15) or LV (15-30) specific build pathing.
c. You should be able to start traveling down the path of Single/AOE Melee/Condition damage earlier in your choices/ game pergression.
d. POE and GW2 does this good. You can quickly start choosing paths that start early on in spec points to get you to your ultimate play build.
5. I also would like to see more choice in builds, so a healer is not stuck with Heal spec or DPS spec. More options to narrow focus your build kits. Utility Heal/Utility DPS or augment down a specific DPS/Heal, AOE vs strong single target. Spec into a build that augments melee buffs vs Ranged/Magic buffs.
a. All this comes down to options.
b. Always going to be min/max and meta but the more options to choose from and mix and match with gear the better.
c. I understand that adding more options makes the game a balancing nightmare, but it makes the game fun.
d. In GW2 it was often fun to see someone take the time to come up with a completely different build that suddenly took off and became a new meta option.
All in all, the game is moving towards a true MMORPG. Please get the Core Tech of the game nailed down and do not release a half-baked game.
GW2, POE, WoW, EQ1 and 2, EoS, BDO, Arch Age, Lost Arc, and many other games have a mountain of great ideas to throw into AoC to make this game epic. I would rather have a game that takes 80% of the great ideas from all these games and throws some 20% new on top of that to mix things up than a game searching for the next never-thought-of or tried course. There are not going to be too many new wow that was never thought of before in a game idea left.
Keep up the good work.
Game is looking like an MMORPG
Awesome update. Question about the node wars: For a node war, if you belong to the controlling guild or an ally guild of the controlling guild, but belong to a different node, can you still help your guild without a scroll, or will you be required to have a scroll of some sort to help out your guild or ally either attack or defend a node?
Will players have the ability to turn down or off the particle effects from casting, damage, etc.? The effects are beautiful, but not very helpful, imo, when in large group combat situations.
They've mentioned that there will be a lot of possible customisation in that area.
Yes.
Alright alright alright..
Im glad that Gambit lives on😂
the health bar thing is cool, but maybe 5 pieces instead of 4 for just a TAD bit more accuracy in how much damage you are doing
seriously, this needs an open beta fast. this is THE mmo i didnt know i was waiting for until like a month ago
nah, let them cook... this is a BBQ Brisket and Ribs - its' gonna be a slow, long smoke.
too many shitty mmo rushes and flops
@@novercalis4846 For what? To get another dogshit one...that took nearly a decade. I'm wishing for all the best and the more GOOD games the better ofc! but this game will let everyone down. It suffers from a huge identity crisis, it's took criminal amounts of time to still look like shite & there is nothing unique about the game to set it apart. It will get hyped up because of the likes of Asmongimp and it'll be played for 2 months, most people will get bored or not enjoy it as they realise it has 0 longevity so its not worth their time, they'll suffer from a lack of money being made and it wil turn into another casino or fashion store.
Agreed! @@novercalis4846
Alpha 2 is coming out third quarter this year! Unfortunately they're done selling keys for now, but they've hinted at opening that back up once it's up and running!
This is so Incredible!!!! What a good Work! I Love that I cant see any One Hits.
stephen is always sick bro!! whats going on, spill the beans
Not sick, a friend of mine is the same, its like a permanent tickle/dry throat, cant do anything about it.
@@rjswas that sucks :(
I neeeeeeeeeed to see the Summoner. The Necromancer specifically.
I just hope they lean into motion matching for smoother animations.