KSP2: Massive Self-Sustaining MUN COLONY!

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  • เผยแพร่เมื่อ 11 มิ.ย. 2024
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    Given the ever-looming prospect of the Kerbal Space Program 2 colony update, I decided to make a Mun base the "old school way" one last time [not necessarily last time]! Yep, we'll be sending MULTIPLE rockets to space to construct a surface colony on the Mun, an orbiting Munar Gateway Space Station, and of course a crewed flight to make use of all that infrastructure! I had a blast making this one, so I hope you enjoy watching it as much as I enjoyed making it!
    My PC specs:
    NVIDIA GeForce RTX 4090
    AMD Ryzen 9 5950X 16-Core Processor
    64 GB RAM
    3840 x 2160, 144Hz
    CHAPTERS:
    00:00 Phase 1: Build
    02:30 Phase 1: Launch to LKO
    06:24 Phase 1: LKO to LMO
    10:00 Phase 1: Landing on the Mun
    13:34 Phase 2: Construction
    15:30 Phase 2: Phase 1: Launch to LKO
    17:43 Phase 2: LKO to LMO
    21:37 Phase 3: Build
    22:49 Phase 3: Launch to LKO
    25:00 Phase 3: LKO to MO
    26:28 Phase 3: Reaching Mun Gateway Station
    29:27 Phase 3: Landing on the Mun
    31:26 Boarding the Colony!
    32:28 The Kraken-Possessed Rover
    34:27 The Kraken Attacks the Base
    35:06 The Cursed Rover Mission
    44:00 Preparing for departure
    45:45 Heading Home
  • เกม

ความคิดเห็น • 294

  • @MattLowne
    @MattLowne  หลายเดือนก่อน +19

    Take your personal data back with Incogni! Use code MATTLOWNE at the link below and get 60% off an annual plan: incogni.com/mattlowne

    • @bigdogben
      @bigdogben หลายเดือนก่อน +1

      Alright.

    • @howcanthinkman8519
      @howcanthinkman8519 หลายเดือนก่อน

      The problem is that ksp 2 hasn't had a bug update in 3 months when last year it was monthly. That and its been pretty much silent besides two "leeks" even dedicated to ksp 2 is tired of waiting for a bug update, we don't even want content just more bug fixes/more performance.. Not the fact that we don't have the next best thing, communication is down more and more, and hopefully next week that will change.. we hope, there is a lot of signs from CM Dakota, and CM Mike that they been working on a plan to start giving the users better communication and there is "news" next week.

    • @Did_do123
      @Did_do123 หลายเดือนก่อน

      You are the reason I started playing ksp again

    • @BetaStar-fo2te
      @BetaStar-fo2te หลายเดือนก่อน

      I'm to poor for that shite

    • @LavenderRat7912
      @LavenderRat7912 หลายเดือนก่อน

      I have been watching so long, you helped me get into ksp which now is my defo fav game. i love ur vids ty matt

  • @simonsmith8196
    @simonsmith8196 หลายเดือนก่อน +218

    "No colonies? I'll do it myself then!"

  • @allenfloyd8160
    @allenfloyd8160 หลายเดือนก่อน +106

    "i wonder how KSP 2 is doing.."
    *sees rover breakdancing on the mun*
    *goes back to playing KSP 1*

  • @delfinenteddyson9865
    @delfinenteddyson9865 หลายเดือนก่อน +96

    43:20 that is actually also a "feature" in KSP1, that you might get in, but not out;
    For instance, you can connect a service bay to a crew cabin, and enter the crew cabin through the service bay, but it will not let you leave through that same door

  • @RonnyCoalman
    @RonnyCoalman หลายเดือนก่อน +117

    I love it when you use the ld KSP music made by Kevin Mcleod. He deserves a medal for his contributions to humanity.

    • @sixbytes6362
      @sixbytes6362 หลายเดือนก่อน +6

      Kerbanity*

    • @randomtexanguy9563
      @randomtexanguy9563 หลายเดือนก่อน +11

      @@sixbytes6362 His music has reached far beyond just KSP. It's been used in countless videos for decades and plenty of games like SCP:CB. Therefore, he has indeed contributed to humanity, and not "Kerbanity*."

    • @TlalocTemporal
      @TlalocTemporal หลายเดือนก่อน +4

      ​@@randomtexanguy9563-- I've even heard his music in adverts on television. He's literally everywhere.

    • @sixbytes6362
      @sixbytes6362 หลายเดือนก่อน

      @@randomtexanguy9563 I know about his music in SCP:CB. Played the game alot. Was just supposed to be a KSP joke

    • @randomtexanguy9563
      @randomtexanguy9563 หลายเดือนก่อน

      @@sixbytes6362 ok

  • @hatterson
    @hatterson หลายเดือนก่อน +22

    So the bug at 36:25 appears to be the 1km bug where when a rover moves 1KM it suddenly gets a phantom force applied to it. If you survive, you can then go another KM before it happens again.

  • @grummanschumann6475
    @grummanschumann6475 หลายเดือนก่อน +17

    i can tell the wheels only have collision on the inner edge of the bottom of the wheel. so the rest of the wheel clips into the damn ground, and once that corner touches, the suspention compresses as much as it can because of the weird angle, and the game like, shoves the wheel in that direction to compensate for the suspention being bottomed out

    • @williamhoward7121
      @williamhoward7121 หลายเดือนก่อน +3

      This is the kind of information the programming team needs to come up with themselves to figure out what the actual problem is. Good catch!

    • @brodakarat6340
      @brodakarat6340 19 วันที่ผ่านมา +1

      i have used unity wheel colliders as well as coming to the conclusion tey suck and built my own. you are almost right but it is actually worse. the wheel are not even their "inner-edge" they are just lines... raycasts downward from the axis in the middle to hitscan the ground and see distance to apply suspension force. the friction forces of the wheel are found using the relative velocity of its root, the "radius" and the wheels spin rate

    • @grummanschumann6475
      @grummanschumann6475 19 วันที่ผ่านมา

      @@brodakarat6340 jesus, thats so rediculus, that makes them look lazy... they really only used a pre-made unity thing? damn..

  • @owenmonckton2713
    @owenmonckton2713 หลายเดือนก่อน +25

    I had a mini heart attack when I saw the title thinking Matt got early access to the colonies update 😑

    • @artemisfowl7191
      @artemisfowl7191 หลายเดือนก่อน +1

      haha, colonies update, that'll come out, ever, right?

  • @Mohegan13
    @Mohegan13 หลายเดือนก่อน +18

    This makes me nostalgic for the days of KSP1 building a Mun base bit by bit with KIS/KAS. I used to be so good at docking and precision landing... now I can barely land within 10km of the Mun arch. 🤣

  • @saturntechnologies1350
    @saturntechnologies1350 หลายเดือนก่อน +41

    Having the title for this video be the one i voted on gave me more pleasure than a presidential vote lmao

  • @ebenwaterman5858
    @ebenwaterman5858 หลายเดือนก่อน +40

    Watching the rover tumbling was the most entertaining since the spaghetti episode. It actually had me laughing again. Thanx :)

    • @MattLowne
      @MattLowne  หลายเดือนก่อน +14

      laught at my suffering

    • @tbprod5
      @tbprod5 หลายเดือนก่อน

      @@MattLownei mean if it’s funny 😄

    • @ebenwaterman5858
      @ebenwaterman5858 หลายเดือนก่อน

      @@MattLowne It's interesting to realize that someone else's suffering can bring so much joy to so many people. Hmmm. I don't know what that says about me. I DO know what that says about the KSP2 marketers. KSP2 is actually the source of suffering. You are a catalyst. Converting suffering into ....... the opposite of suffering. Whatever that is. :)

  • @MelonCat426
    @MelonCat426 หลายเดือนก่อน +16

    Aint no way Matt forgot about his Jool Surface colony, crazy

  • @afiqmohdrizan3608
    @afiqmohdrizan3608 หลายเดือนก่อน +5

    Hello Matt! Idk if you saw this but, i just want you to know that ive been watching you since 2014. Back then i was still a kid who love rocketships. Seeing your ksp videos really brighten up my days, especially back when you used to make movie out of it, The Dune Attack. What a masterpiece. This year I finally turn 20 and I finally could afford to bought me the kerbal space program!!! I'm so gassed finally i could hands on the game I love and copy what you did. Its been a really long journey and I'm so happy that you still thriving with it

    • @afiqmohdrizan3608
      @afiqmohdrizan3608 หลายเดือนก่อน

      I still remember that i commented and challenged you to go to mun only in IVA, and you actually make it couple weeks after that 😂 super sickkk

  • @MrCandela
    @MrCandela หลายเดือนก่อน +18

    Loved the rover shenanigans, just like the apollo missions!

  • @user-kl1yi6vo6s
    @user-kl1yi6vo6s หลายเดือนก่อน +8

    With the death dance bug, it also happens if a kerbal walks into another kerbal. It might be due to velocity (Or RPM) Because it happened at its worst when the wheels were spinning fast.

  • @fuzzyadmiral
    @fuzzyadmiral หลายเดือนก่อน +2

    These rover physics make the Mass effect Mako look like a finely tuned machine. :D

  • @BrannonAerospace
    @BrannonAerospace หลายเดือนก่อน +39

    Matt over here subscribed to every single VPN and data security thingy ever invented

    • @djw7141
      @djw7141 หลายเดือนก่อน +13

      Yeah I tried to hack him once but all the VPNs ganged up on me and it was like avengers endgame but I was the bad guy 😢

    • @A.P.P.L.E7
      @A.P.P.L.E7 หลายเดือนก่อน +1

      Thank you (insert vpn name here) for sponsoring this video

  • @shelby6745
    @shelby6745 หลายเดือนก่อน +4

    @35:37 "aageogyoopuh" new catchphrase just dropped

  • @TimbavatiLion
    @TimbavatiLion หลายเดือนก่อน +3

    Wheels in game engines require relatively precise settings to work fine. What surface they'll be on, the weight of the vehicle, the gravity acting upon it.
    Since all of these values change depending on which planet you land on, wheels in KSP can never be "strut on, forget about it" plug&play.
    You have to set all the sliders and values yourself.
    Changing the spring strength to almost zero for example would've stopped your rover from bouncing off the surface whenever the wheels touched the surface in an angle that allowed the springs to engage and impart force.
    We can only hope that the KSP 2 developers will do the wheel testing for us and give wheels a list of presets to choose from, like "Kerbin wheel settings" and "Duna wheel settings", etc.

  • @quoniam426
    @quoniam426 หลายเดือนก่อน +2

    Wheel physics: I qote Nate Simpson himself in 2019: "We want the wheel physics to be so good that we could play Track Mania on Duna."
    So much for that promise...
    Are you sure you turned off the reaction wheels of the capsule? The glitch might come from the fact that the center of the wheels go underground, thus the forces are inverted somehow.
    They should add side collision meshes to the wheels.
    The rock must be a reference to the one rock that one of the Apollo mission discovered that was so huge they didn't know at first if they were closing on it or not.

  • @Kumei22
    @Kumei22 หลายเดือนก่อน +2

    I know it looks a little different, but I certainly appreciate you making a functionally close match to the Mass Effect 1 Mako ground vehicle!
    Joking aside, many appreciations for the suffering you put yourself through for our entertainment. And, at least this one didn't have you making an impromptu Whiskey review by the end! (Though, I quite enjoy those, too)

  • @wmdopple
    @wmdopple หลายเดือนก่อน +2

    My first Apollo-style Mun landing attempt in KSP2 had the entire lander warping into the Mun every time I tried to timewarp to a point where I could leave with a decent rendezvous. After a lot of frustration I discovered that it only happened if I was controlling the ship on the ground while timewarping.
    That was followed by the bug of orbital lines not showing because it thought the ship was still landed, and then docking ports refusing to work because they thought they were already docked. Both requiring edits of the save file to fix. Definitely some painful issues left to be worked out.

  • @judet2992
    @judet2992 หลายเดือนก่อน +3

    Just started my first ever Mun colony in modded KSP 1 (just restock) this morning, so I’d say this is a sign.

  • @eekee6034
    @eekee6034 หลายเดือนก่อน +1

    This one really feels like a classic Matt Lowne video; I love it! :D And the size of it; if it were split into 2 or 3 parts, I'd still watch it, but it is nice to have the occasional longer video to sit down to. (And then I had to pause it anyway! XD )
    Sorry to hear about the bugs.
    Ooh! There's a KSP1 video coming soon? I mean, KSP2's got looks and novelty going for it, but I'm still playing KSP1. I've played it more in the last week than for quite a while. Oh, it's a controller video! That'll be fun. :) I hope the wiring goes well; I find that sort of thing is often the hardest part. Then again, I do have some pretty big issues with remembering details and keeping them straight.
    That is a neat base.
    Oh, the ocean disappeared! I thought you were going for a retrograde launch, but that still left me wondering where the desert came from. :)
    Close landing; nice!
    Sometimes, I think I want to make a space game. Then, I remember I'd have to deal with wheel physics and I just nope! ;) I don't exactly know what the problem is, but I've seen tutorials and developer statements where they say to crank up some force to insane levels, and crank up some opposing force also to insane levels to balance it. When wheels or landing gear behave like this, doesn't it look exactly like there are some insanely strong forces which aren't being balanced after all? There was a lot less of this 20 years ago.
    The hatch-blocked code should err on the side of allowing rather than blocking access. That's my opinion and I'm sticking to it. Harrumph!
    At least your quickloads are reasonably speedy. I have KSP1 in 8GB of RAM and for some reason it's worse on this laptop despite having the same amount of RAM. It's on an SSD in the laptop where it was on a hard drive before. I don' geddit.
    Well, that was fun in the end. Thank you, Matt! :D
    (Speaking of delirious, at the end, I rolled my scroll wheel to get a closer look at the landed capsule... and it pretty-much synchronized with the zoom-in on screen! 😅)

  • @johnmurcott1273
    @johnmurcott1273 หลายเดือนก่อน +5

    This is why im subbed to matt. Good ol ksp content

  • @airiannawilliams3181
    @airiannawilliams3181 หลายเดือนก่อน +3

    It's a good idea to test run the rovers on Kerbin, trying to flip them, and adjust the wheels accordingly. Like you want your center of gravity close to the center between the wheels to reduce the flip flops when it rolls.

  • @chriskorsavvas6565
    @chriskorsavvas6565 หลายเดือนก่อน +3

    Matt literally took the ocean for the blue paint 💀💀💀

  • @StephenGresser
    @StephenGresser หลายเดือนก่อน +1

    I've lost the ocean once too on a return to Kerbin in the career mode about a month ago. It came back after I got my science and next mission, but I landed well below see level (and yes I reported it)😅

  • @Envixie
    @Envixie หลายเดือนก่อน +5

    Sick! I can’t wait to do this when I finally get KSP 2… eventually…

  • @ReloKai
    @ReloKai หลายเดือนก่อน +1

    I'm an Indie/Solo game dev. In every game engine I've tried, which is Unreal 5, Godot, and Unity (plus Blender), you can tweak every physics force on each object seperately, it's not just "plug and play." And it's good that it's like that because sometimes you don't want hyper realistic physics in your game. In KSP 1 and 2 I always have to tweak the breaking force and springs on my wheels because if you leave everything on automatic, you get a lot of bouncing (I found that out the hard way on Eve.) It also looks like you heavily bounce when you hit the flat side of the wheels. My guess is you're holding a direction and the forces get wacky because you're not only hitting the ground, you're going forward/backwards. Just my two cents though, always love your content Matt!

  • @TEauxFTW
    @TEauxFTW หลายเดือนก่อน +1

    “So you know what I’m going through”, i.e. KSP2 is still painful to play. I haven’t touched it in a while, and it’s sad to hear things haven’t improved 😢

  • @bigdogben
    @bigdogben หลายเดือนก่อน +1

    I love when my 4 ton rover breakdances on the moon.

  • @HEHEHHEHEHEHEHEHEHUH
    @HEHEHHEHEHEHEHEHEHUH หลายเดือนก่อน +3

    So this is why he suggested calling it “I’ve lost faith in KSP2”

  • @bigdogben
    @bigdogben หลายเดือนก่อน +3

    Matt. It's 1:30AM. I want to watch this whole thing so bad.. but... sleep... hmm... very hard decision.

  • @DanBryant-st4lb
    @DanBryant-st4lb หลายเดือนก่อน

    25:32 You can increase patched conics in the settings, it's in second from the top in gameplay settings just under max persistent debris

  • @QuirkyView
    @QuirkyView หลายเดือนก่อน

    The only issue I've ever had with rovers and wheels in KSP1 is just that they take forever to get anywhere a useful distance away when driving at a reasonable/realistic speed but physics timewarp with something on the surface is likely to make it explode

  • @MisterItchy
    @MisterItchy หลายเดือนก่อน

    I've found that enabling only the driving and steering that is needed seems to work best. Disable steering in the back and disable drive in the front.

  • @user-fx7sr2dl9o
    @user-fx7sr2dl9o หลายเดือนก่อน

    I loved your KSP1 videos, and I would like to see you go back and do something back in that game.

  • @Dunelmdrummer
    @Dunelmdrummer หลายเดือนก่อน

    Loving this return to a classic Matt Lowne KSP1 custom mission 👍

  • @michaelbond569
    @michaelbond569 หลายเดือนก่อน

    I kept having those same glitches last time I played when I tried to land at the mun or bust site. Quite infuriating. Massive bugs needed to be fixed

  • @toadbumps9537
    @toadbumps9537 หลายเดือนก่อน +2

    Is this the mockup for the prison on Eeloo?

  • @BobBob-rg9cp
    @BobBob-rg9cp หลายเดือนก่อน

    the rover does seem to have a piece of the wheel that is going slightly into the ground making it spit it out or "death dance" which is a problem with unity that i deal with when i make stuff in it i just make things thicker and that gets it to behave. At least that looks like what is happing and is probably why the ground ate the rover just spat it out on the wrong side the wheel mesh may also be too complicated. i hope they fix this and assume they will with the colony update

  • @drewlucas6266
    @drewlucas6266 หลายเดือนก่อน

    The rover is a part of a Kraken praising cult. It is taking part in a Kraken worshipping death dance. I thought the giant skull was the game's physical version of the Kraken.

  • @Freak80MC
    @Freak80MC 17 วันที่ผ่านมา

    I once made a Mun station in a highly elliptical orbit sorta like the Gateway, just to say I could, but god it was such a massive pain in the ass to dock with, so much waiting to meet up in it's elliptical orbit. Feels like something you would only seriously consider if you have the math skills to calculate a rendezvous right off, which I didn't. If I was using life support mods back then, I would have definitely killed Kerbals as they waited to reach the station lol

  • @HYv47
    @HYv47 หลายเดือนก่อน

    "What do you need Game???" Made me laugh

  • @Wiedihupf
    @Wiedihupf หลายเดือนก่อน

    The rover thing isnt unitys fault. The ksp team is probably using a pretty bad or basic raycast approach for their wheels, which means that it calculates the distance between the surface and the rover to make counter forces (these are the springs in the rover). If the rover wheels are inside the surface or pretty close, counter forces will push it back.

  • @tyler77776
    @tyler77776 หลายเดือนก่อน

    The rover just spazzing on the moon is almost symbolic in a way. Maybe a mech could get around the bad wheel physics if there is a robotics mod out

  • @oghype8630
    @oghype8630 หลายเดือนก่อน

    I also had issue with time warp. I’ll land my ship on the mun and if I used a time warp when my kernel wasn’t in the ship the vessel will launch it self up when I ended the time warp. Made trying to land on the mun pointless if it gonna make it self fall over for no reason

  • @lars_vs
    @lars_vs หลายเดือนก่อน

    For rovers, I nowadays I always make the wheels extend out as far as possible. Granted, I use robotic parts for that, but it’s not necessary. It makes robots much more stable and the chance of it flipping over way smaller.
    Not sure if it would solve any buggy problems in KSP2, however.

  • @animationlivegerman5989
    @animationlivegerman5989 หลายเดือนก่อน

    Can you do a voyager-course reconstruction?
    I just watched your old SSTO video, where you visited every body in the Kerbal-System, but you took 101 years and flew all over the Place and you'd only have to change your initial trajectory for entering the outter most planet and then correct it to Kerbin instead of interstellar space.

  • @charlesbedard4796
    @charlesbedard4796 หลายเดือนก่อน

    you gotta love the care put in every sponsorship

  • @simkadyunin5686
    @simkadyunin5686 หลายเดือนก่อน

    dont blame the little rover, hes simply learning how to breakdance!

  • @Gaelic-Spirit
    @Gaelic-Spirit หลายเดือนก่อน +3

    17:01 (nice time stamp) The rocket starting spinning because you sent it into a spin just before cutting the engines off

  • @alexgregory2398
    @alexgregory2398 10 วันที่ผ่านมา

    The rover looks like a crocodile doing a death roll 😂

  • @jgus6
    @jgus6 หลายเดือนก่อน +1

    If you’re looking for mods to showcase, I can’t recommend station parts expansion redux more. It’s made by nertea (so you know its good) and the parts are super high quality and they pair really well with freeIVA, so it’s super good for building surface bases (a lot better than planetary base systems imo)

  • @drewlucas6266
    @drewlucas6266 หลายเดือนก่อน

    The Kraken was thirsty. Did it do a Kerbin pitstop for water before slapping the gateway station into a spin?

  • @chainedprimus
    @chainedprimus หลายเดือนก่อน

    the ksp1 music during the building is very appreciated

  • @prototy
    @prototy หลายเดือนก่อน

    To fix the wheels from tumbling you all over, just press and hold "b" and you will put the breaks on. The reason it happens is because the wheels are still spinning until you hit the breaks so it applies the force from the wheels as soon as it hits the ground

  • @HYv47
    @HYv47 หลายเดือนก่อน

    I bet more Kerbals will volunteer for Matt's colony missions now that there's actually the possibility of returning.

  • @benjamingibson7999
    @benjamingibson7999 หลายเดือนก่อน

    I'm from the UK to and know what you mean about the heating, I've got portable air conditioning unit it's about £250 from high street stores.... (but make sure you buy an air conditioner rather than air coolers as there useless)

  • @bulabula2687
    @bulabula2687 หลายเดือนก่อน

    The video is very interesting and building a wider car body can largely avoid this problem, mainly because it is less likely to roll over.

  • @valmine7507
    @valmine7507 หลายเดือนก่อน

    matt lowne i respect you for doing ksp2 because it still have a lot of bugs and is pretty limited

  • @dezzcashews8424
    @dezzcashews8424 หลายเดือนก่อน +1

    I can’t wait to see the future of this game

  • @andueskitzoidneversolo2823
    @andueskitzoidneversolo2823 หลายเดือนก่อน

    is it possible to keep a mun-stationary orbit, where you could always launch payloads straight up, to reach it?

  • @bernhardmullerhug5749
    @bernhardmullerhug5749 หลายเดือนก่อน

    Had both of the bugs that bugged you a lot also when finishing all the science goals. I hope they watch your videos and fix them.

  • @Driftking2320
    @Driftking2320 12 วันที่ผ่านมา

    It looks like a lightsaber handle 14:01 ahahahHaha

  • @NemoConsequentae
    @NemoConsequentae หลายเดือนก่อน

    The Kraken really hates that rover!

  • @Bizub4
    @Bizub4 หลายเดือนก่อน +1

    More KSP1 content please!

  • @Anonymous-qi2zh
    @Anonymous-qi2zh หลายเดือนก่อน

    ASMR Matt Lowne KSP Gameplay for Studying and Working

  • @jhbk5
    @jhbk5 หลายเดือนก่อน

    I believe the rover is capped to a 1km radius from where it "spawned". When it hits that barrier it will apply a hard right turn. It's made me not want to build wheeled vehicles at all in KSP2. Hopefully, one day we can have these things ironed out. Like you Matt, it does make me worried for colonies. Maybe that patch will bring the fixes we are looking for? We can only hope.

  • @matthewgillespie2835
    @matthewgillespie2835 หลายเดือนก่อน

    Aww, I was hoping for a complete walkthrough in for science for KSP 2...

  • @AlexDiesTrying
    @AlexDiesTrying หลายเดือนก่อน

    Self-conscious rover FTW
    Making a picture... it disappears
    Otherwise: DANCING!!!

  • @divegabe
    @divegabe 6 วันที่ผ่านมา

    You're lucky the lander and base did not end up 20km underground after leaving timewarp on the Mun.
    I had to wait in real time for the mothership to reach position before taking off to dock with it.
    KSP2 good only for those who wish to torture themselves.

  • @Zeefir001
    @Zeefir001 หลายเดือนก่อน +1

    Imagine what Matt will do when the colony update will come out.
    He will make amazing colonies on all celestial bodys.

    • @user-kl1yi6vo6s
      @user-kl1yi6vo6s หลายเดือนก่อน +1

      Wait until the interstellar update...

  • @ojxnko
    @ojxnko หลายเดือนก่อน

    The rover glitch might be something to do with the suspension mixed with the gravity making it glitch out

    • @ojxnko
      @ojxnko หลายเดือนก่อน

      Not the slidey glitch tho I have no idea what that is 😂

  • @bosscheetah6782
    @bosscheetah6782 หลายเดือนก่อน

    Used to watch your videos a lot man this popped up in my feed today, you sont get as many views as you did but i just want to say keep up the good work

  • @Aerospaceshorts
    @Aerospaceshorts 20 วันที่ผ่านมา

    I really like the much longer missions

  • @phofers
    @phofers หลายเดือนก่อน

    Apparently there's a glitch where every kilometer you drive in a rover it spins out. Without fail, exactly every kilometer. I think the only way to avoid it is to quicksave and quickload every kilometer.

  • @brendanrockwood6535
    @brendanrockwood6535 หลายเดือนก่อน

    That floor clipping bug happened to me on eeloo, no idea how to fix it but just don’t time warp on the surface.

    • @spudgamer6049
      @spudgamer6049 หลายเดือนก่อน

      Yeah, surface time warps were a decent way to summon the kraken in KSP1 as well.

  • @endslayer6603
    @endslayer6603 หลายเดือนก่อน

    I really want to see a collaboration between Matt and TH-camr VAOS. That would be so fun to watch.

    • @eekee6034
      @eekee6034 หลายเดือนก่อน

      VAOS is cool, but his swearing gets on my nerves.

  • @merinsan
    @merinsan หลายเดือนก่อน +1

    It's so unbelievable how badly they messed this game up.

  • @ben_hoyce
    @ben_hoyce หลายเดือนก่อน

    if theres one thing that i wanna see in ksp 2 that wouldnt be that hard to add is interactable IVA like the ksp 1 mod that lets you float around the cockpit

  • @officer728k5
    @officer728k5 หลายเดือนก่อน

    do you think you could to a video/tutorial on the b9 part switch error for ksp 1?

  • @Azyraasr
    @Azyraasr หลายเดือนก่อน

    23:22 god damnit kraken why'd you drink the sea

  • @MrMolova
    @MrMolova หลายเดือนก่อน

    I believe you have coined a new phrase, the RLV. Ridiculous Launch Vehicle

  • @rankoldbeast3479
    @rankoldbeast3479 หลายเดือนก่อน

    Is it maybe something to do with how the game moves the universe around the craft: like bumping in a rover is like jumping onto a moving treadmill? (I know nothing about programming)

  • @paulrhodes6853
    @paulrhodes6853 หลายเดือนก่อน +1

    Jolly good show

  • @couryswan2448
    @couryswan2448 หลายเดือนก่อน

    LTT should help you build a dream cockpit / KSP work space. it would be so totally amazing if you had art from the Int. Space Station as windows etc...

  • @Gaelic-Spirit
    @Gaelic-Spirit หลายเดือนก่อน +8

    The mental breakdown caused by a KSP 2 megaproject

  • @animeforever5069
    @animeforever5069 หลายเดือนก่อน

    Now I will never ask a stranger for a drive 39:03 😂😂lol

  • @3DPrintingGeek1
    @3DPrintingGeek1 หลายเดือนก่อน

    Nice vid I have an idea for you try to mkae a self sustaining starship type ship

  • @au2hazard9227
    @au2hazard9227 หลายเดือนก่อน

    The rover just proceeded to breakdance listening to the KSP2 mun descent theme 😎👍

  • @user-cr9xu5pk3r
    @user-cr9xu5pk3r 27 วันที่ผ่านมา

    If i could explain the whole kerbal space program game i would say: bad piggies for space enthusiasts basicly

  • @droppedpasta
    @droppedpasta หลายเดือนก่อน

    That rover sure was a… *strong* shape

  • @Cucumb_
    @Cucumb_ หลายเดือนก่อน

    I've always wondered, if some kind of space elevetor or something worked in KSP

    • @johnburr9463
      @johnburr9463 หลายเดือนก่อน

      Space elevators don't work anywhere.

  • @chrisweston9764
    @chrisweston9764 หลายเดือนก่อน

    I love bulding rovers in KSP but the current state of the wheels drives me absolutely up the wall.

  • @villevalste1888
    @villevalste1888 หลายเดือนก่อน

    43:28 Is there an invisible ladder on top of the hatch?

  • @wChris_
    @wChris_ หลายเดือนก่อน

    To me it seems like the wheels are made of 2 parts, the tyre and the rim. Now if you hit the tyre without the rim at a weird angle trying to displace it, its warped back to its intended position applying physics which is the "phantom" force you are seeing. (Note: this is only a guess, i dont have access to the KSP2 source to verify this in any way.)

  • @Real_Moon-Moon
    @Real_Moon-Moon หลายเดือนก่อน

    Nice. I love your content!

  • @acraigwest
    @acraigwest หลายเดือนก่อน

    It helps to disable sas in the rover